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2450 Commits

Author SHA1 Message Date
Thndr 7f0ddeb977 Upload files to 'tools' 2019-03-10 17:15:01 +00:00
Thndr 1bd68ed5e9 Upload files to 'tools' 2019-03-10 14:36:07 +00:00
Thndr 5bc542df78 Upload files to 'tools' 2019-03-10 06:15:21 +00:00
Thndr ab996632c4 Upload files to 'tools' 2019-03-10 06:12:31 +00:00
Thndr f3ccef05c5 Upload files to 'tools' 2019-03-08 22:19:54 +00:00
Thndr 09eaa443d7 Update conversion_table.csv
Added in Source/Target game columns. At the moment using GAMENAME(game/mod name) eg Minecraft(base) Minetest(MineClone2)
2019-03-08 19:56:39 +00:00
Thndr 31b7e406d2 Updating conversion CSV with unique names per line
In order to prepare the dataset for being used in a more comprehensive conversion tool, the CSV must have a unique name per object/line to ensure that every object that needs a texture, even if a duplicate from already existing textures, is accounted for.
2019-03-08 01:11:22 +00:00
Wuzzy 3cfdb85926 New translation system, part 11: Redstone 2019-03-08 01:07:41 +01:00
Wuzzy 44fcf6eb34 New translation system, part 10: Armor 2019-03-08 00:51:45 +01:00
Wuzzy f9b557c2ba New translation system, part 9: Items, part 5 2019-03-08 00:46:35 +01:00
Wuzzy 47c817d75a New translation system, part 8: Items, part 4 2019-03-08 00:22:28 +01:00
Wuzzy a29626881f New translation system, part 7: Items, part 3 2019-03-08 00:00:09 +01:00
Wuzzy e4fbbeddb2 New translation system, part 6: Items, part 2 2019-03-07 23:40:57 +01:00
Wuzzy 1df3d0e42b Fix some PseudRandom weirdness in mcl_structures 2019-03-07 22:03:34 +01:00
Wuzzy 1cb142ec5f Fix crasher in mcl_inventory 2019-03-07 22:01:45 +01:00
Wuzzy 342202c979 New translation system, part 5: Items, part 1 2019-03-07 21:36:21 +01:00
Wuzzy 0cc038c545 New translation system, part 4: Misc/Player 2019-03-07 21:36:06 +01:00
Wuzzy 0d6610dcee New translation system, part 3: HUD 2019-03-07 21:36:06 +01:00
Wuzzy d691490016 New translation system, part 2: Environment, help 2019-03-07 21:36:00 +01:00
Wuzzy 1217d9fa88 New translation system, part 1: entities 2019-03-07 20:43:39 +01:00
Wuzzy e0418553a6 Version 0.49.0 2019-03-07 13:51:21 +01:00
Wuzzy 3edf880301 Add minimal formspec prepend 2019-03-07 13:05:26 +01:00
Wuzzy a84f7935fa Revert "Utilize formspec prepend"
This reverts commit ea0c2e9568.
2019-03-07 12:42:08 +01:00
Wuzzy 26c9150591 Revert "Use formspec prepend for real"
This reverts commit 3ca01c3149.
2019-03-07 12:42:06 +01:00
Wuzzy 720bc6a56f Revert "Move mcl_formspec_prepend"
This reverts commit 581f0fa2dd.
2019-03-07 12:41:59 +01:00
Wuzzy dcba7e2325 Del. unneeded doc_identifier support 4 armorstand 2019-03-07 04:04:21 +01:00
Wuzzy 66c6b373a5 Make many entities non-pointable 2019-03-07 03:53:06 +01:00
Wuzzy 7ca999626d Restrict v6 generation of ice spikes to snow block 2019-03-06 23:17:06 +01:00
Wuzzy 5e5dcfaaa3 Tweak scrollbar in creative inventory 2019-03-06 08:40:04 +01:00
Wuzzy 05e3a616b4 Fix broken skin init 2019-03-06 07:49:14 +01:00
Wuzzy cfac33a94f Fix settable hand 2019-03-06 07:32:22 +01:00
Wuzzy 581f0fa2dd Move mcl_formspec_prepend 2019-03-06 07:32:13 +01:00
Wuzzy 0b9c0d177c Fix bug in mcl_player.player.get_preview 2019-03-06 07:15:53 +01:00
Wuzzy 3ca01c3149 Use formspec prepend for real 2019-03-06 06:38:25 +01:00
Wuzzy ea0c2e9568 Utilize formspec prepend 2019-03-06 06:35:24 +01:00
Wuzzy 98b3003e07 Fix mcl_meshhand race condition 2019-03-06 06:25:03 +01:00
Wuzzy c4558a31ab Update modpack meta files (MT 5.0.0) 2019-03-06 05:52:31 +01:00
Wuzzy 2b3922c972 Replace deprecated player attribute calls 2019-03-06 05:45:16 +01:00
Wuzzy 4c8433b41c Fix clouds speed parameter (MT 5.0.0) 2019-03-06 05:21:05 +01:00
Wuzzy 149d1450ef Remove console spam from mcl_loot 2019-03-06 05:14:31 +01:00
Wuzzy a9776814a6 Fix player attachment offsets 2019-03-06 05:11:49 +01:00
Wuzzy 4f8377b161 Fix warning in tsm_railcorridors 2019-03-06 05:07:42 +01:00
Wuzzy 2f74aea6f5 Replace deprecated functions 2019-03-06 04:38:57 +01:00
Wuzzy b31a717410 Fix player model for MT 5.0.0 2019-03-06 04:10:40 +01:00
Wuzzy 08d3df10d4 Version 0.48.0 2019-03-06 03:41:03 +01:00
Wuzzy a1c0a1f82f Harden mcl_skins against missing metadata 2019-03-05 14:46:19 +01:00
Wuzzy 918c408e4d mcl_skins now obeys file name conventions 2019-03-05 14:26:44 +01:00
Wuzzy 9e84763478 mcl_skins: USe fallback if no preview img 2019-03-05 14:19:57 +01:00
Wuzzy 35bafb2aeb Skin button cycle skins if low skin count 2019-03-05 14:00:15 +01:00
Wuzzy c84656f85a Add fancy GUI to select skin 2019-03-05 13:50:35 +01:00
Wuzzy 9a54383a23 Add mesh hand 2019-03-05 11:45:54 +01:00
Wuzzy 62eaf60938 mcl_skins: Add fallback code if skin was missing 2019-03-05 10:57:57 +01:00
Wuzzy 5601f8e0b7 Rename some files 2019-03-05 10:45:14 +01:00
Wuzzy b2c19d9ec6 mcl_skins: Fix attribute name 2019-03-05 10:44:10 +01:00
Wuzzy 788ecbf178 Update mcl_skins readme 2019-03-05 10:40:37 +01:00
Wuzzy aae30bba39 Rename simple_skins to mcl_skins 2019-03-05 10:36:53 +01:00
Wuzzy e47bd634d4 Player skins: Update inventory preview (part 2) 2019-03-05 10:30:34 +01:00
Wuzzy 2c5038ad05 Player skins: Adjust inventory preview image, too 2019-03-05 01:50:51 +01:00
Wuzzy a4d40560c3 Replace damage sound to something gender-neutral 2019-03-05 00:15:48 +01:00
Wuzzy 62e3a8b9ff Add player skin support, add female skin 2019-03-05 00:11:43 +01:00
Wuzzy c19e3f455c Version 0.47.1 2019-03-04 06:08:44 +01:00
Wuzzy 94591c8b52 Fix crash when dig banner in protected area 2019-03-04 06:07:44 +01:00
Wuzzy 47389902bc Version 0.47.0 2019-03-01 18:33:56 +01:00
Wuzzy d367a8dbad Update banner comment 2019-03-01 18:32:10 +01:00
Wuzzy 477aa07822 Add experimental setting: fallen logs 2019-03-01 18:08:28 +01:00
Wuzzy 03c6beb971 Remove mcl_imitation_mode 2019-03-01 18:04:43 +01:00
Wuzzy ab91971398 Increase pattern layer limit to 12 2019-03-01 17:53:21 +01:00
Wuzzy dca095171c Restrict banner layers to 3 if has a gradient 2019-03-01 17:48:00 +01:00
Wuzzy c6111039ab Fix annoying drops when digging banner in creative 2019-03-01 17:31:31 +01:00
Wuzzy a711c7bdb7 handle_node_drops no longer destroys metadata 2019-03-01 17:30:21 +01:00
Wuzzy 19b1cf5986 More robust initialization of chests of structs 2019-02-28 18:19:57 +01:00
Wuzzy 1daf9b7a59 Put treasure loot into random inventory slots 2019-02-28 18:00:17 +01:00
Wuzzy 7851cee45e Fix exhauston for attacking and taking dmg 2019-02-28 16:43:52 +01:00
nickolas360 6497916ade Fix spawning at bed when chunk is unloaded 2019-02-28 15:35:18 +01:00
Wuzzy 1044e96909 Add tool groups (pickaxe, shovel, ...) 2019-02-25 17:46:49 +01:00
Wuzzy 1556e6cb3e Ice: Use after_dig_node instead of after_destruct 2019-02-22 06:13:31 +01:00
Wuzzy 6e8be2a2c3 Fix vine not dropping all vines when dug w/ shears 2019-02-22 06:08:48 +01:00
Wuzzy e614f9228a Version 0.46.0 2019-02-21 23:08:51 +01:00
Wuzzy 236ef99359 Add hard limits to book title and book text length 2019-02-21 18:08:30 +01:00
Wuzzy 93c087997f Add /lightning command 2019-02-21 03:36:02 +01:00
Wuzzy 31668cdde5 Add brown mooshroom 2019-02-21 02:38:33 +01:00
Wuzzy 0085122028 Slightly rewrite a bed formspec string 2019-02-20 21:09:04 +01:00
Wuzzy 99741f3d2a Beds: Update formspecs when player leaves/joins 2019-02-20 21:03:25 +01:00
Wuzzy 686b575f81 Beds: Fix player model offset when laying down 2019-02-20 20:59:01 +01:00
Wuzzy 7678a1a95f Beds: Fix kick_players_afeter_destruct 2019-02-20 20:52:06 +01:00
Wuzzy 8c672fa3b2 Tweak messages in mcl_beds 2019-02-20 20:45:55 +01:00
Wuzzy 88872c8ce2 Can't sleep in occupied beds 2019-02-20 20:40:06 +01:00
Wuzzy 079b09c80f Explicit msgs when respawn pos changed due to bed 2019-02-20 19:43:02 +01:00
Wuzzy ec53db9352 Beds can save spawn pos at daytime, too 2019-02-20 19:22:24 +01:00
Wuzzy 0cc8962258 Fix stuck player if server shuts down during sleep 2019-02-20 18:21:08 +01:00
Wuzzy f18b1bd52a Kick player out of bed when bed destroyed 2019-02-20 18:01:21 +01:00
Wuzzy 942b9468ff Simplify bed help a bit 2019-02-20 17:45:35 +01:00
Wuzzy b481eadafd Beds: Show message when night skip is disabled 2019-02-20 17:32:22 +01:00
Wuzzy cb2978470c Improve bed formspec 2019-02-20 17:11:45 +01:00
Wuzzy 3b8fe6039e Don't skip night if not all players are asleep 2019-02-20 16:18:13 +01:00
Wuzzy 8982e368ec Abort sleep if taking damage 2019-02-20 16:09:39 +01:00
Wuzzy 38f6804a79 Update tsm_railcorridors to 0.14.0 2019-02-19 20:16:12 +01:00
Wuzzy c1bc7a8fae Chorus fruit keeps u safe from damaging blocks 2019-02-19 03:42:50 +01:00
Wuzzy a1ce94eee5 Add comment to mcl_itemframes 2019-02-19 00:06:47 +01:00
Wuzzy e5c78973b0 Respawn mobspawner doll on load, if gone mobspawner doll on load, if gone mobspawner doll on load, if gone mobspawner doll on load, if gone 2019-02-19 00:06:14 +01:00
Wuzzy e332c64d2a Respawn armor entity of armor stand on load 2019-02-18 23:56:11 +01:00
Wuzzy 267a697fab Banners: Respawn entity if it got lost
Entity is respawned on load (in an LBM) or when the banner node is punched.
Also, the banner drop is now handled in the node instead of the entity.
2019-02-18 23:32:18 +01:00
Wuzzy eb7c8371ac Respawn itemframe entities on load 2019-02-18 21:58:31 +01:00
Wuzzy 198adcc740 Respawn sign text on load 2019-02-18 21:58:17 +01:00
Wuzzy 37b9a8f6bf Fix incorrect text rotation when sign text updates 2019-02-18 20:59:25 +01:00
Wuzzy d0e3862356 Fix bad wall sign text update after punch 2019-02-18 20:52:44 +01:00
Wuzzy 46a6d9bb8e Signs: Remove dead code 2019-02-18 20:14:30 +01:00
Wuzzy aa3739528b Fix weird arguments given to is_protected 2019-02-11 21:27:17 +01:00
Wuzzy dee5f3bda6 Version 0.45.1 2019-02-11 20:04:30 +01:00
Wuzzy 0f134426e8 Fix protection-related crash when taking liquid 2019-02-11 20:03:56 +01:00
Wuzzy f985aab191 Version 0.45.0 2019-02-11 18:58:14 +01:00
Wuzzy 2d721a98cb Call on_drop for dropped items on player death
Fixes charged bow dropping on death
2019-02-11 18:55:48 +01:00
Wuzzy 2ffd16377b Update playerphysics README 2019-02-11 17:48:49 +01:00
Wuzzy 1cbbe8f4b1 Refactor playerphysics init 2019-02-11 17:45:42 +01:00
Wuzzy 49949e2f36 Don't allow to go to bed while player moves 2019-02-11 16:14:08 +01:00
Wuzzy 5a7952bf92 Set mob spawn chance to 2.5 and fix player respawn msg 2019-02-11 15:51:30 +01:00
Wuzzy 9e57828958 Add tileable_vertical to covered dirt nodes 2019-02-09 21:28:53 +01:00
Wuzzy e28f213f9a Add workaround to fix broken double plants in v6 2019-02-09 06:08:35 +01:00
Wuzzy e89a01630b Remove misunderstood replacements from decorations
I thought it would replace nodes on the map, but it turned it it replaces nodes from the schematic definition.
2019-02-09 04:32:55 +01:00
Wuzzy d50ff26118 Rename setting: mob_spawn_multiplier → mobs_spawn_chance 2019-02-09 03:11:15 +01:00
Wuzzy 3ec7914962 Allow to use Minetest's original flat mapgen again 2019-02-09 03:07:18 +01:00
Wuzzy 3ba4aabbcf Check for protection when using anvil formspec 2019-02-09 00:17:25 +01:00
Wuzzy 986871f2b5 No replace empty bottle if used on src in creative 2019-02-09 00:05:00 +01:00
Wuzzy 5b0945b88c Don't change water bottles when using in creative 2019-02-08 23:55:49 +01:00
Wuzzy 46c7413337 Bucket dispensers now ignore protection
Otherwise, it bucket dispensers would not work on your own property.
2019-02-08 23:29:12 +01:00
Wuzzy b729ffc604 Spawning fire now respects protection 2019-02-08 23:17:20 +01:00
Wuzzy 9817b38904 Fix bucket crash 2019-02-08 23:17:08 +01:00
Wuzzy a7d429a017 Fix several "undeclared global" errors 2019-02-08 22:44:26 +01:00
Wuzzy fb3db5077c Fix slime code using nil arguments 2019-02-08 22:27:45 +01:00
Wuzzy 79e5a6dfa3 Fix typo in 3d_armor_stand 2019-02-08 22:23:26 +01:00
Wuzzy c141f4ece5 Mobspawners: Remove unused function 2019-02-08 22:20:58 +01:00
Wuzzy 9a3c6a3fd7 Protect: add bottles, mobspawner, fix repeater 2019-02-08 22:17:51 +01:00
Wuzzy 312b17a958 Check protection for most nodes 2019-02-08 21:59:01 +01:00
Wuzzy bcf7125f9d Fix mob items not working without maphack priv 2019-02-08 17:55:14 +01:00
Wuzzy cb8e3fcf82 Fix bone meal failing to grow crops when it's dark 2019-02-08 05:36:43 +01:00
Wuzzy 7d0c647e8b Comment on beetroot seed probability 2019-02-08 05:30:05 +01:00
Wuzzy 36060dfb6a Converter: Add preview image, use proper folder name 2019-02-07 22:40:11 +01:00
Wuzzy 729c176ff4 Texture Converter: Add description.txt 2019-02-07 21:24:19 +01:00
Wuzzy 058cb2f1ee Rename farmland textures because of MTG clash 2019-02-07 20:06:02 +01:00
Wuzzy 5897d07435 Don't show bed msg if player respawns w/o bed 2019-02-07 19:54:12 +01:00
Wuzzy cfdcd63f3c Change dye texture names of "special" dyes 2019-02-07 07:10:10 +01:00
Wuzzy 77709c8076 Disable fish achievement 2019-02-07 06:35:32 +01:00
Wuzzy d59d789c80 Put boat/minecart in inv when punched in creative 2019-02-06 21:56:52 +01:00
Wuzzy 4bd9be22e0 Apply eat effect when hunger disabled 2019-02-06 21:23:05 +01:00
Wuzzy 93c86207d9 Fix crash when using milk if damage is disabled 2019-02-06 20:04:45 +01:00
Wuzzy 371bc0cb76 Creative categories: book, chorusfruit, endpearl 2019-02-06 12:04:58 +01:00
Wuzzy 3976c7c4b9 Add doors and trapdoors to decoration blocks 2019-02-06 11:40:51 +01:00
Wuzzy 069f3591e2 Add mobs page in creative inventory 2019-02-06 11:31:04 +01:00
Wuzzy 27fa2c2e66 Clean up item categorization in creative inv. 2019-02-06 11:15:53 +01:00
Wuzzy 66c99efb2f Hide "useless" items from creative and craft guide 2019-02-06 10:57:23 +01:00
Wuzzy 37b9b6fbfc If mob jumped against wall 4 times, turn around 2019-02-06 08:51:09 +01:00
Wuzzy d4fe313077 Mobs: Fix line-of-sight handling (thanks, chon!) 2019-02-06 08:27:14 +01:00
Wuzzy b6c21ee841 Make in-water color less opaque 2019-02-06 08:08:51 +01:00
Wuzzy 62159b0aa0 Core mapgen: Extend some stuff to emin,emax 2019-02-06 04:32:20 +01:00
Wuzzy da625b569a Spawn minecarts in railcorridor chests 2019-02-06 03:00:45 +01:00
Wuzzy 9105f248b4 More secure igloo generation 2019-02-06 02:23:51 +01:00
Wuzzy 6ff637ec69 Add more igloo generation code 2019-02-06 02:02:18 +01:00
Wuzzy 0876e76b40 Fix crash when using chorus fruit on cake 2019-02-05 22:05:56 +01:00
Wuzzy 9ed83bd196 Drop food eating limits in Creative Mode 2019-02-05 21:51:40 +01:00
Wuzzy d9b6bae320 mcl_hunger: core.* → minetest.* 2019-02-05 21:14:28 +01:00
Wuzzy 0068508968 Don't add weapon wear in Creative Mode 2019-02-05 21:11:37 +01:00
Wuzzy 3563b5448c Slime: Don't add speed if mother was stuck 2019-02-05 21:02:36 +01:00
Wuzzy 958989c80d If slime/mcube was killd, smaller m. att. attacker
Previously, if you killed a big slime, the smaller slimes that spawn are neutral.
2019-02-05 20:49:34 +01:00
Wuzzy ca484cfa1a Improve child spawn on slime/magmacube death
No longer do children spawn in walls
2019-02-05 20:19:06 +01:00
Wuzzy 1c35828fa2 Fix stupid mob spawn height 2019-02-05 19:24:02 +01:00
Wuzzy cfd5615548 Spawn smaller slime/magmacube if it doesn't fit 2019-02-05 19:12:28 +01:00
Wuzzy b7a2fba1ce Fix spawn ABM check that prevented squid spawn 2019-02-05 17:43:18 +01:00
Wuzzy 64457b151c Improve free space checks on mob spawn 2019-02-05 17:05:40 +01:00
Wuzzy f63342ec72 Rename seed textures 2019-02-05 04:06:28 +01:00
Wuzzy 7437d3945b Forget spawn if bed was destroyed 2019-02-05 00:07:39 +01:00
Wuzzy 6faac04f0d Prevent sleeping if solid or damage block over bed 2019-02-04 17:53:30 +01:00
Wuzzy a11f6ffaac Don't respawn on bed if bed is missing or blocked 2019-02-04 16:58:28 +01:00
Wuzzy a285827980 Change powered rail texture names to fix MTG clash 2019-02-04 12:38:36 +01:00
Wuzzy 4f2cd559da Rename textures that clash with MTG
cactus, hotbar, some wools
2019-02-04 12:21:58 +01:00
Wuzzy f23fa236dd Update deprecated function call in mesecons_mvps 2019-02-02 00:13:18 +01:00
Wuzzy 6fbefaef09 Version 0.44.0 2019-02-01 22:18:47 +01:00
Wuzzy a918696509 Revert "Update fire help"
This reverts commit 954125f6e2.
2019-02-01 22:17:42 +01:00
Wuzzy 954125f6e2 Update fire help 2019-02-01 08:42:23 +01:00
Wuzzy 0586c0ea18 Destroy items in fire 2019-02-01 08:31:17 +01:00
Wuzzy 29040f9352 Add magma cube sounds 2019-02-01 08:13:45 +01:00
Wuzzy e789801662 Replace getpos() with get_pos() 2019-02-01 06:33:07 +01:00
Wuzzy 1f1361d179 Add paramtype="light" to lava ... 2019-02-01 06:23:12 +01:00
Wuzzy e64518dd24 Fix crash when creating Nether portal 2019-02-01 01:21:08 +01:00
Wuzzy 8ff69dda0c Despawn animals, too 2019-01-31 22:00:43 +01:00
Wuzzy 0a803400fe Mobs: Disable war_cry sound for now 2019-01-31 07:57:03 +01:00
Wuzzy 27823dbbb3 Remove frustration mob sound 2019-01-31 07:45:42 +01:00
Wuzzy 139b1000ff Implement mob suffocation 2019-01-31 07:23:35 +01:00
Wuzzy c9fb060ea0 Tweak zombie growl sound occurence 2019-01-31 07:20:51 +01:00
Wuzzy e1e7d5215e Add more mob sound cooloffs 2019-01-31 06:31:04 +01:00
Wuzzy 626f7f6e97 Delete senseless argument in minetest.remove_node 2019-01-31 05:32:10 +01:00
Wuzzy a2b39ed943 Mobs: Prevent jump sound spam 2019-01-31 02:44:05 +01:00
Wuzzy 7465d7a107 Fix stained glass not propagating sunlight 2019-01-30 04:54:30 +01:00
Wuzzy d34c48cb59 Insta-drop minecart when its rail is destroyed 2019-01-30 03:37:47 +01:00
Wuzzy 6748576f8e Increase minecart floating check timer 2019-01-30 03:37:23 +01:00
Wuzzy 1966d18586 Drop minecart as item if its not on a rail anymore 2019-01-30 03:16:59 +01:00
Wuzzy e42945a4e1 Minecarts: Reset eye offset when detaching player 2019-01-30 02:41:24 +01:00
Wuzzy 5a1cafa5dd Minecarts: Save _railtype in staticdata 2019-01-30 02:04:12 +01:00
Wuzzy b9c197565a Minecarts: Init _railtype on placement 2019-01-30 01:58:26 +01:00
Wuzzy b23b9a9395 Add silverfish sounds (thanks, Inocodum!) 2019-01-28 22:13:35 +01:00
Wuzzy c40cd5dbb7 Clarify official version support 2019-01-28 21:06:56 +01:00
Wuzzy 3bcc2c2693 Make mob knockback weaker 2019-01-28 00:55:41 +01:00
Wuzzy 8f7303d540 Lookup tool opens help page when using it on mobs 2019-01-28 00:04:12 +01:00
Wuzzy 2402507808 Restructure settingtypes.txt, add mob settings 2019-01-20 20:57:46 +01:00
Wuzzy 56ff8fbad5 Hide repair recipes if disable_repair=1 is set 2019-01-12 05:41:36 +01:00
Wuzzy 68c373d2b8 Add a couple of modpack.conf files 2019-01-07 00:52:05 +01:00
Wuzzy 907476fa86 Add game description 2019-01-07 00:44:26 +01:00
Wuzzy fa3fd68c8c Turn enderman to monster, but reduce view range 2018-12-22 14:29:45 +01:00
Wuzzy e1870c2808 Fix typo: Diamond Leggins 2018-12-17 01:57:25 +01:00
Wuzzy 037a8333a0 Version 0.43.0 2018-12-07 21:46:28 +01:00
Wuzzy 68eea10597 Update mcl_walls API docs 2018-12-07 21:43:12 +01:00
Wuzzy e38fadd863 Remove packed ice crafting recipe for now
Ice cannot be obtained legally yet (missing silk touch).
