Nicu kneekoo
  • Joined on 2019-11-15
kneekoo commented on issue VoxeLibre/VoxeLibre#4691 2024-10-26 22:38:36 +02:00
No upside-down bidirectional stairs

Currently the game only places upside down corner stairs if you target the block above the place you want the stair in. So you have to place blocks above the pillar, and then place the stairs.…

kneekoo commented on issue VoxeLibre/VoxeLibre#4690 2024-10-25 00:36:21 +02:00
Corals can generate in the dry

Sea grass can also generated outside water, and it doesn't even need water to stay alive. It keeps waving as if it's underwater.

kneekoo commented on pull request VoxeLibre/VoxeLibre#4689 2024-10-22 00:04:24 +02:00
Better handling of touching_ground for bouncing on beds

Can the tweaks to touching_ground also fix issue #2394? (Mobs don't forget their fall speed)

kneekoo commented on pull request VoxeLibre/VoxeLibre#4681 2024-10-15 11:04:56 +02:00
Improve plant growth system, add moisture level

I probably would not leave this in the codebase, but this should be easy to do for development. One could also just measure second stage to final growth and interpolate the time of the first…

kneekoo commented on pull request VoxeLibre/VoxeLibre#4681 2024-10-14 15:24:06 +02:00
Improve plant growth system, add moisture level

Here's the second test, with the latest changes. The first mature crop was 1 beetroot, after about 4 minutes. That's under 5 hours in-game, so we're still very fast with crop growth.

As far as…

kneekoo commented on issue VoxeLibre/VoxeLibre#4670 2024-10-12 16:25:40 +02:00
Minecarts with chests have no loot

@kneekoo maybe you can test the commit that I linked?

That solved the problem for me, but only for newly found minecarts. The previously found had an empty chest.

kneekoo commented on pull request VoxeLibre/VoxeLibre#4681 2024-10-12 16:08:40 +02:00
Improve plant growth system, add moisture level

They grow a bit too fast. One beetroot plant matured so fast, that the farmland under it didn't even manage to get hydrated.

mature beetroot on dry farmland

kneekoo commented on pull request VoxeLibre/VoxeLibre#4669 2024-10-11 02:39:22 +02:00
Fix fog tint in overworld, apply memory leak fix, fix rain->clear clouds

That's unrelated.

kneekoo commented on issue VoxeLibre/VoxeLibre#2584 2024-10-10 23:40:56 +02:00
If you get hit while crafting items disappear

I was able to reproduce this issue in 5.10 in networked/LAN multiplayer game. Not sure if I'm doing right by necroing this ticket, but it's the closest one to what I observed on my side…

kneekoo commented on issue VoxeLibre/VoxeLibre#4683 2024-10-10 23:35:22 +02:00
Average light level computation for plant growth is unreliable

Here's an interesting snippet from the wiki:

A light level of 9 or higher at the plant block, not in the block above it.…

kneekoo closed issue VoxeLibre/VoxeLibre#2692 2024-10-07 05:56:17 +02:00
Mobs can spawn underwater
kneekoo commented on issue VoxeLibre/VoxeLibre#2692 2024-10-07 05:56:16 +02:00
Mobs can spawn underwater

This is no longer a problem.

kneekoo closed issue VoxeLibre/VoxeLibre#2612 2024-10-07 05:55:34 +02:00
Hostiles should not spawn in water
kneekoo commented on issue VoxeLibre/VoxeLibre#2612 2024-10-07 05:55:34 +02:00
Hostiles should not spawn in water

Thanks to teknomunk's help with logging spawns in water, after a few hours of testing it looks like this problem is gone.

kneekoo commented on issue VoxeLibre/VoxeLibre#2612 2024-10-06 21:57:09 +02:00
Hostiles should not spawn in water

I think so, but I'll test it to be sure.

kneekoo commented on pull request VoxeLibre/VoxeLibre#4677 2024-10-04 01:48:55 +02:00
rename shepherd job to weaver

The internals don't really matter in my case. The weaver I planned for the new dimension has certain trades and it fits within the purpose of all other trades from the new villagers. If this PR…

kneekoo commented on pull request VoxeLibre/VoxeLibre#4677 2024-10-03 22:45:05 +02:00
rename shepherd job to weaver

My point was about the name itself, but I'll go with whatever gets decided here and adjust my plan if necessary.

kneekoo commented on pull request VoxeLibre/VoxeLibre#4677 2024-10-03 01:50:46 +02:00
rename shepherd job to weaver

I'd rather keep the current professions as such, mainly for legacy/compatibility reasons. We can add different professions anyway, and even consider taking the biomes into account when generating…

kneekoo commented on pull request VoxeLibre/VoxeLibre#4433 2024-10-03 01:06:53 +02:00
Projectile Refactor

This happened a few times while firing a crossbow.

WARNING[Server]: [mcl_bows] Player singleplayer fires arrow with non-numeric bow_load!

The arrows I used were drops from other pillagers,…

kneekoo opened issue VoxeLibre/VoxeLibre#4676 2024-10-02 21:27:06 +02:00
Pillager banners don't always stack, due to different metadata