Commit Graph

5048 Commits

Author SHA1 Message Date
SmallJoker af2f02552f [CSM] Correct the log destination of print() (#5784) 2017-05-20 16:46:12 +02:00
red-001 772944daf6 Fix CSM crash (#5779)
Caused by dc5bc6c and them made worse by 5ebf8f9
2017-05-20 16:45:49 +02:00
Loïc Blot 8797a0aa4b chat.cpp fix wchar_t isspace -> iswspace & wrong isspace on an index (#5783) 2017-05-20 12:56:02 +02:00
numberZero 7779bac3a5 Cleanup in content_mapblock (#5746)
NDT_LIQUID is being drawn by MapBlockMesh since a long time ago...
2017-05-20 12:29:54 +02:00
red-001 1ff5ee0b69 Improve password change menu (#5757)
- Fix the GUI getting messed up when resizing
- Save the input when resizing
2017-05-20 12:29:44 +02:00
Craig Davison 605599b6f1 Fix shift key producing space in console (#5777)
* Fix shift key producing space in console
2017-05-20 12:29:31 +02:00
red-001 00972d42d7 this might fix #5661, needs testing (#5775) 2017-05-20 10:48:44 +02:00
Loic Blot 1469424075
Fix input regression introduced by a4a377ecad
Fix #5776
2017-05-20 10:12:54 +02:00
Zeno- d176dabeb4 Fix mem leak in mesh cache (#5781) 2017-05-20 08:16:16 +02:00
Loïc Blot ce9802266e Various code cleanup & little performance improvement on HTTP download (#5772)
* Disable or remove unused enum members/functions
* Tiny code style fixes
* Make some functions const
* Replace ClientMediaDownloader std::unordered_map with std::map
2017-05-20 08:15:56 +02:00
you 35267406aa Do not create dummy normalmaps (#4180)
fixes #1811
2017-05-19 08:08:12 +02:00
you a4a377ecad Fix textarea bug: clicking right of the end of a line caused the cursor to be in one of the next lines (#3474) 2017-05-19 07:57:21 +02:00
Dániel Juhász 75c393c915 Fix alpha for liquid nodes (#5494) 2017-05-19 07:46:10 +02:00
SmallJoker 674400523e Mainmenu: Fix issues while trying to enable all mods (#5770) 2017-05-19 07:45:47 +02:00
Loïc Blot e25a38e3fb When minimap is disabled in configuration, really disable it (#5771)
* When minimap is disabled in configuration, really disable it
2017-05-19 07:25:27 +02:00
Loic Blot 1c6d2f596d
Fix a warning pointed by GCC 7.1
lua_tonumber overflow in snprintf (12 bytes and only 10 can be written)
2017-05-18 20:55:27 +02:00
Paramat 0443620c5e Particles: Do not send single particles to distant clients (#5760)
Previously, every individual particle on a server is sent to, and rendered by
(even if not actually visible), every client regardless of distance. This
significantly reduces client FPS and creates unnecessary network traffic.
Maximum distance is set by 'max block send distance' as this determines how far
a client is able to see.
2017-05-17 10:37:28 +02:00
paramat fd32005b0f Caverns: Remove unnecessary liquid excavation
Also disable CavesRandomWalk at a safer distance from caverns.

Excavating liquids in cavern code is unnecessary as in practice we are already
successfully disabling the generation of liquid caves that could intersect
with caverns and cause excessive amounts of spreading liquids in caverns.

However to be safer this commit now disables liquid caves at a larger distance
from caverns, to compensate for liquid caves being able to generate up to a
mapblock beyond a mapchunk border.

Not excavating liquids in cavern code also allows a feature i am working on in
experimental new core mapgens, but also allows for more flexibility in future.
2017-05-16 21:56:51 +01:00
Loic Blot 582ee15d8e
Fix a memleak pointed by @Zeno- in MeshUpdateQueue
This leak was introduced when added cache to MeshUpdateQueue and only occurs when leaving world.
2017-05-16 08:27:18 +02:00
Zeno- 1bf9b25fb4 Fix uninitalised variable in event.cpp (#5764) 2017-05-15 20:10:29 +10:00
ezhh 018217f6b2 Add option to use neither node highlighting nor outlining 2017-05-15 19:51:40 +10:00
SmallJoker febd07fc0d No cursor lock when window inactive (#5754) 2017-05-13 17:42:42 +02:00
Loïc Blot 6673aff685 Limit properly the sound setting at updateSound runtime step (#5753)
* Limit properly the sound setting at updateSound runtime step

Fix #5026

* Add a comment
2017-05-13 12:03:11 +02:00
Loïc Blot 9b8ca3a746 Move KeyList & InputHandler from game.h to client/inputhandler.h (#5752)
* Move KeyList & InputHandler from game.h to client/inputhandler.h

We have a header for inputs, move inputhandler class & related keylist object to it

Also introduce a cpp file for MyEventReceiver::OnEvent function in inputhandler.h because a so huge function doesn't needs to be inlined

* Pass clang-format on inputhandler.{cpp,h} (compatible)
2017-05-13 11:05:16 +02:00
Loic Blot 5cb7f6a9b7
Android build fix 2017-05-13 09:10:43 +02:00
red-001 98327a59c4 Minor pause/escape menu improvements (#5751)
- Split movement keys into separate entries.
- Increase buffer size due to the above change.
- Change capitalisation.
- Remove code-style violating white spaces.
2017-05-13 08:50:19 +02:00
red-001 0e0c824ea7 Rework escape/pause menu (#5719)
* Rework escape/pause menu

- Remove build information
- Use current controls instead of default controls
- Add information about the current server in place of the build information
- Add text saying the game is paused to if in singleplayer mode.
rework pause/escape menu

* improve consistency + display server_name
2017-05-11 10:39:37 +02:00
sfan5 071e114ffa Private nodemeta (#5702)
* Private node metadata that isn't sent to the client
2017-05-10 15:29:21 +02:00
red-001 8729e7daec Add cancel button to password change menu. (#5720)
* Add cancel button to password change menu.
2017-05-09 11:04:45 +02:00
paramat da88a18676 Revert custom player collision box and step height commits
These caused inability to pass through 2 node high spaces or step up onto slabs
or steps when a new client connected to an older server.
2017-05-09 03:52:28 +01:00
Loïc Blot c07c642ab0 read_schematic_replacements: ensure fields are strings (#5726)
* read_schematic_replacements: ensure fields are strings

add a type check before reading strings on read_schematic_replacements deserializer

* throw LuaError instead of asserting the whole client
2017-05-08 20:43:03 +02:00
paramat 5e04f1a335 Custom step height: Fix implementation
Recent commit 45ab62d6a3 had a coding error that
made climbing out of water difficult due to an incorrect value of the step height
when not 'touching ground'.
It also incorrectly multiplied the custom stepheight by BS, resulting in being
able to step-up 2 nodes if set to the default of 0.6, or even 0.3.
Also the implementation was wrong because it customised the step height when
not 'touching ground', this step height is for a slight rise when catching the
edge of a node during a jump, and should always remain at 0.2 * BS.
2017-05-08 05:59:19 +01:00
paramat 3342dcc4bc Shaders: Remove unused water surface shader
Also remove hardcoded MTGame node.

