ancientmarinerdev
  • Joined on 2022-10-03
ancientmarinerdev commented on pull request VoxeLibre/VoxeLibre#4547 2024-08-18 19:58:50 +02:00
Avoid random jumps when standing due to gravity (fewer villagers on the roofs)

Could this condition not be put in self:falling?

ancientmarinerdev commented on pull request VoxeLibre/VoxeLibre#4213 2024-08-18 02:10:05 +02:00
Minecart Update

Ah, awesome. That'll mitigate it. They persist through logout and back in too?

ancientmarinerdev commented on pull request VoxeLibre/VoxeLibre#4213 2024-08-17 14:48:58 +02:00
Minecart Update

I personally prefer 2 to 3. If a player placed rails, loaded the world, and was doing stuff in their base, they probably lost a lot of rail due to 5 mins timeout. If we convert to a straight…

ancientmarinerdev commented on issue VoxeLibre/VoxeLibre#4309 2024-08-15 00:41:41 +02:00
PLAYER/mcl_playerplus/init.lua:752: attempt to index a nil value

I think this was fixed by: #4176

Anyone want to double check?

ancientmarinerdev closed issue VoxeLibre/VoxeLibre#4310 2024-08-15 00:36:26 +02:00
createSector(): pos. over max mapgen limit
ancientmarinerdev commented on issue VoxeLibre/VoxeLibre#4310 2024-08-15 00:36:10 +02:00
createSector(): pos. over max mapgen limit

I'll close this one as a duplicate in favour of the other one.

ancientmarinerdev commented on pull request VoxeLibre/VoxeLibre#4448 2024-08-15 00:11:30 +02:00
Fix mobs operating when in, above or next to ignore

In regards to the world border, mobs do not operate near the world border. I took the world border, brought it in by a constant and when mobs get close, they just do not move. Maybe there is a…

ancientmarinerdev commented on pull request VoxeLibre/VoxeLibre#4448 2024-08-15 00:08:20 +02:00
Fix mobs operating when in, above or next to ignore

I did consider it, but it is less obvious. The intention is not to check unloaded is in area, but to check the mob is in an unloaded area.

Basically, the logic is, if in an unloaded area, do not…

ancientmarinerdev commented on pull request VoxeLibre/VoxeLibre#4448 2024-08-15 00:06:37 +02:00
Fix mobs operating when in, above or next to ignore

That could be an enhancement, yeah.

ancientmarinerdev commented on pull request VoxeLibre/VoxeLibre#4448 2024-08-15 00:05:32 +02:00
Fix mobs operating when in, above or next to ignore

Yeah. This could be an enhancement. In particular with bouncing on beds, mobs may not try it if it's unloaded above.

I do not plan to do this for the PR, but I do agree with the principle for it.

ancientmarinerdev commented on issue VoxeLibre/VoxeLibre#4585 2024-08-10 17:33:29 +02:00
VoxeLibre FAQ

Feel free to suggest changes to wording, or things that could be missed.

ancientmarinerdev commented on issue VoxeLibre/VoxeLibre#4585 2024-08-10 17:09:37 +02:00
VoxeLibre FAQ

Initial questions:

Why did VoxeLibre rename?

What is VoxeLibre's direction?

Why was the Creeper and Endermen renamed?

ancientmarinerdev opened issue VoxeLibre/VoxeLibre#4585 2024-08-10 17:08:49 +02:00
VoxeLibre FAQ
ancientmarinerdev commented on issue VoxeLibre/VoxeLibre#4576 2024-08-07 01:52:14 +02:00
Mobs released from buckets should not despawn

I think we need to add a persistent flag to them which should prevent this.

ancientmarinerdev commented on issue VoxeLibre/VoxeLibre#4557 2024-08-06 13:53:48 +02:00
Remove Compressed Cobblestone in Favor of Void Chest

This feature isn't elegant enough.

This is not valid criticism. You say things and don't provide any argumentation.

It's a bloaty feature, it exclusively…

ancientmarinerdev commented on pull request VoxeLibre/VoxeLibre#4562 2024-08-06 13:43:11 +02:00
use vector.in_area instead of own code in mapgen

between and in_cube duplicate functionality already in minetest vector.

What version was that added into MT? We usually support last 2 versions. It would be harsh to break…

ancientmarinerdev commented on issue VoxeLibre/VoxeLibre#4557 2024-08-06 13:39:22 +02:00
Remove Compressed Cobblestone in Favor of Void Chest

This feature isn't elegant enough.

This is not valid criticism. You say things and don't provide any argumentation.

It's a bloaty feature, it exclusively adds 10 new…

ancientmarinerdev commented on pull request VoxeLibre/VoxeLibre#4562 2024-08-06 13:25:48 +02:00
use vector.in_area instead of own code in mapgen

between and in_cube duplicate functionality already in minetest vector.

What version was that added into MT? We usually support last 2 versions. It would be harsh to break game…

ancientmarinerdev commented on issue VoxeLibre/VoxeLibre#4555 2024-08-06 13:22:31 +02:00
Villager going to bell at lunchtime and alarming not working anymore?

The alarming never worked in VL. When I coded the villager schedules, I didn't do the logic for the bell. I'm assuming after that, MCLA added that in. The logic just needs to be applied to VL. Can…

ancientmarinerdev commented on issue VoxeLibre/VoxeLibre#4554 2024-08-06 13:19:27 +02:00
Village Libraries don't have lecterns

Lecterns were created after the schematic. MCLA schematics were created after the lectern so probably added it in.

Any remade schematics will hopefully have them.