2018-12-07 21:37:52 +01:00
Wuzzy 502be105ac Apply disable_repair group 2018-12-07 21:25:15 +01:00
Wuzzy af3785021b Describe purpur_block group 2018-12-07 21:20:15 +01:00
Wuzzy 2ff1372b1e Fix nether brick fence crafting 2018-12-03 17:38:32 +01:00
Wuzzy 367469cf90 Simplify wall registration 2018-12-03 17:30:09 +01:00
Wuzzy 6fdf57d44f Move stuff from mclx_stairs to mcl_stairs 2018-12-03 17:24:44 +01:00
Wuzzy ff9032754a Add many more walls 2018-12-03 17:15:16 +01:00
Wuzzy c988665b5c Use word "Stairs" instead of "Stair" consistently 2018-12-03 16:50:12 +01:00
Wuzzy 5b6ae370e2 Make smooth stone cookable 2018-12-03 16:47:11 +01:00
Wuzzy b60c762ac3 Add more stairs/slabs
- andesite/diorite/granite
- stone (real stone texture)
- smooth sandstone/red sandstone/quartz
2018-12-03 16:43:23 +01:00
Wuzzy e4c5a78592 Use group:purpur to craft purpur stair/slab 2018-12-03 16:15:22 +01:00
Wuzzy ec8d43b4a3 Make packed ice craftable 2018-12-03 16:06:22 +01:00
Wuzzy 25b65e4b7d Remove tsm_railcorridors_probability_cart for now 2018-11-17 15:59:01 +01:00
Wuzzy 4703ca9ae6 Tweak inventory image of internal comparator items 2018-10-24 18:22:48 +02:00
Wuzzy b5f9a755b3 Tweak item names and images of farming plants 2018-10-24 18:16:39 +02:00
Wuzzy 001b0cc49f Update doc_items (fake items) 2018-10-24 01:46:43 +02:00
Wuzzy e09955f0fb Add description.txt for playerphysics 2018-10-23 18:58:23 +02:00
Wuzzy 45ce08b147 Mention playerphysics in API.md 2018-10-23 18:56:10 +02:00
Wuzzy 2ff543a7bc Add playerphysics version number 2018-10-23 18:53:36 +02:00
Wuzzy b076bafaa7 Rename mcl_playerphysics to playerphysics 2018-10-23 18:51:19 +02:00
Wuzzy e0fe5b2c66 Disable zombie war_cry sound for now 2018-10-23 17:34:01 +02:00
Wuzzy a88429a78e Fix missing zombie growl 2018-10-23 17:13:22 +02:00
Wuzzy 22f0cf1866 Version 0.42.1 2018-10-23 17:04:37 +02:00
Wuzzy d1fb01c2ff Fix crash if trading with cleric in non-v6 mapgen 2018-10-23 17:03:42 +02:00
Wuzzy 26838fb2d6 Version 0.42.0 2018-09-18 22:27:24 +02:00
Wuzzy 6dbbca4bec Fix mobs_mc_vex_death.ogg being stereo 2018-09-18 21:39:03 +02:00
Wuzzy 92dca4850a Add new cat/ocelot sounds 2018-09-18 21:21:05 +02:00
Wuzzy a3d798ca13 Fix mobs playing damage sound when they healed 2018-09-18 20:08:03 +02:00
Wuzzy 5d6d1cf790 Add bat sound 2018-09-18 19:46:44 +02:00
Wuzzy fd33d9d2ec Add creeper and vex sounds 2018-09-18 16:14:55 +02:00
Wuzzy 8b38a169e6 Add basic horse sounds 2018-09-18 14:49:28 +02:00
Wuzzy e422e47ada Add crazy coo hurt/death sounds 2018-09-14 17:37:24 +02:00
Wuzzy 900625b17b Add ghast shoot/death sound, add many sound TODOs 2018-09-14 16:27:58 +02:00
Wuzzy 7d66d5f2d3 Remove unused arrow code for wither skeleton 2018-09-14 16:08:32 +02:00
Wuzzy 26a5059cc0 Add bow shooting sound when mob fires an arrow 2018-09-14 16:07:22 +02:00
Wuzzy 077cd14f4f Add skeleton sounds 2018-09-14 15:58:31 +02:00
Wuzzy ad2fbb0008 Add some despawning logic (but do not enable despawning yet) 2018-09-14 14:48:48 +02:00
MysticTempest 67ebf3366f Make player sit in minecarts 2018-07-09 23:45:54 +02:00
MysticTempest 5d4b4b099c Fix snowman's head texture 2018-07-09 23:33:32 +02:00
Wuzzy 5e31db04d7 Version 0.41.3 2018-07-04 01:53:37 +02:00
Wuzzy ce04c81482 Fix another crash in mcl_mobs 2018-07-04 01:53:08 +02:00
Wuzzy 675185ac02 Version 0.41.2 2018-07-02 23:40:45 +02:00
Wuzzy f7227de6fa Local variable fix in mcl_mobs 2018-07-02 23:34:40 +02:00
Wuzzy 61c5c61e00 Fix crash when using nametag 2018-07-02 23:27:11 +02:00
Wuzzy b2fa90cae7 Update bug tracker URL (git.minetest.land) 2018-06-22 13:05:07 +02:00
Wuzzy a88f644001 Update deprecated settings syntax 2018-06-20 19:02:52 +02:00
Wuzzy 94d4ad99f4 Version 0.41.1 2018-06-18 13:13:34 +02:00
Wuzzy d34d368306 Disable double doors because of bug on place 2018-06-15 21:26:15 +02:00
Wuzzy fe60b2c8bb More Nether portal generating refactor stuff 2018-06-15 19:15:39 +02:00
Wuzzy c1614dabc5 Rewrite emerge algorithm of Netherportal gen. 2018-06-15 19:07:20 +02:00
Wuzzy f68e835087 Fix Nether portal not teleporting players anymore 2018-06-15 18:26:59 +02:00
Wuzzy 801e6fb1c4 Mesecons: Stop using deprecated settings syntax 2018-06-13 19:41:57 +02:00
Wuzzy 5c2dd37528 Fix crash if dropping charged bow 2018-06-13 17:20:10 +02:00
Wuzzy 857dddab3b Version 0.41.0 2018-06-12 16:20:00 +02:00
Wuzzy 2bb8b2c4e2 Fix undeclared global fail in villager.lua 2018-06-11 14:47:41 +02:00
Wuzzy a6bb31f2a6 Fix explo mobs destroy land if mobs_griefing=false 2018-06-10 16:09:28 +02:00
Wuzzy 45add3cedd Add creamy horse texture 2018-06-10 15:51:03 +02:00
Wuzzy fe0f4df958 Remove WIP mark from villagers 2018-06-10 15:32:50 +02:00
Wuzzy e051eae5bc Lightning no longer turns villagers to witches
Because witches are incomplete.
Also add villager TODOs.
2018-06-10 15:27:01 +02:00
Wuzzy a804144ed4 Trading: Make iron helmet cheaper 2018-06-10 15:09:52 +02:00
Wuzzy 9faa3099a4 Trader: Close trade formspec + return items on die 2018-06-10 15:01:44 +02:00
Wuzzy aa3d3969aa Make villager stand still if there is near player 2018-06-10 14:24:00 +02:00
Wuzzy dbed565197 Fix unlock_stuff being always false in villager 2018-06-10 13:53:26 +02:00
Wuzzy 51ff6b1725 Villager: Prevent locking of all trades
This is done by adding an "emergency unlock" which unlocks
everything else when the last trade was locked.
2018-06-10 13:49:35 +02:00
Wuzzy ed52e49408 Heal trader for unlocking trades 2018-06-10 13:20:19 +02:00
Wuzzy 3e8ca5a1ca Trading: Hide left/right button if end of list 2018-06-10 13:06:28 +02:00
Wuzzy cca841e459 Villager trading: Use per-player trading inventory 2018-06-10 12:15:09 +02:00
Wuzzy 9f2460c263 Make red sandstone trade earlier 2018-06-06 21:29:44 +02:00
Wuzzy ce7ac37e85 Add a few v6-exclusive trades to villagers 2018-06-06 21:28:23 +02:00
Wuzzy 5faed5d7f0 Add 2 crosses in trading formspec 2018-06-06 19:50:17 +02:00
Wuzzy 4d4374730e Trading: Allow to sell compass 2018-06-06 19:37:31 +02:00
Wuzzy 3823a6ba11 Add trade locking for villagers 2018-06-06 17:33:14 +02:00
Wuzzy 8b95871682 Implement trading tier unlocking 2018-06-06 16:34:44 +02:00
Wuzzy 1db3b079c6 Add disabled trade image 2018-06-06 14:39:16 +02:00
Wuzzy 2c55daa3e2 Change nitwit villager texture 2018-06-06 14:12:27 +02:00
Wuzzy 829ca1f1c1 Villager profession depends on clothes, add nitwit 2018-06-06 13:55:19 +02:00
Wuzzy f545af54c1 Disable buggy compass trade 2018-06-06 01:08:57 +02:00
Wuzzy 1c0e026259 Villager: Fix taking output sometimes destroy item 2018-06-06 00:45:30 +02:00
Wuzzy 3c4a1013b8 Villager: Prevent taking partial track from output 2018-06-06 00:16:25 +02:00
Wuzzy 7a080ac308 Fix up/down observers dropping themselves 2018-06-05 19:27:18 +02:00
Wuzzy 1e72dd6b33 More Texture Converter clarification 2018-06-05 02:03:07 +02:00
Wuzzy 58df62ec8c Add encoding definition to Texture Converter 2018-06-05 01:58:40 +02:00
Wuzzy 1752e29f2d Update Texture Converter README again 2018-06-05 01:58:23 +02:00
Wuzzy 309dc40484 Fix typos in Texture Converter 2018-06-05 01:53:59 +02:00
Wuzzy 0e00c85f99 Add README into tools directory 2018-06-05 01:44:57 +02:00
Wuzzy 64fe90257d Version 0.40.0 2018-06-04 22:27:03 +02:00
Wuzzy b504e8c317 Make trader warning less bright 2018-06-04 22:23:46 +02:00
Wuzzy 6e32d23d56 Add warnings and notes about trading implementation 2018-06-04 22:21:10 +02:00
Wuzzy a58a01040d Show villager name in trading formspec 2018-06-04 22:13:24 +02:00
Wuzzy 9bfa116794 Allow to select different trades 2018-06-04 21:46:13 +02:00
Wuzzy e9bcbe1ead Store available trades in villager entity 2018-06-04 21:07:12 +02:00
Wuzzy cc1fe2f14f Fix bread trade 2018-06-04 15:21:59 +02:00
Wuzzy 10e2c174d4 Pick random villager profession on spawn 2018-06-04 14:59:10 +02:00
Wuzzy f1dc75f097 Add lots of random trades for villagers 2018-06-04 14:36:06 +02:00
Wuzzy 7109db24c2 Trading: Reset inventory when closing formspec 2018-06-04 12:50:31 +02:00
Wuzzy a9cf744c0b Disable villager trading again 2018-06-04 01:20:24 +02:00
Wuzzy e5c7e50202 More villager fixing 2018-06-04 01:19:23 +02:00
Wuzzy 883568add4 Implement basic villager trading formspec 2018-06-03 18:37:53 +02:00
Wuzzy 2dbda44a93 Add some global spawn restrictions
- no monsters on mycelium
- nothing on non-opaque blocks, except air
2018-06-03 17:48:32 +02:00
Wuzzy f022b747b0 Harden a number of minetest.after player checks 2018-06-03 16:44:37 +02:00
Wuzzy 2132cdacc5 Improve minetest.after checks 2018-06-03 16:17:55 +02:00
Wuzzy 201c2bf170 Fix minetest.after crashes in mcl_mobs 2018-06-03 16:13:46 +02:00
Wuzzy 9c6f5b3573 Remove dead code in mcl_mobs 2018-06-03 00:56:29 +02:00
Wuzzy 1d04b52b5a Name tag: Update texture conversion and add alias 2018-05-31 18:40:02 +02:00
Wuzzy 34e92a361b Rename mobs mod to mcl_mobs 2018-05-31 18:32:26 +02:00
Wuzzy dafba9a07c Update global API.md wrt MRM 2018-05-31 18:04:07 +02:00
Wuzzy 4be664ab49 Rebranding of the mobs redo mod 2018-05-31 17:54:35 +02:00
Wuzzy 9afe5da7b4 Make sure bred pig and sheep stay tamed and owned 2018-05-31 17:32:13 +02:00
Wuzzy c55714ea0c Reduce dependencies of mcl_anvils 2018-05-31 15:18:48 +02:00
Wuzzy 2f0987b529 Move mcl_void_damage to ENVIRONMENT 2018-05-31 15:13:16 +02:00
Wuzzy d5729b8a32 Fix load-crash if _magnet_timer of item entity is uninizialized 2018-05-31 14:34:19 +02:00
Wuzzy 73dcf1e697 Randomly mutate foal fur/mark with 1/9 chance each 2018-05-31 14:05:45 +02:00
Wuzzy aeee941b2c Breeding sheep now mixes wool colors like dyes 2018-05-31 05:45:57 +02:00
Wuzzy e246b5d0bb Fix breeding giving weird childs 2018-05-31 04:38:37 +02:00
Wuzzy 97e550bb9f Can't shear lambs 2018-05-31 03:45:38 +02:00
Wuzzy 55beefa6c7 Fix wool regrow for sheep 2018-05-31 03:43:48 +02:00
Wuzzy 91b41885d5 Tweak blaze animation 2018-05-31 03:17:41 +02:00
Wuzzy 4513c6c35d Undead mobs take light damage only in sunlight 2018-05-31 03:09:27 +02:00
Wuzzy b73e05d64a Fix light_damage damaging mobs in rain/snow 2018-05-31 02:47:37 +02:00
Wuzzy eefd065726 New horse texturing (thanks to 22i) 2018-05-30 19:51:40 +02:00
Wuzzy 293caa511f Fix broken zombie villager texture conversion 2018-05-30 18:55:37 +02:00
Wuzzy 050987bead Add illagers to Conversion Table 2018-05-30 18:48:07 +02:00
Wuzzy 8b6f5d3dec Redo sheep texturing
Thanks to 22i
2018-05-30 18:05:49 +02:00
Wuzzy c10f4311f7 Update death animations of some mobs 2018-05-30 17:34:38 +02:00
Wuzzy 895d06d28a Update (wither) skeleton mesh and anim (thx 2 22i) 2018-05-30 17:11:07 +02:00
Wuzzy 5d92c04a36 Update Conversion Table 2018-05-30 17:02:28 +02:00
Wuzzy 328eb883ec Redo skeleton stray vex zombiepig meshes/textures
Thanks, 22i!
2018-05-30 16:59:27 +02:00
Wuzzy 6619cf159f New zombie pigman mesh by 22i 2018-05-30 16:41:28 +02:00
Wuzzy 635a9c45bd Enable wolf-on-sheep attack 2018-05-30 16:16:44 +02:00
Wuzzy 222f6880cb Protect doors from screwdriver rotation 2018-05-30 14:24:37 +02:00
Wuzzy 76c1c10a9b Tweak snowman animation params 2018-05-30 13:33:19 +02:00
Wuzzy 17b9bd27de Redo snowman texturing (thanks, 22i!) 2018-05-30 13:29:33 +02:00
Wuzzy b2d9c119ac Add mobs:spawn_child 2018-05-30 12:58:50 +02:00
Wuzzy 940b3748fb Fix horse child keeping horse armor of parent 2018-05-30 12:34:16 +02:00
Wuzzy 806e392d31 Fix child of saddled pigs getting saddle, too 2018-05-30 12:25:10 +02:00
Wuzzy d575cf07b7 Kill snow golems in rain 2018-05-30 12:01:53 +02:00
Wuzzy 69b3e19c1b Name tags now name all mobs (except ender dragon) 2018-05-30 11:34:17 +02:00
Wuzzy d0cdb0f390 Add fake_liquid group to cobweb 2018-05-29 20:11:27 +02:00
Wuzzy c1cc790d9d Update Mobs Redo (1.41) 2018-05-29 17:00:30 +02:00
Wuzzy 34292ece10 Fix minor texture fail for woodlike corner stair 2018-05-29 16:03:10 +02:00
Wuzzy f3b0cf6f3e Document API mcl_stairs, declare mcl_stairs usable 2018-05-29 15:17:15 +02:00
Wuzzy d3f5942d7d Improve corner stair texturing 2018-05-29 14:28:26 +02:00
Wuzzy 85975a2d26 mcl_stairs: Add woodlike cornerstair mode 2018-05-29 13:46:39 +02:00
Wuzzy 644387c0ad Remove redundant wood stair register 2018-05-29 13:30:23 +02:00
Wuzzy cf8415f87a Merge mcstair into mcl_stairs 2018-05-29 13:25:25 +02:00
Wuzzy eb02e9f3e1 Version 0.39.0 2018-05-28 19:18:12 +02:00
Wuzzy f8362e798f Make v6 ice spikes much rarer 2018-05-28 16:32:15 +02:00
Wuzzy c4ced1fbdf Fix arrows being punchable to death 2018-05-28 15:49:04 +02:00
Wuzzy 187e6b7e58 Remove water damage from creeper 2018-05-27 10:41:50 +02:00
Wuzzy fc94f50e6a Fix another logic fail in arrow mob detect code 2018-05-27 10:33:49 +02:00
Wuzzy 6f24a44e53 Merge branch 'master' of https://repo.or.cz/MineClone/MineClone2 2018-05-25 13:47:29 +02:00
Wuzzy 48b7191af2 Regularily damage and delete entities in void 2018-05-25 13:45:41 +02:00
Wuzzy 12b0954523 Fix possible crash in mcl_mapgen_core 2018-05-20 15:25:57 +02:00
Wuzzy ab38d55646 Dispenser craft no longer needs bow to be intact 2018-05-20 03:02:31 +02:00
Wuzzy b852e56df3 Change clock texture usage and implement conversion 2018-05-20 01:50:53 +02:00
Wuzzy 4db935e91e Update falling nodes after being moved by piston 2018-05-19 02:30:23 +02:00
Wuzzy 4733355851 Texture converter: Convert banner overlays 2018-05-18 23:51:17 +02:00
Wuzzy c882f46eb6 Fix head node texture bugs 2018-05-18 22:13:56 +02:00
Wuzzy d59717b5d8 Convert large chest textures 2018-05-18 20:48:39 +02:00
Wuzzy b1122c5cda Fix bad side chest conversion 2018-05-18 19:51:37 +02:00
Wuzzy da39d76310 Implement conversion of single chests 2018-05-18 19:34:23 +02:00
Wuzzy 1082c995fe Rework end portal node
- Add 1/16 high collisionbox on bottom
- Make walkable
- Disable jump
2018-05-16 19:25:55 +02:00
Wuzzy fceee430b3 Remove minetest.inventorycube call from rs lamps 2018-05-16 18:27:19 +02:00
Wuzzy 7c434d85ed Also save cmd block on enter key 2018-05-16 18:16:17 +02:00
Wuzzy 689aa84c28 Make cmd block errors red 2018-05-16 18:02:37 +02:00
Wuzzy b1154be71b Command blocks now use 2-letter placeholders 2018-05-16 17:58:32 +02:00
Wuzzy dd380963ce Add “@@” placeholder to cmd blocks 2018-05-16 17:31:01 +02:00
Wuzzy a91e0cc537 Add @commander placeholder to command blocks 2018-05-16 17:07:11 +02:00
Wuzzy 51b6d07d0c Make cmd blocks execute cmds on behalf of placer 2018-05-16 16:55:52 +02:00
Wuzzy 88ca7c9a7e Red v6 sand must now be crafted with nether wart 2018-05-16 15:53:00 +02:00
Wuzzy ad69aa20ce Release 0.38.0 2018-05-15 02:05:00 +02:00
Wuzzy fcc53f4151 Remove inventory images of some internal nodes 2018-05-14 16:31:17 +02:00
Wuzzy 6894721e8d Fix trunk of balloon oak 1 not being force-placed 2018-05-13 18:53:42 +02:00
Wuzzy d5d65f4a84 Tweaking of the new tree schematics 2018-05-13 18:39:47 +02:00
Wuzzy b992100106 More variations of mega spruces and large oaks 2018-05-13 18:03:57 +02:00
Wuzzy f62f627443 Add end portal frame with eye into creative inv. 2018-05-13 05:23:38 +02:00
Wuzzy bf37c06de4 Add inner nodeboxes for banner nodes 2018-05-13 01:52:38 +02:00
Wuzzy 91fad8072d Register itemframe alias 2018-05-13 00:57:32 +02:00
Wuzzy a62b5de79e Cake+cauldron+endportalfr. put signal 4 comparator 2018-05-13 00:33:26 +02:00
Wuzzy acd58f6fe5 Fix jukeboxes destroying music disc metadata 2018-05-12 23:57:49 +02:00
Wuzzy 44dc8d10bb Comparators now detect itemframes as container 2018-05-12 23:50:17 +02:00
Wuzzy bae1fa072c Remove dead code 2018-05-12 22:53:21 +02:00
Wuzzy e38f19b5f3 Comparator now detects jukebox as container 2018-05-12 22:48:49 +02:00
Wuzzy 1ce9ab22bf Turn jukebox into a container (part 1) 2018-05-12 21:50:56 +02:00
Wuzzy a14ba4d9ff Change jukebox top texture 2018-05-12 21:04:29 +02:00
Wuzzy 7f24912a35 Increase arrow hit range from 2 to 3 2018-05-12 19:52:40 +02:00
Wuzzy 8fd2097526 Itemframes: Show item name as info text 2018-05-12 19:21:41 +02:00
Wuzzy 1a786bc64f Itemframes: Refactor entity 2018-05-12 19:13:15 +02:00
Wuzzy 35b1f72559 Add minimal itemframe LBM for compatability 2018-05-12 18:50:44 +02:00
Wuzzy d8ff91e089 Rename itemframes mod to mcl_itemframes 2018-05-12 18:18:17 +02:00
Wuzzy b0fa20df75 List incomplete items in README 2018-05-12 17:08:01 +02:00
Wuzzy 007b1c9b5d Version 0.37.0 2018-05-12 15:21:40 +02:00
Wuzzy 0ec411b868 Fix arrows getting stuck in impossible ways 2018-05-12 15:10:34 +02:00
Wuzzy c7949bf703 Arrows: Fix reverse flying arrows after long fly 2018-05-12 07:00:16 +02:00
Wuzzy fab5d17a5d Remove help button from furnace formspec 2018-05-09 19:58:22 +02:00
Wuzzy f0b732d7e0 Place boats in the placer direction 2018-05-09 18:43:07 +02:00
Wuzzy 294be0f302 Players must be closer to grab arrows 2018-05-09 18:19:42 +02:00
Wuzzy 7ca61b7185 Fix button pushed by arrows from wrong direction 2018-05-09 18:04:34 +02:00
Wuzzy 1823aba35a Merge branch 'stuck_arrow' 2018-05-09 17:39:22 +02:00
Wuzzy 1bef0775ce Implement stuck arrow timeout properly 2018-05-09 17:31:04 +02:00
Wuzzy f6c5117bf7 Update arrow help 2018-05-09 17:04:13 +02:00
Wuzzy e783ab17dc Force stuck arrows to be rechecked after punch 2018-05-09 16:49:37 +02:00
Wuzzy b61576e529 Tweak arrow collisionbox 2018-05-09 16:37:13 +02:00
Wuzzy 50eaaa15fa Rework arrow box appearance 2018-05-09 16:29:57 +02:00
Wuzzy 763d9458bf Fix arrows not getting stuck when flying up 2018-05-09 15:17:19 +02:00
Wuzzy af8515b6e4 Stuck arrows: Deflection, check stuck state, yaw 2018-05-09 15:10:56 +02:00
Wuzzy 0d60b5218a Destroy arrow if inside solid node 2018-05-09 02:00:34 +02:00
Wuzzy 76356ed1e5 Merge branch 'stuck_arrow' of http://repo.or.cz/MineClone/MineClone2 into stuck_arrow 2018-05-09 00:06:29 +02:00
Wuzzy 19dd11dfb8 Fix mesecons crash caused by arrow 2018-05-08 18:30:57 +02:00
Wuzzy c43b8baff4 Refactor arrow→button hit 2018-05-08 18:22:08 +02:00
Wuzzy f392e23719 Implement staticdata for arrow entities 2018-05-08 17:16:11 +02:00
Wuzzy fff3eb1ee7 Rename mcl_autogroup to _mcl_autogroup
This should fix some autogroup-related issues due to loading order.