The 'water surface shader' was duplicated shader code in preparation for
intended new water surface shaders. For development purposes the MTGame node
'default:water_source' had it's top tile assigned to 'water surface shader'.
Due to shader duplication this commit does not cause any change to shader
behaviour.
2017-05-08 05:58:59 +01:00
Loïc Blot c1b3ed4180 Player attrs: permits to remove an attribute by setting value to nil (#5716)
* Player attrs: permits to remove an attribute by setting value to nil

When doing player:set_attribute("attr", nil) remove attribute

Also remove a useless check on C++ API part (already done by checkplayer)

Fix #5709
2017-05-07 12:13:15 +02:00
Loic Blot 0d7c37943b
LINT fix since d067894816 2017-05-07 11:07:17 +02:00
paramat 2d5bd7f414 Player properties: Set correct default collisionbox
Recent commit b6f4a9c7e1 removed a hardcoded
player collisionbox which resulted on falling back to an incorrect default.
This stopped players walking through 2-node high spaces and made the player
slightly wider.

Improve docs for custom player collisionbox feature and reformat nearby lines.
2017-05-07 06:10:13 +01:00
T0ny2 d067894816 Replace occurrence of luaL_reg in l_camera.cpp
Related to commit 41c5483. Replace an occurrence of luaL_reg in
src/script/lua_api/l_camera.cpp (added by commit de028fc).
2017-05-07 06:09:30 +01:00
ShadowNinja c6e96c645b Fix myfloor(0.0) 2017-05-06 16:10:03 -04:00
ShadowNinja 77597c4ff3 Clean up numeric.h and split FacePositionCache from it
I also optiized FacePositionCache a bit: I removed a map
lookup and vector copy from both branches of getFacePosition.
2017-05-06 16:09:45 -04:00
TeTpaAka b6f4a9c7e1 Make the player collisionbox settable 2017-05-06 15:41:05 -04:00
ShadowNinja 43d1f375d1 Use a settings object for the main settings
This unifies the settings APIs.

This also unifies the sync and async registration APIs, since the async
registration API did not support adding non-functions to the API table.
2017-05-06 15:33:19 -04:00
Loic Blot a024042bf5
Fix codestyle since CSM Camera API 2017-05-06 21:30:27 +02:00
Wuzzy 07c17db114 Add configurable key bindings for hotbar scrolling, and for changing volume. 2017-05-06 21:21:59 +02:00
Sapier 45ab62d6a3 Use stepheight from CAO instead of hardcoded value 2017-05-06 21:18:17 +02:00
red-001 5ebf8f9450 [CSM] add `on_item_use` (#5544) 2017-05-06 21:12:44 +02:00
TeTpaAka 6658ad3d94 Make players respect makes_footstep_sound in the object properties 2017-05-06 20:16:16 +02:00
bigfoot547 de028fc056 [CSM] Add camera API (#5609)
* [CSM] Add camera API
roper rebase & squash

* Address nerzhul's review
2017-05-05 22:07:36 +02:00
Paramat e8b00fdf98 Clouds API: Fix yellow clouds at dawn and dusk (#5707) 2017-05-05 22:07:25 +02:00
Loic Blot 7c82f1e5dd
Add missing server sending rule for bd921a7916 2017-05-05 20:21:04 +02:00
Wayward One fe247f38f7 Fix Android build (#5706)
* Fix Android build
2017-05-05 17:27:50 +02:00
Loïc Blot 21e0a049f8 Save minetest screen width/height options when modified (#5683)
* Save minetest screen width/height options when modified

* Add autosave_screensize setting (default true)

* Fix @SmallJoker comments
2017-05-05 13:47:11 +02:00
red-001 d6cf5450a8 Add option to also check the center to `find_node_near` (#5255)
* Add option to also check the center to `find_node_near`
2017-05-04 22:52:58 +02:00
Vaughan Lapsley c874bfa5c3 Remove CMAKE -ffast-math flag from OSX/FreeBSD
Fixes issue: #4274

I have tested on MacOS 10.12.4

Requires testing on:
FreeBSD, Windows and Linux which I do not have access to.
2017-05-04 13:24:36 +02:00
Loic Blot 9a9ae7d65c
LINT fix since cloud API merge 2017-05-04 07:52:31 +02:00
paramat dd591119a3 Directional coloured fog: Fix order of SColor components
'video::SColor pointcolor' was initialised with order RGBA instead of ARGB.
No change in behaviour as 'm_bgcolor' has alpha 255.
2017-05-04 04:26:06 +01:00
paramat 76ec6b8313 Clouds: Fix reddish clouds. Add missing alpha update
Fix accidental swap of red and blue components that caused reddish clouds
Add missing update of alpha in remoteplayer.cpp
2017-05-04 04:26:06 +01:00
red-001 ae0d8f74d7 Add function to get server info. 2017-05-04 04:25:45 +01:00
SmallJoker 468eeb618e Fading soungs: Fix client crash on older servers 2017-05-03 13:48:46 +02:00
paramat ad9fcf859e Set sky API: Add bool for clouds in front of custom skybox
Default true.
Add 'm_clouds_enabled' bool to sky.h, set from new bool in 'set sky' API.
Make 'getCloudsVisible()' depend on 'm_clouds_enabled' instead of
'm_visible' (whether normal sky is visible).
2017-05-02 20:42:35 -07:00
SmallJoker f9fdb48dc8 Sneak: Improve and fix various things
Remove useless `got_teleported`.
Fix jitter when walking against the sneak limits.
Fix damage evading on sneak ladders.
2017-05-03 03:16:20 +01:00
Brandon bd921a7916 Sound API: Add fading sounds 2017-05-03 03:12:45 +01:00
Ben Deutsch f1d7a26b7c Add clouds API 2017-04-30 00:06:13 +01:00
Loïc Blot 95409da87d Optimize updateFastFaceRow processing by removing some TileSpec copy (#5678)
* Optimize updateFastFaceRow processing by removing some TileSpec copy

It permit to decrease this function from 54% runtime to 45% and reduce copy from 14% runtime to 12.5%
getTileInfo also reduced from 27% to 23%

* makeFastFace should use a const ref too

this trigger a const pointer need in the underlying function

Also fix some code style and prevent calculating 4 times the same position at a point

* Reduce a comparison cost for lights in updateFastFaceRow
2017-04-29 20:36:09 +02:00
shivajiva101 c729543ec4 Fix visual slide issue with set_detach, fixes #5620 2017-04-29 18:18:46 +02:00
Loïc Blot 3251e44938 content_cao: fix getPlayerControl structure copy on each step (#5677)
Also fix some codestyle issues around it.
2017-04-29 18:16:58 +02:00
Loïc Blot 3db66b4531 Client & ClientEnvirnment: don't create fake events (#5676)
Instead of create fake events on the stack on each loop call (Game::run), verify is queue is empty or not and handle event directly if there is.

