Some issues with the new update 0.87 #4333

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opened 2024-05-27 01:25:04 +02:00 by Laudrin · 14 comments

VoxeLibre version: 0.87
MineTest 5.8.0

What happened?

Thank you for the new release! But in the first minutes of trying the update, I encountered multiple new issues with the game:

  • (Eating not possible. The eating animation and sound is there, but hunger bar will not replenish. Tried with cooked meat and carot in two worlds created with an old MCL2 world and a new VL one.) Update: Okay, now I realized that eating in the new version is different to older versions and Mineclonia. You have to hold the button longer, eating takes time now.
  • Problems hitting iron golems. Most hits will miss (and therefore not anger) the golem. Only a few will hurt the golem.
  • Missing German translations: Clover, Shepherd Staff, Compressed Cobblestone, Campfire, see more below
  • Wrong German translations: see below
  • (When night falls, it will get dark inside immediately. I built a cave as a first shelter and suddenly it became pitch black instantly, like if you use a light switch. Nightfall should let the light inside fade slowly.) My mistake. :-( See discussion below.
  • New: ERROR[Main]: generateImage(): Could not load image "mcl_copper_ore.png:0,16=default_stone.png" while building texture; Creating a dummy image

What should happen:

  • Player should be able to hit golem if near enough at first try as a golem is big and not that agile to duck away from attack.
  • List of translations below. If there is a translate.codeberg.org or similar translations editor, I will gladly help with translations there.

Steps to reproduce

Load or create a world, do what I did mentioned above. ;-)

Missing German translations (not sure if you can also use those in Mineclonia, as I did a lot of translations for the next update of MCLA)

Bamboo Plank -> Bambusplanken
Bamboo Plank Slab -> Bambusplatte
Bamboo Sign -> Bambusschild
Barrel = Fass (or "Fischfass", if you want to give a hint to the fisher villager)
Bell - Glocke (or more precise "Dorfglocke")
Blast Protection -> Explosionsschutz
Block of Raw Iron = Roheisenblock
Bottle o' Enchanting -> Zauberfläschchen, Verzauberungsfläschchen (MC uses "Erfahrungsfläschchen")
Campfire = Lagerfeuer
Chain = Kette
Cherry Sapling = Kirschbaumsetzling
Clover = Kleeblatt
Composter = Komposter ("Kompostierer" is also used, but less frequent)
Compressed Cobblestone = Verdichtetes Kopfsteinpflaster (compressed can also be komprimiert, but this seems to be a bit off in this context)
Crystalline Drop -> Kristalliner Tropfen (or should "drop" be like "tear", then a better translation would be "Kristallträne")
Double Compressed Cobblestone = Doppelt verdichtetes Kopfsteinpflaster (or "Stark verdichtetes Kopfsteinpflaster")
Enchanted Golden Apple -> Verzauberter goldener Apfel
Feather Falling -> Federfall
Fletcher Table = Bognertisch (fletcher is Pfeilmacher or Bogner in German)
Four-leaf clover = vierblättriges Kleeblatt
Hollow Birch Log = Hohler Birkenstamm
Hollow Dark Oak Log = Hohler Schwarzeichenstamm
Hollow Spruche Log = Hohler Fichtenstamm
Lantern = Laterne
Loom = Webstuhl
Netherrack -> Nethergestein (MC uses as a translation "Netherstein")
Prismarin Brick Stairs -> Prismarinziegeltreppe
Projectile Protection -> Schusssicherheit / Projektilschutz
Raw Iron = Roheisen
Schmiedevorlage 'coast' -> Schmiedevorlage 'Küste'
Shepherd Staff = Hirtenstab (Shepherd can also be translated with Schäfer)
Smithing table = Schmiedetisch
Smoker = Räucherofen
Soul Latern - Seelenlaterne
Spectre Membrane -> Geistermembrane (I suppose you don't want to use Phantommembrane from MC)
Thorns -> Dornen
Weeping Vines -> Trauerranken