2018-05-08 16:43:25 +02:00
Wuzzy 5ca5811bc8 Refactor how the misc creative category works 2018-05-08 15:58:26 +02:00
Wuzzy 4339c80fd8 Make arrows stick in solid nodes propery, trigger wooden buttons 2018-05-08 14:35:15 +02:00
Wuzzy af0025debc Wooden buttons stay pushed by arrow 2018-05-08 13:46:39 +02:00
Wuzzy 467018128a Merge branch 'master' into stuck_arrow 2018-05-08 13:08:04 +02:00
Wuzzy b95dbaf3d7 Add game description and screenshot 2018-05-08 03:56:45 +02:00
Wuzzy 83829ec358 Hide a couple of very incomplete items in Creative 2018-05-08 01:40:31 +02:00
Wuzzy 64f7e0a076 Fix active buttons staying on after restart 2018-05-08 00:48:07 +02:00
Wuzzy 47d067d9ec Make arrow stuck when they hit solid node (WIP) 2018-05-08 00:38:00 +02:00
Wuzzy fb8c5300cd Slow down arrows in liquids
This is a rought first implementation, very basic.
2018-05-08 00:10:20 +02:00
Wuzzy 32f612469f Re-colorize bow entity textures 2018-05-07 23:30:20 +02:00
Wuzzy 39e34b8f4e Fix charged bows being placable in itemframes 2018-05-07 23:22:54 +02:00
Wuzzy 62ed722088 Update bow texture paths in conversion table 2018-05-07 23:14:56 +02:00
Wuzzy 4be5f89829 Move bow/arrow logic into new mod mcl_bows 2018-05-07 23:10:49 +02:00
Wuzzy e55a1a6211 Play sound when hitting other player with arrow 2018-05-07 22:23:15 +02:00
Wuzzy 254a12b8af Use sneak speed when using bow 2018-05-07 20:37:45 +02:00
Wuzzy fc9b57950f Slow player down when using bow 2018-05-07 20:31:40 +02:00
Wuzzy 2c4eae353c Use mcl_playerphysics to handle player physics
This fixes some issues with speed overrides and gets rid of ugly workarounds.
2018-05-07 20:10:53 +02:00
Wuzzy da03b6af6a Add playerphysics framework 2018-05-07 19:56:48 +02:00
Wuzzy 7a208e3cd8 Drop charging bows as uncharged bow 2018-05-07 17:59:53 +02:00
Wuzzy adc86232ee Also reset charging bows after shoot 2018-05-07 17:46:52 +02:00
Wuzzy 9a5f4e41cb Bow: Fix broken bow charging when switching bows during charge 2018-05-07 17:43:39 +02:00
Wuzzy b19b1f5a2d Rewrite bow/arrow help texts 2018-05-07 17:06:00 +02:00
Wuzzy db755036c3 Just some sanity checks for bow charging 2018-05-07 16:45:12 +02:00
Wuzzy 88ef857fb4 Increase arrow damage smooth dmg/speed increase
Currently using linear increase.
2018-05-07 16:25:46 +02:00
Wuzzy 90363edd59 Charge bow faster and with higher time precision 2018-05-07 15:53:16 +02:00
Wuzzy 72d4940bf2 Remove unused code in mcl_throwing 2018-05-07 15:39:08 +02:00
Wuzzy 3f5079d2b9 Update mcl_throwing license 2018-05-07 15:34:16 +02:00
Wuzzy 33bdad095b Refactor bow code in mcl_throwing 2018-05-07 15:29:17 +02:00
Wuzzy b477d35cdc Implement smooth bow charging, based on [bows]
[bows] mod by Arcelmi:

https://github.com/Arcelmi/minetest-bows
2018-05-07 15:25:41 +02:00
Wuzzy 9b47ec2797 Add controls mod by arcelmi 2018-05-07 14:52:53 +02:00
Wuzzy 531e620c0f Version 0.36.3 2018-04-12 13:57:28 +02:00
Wuzzy 9376edeeda Re-add nametags which were removed accidentally 2018-03-31 21:58:52 +02:00
Wuzzy 11be72e635 Disable mob health display 2018-03-31 03:54:55 +02:00
Wuzzy 8060928237 Fix some creeper issues
- Fix fuse sound sometimes not playing
- Timer = 1.5s
- Distance behaviour like in MC
2018-03-31 03:53:11 +02:00
Wuzzy d6228145c6 Fix random mob teleportations once and for all! 2018-03-31 00:21:55 +02:00
Wuzzy 7be5914463 Update Mobs Redo 2018-03-31 00:18:40 +02:00
Wuzzy bcc87ded12 Version 0.36.2 2018-03-27 15:09:20 +02:00
Wuzzy 2606c264b9 Update doc modpack (1.2.2) 2018-03-27 15:08:31 +02:00
Wuzzy ed63c32f07 Rename “subgame” to “game” in mcl_doc_basics 2018-03-25 22:28:41 +02:00
Wuzzy 318415307c Update mobs_mc 2018-03-25 22:27:06 +02:00
Wuzzy bb6f2f7770 Rename “subgame” to “game” (partial fix) 2018-03-25 22:20:32 +02:00
Wuzzy 7821a69226 Make saplings break when pushed by piston 2018-03-13 02:47:54 +01:00
Bu-Gee d2f01c68f5 Pistons: When pushing a dropper node, dig it
Instead of calling handle_node_drops, etc.
2018-03-13 02:46:21 +01:00
Wuzzy e19271398d Make pumpkins and melons opaque again 2018-03-13 02:38:57 +01:00
Yukitty d73651424c Updated TNT fuse particles.
Fixed quirky integer math.random which was clearly intended to be floating point.
2018-03-12 00:05:43 +01:00
Wuzzy 33aa193289 Version 0.36.1 2018-03-05 14:36:35 +01:00
Wuzzy 1fa141d972 Custom node drops now ignore Creative Mode 2018-03-05 13:35:14 +01:00
Bu-Gee 3ae8119498 Fix crash when pushing pumpkin by piston 2018-03-05 12:53:16 +01:00
Wuzzy 34333c6b54 Add prismarine and prismarine brick stairs/slabs 2018-02-18 00:50:09 +01:00
Wuzzy 91cc3a2bd1 Version 0.36.0 2018-02-05 20:30:00 +01:00
Wuzzy 30be3e742f Damage anvil after falling 2018-02-05 19:58:31 +01:00
Wuzzy 32561ec658 Deal anvil falling damage more reliably 2018-02-05 19:20:14 +01:00
Wuzzy e4a1134d4f More anvil smashing fixes 2018-02-05 19:17:16 +01:00
Wuzzy c71bd9588d Generalize anvil damage 2018-02-05 19:03:56 +01:00
Wuzzy 584ef08266 Fix anvil repair sometimes destroying items 2018-02-05 18:35:12 +01:00
Wuzzy 0d4bb1a723 Falling nodes: Workaround for inv crash (MT#7020) 2018-02-05 17:26:36 +01:00
Wuzzy d713cd193c Move falling anvil handling to other mod 2018-02-05 17:18:28 +01:00
Wuzzy eef6c44e4a Anvils: Allow to use up to 4 materials at once 2018-02-05 16:09:29 +01:00
Wuzzy 42cf5b38d2 Remove player privilege 2018-02-05 03:02:25 +01:00
Wuzzy 2f88529d41 Don't allow anvil repair if already at max health 2018-02-04 07:36:47 +01:00
Wuzzy 146458112c Renamed spawn eggs spawn mob with name 2018-02-04 07:11:44 +01:00
Wuzzy 4608a2f98d Generalize some anvil attributes in help 2018-02-04 07:00:26 +01:00
Wuzzy 197afa664b Use color for named items 2018-02-04 06:39:10 +01:00
Wuzzy 8ff92fcb7f Fix anvil not updating after removing input slot 2018-02-04 06:13:12 +01:00
Wuzzy 9ca97d6f4a Fix naming of banner copies 2018-02-04 06:11:08 +01:00
Wuzzy 2c0eee27fc Fix restore of banner desc after anvil rename 2018-02-04 05:52:10 +01:00
Wuzzy a7f0d8c82c Fix wrong banner name when patterncrafting 2018-02-04 05:08:02 +01:00
Wuzzy d594b7b62f Fix anvil may destroy items when taking output 2018-02-03 05:50:59 +01:00
Wuzzy 256dd1e26a Fix some anvil renaming issues 2018-02-03 05:42:19 +01:00
Wuzzy fda5ed9e1c Allow to confirm anvil name with enter key 2018-02-03 05:34:20 +01:00
Wuzzy 64ddd07066 Increase effectiveness of tool+tool repair on anvil 2018-02-03 05:16:51 +01:00
Wuzzy dfb941cf90 Add anvil-related factoids 2018-02-03 04:40:31 +01:00
Wuzzy ef471a67fa Anvils: Don't allow rename if name is unchanged 2018-02-03 03:53:31 +01:00
Wuzzy 0b80b60cf1 Fix damaging anvil too aggressively 2018-02-03 03:43:28 +01:00
Wuzzy 9277bf4552 Remove duplicate code in mcl_anvil 2018-02-03 03:34:32 +01:00
Wuzzy ef7781e12e Add help for anvil 2018-02-03 03:33:48 +01:00
Wuzzy 8e0f8bbf43 Remove anvils from WIP 2018-02-03 02:51:12 +01:00
Wuzzy 41cebe13bf Chance to damage anvil with each step 2018-02-03 02:40:49 +01:00
Wuzzy 32ed701f0a Drop anvil item on dig 2018-02-03 01:43:07 +01:00
Wuzzy e42c5641b2 Anvils: Fix destruction of whole material stack 2018-02-03 01:03:36 +01:00
Wuzzy eb1711c2e7 Implement tool+material repair at anvil 2018-02-03 00:55:52 +01:00
Wuzzy dbd1fb46f9 Allow simple tool+tool repairs with anvil 2018-02-03 00:17:29 +01:00
Wuzzy 6c1a4ec911 Disable mob capture 2018-02-02 22:13:02 +01:00
Wuzzy 300b0545b4 Fix crash in w/ falling nodes 2018-02-02 22:12:45 +01:00
Wuzzy fff0e572aa Don't allow to use empty nametag 2018-02-02 17:35:36 +01:00
Wuzzy 15d7764c65 Require naming of name tag before it's usable 2018-02-02 17:33:52 +01:00
Wuzzy 449fc046dd Tweak anvil middle 2018-02-02 17:22:39 +01:00
Wuzzy f1057c0542 Enforce anvil name length more strictly 2018-02-02 05:42:35 +01:00
Wuzzy 7c1e625451 Allow to clear name with anvil 2018-02-02 05:40:22 +01:00
Wuzzy 86b7f537d5 Copying banners now clears name 2018-02-02 05:29:35 +01:00
Wuzzy 40163aed91 Forbid renaming of written books 2018-02-02 05:13:26 +01:00
Wuzzy 06c9b2c3f6 Handle item naming of banners 2018-02-02 05:07:58 +01:00
Wuzzy 87ef954409 Double save anvil-given name 2018-02-02 04:19:40 +01:00
Wuzzy a7190a3693 Implement renaming with anvils 2018-02-02 04:14:11 +01:00
Wuzzy e754eec3f7 Fix some global issues with rs repeater code 2018-02-02 03:46:27 +01:00
Wuzzy 043165ced2 Implement anvil inventory slot restrictions 2018-02-02 02:56:34 +01:00
Wuzzy e97fe05acc Specify the repair material of tools and armor 2018-02-02 02:33:10 +01:00
Wuzzy 40f468f18f Add non-functional anvil formspec 2018-02-02 02:07:09 +01:00
Wuzzy e649f37bc8 Add comment in minecart code 2018-02-02 01:21:19 +01:00
Wuzzy 4207f88266 Add dispenser API docs 2018-02-01 23:00:50 +01:00
Wuzzy fa10dc93ae Add _on_dispense callback for dispenser; refactor 2018-02-01 22:49:41 +01:00
Wuzzy 8774e7674d Add hoppers in README 2018-01-31 21:24:35 +01:00
Wuzzy 3e7ad08db0 Set is_ground_content=false for some nodes 2018-01-31 19:36:27 +01:00
Wuzzy a84a0a0db6 Change anvil nodebox 2018-01-31 19:23:37 +01:00
Wuzzy dfafa6c969 Fix rotation of falling anvils 2018-01-31 19:10:14 +01:00
Wuzzy b7b6f356fa Redstone: Add basic blastnode handling 2018-01-30 06:01:36 +01:00
Wuzzy d750e7f6d4 No longer hide observers 2018-01-30 05:56:30 +01:00
Wuzzy ca987e1255 Reorganize some commands 2018-01-30 03:33:30 +01:00
Wuzzy c22a5cba43 Fix falling nodes falling forever on walls 2018-01-29 03:18:02 +01:00
Wuzzy 7196485294 Remove sunlight propagation for various nodes 2018-01-28 20:21:02 +01:00
Wuzzy 31f545202a Declare chests to be transparent to sunlight 2018-01-28 19:30:52 +01:00
Wuzzy 093e9b0b08 Declare observers not opaque 2018-01-28 19:25:05 +01:00
Wuzzy 32f60c4fee Add README/credits for the lever mod 2018-01-27 19:48:44 +01:00
Wuzzy 50a1bb5ea5 Repeaters: Fix output if placed in lock + on state 2018-01-27 17:04:00 +01:00
Wuzzy 01bd264b2b Repeater: Fix sometimes bad lock on place 2018-01-27 16:44:30 +01:00
Wuzzy 2788cad59c Minor repeater refactor 2018-01-27 16:25:38 +01:00
Wuzzy 3229f2a902 Move the lock bar of repeaters 2018-01-27 16:22:59 +01:00
Wuzzy e1606eeb0c Repeaters: Use set_node instead of swap_node 2018-01-27 16:10:29 +01:00
Wuzzy a2ab52c705 Repeaters: Remember delay when locked 2018-01-27 16:07:59 +01:00
Wuzzy 28b24168e0 Rewrite redstone repeater help again 2018-01-27 15:41:51 +01:00
Wuzzy 42f5426fe9 Update repeater help (locking feature) 2018-01-27 15:41:01 +01:00
Wuzzy bca5a9f584 Update repeater help (locking feature) 2018-01-27 15:26:34 +01:00
Wuzzy 781caa1187 Repeaters: Do not unlock if locked from other side 2018-01-27 15:00:58 +01:00
Wuzzy 719e5193d8 Restrict is_powered call in mesecons_delayer 2018-01-27 14:34:50 +01:00
Wuzzy 878743cee5 Repeaters: Set correct lock state on placement 2018-01-27 14:32:21 +01:00
Wuzzy b3d069b53a Update repeater lock after dig 2018-01-27 06:01:49 +01:00
Wuzzy db94d1c601 Locked repeaters: Update receptor after unlock 2018-01-27 05:43:05 +01:00
Wuzzy a8c2b37175 Fix some bad repeater textures 2018-01-27 05:23:40 +01:00
Wuzzy 6b1354cd3b Lock and unlock repeaters (WIP) 2018-01-27 05:17:22 +01:00
Wuzzy bc1f3cd651 Add locked repeaters (nodes only) 2018-01-27 04:36:17 +01:00
Wuzzy 8950455026 Fix crash when dispensing spawn egg 2018-01-27 03:55:59 +01:00
Wuzzy c54019a8ab Change chorus-related recipes 2018-01-27 03:45:43 +01:00
Wuzzy d972fbfee8 Replace clear command with alias to clearinv 2018-01-27 03:19:59 +01:00
Wuzzy 91143ced4e Version 0.35.0 2018-01-27 02:35:45 +01:00
Wuzzy 1924940935 Update chest / trapped chest / ender chest help 2018-01-27 00:58:53 +01:00
Wuzzy 5e397d8611 Fix wrong redstone rules of trapped chest 2018-01-27 00:50:04 +01:00
Wuzzy 7953d8d1a6 Lift WIP status of trapped chests 2018-01-27 00:44:45 +01:00
Wuzzy a16746faf3 Simplify storage of players having an open chest 2018-01-27 00:44:07 +01:00
Wuzzy 2400ca5be0 Partially fix bad player counting of trapped chest 2018-01-26 23:44:03 +01:00
Wuzzy b1fcbbf68f New texture for trapped chest 2018-01-26 23:13:44 +01:00
Wuzzy 16bb9b8901 Localize various unneeded global variables 2018-01-26 22:37:42 +01:00
Wuzzy a40dec6da9 Add missing sounds for active repeater 2018-01-26 22:05:47 +01:00
Wuzzy dc13cf04dd Fix repeater stopping after rejoining world 2018-01-26 22:01:37 +01:00
Wuzzy 930ecf9be1 Fix rs not turnoff if rtorch is hor. behind opaque 2018-01-26 21:53:27 +01:00
Wuzzy e8ebc537f0 Fix door closing if dig opaque block next to it 2018-01-26 21:11:49 +01:00
Wuzzy 03b6c17f51 Fix door closing if only 1 segment loses power 2018-01-26 19:54:48 +01:00
Wuzzy c2d0414255 Fix crash when obj tele's Nether→Overworld @ rain 2018-01-26 19:37:00 +01:00
Wuzzy 58b9c3dbf5 Make creepers run away from cats/ocelots 2018-01-26 18:50:28 +01:00
Wuzzy fb1fb50bd3 Add new mob settings in settingtypes.txt 2018-01-26 18:31:19 +01:00
Wuzzy 0e88453a85 Update Mobs Redo, fix crash 2018-01-26 18:06:45 +01:00
Wuzzy dd4008ea73 Add totem of undying into combat category 2018-01-25 22:01:19 +01:00
Wuzzy 138005e40f /kill destroys totem of undying 2018-01-25 21:50:59 +01:00
Wuzzy 38478ee7e3 Fix broken kill command 2018-01-25 21:08:25 +01:00
Wuzzy e3cea04f12 Update mobs_mc, properly implement totem 2018-01-25 21:03:58 +01:00
Wuzzy ed5c2c2019 Tweak initial speed of TNT entitiy 2018-01-25 16:23:54 +01:00
Wuzzy 9a8e47bb02 Fix some bonus stairs being not properly diggable 2018-01-25 09:04:34 +01:00
Wuzzy cc32c54d87 Draw full set of activator rail textures 2018-01-25 05:18:35 +01:00
Wuzzy 70ea7d71ad Add setting to disable mob spawning 2018-01-25 04:57:31 +01:00
Wuzzy b9686c2d9f Allow to disable weather changes 2018-01-25 03:55:08 +01:00
Wuzzy a3388e5288 Add duration parameter to weather command 2018-01-24 06:50:28 +01:00
Wuzzy c6a56ed430 Simplify clear command 2018-01-23 23:48:26 +01:00
Wuzzy f7b0702457 Nerf zombie/husk/zvillager drops 2018-01-23 23:13:55 +01:00
Wuzzy c9812c5acf Minor vines help change 2018-01-23 06:42:46 +01:00
Wuzzy 647524f503 Rework the overly weird vine growth algorithm 2018-01-23 06:40:07 +01:00
Wuzzy 0405b2aa2c Fix some Lua warnings 2018-01-23 05:19:05 +01:00
Wuzzy f3a3681e7b Make chorus flower craftable 2018-01-23 04:30:59 +01:00
Wuzzy 101285d04d Fix chorus fruit not working with damage on 2018-01-23 04:24:05 +01:00
Wuzzy 232dbca783 Add sound for chorus fruit teleport 2018-01-23 04:18:19 +01:00
Wuzzy 064858ff59 “Still <Liquid>” → “<Liquid> Source” 2018-01-23 04:12:44 +01:00
Wuzzy d36ec8ee17 Update chorus fruit help 2018-01-23 04:01:59 +01:00
Wuzzy e3c207c312 Fix no placement sound of chorus flower 2018-01-23 02:56:46 +01:00
Wuzzy 92a595e9e7 Copy-editing of chorus plant help 2018-01-23 02:51:58 +01:00
Wuzzy 3399f3b0c2 Add chorus plant help 2018-01-23 02:44:05 +01:00
Wuzzy 88d1570f5b Drop TODO in chorus_plant.lua 2018-01-23 02:03:57 +01:00
Wuzzy 223729864f Remove chorus plant and flowers from WIP status 2018-01-23 02:00:51 +01:00
Wuzzy 3136c0f119 More mcl_end refactoring 2018-01-23 01:57:32 +01:00
Wuzzy af1465ab0c Tweak chorus flower aging 2018-01-23 01:54:59 +01:00
Wuzzy 5e47bce74e Refactor mcl_end 2018-01-23 01:53:43 +01:00
Wuzzy bdaaf912ab Implement basic chorus plant growth 2018-01-23 01:46:00 +01:00
Wuzzy fd4797c0e7 Add basic placement rules for chorus flower 2018-01-23 00:39:21 +01:00
Wuzzy 65c4d6af1a Fix chorus plant drops 2018-01-23 00:21:05 +01:00
Wuzzy fd3498aeec Merge branch 'master' of https://repo.or.cz/MineClone/MineClone2 2018-01-22 23:54:11 +01:00
Wuzzy da2fbed4c2 Burnout rs torch if it changes state too often 2018-01-22 23:52:04 +01:00
Wuzzy eacda330eb Remove mesecons/VERSION 2018-01-22 22:40:31 +01:00
Wuzzy a160d8411a Update redstone torch help 2018-01-22 22:40:16 +01:00
Wuzzy 31e8e7e374 Update redstone torch help 2018-01-22 22:19:45 +01:00
Wuzzy c9b731b8f9 Fix redstone torch state with block above 2018-01-22 21:49:20 +01:00
Wuzzy db4c860aa8 More work on redstone torch state 2018-01-22 21:32:07 +01:00
Wuzzy 8019cfd591 Faster updating of redstone torches 2018-01-22 21:11:10 +01:00
Wuzzy 94dfd63e14 Redstone torch: Use set_node instead of swap_node 2018-01-22 20:04:19 +01:00
Wuzzy 29d034ad09 Fix torches unplacable on disabled hoppers 2018-01-22 20:01:38 +01:00
Wuzzy d47af14d4d Implement basic redstone torch rules 2018-01-22 19:58:38 +01:00
Wuzzy 254a3093eb Fix inconsistent hopper texture 2018-01-22 18:06:12 +01:00
Wuzzy 53ca167eb1 Merge branch 'mesecons_updates' 2018-01-22 17:46:38 +01:00
Wuzzy b62075afcb Fix rail rules (kinda) 2018-01-22 17:33:06 +01:00
Wuzzy 01952b56fd Fix bad repeater updates when next to opaque block 2018-01-22 16:53:44 +01:00
