[CSM] Add event on_place_node API lua (#5548)
* [CSM] Add event on_place_node API lua
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@ -69,3 +69,4 @@ core.registered_on_damage_taken, core.register_on_damage_taken = make_registrati
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core.registered_on_formspec_input, core.register_on_formspec_input = make_registration()
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core.registered_on_dignode, core.register_on_dignode = make_registration()
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core.registered_on_punchnode, core.register_on_punchnode = make_registration()
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core.registered_on_placenode, core.register_on_placenode = make_registration()
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@ -10,6 +10,13 @@ core.register_on_connect(function()
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print("[PREVIEW] Player connection completed")
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end)
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core.register_on_placenode(function(pointed_thing, node)
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print("The local player place a node!")
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print("pointed_thing :" .. dump(pointed_thing))
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print("node placed :" .. dump(node))
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return false
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end)
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-- This is an example function to ensure it's working properly, should be removed before merge
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core.register_on_receiving_chat_messages(function(message)
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print("[PREVIEW] Received message " .. message)
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@ -667,6 +667,8 @@ Call these functions only at load time!
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* Called when the local player punches a node
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* Newest functions are called first
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* If any function returns true, the punch is ignored
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* `minetest.register_on_placenode(function(pointed_thing, node))`
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* Called when a node has been placed
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### Sounds
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* `minetest.sound_play(spec, parameters)`: returns a handle
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* `spec` is a `SimpleSoundSpec`
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@ -3730,6 +3730,9 @@ void Game::handlePointingAtNode(const PointedThing &pointed, const ItemDefinitio
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// Read the sound
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soundmaker->m_player_rightpunch_sound =
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playeritem_def.sound_place;
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if (client->moddingEnabled())
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client->getScript()->on_placenode(pointed, playeritem_def);
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} else {
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soundmaker->m_player_rightpunch_sound =
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SimpleSoundSpec();
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@ -32,6 +32,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "porting.h"
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#include "mg_schematic.h"
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#include "noise.h"
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#include "util/pointedthing.h"
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#include <json/json.h>
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struct EnumString es_TileAnimationType[] =
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@ -117,6 +118,16 @@ void read_item_definition(lua_State* L, int index,
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def.node_placement_prediction);
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}
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/******************************************************************************/
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void push_item_definition(lua_State *L, const ItemDefinition &i)
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{
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lua_newtable(L);
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lua_pushstring(L, i.name.c_str());
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lua_setfield(L, -2, "name");
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lua_pushstring(L, i.description.c_str());
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lua_setfield(L, -2, "description");
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}
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/******************************************************************************/
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void read_object_properties(lua_State *L, int index,
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ObjectProperties *prop, IItemDefManager *idef)
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@ -1427,3 +1438,36 @@ void read_json_value(lua_State *L, Json::Value &root, int index, u8 recursion)
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}
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lua_pop(L, 1); // Pop value
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}
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void push_pointed_thing(lua_State *L, const PointedThing &pointed)
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{
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lua_newtable(L);
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if (pointed.type == POINTEDTHING_NODE) {
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lua_pushstring(L, "node");
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lua_setfield(L, -2, "type");
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push_v3s16(L, pointed.node_undersurface);
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lua_setfield(L, -2, "under");
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push_v3s16(L, pointed.node_abovesurface);
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lua_setfield(L, -2, "above");
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} else if (pointed.type == POINTEDTHING_OBJECT) {
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lua_pushstring(L, "object");
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lua_setfield(L, -2, "type");
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push_objectRef(L, pointed.object_id);
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lua_setfield(L, -2, "ref");
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} else {
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lua_pushstring(L, "nothing");
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lua_setfield(L, -2, "type");
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}
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}
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void push_objectRef(lua_State *L, const u16 id)
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{
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// Get core.object_refs[i]
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lua_getglobal(L, "core");
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lua_getfield(L, -1, "object_refs");
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luaL_checktype(L, -1, LUA_TTABLE);
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lua_pushnumber(L, id);
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lua_gettable(L, -2);
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lua_remove(L, -2); // object_refs
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lua_remove(L, -2); // core
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}
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@ -88,6 +88,8 @@ void push_tool_capabilities (lua_State *L,
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void read_item_definition (lua_State *L, int index, const ItemDefinition &default_def,
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ItemDefinition &def);
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void push_item_definition (lua_State *L,
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const ItemDefinition &i);
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void read_object_properties (lua_State *L, int index,
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ObjectProperties *prop,
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IItemDefManager *idef);
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@ -162,6 +164,10 @@ bool push_json_value (lua_State *L,
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void read_json_value (lua_State *L, Json::Value &root,
