Commit Graph

10849 Commits

Author SHA1 Message Date
teknomunk 3193bb5d93 Start installing the German translations from #4333 2024-08-31 16:39:43 +02:00
kno10 573269afab Bug fix in tooltips for unknown items (#4610)
Reviewed-on: VoxeLibre/VoxeLibre#4610
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-08-31 10:18:12 +02:00
kno10 12214c5bd6 Allow salmon, tropical fish, witch huts in rivers (#4605)
As witch huts use flag "liquid_surface", place_on only can be water. If we want on-shore witch huts, this needs to be solved differently.
Also, probably no witch huts in deep ocean swamp water?

Reviewed-on: VoxeLibre/VoxeLibre#4605
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-08-31 10:16:43 +02:00
the-real-herowl 508811d3b3 Fixed Polish and German translations 2024-08-30 18:26:18 +02:00
SmokeyDope 411cb2b9b9 Correct the names of pumpins and carved pumpkins. Slightly update their descriptions. 2024-08-30 18:26:18 +02:00
kno10 8fd736e0fd Improve cactus drops and spawning (#4581)
- breaking cactus will drop randomly in x=-0.75..+0.75, z=-0.75..+0.75
- breaking cactus will have an initial velocity in this direction
- if a larger cactus break, they break into the same direction
- cactus growth rate reduced 4x, to debuff farm efficiency (will need a larger rebalancing)
- cactus only spawns when there is air surrounding it and above, so it does not immediately break
- slightly increase the frequency of cactus to counter this

The first changes make cactus farms possible.

Reviewed-on: VoxeLibre/VoxeLibre#4581
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-08-30 18:22:05 +02:00
kno10 d2b96b6142 Queue is not used anywhere (#4608)
Dead code.

Reviewed-on: VoxeLibre/VoxeLibre#4608
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-08-30 18:20:38 +02:00
teknomunk 5b039f1855 Fix getting water back into bottle 2024-08-28 06:30:12 -05:00
teknomunk 7e832dc641 Fix adding water bottles and emptying full cauldrons 2024-08-28 06:17:53 -05:00
JoseDouglas26 95653a0676 ipairs to pairs 2024-08-27 13:11:08 +02:00
JoseDouglas26 b141f7c0a4 new special field to solve drop bug 2024-08-27 13:11:08 +02:00
teknomunk aea9e6d182 Update comment according to VoxeLibre/VoxeLibre#4338 (comment) 2024-08-19 03:02:02 +02:00
teknomunk 09307292bc Make sure overworld always gets a sky update regardless of weather, add assert to enforce sky color gets set every update 2024-08-19 03:02:02 +02:00
teknomunk e407e2e290 Force has_mcl_potions to boolean 2024-08-19 03:02:02 +02:00
teknomunk 87a48270f5 Add mcl_util.to_bool 2024-08-19 03:02:02 +02:00
teknomunk 21a88be2b2 Remove boolean coersion 2024-08-19 03:02:02 +02:00
teknomunk 37ff699a23 Add line break 2024-08-19 03:02:02 +02:00
teknomunk 18266137b2 Make sure clouds don't disappear when entering water 2024-08-19 03:02:02 +02:00
teknomunk 3667feddd3 Address review comments 2024-08-19 03:02:02 +02:00
teknomunk dc074ff555 Remove debug logging 2024-08-19 03:02:02 +02:00
teknomunk 0e1a2cbc1e Correct conditions for water-air transition forced skycolor update 2024-08-19 03:02:02 +02:00
teknomunk cb097d9bcd Add minimum time between skycolor updates (default is 250ms, tracked per player) 2024-08-19 03:02:02 +02:00
Wbjitscool cd213b75f7 Update mods/ENVIRONMENT/mcl_weather/skycolor.lua
adds in sunray shader support for Minetest version 5.9.0
2024-08-19 03:02:02 +02:00
teknomunk ef58a9809a Remove empty else block, fix up mg_name and add mapgen check to water.lua 2024-08-19 03:02:02 +02:00
teknomunk 3b01fe20ba Remove debug commented out logging, remove extra zero in 24-hour time 2024-08-19 03:02:02 +02:00
teknomunk d34c804ebf Remove local mod = mcl_weather and replace accesses to variables thru mcl_weather with local variable equivalents 2024-08-19 03:02:02 +02:00
teknomunk 03faa7764d Fix variable name (caused crash) 2024-08-19 03:02:02 +02:00
teknomunk 207c86b813 Fix crash and rearrange code 2024-08-19 03:02:02 +02:00
teknomunk cf4b1dbd1d Remove END function comment 2024-08-19 03:02:02 +02:00
teknomunk 7811e23611 Convert to use mcl_playerinfo 2024-08-19 03:02:02 +02:00
teknomunk 24ff7347b2 Further cleanup 2024-08-19 03:02:02 +02:00
teknomunk 820848fb2e Address review comments 2024-08-19 03:02:02 +02:00
teknomunk f2a638f8e9 Fix random crash in darkness effect in mcl_potions, finish refactoring of mcl_weather.skycolor that also makes darkness effect more reliable 2024-08-19 03:02:02 +02:00
teknomunk 161dd7d379 Start refactor 2024-08-19 03:02:02 +02:00
cora 15fa3ff775 Fix crash when growing kelp into water logged mangrove roots 2024-08-18 19:21:19 +02:00
WillConker 11168f226a Revert "WaterLoggedRootsKelpFix (#3994)"
This reverts commit a425d359f5.
2024-08-18 19:21:19 +02:00
teknomunk 2ad59c6df9 Stop lightning striking positions that don't have rain (#4386)
Stops lighting from being able to strike in locations where rain doesn't occur, but allows lightning in adjacent areas where is allowed.