Wuzzy a97f118805 Version 0.34.0 2018-01-21 06:42:12 +01:00
Wuzzy ca93a0e50f Remove experimental painting completely 2018-01-21 06:32:13 +01:00
Wuzzy e65d7c7ff4 Rename painting item 2018-01-21 06:29:43 +01:00
Wuzzy 8334b68111 Remove gemalde mod 2018-01-21 06:28:19 +01:00
Wuzzy f4657f79f5 Redstone: Propagate turnoff through opaque blocks 2018-01-20 20:42:53 +01:00
Wuzzy 33d978de06 Propagate redstone power through opaque blocks 2018-01-20 19:04:53 +01:00
Wuzzy aaf68793fe More redstone rule consistency 2018-01-19 03:34:30 +01:00
Wuzzy d5a72d240f Tweak redstone wire rules 2018-01-18 20:00:41 +01:00
Wuzzy aec2fb8309 Remove legacy mesecons code 2018-01-18 19:22:52 +01:00
Wuzzy 9d409927bc Make nether wart more common in v6 2018-01-17 22:56:20 +01:00
Wuzzy 92aa0114a2 Fix redstone having 2 help entries 2018-01-17 22:36:48 +01:00
Wuzzy b04e555635 Update help text of comparators 2018-01-17 22:30:27 +01:00
Wuzzy c9ef3f8536 Use default redstone rules for rails again 2018-01-17 21:01:26 +01:00
Wuzzy 5d913b6d29 Refactor some redstone internal code 2018-01-17 20:23:43 +01:00
Wuzzy e85a16f70a Redstone: Make is_powered respect spread 2018-01-17 20:20:08 +01:00
Wuzzy ec49459eb4 Update desert temple schematic 2018-01-17 19:53:20 +01:00
Wuzzy dba463ca6d Fix broken direct_source in mesecon.is_powered 2018-01-17 17:18:06 +01:00
Wuzzy f009e958f5 Redstone: Fix internal logic a bit 2018-01-17 05:49:11 +01:00
Wuzzy af3db1ae21 Fix opaque block placement propagate power too far 2018-01-17 03:54:51 +01:00
Wuzzy 2cf6332b57 Conductors no longer power themselves 2018-01-17 03:21:36 +01:00
Wuzzy 1522c875ae Code opaque block redstone power rule (part 1) 2018-01-17 02:44:00 +01:00
Wuzzy 2d5b519830 Fix weird fence mesecon behaviour 2018-01-17 01:45:12 +01:00
Wuzzy d61da938f4 Fix /seed giving wrong seed 2018-01-16 20:58:54 +01:00
Wuzzy 81d5d8b942 Update comparator help 2018-01-13 05:00:47 +01:00
Wuzzy 483d6d088c Make redstone wire transmit power vertically, too 2018-01-13 04:45:04 +01:00
Wuzzy 4f9be58871 Fix incorrect power transmission of buttons 2018-01-13 04:08:40 +01:00
Wuzzy f612d1b584 Rework core rules of most redstone components 2018-01-13 03:37:41 +01:00
Wuzzy 7626102bdb Fix dispenser inventory not getting set if up/down 2018-01-13 03:15:32 +01:00
Wuzzy f72717e8de Support powering of opaque blocks (WIP) 2018-01-13 02:20:07 +01:00
Wuzzy c4ec520986 Fix redstone torch rules 2018-01-13 02:19:52 +01:00
Wuzzy 1b5875582e Make redstone block an alldirs block 2018-01-13 01:49:28 +01:00
Wuzzy 3980beff1d Fix incorrect node drops of powered rails 2018-01-13 01:39:18 +01:00
Wuzzy 2f32c76013 Make v6 sapling treasures more common 2018-01-12 19:02:06 +01:00
Wuzzy 6f8b524d07 Update emerald help text 2018-01-12 17:56:02 +01:00
Wuzzy 30517ecb98 Add lava place sound 2018-01-12 02:26:12 +01:00
Wuzzy e4ab20509f Clean up the redstone rules 2018-01-12 01:37:32 +01:00
Wuzzy 54c0d1d750 Add banners to material_wood group 2018-01-11 02:42:43 +01:00
Wuzzy 24a523baa4 Easier orientation of dispenser/dropper placement 2018-01-11 01:28:36 +01:00
Wuzzy a2f1122405 Remove get_look_pitch in mesecons_pistons 2018-01-10 21:39:22 +01:00
Wuzzy a399bc4a80 Tweak piston footstep sound effects 2018-01-10 21:35:22 +01:00
Wuzzy 5eb805594e Add help text for observer 2018-01-10 21:26:39 +01:00
Wuzzy dfc721860e Add vertical observers (dummies, currently unused) 2018-01-10 21:11:27 +01:00
Wuzzy acb38db08d Reverse arrow direction of observer 2018-01-10 19:44:24 +01:00
Wuzzy d900279e1d Implement basic node scan of observers 2018-01-10 19:31:35 +01:00
Wuzzy 85c40daf8a Implement the redstone pulse of observers 2018-01-10 18:46:35 +01:00
Wuzzy 4bf7649027 Fix bad item name override in mcl_wip 2018-01-10 18:41:07 +01:00
Wuzzy 916627c6b6 Add on state for observers 2018-01-10 18:27:47 +01:00
Wuzzy 3627b03b2e Set rules for observer 2018-01-10 18:12:27 +01:00
Wuzzy b96974e253 Fix biome ores being generated in all biomes 2018-01-10 17:57:15 +01:00
Wuzzy 6e7e780af9 Fix ores spawning in non-existing biomes 2018-01-10 17:23:58 +01:00
Wuzzy 990a9a8b46 Update on_place callbacks when placing hopper 2018-01-10 16:57:57 +01:00
Wuzzy 8b15e41b12 Set hopper redstone rules 2018-01-10 16:35:26 +01:00
Wuzzy bf5e4f0788 Allow to disable hoppers with redstone power 2018-01-10 16:18:42 +01:00
Wuzzy 54bb6b707a Force-call on_place callbacks when placing door 2018-01-10 03:06:15 +01:00
Wuzzy 22fe1945ef Fix indentation in mcl_doors 2018-01-10 02:55:46 +01:00
Wuzzy aa99ea70ab More redstone/door tweaks 2018-01-10 02:49:29 +01:00
Wuzzy 3830e5d24c Change redstone open/close rules of doors etc. 2018-01-10 02:25:20 +01:00
Wuzzy 10c2097ac1 Prepare dummy code for unsticky nodes (glazed terracotta) 2018-01-10 01:33:56 +01:00
Wuzzy e3559e1de8 Increase hear distance of piston push sound 2018-01-09 20:39:00 +01:00
Wuzzy 9bf25214be Doors register redstone signal on top part, too 2018-01-09 17:44:54 +01:00
Wuzzy bb31415670 Remove facedir, add sounds to redstone wires 2018-01-09 17:31:23 +01:00
Wuzzy 3e3b447132 Add opaque group to lit redstone lamp 2018-01-09 15:19:10 +01:00
Wuzzy 31cd23291a Make carpets non-walkable 2018-01-09 15:05:15 +01:00
Wuzzy b852eb9d87 Mark several mobs as WIP 2018-01-09 14:32:58 +01:00
Wuzzy b959baa9d6 Update lever help 2018-01-08 21:20:53 +01:00
Wuzzy 71e663efe6 Merge branch 'lever' 2018-01-08 21:00:36 +01:00
Wuzzy 68a9a9bc40 Fix normals of wall levers and remove unused face 2018-01-08 20:46:44 +01:00
Wuzzy d4d03526db Cocoas now use attached_node_facedir
This fixes some annoying bugs when removing jungle trees nearby
2018-01-08 20:19:33 +01:00
Wuzzy 33386b19ca Drop lever when attached node is destroyed 2018-01-08 20:11:33 +01:00
Wuzzy 1505290e24 New way to attach node: attached_node_facedir 2018-01-08 20:10:44 +01:00
Wuzzy dfc0d52372 Implement correct lever orientations 2018-01-08 17:45:30 +01:00
Wuzzy b133dd6d5b Mob spawner: Fix mob sometimes not set correctly 2018-01-08 16:10:42 +01:00
Wuzzy f71cff0468 Can't sprint and sneak at the same time 2018-01-08 04:03:28 +01:00
Wuzzy afc55f8139 Remove unused "Force night skip" button in beds 2018-01-08 03:53:15 +01:00
Wuzzy f5010ec32a Sleep takes 5 seconds instead of 2 2018-01-08 03:49:34 +01:00
Wuzzy a46064bd92 Always clear weather after sleep 2018-01-08 03:42:51 +01:00
Wuzzy c9dc405531 Beds: First check distance 2018-01-08 03:19:19 +01:00
Wuzzy 84c099b234 Refine monster sleep prevention exceptions 2018-01-08 03:16:27 +01:00
Wuzzy 299bb332dc Prevent player from sleeping if monsters or too far from bed 2018-01-08 02:49:41 +01:00
Wuzzy 2b3a2e67b5 Remove escape pearls from mcl_wip 2018-01-08 02:29:14 +01:00
Wuzzy a7425b37b5 Extend mobspawner help 2018-01-08 02:19:00 +01:00
Wuzzy 20457fa2bd Remove end escape pearl 2018-01-08 02:12:15 +01:00
Wuzzy a89b9e9c45 Update Mobs Redo 2018-01-08 02:03:31 +01:00
Wuzzy a818995d2a Generated mob spawners generate mobs in darkness (except silverfish) 2018-01-08 00:41:57 +01:00
Wuzzy fa51fdbdb5 Freeze water in snowtop biome 2018-01-08 00:19:53 +01:00
Wuzzy dff88c70b3 Optimize top snow level 8 rendering 2018-01-07 23:43:23 +01:00
Wuzzy c26c6e012b Update top snow and ice help 2018-01-07 23:37:02 +01:00
Wuzzy 86c24532f9 Implement 8 top snow layers 2018-01-07 23:21:47 +01:00
Wuzzy 20baacb1fe Fix typo in GROUPS.md 2018-01-07 21:53:46 +01:00
Wuzzy d19bfb3406 Implement snow placement restriction 2018-01-07 21:34:42 +01:00
Wuzzy fc0516cb71 Melt ice and top snow @ light >= 12 2018-01-07 21:01:34 +01:00
Wuzzy ba0bc7a47d Squids and guardians no longer get stranded all the time 2018-01-07 18:03:03 +01:00
Wuzzy c2161b59f4 Fix witch doll size in mob spawner 2018-01-07 17:54:40 +01:00
Wuzzy ac8d284fab Fix broken mobspawner doll textures for 4 mobs 2018-01-07 17:50:50 +01:00
Wuzzy 777d8403e8 Mobspawner: Fix overlarge dolls for large mobs 2018-01-07 17:29:56 +01:00
Wuzzy 3cf6656df2 Rename "Monster Spawner" to "Mob Spawner" 2018-01-07 16:58:44 +01:00
Wuzzy cc411efe4c Move mob spawner change code to mobs mod 2018-01-07 16:53:25 +01:00
Wuzzy 1a96ef137a Allow to change monster spawner mob with spawn egg 2018-01-07 16:37:41 +01:00
Wuzzy 479ed1c12a Fix generated vines sometimes horizontal in air 2018-01-07 16:00:21 +01:00
Wuzzy 8322869e0f Update the saddle help 2018-01-02 15:18:56 +01:00
Wuzzy 8c9c51a4c2 Version 0.33.1 2018-01-02 14:59:44 +01:00
Wuzzy 74a7770a7c Tweak command block formspec 2018-01-02 14:32:40 +01:00
Wuzzy cd86148c70 Improve command block help 2018-01-02 14:25:31 +01:00
Wuzzy b2fecffb43 Fix piston not activate when powered from +X 2017-12-29 02:28:18 +01:00
Wuzzy 6bece82970 Fix spruce doors being mirrored wrong 2017-12-23 03:15:52 +01:00
Wuzzy 9e44f96793 Version 0.33.0 2017-12-19 15:20:57 +01:00
Wuzzy 0c9b28c92e Fix missing decorations in v6 2017-12-13 21:01:04 +01:00
Wuzzy 0e53c6e4c1 Can't add commands into command blocks if you have not the privs 2017-12-13 20:16:32 +01:00
Wuzzy b0c8c64bbe Add proper error msg when using kill w/o dmg 2017-12-13 19:42:30 +01:00
Wuzzy 55c714ec48 Warn player about the incomplete End dimension 2017-12-13 02:55:23 +01:00
Wuzzy 89ef81b4c5 Remove buggy chests and furnaces from villages 2017-12-13 00:50:13 +01:00
Wuzzy 3b9b34a0de Add warning when building a village 2017-12-13 00:50:03 +01:00
Wuzzy 3f0bfa0aa8 Add maphack privilege for advanced blocks like command blocks 2017-12-13 00:30:23 +01:00
Wuzzy 5d2df6db4c Fix broken huge mushroom caps generating 2017-12-12 23:59:35 +01:00
Wuzzy 6a9a00b387 Add death message if player killed by lightning 2017-12-12 23:53:54 +01:00
Wuzzy 40d22d2173 Fix crash when using eye of ender in singlenode 2017-12-11 19:33:58 +01:00
Wuzzy 96c7df9b45 Add basic help for huge mushroom stems 2017-12-11 18:15:40 +01:00
Wuzzy 666d56e11c Update mushroom README files 2017-12-11 18:04:54 +01:00
Wuzzy cd20cbbb92 Update huge mushroom schematics 2017-12-11 18:02:42 +01:00
Wuzzy 260e15aca7 Experimental legacy support for old mushroom block 2017-12-11 17:12:12 +01:00
Wuzzy a82610fef1 Allow pores on each side of huge mushroom caps
Also automatically create porse when placing cap blocks next to each other.
Node names are changed.
2017-12-11 16:28:28 +01:00
Wuzzy 759a9524fc Add bark stairs and slabs 2017-12-11 06:53:00 +01:00
Wuzzy f38f1ec061 Rewrite help of riverwaterlogged sponge 2017-12-11 04:57:40 +01:00
Wuzzy b433bb2f4b Add fence sound licensing 2017-12-11 04:14:38 +01:00
Wuzzy 05c324748f Slightly shift search field in Creative inventory 2017-12-11 04:04:32 +01:00
Wuzzy 972c00e944 Version 0.32.0 2017-12-11 01:57:15 +01:00
Wuzzy 7d00c008d0 Fixed height of end portal shrines in flat worlds 2017-12-11 01:56:50 +01:00
Wuzzy 0290511578 Infested blocks now break instantly 2017-12-11 01:43:01 +01:00
Wuzzy 2c9b686885 Rename monster egg to “infested” blocks 2017-12-11 01:28:53 +01:00
Wuzzy ea649b7e71 Update Conversion Table WRT river water 2017-12-11 01:05:18 +01:00
Wuzzy c4dbbc9147 Item frames no longer have an owner 2017-12-10 23:06:03 +01:00
Wuzzy a79c2ade05 Fix dependency mess of mcl_structures 2017-12-10 22:49:49 +01:00
Wuzzy a50f714400 Tweak eye of ender behaviour 2017-12-10 22:40:45 +01:00
Wuzzy 810357f81a Rename end portal room to end portal shrine 2017-12-10 22:22:37 +01:00
Wuzzy 664c24ce7d Eyes of ender now fly to End portal shrines! 2017-12-10 22:20:48 +01:00
Wuzzy 55778ab375 Add function to query stronghold positions 2017-12-10 18:48:34 +01:00
Wuzzy 2d8ad7ebf0 Generate end portal rooms in the world 2017-12-10 18:39:02 +01:00
Wuzzy aff2020731 Remove redundant code in mcl_core 2017-12-10 18:38:37 +01:00
Wuzzy fdae9711f8 Randomize stonebrick stairs in end portal room 2017-12-09 16:50:32 +01:00
Wuzzy eae8b782a8 64 nodes above the Nether are non-deadly void 2017-12-09 15:39:27 +01:00
Wuzzy 53511b69fd Teleport player to spawn if in deep void w/o dmg 2017-12-09 15:25:57 +01:00
Wuzzy d2a7bd1a53 Disallow screwdriver rotation of end portal frame 2017-12-09 15:01:41 +01:00
Wuzzy 5f4d73143e Destroy end portal if end portal frame with eye is removed 2017-12-09 14:58:06 +01:00
Wuzzy 206bd3d29f Fix hole in end portal room schematic 2017-12-09 14:16:53 +01:00
Wuzzy 1537ae276e Tweak stone brick chances of end portal rooms 2017-12-09 14:08:36 +01:00
Wuzzy c4dbbda9fd Add end portal room structure 2017-12-09 02:05:41 +01:00
Wuzzy 957f19a427 Fix missing sounds of new stairs and slabs 2017-12-08 19:03:20 +01:00
Wuzzy 282b7e0025 Fix double slab not working if no craft for slab 2017-12-08 18:41:59 +01:00
Wuzzy f32eeed2cf Fix invalid screwdriver rotation of ender chest 2017-12-08 17:33:45 +01:00
Wuzzy 8d70823331 Add double slab descriptions for mclx_stairs 2017-12-08 17:21:07 +01:00
Wuzzy b7518bcbcc Fix some mcl_weather crashes 2017-12-08 17:16:49 +01:00
Wuzzy 4ad7147123 Restore weather state when restarting server 2017-12-08 16:54:49 +01:00
Wuzzy 3443e68b76 Railcorridors: Use dark oak wood in terracotta 2017-12-08 16:13:02 +01:00
Wuzzy da8729a7a1 Increase pointing range in Creative Mode 2017-12-08 14:00:44 +01:00
Wuzzy 85442e7ce5 Draw proper trapdoor side textures 2017-12-08 13:38:38 +01:00
Wuzzy 681c2950fd Fix mirrored trapdoor top/bottom texture when open 2017-12-08 13:07:24 +01:00
Wuzzy faafaadc54 Fix memory leak in mcl_craftguide 2017-12-08 11:29:25 +01:00
Wuzzy d9a8403e11 Use red sand as river bed in Mesa and MesaPlateauF 2017-12-07 14:35:12 +01:00
Wuzzy 5851bf5a0e Increase in-water opacity 2017-12-06 01:01:58 +01:00
Wuzzy 5f4f22bddd Update conversion table 2017-12-06 00:26:54 +01:00
Wuzzy ff1996c708 Merge branch 'river_water' 2017-12-05 23:01:05 +01:00
Wuzzy 51e9d7cd93 Add mcl_supplemental fence aliases 2017-12-05 17:35:10 +01:00
Wuzzy 931da727bc Add new slab side textures for mclx slabs 2017-12-05 17:22:35 +01:00
Wuzzy 5f1c4f77bb Add a ton of non-MC slabs and stairs 2017-12-05 16:21:49 +01:00
Wuzzy c96d97671a Add nether brick fence gate + red nb fence (+gate)
This is the first commit in master which officially breaks the block strictness.
2017-12-05 15:52:35 +01:00
Wuzzy 83f7655f31 Don't rotate ladder and vine 2017-12-05 14:17:07 +01:00
Wuzzy 320567e1f2 Add basic screwdriver support 2017-12-05 14:09:39 +01:00
Wuzzy 2b9f37b3e8 Add death messages for kill from baby mobs 2017-12-03 11:23:37 +01:00
Wuzzy e227470474 Fix falling node falling forever on fences (hacky) 2017-12-01 22:22:00 +01:00
Wuzzy 312652552e Delete un-initialized item entities on first step
Due to data corruption, item entities in a world may be loaded with
empty staticdata. These items are now deleted on their first on_step.
This commit also should fix all dropped hand bugs.
2017-12-01 18:50:15 +01:00
Wuzzy a5b213968c Fix failure to clear snow weather correctly 2017-12-01 16:02:29 +01:00
Wuzzy 785b4a2ef7 Dispensers dispense water buckets into cauldrons 2017-11-30 21:08:28 +01:00
Wuzzy 74d5da78a1 Simplify water mixing rules in cauldron 2017-11-30 20:35:21 +01:00
Wuzzy e2a441fed1 Fix banner washing off on river water cauldron 2017-11-30 19:59:50 +01:00
Wuzzy 2a78471ef1 Fix cauldrons and rain 2017-11-30 19:57:06 +01:00
Wuzzy c12e07d8c7 Remove brewing references from help 2017-11-30 19:41:30 +01:00
Wuzzy 142317c65a Add river water support for bottles and cauldrons 2017-11-30 19:27:57 +01:00
Wuzzy 99af7618ee Fix mcl_sponges dependencies 2017-11-30 17:46:47 +01:00
Wuzzy 443fb284cb Add riverwaterlogged sponge, rename wet sponge 2017-11-30 17:36:08 +01:00
Wuzzy 2093a6b5c2 Water mobs now swim in river water 2017-11-30 15:39:19 +01:00
Wuzzy 135a214213 Make river water non-renewable 2017-11-30 15:01:33 +01:00
Wuzzy c47a762766 Fix river water bucket wieldview transform 2017-11-30 14:59:13 +01:00
Wuzzy be51523459 Add water_bucket group 2017-11-30 14:57:40 +01:00
Wuzzy 438039f3fb Add river water bucket 2017-11-30 14:50:37 +01:00
Wuzzy b4bb986d61 Add river water 2017-11-30 14:19:00 +01:00
Wuzzy 9c80f8d970 Remove mcl_dungeons unused code 2017-11-30 10:21:54 +01:00
Wuzzy 5fb9b8bad7 Version 0.31.0 2017-11-29 02:12:17 +01:00
Wuzzy 26c5e048d0 Write help entry for hunger 2017-11-28 16:48:01 +01:00
Wuzzy 479a811c86 Add basic mob and animal help entries 2017-11-28 15:20:55 +01:00
Wuzzy 5ccb5ee71e Help: Add Creative Mode 2017-11-28 13:47:34 +01:00
Wuzzy abfe009246 Change emerald-related crafts 2017-11-28 12:54:30 +01:00
Wuzzy 6d6999bcea Creepers drop all music discs now; remove crafts 2017-11-28 12:45:39 +01:00
Wuzzy 83a3cce932 Fix pumpkin pie crafting 2017-11-28 08:31:22 +01:00
Wuzzy 72684f36ff Remove faceless pumpkins from survival again
The top face rotates when you use shears on the pumpkin.
