ancientmarinerdev
  • Joined on 2022-10-03
ancientmarinerdev commented on issue VoxeLibre/VoxeLibre#3849 2024-01-17 17:11:27 +01:00
VoxeLibre looking for volunteers!

I would contribute more often, sadly the environment created here has become toxic and i am considering joining mineclonia instead, like many before me.

See here for one of the reasons…

ancientmarinerdev commented on issue VoxeLibre/VoxeLibre#3577 2024-01-16 23:26:16 +01:00
Hoglin Issues

Mobs have a parameter called runaway_from that checks for entities close to the mob. I think a way to resolve this issue could be to add a way to search for blocks in the search area, just like…

ancientmarinerdev commented on pull request VoxeLibre/VoxeLibre#4147 2024-01-16 15:42:38 +01:00
Fix Survival Inventory Tab API

Is there no utility function for this? Tightly coupling this to the implementation isn't great.

ancientmarinerdev commented on pull request VoxeLibre/VoxeLibre#4147 2024-01-16 15:42:38 +01:00
Fix Survival Inventory Tab API

This isn't mineclonia, so needs to be changed.

ancientmarinerdev commented on pull request VoxeLibre/VoxeLibre#4142 2024-01-15 00:08:27 +01:00
MC 1.21 copper grates

Are these fully your unique textures? Are they derived from MC or PP or designed from scratch? If they are original, are you happy with a CC style licence?

ancientmarinerdev commented on issue VoxeLibre/VoxeLibre#3459 2024-01-14 23:40:47 +01:00
Feature Request: Add fox, lasso and frog

Oh nice. Any chance you could create a PR to https://git.minetest.land/MineClone2/voxelgoodenough for the model.

I don't know if it's getting to the point we need a models folder or not, but at…

ancientmarinerdev commented on pull request VoxeLibre/VoxeLibre#4139 2024-01-14 03:30:52 +01:00
Fix light check and limit Y level for slime chunk spawn.

Are you saying if we lower the world, slime chunk will still be same height? Did they not change with caves and cliffs?

ancientmarinerdev commented on issue VoxeLibre/VoxeLibre#2853 2024-01-14 02:54:15 +01:00
Villagers To Do
  • Villagers will go to town bell for lunctime

Shouldn't villagers also run into their homes and close the door if you ring the bell? Is there a plan to implement this feature?

We…

ancientmarinerdev commented on pull request VoxeLibre/VoxeLibre#4025 2024-01-14 02:42:52 +01:00
Spawning: fix random weighted choice

Upon popular demand 😉 retested the master branch using the same method. I had to retest the crimson forest in both tests, because I couldn't find the original location - replaced it with a…

ancientmarinerdev commented on pull request VoxeLibre/VoxeLibre#4139 2024-01-14 02:36:53 +01:00
Fix light check and limit Y level for slime chunk spawn.

What is mcy?

ancientmarinerdev commented on pull request VoxeLibre/VoxeLibre#4139 2024-01-14 02:36:28 +01:00
Fix light check and limit Y level for slime chunk spawn.

I think this is why mcl_vars exist. It should be the main link between mc and mcl2, so if the overworld bedrock position drops, everything drops, so we should try to base it off those. That should…

ancientmarinerdev commented on pull request VoxeLibre/VoxeLibre#4025 2024-01-13 01:54:53 +01:00
Spawning: fix random weighted choice

Updated the test with more locations.

Overall looks good!

The things that stood out to me ([highlighted in yellow in the spreadsheet](https://docs.google.com/spreadsheets/d/1a2OkLpH

ancientmarinerdev commented on pull request VoxeLibre/VoxeLibre#4134 2024-01-11 21:54:19 +01:00
Fix mcl_shields is_blocking crash when object not found under player

Logic should be indented within an if block, but best to answer the comment from MrRar first.

ancientmarinerdev commented on issue VoxeLibre/VoxeLibre#4135 2024-01-09 18:44:45 +01:00
My one year anniversary since first contributions

You've come a long way, and it's been great having you around contributing. You've solved or helped to solve some problems that have been quite annoying for players so it's made a difference! That…

ancientmarinerdev commented on pull request VoxeLibre/VoxeLibre#4124 2024-01-08 20:32:10 +01:00
Nylium can be turned into netherrack

We have to be really careful with ABMs. They're already really heavy and sometimes don't run. We need to get the burden down. I'm hoping this doesn't lag hard every 8 seconds, and in particular on…

ancientmarinerdev commented on issue VoxeLibre/VoxeLibre#4086 2024-01-01 17:39:28 +01:00
players get hurt from falling into 1 block deep water from high places this shouldn't happen at all

I personally think after about 50-100 blocks, it's absolutely ridiculous and it isn't a mechanic I care much for. Can always just add multiple deep water blocks for deeper drops. For practical…

ancientmarinerdev commented on issue VoxeLibre/VoxeLibre#4086 2024-01-01 17:08:35 +01:00
players get hurt from falling into 1 block deep water from high places this shouldn't happen at all

I personally think about 100 blocks, it's absolutely ridiculous and it isn't a mechanic I care much for. Can always just add multiple deep water blocks for deeper drops.

ancientmarinerdev commented on pull request VoxeLibre/VoxeLibre#4097 2023-12-28 00:24:39 +01:00
accelerate non-moving carts on mcl_minecarts:golden_rail_on

I think it is called when the signal changes to "on". see: dd7d56a385/mods/ITEMS/REDSTONE/mesecons/int

ancientmarinerdev commented on issue VoxeLibre/VoxeLibre#4105 2023-12-28 00:22:55 +01:00
Missing dependency on mcl_sounds in various redstone mods

Duplicate of this:

MineClone2/MineClone2#2866

It's due to use using the mesecons namespace. We really need to consider getting off that with our own, but in…

ancientmarinerdev commented on pull request VoxeLibre/VoxeLibre#4095 2023-12-23 22:44:45 +01:00
br_pt_translation by JoseDouglas26

Our of curiosity. How did you do this @the-real-herowl . I'm assuming you didn't cherry-pick 99 commits? Removing the merge commit in an interactive rebase?