Wrong German translations

birch sign = Birkenschild (not "Birke Zeichen", "sign" is in this case "Schild")
cooked fish = Gebratener Fish (the literal translation is correct, but as you fry fish on a campfire or in a furnace or smoker, it should be "gebraten")
cooked salmon = Gebratener Lachs (see above)
copper ingot = Kupferbarren (not Kupfer Barren)
jungle (wood) sign = Dschungelholzschild (Dschungelzeichen)
item frame = Rahmen (or "Gegenstandsrahmen") (not "Artikel Rahmen")

Content of this post may change

I will add more here if I find more issues.

Edit: 2024-06-24: Added more translations (see post below) and sorted the list alphabetically.

<!-- Thanks for taking the time to fill out this bug report! Please follow our contributing guidelines first: https://git.minetest.land/MineClone2/MineClone2/src/branch/master/CONTRIBUTING.md#rules-about-both-bugs-and-feature-requests By submitting this issue, you agree to follow our Code of Conduct: https://git.minetest.land/MineClone2/MineClone2/src/branch/master/CODE_OF_CONDUCT.md --> <!-- What version of VoxeLibre are you using? We do not provide support for outdated versions of VoxeLibre. Current latest version is listed here, at the top: https://git.minetest.land/MineClone2/MineClone2/tags --> VoxeLibre version: 0.87 MineTest 5.8.0 ### What happened? Thank you for the new release! But in the first minutes of trying the update, I encountered multiple new issues with the game: - (_Eating not possible. The eating animation and sound is there, but hunger bar will not replenish. Tried with cooked meat and carot in two worlds created with an old MCL2 world and a new VL one._) **Update: Okay, now I realized that eating in the new version is different to older versions and Mineclonia. You have to hold the button longer, eating takes time now.** - Problems hitting iron golems. Most hits will miss (and therefore not anger) the golem. Only a few will hurt the golem. - Missing German translations: Clover, Shepherd Staff, Compressed Cobblestone, Campfire, see more below - Wrong German translations: see below - _(When night falls, it will get dark inside immediately. I built a cave as a first shelter and suddenly it became pitch black instantly, like if you use a light switch. Nightfall should let the light inside fade slowly.)_ My mistake. :-( See discussion below. - **New:** ERROR[Main]: generateImage(): Could not load image "mcl_copper_ore.png:0,16=default_stone.png" while building texture; Creating a dummy image ### What should happen: - Player should be able to hit golem if near enough at first try as a golem is big and not that agile to duck away from attack. - List of translations below. If there is a translate.codeberg.org or similar translations editor, I will gladly help with translations there. ### Steps to reproduce Load or create a world, do what I did mentioned above. ;-) ### Missing German translations (not sure if you can also use those in Mineclonia, as I did a lot of translations for the next update of MCLA) Bamboo Plank -> Bambusplanken Bamboo Plank Slab -> Bambusplatte Bamboo Sign -> Bambusschild Barrel = Fass (or "Fischfass", if you want to give a hint to the fisher villager) Bell - Glocke (or more precise "Dorfglocke") Blast Protection -> Explosionsschutz Block of Raw Iron = Roheisenblock Bottle o' Enchanting -> Zauberfläschchen, Verzauberungsfläschchen (MC uses "Erfahrungsfläschchen") Campfire = Lagerfeuer Chain = Kette Cherry Sapling = Kirschbaumsetzling Clover = Kleeblatt Composter = Komposter ("Kompostierer" is also used, but less frequent) Compressed Cobblestone = Verdichtetes Kopfsteinpflaster (compressed can also be komprimiert, but this seems to be a bit off in this context) Crystalline Drop -> Kristalliner Tropfen (or should "drop" be like "tear", then a better translation would be "Kristallträne") Double Compressed Cobblestone = Doppelt verdichtetes Kopfsteinpflaster (or "Stark verdichtetes Kopfsteinpflaster") Enchanted Golden Apple -> Verzauberter goldener Apfel Feather Falling -> Federfall Fletcher Table = Bognertisch (fletcher is Pfeilmacher or Bogner in German) Four-leaf clover = vierblättriges Kleeblatt Hollow Birch Log = Hohler Birkenstamm Hollow Dark Oak Log = Hohler Schwarzeichenstamm Hollow Spruche Log = Hohler Fichtenstamm Lantern = Laterne Loom = Webstuhl Netherrack -> Nethergestein (MC uses as a translation "Netherstein") Prismarin Brick Stairs -> Prismarinziegeltreppe Projectile Protection -> Schusssicherheit / Projektilschutz Raw Iron = Roheisen Schmiedevorlage 'coast' -> Schmiedevorlage 'Küste' Shepherd Staff = Hirtenstab (Shepherd can also be translated with Schäfer) Smithing table = Schmiedetisch Smoker = Räucherofen Soul Latern - Seelenlaterne Spectre Membrane -> Geistermembrane (I suppose you don't want to use Phantommembrane from MC) Thorns -> Dornen Weeping Vines -> Trauerranken ### Wrong German translations birch sign = Birkenschild (not "Birke Zeichen", "sign" is in this case "Schild") cooked fish = Gebratener Fish (the literal translation is correct, but as you fry fish on a campfire or in a furnace or smoker, it should be "gebraten") cooked salmon = Gebratener Lachs (see above) copper ingot = Kupferbarren (not Kupfer Barren) jungle (wood) sign = Dschungelholzschild (Dschungelzeichen) item frame = Rahmen (or "Gegenstandsrahmen") (not "Artikel Rahmen") ### Content of this post may change I will add more here if I find more issues. _Edit: 2024-06-24: Added more translations (see post below) and sorted the list alphabetically._
Laudrin added the
bug
unconfirmed
labels 2024-05-27 01:25:04 +02:00
Member