Reviewed-on: VoxeLibre/VoxeLibre#4386
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: teknomunk <teknomunk@protonmail.com>
Co-committed-by: teknomunk <teknomunk@protonmail.com>
2024-08-18 12:05:35 +02:00
the-real-herowl 948da34755 Readded missing stairs and slabs (#4601)
Also *probably* fixed their blast res and hardness

Reviewed-on: VoxeLibre/VoxeLibre#4601
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: the-real-herowl <wiktor_t-i@proton.me>
Co-committed-by: the-real-herowl <wiktor_t-i@proton.me>
2024-08-18 08:45:49 +02:00
WillConker 406e0e8169 Made soul speed and depth strider speed boosts additive instead of exclusive (#4422)
Reviewed-on: VoxeLibre/VoxeLibre#4422
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: WillConker <waj01@joanes.net>
Co-committed-by: WillConker <waj01@joanes.net>
2024-08-18 06:25:04 +02:00
William Goodspeed a6136ad158 Removing absorption bar on damage disabled servers
The absorption effect won't work on damage disabled servers and the
health bar and hunger bar is also hidden leaving the absorption bar
alone which makes it look not good. So not initializing it on those
servers might be a good idea.
2024-08-18 05:48:37 +02:00
William Goodspeed 77bcf6cff3 Allowing `hb.change_bar' called with hudbar uninitialized
Calling `hb.change_bar' with hunger bar on damage disabled server
will crash the server. To not overload other functions to check
`enable_damage' over and over, simply make `hb.change_bar' able to be
called with uninitialized identifiers. #4586
2024-08-18 05:48:37 +02:00
WillConker 293eb6d021 Stop tnt colliding with entities (#4476)
Reviewed-on: VoxeLibre/VoxeLibre#4476
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: WillConker <waj01@joanes.net>
Co-committed-by: WillConker <waj01@joanes.net>
2024-08-18 05:40:25 +02:00
seventeenthShulker f8fcd9954f Add back *some* changes that I reverted; and fix typo "Cherry Gate" 2024-08-18 04:47:19 +02:00
seventeenthShulker 8b9666137d All wood-type and nether-type fences now match material's blast resistance 2024-08-18 04:47:19 +02:00
seventeenthShulker b3087118fa Fix Gilded Blackstone blast res. (now 6) 2024-08-18 04:47:19 +02:00
seventeenthShulker b79a19f4d6 Add crimson/warped planks (_hyphae_wood) blast res
Relates to (#4414)
2024-08-18 04:47:19 +02:00
seventeenthShulker b0b5cc1265 Remaining stairs/slabs inherit properties instead of hardcoding
- Fix smooth quartz attributes
- Alternative recipes for (red) sandstone, quartz, purpur slabs/stairs have been added explicitly
2024-08-18 04:47:19 +02:00
seventeenthShulker b237c4642d Revert "Forgot about blackstone"
I left it in from another branch, didn't want to force push.