This prevents fake ClientEvent creation & memory allocations

Same fix is also applied on ClientEnvironment, & rename getClientEvent to getClientEnvEvent to match ClientEnvEvent object
2017-04-29 17:25:25 +02:00
SmallJoker f727f54192 Fix Travis/unittest broken since b662a45 2017-04-29 16:40:56 +02:00
Loic Blot 9762650f97
Remove legacy unused define DIGGING_PARTICLES_AMOUNT 2017-04-29 12:18:58 +02:00
Vincent Glize dc5bc6cac7 [CSM] Add event on_place_node API lua (#5548)
* [CSM] Add event on_place_node API lua
2017-04-29 12:08:16 +02:00
Loic Blot ecf08255b0
Fix Lint broken by b662a4577d 2017-04-29 09:47:22 +02:00
Auke Kok 1ecc8756bc Reorder TileLayer. (#5638)
Despite the split of TileSpec into TileDef and TileLayer, the
TileLayer struct is still 66 bytes large, and doesn't fit in
a single cacheline.

I'm moving the color member to cacheline 2, in the hope that it
is less used and the compiler loads all the hot members in a single
cacheline instead. Only color sits now in cacheline 2, all the
other members are in cacheline 1.

Note: is_color is probably rarely set, most nodes will likely
not use hardware coloring, but this may change in the future.
Ideally, this class is shrunk to 64 bytes.
2017-04-29 09:16:32 +02:00
Vincent Glize 19960e26c6 [CSM] add screenshot api lua (#5674)
* [CSM] add screenshot api lua
2017-04-29 09:16:06 +02:00
ShadowNinja b662a4577d Clean up getTime helpers
This increases size of the getTime return values to 64 bits.
It also removes the TimeGetter classes since the getTime functions
are now very precise.
2017-04-28 14:43:18 -04:00
you 7f4cdbcbe9 Fix click-digging torches (#5652)
Torches are dug instantly again.
When the digging time is 0, a delay of 0.15 seconds is added between digging nodes. If the left mouse button is released, the delay is set to 0, thus click-digging.
2017-04-28 20:12:28 +02:00
Auke Kok e21a1ab3bd Allow mesh and nodeboxes to wave like plants or leaves. (#3497)
We introduce a new value for "waving" - 2:

0 - waving disabled
1 - wave like a plant
2 - wave like a leave

Plantlike nodes will only allow waving = 1, but for leaves we will
permit both 1 and 2 since current minetest_game sets it to 1 for
all leaves. This makes it somewhat backwards compatible.

For mesh and nodebox, values 1 and 2 are both valid, and the node
can wave in both fashions as desired.

I've tested this with the crops:corn plants, which are mesh nodes,
and the results are really good. The code change is trivial as
well, so I've opted to document the waving parameter in lua_api.txt
because it was missing from there.

Nodeboxes likely will not wave properly unless waving = 2. However
it's possible that waving=1 may be desired by some mod developers
for geometries I have not tried, so the code will not prohibit
either value for mesh and nodebox drawtypes.

Add lua_api.txt documentation for this feature and document both
the existing functionality and the expansion to mesh and nodebox
drawtypes.
2017-04-28 20:11:43 +02:00
Louis Pearson 04ba2d2721 Search user path for sounds (#5657) 2017-04-27 21:33:59 +10:00
Loïc Blot b82e5ec880 Don't permit to copy Scripting classes (Client,Server,Mainmenu) 2017-04-27 11:52:44 +02:00
red-001 1ef9eee311 Allow scripts to get the client protocol version in non-debug builds. (#5649) 2017-04-27 11:49:44 +02:00
red-001 ff1ef67dcc Fix #5655 (#5658)
Client: Don't send `TOSERVER_RECEIVED_MEDIA` since it's not used anymore
Server: Handle `TOSERVER_RECEIVED_MEDIA` using `Server::handleCommand_Deprecated`
2017-04-26 21:10:13 +02:00
ShadowNinja 2818d3f224 Rename Scripting API files for consistency 2017-04-25 13:41:36 -04:00
Louis Pearson db17225a97 Footsteps without view bobbing (#5645)
* Remove redundant view_bobbing setting

Also fixes bug where disabling view_bobbing disables footstep sounds.

* Removes redundant view_bobbing setting

Setting view_bobbing amount to 0 is now the only way to
turn view_bobbing on and off. Also fixed a bug where footstep
sounds would not play when view_bobbing was disabled.
2017-04-25 21:11:51 +10:00
Loïc Blot a7e131f53e Fix various points reported by cppcheck (#5656)
* Fix various performance issues reported by cppcheck + code style (CI)

* Make CI happy with code style on master
* guiFileSelectMenu: remove useless includes
* some performance fixes pointed by cppcheck
* remove some useless casts
* TextDest: remove unused setFormSpec function

* Fix various iterator post-increment reported by cppcheck
2017-04-25 10:21:42 +02:00
Loic Blot d7ddceac73
Fix lint since recent player to db merge 2017-04-23 16:22:53 +02:00
Loïc Blot 29ab20c272 Player data to Database (#5475)
* Player data to Database

Add player data into databases (SQLite3 & PG only)

PostgreSQL & SQLite: better POO Design for databases

Add --migrate-players argument to server + deprecation warning

* Remove players directory if empty
2017-04-23 14:35:08 +02:00
Loic Blot dda171d292
LINT fix 2017-04-23 10:24:00 +02:00
Loïc Blot 91a9382c25 Pass clang-format on various cpp/header files (#5559) 2017-04-23 09:52:40 +02:00
red-001 0c34fe20a1 Network:Remove old opcodes and fix documentation. (#5573) 2017-04-22 13:59:02 +02:00
paramat 4c03190ce8 Mgflat, Mgv7: Fix noise crash on world exit.
Fix crash caused by destructor 'delete' on noise objects that are not
created due to mapgen options.
Crash was caused by commit 57eaf62c69
2017-04-22 05:37:33 +01:00
paramat 57eaf62c69 Mgflat, Mgv7: Only create noise objects if needed 2017-04-22 01:24:03 +01:00
paramat 58c083f305 Sneak glitch: Set default to false
The 'sneak glitch' physics override now controls whether a player can
use the new move code replications of the old sneak side-effects:
sneak ladders and 2 node sneak jump. This completes our intention to
replicate the old sneak side-effects in new code and provide them as
an option that is disabled by default.
2017-04-22 01:23:57 +01:00
Auke Kok cca58fe0fd Add on_flood() callback.
This callback is called if a liquid definitely floods a non-air
node on the map. The callback arguments are (pos, oldnode, newnode)
and can return a `bool` value indicating whether flooding the
node should be cancelled (`return true` will prevent the node
from flooding).

Documentation is added, the callback function was tested with a
modified minetest_game.

Note that `return true` will likely cause the node's `on_flood()`
callback to be called every second until the node gets removed,
so care must be taken to prevent many callbacks from using this
return value. The current default liquid update interval is 1.0
seconds, which isn't unmanageable.