Eating not possible. The eating animation and sound is there, but hunger bar will not replenish. Tried with cooked meat and carot in two worlds created with an old MCL2 world and a new VL one.

Hold right-click as eating is no longer instantaneous.

Clover ist Kleeblatt in German. Shepherd Staff = Hirtenstab (Shepherd can also be translated with Schäfer), Compressed Cobblestone = Verdichtetes Kopfsteinpflaster (compressed can also be komprimiert, but this seems to be a bit off in this context). Campfire = Lagerfeuer

Thanks.

> Eating not possible. The eating animation and sound is there, but hunger bar will not replenish. Tried with cooked meat and carot in two worlds created with an old MCL2 world and a new VL one. Hold right-click as eating is no longer instantaneous. > Clover ist Kleeblatt in German. Shepherd Staff = Hirtenstab (Shepherd can also be translated with Schäfer), Compressed Cobblestone = Verdichtetes Kopfsteinpflaster (compressed can also be komprimiert, but this seems to be a bit off in this context). Campfire = Lagerfeuer Thanks.
teknomunk removed the
unconfirmed
label 2024-05-27 12:33:53 +02:00
teknomunk self-assigned this 2024-05-27 12:33:56 +02:00
teknomunk added this to the 0.87.1 milestone 2024-05-27 12:42:36 +02:00
Member

So far, I haven't been able to reproduce the issue you are seeing night fall. Unfortunately, I can't fix a bug that I can't reproduce. So, to try and reproduce this, could you please answer these questions:

  1. Does this happen every time night falls?
  2. What does the cave you built look like?
  3. Did you by chance close off the entrance to the cave? (unlikely, but I have to ask. If it was, don't do that, as it blocks off all light)
  4. Are you playing survival or creative mode?
  5. Is this a new world or a world created before 0.87.0?

Any other information you can think of that you were doing around the time you saw this occur will be helpful.

