Commit Graph

5936 Commits

Author SHA1 Message Date
Maksim Gamarnik bed908e6eb Fix 2016-04-16 13:35:47 +03:00
Maksim Gamarnik 22592b065e Ok, test @asl97 idea 2016-04-12 21:32:43 +03:00
Maksim Gamarnik 7f630419c1 Merge 2016-04-12 21:28:50 +03:00
rubenwardy b5f6d41eed Fix inventory hud scaling 2016-04-12 23:10:28 +10:00
paramat 4fdf66bbf4 Mgv7, mgflat, mgfractal: Tunnel generation code optimisation 2016-04-12 06:58:04 +01:00
paramat e661d8b32c Mgv5: Optimise tunnels, add biome material in entrances
Place biome top node on tunnel entrance floor
Instead of doing nothing at node_max.Y + 1 use 1-down
overgeneration for tunnel generation and noisemaps
2016-04-12 04:16:15 +01:00
paramat fe349d401d Mgvalleys: Don't let cavegen place biome nodes everywhere
Fix use of 'air_above' bool so that biome
nodes are only placed in tunnel floors
Minor code improvements
'Continue' when massive cave air is placed
2016-04-12 04:16:08 +01:00
PilzAdam 73d4538d94 Fix hotbar placement on displays with low screen density 2016-04-11 23:04:42 +02:00
Auke Kok 3b43e7e87c Minimap: revert change from RGBA to Indexed
@kilbith spotted correctly that I had accidentally removed the
"soft" edging on the minimap overlay by converting it from RGBA
to Indexed, which killed the transparent pixels on the edging.
2016-04-11 00:24:01 -04:00
Auke Kok d7908ee494 Convert nodeupdate to non-recursive
This took me a while to figure out. We no longer visit all 9 block
around and with the touched node, but instead visit adjacent plus
self. We then walk -non- recursively through all neigbors and if
they cause a nodeupdate, we just keep walking until it ends. On
the way back we prune the tail.

I've tested this with 8000+ sand nodes. Video result is here:

  https://youtu.be/liKKgLefhFQ

Took ~ 10 seconds to process and return to normal.
2016-04-11 00:01:28 -04:00
kwolekr 2eeb62057a Hud: Cache hud_scaling, fix minor style issues 2016-04-10 23:54:34 -04:00
rubenwardy eae33951ad Hud: Fix offset being ignored by inventory bar 2016-04-10 23:54:23 -04:00
est31 9a04dfd0f5 Update CSRP-GMP to commit deaa11a7c29a73008
Backports 10 commits, with 8 commits
actually affecting source code:

695822e45d...deaa11a7c2
2016-04-10 14:56:54 +02:00
raymoo c566a8f2de Document hpchange callback ordering thing (#3981)
Document hpchange callback ordering thing

Callbacks registered by register_on_player_hpchange are ordered so that non-modifiers are called after modifiers are called. Credit to @TeTpaAka who mentioned this previously-undocumented feature in #3799.

See also commit

aa13baa30a "Add minetest.register_on_player_hpchange"
2016-04-10 13:52:18 +02:00
Auke Kok af799d4bd2 Minimap: "North" indicator arrow for circle minimap
Related: #3730

This adds a simple, and small "North" indicator to the circular
minimap. The indicator is in a classical triangle-like arrow with a
little bit of shading to accentuate the shape and give it a little
bit depth. The indicator is stuck exactly at the edge as far outwards
as possible, and is not too intrusive but still easy enough to spot.
2016-04-08 21:48:58 +02:00
Maksim Gamarnik f178f4f7a4 Update game 2016-04-08 20:44:43 +03:00
Maksim Gamarnik 44f98aa061 ver. 1.1.2.3 2016-04-08 20:43:15 +03:00
Rui914 92d4a73843 Mainmenu: Refactor tab UI code
- Use local variables for tabs in place of globals
 - Merge together if statements where possible
 - Replace manual table searching code with indexof where possible
2016-04-08 02:25:04 -04:00
David Knapp 27ee8d8943 Fix ncurses lookup on Arch Linux
Arch Linux doesn't put it's ncursesw includes inside an ncursesw
directory.  This script ends up setting USE_CURSES as true, but
doesn't pick up any of the headers.

https://bugs.archlinux.org/task/13994
2016-04-08 02:11:45 -04:00
paramat 465bb6f5d1 Mapgen: Optimise cave noises and tunnel excavation
Instead of doing nothing at node_max.Y + 1 use 1-down
overgeneration for tunnel generation and noisemaps
Move some old unused code in mgv7 to end of file
2016-04-08 03:14:36 +01:00
kwolekr c3993f6604 Re-add and disable blit_with_interpolate_overlay 2016-04-07 04:01:43 -04:00
Samuel Sieb ecdd5921a1 Clearer explanation of [colorize with alpha 2016-04-07 03:55:17 -04:00
Nathanaël Courant 15e1dcc020 Fix #3955 (player dying on login).
It was caused by player not moving because fall was prevented, but their
velocity still increasing, causing fatal fall damage when world was
finally loaded. This commit fixes it by setting player velocity to zero
when the world around them is not loaded.
2016-04-06 01:11:36 +02:00
Samuel Sieb 24b32ab09d Fix compiler warnings from "Add an option to colorize to respect the destination alpha"
Fix warnings added by commit 01ae43c480