The larger aim of this patch is to remove the lava cooling ABM,
which is a significant cost to idle servers that have lava on their
map. This callback will be much more efficient.
2017-04-22 01:23:51 +01:00
Dániel Juhász 8464da7585 Fix a memory leak (#5636) 2017-04-22 00:55:07 +02:00
Loic Blot 3e71c8f482
Fixing warning pointed by @sfan5 and clang and cleanup guiFileSelectMenu
* Also pass clang-format on guiFileSelectMenu.h and remove it from whitelist
2017-04-22 00:51:56 +02:00
Loic Blot 4f4e2e3e83
Revert a const ref on update texture
if mod is a reference to a class member a variable swap breaks.
We should find a way to keep this const ref if possible.
Added a comment about this in header
2017-04-22 00:36:59 +02:00
Loïc Blot 113c85a66a lua: remove core.cause_error call (#5637)
it was used in minimal to trigger core crash, not very useful
2017-04-22 00:34:00 +02:00
Loïc Blot dc0e9097d3 Fix various performance issues reported by cppcheck + code style (CI) (#5635)
* Make CI happy with code style on master
* guiFileSelectMenu: remove useless includes
* some performance fixes pointed by cppcheck
* remove some useless casts
* TextDest: remove unused setFormSpec function
2017-04-21 23:40:48 +02:00
orwell96 f151b23220 Fix #5617 - respect message and reconnect parameters when shutting down immediately (#5621) 2017-04-21 19:31:59 +02:00
Dániel Juhász 900b816162 Fix after soft node overlays
This removes a segmentation fault and makes node meshes well colorized.
2017-04-21 19:18:09 +02:00
Dániel Juhász 1ffb180868 Soft node overlay (#5186)
This commit adds node overlays, which are tiles that are drawn on top of
other tiles.
2017-04-21 23:34:59 +10:00
Loïc Blot 370354cc87 Fix various performance issues reported by cppcheck (#5628)
* Also remove 1 non declared but defined functions
2017-04-21 10:06:08 +02:00
Ekdohibs de5ecc9fa3 Run generate_from_settingtypes.lua 2017-04-20 06:06:15 +02:00
Dániel Juhász 57e5aa6628 Light update for map blocks
This is not really different from the light update of a voxel
manipulator. This update does not assume that the lighting was correct
before, therefore it is useful for correction.

Also expose this function to the Lua API for light correction, and
allow voxel manipulators not to update the light.
2017-04-20 05:39:14 +02:00
Dániel Juhász 6d1e6f8898 Split light update into two parts
The common part can be reused.
2017-04-20 05:31:50 +02:00
Loïc Blot f98bbe193e Fix various copy instead of const ref reported by cppcheck (part 3) (#5616)
* Also remove 2 non declared but defined functions
* Make some functions around const ref changes const
2017-04-20 00:12:52 +02:00
Loïc Blot f3fe62a0bf Fix various copy instead of const ref reported by cppcheck (#5615)
* Also remove InventoryList::peekItem unused function
* Fix some post increment to preincrement reported by cppcheck
2017-04-19 23:02:07 +02:00
Maksim Gamarnik 80466662be fix iOS build 2017-04-19 22:47:56 +03:00
Hybrid Dog 858c722974 Tools: Fix tool digging speed limit 2017-04-19 02:01:15 +01:00
Loïc Blot cf37a55690 Fix various variables passed by copy instead of const ref (#5610)
Pointed by cppcheck
2017-04-19 00:36:30 +02:00
Loïc Blot 5f2af7c4e8 Fix broken lint since 04cc9de8f2 2017-04-18 17:13:50 +02:00
Auke Kok 93c1d511e3 Reorder TileSpec. (#5591)
Put accessed members that are needed by updateFastFaceRow()
all in the same cacheline.
2017-04-18 07:48:17 +02:00
Ekdohibs eddf16eee9 Fix always using the xbox layout (reported by coverity). 2017-04-18 06:47:08 +02:00
Auke Kok 5433e9bd19 Don't make TAB exit game if bound to inventory.
I play with the TAB key bound to the inventory. However, the
code here assumes that TAB means "close formspec" in all contexts,
including the main menu. This causes my game to exit when I attempt
to TAB in between USERNAME and PASSWORD fields.

We know when m_client != NULL that the game is a client game and
not in the main menu, and then it's OK to use the INVENTORY bound
key to exit the formspec, since it's not the main menu.
2017-04-17 21:45:40 -07:00
SmallJoker 6120251320 Fix MSVC build broken by 34d32ce
`round` -> `myround`
Remove superflous `floor` calls
2017-04-17 14:02:26 +02:00
Perttu Ahola 04cc9de8f2 MeshUpdateQueue: Add a MapBlock cache that minimizes the amount of MapBlock copying done in the main thread
Cache size is configurable by the meshgen_block_cache_size (default 20 MB).

New profiler stats:
- MeshUpdateQueue MapBlock cache hit %
- MeshUpdateQueue MapBlock cache size kB

Removes one type of stutter that was seen on the client when received MapBlocks
were being handled. (the "MeshMakeData::fill" stutter)

Kind of related to at least #5239

Originally preceded by these commits, now includes them:
- Move the mesh generator thread into src/mesh_generator_thread.{cpp,h}
- mesh_generator_thread.cpp: Update code style
- MeshUpdateThread: Modify interface to house a different implementation: Actual functionality will be changed by next commits.
- MeshMakeData: Add fillBlockData() interface (so that caller can fill in stuff from eg. a MapBlock cache)
2017-04-17 14:58:29 +03:00
Perttu Ahola 4323ad163f Include container.h in util/thread.h. util/thread.h doesn't compile without it 2017-04-17 14:58:29 +03:00
paramat f6da7b3fda Sneak: Add option for old move code
Temporary option for the old move code for specific old sneak behaviour.
Enabled by setting the added 'new move' physics override to false.
By default 'new move' is true.
2017-04-17 10:13:05 +01:00
Loic Blot 907be0ab91
Remove an unused variable in Android Build 2017-04-17 09:37:12 +02:00
Auke Kok 97988a1044 Plug two minor Leaks (#5603)
* Resource leak: CHECK_FILE_ERR returns, without freeing chunk_name.

Found with static analysis.

* Resource leak: leaks `page` on error path.

Found with static analysis.
2017-04-17 09:04:58 +02:00
Loïc Blot 73de17afa8 Android progressbar fix (#5601)
* Fix progressbar for Android

Fixes #5599
Fixed #5403 

* draw_load_screen: use texturesource
  this permits to unify texture loading code
* scale progress bar

* Add gl version check for GL_OES_texture_npot. This fixed the texture on loading screen

* Remove two sanity checks pointed by @celeron55

* sfan5 comments + android ratio fixes
2017-04-16 14:44:15 +02:00
Loïc Blot 34d32ce55a Implement delayed server shutdown with cancelation (#4664) 2017-04-15 23:19:18 +02:00
SmallJoker 0f955bf7fa Minimap: Do a double-typecast to fix compiling with MSVC 2017-04-15 14:30:27 +02:00
Loïc Blot a9aad4d061 Partial damage cheat fix: node damages server side (#4981)
* Damage cheat fix: server side

* Lava/Node damages overtime server side
* lava hurt interval is only for old protocol
2017-04-15 09:25:43 +02:00
Loic Blot b1e6c2a9b8
NetworkPacket: don't copy push std::string and std::wstring 2017-04-14 18:26:24 +02:00
Loic Blot 093e621643
Fix wrong channel type in Client/Server CommandFactories
This is a u8 not a u16
2017-04-14 15:56:40 +02:00
Loïc Blot b0be7ab61e ClientIface::sendToAll: honor packet configuration (#5590) 2017-04-14 15:34:01 +02:00
bigfoot547 e80a83d1cb [CSM] Add function to set minimap shape (#5569)
* [CSM] Add function to set minimap shape

Also deprecates `toggle_shape`.