2017-11-27 12:40:07 +01:00
Wuzzy 060a853840 Add end escape pearl 2017-11-27 12:17:26 +01:00
Wuzzy 6b10633332 Insta-harden concrete powder if placed in water 2017-11-27 11:38:30 +01:00
Wuzzy f9a2607200 Make falling anvils crush some nodes 2017-11-27 07:57:02 +01:00
Wuzzy c6016c2053 Add MC-like falling nodes 2017-11-26 15:05:45 +01:00
Wuzzy f0b5f10c90 Update mcl_spawn 2017-11-26 15:04:31 +01:00
Wuzzy 6eab8e213c Add 5 wood trapdoors, change oak trapdoor texture 2017-11-24 12:07:16 +01:00
Wuzzy de04fbc062 Fix respawn bugs 2017-11-24 07:24:13 +01:00
Wuzzy 9faef59f53 Reduce player liquid sinking speed 2017-11-24 07:07:21 +01:00
Wuzzy 351f1834a3 Add Spawn API 2017-11-24 07:04:03 +01:00
Wuzzy 124e1aac94 Update API.md 2017-11-24 06:47:19 +01:00
Wuzzy a5107bc38e Add temporary recipes for the new smooth blocks 2017-11-24 05:06:32 +01:00
Wuzzy b221ca379c Make bark craftable 2017-11-24 04:55:02 +01:00
Wuzzy f8d5c23291 Fix another rain sound update bug 2017-11-24 04:21:10 +01:00
Wuzzy 2858fbb54a Update rain particles faster when teleporting 2017-11-24 04:05:12 +01:00
Wuzzy 6d609be8c7 Instant rain sound updates when changing dimension 2017-11-24 04:00:30 +01:00
Wuzzy b1d15fb667 Update sky instant if teleport between dimensions 2017-11-24 03:48:32 +01:00
Wuzzy b0c87f74fe Move world-related functions to mcl_worlds 2017-11-24 03:10:02 +01:00
Wuzzy 06ef86ddd3 Move entire sky color code into mcl_weather 2017-11-24 01:39:52 +01:00
Wuzzy d55928fe95 Fix lightnings in the End 2017-11-23 22:31:39 +01:00
Wuzzy 2e6aa37ca4 Remove piston base when piston head got destroyed 2017-11-23 21:15:42 +01:00
Wuzzy 5c98a01fb1 Generalize piston arm destruction 2017-11-23 20:52:33 +01:00
Wuzzy 390bbf628f Fix broken MVPS stoppers 2017-11-23 20:49:05 +01:00
Wuzzy f55025be17 Add end portal frames as portal stoppers 2017-11-23 20:11:03 +01:00
Wuzzy 219e6ff146 Fix incomplete door destruction code
This fixes doors being destroyed by activating an End portal
2017-11-23 19:36:55 +01:00
Wuzzy 62364a65ca Add smooth quartz 2017-11-23 03:24:39 +01:00
Wuzzy 35407a8b31 Fix pumpkin face group 2017-11-23 01:24:47 +01:00
Wuzzy ab0de78151 More accurate hopper selection box 2017-11-23 00:41:26 +01:00
Wuzzy f5de6db4aa Add grass path and farmland to creative inventory 2017-11-23 00:32:51 +01:00
Wuzzy 8826cafa7c Allow to carve pumpkins 2017-11-23 00:20:49 +01:00
Wuzzy ce544cce6e Add faceless pumpkin 2017-11-23 00:05:31 +01:00
Wuzzy a66df6bc9a Add polished stone and smoother sandstone 2017-11-22 23:42:39 +01:00
Wuzzy 7cc6b9eada Add 6 bark blocks 2017-11-22 22:58:45 +01:00
Wuzzy bc3190d5a9 Change pressure_plate group 2017-11-22 22:42:00 +01:00
Wuzzy 7fab1ada00 Add buttons for all woods 2017-11-22 22:41:43 +01:00
Wuzzy a2fefb264b Refactor button registration 2017-11-22 22:24:05 +01:00
Wuzzy 6efddc833c Add pressure plates for each wood type 2017-11-22 22:08:09 +01:00
Wuzzy aa8507f94a Fix End portal platform sometimes not spawning 2017-11-22 06:18:08 +01:00
Wuzzy 768c97205a Reduce fire extinguish sound 2017-11-22 03:10:01 +01:00
Wuzzy 6d727137c2 Rain puts out fire faster 2017-11-22 03:04:20 +01:00
Wuzzy 91c06fd77a Tweak snow sky 2017-11-22 02:59:09 +01:00
Wuzzy 1332ae683f Lightnings light up the surroundings as well 2017-11-22 02:19:04 +01:00
Wuzzy 89ab761fa5 Fix day/night ratio override in dimensions 2017-11-22 02:08:39 +01:00
Wuzzy bbb6900d4a Fix rain sound failure when moving very fast 2017-11-22 02:01:40 +01:00
Wuzzy 3df64d9426 Tweak day/night ratio issues 2017-11-22 01:56:41 +01:00
Wuzzy dd17e5ca9d Tweak rain sky color 2017-11-22 01:45:59 +01:00
Wuzzy bccc7fa957 Merge branch 'master' into day_night_ratio 2017-11-22 01:41:23 +01:00
Wuzzy c434a41dec Refactor and tweak sky light overwrite 2017-11-22 01:09:41 +01:00
Wuzzy ae8b7550ac Play damage sound when player dies 2017-11-21 23:38:20 +01:00
Wuzzy eed223b3fe Tweak tab positions in Creative 2017-11-21 23:23:56 +01:00
Wuzzy 7a8dad991b Refactor mcl_portals 2017-11-21 22:58:11 +01:00
Wuzzy 7920707ca4 Don't allow to use bed while sleeping 2017-11-21 20:23:34 +01:00
Wuzzy a575124924 Don't suffocate in ignore 2017-11-21 20:20:17 +01:00
Wuzzy f1ac073cb1 Implement end portal frame 2017-11-21 09:54:45 +01:00
Wuzzy cb898ddbfa Update End portal help 2017-11-21 07:39:56 +01:00
Wuzzy 8982dd82ca Tweak end portal compat code 2017-11-21 07:26:45 +01:00
Wuzzy fc17303b1e Generate end exit portal near the spawn in the End 2017-11-21 07:24:56 +01:00
Wuzzy 71be25f44a Only play tele sound for players 2017-11-21 06:03:07 +01:00
Wuzzy 3abf2355e6 Fix exit portal teleporting back in flat mapgen 2017-11-21 05:57:08 +01:00
Wuzzy 7c15d5f9ac More MC-like end portal block (WIP) 2017-11-21 05:39:27 +01:00
Wuzzy 526217a21b Disable Nether portals in the End 2017-11-21 02:05:52 +01:00
Wuzzy 69ade14509 Rename weather_pack mod to mcl_weather 2017-11-21 01:35:31 +01:00
Wuzzy 37668eb1f9 Remove dependency on Pillow library 2017-11-20 20:51:58 +01:00
Wuzzy 06edeba5d0 Version 0.30.0 2017-11-20 19:24:06 +01:00
Wuzzy 07219b96b1 Fix shears not wear off if dig tallgrass etc. 2017-11-20 09:35:08 +01:00
Wuzzy 45c385628a Fix crash when piston got pushed next to redstone 2017-11-20 08:04:09 +01:00
Wuzzy 899acaab0e Hide WIP items from craft guide, more cleanup
- Make fishing rod uncraftable (too overpowered)
- Lift WIP status from golden apple
- Lift Experimental status from lookup tool
2017-11-20 07:52:24 +01:00
Wuzzy a1e53fa129 Use dry grass blocks in the Nether 2017-11-20 05:37:04 +01:00
Wuzzy f3919cace9 Beds now allow to skip thunderstorms 2017-11-20 05:06:58 +01:00
Wuzzy 547eb893af Refactor weather change code 2017-11-20 04:26:43 +01:00
Wuzzy fd32ee0318 Fix placing stairs = crash 2017-11-20 03:26:34 +01:00
Wuzzy cbc122836d Rotate spawned record of juke boxes 2017-11-18 22:12:36 +01:00
Wuzzy d549dc0752 Add missing nil check for minetest.get_node_light 2017-11-18 21:39:00 +01:00
Wuzzy 79ca0b2ab9 Workaround for crash if place stair/slab/trapdoor inside a buildable_to node 2017-11-18 20:57:41 +01:00
Wuzzy 34d4c19855 Update texture converter comments 2017-11-18 20:31:56 +01:00
Wuzzy 6a8cf24100 Converter: Add mcl_supplemental support 2017-11-18 20:30:21 +01:00
Wuzzy 14578baec1 Fix button inv. image breaking if use texture pack 2017-11-18 20:00:36 +01:00
Wuzzy 6a9d3fe55e Converter: Generate crossings and junctions 2017-11-18 19:38:59 +01:00
Wuzzy 620d8a7804 Fix previous creative inventory button not working after death 2017-11-18 09:03:49 +01:00
Wuzzy 28fe2ae184 Update texture conversions 2017-11-18 07:57:51 +01:00
Wuzzy ca833e0d5e Refactor texture converter 2017-11-18 07:39:02 +01:00
Wuzzy cc0e3452df Converter: Tweak foliage color 2017-11-18 07:16:06 +01:00
Wuzzy 2cf712a0be Fix broken alpha in texture converter 2017-11-18 06:13:08 +01:00
Wuzzy 1319271fd4 Texture converter: refactor convert_alphatex 2017-11-18 05:52:40 +01:00
Wuzzy e2daac4c33 Fix fern being gray in flower pot 2017-11-18 04:47:16 +01:00
Wuzzy 5519f6b7a3 Remove annoying nodes.lua in flowerpots mod 2017-11-18 04:44:23 +01:00
Wuzzy c9c5c43010 Converter: Blacklist a couple of textures 2017-11-18 04:42:42 +01:00
Wuzzy 608571cfa7 Clean up Texture Converter stuff 2017-11-18 03:42:44 +01:00
Wuzzy a7507482a6 Fix some texture conversions, add -p to Texture Converter 2017-11-18 03:40:29 +01:00
Wuzzy a19549d77e Add options to the texture converter 2017-11-18 02:33:43 +01:00
Wuzzy 7913a93969 Relicence texture converter under MIT 2017-11-18 01:25:55 +01:00
Wuzzy c8e1379196 More orange in orange glazed terracotta texture 2017-11-17 23:52:06 +01:00
Wuzzy cbd3061d1b Change allium texture 2017-11-17 23:51:50 +01:00
Wuzzy e79384f906 Retexturize door sides 2017-11-17 22:46:42 +01:00
Wuzzy cf1b999ab6 Generalize grass color check 2017-11-16 07:48:55 +01:00
Wuzzy a9d95dea23 Use hardware coloring for tallgrass and friends 2017-11-16 03:13:19 +01:00
Wuzzy 8db574d30e Clean up grass block group stuff 2017-11-15 20:27:29 +01:00
Wuzzy 54ae1190d6 Allow spruces at Y=1 2017-11-15 06:23:46 +01:00
Wuzzy 06d109e86b Fix can place flower podzol and coarse dirt
Also fix help entries
2017-11-15 05:02:37 +01:00
Wuzzy 192a440745 Tweak selection boxes of plantlike nodes 2017-11-15 04:40:29 +01:00
Wuzzy 9507aa6a90 Make grass block dry when placed next to dry grass 2017-11-15 03:47:08 +01:00
Wuzzy 74e1a7d326 Take grass block when enderman took dry grass b. 2017-11-15 03:12:31 +01:00
Wuzzy f53cf859c2 Fix mob spawning in savannas 2017-11-15 02:36:56 +01:00
Wuzzy c79b1062cc Add small beach to plains biomes 2017-11-15 02:30:30 +01:00
Wuzzy 6b2c06934a Autom. make grass/fern dry if placed on dry grass 2017-11-15 01:29:17 +01:00
Wuzzy 4083432770 Bone meal spawns less floer species on dry grass 2017-11-14 23:52:03 +01:00
Wuzzy 72f5591400 Add dry-colored grass/fern variants 2017-11-14 23:44:53 +01:00
Wuzzy 3bc9918370 Update texture conversion table 2017-11-14 18:30:25 +01:00
Wuzzy c698714d95 Convert jukebox tracks to mono 2017-11-13 01:30:47 +01:00
Wuzzy aaef558909 Convert all sounds (except music) to mono 2017-11-13 01:24:24 +01:00
Wuzzy 1c085b5467 Mobs_mc: Convert mob sounds to mono 2017-11-13 00:46:52 +01:00
Wuzzy f0e0e754b0 Implement more logical weather transitions 2017-11-12 06:57:11 +01:00
Wuzzy 15b96ff7cf Fix very loud snow footstep sound 2017-11-12 06:08:09 +01:00
Wuzzy e1d362d215 Increase weather duration 2017-11-12 05:27:18 +01:00
Wuzzy b220a07877 Fix more weather length issues 2017-11-12 05:14:25 +01:00
Wuzzy de6096f47a Fix pig→zombiepig lightning transform 2017-11-12 05:11:21 +01:00
Wuzzy f052f147b5 Tweak weather durations to be more MC-like 2017-11-12 05:03:26 +01:00
Wuzzy b7880529a8 Make everything dark for player when in weather (WIP) 2017-11-12 04:36:26 +01:00
Wuzzy 562bd6cd5a Reduce raindrop count in thunderstorms 2017-11-12 03:28:53 +01:00
Wuzzy 4f639b024d Lightnings cause damage, change pigs and villagers 2017-11-12 03:24:46 +01:00
Wuzzy c09ca3363d Rarely spawn skeletons (+s. horse) on lightning 2017-11-12 02:48:18 +01:00
Wuzzy b3ad5c7927 Generate more raindrops in thunderstorms 2017-11-12 02:10:22 +01:00
Wuzzy de45af5e79 Tweak sky color on rain and thunderstorm 2017-11-12 01:36:37 +01:00
Wuzzy 10a0819790 Fix hearable rain in Nether and End dimensions 2017-11-11 21:14:03 +01:00
Wuzzy b4f1d2c521 Move eternal fire ignition code to the actual node 2017-11-11 19:52:11 +01:00
Wuzzy c6a471e5a7 Weather_pack: os.time → minetest.get_gametime 2017-11-11 17:18:53 +01:00
Wuzzy 53f231a576 Fix biomemap being screwed up in mcl_mapgen_core 2017-11-07 20:16:25 +01:00
Wuzzy d4708c804a Don't generate bedrock and lava in singlenode 2017-11-07 05:29:39 +01:00
Wuzzy 44e756cc8d Change glazed terracotta textures to 16×16
Thanks, MysticTempest!
2017-11-06 15:24:32 +01:00
Wuzzy e157db0c49 Version 0.29.2 2017-11-05 05:10:23 +01:00
Wuzzy 6ff1be07cb Fix crash on join w/ compass + static_spawnpoint set in bracket format 2017-11-05 02:50:31 +01:00
Wuzzy 5403a97a56 Fix ocelots being aggressive to players 2017-11-04 00:37:02 +01:00
Wuzzy c2684d0eac Update Mobs Redo to version 1.40 2017-11-04 00:22:43 +01:00
Wuzzy 088bb40908 Update mobs_mc 2017-11-03 22:14:27 +01:00
Wuzzy 7055b68f6b Fix armor stand repairing damaged armor 2017-11-03 00:01:15 +01:00
Wuzzy d66de5adfb Reduce frequency of vines ABM to reduce load 2017-11-02 23:52:09 +01:00
Wuzzy 2a8fcd119b Fix vines destruction not destoying hanging vines 2017-11-02 23:42:20 +01:00
Wuzzy 1e2343d649 Make floating vines decay
Also destroy them immediately with leafdecay and when try try to grow but notice they have been floating the whole time.
2017-11-02 23:21:04 +01:00
Wuzzy 71f9250fcf Fix possible item duplication with item frames 2017-11-02 20:52:14 +01:00
Wuzzy 664499313e Generalize Nether portal achievement description 2017-09-19 20:06:57 +02:00
Wuzzy df19ff0a72 Version 0.29.1 2017-09-19 19:53:38 +02:00
Wuzzy b091186421 Revert "Make carpets non-attached"
This reverts commit 10a1379b64.
2017-09-19 19:50:07 +02:00
Wuzzy 10a1379b64 Make carpets non-attached 2017-09-19 19:45:23 +02:00
Wuzzy d9602eb3bc Close chest formspec if chest is destroyed 2017-09-19 19:40:54 +02:00
Wuzzy 0267fc98ab Update desert temple schematic 2017-09-19 19:29:12 +02:00
Wuzzy 0228f77cb2 Show v6 icon for unique red sand recipe 2017-09-19 19:19:07 +02:00
Wuzzy f51c8c75ba Update hudbars mod to 1.10.0 2017-09-19 17:20:47 +02:00
Wuzzy 487281d76b Update hbarmor to 0.4.0 2017-09-19 17:19:39 +02:00
Wuzzy b66c1268d7 Blaze fireball / fire charge: Take fly dir into account when spawning fire 2017-09-19 17:16:04 +02:00
Wuzzy 1d37bec032 Update obsidian help 2017-09-19 15:47:00 +02:00
Wuzzy 70198eb50b Allow to light Nether portal with any fire 2017-09-19 15:45:23 +02:00
Wuzzy 3857ff43ef Fix creation of broken Nether portals 2017-09-19 15:08:46 +02:00
Wuzzy e9b2a26cd4 No double-check of air in portal_nether.lua 2017-09-19 14:15:31 +02:00
Wuzzy 486b84c7c8 Increase sugar canes spread in non-v6 mapgens 2017-09-19 13:51:09 +02:00
Wuzzy d4b7e2f1d6 Update sugar canes swampland biomes 2017-09-19 13:50:07 +02:00
Wuzzy e03a2ee9a2 Make sugar canes less common in v6 2017-09-19 13:47:04 +02:00
Wuzzy 2f0450a0c3 Fix crash and outdated Mesecons API code in mcl_comparators 2017-09-18 23:34:08 +02:00
Wuzzy 39ad79dbe8 Fix Nether portals sometimes being generated out of range 2017-09-15 22:00:03 +02:00
Wuzzy 0af350b439 Make red sand craftable in v6 2017-09-15 21:08:46 +02:00
Wuzzy 602058716f Add achievement for building a Nether portal 2017-09-15 18:03:37 +02:00
Wuzzy efdf87adae Make carpets walkable again 2017-09-15 18:03:19 +02:00
Wuzzy 71274499e7 Version 0.29.0 2017-09-14 03:52:39 +02:00
Wuzzy 4eebd37a12 Minor desert temple randomization 2017-09-14 03:47:48 +02:00
Wuzzy 7f5c051b5d Initialize pressure plates in generate structures 2017-09-14 03:41:06 +02:00
Wuzzy f0adddac12 Update desert temple schematic 2017-09-14 03:21:05 +02:00
Wuzzy a34405b17b Adjust redstone rules of most redstone components 2017-09-14 02:21:46 +02:00
Wuzzy a4b229e565 Update mobs_mc 2017-09-13 23:13:47 +02:00
Wuzzy 15892c6604 Generate random Mese strata based on world seed 2017-09-13 22:50:21 +02:00
Wuzzy 66e1abf1dc Fix Mesa stratum regression 2017-09-13 21:49:06 +02:00
Wuzzy 7dcc39be72 Generate stone below sea level in Mesa-like biomes 2017-09-13 21:43:15 +02:00
Wuzzy 5d70d05dab Tweak double tallgrass/fern amount in non-v6 2017-09-13 19:03:15 +02:00
Wuzzy 6f85cbdbc8 Fix large ferns never generating in v6 jungles 2017-09-13 18:34:19 +02:00
Wuzzy 4098c317e5 Tweak tall grass amount in v6 2017-09-13 18:29:03 +02:00
Wuzzy 12a43a25c8 Generate more tall grass in v6 2017-09-13 17:56:57 +02:00
Wuzzy 0d717dcb69 Update biome TODO 2017-09-13 10:31:41 +02:00
Wuzzy e4a7c10363 Generate more gold ore in Mesa 2017-09-13 10:30:18 +02:00
Wuzzy b11ac0bbe4 Make prismarine crystal crafting cheaper 2017-09-13 06:58:06 +02:00
Wuzzy f1bbb1237b Enable waving small plants and leaves
Caveats: Double plants do not wave
2017-09-13 06:50:54 +02:00
Wuzzy 62e4be98aa Change color of azue bluet 2017-09-13 06:13:29 +02:00
Wuzzy 24fdf4f0bc Localize mcl_dye variables 2017-09-13 06:12:56 +02:00
Wuzzy e9fec6c9f3 Bone meal no longer spawns allium and blue orchid 2017-09-13 05:52:26 +02:00
Wuzzy 78fbb85371 Fix 2 code typos in mcl_mapgen_core 2017-09-13 05:45:27 +02:00
Wuzzy 8ebbfd9ab4 Fix underground and deep ocean biomes for once 2017-09-13 05:41:43 +02:00
Wuzzy 006f27750e Put monster egg and emerald in Extreme Hills only 2017-09-13 04:59:12 +02:00
Wuzzy 3107812ddb Remove Deep Ocean and underground biomes 2017-09-13 04:58:53 +02:00
Wuzzy b09e757a03 Tweak emerald ore and stone monster egg spawn 2017-09-13 04:13:55 +02:00
Wuzzy 0d736c58e8 Fix 2 mistakes in mcl_biomes 2017-09-13 03:58:33 +02:00
Wuzzy 92d0dbdeef Allow to revert back to jungle leaves bushe and fallen logs 2017-09-13 03:15:16 +02:00
Wuzzy b357e927b4 Update jungle bush schematic and use oak leaves 2017-09-13 02:29:09 +02:00
Wuzzy d12533f622 Reduce length of fallen logs to fix floating logs 2017-09-13 01:59:24 +02:00
Wuzzy 88429f70ad Reduce vine threshold in Jungle M biome 2017-09-13 01:57:03 +02:00
Wuzzy cec723d47b Use LuaVoxelManip for vine generation
Important for Jungle M!
2017-09-13 01:47:24 +02:00
Wuzzy 2fce8752f2 Fix incorrect biome IDs in mcl_mapgen_core 2017-09-13 00:36:16 +02:00
Wuzzy 3ccf0a4937 Rebalance jungle biomes, esp. Jungle Edge M
To make is much rarer.
2017-09-13 00:17:39 +02:00
Wuzzy 8245ddcc2c Spawn oaks in Savanna 2017-09-12 21:59:14 +02:00
Wuzzy 76eee3d79e Minor refactor of oak biome trees 2017-09-12 21:54:42 +02:00
Wuzzy b9006512b8 Make sunflowers more common in Sunflower Plains 2017-09-12 21:38:38 +02:00
Wuzzy ebe9b262ed More straight-forward naming convention for biomes 2017-09-12 21:31:33 +02:00
Wuzzy ecccb9d90d Balance all heat and humidity points of all biomes 2017-09-12 20:40:20 +02:00
Wuzzy caedf0649a Fix bedrock/lava/void layers not generating at all
lvm_used was accidentally set to nil by the clay generator. OMG!
