Remove expensive copy of ContentFeatures
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e082c7766a
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@ -1614,7 +1614,7 @@ s32 Map::transforming_liquid_size() {
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return m_transforming_liquid.size();
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}
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void Map::transformLiquids(std::map<v3s16, MapBlock*> & modified_blocks)
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void Map::transformLiquids(std::map<v3s16, MapBlock*> &modified_blocks)
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{
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INodeDefManager *nodemgr = m_gamedef->ndef();
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@ -1632,7 +1632,7 @@ void Map::transformLiquids(std::map<v3s16, MapBlock*> & modified_blocks)
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std::deque<v3s16> must_reflow;
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// List of MapBlocks that will require a lighting update (due to lava)
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std::map<v3s16, MapBlock*> lighting_modified_blocks;
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std::map<v3s16, MapBlock *> lighting_modified_blocks;
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u32 liquid_loop_max = g_settings->getS32("liquid_loop_max");
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u32 loop_max = liquid_loop_max;
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@ -1675,7 +1675,7 @@ void Map::transformLiquids(std::map<v3s16, MapBlock*> & modified_blocks)
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s8 liquid_level = -1;
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content_t liquid_kind = CONTENT_IGNORE;
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content_t floodable_node = CONTENT_AIR;
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ContentFeatures cf = nodemgr->get(n0);
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const ContentFeatures &cf = nodemgr->get(n0);
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LiquidType liquid_type = cf.liquid_type;
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switch (liquid_type) {
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case LIQUID_SOURCE:
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@ -1721,7 +1721,7 @@ void Map::transformLiquids(std::map<v3s16, MapBlock*> & modified_blocks)
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}
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v3s16 npos = p0 + dirs[i];
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NodeNeighbor nb(getNodeNoEx(npos), nt, npos);
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ContentFeatures cfnb = nodemgr->get(nb.n);
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const ContentFeatures &cfnb = nodemgr->get(nb.n);
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switch (nodemgr->get(nb.n.getContent()).liquid_type) {
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case LIQUID_NONE:
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if (cfnb.floodable) {
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