* Oh fish, I messed that one up!

* Fix Style

* Sorry, I missed something

I still had the `luamethod` call in there!

* Add getters

* Remove extra line

* Remove useless variable

Please review again @nerzhul . Thanks!

* Satisfy nerzhul
2017-04-14 09:04:41 +02:00
Dániel Juhász 6f641df8a5 Only use palette if param_type2 is correct 2017-04-13 09:52:48 -07:00
Dániel Juhász 021e667511 Add documentation for map block format 27 (#5576) 2017-04-13 10:19:46 +02:00
Maksim Gamarnik 64b23b2675 Android: v. 1.1.7 | update jsoncpp 2017-04-13 03:16:14 +03:00
numberZero 83508277ce Fix inability to change metadata using stack:to_table() (#5547) 2017-04-12 16:51:07 +02:00
Loic Blot 1399678ffd
Fix fips_cipher_abort warning and other duplicate macros 2017-04-12 09:06:26 +02:00
Maksim Gamarnik e3babcf97f iOS: v.1.0.9 2017-04-11 22:23:50 +03:00
t0ny2 a3e7372686 Replace occurrence of luaL_reg in l_localplayer (#5566)
Related to commit 41c5483. Replace a final occurrence of luaL_reg in
src/script/lua_api/l_localplayer.cpp
2017-04-11 19:29:24 +02:00
sfan5 07c19c19ce GUI: Make progress bar bigger (#71) 2017-04-11 15:15:47 +03:00
paramat 59911761ef Sneak glitch: Detect ledge for 2-node climb-up
Re-creates the old sneak-jump behaviour in new code.
Enabled by the 'sneak glitch' physics override.
When a ledge is detected the jump speed modifier is set to the larger
of 'physics override jump' and 1.3 to allow a 2-node climb-up.

An unexpected side-effect is the simple sneak ladder working smoothly.
2017-04-11 05:41:13 +01:00
Loïc Blot 0bc306e337 Clang-format fix for Android 2017-04-10 09:40:06 +02:00
Loïc Blot b4106ca58f Clang-format styles fixes since previous commit 2017-04-10 09:17:53 +02:00
Loic Blot 0419552c92
Clang format: fix LINT on old PR which doesn't have LINT enabled 2017-04-10 08:05:03 +02:00
number Zero 0a8834608d Hard-coded undersampling.
Adds uniform undersampling for the 3D rendered scene. GUI elements
are not undersampled, resulting in better playability for users
with low-performance platforms with readable fonts and formspecs.

The undersampling setting can be set to 0 (disabled), 2, 3, 4 pixels
which translates into a resolution reduction of x4, x9 or x16, and
is significant.
2017-04-09 17:30:19 -07:00
Vincent Glize 8ad3dad137 LocalPlayer api lua 2017-04-08 22:04:30 -07:00
Dániel Juhász 58d83a7bb2 Hardware coloring for itemstacks
Adds the possibility to colorize item stacks based on their metadata.

In the item/node definition you can specify palette (an image file)
and color (fallback color if the item has no palette or metadata).
Then you can add palette_index to the metadata.

Dropped itemstacks with different colors do not merge.
2017-04-08 18:39:15 -07:00
red-001 d4e9dd4643 Move chat command handling code from C++ to Lua (#5528) 2017-04-08 20:03:57 +02:00
Loïc Blot 41c5483024 Replace luaL_reg with luaL_Reg as recent LuaJIT dropped the Lua 5.0 compat (#5541)
We are bundling Lua5.1 which has same macro
2017-04-08 09:28:37 +02:00
Loic Blot 01f9d05f23
code style fix on src/script/cpp_api/s_client.h 2017-04-08 08:45:58 +02:00
Vincent Glize f73534640a [CSM] Add event on_connect player API lua (#5540)
* Add event on_connect player API lua
2017-04-08 08:20:30 +02:00
Loic Blot 4af99b75cf
Pass clang-format on 14 trivial header files fixes
Also remove them from whitelist
2017-04-07 23:22:00 +02:00
rubenwardy 271d7c31e6 Fix signed/unsigned conversion warning
There was no bug here (as I checked for negativeness),
however it's good to get rid of warnings.
2017-04-07 19:06:50 +01:00
SmallJoker c28a843592 Cavegen: Fix non-constant array initializer error for MSVC 2017-04-07 17:59:27 +02:00
SmallJoker 71ffe699d0 Settings: Update documentation (#5534)
Now documented (sorted a-z):
enable_console
enable_particles
creative_mode
hud_scaling
inventory_image_hack
keymap_console
keymap_zoom
shader_path
view_bobbing
2017-04-07 17:10:26 +02:00
Loic Blot f7088f69ab
Clang-format: fix some header files and remove them from whitelist 2017-04-07 08:50:17 +02:00
adrido 676951d90d Windows: Skip cmd for release builds (#5416) 2017-04-07 07:14:39 +02:00
Auke Kok 94358a709b Fix "error: ‘playerSAO’ was not declared"
Cause: 351cc2e79a

A rebase issue missed a rename from playerSAO to playersao.

Tested.
2017-04-06 22:05:31 -07:00
Ekdohibs a5c9174bad Fix spacing 2017-04-06 21:27:29 -07:00
Ekdohibs 08b680d588 Fix problems when overriding the hand:
- If the hand can dig a node the item wielded can't, allow to dig it anyway.
- Fix the API callbacks from setting the hand instead of the wielded item.
2017-04-06 21:27:29 -07:00
rubenwardy bce0d458d8 Add Joystick type detection and Xbox controller support
* Add joystick type detection (with joystick_type setting to override it)
* Fix multiple joysticks from interfering with each other by only reading from one (add joystick_id setting)
* Add support for Xbox controllers
2017-04-06 20:58:52 -07:00
presstabstart 351cc2e79a Fix multiple death messages (#5305)
Fix multiple death messages (#3565) and damage server logs after death.
2017-04-06 20:32:50 -07:00
orwell96 63e175dd70 Show media download progress in percent on progress screen (#5498) 2017-04-07 00:03:29 +02:00
Loïc Blot 3a90b78a03
LINT: Switch whitelist check from egrep to awk
Bonus: make CI happy with the last rules fix
2017-04-06 23:21:40 +02:00
red-001 88b9b9652a [CSM] Add function to get the server protocol version. (#5529) 2017-04-06 22:50:45 +02:00
Loïc Blot be06636965 Clang-format continuation indent fixes + .gitignore additions
* Proper support for continuation indents in clang format
* make src/wieldmesh.h proper and remove it from whitelist
* Add CLion default build directories in .gitignore
2017-04-06 15:37:02 +02:00
Loic Blot 4b15f76ed1
Move LINT process in dedicated shell & fix
Move lint to dedicated shell permit to use it from your shell easily to check what is wrong
Also fix recent regressions in code style
2017-04-06 09:10:59 +02:00
red-001 4ee6be856d [CSM] Add support for positional audio. (#5516)
Fixes parts of #5389.
2017-04-06 08:14:31 +02:00
Loïc Blot 54ffc4e915 Memleak fix: LocalPlayer object was not deleted
Delete LocalPlayer when ClientEnvironment (object owner) is destroyed
2017-04-05 12:30:52 +02:00
paramat 1eca9ecf7d Mapgen: Remove '#include treegen.h' from non-mgv6 mapgens
Only mgv6 uses the tree functions from treegen.cpp.
2017-04-05 07:30:00 +01:00
Paramat b8a4c95971 MapgenBasic: Add lava source as commonly used content (#5512)
Future mapgens are likely to use this for magma and volcanos.
Remove the getting of lava source content id in mgvalleys.
2017-04-04 07:51:58 +02:00
Loïc Blot 563199698d Client handlers: Remove useless stringstream usage in two handlers (#5510) 2017-04-04 07:47:04 +02:00
red-001 000ec26001 [CSM] Add local node meta reference. (#5508) 2017-04-04 07:41:37 +02:00
sfan5 20db5a5555 GUI: Convert loading screen's progress bar to image (with color!) (#70) 2017-04-03 20:57:34 +03:00
Maksim Gamarnik 159fa9b0f8 iOS 1.0.8 and fix luaL_Reg method 2017-04-03 18:32:36 +03:00
paramat 859141a0ce Cavegen/Mgv5/Mgv7: Add optional giant caverns
Add to MapgenBasic for use by multiple mapgens.
Add to mgv5 and mgv7, enabled by default.

