Android progressbar fix (#5601)
* Fix progressbar for Android Fixes #5599 Fixed #5403 * draw_load_screen: use texturesource this permits to unify texture loading code * scale progress bar * Add gl version check for GL_OES_texture_npot. This fixed the texture on loading screen * Remove two sanity checks pointed by @celeron55 * sfan5 comments + android ratio fixes
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@ -1782,6 +1782,7 @@ typedef struct TextureUpdateArgs {
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u32 last_time_ms;
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u16 last_percent;
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const wchar_t* text_base;
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ITextureSource *tsrc;
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} TextureUpdateArgs;
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void texture_update_progress(void *args, u32 progress, u32 max_progress)
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@ -1803,8 +1804,8 @@ void texture_update_progress(void *args, u32 progress, u32 max_progress)
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targs->last_time_ms = time_ms;
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std::basic_stringstream<wchar_t> strm;
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strm << targs->text_base << " " << targs->last_percent << "%...";
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draw_load_screen(strm.str(), targs->device, targs->guienv, 0,
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72 + (u16) ((18. / 100.) * (double) targs->last_percent));
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draw_load_screen(strm.str(), targs->device, targs->guienv, targs->tsrc, 0,
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72 + (u16) ((18. / 100.) * (double) targs->last_percent), true);
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}
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}
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@ -1824,21 +1825,21 @@ void Client::afterContentReceived(IrrlichtDevice *device)
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// Rebuild inherited images and recreate textures
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infostream<<"- Rebuilding images and textures"<<std::endl;
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draw_load_screen(text,device, guienv, 0, 70);
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draw_load_screen(text,device, guienv, m_tsrc, 0, 70);
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m_tsrc->rebuildImagesAndTextures();
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delete[] text;
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// Rebuild shaders
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infostream<<"- Rebuilding shaders"<<std::endl;
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text = wgettext("Rebuilding shaders...");
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draw_load_screen(text, device, guienv, 0, 71);
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draw_load_screen(text, device, guienv, m_tsrc, 0, 71);
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m_shsrc->rebuildShaders();
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delete[] text;
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// Update node aliases
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infostream<<"- Updating node aliases"<<std::endl;
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text = wgettext("Initializing nodes...");
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draw_load_screen(text, device, guienv, 0, 72);
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draw_load_screen(text, device, guienv, m_tsrc, 0, 72);
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m_nodedef->updateAliases(m_itemdef);
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std::string texture_path = g_settings->get("texture_path");
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if (texture_path != "" && fs::IsDir(texture_path))
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@ -1855,6 +1856,7 @@ void Client::afterContentReceived(IrrlichtDevice *device)
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tu_args.last_time_ms = getTimeMs();
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tu_args.last_percent = 0;
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tu_args.text_base = wgettext("Initializing nodes");
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tu_args.tsrc = m_tsrc;
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m_nodedef->updateTextures(this, texture_update_progress, &tu_args);
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delete[] tu_args.text_base;
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@ -1871,7 +1873,7 @@ void Client::afterContentReceived(IrrlichtDevice *device)
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}
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text = wgettext("Done!");
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draw_load_screen(text, device, guienv, 0, 100);
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draw_load_screen(text, device, guienv, m_tsrc, 0, 100);
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infostream<<"Client::afterContentReceived() done"<<std::endl;
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delete[] text;
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}
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@ -790,8 +790,6 @@ void TextureSource::rebuildImagesAndTextures()
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video::IImage *img = generateImage(ti->name);
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#ifdef __ANDROID__
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img = Align2Npot2(img, driver);
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sanity_check(img->getDimension().Height == npot2(img->getDimension().Height));
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sanity_check(img->getDimension().Width == npot2(img->getDimension().Width));
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#endif
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// Create texture from resulting image
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video::ITexture *t = NULL;
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@ -1124,6 +1122,14 @@ video::IImage* TextureSource::generateImage(const std::string &name)
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* @param driver driver to use for image operations
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* @return image or copy of image aligned to npot2
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*/
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inline u16 get_GL_major_version()
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{
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const GLubyte *gl_version = glGetString(GL_VERSION);
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std::string gl_ver((const char *)gl_version);
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return (u16) (gl_version[0] - '0');
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}
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video::IImage * Align2Npot2(video::IImage * image,
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video::IVideoDriver* driver)
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{
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@ -1134,7 +1140,10 @@ video::IImage * Align2Npot2(video::IImage * image,
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core::dimension2d<u32> dim = image->getDimension();
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std::string extensions = (char*) glGetString(GL_EXTENSIONS);
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if (extensions.find("GL_OES_texture_npot") != std::string::npos) {
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// Only GLES2 is trusted to correctly report npot support
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if (get_GL_major_version() > 1 &&
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extensions.find("GL_OES_texture_npot") != std::string::npos) {
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return image;
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}
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@ -599,7 +599,8 @@ void draw_scene(video::IVideoDriver *driver, scene::ISceneManager *smgr,
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Additionally, a progressbar can be drawn when percent is set between 0 and 100.