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int index, u8 recursion = 0);
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void push_pointed_thing (lua_State *L, const PointedThing &pointed);
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void push_objectRef (lua_State *L, const u16 id);
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extern struct EnumString es_TileAnimationType[];
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#endif /* C_CONTENT_H_ */
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@ -42,6 +42,7 @@ extern "C" {
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#include <stdio.h>
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#include <cstdarg>
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#include "script/common/c_content.h"
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#include <sstream>
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@ -320,22 +321,10 @@ void ScriptApiBase::objectrefGetOrCreate(lua_State *L,
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if (cobj == NULL || cobj->getId() == 0) {
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ObjectRef::create(L, cobj);
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} else {
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objectrefGet(L, cobj->getId());
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push_objectRef(L, cobj->getId());
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}
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}
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void ScriptApiBase::objectrefGet(lua_State *L, u16 id)
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{
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// Get core.object_refs[i]
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lua_getglobal(L, "core");
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lua_getfield(L, -1, "object_refs");
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luaL_checktype(L, -1, LUA_TTABLE);
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lua_pushnumber(L, id);
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lua_gettable(L, -2);
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lua_remove(L, -2); // object_refs
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lua_remove(L, -2); // core
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}
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Server* ScriptApiBase::getServer()
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{
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return dynamic_cast<Server *>(m_gamedef);
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@ -115,7 +115,6 @@ protected:
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void setGuiEngine(GUIEngine* guiengine) { m_guiengine = guiengine; }
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void objectrefGetOrCreate(lua_State *L, ServerActiveObject *cobj);
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void objectrefGet(lua_State *L, u16 id);
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RecursiveMutex m_luastackmutex;
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std::string m_last_run_mod;
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@ -23,6 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "client.h"
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#include "common/c_converter.h"
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#include "common/c_content.h"
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#include "s_item.h"
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void ScriptApiClient::on_shutdown()
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{
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@ -189,6 +190,23 @@ bool ScriptApiClient::on_punchnode(v3s16 p, MapNode node)
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return blocked;
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}
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bool ScriptApiClient::on_placenode(const PointedThing &pointed, const ItemDefinition &item)
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{
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SCRIPTAPI_PRECHECKHEADER
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// Get core.registered_on_placenode
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lua_getglobal(L, "core");
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lua_getfield(L, -1, "registered_on_placenode");
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// Push data
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push_pointed_thing(L, pointed);
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push_item_definition(L, item);
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// Call functions
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runCallbacks(2, RUN_CALLBACKS_MODE_OR);
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return lua_toboolean(L, -1);
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}
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void ScriptApiClient::setEnv(ClientEnvironment *env)
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{
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ScriptApiBase::setEnv(env);
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@ -21,8 +21,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#ifndef S_CLIENT_H_
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#define S_CLIENT_H_
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#include "util/pointedthing.h"
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#include "cpp_api/s_base.h"
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#include "mapnode.h"
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#include "itemdef.h"
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#include "util/string.h"
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#ifdef _CRT_MSVCP_CURRENT
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@ -51,6 +53,7 @@ public:
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bool on_dignode(v3s16 p, MapNode node);
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bool on_punchnode(v3s16 p, MapNode node);
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bool on_placenode(const PointedThing &pointed, const ItemDefinition &item);
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void setEnv(ClientEnvironment *env);
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};
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@ -57,7 +57,7 @@ bool ScriptApiEntity::luaentity_Add(u16 id, const char *name)
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// Add object reference
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// This should be userdata with metatable ObjectRef
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objectrefGet(L, id);
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push_objectRef(L, id);
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luaL_checktype(L, -1, LUA_TUSERDATA);
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if (!luaL_checkudata(L, -1, "ObjectRef"))
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luaL_typerror(L, -1, "ObjectRef");
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@ -249,27 +249,6 @@ void ScriptApiItem::pushPointedThing(const PointedThing& pointed)
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{
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lua_State* L = getStack();
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lua_newtable(L);
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if(pointed.type == POINTEDTHING_NODE)
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{
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lua_pushstring(L, "node");
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lua_setfield(L, -2, "type");
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push_v3s16(L, pointed.node_undersurface);
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lua_setfield(L, -2, "under");
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push_v3s16(L, pointed.node_abovesurface);
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lua_setfield(L, -2, "above");
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}
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else if(pointed.type == POINTEDTHING_OBJECT)
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{
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lua_pushstring(L, "object");
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lua_setfield(L, -2, "type");
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objectrefGet(L, pointed.object_id);
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lua_setfield(L, -2, "ref");
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}
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else
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{
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lua_pushstring(L, "nothing");
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lua_setfield(L, -2, "type");
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}
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push_pointed_thing(L, pointed);
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}
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