Similar to mgvalleys caverns but half the scale.
Parameters for upper y limit, distance caverns taper to full size, and
noise threshold (full cavern size).
As with mgvalleys caverns are generated first and classic caves are
disabled in any mapchunk containing a cavern, to avoid excessive
spreading volumes of liquids.
This also avoids floating blobs of liquid where a large classic cave
has overgenerated out into a neighbouring previously-generated mapchunk.
2017-04-03 04:49:32 +01:00
Loïc Blot 86b1542181 Update embedded jsoncpp from unk version to 0.10.6 + move libs to lib/ instead of src/ (#5473)
* Update embedded jsoncpp from unk version to 0.10.6

0.10.6 is last release without c++11

* Make jsoncpp more compliant with its amalgamate

Jsoncpp cpp file should be upper, make the library like it does in amalgamate

* Reorganization: move minetest embedded libs outside of source tree to /lib

* Fix a dead grep in LINT
2017-04-02 10:51:50 +02:00
Loïc Blot 987eb2b761 Clang-format: trivial fix on some headers (#5495)
Fix some headers style and remove them from whitelist
2017-04-01 14:48:16 +02:00
red-001 63ac62ec8a [CSM] Add function and chat command to disconnect from server. (#5487) 2017-04-01 13:40:56 +02:00
number Zero 813a9a36b2 Signlike, glasslike drawtypes: Fix inverted textures 2017-04-01 10:08:28 +01:00
SmallJoker 773efc19b1 mapgen: Fix segfault when selecting invalid mapgen (#5491) 2017-04-01 10:18:13 +02:00
Loic Blot a4874270f7
Fix clang-format Columns Width
Also fix l_client.cpp/h and remove them from whitelist
2017-03-31 22:29:34 +02:00
kilbith 529ba8002d
Wieldmesh: Natural orientation depending on pitch (#5490) 2017-03-31 22:00:05 +02:00
adrido cc1ff26c3f Windows: Set window icon (#5486) 2017-03-30 20:28:37 +02:00
paramat ea549bbae3 Paramtype2: Add missing type CPT2_GLASSLIKE_LIQUID_LEVEL
Add the missing paramtype2 for param2 controlling the liquid level
inside the glasslike_framed drawtype.
Add missing documentation of the feature to lua_api.txt.
Update and improve comments for drawtype enumerations in nodedef.h.
2017-03-30 04:52:54 +01:00
Maksim Gamarnik a1066dc91a Android: Preparation for release 2017-03-30 05:15:04 +03:00
Loïc Blot fbc1432fe8 l_minimap: don't show minimap if configuration doesn't allow it 2017-03-29 15:50:22 +02:00
Loïc Blot b605b95749 Add CPP11 header to define nullptr & constexpr (#5471)
This header permit to use nullptr & constexpr keywords in portable code segments and benefit from nullptr & constexpr when using C++11 and greater
2017-03-29 13:34:57 +02:00
sfan5 5e806690fc Sneak: Fix sneaking on free-floating lower-half slabs 2017-03-29 10:19:49 +02:00
sfan5 b85301ce69 Sneak: Fix stair lower step bug and ladder in 1x1 hole bugs 2017-03-29 00:51:13 +01:00
Loïc Blot a9878a0da5 PostgreSQL: fix delete block
Typo fix: we are doing select on delete block.

This fix issue #5426
2017-03-27 15:03:13 +02:00
paramat ec0c4d33db Map generation limit: Make per-world
The setting limits map generation but affects nothing else.
Add 'mapgen_limit' to global mapgen parameters.
Move 'blockpos_over_mapgen_limit()' to the only place it is called
from: map.cpp.
Allow teleportation to any part of the world even if over the set
mapgen limit.
Simplify the reading of this limit in mgvalleys.
Remove the 'map_generation_limit' setting.
2017-03-27 03:18:09 +01:00
Diego Martínez 09f2cd0264 Pathfinder: Send errors to `warningstream`.
Avoids spamming the chat about several errors.
2017-03-27 03:17:37 +01:00
Loic Blot 53d1b3d924
Fix mismatch struct/class for GameUIFlags 2017-03-26 18:54:39 +02:00
sfan5 1139a18c3a Sneak: Replicate sneak ladder in new code, is optional
Enabled using the existing 'sneak_glitch' physics override.
2017-03-26 05:53:30 +01:00
red-001 e70e15134c Change command prefix to "." and add "help" command. 2017-03-26 05:51:14 +01:00
number Zero 4d5177ff70 Add mesh generation delay 2017-03-26 05:50:59 +01:00
Loïc Blot 22567d107f Add clang format & skip build if no source file modified (#5433)
* [BUILD] Add clang format + build skipping

* Add clang-format tool to check codestyle.
Warning: it check the whole modified file, not the diff part, it's why it's lazy. Please also look if rules are perfect, i take the Linux codestyle from LLVM site

Fix issue #5415

* Skip building project if no file is modified
* Fix a wrong brace to trigger LINT

* Make lint step outside of unix build scope

* Add AccessModifierOffset: -8

* Typo fix & needs compile fix

* Fix header priorities
2017-03-25 19:12:18 +01:00
SmallJoker 5a59ad2307 Tile.cpp: Fix MSVC build broken by 072bbba 2017-03-24 20:05:15 +01:00
Loïc Blot 072bbba69a Some performance optimizations (#5424)
* Some performance optimizations