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*/
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void draw_load_screen(const std::wstring &text, IrrlichtDevice* device,
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gui::IGUIEnvironment* guienv, float dtime, int percent, bool clouds )
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gui::IGUIEnvironment* guienv, ITextureSource *tsrc,
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float dtime, int percent, bool clouds)
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{
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video::IVideoDriver* driver = device->getVideoDriver();
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v2u32 screensize = porting::getWindowSize();
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@ -625,27 +626,20 @@ void draw_load_screen(const std::wstring &text, IrrlichtDevice* device,
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// draw progress bar
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if ((percent >= 0) && (percent <= 100)) {
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const std::string &texture_path = g_settings->get("texture_path");
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std::string tp_progress_bar = texture_path + "/progress_bar.png";
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std::string tp_progress_bar_bg = texture_path + "/progress_bar_bg.png";
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if (!(fs::PathExists(tp_progress_bar) &&
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fs::PathExists(tp_progress_bar_bg))) {
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std::string gamepath = fs::RemoveRelativePathComponents(
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porting::path_share + DIR_DELIM + "textures");
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tp_progress_bar = gamepath + "/base/pack/progress_bar.png";
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tp_progress_bar_bg = gamepath + "/base/pack/progress_bar_bg.png";
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}
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video::ITexture *progress_img =
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driver->getTexture(tp_progress_bar.c_str());
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video::ITexture *progress_img_bg =
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driver->getTexture(tp_progress_bar_bg.c_str());
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video::ITexture *progress_img = tsrc->getTexture("progress_bar.png");
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video::ITexture *progress_img_bg = tsrc->getTexture("progress_bar_bg.png");
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if (progress_img && progress_img_bg) {
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#ifndef __ANDROID__
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const core::dimension2d<u32> &img_size = progress_img_bg->getSize();
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u32 imgW = rangelim(img_size.Width, 200, 600);
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u32 imgH = rangelim(img_size.Height, 24, 72);
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#else
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const core::dimension2d<u32> img_size(256, 48);
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float imgRatio = (float) img_size.Height / img_size.Width;
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u32 imgW = screensize.X / 2.2f;
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u32 imgH = floor(imgW * imgRatio);
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#endif
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v2s32 img_pos((screensize.X - imgW) / 2, (screensize.Y - imgH) / 2);
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draw2DImageFilterScaled(
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@ -27,8 +27,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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void draw_load_screen(const std::wstring &text, IrrlichtDevice *device,
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gui::IGUIEnvironment *guienv, float dtime = 0, int percent = 0,
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bool clouds = true);
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gui::IGUIEnvironment *guienv, ITextureSource *tsrc, float dtime = 0,
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int percent = 0, bool clouds = true);
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void draw_scene(video::IVideoDriver *driver, scene::ISceneManager *smgr,
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Camera &camera, Client &client, LocalPlayer *player,
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14
src/game.cpp
14
src/game.cpp
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@ -1725,9 +1725,10 @@ bool Game::init(
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u16 port,
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const SubgameSpec &gamespec)
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{
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texture_src = createTextureSource(device);
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showOverlayMessage(wgettext("Loading..."), 0, 0);
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texture_src = createTextureSource(device);
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shader_src = createShaderSource(device);
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itemdef_manager = createItemDefManager();
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@ -2183,12 +2184,14 @@ bool Game::getServerContent(bool *aborted)
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if (!client->itemdefReceived()) {
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const wchar_t *text = wgettext("Item definitions...");
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progress = 25;
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draw_load_screen(text, device, guienv, dtime, progress);
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draw_load_screen(text, device, guienv, texture_src,
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dtime, progress);
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delete[] text;
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} else if (!client->nodedefReceived()) {
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const wchar_t *text = wgettext("Node definitions...");
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progress = 30;
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draw_load_screen(text, device, guienv, dtime, progress);
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draw_load_screen(text, device, guienv, texture_src,
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dtime, progress);
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delete[] text;
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} else {
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std::stringstream message;
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@ -2212,7 +2215,7 @@ bool Game::getServerContent(bool *aborted)
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progress = 30 + client->mediaReceiveProgress() * 35 + 0.5;
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draw_load_screen(utf8_to_wide(message.str()), device,
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guienv, dtime, progress);
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guienv, texture_src, dtime, progress);
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}
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}
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@ -4357,7 +4360,8 @@ inline void Game::limitFps(FpsControl *fps_timings, f32 *dtime)
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void Game::showOverlayMessage(const wchar_t *msg, float dtime,
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int percent, bool draw_clouds)
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{
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draw_load_screen(msg, device, guienv, dtime, percent, draw_clouds);
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draw_load_screen(msg, device, guienv, texture_src, dtime, percent,
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draw_clouds);
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delete[] msg;
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}
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