2017-09-12 18:09:26 +02:00
Wuzzy 3643e9ac92 Fix some bad variables in mcl_mapgen_core 2017-09-12 08:11:03 +02:00
Wuzzy 50bb82c20f Reduce jungle leaves decay distance back to 4 2017-09-12 05:39:55 +02:00
Wuzzy be135b7066 Tweak button/pressure plate connection sides 2017-09-12 05:37:03 +02:00
Wuzzy 427eb32448 Add a second huge jungle tree schematic, tweak the 1st one 2017-09-12 05:35:02 +02:00
Wuzzy 4d63d5b36d Add higher jungle tree schematic 2017-09-12 05:22:37 +02:00
Wuzzy 4468b53fdd Add Jungle M biome 2017-09-12 05:20:03 +02:00
Wuzzy b86b83cc58 Make pressure plates non-walkable 2017-09-11 18:40:34 +02:00
Wuzzy b5c89dd2f6 Update and fix pressure plate help 2017-09-11 18:38:49 +02:00
Wuzzy c7599fbdf5 Stone pressure plate activates by player/mob only 2017-09-11 18:29:10 +02:00
Wuzzy 151bbed928 Remove redundant pressure plate textures 2017-09-11 17:46:57 +02:00
Wuzzy 27f3b9f3d9 VM: Update liquids after writing to map 2017-09-11 16:26:15 +02:00
Wuzzy bc1e16fbc6 Delete unused WorldEdit code in mcl_structures 2017-09-11 04:26:16 +02:00
Wuzzy b8461596a3 Generate clay in voxelmanip 2017-09-11 04:24:24 +02:00
Wuzzy e7db6f3c89 Generate clay more MC-like
* Diamond shape
* Flat
* Close to water surface
2017-09-11 03:58:07 +02:00
Wuzzy 33e8d1dd99 Rename clay and block of clay 2017-09-11 02:26:43 +02:00
Wuzzy 24abe81409 mcl_mapgen_core: Put all mapgen code into single on_generated
This fixes some mapgen race conditions
2017-09-11 01:59:20 +02:00
Wuzzy 06256f068b Generate witch huts slightly deeper 2017-09-11 01:34:37 +02:00
Wuzzy defffbc952 Fix generating lots of gravel in caves 2017-09-11 01:11:57 +02:00
Wuzzy 0baa563072 Generate witch huts only in swamplands 2017-09-11 00:28:52 +02:00
Wuzzy ee5bbff70c Add sprint key to help 2017-09-10 21:09:04 +02:00
Wuzzy 75aec87b48 Remove weird witch hut debug stuff 2017-09-10 21:05:03 +02:00
Wuzzy 98e5f2b0ba Refactor Minecraft chunk probability code for structures 2017-09-10 20:41:22 +02:00
Wuzzy 98654b45b1 mcl_structures: Return place_schematic return value 2017-09-10 20:20:52 +02:00
Wuzzy 876e2c6eb4 Random rotation for witch huts 2017-09-10 20:16:13 +02:00
Wuzzy 55e8d7503e Rarely generate witch huts (experimental) 2017-09-10 19:14:58 +02:00
Wuzzy 61e0d55311 Update mcl_biomes comments 2017-09-10 17:18:11 +02:00
Wuzzy d715eda723 Fix surface of ice plains spike 2017-09-10 16:55:55 +02:00
Wuzzy 65333ae43c Replace birches with spruce in ice plains 2017-09-10 16:53:33 +02:00
Wuzzy b1065b2247 Use Biome API to turn floating sand to sandstone 2017-09-10 16:44:37 +02:00
Wuzzy 5d3323d094 Generate red sandstone 2017-09-10 15:32:24 +02:00
Wuzzy 84a92817cc Tweak beaches 2017-09-10 15:01:32 +02:00
Wuzzy b7684d2980 Add deep ocean biome 2017-09-10 14:23:52 +02:00
Wuzzy b6c55e1ea2 Revert waterlily texture 2017-09-10 06:49:31 +02:00
Wuzzy 452c720a18 Remove unused mushroom file 2017-09-10 06:48:27 +02:00
Wuzzy 29aa321283 Increase fast mode speed significantly 2017-09-10 06:37:03 +02:00
Wuzzy b70b836efd Tweak Mesa Plateau F biome 2017-09-10 06:34:28 +02:00
Wuzzy 5448669ffd Generate pumpkins in every biome 2017-09-10 06:06:02 +02:00
Wuzzy 81a170645e Don't restrict sugar cane spawn to biomes 2017-09-10 05:45:27 +02:00
Wuzzy 5a69b132c4 Add an Y layer to moss stone boulder schematics 2017-09-10 05:03:20 +02:00
Wuzzy 1938f84c3b Re-introduce Jungle Edge, nerf OP melon spawn 2017-09-10 04:45:43 +02:00
Wuzzy a69f8ca9e1 Make mega spruce taiga much more dense 2017-09-10 04:42:42 +02:00
Wuzzy bc47d542da Disable Jungle Edge M biome for balancing 2017-09-10 04:33:27 +02:00
Wuzzy bd7d57d083 Add Jungle Edge M biome 2017-09-10 03:59:59 +02:00
Wuzzy fb2714d5f1 Add savanna M biome 2017-09-10 03:41:42 +02:00
Wuzzy a14b501f24 Change mesa plateau F ocean appearance 2017-09-10 03:33:06 +02:00
Wuzzy d2cf48022c Remove red desert biome 2017-09-10 03:17:38 +02:00
Wuzzy a02a492b2c Add Mesa Plateau F biome 2017-09-10 03:16:49 +02:00
Wuzzy dfc4a950c6 Remove unused mesa ores 2017-09-10 02:49:02 +02:00
Wuzzy 3ad6b03f68 Generate semi-random mese strata 2017-09-10 02:44:47 +02:00
Wuzzy 18f916f3c5 Refactor and simplify mesa generation code 2017-09-10 00:55:32 +02:00
Wuzzy f0b87379d3 Generate blue orchids only up to Y=5 in v6
But increase noise offset to 0. This spawn strategy emulates swamplands.
2017-09-09 21:05:40 +02:00
Wuzzy 2916b28f87 Comment the biomes code in mcl_biomes 2017-09-09 19:30:22 +02:00
Wuzzy fa75eda9cf Add stone beach biome 2017-09-09 19:01:04 +02:00
Wuzzy 6427c72b95 New biomes: Extreme Hills and 2 variants
Extreme Hills
Extreme Hills+
Extreme Hills M (gravel field)
2017-09-09 11:42:15 +02:00
Wuzzy 44725be4bb Fix fern generating virtually everywhere 2017-09-09 08:17:24 +02:00
Wuzzy 22131e588e Generate the new acacias 2017-09-09 08:15:49 +02:00
Wuzzy f64423e983 Redo acacia schematics completely 2017-09-09 08:06:02 +02:00
Wuzzy 01f5cc7515 Add mega spruces to sapling growth 2017-09-09 05:35:32 +02:00
Wuzzy e433be1472 Add mega taiga spruces and more spruces 2017-09-09 05:04:39 +02:00
Wuzzy 52f22ac58f Make melons rarer in non-v6 mapgens 2017-09-09 01:34:37 +02:00
Wuzzy 0ceecec7c3 Add jungle edge biome 2017-09-09 01:13:21 +02:00
Wuzzy a5a73ea12d Add flower forest beach 2017-09-09 00:30:02 +02:00
Wuzzy edf42043db Generate alliums in flower forest only 2017-09-09 00:22:59 +02:00
Wuzzy f61ecab98e Add flower forest biome 2017-09-09 00:19:24 +02:00
Wuzzy 8182c2f2f7 Fix broken help entries for huge mushroom blocks 2017-09-08 23:07:39 +02:00
Wuzzy c3278d679d Generate giant mushrooms with 1/12 chance 2017-09-08 23:01:04 +02:00
Wuzzy 6d7ef151be Improve huge mushroom schematics, varying height 2017-09-08 22:17:03 +02:00
Wuzzy f9bc27967d Generate lily pads also in 2 node deep water in swamps 2017-09-08 22:04:05 +02:00
Wuzzy 0259353b6f Rework vine gen code and gen vines in swampland 2017-09-08 21:45:22 +02:00
Wuzzy fc2d9b3d32 Add swampland biome 2017-09-08 19:54:24 +02:00
Wuzzy 03ab34405f Rename jungle-related biomes 2017-09-08 18:52:08 +02:00
Wuzzy 4c4ebabea9 Add mushroom island shore 2017-09-08 17:56:04 +02:00
Wuzzy ea9a34337a Freeze water in cold beaches 2017-09-08 17:51:56 +02:00
Wuzzy 8c2b1df005 Only use sand for riverbeds 2017-09-08 17:44:45 +02:00
Wuzzy 96a3474c40 Disable cart spawning cuz error message spam 2017-09-08 16:32:33 +02:00
Wuzzy d55f83346e Fire on bedrock in the End is now eternal 2017-09-08 15:28:38 +02:00
Wuzzy 56e07cd010 Localize liquiddef variable in mcl_buckets 2017-09-08 15:03:56 +02:00
Wuzzy 8f916ac429 Fix 2 variable bugs in mcl_biomes 2017-09-08 07:41:14 +02:00
Wuzzy 237541789b Spawn fossils in fixed height range 2017-09-08 05:49:24 +02:00
Wuzzy 152327bb2a Fossil schematics: ~7% chance to lose bone block 2017-09-08 05:16:12 +02:00
Wuzzy 86db1a8a0e Generate fossils in deserts 2017-09-08 05:06:42 +02:00
Wuzzy 11b56dfb51 Prevent desert temple spawning on beaches 2017-09-08 04:33:30 +02:00
Wuzzy 22a1b0a5d2 Convert desert temple structure to schematic file 2017-09-08 04:30:47 +02:00
Wuzzy 0dd4d501ef Move villages into schematic, fix bad nodes 2017-09-08 03:31:20 +02:00
Wuzzy ef1bce1609 Document fossil schematic sizes 2017-09-08 01:39:14 +02:00
Wuzzy 576a31ac7f Stop fossil schematics replacing air 2017-09-08 01:34:33 +02:00
Wuzzy 8576d36a2c Generate ice spikes in v6 2017-09-08 00:38:55 +02:00
Wuzzy 3db3193494 Disable grass spread functions for snowed dirtlike 2017-09-08 00:13:20 +02:00
Wuzzy 5c906f4af6 Update sounds of snowed dirtlike blocks 2017-09-07 06:57:55 +02:00
Wuzzy 93fdf83c07 Remove saplings from temp helper recipes 2017-09-07 04:43:01 +02:00
Wuzzy 14a276033d v6: Add otherwise ungettable saplings into chests 2017-09-07 04:38:50 +02:00
Wuzzy 196d5a35a7 Remove unused oak schematics 2017-09-07 03:27:22 +02:00
Wuzzy 02679a02df Fix cactus not hurting player if above 2017-09-06 21:42:37 +02:00
Wuzzy 661b586a64 Refactor snow cover code 2017-09-06 19:46:51 +02:00
Wuzzy 9fb148f8bf Make grass block and friends snowed if placed below snow cover 2017-09-06 19:33:39 +02:00
Wuzzy 576af661b1 Refactor code of snowed nodes 2017-09-06 19:19:25 +02:00
Wuzzy b88ae2f1e4 Refactor mcl_mapgen_core and improve mg performace 2017-09-06 08:36:01 +02:00
Wuzzy 9a67b90538 Greatly reduce mapgen stress 2017-09-06 07:12:27 +02:00
Wuzzy 35fa425781 Generate more acacia trees 2017-09-06 06:21:27 +02:00
Wuzzy 62f233eafb Add birch forest biomes 2017-09-06 06:04:32 +02:00
Wuzzy c5d4eb9bed Disable sunflower plains again 2017-09-06 05:25:07 +02:00
Wuzzy a95cec29f3 Balance sunflower plains biome 2017-09-06 05:11:29 +02:00
Wuzzy 2141fb1df7 Clear snowy grass block if not below snow 2017-09-06 05:01:43 +02:00
Wuzzy 47d08ed542 Very rarely make oaks and birches in ice plains 2017-09-06 04:32:49 +02:00
Wuzzy 951cc5366e Generate tall grass in ice plains 2017-09-06 04:11:39 +02:00
Wuzzy 4ba318df32 Rename beach biomes 2017-09-06 03:34:51 +02:00
Wuzzy f5ea645776 Tweak ice spike plains 2017-09-06 03:29:18 +02:00
Wuzzy 55aa01a6fc Fix floting snow on mushrooms in cold taiga 2017-09-06 03:03:02 +02:00
Wuzzy ff8482e556 Fewer matchstick spruces 2017-09-06 02:36:26 +02:00
Wuzzy 73c2d5ca23 Add mega spruce taiga 2017-09-06 02:29:37 +02:00
Wuzzy 0732e9a725 Assign spruces to cold taiga 2017-09-06 01:57:02 +02:00
Wuzzy 916bf70b85 Rename biomes according to MC names 2017-09-06 01:50:39 +02:00
Wuzzy 60fa765cca Don't generate dungeons in v6 2017-09-05 22:55:36 +02:00
Wuzzy d69644fd47 Don't generate lava and bedrock in singlenode 2017-09-05 22:47:48 +02:00
Wuzzy 1a120f2663 Change grass and tallgrass seed in non-v6 mapgens 2017-09-05 21:30:02 +02:00
Wuzzy b1a648c86f Generate much more tall grass in savannas 2017-09-05 21:17:54 +02:00
Wuzzy 0c2bdd2a0d Version 0.28.0 2017-09-05 20:18:49 +02:00
Wuzzy beb72d5436 Replace 3 main menu images to showcase v7 2017-09-05 20:18:15 +02:00
Wuzzy f7b4d87482 Smaller jungle areas without vines 2017-09-05 19:59:13 +02:00
Wuzzy 559e3d68bc Simplify item merge code 2017-09-05 19:17:40 +02:00
Wuzzy 861174dc32 (Hopefully) fix hand rarely dropping as item 2017-09-05 17:25:15 +02:00
Wuzzy 44f4db844e Define get_staticdata of minecart 2017-09-05 15:28:04 +02:00
Wuzzy 63ebc3143c Fix incorrect loading of ballon oak 2017-09-05 15:18:58 +02:00
Wuzzy a31da5efd5 Don't call minetest.add_item for empty itemstring 2017-09-05 15:15:00 +02:00
Wuzzy d8f3a5ee7f Add large oak trees 2017-09-05 08:18:00 +02:00
Wuzzy 1d862ae019 Fix too low spruces 2017-09-05 06:47:30 +02:00
Wuzzy 86921c0968 Tweak many tree schematics
Trunks are now force_place.
More randomness.
2017-09-05 06:41:48 +02:00
Wuzzy bc218b081a Update special spruce schematics 2017-09-05 04:17:35 +02:00
Wuzzy ab2fb7e404 Don't kill mushrooms on podzol and mycelium 2017-09-05 04:03:23 +02:00
Wuzzy 845b5871d4 Remove mcl_temp_schematic_aliases 2017-09-05 03:51:53 +02:00
Wuzzy 594aebfa45 Add new spruce schematics 2017-09-05 03:51:13 +02:00
Wuzzy d419b47198 Generate ice spikes 2017-09-04 06:32:30 +02:00
Wuzzy e02f3071bc Place moss boulders in low levels as well 2017-09-03 14:34:03 +02:00
Wuzzy 79099115da Generate large moss stone boulders in taiga 2017-09-03 07:06:14 +02:00
Wuzzy ebacdd4e22 Update and improve a couple of schematics 2017-09-03 06:38:50 +02:00
Wuzzy 4cfb278187 No longer generate mushrooms next to jungle trees 2017-09-02 19:47:32 +02:00
Wuzzy 8448c72ba7 Fix awkward torch models 2017-09-02 19:28:57 +02:00
Wuzzy 7f393d9cd0 Fix nodes not being placable on top of end portal frame 2017-09-02 19:15:15 +02:00
Wuzzy f95bf371d2 Refine hand error logging 2017-09-02 19:00:04 +02:00
Wuzzy ae74eb3b33 Print error message when player picked up hand
This is __builtin:item with itemstring == "" and should never happen
2017-09-02 18:57:37 +02:00
Wuzzy f449f4637b Add detector rails in railcorridor chests 2017-09-02 17:22:43 +02:00
Wuzzy ba8e02d713 Lift WIP status from detector rail 2017-09-02 17:19:24 +02:00
Wuzzy 77ab3ed9d6 Add more detector rail textures 2017-09-02 17:18:48 +02:00
Wuzzy df023b1b12 Add priliminary end portal frame help 2017-09-02 16:31:10 +02:00
Wuzzy 1ba937d6b8 Make eye of ender placable into end portal frames 2017-09-02 16:28:14 +02:00
Wuzzy 32656bb737 Add bottom end portal frame texture 2017-09-02 16:16:04 +02:00
Wuzzy 86c8387f19 Add end portal frame (nodes only) 2017-09-02 15:49:41 +02:00
Wuzzy e31bce1ff9 New 16×16 animated end portal textures 2017-09-02 14:45:05 +02:00
Wuzzy 10f50d972f Move Nether portal particle texture 2017-09-02 14:20:40 +02:00
Wuzzy 1c9961dbc8 Recolor portal particle 2017-09-02 14:17:58 +02:00
Wuzzy f1f0d0ccc2 Add simplified portal texture 2017-09-02 07:05:25 +02:00
Wuzzy edd57c87f4 Replace Nether portal texture with dummy texture 2017-09-02 06:53:03 +02:00
Wuzzy 92c162250b Simplify selection box for slime block 2017-09-01 20:55:33 +02:00
Wuzzy 56b18a078b Simplified slime block texture by kingoscargames 2017-09-01 00:48:49 +02:00
Wuzzy f75c6dc36d White chicken texture by kingoscargames 2017-09-01 00:42:57 +02:00
Wuzzy 3b7c30fefc Reduce fall damage by 80 on hay bale 2017-08-31 23:27:29 +02:00
Wuzzy 2fed50dbbe Fix crash when drinking milk when damage disabled 2017-08-31 23:13:51 +02:00
Wuzzy c315973648 Add a 3rd huge spruce tree variant 2017-08-31 22:36:02 +02:00
Wuzzy 7a47e0dd6d Remove 2 deprecated vm:update_map functions 2017-08-31 22:34:01 +02:00
Wuzzy 8ee837d158 Make huge spruce trees growable by sapling 2017-08-31 22:16:08 +02:00
Wuzzy 787832429a Shorten fallen logs (long logs cause problems) 2017-08-31 21:09:26 +02:00
Wuzzy 57c3a45248 Add matchstick spruce, generate more spruces 2017-08-31 21:05:04 +02:00
Wuzzy 6b0203f03f Add lollipop spruce 2017-08-31 20:12:44 +02:00
Wuzzy 1442b38f43 Fix wall sign placement taking away 2 signs 2017-08-31 18:47:59 +02:00
Wuzzy 52648bcc16 Add small balloon oak (oak variant)
For ca. every 12 oaks, there is 1 small ballon oak.