This is globally removing some memory useless copy

* use a const ref return on std::string Settings::get to prevent data copy on getters which doesn't need to copy it
 * pass some stack created strings to static const as they are not modified anywhere
 * Camera: return nametags per const ref instead of a list pointer, we only need to read it
 * INodeDefManager: getAll should be a result ref writer instead of a return copy
 * INodeDefManager: getAlias should return a const std::string ref
 * Minimap: unroll a Scolor creation in blitMinimapPixersToImageRadar to prvent many variable construct/destruct which are unneeded (we rewrite the content in the loop)
 * CNodeDefManager::updateAliases: prevent a idef getall copy
 * Profiler: constness
 * rollback_interface: create real_name later, and use const ref
 * MapBlockMesh updateFastFaceRow: unroll TileSpec next_tile, which has a cost of 1.8% CPU due to variable allocation/destruction,
 * MapBlockMesh updateFastFaceRow: copy next_tile to tile only if it's a different tilespec
 * MapBlockMesh updateFastFaceRow: use memcpy to copy next_lights to lights to do it in a single cpu operation
2017-03-22 21:41:02 +01:00
bigfoot547 9efc5da0fb [CSM] Add function to get player names in range (#5435)
* [CSM] Add function to get currently connected player names
2017-03-22 21:13:03 +01:00
number Zero d4e0c0f9b8 Content_mapblock.cpp: Refactor 2017-03-20 20:28:22 +00:00
Ben Deutsch e7246d3f0d Refactored client event if-else cascade to switch statement 2017-03-20 18:35:33 +00:00
paramat d3131aeae7 Map generation limit: Rewrite
The previous implementation applied the setting to blockpos_over_limit(),
objectpos_over_limit() and in createSector(), causing many bugs near the
world edge.

First revert the previous implementation.
Rename blockpos_over_limit() to blockpos_over_max_limit() for clarity.
Add a new function to mapblock.h called blockpos_over_mapgen_limit() that
checks against the map_generation_limit setting, and call this only from
the code that decides where mapgen stops.
Use MAX_MAP_GENERATION_LIMIT in objectpos_over_limit() to reduce the
chance of bugs, there is no need to use map_generation_limit here.
2017-03-20 18:34:18 +00:00
sfan5 525d2a0d51 Fix /shutdown or ^C no longer causing server exit
Broken since b8484ef24e
2017-03-19 18:21:18 +01:00
Loïc Blot 3c4ac70348 Refactor Game class (part 2) (#5422)
* showPauseMenu is now part of game
* remove many flags parameters passed to game functions, use the member.
* rename VolatileRunFlags to GameUIFlags (this will permit to share structure with client and CSM
* updatePointedThing: remove pointer ref, we already have the pointer in rundata
* move some attributes outside of VolatileRunFlags after renaming, to game class
* rename statustext to m_statustext
* make some const variables static
* All those changes permit to reduce a little bit function class cost and will permit to interface CSM with some interesting Game flags
* Expose GameUIFlags to client
* Client now have GameUIFlags parameter and setters for other classes
* Fix minimap show/hide in Lua because we now have access to the real flag
2017-03-19 13:18:52 +01:00
red-001 2e3778ec0c Block access to the `io` library 2017-03-19 12:34:33 +01:00
Loïc Blot f8ad01ab7c Update server min protocol version to v24 (#5411)
* Update server min protocol version to v24

It's based on @sfan5 stats. See https://kitsunemimi.pw/tmp/serverlist_stats_2017-03-17.txt

v24 was bumped 25/08/14 and 0.4.11 was released 25/12/14

* Drop protocol v23 and lesser code
2017-03-19 08:44:29 +01:00
ShadowNinja b8484ef24e Server list cleanup
This removes the hacky server_dedicated pseudo-setting.
2017-03-18 12:37:57 +01:00
Wuzzy 2cc518dcaf Show itemstring as tooltip if no item description 2017-03-18 12:36:28 +01:00
Loic Blot 9f4916a452
TOGGLE_CHAT keymap should togglechat not HUD
Fixes #5413
2017-03-18 10:00:04 +01:00
Loïc Blot a7485e40ff Reduce memory & function cost of Game class functions (#5406)
GameRunData is passed on many game functions, or one of its attributes whereas it's a member of the class. Remove it from functions arguments and call object directly from concerned functions.
This will reduce a little bit the Game class loop usage & very little bit the memory usage (due to non creation of pointer/references)
2017-03-17 22:15:25 +01:00
zeuner ba0a8dabef avoid crashing when accessing mapgen early (#5384) 2017-03-17 21:28:43 +01:00
Loïc Blot 7b74f04a61 [CSM] Fix minimap problems (#5405)
This fixes issue #5404
2017-03-17 07:54:49 +01:00
Loïc Blot 0891975ad6 [CSM] Add core.get_timeofday & core.get_day_count env calls (#5401)
* [CSM] Add core.get_timeofday & core.get_day_count env calls

* [CSM] Add core.get_node_level, core.get_node_max_level, core.find_node_near
2017-03-17 07:48:29 +01:00
Loïc Blot b52f3005c3 Fix indentation problem since merge resolution
Github merge conflict resolution is not the best with indent
2017-03-16 11:09:06 +01:00
Loïc Blot 40ce538aad [CSM] Add minimap API modifiers (#5399)
* Rename Mapper (too generic) to Minimap
* Add lua functions to get/set position, angle, mode for minimap
* Client: rename m_mapper to m_minimap
* Add minimap to core.ui namespace (core.ui.minimap)
* Add various functions to manage minimap (show, hide, toggle_shape)
* Cleanup trivial declaration in client
2017-03-16 10:34:54 +01:00
Loïc Blot eb88e5dd4b Add ModStorageAPI to client side modding (#5396)
mod storage is located into user_path / client / mod_storage
2017-03-16 07:53:39 +01:00
paramat 46276414ed Get biome list: Downgrade missing biome message to infostream
It is harmless for a biome listed in an ore or decoration registration
to be missing.
Now that we are registering certain biomes or not based on options
(such as floatland biomes), the biome lists in ore and decoration
registrations trigger these error messages, avoiding these error
messages would need a large amount of duplication of ore and decoration
registrations.
2017-03-16 02:56:03 +00:00
sfan5 14aa990cdd Sneak: Fix various problems with sneaking
Sneaking won't actually hover you in the air, releasing shift guarantees not
falling down (same as in MC).
Sneak-jump no longer goes higher than a normal jump (^ was required for this).
Sneaking no longer avoids fall damage.
You can sneak on partial nodes (slabs, sideways slabs) correctly.
Sneaking doesn't "go out" as far anymore (0.29 instead of 0.4).
Can't jump when sneaking out as far as possible (breaks the sneak ladder).
2017-03-16 02:52:59 +00:00
Lars Hofhansl 454483f266 Use true distance for block priority. 2017-03-15 20:30:34 +01:00
red-001 88df9fb5b6 Add `get_wielded_item` 2017-03-13 23:56:05 +01:00
nerzhul 44ca9c9cb2 [CSM] Add enable_client_modding param (default: false) 2017-03-13 23:56:05 +01:00
red-001 0727bb3ddd [CSM] Add `on_punchnode` callback 2017-03-13 23:56:05 +01:00
red-001 37df9cb7d7 [CSM] Add `get_node` and `get_node_or_nil` 2017-03-13 23:56:05 +01:00
red-001 073f5cf03d [CSM] Add `on_dignode` callback (#5140) 2017-03-13 23:56:05 +01:00
Loic Blot ba66fce833 [CSM] storage + fixes 2017-03-13 23:56:05 +01:00
red-001 a50d07d39a [CSM] Improve security for client-sided mods (#5100) 2017-03-13 23:56:05 +01:00
Loïc Blot 92b45b2a18 [CSM] implement client side mod loading (#5123)
* client side mods are located in clientmods/
* move builtin/preview.lua to clientmods/preview/init.lua as a preview mod
* refactor ModConfiguration class to work properly with client and server using child objects
* move some Server constructor mod load code to ModConfiguration to reduce code duplication between client and server
* remove mods.{cpp,h} unused functions
* use UNORDERED_SET instead of std::set in some modspec storages
2017-03-13 23:56:05 +01:00
red-001 c42c53fccf [CSM] Add local formspecs. (#5094) 2017-03-13 23:56:05 +01:00
Loïc Blot 2c19d51409 [CSM] sound_play & sound_stop support + client_lua_api doc (#5096)
* squashed: CSM: Implement register_globalstep
  * Re-use fatal error mechanism from server to disconnect client on CSM error
  * Little client functions cleanups