So far, I haven't been able to reproduce the issue you are seeing night fall. Unfortunately, I can't fix a bug that I can't reproduce. So, to try and reproduce this, could you please answer these questions: 1. Does this happen every time night falls? 2. What does the cave you built look like? 3. Did you by chance close off the entrance to the cave? (unlikely, but I have to ask. If it was, don't do that, as it blocks off all light) 4. Are you playing survival or creative mode? 5. Is this a new world or a world created before 0.87.0? Any other information you can think of that you were doing around the time you saw this occur will be helpful.

When night falls, it will get dark inside immediately. I built a cave as a first shelter and suddenly it became pitch black instantly, like if you use a light switch. Nightfall should let the light inside fade slowly.

We can't reproduce it. Needs more information.

> When night falls, it will get dark inside immediately. I built a cave as a first shelter and suddenly it became pitch black instantly, like if you use a light switch. Nightfall should let the light inside fade slowly. We can't reproduce it. Needs more information.
the-real-herowl added the
needs more information
label 2024-05-27 18:10:11 +02:00
Author

So far, I haven't been able to reproduce the issue you are seeing night fall. Unfortunately, I can't fix a bug that I can't reproduce. So, to try and reproduce this, could you please answer these questions:

  1. Does this happen every time night falls?
  1. It happened in the first night, before I could craft any torches. I dug a small cave for shelter, closed it with a birch door, dug a second room. Suddenly it was completely dark, while I was digging stone to make more space. Fortunately I had some coal and sticks in my inventory. With the torch, I could see that nothing strange happened like falling into a hole, having something fallen onto me or glitching into stone.
  1. What does the cave you built look like?

Something like this (from above). S is stone, D the door, X my position. The ceiling was three blocks from the ground.

SSSSSSS
S   X S
SS SSSS
S     S
SSSSDSS

  1. Did you by chance close off the entrance to the cave? (unlikely, but I have to ask. If it was, don't do that, as it blocks off all light)

With a birch door, but before it happened (there was still light) and before I started digging out the second room.

  1. Are you playing survival or creative mode?

Survival, singleplayer.

  1. Is this a new world or a world created before 0.87.0?

A new world.

The other problem (golem could not be hit with the first few strikes of a sword like before) I encountered in an older world, so to check if this was caused by the old world, I created a new one with 0.87.0.

Any other information you can think of that you were doing around the time you saw this occur will be helpful.

World seed: 6233248023704094399
I placed the torch at 15,9,31 according to debug.txt, but found no other info regarding light or nightfall in there which could help.
Graphic options: soft light, fog, dynamic shadows (low), movie-like dynamic compression, automatic illumination/exposure activated (sorry, I'm re-translating back from German).

I could provide the world (of course I already played some time now) or options file if needed.

I will try again with the same seed and see if I can reproduce it at first nightfall.

Another question: Should I put the translation stuff into another issue as it has grown quite a bit until I posted it?

> So far, I haven't been able to reproduce the issue you are seeing night fall. Unfortunately, I can't fix a bug that I can't reproduce. So, to try and reproduce this, could you please answer these questions: > > 1. Does this happen every time night falls? 1. It happened in the first night, before I could craft any torches. I dug a small cave for shelter, closed it with a birch door, dug a second room. Suddenly it was completely dark, while I was digging stone to make more space. Fortunately I had some coal and sticks in my inventory. With the torch, I could see that nothing strange happened like falling into a hole, having something fallen onto me or glitching into stone. > 2. What does the cave you built look like? Something like this (from above). S is stone, D the door, X my position. The ceiling was three blocks from the ground. ``` SSSSSSS S X S SS SSSS S S SSSSDSS ``` > 3. Did you by chance close off the entrance to the cave? (unlikely, but I have to ask. If it was, don't do that, as it blocks off all light) With a birch door, but before it happened (there was still light) and before I started digging out the second room. > 4. Are you playing survival or creative mode? Survival, singleplayer. > 5. Is this a new world or a world created before 0.87.0? A new world. The other problem (golem could not be hit with the first few strikes of a sword like before) I encountered in an older world, so to check if this was caused by the old world, I created a new one with 0.87.0. > Any other information you can think of that you were doing around the time you saw this occur will be helpful. World seed: 6233248023704094399 I placed the torch at 15,9,31 according to debug.txt, but found no other info regarding light or nightfall in there which could help. Graphic options: soft light, fog, dynamic shadows (low), movie-like dynamic compression, automatic illumination/exposure activated (sorry, I'm re-translating back from German). I could provide the world (of course I already played some time now) or options file if needed. I will try again with the same seed and see if I can reproduce it at first nightfall. _Another question: Should I put the translation stuff into another issue as it has grown quite a bit until I posted it?_