2017-08-31 18:33:49 +02:00
Wuzzy e2ac0c79ee Fix some huge mushroom placement issues 2017-08-31 18:18:15 +02:00
Wuzzy a4363b975d Change jungle tree schematic, update jungle biome 2017-08-31 18:04:40 +02:00
Wuzzy 7fcaf68e25 Change jungle floor to grass block 2017-08-31 17:27:58 +02:00
Wuzzy 7be4815697 Tweak Nether gravel ore 2017-08-31 16:28:16 +02:00
Wuzzy 8c9608105c Fix broken fallen log schematic 2017-08-31 15:53:21 +02:00
Wuzzy 8dcb015182 Allow minimap for free in Creative Mode 2017-08-31 14:59:16 +02:00
Wuzzy 6f9d8a5663 Tweak fallen logs; add mushrooms again 2017-08-31 06:07:52 +02:00
Wuzzy 76b9f75223 Fix more double plant conflicts 2017-08-31 05:43:46 +02:00
Wuzzy b866c6bb8d Generate fallen logs after double plants 2017-08-31 05:38:25 +02:00
Wuzzy 0a957ee2ef New oak and birch tree schematics
Also fix broken glacier biome
2017-08-31 04:56:09 +02:00
Wuzzy a124becdea Fix broken mesa biome (too much stone) 2017-08-31 04:15:51 +02:00
Wuzzy aac9af4d6d Tweak biome height limits, fix some biome bugs 2017-08-31 04:10:38 +02:00
Wuzzy e91c5c9d01 Thinner ice sheets 2017-08-31 03:50:36 +02:00
Wuzzy 6fb46629c3 Fix broken leafdecay for jungle bush and acacia 2017-08-31 03:28:32 +02:00
Wuzzy 7d87b6c742 Update sapling help 2017-08-31 02:59:53 +02:00
Wuzzy 195249f300 Lift WIP status from dark oak sapling 2017-08-31 02:44:33 +02:00
Wuzzy b9a5843ec7 Implement proper 2×2 sapling check 2017-08-31 02:44:03 +02:00
Wuzzy 3ef0afd3c0 Fix generated dark oak leaves not decaying 2017-08-31 02:15:09 +02:00
Wuzzy 4f20ab1950 Simplify leafdecay stuff, add leafdecay factoid 2017-08-31 02:06:35 +02:00
Wuzzy 65ec2c9b54 Add simple 2×2 sapling check
Still not fully complete
2017-08-31 01:53:25 +02:00
Wuzzy a5b19bc3a3 Fix bad huge jungle tree schematic 2017-08-31 01:52:48 +02:00
Wuzzy dc8faa69a4 Increase jungle leaves decay distance to 6
(so the huge jungle trees work)
2017-08-31 01:51:25 +02:00
Wuzzy 47161169a6 Refactor tree growing code 2017-08-30 23:23:15 +02:00
Wuzzy 505cdb9d43 Hide minecart with command block from Creative 2017-08-30 21:51:27 +02:00
Wuzzy b2f97fa3cf Reduce flat Nether bedrock thickness to 1 2017-08-30 01:09:49 +02:00
Wuzzy 7df8c14e3f Fix snowy grassland shores 2017-08-30 00:37:57 +02:00
Wuzzy 6aa66cf7db Add jungle bushes 2017-08-30 00:32:11 +02:00
Wuzzy 5b38bb2737 Add back the redstone help 2017-08-29 23:34:02 +02:00
Wuzzy aebe0dec9f Fix some invalid globals in redstone mods 2017-08-29 23:27:20 +02:00
Wuzzy 0daf82a9af Remove unneeded depends.txt 2017-08-29 22:59:22 +02:00
Wuzzy dffc47d8e6 Add acacia schematics 2017-08-29 22:56:22 +02:00
Wuzzy 41e0e6031f Update acacia tree mapgeUpdate acacia tree mapgen 2017-08-29 22:48:16 +02:00
Wuzzy 24f9b47626 Reduce the excessive amount of fallback aliases 2017-08-29 22:47:23 +02:00
Wuzzy c335356723 Use new acacia tree schematic, remove apple tree 2017-08-29 22:39:22 +02:00
Wuzzy 46eb81b245 Make enderman less aggressive and likely 2017-08-29 21:32:04 +02:00
Wuzzy bd74902789 Fix dispenser's bucket support in the Nether 2017-08-29 02:50:46 +02:00
Wuzzy 3a18f4044d Support all minecart types in dispenser 2017-08-29 02:36:50 +02:00
Wuzzy 0795a97dd7 Fix redstone being named “Mesecon” 2017-08-29 01:47:44 +02:00
Wuzzy 2f168f0910 Detector rails are still WIP 2017-08-29 01:35:06 +02:00
Wuzzy 1fd897c721 Implement basic detector rail logic 2017-08-29 01:29:18 +02:00
Wuzzy b85df95bb2 Add dummy nodes: Activator rail, detector rail 2017-08-29 00:13:18 +02:00
Wuzzy abb2db9948 Refactor rails code 2017-08-28 23:41:48 +02:00
Wuzzy f491fbf594 Fix minecarts dependency 2017-08-28 23:14:46 +02:00
Wuzzy 2337d31699 Merge branch 'mesecons_update' 2017-08-28 18:57:12 +02:00
Wuzzy 2f7d3095fd Fix broken help entry for hanging banner 2017-08-28 18:09:30 +02:00
Wuzzy 3d92b19069 Lift WIP status for powered rails 2017-08-28 17:10:09 +02:00
Wuzzy c9856dbcdf Make powered rails act like conductors 2017-08-28 17:06:25 +02:00
Wuzzy 36319afbbe Basic powered rails implementation 2017-08-28 16:59:10 +02:00
Wuzzy 213edbe85c Refactor minecart registration code
Also add doc_identifier support
2017-08-28 15:04:50 +02:00
Wuzzy 1335207e8b Allow to mount only in normal minecarts 2017-08-28 14:35:56 +02:00
Wuzzy f2ed6f126e Add 5 “Minecart with X” entities
* Minecart with Chest
* Minecart with Furnace
* Minecart with TNT
* Minecart with Hopper
* Minecart with Command Block
2017-08-28 14:19:46 +02:00
Wuzzy 840fe1fd35 Add chest entity textures 2017-08-28 14:15:25 +02:00
Wuzzy cc572f9eee Add ex-bart into credits 2017-08-28 02:09:57 +02:00
Wuzzy 882c09a106 WIP status of redstone comparators 2017-08-28 02:08:41 +02:00
Wuzzy 59a04d5ffe Remove 3 redundant comparator help entries 2017-08-28 02:05:31 +02:00
Wuzzy 794fcd4199 Update mesecons code for ex-bart's comparator code 2017-08-28 01:58:18 +02:00
Wuzzy 1d42f568de Rename mcl_comparator to mcl_comparators 2017-08-28 01:58:07 +02:00
Wuzzy 3dcaa83962 Add redstone comparators by ex-bart 2017-08-28 01:51:21 +02:00
Wuzzy 33fa50cc1a Update glass textures by kingoscargames 2017-08-28 01:38:41 +02:00
Wuzzy 6f59b14420 Add all ice to slippery=3 group 2017-08-26 16:00:32 +02:00
Wuzzy bab8e958d2 Add new magma cube texture by kingoscargames 2017-08-24 22:22:41 +02:00
Wuzzy ab7a9566a8 Update global API.md 2017-08-23 16:39:57 +02:00
Wuzzy b902738ed0 Endermen: Check if block was actually placed 2017-08-23 04:53:36 +02:00
Wuzzy e2b57327fe Fix weird-looking cactus when held by enderman 2017-08-23 04:34:06 +02:00
Wuzzy 6d84a139d6 Render enderman's carried block 2017-08-23 03:50:22 +02:00
Wuzzy 9d26db4e67 Version 0.27.2 2017-08-22 18:59:59 +02:00
Wuzzy 0ff6cb2837 Fix broken compass and clocks 2017-08-22 18:58:53 +02:00
Wuzzy 6cd6a525d8 Version 0.27.1 2017-08-22 18:47:59 +02:00
Wuzzy fe31afc119 Disable weather in Nether and End and Void 2017-08-22 18:32:05 +02:00
Wuzzy 7ade843e29 Generate lily pads 2017-08-22 17:40:54 +02:00
Wuzzy 058049897c Drop sugar canes when dirt/etc. below was dug 2017-08-22 17:14:27 +02:00
Wuzzy d7b2f8370e Set proper riverbed nodes for all biomes 2017-08-22 16:17:29 +02:00
Wuzzy 209a2ca678 Generate sugar canes again 2017-08-22 15:57:19 +02:00
Wuzzy 3d1ea57e4b Allow to place sugar canes on sugar canes 2017-08-22 15:20:00 +02:00
Wuzzy 1f8ae56d52 Fix broken enderman take sound 2017-08-22 13:52:49 +02:00
Wuzzy 28337b88c0 Fix desert sand color 2017-08-22 00:30:34 +02:00
Wuzzy 7ed2adec3f Fix End lighting. Kinda 2017-08-22 00:22:53 +02:00
Wuzzy d9aa5f97f6 Add maikerumine to credits 2017-08-21 22:35:17 +02:00
Wuzzy 220d63a3c9 Remove “v6” warning from README 2017-08-21 22:19:31 +02:00
Wuzzy da69da112a Version 0.27.0 2017-08-21 20:38:59 +02:00
Wuzzy 19dc81842f Spawn Nether mushrooms after fire 2017-08-21 19:48:27 +02:00
Wuzzy cc93cd33e2 Ice does not turn into water in the Nether 2017-08-21 19:12:37 +02:00
Wuzzy fbf49a8794 Activate liquid flow again 2017-08-21 18:49:04 +02:00
Wuzzy 757e727b4f Fix cauldrons not working in the Nether 2017-08-21 18:39:41 +02:00
Wuzzy 8d9e46b535 Add flat Nether; fix portals in flat world 2017-08-21 18:30:37 +02:00
Wuzzy 2e63dd0a3d Refactor content IDs in mcl_mapgen_core 2017-08-21 17:57:11 +02:00
Wuzzy 25ce811edc Fix crash in flat mapgen 2017-08-21 17:46:12 +02:00
Wuzzy 9def04142b Align End and Nether height at mapchunk borders
This commit breaks previous maps with Nether and End
2017-08-21 17:35:57 +02:00
Wuzzy 16c1181a47 Destroy fire by flooding 2017-08-21 16:37:21 +02:00
Wuzzy 1189b8d299 Remove more helper recipes 2017-08-21 16:22:37 +02:00
Wuzzy cc15d6be6d Add Nether decorations
Nether wart, eternal fire, mushrooms
2017-08-21 16:16:30 +02:00
Wuzzy b9b151f75e Make v7 flowers more common 2017-08-21 15:24:01 +02:00
Wuzzy 3f123aa282 Make fern more common 2017-08-21 15:18:49 +02:00
Wuzzy 122d6fc5fc Make mushrooms more common 2017-08-21 15:14:33 +02:00
Wuzzy 1ebc34da01 Tweak grass/fern spawning again 2017-08-21 14:22:55 +02:00
Wuzzy 28425ca28a Rename some biomes 2017-08-21 14:14:46 +02:00
Wuzzy 5a8f7cff73 Biomes: Increase filler depths 2017-08-21 14:08:35 +02:00
Wuzzy fde21efdd4 Tweak grass and fern spawning 2017-08-21 14:04:34 +02:00
Wuzzy a622105084 Use classic v6 again 2017-08-21 13:43:16 +02:00
Wuzzy 1b269809a9 Add oak schematic 2017-08-21 13:35:28 +02:00
Wuzzy 9810b0a2ab Generate huge jungle trees, tweak mesa biome 2017-08-21 13:24:42 +02:00
Wuzzy 5ef6cb1f83 Update dark sapling tree growth 2017-08-21 13:02:42 +02:00
Wuzzy b62349bc9f Remove unused jungle tree generation code 2017-08-21 12:50:35 +02:00
Wuzzy 8b4977f1df Remove mapgen warning from footer 2017-08-21 12:36:47 +02:00
Wuzzy cbd8befb47 Fix another walkover bug 2017-08-21 05:25:15 +02:00
Wuzzy f746e2a0c6 Fix walkover mod 2017-08-21 05:19:05 +02:00
Wuzzy 37891e7f40 Tweak huge mushroom spawning 2017-08-21 05:11:45 +02:00
Wuzzy 75cd407e8a Make oak tree forests denser 2017-08-21 05:05:26 +02:00
Wuzzy 2ba19a983a Fix roofed forest riverbed 2017-08-21 04:58:25 +02:00
Wuzzy 67b9deaf88 Add roofed forest with dark oaks 2017-08-21 04:50:45 +02:00
Wuzzy 5766218e57 Tweak Nether portal post effect color 2017-08-21 04:34:50 +02:00
Wuzzy 5302a92baa Fix aggressive 2nd removal after portal generation 2017-08-21 04:31:56 +02:00
Wuzzy abc6352471 Mapgen: Make more use of global reference vars 2017-08-21 04:23:24 +02:00
Wuzzy d77bdffc20 Strictly separate v6 mapgen from other mapgens 2017-08-21 04:14:28 +02:00
Wuzzy 4f03f1c516 Merge branch 'biomes' 2017-08-21 03:43:07 +02:00
Wuzzy dfbc29810a Generate less plants in snowy grassland 2017-08-21 03:35:46 +02:00
Wuzzy 584434cf87 Change cold desert floor cover 2017-08-21 03:27:26 +02:00
Wuzzy 0aebd9955a Use dirt and sand for ocean floor 2017-08-21 03:23:59 +02:00
Wuzzy 0ac05ee847 Fix fern/tallgrass confusion bugs 2017-08-21 03:19:06 +02:00
Wuzzy 4a66e390de Fix missing large plants in v7 etc. 2017-08-21 02:52:38 +02:00
Wuzzy 5f6bc47185 Fix savannah cover 2017-08-21 02:37:29 +02:00
Wuzzy d28e32c7e9 Move mushroom gen to mcl_biomes 2017-08-21 02:35:31 +02:00
Wuzzy a69ab5ec34 Remove fallen log schematics and mushrooms on logs 2017-08-21 02:31:10 +02:00
Wuzzy 1f40c86754 Generate vines and cocoas in v5, v7, etc., too 2017-08-21 02:28:15 +02:00
Wuzzy b34c4ad497 Add important decorations for v7, v5, etc. 2017-08-21 02:25:22 +02:00
Wuzzy dd5730a33d Fix water in the End 2017-08-20 22:18:26 +02:00
Wuzzy 7aa4592f0a Remove worldedit_gui error (delegated to this mod) 2017-08-20 12:35:50 +02:00
Wuzzy c9f277f7e0 Update sky color more often 2017-08-19 11:17:38 +02:00
Wuzzy 2243ee5477 Fix deprecated vel and acc arguments of particles 2017-08-18 23:23:07 +02:00
Wuzzy e2442a6283 Replace deprecated get_entity_name 2017-08-18 22:44:36 +02:00
Wuzzy 4dc1d6b43b Fix outdated get_node_group 2017-08-18 21:36:28 +02:00
Wuzzy e5eec85e53 Update hbarmor 2017-08-18 21:35:02 +02:00
Wuzzy ac55b024b8 Fix accidental global in mcl_core 2017-08-18 21:34:28 +02:00
Wuzzy cfd1456dab Mapgen: Call update_liquids less often 2017-08-18 21:29:25 +02:00
Wuzzy 022682a75e Refactor: Drop legacy get_mapgen_params 2017-08-18 21:25:29 +02:00
Wuzzy 95f62236f7 Fix Nether sky color 2017-08-18 16:40:36 +02:00
Wuzzy 6b2da70ff7 Add End sky texture 2017-08-18 15:39:27 +02:00
Wuzzy 75d6806782 Tweak spawning of shulkers and endermen 2017-08-18 15:32:08 +02:00
Wuzzy 4927bcdc4e Make Nether sky reddish 2017-08-18 15:11:43 +02:00
Wuzzy edfa125d38 Set black sky in Nether and End 2017-08-18 14:54:17 +02:00
Wuzzy a1ed8380c0 Weather overwrites sky in Overworld only 2017-08-18 14:19:43 +02:00
Wuzzy cb1dbcb2db Explain weird End lighting 2017-08-18 14:10:49 +02:00
Wuzzy 12df4c98b4 Minor mcl_biomes refactor 2017-08-18 14:07:35 +02:00
Wuzzy b157c09a4e Replace water in the End 2017-08-18 13:56:26 +02:00
Wuzzy e30719a3bb Fix some mapgen bugs WRT The End 2017-08-18 13:28:20 +02:00
Wuzzy 0a0e66a324 Build obsidian platforms for end portal 2017-08-18 02:57:57 +02:00
Wuzzy 29119d2e2c Generate floating islands in the End 2017-08-18 02:42:26 +02:00
Wuzzy 28a085ae98 Fix broken mapgen overrides in mcl_mapgen_core 2017-08-18 00:53:23 +02:00
Wuzzy f13aa521f6 Make magma blocks much more common 2017-08-18 00:53:07 +02:00
Wuzzy c01c3c5871 Replace water with lava in the Nether 2017-08-18 00:36:31 +02:00
Wuzzy dc1cb9b659 The Nether is now supported in v6, too 2017-08-17 23:58:35 +02:00
Wuzzy 974db12867 Register dimension stuff independent of mapgen 2017-08-17 23:14:02 +02:00
Wuzzy 39f4573294 Randomly spin compass and clock in VoidNetherEnd 2017-08-17 21:26:09 +02:00
Wuzzy c7fc3845c1 Disable compass+clock updates in Nether, End, Void 2017-08-17 20:40:55 +02:00
Wuzzy c97a14e969 Explode bed when used in End or Nether 2017-08-17 20:22:30 +02:00
Wuzzy 3fefbf5fc4 Add realm barrier between End and Overworld void 2017-08-17 19:59:43 +02:00
Wuzzy b2171b7f25 Remove some temp. recipes and lift some WIP items 2017-08-17 19:19:31 +02:00
Wuzzy 987ad8eaf4 Add portal help texts, rewrite help of other items 2017-08-17 19:05:13 +02:00
Wuzzy c178a60a6b Add portal help texts 2017-08-17 18:41:58 +02:00
Wuzzy 14678af2ed Portals: Fix rapid back-and-forth teleportation 2017-08-17 18:14:49 +02:00
Wuzzy 6dbd120397 Fix End portal crash 2017-08-17 16:03:26 +02:00
Wuzzy 3318c2f5f3 Move Nether portal frame size into vars 2017-08-17 15:20:10 +02:00
Wuzzy 130f05b9cd Nether portals now work without corners, too 2017-08-17 15:08:07 +02:00
Wuzzy f2bee2286f Make fire charge a normal igniter, too 2017-08-17 13:53:54 +02:00
Wuzzy 556370c403 Add portal textures to conversion list 2017-08-17 13:40:39 +02:00
Wuzzy 04ec0929a8 Move mcl_portals to ITEMS 2017-08-17 13:39:25 +02:00
Wuzzy 4ac023a6ae Make magma blocks more common 2017-08-17 05:35:06 +02:00
Wuzzy 073b55365a Remove buggy Nether holes 2017-08-17 05:28:02 +02:00
Wuzzy 02f46da152 Fix some bugs WRT eternal fire spawning 2017-08-17 04:56:14 +02:00
Wuzzy 5c5c2ea109 Fix portal corner metadata being able to be killed
This was possible by re-using the same frame for multiple portals.
2017-08-17 04:36:08 +02:00
Wuzzy 3e3e9f3931 Fix player pos detection in portals 2017-08-17 04:21:59 +02:00
Wuzzy 817c52f92f Fix bugs in flint and ssteel and ender eye 2017-08-17 04:12:34 +02:00
Wuzzy 29873b96c1 Rename portal node metadata 2017-08-17 03:43:26 +02:00
Wuzzy 6018f0c7cd Proper portal behaviour WRT explosions 2017-08-17 03:27:31 +02:00
Wuzzy 272c456499 Portals are piston stoppers 2017-08-17 02:17:45 +02:00
Wuzzy acad50ae5f Allow to teleport back to overworld 2017-08-17 01:58:17 +02:00
Wuzzy 54dc6e8ffb Remove some portal hackery 2017-08-17 01:33:36 +02:00
Wuzzy ec0219c66e Use frame of quartz block for End portal instead 2017-08-17 01:19:47 +02:00
Wuzzy 1f840e4cfc More portal opener fixes 2017-08-17 01:11:06 +02:00
Wuzzy 05657fae9e Don't play ignite sound for ender eye fail 2017-08-17 01:10:00 +02:00
Wuzzy 41380ad281 Save portal noise 2017-08-17 01:09:32 +02:00
Wuzzy bcee6a0c6a Add portal teleportation sound 2017-08-17 01:01:09 +02:00
Wuzzy 657851125f Add nether and end portal (WIP)
New mod: mcl_portals, based on maikerumine's work
2017-08-17 00:16:29 +02:00
Wuzzy 895fc7d757 Update mobs_mc and update gameconfig
This updates and fixes mob spawn height for new realms.
Also: Small zombie pigman size fixed.
2017-08-16 22:08:17 +02:00
Wuzzy 6e93424f03 Fix broken Overworld 2017-08-16 18:56:39 +02:00
Wuzzy f9e880e210 Make buckets work correctly in the Nether
* Water bucket can't place water in Nether
* Empty bucket can take Nether lava
* Lava bucket places Nether lava in Nether
2017-08-16 18:49:46 +02:00
Wuzzy c429d1af83 Improve gravel generation in Nether 2017-08-16 17:38:40 +02:00
Wuzzy ffef753567 Add lava springs into the Nether 2017-08-16 17:08:33 +02:00
Wuzzy d90b59c918 Tweak Nether ore and lava generation 2017-08-16 17:01:16 +02:00
Wuzzy b7c12e82e4 Fix basic Nether generation 2017-08-16 16:22:28 +02:00
Wuzzy 41f45d8c38 Update sky blackening when player's in void 2017-08-16 15:40:12 +02:00
Wuzzy 860155e5c1 Set proper realm boundaries 2017-08-16 15:29:05 +02:00
Wuzzy 91b92a2cfd Fix some realm bugs 2017-08-16 14:06:01 +02:00
Wuzzy f7f6a89d64 Spawn fake moss stone boulder in taiga only 2017-08-15 20:10:25 +02:00
Wuzzy a26aef7042 Generate vines and cocoas in non-v6 mapgens 2017-08-15 20:08:41 +02:00
Wuzzy 266fde8ff2 Import biomes, gt2mc2 and related files from mc2plus
gt2mc2 contains aliases. This mod is temporary and should be removed later.

Kudos to maikerumine!
2017-08-15 19:40:53 +02:00
Wuzzy f1215ca989 Add spawner placement instructions 2017-08-15 14:19:44 +02:00
Wuzzy 3845369237 Fix generated mob spawners sometimes have pig 2017-08-15 14:16:40 +02:00
Wuzzy 9bae398946 Update cart direction after punch 2017-08-15 14:02:21 +02:00
Wuzzy 73ae5eb940 Rotate carts depending on rail direction 2017-08-15 13:53:05 +02:00
Wuzzy c131fdfd70 Use minecart model by 22i 2017-08-15 13:20:11 +02:00
Wuzzy 2cef20cdb8 Drop WIP status of cobweb 2017-08-15 02:55:02 +02:00
Wuzzy 24336d43c4 Support creative mode for minecarts 2017-08-15 02:51:40 +02:00
Wuzzy 307622b4d7 Fix crash when click on invalid item in craftguide 2017-08-15 02:27:08 +02:00
Wuzzy a349e421c8 Update tsm_railcorridors settingtypes.txt 2017-08-14 20:02:45 +02:00
Wuzzy 300a15b5b5 New tsm_railcorridors: Spawn minecarts, bugfixes, ... 2017-08-14 20:01:04 +02:00
Wuzzy 0f10f980a9 Document the mobspawner doll spawning bug 2017-08-14 17:23:43 +02:00
Wuzzy 3c6e5841b4 Update tsm_railcorridors
- 0.12.0
- Cobwebs
- Cave spider spawners
- Tons of bugfixes
2017-08-14 05:35:32 +02:00
Wuzzy 43fba81ee3 Widen the openings of lonely dungeon corners to allow entry 2017-08-12 20:02:52 +02:00
Wuzzy ded7aa7ee6 Make 2 schematics less aggressive replacing nodes 2017-08-12 18:10:30 +02:00
Wuzzy e9c4259c61 Clarify vine creeping condition 2017-08-12 15:35:29 +02:00
Wuzzy a64fd0fb66 Kill depending vine below after destroying vine 2017-08-12 04:11:07 +02:00
Wuzzy 04ad3999bd Improve boulder generation 2017-08-12 02:36:11 +02:00
Wuzzy be9be17d97 Make ice spikes less destructive 2017-08-12 01:49:37 +02:00
Wuzzy 0beaed14db Add large spike structure 2017-08-11 01:48:36 +02:00
Wuzzy 602fd7d6e4 Rename some schematic files 2017-08-11 00:34:41 +02:00
Wuzzy c5a565cefc Add 4 new spawnable structures
- Fossil (8 variants)
- Mossy boulder
- Witch hut
- Small ice spike
2017-08-11 00:28:29 +02:00
Wuzzy a76603def6 Update doc and doc_items mods 2017-08-09 16:42:50 +02:00
Wuzzy e5a34367c9 Use new Minetest settings API syntax for most mods 2017-08-09 16:17:00 +02:00
Wuzzy 6fa426741e Fix and weaken the broken mcl_tnt dependencies
Had possible crash because of missing mcl_death_messages dep.
2017-08-09 13:38:47 +02:00
Wuzzy 5023e0247d Disallow placement of void and realm barrier 2017-08-08 23:35:06 +02:00
Wuzzy 58a17444ba Add realm barrier node to separate realms 2017-08-08 23:19:44 +02:00
Wuzzy 40d3f5c0e6 Add tobyplowy to credits for models 2017-08-08 18:51:45 +02:00
Wuzzy 46d2b32171 Jungle spawn zone: Remove grass block, add fern 2017-08-07 16:09:02 +02:00
Wuzzy a97daa7c2c Furnace: Stop cooking if output is full 2017-08-06 23:22:27 +02:00
Wuzzy a99be92638 Version 0.26.0 2017-08-06 14:35:03 +02:00
Wuzzy 9dbe91af88 Tweak daylight sensor textures 2017-08-06 14:31:44 +02:00
Wuzzy 3fb0b6dd44 Update mobs_mc 2017-08-06 14:09:25 +02:00
Wuzzy a0347a6700 Mobs Redo: Fix mobs:boom not depending on mcl_tnt 2017-08-06 13:26:12 +02:00
Wuzzy 6253ffd78b Update Mobs Redo 2017-08-06 13:18:33 +02:00
Wuzzy 0f70bd740d Simplify TNT explosion check 2017-08-05 00:58:01 +02:00
Wuzzy a922dc6cc6 TNT doesn't destroy blocks if exploding in lava 2017-08-05 00:55:38 +02:00
Wuzzy 54bc8f7ef1 Merge branch 'master' of https://repo.or.cz/MineClone/MineClone2 2017-08-04 22:26:02 +02:00
Wuzzy 19be269683 Fix weird texture of banner stand 2017-08-04 22:23:22 +02:00
Wuzzy d5da52acbe Remove gemalde debug message 2017-08-04 21:31:29 +02:00
Wuzzy 60c98845df Clarify MCL2 license 2017-08-04 21:25:29 +02:00
Wuzzy 25015f9d32 Reduce sapling growth chances 2017-08-04 21:20:42 +02:00
Wuzzy 6eab133702 Reduce sapling growth chances 2017-08-04 21:16:51 +02:00
Wuzzy 9ebabff5f4 Add another growth stage for saplings 2017-08-04 21:05:58 +02:00
Wuzzy 55eba5c54b Cause more exhaustion when sprint-jumping 2017-08-04 19:49:03 +02:00
Wuzzy 705dae46a0 Split mcl_playerplus to mcl_playerinfo for the node info 2017-08-04 19:23:06 +02:00
Wuzzy 5ef42f27ec Fix missing nether lava help alias 2017-08-04 16:37:24 +02:00
Wuzzy ea41de41ac Indicate frame ID in clock group 2017-08-04 16:04:39 +02:00
Wuzzy 8c81d33213 Prevent overcooking in furnaces 2017-08-04 04:36:56 +02:00
Wuzzy 5d5355867c Hoppers: Don't suck from fuel and dst at once 2017-08-04 03:42:24 +02:00
Wuzzy 4e45d66678 Implement item transfer from large src container 2017-08-04 03:34:28 +02:00
Wuzzy d0b1e261ea Move more shulker box checks in mcl_hoppers to mcl_util 2017-08-04 03:00:33 +02:00
Wuzzy 8388235600 Simplify mcl_util.move_item_container 2017-08-04 02:19:47 +02:00
Wuzzy fb261454df Item container transfer: Optional source_list 2017-08-04 01:58:31 +02:00
Wuzzy a29091e23c Move double chest neighbor function to mcl_util 2017-08-03 23:27:22 +02:00
Wuzzy 3b1c0765d6 Add double container move logic into mcl_util 2017-08-03 23:23:33 +02:00
Wuzzy 2416af7fac Add new container groups for large chests 2017-08-03 22:22:17 +02:00
Wuzzy da75ea9712 Expose large chest neighbor function 2017-08-03 21:38:36 +02:00
Wuzzy ce51f0cc35 Update FIXME note in mcl_inventory 2017-08-03 19:36:38 +02:00
Wuzzy 8db61c7d44 Print error message if worldedit_gui was found 2017-08-03 19:21:31 +02:00
Wuzzy 0925cfc788 Allow to grow huge mushrooms with bone meal 2017-08-03 18:58:35 +02:00
Wuzzy ee38a7af9d Rename mod: bucket to mcl_buckets 2017-08-03 16:36:55 +02:00
Wuzzy 1d075f849f Slightly smaller item in item frame 2017-08-03 16:08:25 +02:00
Wuzzy 097b4a95f2 Add 3D model by 22i for item frame 2017-08-03 16:01:23 +02:00
Wuzzy c8eeef3e23 Fix "now playing" message sometimes being confused 2017-08-03 15:10:45 +02:00
Wuzzy 27988ecf84 Less redundant drop values in mcl_flowers 2017-08-03 04:06:57 +02:00
Wuzzy ffd9945f31 Fix flower "top" part appearing after dig 2017-08-03 04:00:01 +02:00
Wuzzy b7a287124e Fix dig factoid for wool and cobweb 2017-08-03 03:50:02 +02:00
Wuzzy bbb2edc0d8 Make cobweb drop itself when dug by shears 2017-08-03 03:41:08 +02:00
Wuzzy 742dac6fd3 Update the shears help 2017-08-03 03:35:51 +02:00
Wuzzy 63fed60eaa Fix crash caused by _mcl_shears_drop factoid 2017-08-03 03:21:39 +02:00
Wuzzy c36d19508b Special drop when dig double grass/fern w/ shears 2017-08-03 03:12:06 +02:00
Wuzzy 651f7f8638 Add factoid for special shears drops 2017-08-03 03:05:41 +02:00
Wuzzy 54fb702c8f Shears selfdrop dead bush, tall grass, fern, vine, leaves 2017-08-03 02:27:55 +02:00
Wuzzy 627d103b20 Don't drop when node dug by too weak tool 2017-08-03 01:01:44 +02:00
Wuzzy e955be8e03 Fix digging groups for sandstone 2017-08-03 00:56:12 +02:00
Wuzzy 04593eca08 Localize a couple of accidental global variables 2017-08-02 01:34:12 +02:00
Wuzzy 54c08aa94a Add Nether lava 2017-08-02 01:20:52 +02:00
Wuzzy e374eb6b01 Update steel door textures
Thanks, kingoscargames!
