Player properties: Set correct default collisionbox
Recent commit b6f4a9c7e1
removed a hardcoded
player collisionbox which resulted on falling back to an incorrect default.
This stopped players walking through 2-node high spaces and made the player
slightly wider.
Improve docs for custom player collisionbox feature and reformat nearby lines.
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d067894816
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2d5bd7f414
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@ -3700,25 +3700,29 @@ Definition tables
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{
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hp_max = 1,
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physical = true,
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collide_with_objects = true, -- collide with other objects if physical=true
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collide_with_objects = true, -- collide with other objects if physical = true
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weight = 5,
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collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
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visual = "cube"/"sprite"/"upright_sprite"/"mesh"/"wielditem",
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visual_size = {x=1, y=1},
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mesh = "model", -- for players (0, -1, 0) is ground level,
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-- for all other entities (0, 0, 0) is ground level.
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collisionbox = {-0.5, 0.0, -0.5, 0.5, 1.0, 0.5},
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-- ^ For players (0, -1, 0) is at object base level,
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-- for all other objects (0, 0, 0) is at object base level.
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-- For example, Minetest Game player box is (-0.3, -1.0, -0.3, 0.3, 0.75, 0.3).
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visual = "cube" / "sprite" / "upright_sprite" / "mesh" / "wielditem",
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visual_size = {x = 1, y = 1},
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mesh = "model",
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textures = {}, -- number of required textures depends on visual
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colors = {}, -- number of required colors depends on visual
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spritediv = {x=1, y=1},
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initial_sprite_basepos = {x=0, y=0},
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spritediv = {x = 1, y = 1},
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initial_sprite_basepos = {x = 0, y = 0},
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is_visible = true,
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makes_footstep_sound = false,
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automatic_rotate = false,
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stepheight = 0,
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automatic_face_movement_dir = 0.0,
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-- ^ automatically set yaw to movement direction; offset in degrees; false to disable
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-- ^ Automatically set yaw to movement direction, offset in degrees,
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-- 'false' to disable.
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automatic_face_movement_max_rotation_per_sec = -1,
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-- ^ limit automatic rotation to this value in degrees per second. values < 0 no limit
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-- ^ Limit automatic rotation to this value in degrees per second,
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-- value < 0 no limit.
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backface_culling = true, -- false to disable backface_culling for model
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nametag = "", -- by default empty, for players their name is shown if empty
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nametag_color = <color>, -- sets color of nametag as ColorSpec
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@ -798,7 +798,7 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, RemotePlayer *player_, u16 peer_id
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m_prop.hp_max = PLAYER_MAX_HP;
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m_prop.physical = false;
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m_prop.weight = PLAYER_DEFAULT_WEIGHT;
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m_prop.collisionbox = aabb3f(-1/3.,-1.0,-1/3., 1/3.,1.0,1/3.);
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m_prop.collisionbox = aabb3f(-0.3f, -1.0f, -0.3f, 0.3f, 0.75f, 0.3f);
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// start of default appearance, this should be overwritten by LUA
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m_prop.visual = "upright_sprite";
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m_prop.visual_size = v2f(1, 2);
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