You could just make a PR for the translations.

You could just make a PR for the translations.
Author

You could just make a PR for the translations.

I'm not sure how to do that unfortunately. 😓

> You could just make a PR for the translations. I'm not sure how to do that unfortunately. 😓
Author

Oh, it seems I found the darkness issue myself. This is quite awkward, it seems I forgot a burning furnace in the first room with the door. From the log I could see that I placed a furnace before it happened. Could not see it from the log, but this was the only way I could reproduce it in the new world with the same seed at the same location (second room is lit at dusk because a burning furnace, as soon as the fuel is burned, the second room is dark).

Shame on me and sorry for the hassle! 😥

Still the iron golem hitting issue is different from before, usually I would hit them with the first blow. It seems I now have to find the right distance and angle of hit them. Of course I'm not that far in my new world and the old worlds were created pre 0.87.0. Haven't played VL for a while, so the behavior could have changed in a version before.

Oh, it seems I found the darkness issue myself. This is quite awkward, it seems **I forgot a burning furnace** in the first room with the door. From the log I could see that I placed a furnace before it happened. Could not see it from the log, but this was the only way I could reproduce it in the new world with the same seed at the same location (second room is lit at dusk because a burning furnace, as soon as the fuel is burned, the second room is dark). Shame on me and sorry for the hassle! 😥 Still the **iron golem hitting issue** is different from before, usually I would hit them with the first blow. It seems I now have to find the right distance and angle of hit them. Of course I'm not that far in my new world and the old worlds were created pre 0.87.0. Haven't played VL for a while, so the behavior could have changed in a version before.

You could just make a PR for the translations.

I'm not sure how to do that unfortunately. 😓

Well, you fork the repo (button somewhere on the top of the site), add changes to a file, in a new branch (when using the web interface you get to pick it while editing), make a PR (there should be a button somewhere on the top)... and here we go.

Other than that, you could fork the repo and follow the instructions on the wiki for testing a Pull Request, but instead of fetching a PR... make your changes and

git checkout master
git checkout -b name-of-new-branch
git add .
git commit -m "Whatever you are doing"
git push origin name-of-the-branch
> > You could just make a PR for the translations. > > I'm not sure how to do that unfortunately. 😓 Well, you fork the repo (button somewhere on the top of the site), add changes to a file, *in a new branch* (when using the web interface you get to pick it while editing), make a PR (there should be a button somewhere on the top)... and here we go. Other than that, you could fork the repo and follow the instructions on the wiki for testing a Pull Request, but instead of fetching a PR... make your changes and ``` git checkout master git checkout -b name-of-new-branch git add . git commit -m "Whatever you are doing" git push origin name-of-the-branch ```
teknomunk removed the
needs more information
label 2024-05-30 03:32:02 +02:00
teknomunk modified the milestone from 0.87.1 to 0.88.0 2024-05-30 13:41:54 +02:00
Member

The iron golem issue appears to be a specific case of issue #4298 The attack range in creative mode has been nerfed. Edit: looks like not quite. That issue specifies creative mode, but there is an issue with attack range in general. I'll still keep the reference as it will be useful in tracking this.