This reverts commit 58d2f59192.

Revert "Walls use `source` parameter for default hardness and blast resistance"
I left it in from another branch, didn't want to force push.

This reverts commit e8944cc145.

Revert "Fix prismarine bricks and dark variant blast res."
I left it in from another branch, didn't want to force push.

This reverts commit 6125d625bc.

Revert "Un-hardcode blast resistance, hardness for walls,"
I left it in from another branch, didn't want to force push.

This reverts commit 26e8737031.

Revert "All wood-type and nether-type fences now match material's blast resistance"
I left it in from another branch, didn't want to force push.

This reverts commit a1e20f2916.
2024-08-18 04:47:19 +02:00
seventeenthShulker 49b2491b70 Fix the other bed node 2024-08-18 04:47:19 +02:00
seventeenthShulker 0408f9c3d8 Update hardness and blast res for value not matching the wiki
- Notably, smooth sandstone (and red) is much more durable than other sandstone variants
- Ender chest isn't actually more explosion resistant than obsidian, hmm
2024-08-18 04:47:12 +02:00
seventeenthShulker cbafdfa585 Make monster eggs' hardness consistent with MC
Change blast resistance to 0.75, add an optional hardness override parameter, because cobble is unique here

(Still instant-minable, this is a separate issue)
2024-08-18 04:46:19 +02:00
seventeenthShulker 2312989503 Fix several hardness and blast resistance values 2024-08-18 04:46:19 +02:00
seventeenthShulker 1471ad7181 Un-hardcode most slabs and stairs 2024-08-18 04:46:19 +02:00
seventeenthShulker 38d7609173 Forgot about blackstone 2024-08-18 04:46:19 +02:00
seventeenthShulker 5bce56cdd6 Walls use `source` parameter for default hardness and blast resistance
If no `source` given, fallbacks are 2 and 6 respectively
2024-08-18 04:46:19 +02:00
seventeenthShulker 7a05c32198 Fix prismarine bricks and dark variant blast res.
Should be 6 like regular prismarine
2024-08-18 04:46:19 +02:00
seventeenthShulker ff386e395f Un-hardcode blast resistance, hardness for walls,
now only based on their material
2024-08-18 04:46:19 +02:00
William Goodspeed c03f9abd18 Fix the placement check of ladder
The old code takes the first return val of `minetest.item_place_node'
which is `itemstack'. Therefore, the variable `success' in the old code
is always true. The new code takes the second val which will be nil if
an invalid node placement occured.

This check is necessary since the ladder may be placed in the front of
pointed block while there is a node with hole (slabs, fences etc.) at
the same place resulting an invalid placement and sound played when
it shouldn't be played.
2024-08-17 18:38:01 +02:00
William Goodspeed 9657c9d8bb Make ladder placable on any solid block 2024-08-17 18:38:01 +02:00
blitzdoughnuts 95aadd40b9 Add charcoal blocks as an item (#4589)
Co-authored-by: blitzdoughnuts <NOEMAIL@localhost>
Reviewed-on: VoxeLibre/VoxeLibre#4589
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: blitzdoughnuts <doughnutsblitz@disroot.org>
Co-committed-by: blitzdoughnuts <doughnutsblitz@disroot.org>
2024-08-16 22:28:08 +02:00
THE-NERD2 86e3446407 Update mount.lua to fix horse riding problem (#4580)
Previously, horses would continue to move even after the movement key was released. This was because mcl_mobs.drive was returning before stopping the horse. This commit makes mcl_mobs.drive stop the horse before returning.