* squashed: CSM: add core.after function
  * core.after is shared code between client & server
  * ModApiUtil get_us_time feature enabled for client
2017-03-13 23:56:05 +01:00
red-001 d7bc346981 [CSM] Add client-sided chat commands (#5092) 2017-03-13 23:56:05 +01:00
Loïc Blot 9978f5af82 [CSM] Add on_death, on_hp_modification & oh_damage_taken callbacks (#5093)
* Add on_death callback
* Add on_hp_modification & on_damage_taken callbacks
* move preview code to preview.lua
2017-03-13 23:56:05 +01:00
red-001 cb3a61f8db [CSM] Add method that display chat to client-sided lua. (#5089) (#5091)
* squashed: [Client-sided scripting] Don't register functions that don't work. (#5091)
2017-03-13 23:56:05 +01:00
Loic Blot 2efae3ffd7 [CSM] Client side modding
* rename GameScripting to ServerScripting
* Make getBuiltinLuaPath static serverside
* Add on_shutdown callback
* Add on_receiving_chat_message & on_sending_chat_message callbacks
* ScriptApiBase: use IGameDef instead of Server
  This permits to share common attribute between client & server
* Enable mod security in client side modding without conditions
2017-03-13 23:56:05 +01:00
kilbith c9492b4d37 GUI: Allow texture packs to customize the progress bar (#5368) 2017-03-13 08:07:14 +01:00
Lars Hofhansl ff80696947 Enable server side occlusion culling by default. 2017-03-11 18:11:19 -08:00
Lars Hofhansl ba4b704ebf Allow server side occlusion culling. 2017-03-11 18:11:19 -08:00
Auke Kok 6738c7e9a3 Do not increase breath if at full breath.
Prevents the server from sending TOCLIENT_BREATH packets
every 0.5seconds, if there is no reason to.
2017-03-11 17:00:40 -08:00
sfan5 f83d8687a7 database-redis: Support password authentication 2017-03-11 21:39:32 +01:00
Maksim Gamarnik 5fc410ce58 Fix nohit :) 2017-03-11 22:23:51 +02:00
Maksim Gamarnik 346c893475 Merge branch 'master' into new 2017-03-11 21:52:53 +02:00
sfan5 a9f632b499 Disallow hurting objects with items that have the "nohit" group (#51) 2017-03-11 21:50:51 +02:00
Maksim Gamarnik 982fafa52d iOS: v. 1.0.7
Fix PAUSE menu, update single player menu (thank’s @sfan5)
2017-03-11 21:47:49 +02:00
paramat d34f149bdc Climb speed: Increase default setting from 2 to 3 2017-03-11 02:17:16 +00:00
number Zero 25a24c0cdf Minimap: Optimise 2017-03-11 02:15:21 +00:00
Dániel Juhász ab371cc934 Light calculation: New bulk node lighting code
This commit introduces a new bulk node lighting algorithm to minimize
lighting bugs during l-system tree generation, schematic placement and
non-mapgen-object lua voxelmanip light calculation.

If the block above the changed area is not loaded, it gets loaded to avoid
lighting bugs.
Light is updated as soon as write_to_map is called on a voxel manipulator,
therefore update_map does nothing.
2017-03-11 02:06:18 +00:00
kilbith 2baa191a64 GUI: Convert loading screen's progress bar to image (#5362) 2017-03-10 13:26:24 +01:00
paramat e10e5fd16c Dungeons: Use 'block' instead of 'brick' for nodebox stairs
Affects only sandstone dungeons. Nodebox stairs made from
'sandstone_block' look better because every step is undivided.
2017-03-05 09:47:03 +00:00
Auke Kok f1ab42fdff Font: attempt fallback font, abort if no fonts found.
If you happen to have a font_path setting that is incorrect,
minetest will just attempt to start the gui without a valid
font which leads to a segfault later on.

We can attempt to load the fallback font path fairly easy,
but if that fails we should give up with a proper error message
and not a weird segfault later. This forces an abort() if
the fallback fails as well, and prints a useful error
message to the console.
2017-03-05 09:46:52 +00:00
adelcoding1 6de83a2756 FormSpec: Add position and anchor elements (#5284) 2017-03-04 10:46:55 +01:00
paramat a901a56859 Dungeongen: Add and improve parameters
Add:
Bool for 'only_in_ground'.
Min and max corridor length.
Min and max room size with X, Y, Z components.
Min and max large room size with X, Y, Z components.

'only_in_ground = false' allows core mapgens to create structures
in air and water using dungeongen.
Corridor length parameters replace a fixed random range.
Room size parameters replace the former system where one parameter
'roomsize' was added to fixed random ranges.

All parameters are set for no change to current dungeon behaviour.

Remove some now-redundant and long-unused code.
2017-02-26 06:46:14 +00:00
rubenwardy 2d1fca51e9 Fix wrong meta key in item meta on ItemStack construction 2017-02-22 10:14:12 -08:00
Dániel Juhász 00123ee04d Fixes for colorwallmounted and colorfacedir nodes
Correct node placement prediction for attached colorwallmounted nodes.
Correct placement direction for colorfacedir and colorwallmounted nodes.
Correct detatch mechanism for attached colorwallmounted nodes.
2017-02-18 22:47:24 +00:00
paramat 111e7e1cc8 Voxelmanip: Do not emerge or blit to blocks over map gen limit
Placing a structure that extends into mapblocks that extend past
map_gen_limit causes a crash. For example a sapling growing at the
world edge which adds leaves beyond the edge, or placing a structure
using the lua voxelmanip, or placing a schematic or l-system tree.

Do not run the 'load_if_inexistent' block of code if the mapblock
is over limit, this also marks the mapblock with the flag
VMANIP_BLOCK_DATA_INEXIST which later prevents blitting back those
mapblocks.

This fix therefore uses existing functionality by having the same
effect as the 'load_if_inexistent' bool being false.
2017-02-18 22:47:24 +00:00
red-001 d988f9b769 Use the `ARRLEN` macro in more places and remove an unused macro. (#5260) 2017-02-18 15:24:49 +01:00