The iron golem issue appears to be a specific case of issue #4298 The attack range in creative mode has been nerfed. Edit: looks like not quite. That issue specifies creative mode, but there is an issue with attack range in general. I'll still keep the reference as it will be useful in tracking this.

We may want to add an eating progress bar... and attack recover progress bar.

We may want to add an eating progress bar... and attack recover progress bar.
Contributor

The attack cooldown is really important, hopefully it doesn't require voodoo magic. :)

The attack cooldown is really important, hopefully it doesn't require voodoo magic. :)

The attack cooldown is really important, hopefully it doesn't require voodoo magic. :)

Attack cooldown is there, there's just no indicator of it.

> The attack cooldown is really important, hopefully it doesn't require voodoo magic. :) Attack cooldown is there, there's just no indicator of it.
Contributor

Attack cooldown is there, there's just no indicator of it.

I know, and I even asked in #975 if it's possible, but since it's not high priority it remained in the theoretically possible realm. :D

> Attack cooldown is there, there's just no indicator of it. I know, and I even asked in #975 if it's possible, but since it's not high priority it remained in the theoretically possible realm. :D
Author

New translations and corrections for German (I will include them in the list above):

  • Bamboo Plank -> Bambusplanken
  • Bamboo Plank Slab -> Bambusplatte
  • Bamboo Sign -> Bambusschild
  • Bell - Glocke (or more precise "Dorfglocke")
  • Blast Protection -> Explosionsschutz
  • Bottle o' Enchanting -> Zauberfläschchen, Verzauberungsfläschchen (MC uses "Erfahrungsfläschchen")
  • Crystalline Drop -> Kristalliner Tropfen (or should "drop" be like "tear", then a better translation would be "Kristallträne")
  • Enchanted Golden Apple -> Verzauberter goldener Apfel
  • Feather Falling -> Federfall
  • Netherrack -> Nethergestein (MC uses as a translation "Netherstein")
  • Prismarin Brick Stairs -> Prismarinziegeltreppe
  • Projectile Protection -> Schusssicherheit / Projektilschutz
  • Schmiedevorlage 'coast' -> Schmiedevorlage 'Küste'
  • Soul Latern - Seelenlaterne
  • Spectre Membrane -> Geistermembrane (I suppose you don't want to use Phantommembrane from MC)
  • Thorns -> Dornen
  • Weeping Vines -> Trauerranken

Incorrect translations:

  • Dschungelzeichen -> Dschungelholzschild
New translations and corrections for German (I will include them in the list above): - Bamboo Plank -> Bambusplanken - Bamboo Plank Slab -> Bambusplatte - Bamboo Sign -> Bambusschild - Bell - Glocke (or more precise "Dorfglocke") - Blast Protection -> Explosionsschutz - Bottle o' Enchanting -> Zauberfläschchen, Verzauberungsfläschchen (MC uses "Erfahrungsfläschchen") - Crystalline Drop -> Kristalliner Tropfen (or should "drop" be like "tear", then a better translation would be "Kristallträne") - Enchanted Golden Apple -> Verzauberter goldener Apfel - Feather Falling -> Federfall - Netherrack -> Nethergestein (MC uses as a translation "Netherstein") - Prismarin Brick Stairs -> Prismarinziegeltreppe - Projectile Protection -> Schusssicherheit / Projektilschutz - Schmiedevorlage 'coast' -> Schmiedevorlage 'Küste' - Soul Latern - Seelenlaterne - Spectre Membrane -> Geistermembrane (I suppose you don't want to use Phantommembrane from MC) - Thorns -> Dornen - Weeping Vines -> Trauerranken Incorrect translations: - Dschungelzeichen -> Dschungelholzschild
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Reference: VoxeLibre/VoxeLibre#4333
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