Reviewed-on: VoxeLibre/VoxeLibre#4580
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: THE-NERD2 <pdp9729@gmail.com>
Co-committed-by: THE-NERD2 <pdp9729@gmail.com>
2024-08-16 22:21:18 +02:00
William Goodspeed ee4d1efaa5 Turn 8 snow layers stacked together into snow block (fixes #4483) (#4591)
Reviewed-on: VoxeLibre/VoxeLibre#4591
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: goodspeed <goodspeed@mailo.cat>
Co-committed-by: goodspeed <goodspeed@mailo.cat>
2024-08-16 22:03:01 +02:00
kno10 5e6e4967f0 Fix crying obsidian particles (#4583)
LUAs `math.random(a,b)` expects a and b to be integers. `size` was only randomized once.

Reviewed-on: VoxeLibre/VoxeLibre#4583
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-08-16 22:01:19 +02:00
kno10 df60ec947d Not all mangrove trees were post-processed (#4584)
Mangrove tree variants 4, 5 and bees nest were not post processed with root growth.

Reviewed-on: VoxeLibre/VoxeLibre#4584
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-08-16 21:58:04 +02:00
kno10 02cb0818a1 When chests explode due to TNT (and likely creepers), the game crashes (#4577)
because of an undefined variable.

Reviewed-on: VoxeLibre/VoxeLibre#4577
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-08-07 13:07:48 +02:00
kno10 77382d930e Typo in setting name, default should be false (#4492)
Reviewed-on: VoxeLibre/VoxeLibre#4492
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: kno10 <kno10@noreply.git.minetest.land>
Co-committed-by: kno10 <kno10@noreply.git.minetest.land>
2024-08-03 17:52:51 +02:00
WillConker 6c614d8376 Added line breaks in water freezing condition 2024-08-03 14:21:33 +02:00
WillConker a785be59d9 Changed node light check to artificial light so that water can freeze in the day 2024-08-03 14:21:33 +02:00
cora f23014005f Only freeze water under open air
and if light level < 10
2024-08-03 14:21:33 +02:00
cora c2098d777f Prevent water freezing and ice melting ABMs from fighting 2024-08-03 14:21:33 +02:00
cora dc07eea590 Freeze water in cold areas 2024-08-03 14:21:33 +02:00
OgelGames 0012bdb71e Clear itemstring when picking up or merging items (#4530)
Prevents possible item duplication with other mods. Matches the behavior of the default `__builtin:item`.

See also https://github.com/mt-mods/pipeworks/issues/130

Reviewed-on: VoxeLibre/VoxeLibre#4530
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: OgelGames <ogelgames@noreply.git.minetest.land>
Co-committed-by: OgelGames <ogelgames@noreply.git.minetest.land>
2024-07-31 03:26:28 +02:00
kno10 b8d7139792 Fix iron golem attack animation (#4542)
C.f. MCLA

Reviewed-on: VoxeLibre/VoxeLibre#4542
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-07-31 03:18:53 +02:00
WillConker cddc1982be Fix first loot pool not being used in shipwrecks or ocean temples (#4523)
Reviewed-on: VoxeLibre/VoxeLibre#4523
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: WillConker <willconker@noreply.git.minetest.land>
Co-committed-by: WillConker <willconker@noreply.git.minetest.land>
2024-07-31 03:00:27 +02:00
kno10 9595b0df59 Inconsistent bed bouncyness, make top match bottom (#4495)
Reviewed-on: VoxeLibre/VoxeLibre#4495
Reviewed-by: teknomunk <teknomunk@protonmail.com>
Co-authored-by: kno10 <kno10@noreply.git.minetest.land>
Co-committed-by: kno10 <kno10@noreply.git.minetest.land>
2024-07-31 02:58:38 +02:00
WillConker ff21d1eab1 Make eggs spawn chicks when hitting entities (#4484)
Reviewed-on: VoxeLibre/VoxeLibre#4484
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: WillConker <willconker@noreply.git.minetest.land>
Co-committed-by: WillConker <willconker@noreply.git.minetest.land>
2024-07-31 02:57:20 +02:00
WillConker 9d5b46c28a Slow ender dragon regeneration (#4481)
Reviewed-on: VoxeLibre/VoxeLibre#4481
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: WillConker <waj01@joanes.net>
Co-committed-by: WillConker <waj01@joanes.net>
2024-07-31 02:56:33 +02:00
kno10 80a6a6efb0 Choose direction vectors uniformly for spawning (#4467)
The previous code was biased towards placing mobs on top or below the
player, because it chose the theta inclination angle uniformly,
but the sphere is more narrow at the top and bottom.

