This is basically a duplicate of #980 - which is about cave spiders but in fact all spiders are only aggressive if it's not daytime or attacked.
Are formspecs so unreliable that there's no mechanism that triggers when they close? That would probably generate a whole category of weird issues with other formspecs.
Anyway, the players…
I'm not sure what you mean by GUI. When the player joins the world for the first time, we can trigger a formspec to open. To keep things reasonable, some of that info can be grouped so that we…
Some recent discussions brought up a few really trivial things that we might want to address somehow. While the game is quite capable of handling the basic needs in the early game, it's worth…
To make sure we don't leave (many) players behind, a long time decision was to support the latest 2 releases of Minetest, so we don't force people to update or even make it impossible for some…
Or villages generation could be changed... but that's for Mapgen Update.
The problem is so small that I'd rather ignore the existing content and only treat the newly generated stuff by the…
I think mapblock unloading is configurable. If that's the case, we can read that setting and allow villagers to move within that distance, instead of the fixed value we now have.
As a matter of…
Making mobs stop walking around was purposefully done to reduce their activity, which added some nice performance gains. However, we should make an exception for villagers. Especially with our…
Another option is having dirt below the schema, but it feels hacky and would be OP for any skyblock.
1-4 blocks of dirt, strictly to cover the bottom of the tree sounds like enough to me, and…
Well, I got curious and I looked in the Minetest Schematic File Format and wrote a C program to get info on our trees. Here goes:
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