@ -142,7 +142,6 @@ meshnode.rotate_offset = function(yaw, offset)
local sin = math.sin(yaw)
local x = offset.x * cos - offset.z * sin
local z = offset.x * sin + offset.z * cos
local ret = vector.round({x=x, y=offset.y, z=z})
return vector.round({x=x, y=offset.y, z=z})
end