This code is also simpler.

Reviewed-on: VoxeLibre/VoxeLibre#4467
Reviewed-by: teknomunk <teknomunk@protonmail.com>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
2024-07-31 02:30:29 +02:00
Mikita Wiśniewski 567d112942 Fix deprecated get_metadata() usage
Items are instead written as a serialized string into ItemStackMetaRef, and read from there as well. Old itemstacks get converted to the new format automatically.
2024-07-31 02:27:26 +02:00
Mikita Wiśniewski 347305eaea Fix ender chests rotate crash 2024-07-31 02:27:26 +02:00
Mikita Wiśniewski 508bc19f6a Remove nil fields from trapped chest definition 2024-07-31 02:27:26 +02:00
Mikita Wiśniewski c1e9e4b1a2 Fix typos in API.md 2024-07-31 02:27:26 +02:00
Mikita Wiśniewski 7bf15642ca Resolve teknomunk's comments 2024-07-31 02:27:26 +02:00
Mikita Wiśniewski f1fa6240bb Fix shift-clicking and a few luacheck warnings 2024-07-31 02:27:26 +02:00
Mikita Wiśniewski c5bc6ff189 Cleanup comments (don't use \=, it's annoying) 2024-07-31 02:27:26 +02:00
Mikita Wiśniewski 70e903b716 Simplify double inventory inv logic 2024-07-31 02:27:26 +02:00
Mikita Wiśniewski 209b24a2fb Move LBMs out of init.lua and fix API.md 2024-07-31 02:27:26 +02:00
cora ac05f8bad6 Remove unused variables in chests example.lua 2024-07-31 02:27:26 +02:00
Mikita Wiśniewski 76cff76d91 Add an introduction text to API.md 2024-07-31 02:27:26 +02:00
Mikita Wiśniewski 49b6d09985 Add documentation (README.md, API.md) 2024-07-31 02:27:26 +02:00
Mikita Wiśniewski a66c35a9ea Fix double chests once more (hoppers this time) 2024-07-31 02:27:26 +02:00
Mikita Wiśniewski a28e55160f Make the chest opening/closing sound customizable + fix double chests 2024-07-31 02:27:26 +02:00
Mikita Wiśniewski 6bbb6b8dec Add title field for mcl_chests.register_chest 2024-07-31 02:27:26 +02:00
Mikita Wiśniewski b4b5bf8391 Move some groups (api.lua → chests.lua) 2024-07-31 02:27:26 +02:00
Mikita Wiśniewski 16dd8694a6 Refactor mcl_chests.register_chest AGAIN + cleanup
Now you can define custom groups for the chests, as shown in the trapped
chests example (now they show up under "Mechanisms" tab in creative!).

I'm a bit suspicious of the new return-wrapped functions, as in *they
might break under some circumstances I didn't observe*. It will require
some heavy testing to make sure nothing crashes in the future.

Also, `on_rightclick` for double chests is something I really want to
return-wrap as well, but failed to do so. 🤷
2024-07-31 02:27:26 +02:00
Jürgen Rühle 7a5ee4e6e2 Better detection of properly serialized data
Remove entity if initialization data is missing. Downgrade message in that case
to a warning.
2024-07-31 02:27:26 +02:00
Jürgen Rühle d0d9600709 Fix invisible chests
Pass chest entity initialization data to on_activate as staticdata so
initialization is atomic, preventing premature deletion of chest entity
by concurrent server steps.
2024-07-31 02:27:26 +02:00
cora 709b73295c Fix meta:set_string being called with nil 2024-07-31 02:27:26 +02:00
Mikita Wiśniewski 1d77017ca9 Refactor mcl_chests.register_chest and clean-up 2024-07-31 02:27:26 +02:00
Mikita Wiśniewski d6d64d8837 Fix long doc strings 2024-07-31 02:27:26 +02:00
Mikita Wiśniewski e771f0e3ff Split ITEMS/mcl_chests/init.lua (fixes #281)
Shulker boxes can now be rotated.