Fixes #3952
2016-04-06 00:36:24 +02:00
Samuel Sieb 01ae43c480 Add an option to colorize to respect the destination alpha
Also, rework the colorizing code to be more efficient.
2016-04-03 04:24:28 -04:00
kinokoio 66af984e0e Dungeongen: Update disabled torch placement code 2016-04-03 04:12:07 -04:00
est31 b8ac7b80e6 Fix nametag hiding
Commit

c3b279750e "Move object nametags to camera"

has added a regression to still display
a shadow if their alpha got set to 0.
2016-04-02 02:02:19 +02:00
Maksim Gamarnik 292a778b06 Merge remote-tracking branch 'upstream1/master' 2016-04-01 00:33:55 +03:00
Maksim Gamarnik 66d9352586 Remove ogg and item_drop improve 2016-04-01 00:26:03 +03:00
Rui914 c8ff11b417 Mainmenu: Move description.txt textbox down
Additionally, fix misc. code style issues
2016-03-31 04:15:41 -04:00
gregorycu f9a90383e1 Remove expensive copy of ContentFeatures 2016-03-30 11:38:42 -04:00
Loic Blot e082c7766a ParticleManager::handleParticleEvent: use switch
Use a proper switch with breaks.
2016-03-30 17:20:24 +02:00
est31 0aac1b7403 mg_schematic: fix leak in lua API, and small cleanup
* Fix leak like behaviour if you load multiple schematics in a loop.

* Cleanup check in for, fixing theoretical out of bounds read if
	Schematic::deserializeFromMts reduced the number of elements
	in m_nodenames. A != check may need an overflow of the counter
	before it hits, if origsize is larger than m_nodenames.size().

* Fix function name passed to errorstream: it was wrong. Also use
	__FUNCTION__ instead of manually using the method name at other
	places in the function.

* Don't shadow the name member in the loop.
2016-03-30 16:26:05 +02:00
kwolekr 0115da1d63 Mapgen: Don't spread light of nodes outside the desired area
This fixes #3935, a regression from 0338c2e.
An 'optimization' was performed where an index for the VoxelManip being
operated on was mistakenly used for bounds checking within the incorrect
VoxelArea, namely, the area wherein light should be spread.
2016-03-30 00:19:03 -04:00
paramat 597c1d73da Nodes shader: Decrease amplitude of waving leaves and plants
Fix initialisation of variable 'disp'
Fix a few minor code style issues
Add independent X motion combining 2 prime frequencies
2016-03-30 01:53:22 +01:00
paramat 630f453da4 Mgv7: Decrease cliff steepness 2016-03-30 01:53:14 +01:00
tenplus1 e72b8f25ee stop falling.lua error
2016-03-27 15:47:01: ERROR[Main]: ServerError: Lua: Runtime error from mod '*builtin*' in callback luaentity_Step(): Node name is not set or is not a string!
2016-03-27 15:47:01: ERROR[Main]: stack traceback:
2016-03-27 15:47:01: ERROR[Main]: 	[C]: in function 'add_node'
2016-03-27 15:47:01: ERROR[Main]: 	/usr/share/minetest/builtin/game/falling.lua:96: in function </usr/share/minetest/builtin/game/falling.lua:43>
2016-03-29 23:56:23 +02:00
kwolekr 0338c2eb91 Mapgen: Spread both night and day light banks in spreadLight 2016-03-29 16:32:30 -04:00
sfan5 8f43aaf6ae Fix small formatting issue in SRP debug output
Writing an u8 to verbosestream writes a char, not it's numeric value.
2016-03-29 19:59:14 +02:00
ubulem e7ece988d3 Latest changes 2016-03-29 14:15:26 +03:00
Maksim Gamarnik 8749d4e5d0 Oops 2016-03-28 20:08:46 +03:00
Maksim Gamarnik 758af96b60 Merge release 2016-03-28 20:08:34 +03:00
est31 b9068af27d Revert "Translated using Weblate (German)"
This reverts commit 25da0594eb.
2016-03-27 00:22:22 +01:00
Craig Davison cedb2ffe14 Add CONTRIBUTING.md 2016-03-25 18:13:31 +02:00
est31 205e38f5b8 Replace CRLF with LF in shader files 2016-03-25 15:57:18 +01:00
Rui c3f6cdcd54 Falling: Set acceleration on step again
Commit

65c09a96f4 "Set acceleration only once in falling node"

has made the acceleration being set only once.
But this has introduced a regression.

Fix #3884.
2016-03-25 15:19:39 +01:00
Jean-Patrick Guerrero 0fde86dd93 Update menu header image 2016-03-25 15:18:07 +01:00
Fernando Reis 5cacb815e1 Translated using Weblate (Portuguese)
Currently translated at 34.5% (299 of 865 strings)

This is a merger of 2 commits.
2016-03-25 13:22:49 +01:00
red-001 b534b94eb9 Translated using Weblate (Polish)
Currently translated at 33.7% (292 of 865 strings)

This is a merger of 2 commits.
2016-03-25 13:22:49 +01:00
Jean-Patrick G b22d6bf8cf Translated using Weblate (French)
Currently translated at 93.0% (805 of 865 strings)

This is a merger of 2 commits.
2016-03-25 13:22:49 +01:00