The TODO will now be transferred to PR.
2024-07-31 02:27:26 +02:00
Mikita Wiśniewski b10bfe27ce Clean-up ITEMS/mcl_chests code, part 2
Chest tile management has been reorganized to use postfixes, some slight
formatting fixes applied here and there, and roughly marked down where
the new files should (ideally) begin and end.
2024-07-31 02:27:26 +02:00
Mikita Wiśniewski d5b3a6f658 Clean-up ITEMS/mcl_chests code, part 1
Amongst other changes:
- mcl_chests.register_chest function has been exposed. The API is still
  too terrible to call it quits though, I definitely want all these
  parameters passed to be part of a key-value table.
- Added a TODO list at the top of the file. Don't worry, I'll remove it
  once I'm done. It's more just for my convenience than anything.
2024-07-31 02:27:26 +02:00
JoseDouglas26 f7ee3b59d7 Changes on slab placement checks (#4317)
Fixed slab placement being not allowed when it should be allowed.

Reviewed-on: VoxeLibre/VoxeLibre#4317
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: JoseDouglas26 <josedouglas20002014@gmail.com>
Co-committed-by: JoseDouglas26 <josedouglas20002014@gmail.com>
2024-07-31 00:11:22 +02:00
teknomunk bb9ed4498b Address review comments 2024-06-26 06:52:26 -05:00
teknomunk 94981d9c09 Add return for get_staticdata 2024-06-26 12:23:30 +02:00
teknomunk 7ae05d9c06 Add persistence to XP orbs, cleanup xp_to_size 2024-06-26 12:23:30 +02:00
teknomunk 177e8f4b9d Code cleanup 2024-06-26 12:23:30 +02:00
the-real-herowl 8bbceddbc2 Updated release credits and set version for hotfix v0.87.2 2024-06-24 03:28:19 +02:00
the-real-herowl 6e70c760d6 Fix some formspecs on mobile (#4456)
This should allow renaming items on the anvil when using mobile. This also may improve mobile craftguide experience.

Reviewed-on: VoxeLibre/VoxeLibre#4456
Co-authored-by: the-real-herowl <wiktor_t-i@proton.me>
Co-committed-by: the-real-herowl <wiktor_t-i@proton.me>
2024-06-24 03:26:02 +02:00
teknomunk 3928e12634 Fix two more crashes, stray space 2024-06-24 03:06:26 +02:00
teknomunk 304550d90c Fix parameter name 2024-06-24 03:06:26 +02:00
teknomunk 0a2336ad82 Handle conversion of mobs that were incorrectly converted 2024-06-24 03:06:26 +02:00
teknomunk 75a767a0ab Mob spawner conversion 2024-06-24 03:06:26 +02:00
teknomunk 7e0afd7e21 Remove debug logging 2024-06-24 03:06:26 +02:00
teknomunk 15fa925aae More fields to strip 2024-06-24 03:06:26 +02:00
teknomunk 4935f5fdda Add debug logging 2024-06-24 03:06:26 +02:00
teknomunk 41032ec999 Use correct variable name 2024-06-24 03:06:26 +02:00
teknomunk d64ee18f75 Strip some fields from the mob's staticdata on conversion 2024-06-24 03:06:26 +02:00
teknomunk 1942384fe5 Move object remove after position check 2024-06-24 03:06:26 +02:00
teknomunk 9b50dd6565 Update to use new_object instead of obj 2024-06-24 03:06:26 +02:00
teknomunk a88951ac6a More safety checks 2024-06-24 03:06:26 +02:00
teknomunk bc343769ee Add guard to prevent crash when converting old mobs and the minetest fails to create the new entity 2024-06-24 03:06:26 +02:00
seventeenthShulker 8aa65f85f2 Fix extra 'Stair' in Polished Blackstone Brick nodes (#4450)
Some of the longest block names were erroneous. Farewell, Polished Blackstone Brick Stair Stairs and Polished Blackstone Brick Stair Slab.

Reviewed-on: VoxeLibre/VoxeLibre#4450
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: seventeenthShulker <c545d588-7ff2-49b9-b537-0b3f769083ad@anonaddy.me>
Co-committed-by: seventeenthShulker <c545d588-7ff2-49b9-b537-0b3f769083ad@anonaddy.me>
2024-06-23 23:40:36 +02:00
qoheniac e27e70a91b fix wrong name for diorite stairs (#4359)
Reviewed-on: VoxeLibre/VoxeLibre#4359
Reviewed-by: teknomunk <teknomunk@protonmail.com>
Co-authored-by: qoheniac <qoheniac@noreply.git.minetest.land>
Co-committed-by: qoheniac <qoheniac@noreply.git.minetest.land>
2024-06-23 23:39:09 +02:00
JoseDouglas26 744b47088b Fixes flint and steel adding wear when not setting node on fire (#4368)
Reviewed-on: VoxeLibre/VoxeLibre#4368
Reviewed-by: teknomunk <teknomunk@protonmail.com>
Co-authored-by: JoseDouglas26 <josedouglas20002014@gmail.com>
Co-committed-by: JoseDouglas26 <josedouglas20002014@gmail.com>
2024-06-16 18:33:19 +02:00
the-real-herowl 72435933e4 Add defensive check (#4437)
This fixes #4436 and possible other unnoticed crashes by adding a defensive check.

Reviewed-on: VoxeLibre/VoxeLibre#4437
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: the-real-herowl <wiktor_t-i@proton.me>
Co-committed-by: the-real-herowl <wiktor_t-i@proton.me>
2024-06-15 03:51:03 +02:00
the-real-herowl 35e14dd415 Potion conversion fix (#4426)
Reviewed-on: VoxeLibre/VoxeLibre#4426
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: the-real-herowl <wiktor_t-i@proton.me>
Co-committed-by: the-real-herowl <wiktor_t-i@proton.me>
2024-06-13 13:22:14 +02:00
the-real-herowl 173f8a0bca Effect loading fixes (#4425)
Reviewed-on: VoxeLibre/VoxeLibre#4425
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: the-real-herowl <wiktor_t-i@proton.me>
Co-committed-by: the-real-herowl <wiktor_t-i@proton.me>
2024-06-13 13:21:36 +02:00
teknomunk 1f32b47208 Fix crash while fighting whither (#4392)
Reviewed-on: VoxeLibre/VoxeLibre#4392
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: teknomunk <teknomunk@protonmail.com>
Co-committed-by: teknomunk <teknomunk@protonmail.com>
2024-06-12 14:18:03 +02:00
WillConker fd4e1484af Fix crash on high levels of frost walker (#4423)
Reviewed-on: VoxeLibre/VoxeLibre#4423
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: WillConker <willconker@noreply.git.minetest.land>
Co-committed-by: WillConker <willconker@noreply.git.minetest.land>
2024-06-11 19:17:12 +02:00
teknomunk 1b0deae026 Fix crash when bonemealing sweet berry bushes (#4419)
Reviewed-on: VoxeLibre/VoxeLibre#4419
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: teknomunk <teknomunk@protonmail.com>
Co-committed-by: teknomunk <teknomunk@protonmail.com>
2024-06-11 18:47:18 +02:00
teknomunk 313c1f558b Make all hollow logs breakable (#4418)
Reviewed-on: VoxeLibre/VoxeLibre#4418
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: teknomunk <teknomunk@protonmail.com>
Co-committed-by: teknomunk <teknomunk@protonmail.com>
2024-06-11 18:43:33 +02:00
teknomunk 5cafa97dd1 Fix formspec code that reads strength button field (#4385)
Reviewed-on: VoxeLibre/VoxeLibre#4385
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: teknomunk <teknomunk@protonmail.com>
Co-committed-by: teknomunk <teknomunk@protonmail.com>
2024-06-11 18:40:44 +02:00
teknomunk ddab68b87c Add instructions on how to eat to basic controls help entry (#4420)
Reviewed-on: VoxeLibre/VoxeLibre#4420
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
Co-authored-by: teknomunk <teknomunk@protonmail.com>
Co-committed-by: teknomunk <teknomunk@protonmail.com>
2024-06-10 19:44:30 +00:00
JoseDouglas26 2dafbae64b Hotfix for brewing stands rotation (#4371)
Reviewed-on: VoxeLibre/VoxeLibre#4371
Reviewed-by: teknomunk <teknomunk@protonmail.com>
Co-authored-by: JoseDouglas26 <josedouglas20002014@gmail.com>
Co-committed-by: JoseDouglas26 <josedouglas20002014@gmail.com>
2024-06-07 06:10:52 +00:00
the-real-herowl 21c182fc0e Fixed creative.lua invalidating iterator in loop (#4354)
Reviewed-on: VoxeLibre/VoxeLibre#4354
Co-authored-by: the-real-herowl <wiktor_t-i@proton.me>
Co-committed-by: the-real-herowl <wiktor_t-i@proton.me>
2024-06-02 00:33:29 +00:00
teknomunk ca033d0e8d Correctly refresh enchantment tool capabilities in mcl_potions haste/fatigue effects (#4355)
Reviewed-on: VoxeLibre/VoxeLibre#4355
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: teknomunk <teknomunk@protonmail.com>
Co-committed-by: teknomunk <teknomunk@protonmail.com>
2024-06-01 23:25:42 +00:00
teknomunk beccbacc73 Fix Stalker texture generation (#4343)
This fixes stalker texture generation when the stalker is standing on a node that uses a texture using a texture modifier.

Reviewed-on: VoxeLibre/VoxeLibre#4343
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: teknomunk <teknomunk@protonmail.com>
Co-committed-by: teknomunk <teknomunk@protonmail.com>
2024-06-01 20:23:38 +00:00
teknomunk ecf12b85cc Fix undefined global warning for variable distance in spawning code (#4348)
Fixes the warning about an undeclared global that occurs the first time a mob attempts to spawn.

Reviewed-on: VoxeLibre/VoxeLibre#4348
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: teknomunk <teknomunk@protonmail.com>
Co-committed-by: teknomunk <teknomunk@protonmail.com>
2024-05-31 09:54:59 +00:00
the-real-herowl f53bedc131 Merge pull request 'Fix beacon crash' (#4342) from teknomunk/MineClone2:fix-beacon-crash into master
Reviewed-on: VoxeLibre/VoxeLibre#4342
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2024-05-30 11:19:19 +00:00
the-real-herowl 3e6ec9cf10 Fixed eye of ender crash (#4344)
This makes sure every loaded eye of ender gets its `_luck` parameter set.

Reviewed-on: VoxeLibre/VoxeLibre#4344
2024-05-30 11:17:19 +00:00
teknomunk 6c8771485c Fix variable name 2024-05-30 10:51:45 +00:00
teknomunk f621e3c1de Fix up formspecs on pre-0.87.0 beacons, fix typo 2024-05-30 10:51:45 +00:00
teknomunk 7d0f49a218 Fix typo 2024-05-30 10:51:45 +00:00
teknomunk 468c2bc68f Change to conversion table 2024-05-30 10:51:45 +00:00
teknomunk 2fc3d92550 Convert 'strenght' to 'strength' in beacons and guard against no effect string metadata set, fix whitespace in mcl_beacons/init.lua 2024-05-30 10:51:45 +00:00
teknomunk 95228500a9 Don't crash when name == nil 2024-05-30 10:51:45 +00:00
teknomunk c7e43e31d4 Convert crash to a warning 2024-05-30 10:51:45 +00:00
JoseDouglas26 067ad7b78b Change stack size for snowballs and eggs (#4312)
Reviewed-on: VoxeLibre/VoxeLibre#4312
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: JoseDouglas26 <josedouglas20002014@gmail.com>
Co-committed-by: JoseDouglas26 <josedouglas20002014@gmail.com>
2024-05-30 08:31:15 +00:00