2017-07-31 16:26:31 +02:00
Wuzzy 4548f2d19e Add new lever model by Gerold55 2017-07-31 05:35:55 +02:00
Wuzzy 8e7002d75a Make crafting table opaque to light 2017-07-31 04:24:42 +02:00
Wuzzy abefd756a3 Increase standing banner selection box 2017-07-31 04:14:04 +02:00
Wuzzy 32eaa6aa59 Update banner help 2017-07-31 04:07:51 +02:00
Wuzzy 4284d3397d Don't allow banner placement on ceiling 2017-07-31 04:07:17 +02:00
Wuzzy 8d0c8965d7 Use 2 banner entities 2017-07-31 03:59:43 +02:00
Wuzzy a1b04ebf66 Add hanging banners 2017-07-31 03:51:06 +02:00
Wuzzy 3063553bb2 Animate banners 2017-07-31 03:02:29 +02:00
Wuzzy 55f7496afc Version 0.25.1 2017-07-31 02:35:16 +02:00
Wuzzy a218a7c982 Fix pressure plates constantly firing signals 2017-07-31 02:14:11 +02:00
Wuzzy 096744dc6c Fix crash when blowing up TNT 2017-07-31 02:06:00 +02:00
Wuzzy f27902df03 Fix crash when trying to spawn mob from dispenser 2017-07-31 01:57:03 +02:00
Wuzzy db562c91db Reduce snow footstep gain 2017-07-31 01:01:18 +02:00
Wuzzy e45b9e6b68 Remove useless max_hear_distance in mcl_sounds
It is not part of SimpleSoundSpec
2017-07-31 01:00:15 +02:00
Wuzzy b83f0e7175 Fix wooden fence and fence gate non-craftable 2017-07-31 00:47:04 +02:00
Wuzzy 27a3099b56 Make banner a piston stopper 2017-07-31 00:45:10 +02:00
Wuzzy 29037a05a6 Update mesecons_mvps 2017-07-31 00:41:37 +02:00
Wuzzy b299b95fac Update the mesecons mod and dependencies
This touches a lot of the existing Mesecons mods.
Also add mesecons_wires.
2017-07-31 00:12:21 +02:00
Wuzzy 66829c91c3 Version 0.25.0 2017-07-29 15:45:49 +02:00
Wuzzy 3f27f364b1 Fix banner entity being too deep when Y<0 2017-07-29 15:33:39 +02:00
Wuzzy dc6058a6d6 Spawn item with metadata after digging banner 2017-07-29 15:25:49 +02:00
Wuzzy ea7c1e6446 Fix crash when trying to craft banner in 2×2 grid 2017-07-29 15:18:18 +02:00
Wuzzy 2d38852f90 Add node dig groups for banner 2017-07-29 15:12:50 +02:00
Wuzzy 105d9e9790 Fix crash when player got killed by arrow 2017-07-29 15:05:29 +02:00
Wuzzy ae70727353 Fix banner description (“quadrillions” may be wrong) 2017-07-29 14:40:53 +02:00
Wuzzy 4a5ab76917 Better brown for banners 2017-07-29 14:37:01 +02:00
Wuzzy 8da035b09f Increase orange, yellow saturation of banners 2017-07-29 14:20:34 +02:00
Wuzzy 57adb01af8 Better proportions for 2 banner patterns 2017-07-29 14:15:03 +02:00
Wuzzy b1408f14a8 Disable mob death animations because it's broken 2017-07-29 13:40:43 +02:00
Wuzzy dc709ff35a Update Mobs Redo 2017-07-29 13:34:27 +02:00
Wuzzy ef1ad641cb Update mobs_mc 2017-07-29 13:27:39 +02:00
Wuzzy e587377e68 Banners: Rename “Thing” to “Thing Charge” 2017-07-29 04:49:06 +02:00
Wuzzy 75c291d85f Tweak some banner pattern names 2017-07-29 04:31:26 +02:00
Wuzzy 0c76f11505 Fix some confused banner crafting recipes 2017-07-29 03:59:26 +02:00
Wuzzy 132c12ecd7 Simplify help organizatino of banner entry 2017-07-29 03:39:03 +02:00
Wuzzy 2186d2ddeb Add help entry alias for banner node 2017-07-29 03:33:29 +02:00
Wuzzy 39713ee521 Update banner help WRT copying 2017-07-29 03:25:43 +02:00
Wuzzy 477ad3eee7 Complete the banner copying crafting recipe 2017-07-29 03:20:25 +02:00
Wuzzy 573972c45c Partially add banner copying recipe 2017-07-29 02:44:51 +02:00
Wuzzy fd6aba7b25 Play sound when washing off banner 2017-07-29 02:00:07 +02:00
Wuzzy 776ed127d4 Remove debug error message in banners mod 2017-07-29 01:26:31 +02:00
Wuzzy caf5104d8e Revert "Refactor mcl_banners"
This reverts commit 9f76b5e973.
2017-07-29 01:24:52 +02:00
Wuzzy 739d90f0b8 Fix crash when trying to craft banner 2017-07-29 01:20:17 +02:00
Wuzzy 51bcfc4f1c Update banners description.txt 2017-07-29 01:01:10 +02:00
Wuzzy 9f76b5e973 Refactor mcl_banners 2017-07-29 01:00:29 +02:00
Wuzzy c58c12ae72 Update cauldron and banner help 2017-07-29 00:56:27 +02:00
Wuzzy 2c9d1da73a Allow to wash off top layer off banners 2017-07-29 00:47:47 +02:00
Wuzzy d2632ab7ec Limit banner layer crafting to 6 2017-07-29 00:22:58 +02:00
Wuzzy 221a7ff892 Implement shapeless banner crafting 2017-07-29 00:12:21 +02:00
Wuzzy 6d093f8da7 Implement correct banner color layers 2017-07-28 23:24:02 +02:00
Wuzzy 8c92e65177 Merge branch 'bannercraft' 2017-07-28 23:15:03 +02:00
Wuzzy 709ac59b31 Human-readable banner layer descriptions 2017-07-28 23:12:40 +02:00
Wuzzy 51f28a4317 Update description of emblazoned banners 2017-07-28 22:46:39 +02:00
Wuzzy 5192f3e88b Banners: Combine pattern craft w/ craft predict 2017-07-28 22:26:37 +02:00
Wuzzy b79d4a9bb9 Basic implementation of banner pattern crafting 2017-07-28 22:23:21 +02:00
Wuzzy f566241bb6 Force same dye color on banner crafting 2017-07-28 18:12:16 +02:00
Wuzzy b46ac0658e Add shapeless banner pattern crafts 2017-07-28 17:41:04 +02:00
Wuzzy ece1569f23 Add banner pattern crafts first 2017-07-28 17:32:39 +02:00
Wuzzy b01850e182 Tweak craftguide stereotypes 2017-07-28 17:25:59 +02:00
Wuzzy 423196d65c Add banner emblazoning recipes (WIP) 2017-07-28 17:23:13 +02:00
Wuzzy ba224104c8 Adjust banner stand icon coloring 2017-07-28 14:56:49 +02:00
Wuzzy b14c33039f Move banner pattern code to patterncraft.lua 2017-07-28 14:54:34 +02:00
Wuzzy 3fe4070494 Use other PP variant of brick block texture 2017-07-28 14:46:52 +02:00
Wuzzy 9e547103d2 Fix some texture converter lines 2017-07-28 14:41:02 +02:00
Wuzzy 370813d2d1 Better log of Texture Converter 2017-07-28 14:36:50 +02:00
Wuzzy d949683cd9 More log messages in converter script 2017-07-28 14:29:15 +02:00
Wuzzy 25974ec9cf Converter: Don't pollute file system with TEMP 2017-07-28 14:20:50 +02:00
Wuzzy 18df4a043a Converter.: Put temporary files into working dir 2017-07-28 14:09:32 +02:00
Wuzzy 862b805f39 Document thing banner pattern 2017-07-28 05:06:29 +02:00
Wuzzy 2dd5bd6345 Create texture packs by default 2017-07-28 04:56:49 +02:00
Wuzzy 84bcfd0913 Rudimentary banner crafting code 2017-07-28 04:52:19 +02:00
Wuzzy 873cc8c19c Twaek banner overlay ratios 2017-07-28 03:59:22 +02:00
Wuzzy ec8efaeca3 Fix some banner bugs 2017-07-28 03:47:21 +02:00
Wuzzy 959f045f23 Banner entities now support layered patterns 2017-07-28 03:41:36 +02:00
Wuzzy 10677133f1 Fix “thing” banner pattern 2017-07-28 03:30:42 +02:00
Wuzzy 67268c7985 Add banner pattern files 2017-07-28 02:55:00 +02:00
Wuzzy f8848aea16 Incomplete banner mask converter 2017-07-28 01:42:25 +02:00
Wuzzy 038156bcbf Add banner pattern overlay code (unused atm) 2017-07-27 23:09:48 +02:00
Wuzzy b41bbe7b80 Fix creative banner drop 2017-07-27 22:36:36 +02:00
Wuzzy d8e17e8d23 Don't drop banner in creative 2017-07-27 22:16:15 +02:00
Wuzzy 91bffc2a00 Fix crash when destroying banner 2017-07-27 22:14:27 +02:00
Wuzzy 7ddc32b698 Improve banner help 2017-07-27 22:09:50 +02:00
Wuzzy 956b4352b3 Update mcl_banners description 2017-07-27 21:51:21 +02:00
Wuzzy 9a02afb423 Refactor mcl_banners: Use 1 node and 16 items 2017-07-27 21:48:20 +02:00
Wuzzy 6f08345232 Tweak red, orange, yellow banner 2017-07-27 21:18:24 +02:00
Wuzzy 5f31a5ea46 Tweak banner pallette once again 2017-07-27 21:05:08 +02:00
Wuzzy c43d2c1707 Higher banner saturation 2017-07-27 20:31:58 +02:00
Wuzzy 3a6ed92ebd Balance the banner colors 2017-07-27 20:22:28 +02:00
Wuzzy efbe775b57 Stronger banner colors 2017-07-27 20:01:12 +02:00
Wuzzy 8320c7690e Add colored banners 2017-07-27 19:14:21 +02:00
Wuzzy db1d272602 Fix rightclick handling of mcl_paintings 2017-07-27 17:50:46 +02:00
Wuzzy bad4b2a4d3 Update credits in README 2017-07-27 17:14:11 +02:00
Wuzzy aa5223c915 Change redstone texture
Thanks, kingoscargames!
2017-07-27 16:53:33 +02:00
Wuzzy 3cb6e725f6 Tweak coloring of nether brick stuff 2017-07-27 16:43:42 +02:00
Wuzzy 66f1fe3ff4 Fix shulker box top textures, change clay textures
Thanks, kingoscargames!
2017-07-27 14:34:14 +02:00
Wuzzy a6157bd759 Fix banner entity handling 2017-07-27 06:35:53 +02:00
Wuzzy 6c66bc1045 Change banner entity name 2017-07-27 06:19:47 +02:00
Wuzzy ac25e2bb3b Add more banner texture conversions 2017-07-27 06:16:41 +02:00
Wuzzy 1e6566d5d2 Add white banner 2017-07-27 06:15:16 +02:00
Wuzzy e90b80ab26 Move 3 mods to ENTITIES 2017-07-27 04:07:38 +02:00
Wuzzy 52d0fa6a5c Add new mcl_paintings mod 2017-07-27 04:04:12 +02:00
Wuzzy 72c7f01ad6 Remove gemalde README 2017-07-26 23:49:34 +02:00
Wuzzy 1a68e607b2 Change painting textures to Pixel Perfection 2017-07-26 23:47:06 +02:00
Wuzzy 54c1f6875f Update texture conversion, add paintings, fix bugs 2017-07-26 23:34:06 +02:00
Wuzzy f8d86c4f1a Remove the “half” xpanes images 2017-07-26 22:39:16 +02:00
Wuzzy 77c1df1e08 Tweak spruce leaves color 2017-07-26 22:29:53 +02:00
Wuzzy 69c8c36e35 Destroy a syntax failur in mcl_fire 2017-07-26 22:26:34 +02:00
Wuzzy c5856fa32d Update eternal fire help 2017-07-26 22:08:20 +02:00
Wuzzy f05e976c27 Fix sometimes no eternal fire spawn on magma/nrack 2017-07-26 22:00:19 +02:00
Wuzzy 14796f9367 Change furncae fire icons again 2017-07-26 21:42:54 +02:00
Wuzzy d09a412bd8 Change the fuel icon 2017-07-26 21:12:46 +02:00
Wuzzy e3577b0427 Change fire inventory image to Pixel Perfection 2017-07-26 20:39:32 +02:00
Wuzzy 81bacdc729 Add sign.png to texture conversion 2017-07-26 20:30:53 +02:00
Wuzzy 3d5768af9b Fix head helmet textures 2017-07-26 20:22:46 +02:00
Wuzzy 79551b1fe2 Fix minor mistake in pumpkin helmet texture 2017-07-26 20:16:42 +02:00
Wuzzy 7721f78ebd Update pumpkin helmet textures to Pixel Perfection 2017-07-26 20:13:52 +02:00
Wuzzy b1fc4ec3db Update book formspec texture and tweak it 2017-07-26 20:07:06 +02:00
Wuzzy a06670b02f Soften dependencies in mcl_throwing 2017-07-26 19:35:56 +02:00
Wuzzy 11bd39774a Register horse armor smelting recipes elsewhere 2017-07-26 19:34:47 +02:00
Wuzzy 34e9b7ea47 Soften mcl_books dependencies 2017-07-26 19:16:32 +02:00
Wuzzy abda244086 Soften mcl_dependencies 2017-07-26 19:12:53 +02:00
Wuzzy f7ef80d602 Fix missing lava and water bucket 2017-07-26 19:08:34 +02:00
Wuzzy 691a4eec13 Soften mcl_beds dependencies 2017-07-26 19:07:57 +02:00
Wuzzy 34b89b05bc Soften bucket dependencies 2017-07-26 19:00:04 +02:00
Wuzzy bf86ec6d43 Fix mcl_inventory dependencies 2017-07-26 18:55:00 +02:00
Wuzzy 44ea113972 Don't starve player to death if hungry 2017-07-26 18:25:55 +02:00
Wuzzy f7031e8b6f Fix skeleton run anim 2017-07-26 17:04:34 +02:00
Wuzzy bd20767173 Update Mobs Redo 2017-07-26 16:55:36 +02:00
Wuzzy 677a19acd1 Use overhigh signs again 2017-07-26 16:50:26 +02:00
Wuzzy 712424eb8d Update help aliases for signs 2017-07-26 16:13:19 +02:00
Wuzzy b95627057e Update sign license info 2017-07-26 16:06:35 +02:00
Wuzzy 2e5d9bba1b Merge branch 'sign' 2017-07-26 16:03:18 +02:00
Wuzzy 4ff88e211d Fix sign text entity position problems 2017-07-26 16:02:55 +02:00
Wuzzy 461f5738d5 Fix incorrect sign entity staticdata activate 2017-07-26 15:47:48 +02:00
Wuzzy fd281dfe50 Fix some sign serialization bugs 2017-07-26 15:34:09 +02:00
Wuzzy 868a990551 Add standing sign models 2017-07-26 15:19:35 +02:00
Wuzzy 8d10a1a7c7 Implement wall sign mesh 2017-07-26 15:11:52 +02:00
Wuzzy cd0ae350bd Eliminate black iron … mostly 2017-07-26 06:39:38 +02:00
Wuzzy aa691808d0 Remove unused sign textures 2017-07-26 05:27:38 +02:00
Wuzzy 52b1808242 Fix sign text direction on wall signs 2017-07-26 05:02:29 +02:00
Wuzzy 77cbe7bcbc Fix standing sign selection box 2017-07-26 04:50:34 +02:00
Wuzzy 610d545d52 Move mcl_signs log to bottom 2017-07-26 04:48:31 +02:00
Wuzzy 273c2d3d51 Rotate sign text entity as well 2017-07-26 04:40:44 +02:00
Wuzzy d667177d6b Support 16 sign rotations 2017-07-26 03:45:22 +02:00
Wuzzy 8ddb427777 Update mobs_mc 2017-07-26 00:26:18 +02:00
Wuzzy aec9618b9e Update README 2017-07-25 23:18:22 +02:00
Wuzzy aea8bb8305 Return items to main inv when closing crafting
This is a MC 1.12 feature.
2017-07-25 18:00:49 +02:00
Wuzzy b031f478f8 Update mcl_beds depends 2017-07-25 17:33:44 +02:00
Wuzzy bbbfeaf116 Make white bed redye shapeless 2017-07-25 17:14:59 +02:00
Wuzzy 6281d885f1 Add recoloring recipes for white bed 2017-07-25 16:48:06 +02:00
Wuzzy 1af8cd59b6 Change hue of magenta wool (way too far from 300°) 2017-07-25 16:28:39 +02:00
Wuzzy 3326b15598 Add colored beds 2017-07-25 16:17:26 +02:00
Wuzzy 6f0e7f1f55 Add help button to furnace formspec 2017-07-25 05:18:35 +02:00
Wuzzy 1078217af7 Add help button to command block interface 2017-07-25 05:18:27 +02:00
Wuzzy 388b324fb1 Support mob explosions again 2017-07-25 04:44:46 +02:00
Wuzzy b25254e516 Update mobs mod 2017-07-25 04:30:23 +02:00
Wuzzy 084c299a3c Add signs FIXME 2017-07-25 03:33:54 +02:00
Wuzzy 3dd3f0b3e2 Tweak sign text position 2017-07-25 03:31:23 +02:00
Wuzzy 3987b6a4fa Tweak standing sign model 2017-07-25 03:08:32 +02:00
Wuzzy 8d71f77f8b Make signs attached nodes 2017-07-25 03:06:25 +02:00
Wuzzy 7d9aa28054 More regular sign placement 2017-07-25 02:44:40 +02:00
Wuzzy 6c4ccf3897 Rename signs mod to mcl_signs 2017-07-25 02:20:37 +02:00
Wuzzy 3748c1e09c Update sign help 2017-07-25 02:11:14 +02:00
Wuzzy 72d3819a97 Tweak sign formspec 2017-07-25 02:05:01 +02:00
Wuzzy 1bb3d41be0 Reduce sign line length to 15 2017-07-25 01:57:05 +02:00
Wuzzy f43db6cda4 Allow to edit the sign only after placing 2017-07-25 01:56:04 +02:00
Wuzzy 90abfb0347 Remove sign owner 2017-07-25 01:35:29 +02:00
Wuzzy b57ffe9d12 Fix text alignment on signs 2017-07-25 01:33:06 +02:00
Wuzzy 2b2e73bf98 Fix sign crashes 2017-07-25 01:25:54 +02:00
Wuzzy 9d53398045 Don't update sign entity if node is gone 2017-07-25 01:17:30 +02:00
Wuzzy 3bee57e97d Make arrows only damage players and mobs 2017-07-25 01:14:32 +02:00
Wuzzy 613ea77713 Make sign text entity more robust 2017-07-25 01:01:50 +02:00
Wuzzy 5f68f6f7e5 Center the yard sign 2017-07-25 00:52:37 +02:00
Wuzzy 86954eeae0 Shrink signs textures 2017-07-25 00:52:20 +02:00
Wuzzy d7f292611a Fix some sign line length bugs 2017-07-25 00:44:33 +02:00
Wuzzy 7ba83734e2 Fix sign line length 2017-07-25 00:06:06 +02:00
Wuzzy 7fe3cae934 Tweak indents in signs mod 2017-07-25 00:01:46 +02:00
Wuzzy 22f3d368d5 Use minetest.log instead of prin in signs mod 2017-07-24 23:55:34 +02:00
Wuzzy 27f7b0a1ca Update signs metadata 2017-07-24 23:54:05 +02:00
Wuzzy ee663c1fea Tweak sign nodebox and textures 2017-07-24 23:36:18 +02:00
Wuzzy cd355befdf Add placement sound for lily pad 2017-07-24 21:26:49 +02:00
Wuzzy 88263e357a Increase damage caused by TNT 2017-07-24 21:08:21 +02:00
Wuzzy 89a266f78c Implement arrow shot source 2017-07-24 20:57:23 +02:00
Wuzzy 9e095d0c0c Silly creeper explosion death msg workaround 2017-07-24 20:37:51 +02:00
Wuzzy 26f2fc1b12 Update doc_identifier 2017-07-24 20:19:32 +02:00
Wuzzy dde6c678ad Correct stair/slab rightclick handling 2017-07-24 20:10:13 +02:00
Wuzzy 979246a7c5 Fix fire charge and flint and steel ignoring itemframe 2017-07-24 19:57:37 +02:00
Wuzzy e9070ee134 Fix fire charge death message 2017-07-24 19:53:03 +02:00
Wuzzy 95e8f80f2c Add more death messages 2017-07-24 19:36:04 +02:00
Wuzzy 8970bd16ef Move mcl_death_messages to HUD 2017-07-24 19:21:57 +02:00
Wuzzy 1ddb89a86c Separate death mods & add cactus/magma block msgs 2017-07-24 19:20:06 +02:00
Wuzzy 6f309da747 Add fireball death messages 2017-07-24 18:36:41 +02:00
Wuzzy 41de05a796 Remove error message on death 2017-07-24 18:25:18 +02:00
Wuzzy 47e2c019ad Add entity kill death messages 2017-07-24 18:19:24 +02:00
Wuzzy b522c66af8 Make redstone lamp sound like glass 2017-07-24 17:14:55 +02:00
Wuzzy df8efb050e Tweak textures: Clay, flint (and steel), gravel 2017-07-24 02:44:50 +02:00
Wuzzy a68722fed3 Simplify torch textures 2017-07-24 02:35:38 +02:00
Wuzzy 3455030aa5 Change smooth sandstone textures 2017-07-24 02:12:55 +02:00
Wuzzy f724d812b7 Redo sandstone top/bottom textures (no tiling) 2017-07-24 02:09:07 +02:00
Wuzzy dcdfbc8520 Make farmland easier to see 2017-07-24 01:17:49 +02:00
Wuzzy d399c39be0 More visible grass path textures 2017-07-24 00:48:43 +02:00
Wuzzy d68ed483bc Add custom fence textures 2017-07-24 00:37:45 +02:00
Wuzzy 1f2ba0d308 Use mosaic for dark prismarine 2017-07-24 00:03:01 +02:00
Wuzzy 6577af3f11 Fix fence gate sounds being heard globally 2017-07-23 22:25:25 +02:00
Wuzzy 3584995293 Fix PP license info 2017-07-22 15:10:20 +02:00
Wuzzy 22f9a2a4ed Version 0.24.0 2017-07-22 15:05:30 +02:00
Wuzzy 5768ade21c Tweak mossy stone bricks texture 2017-07-22 14:07:16 +02:00
Wuzzy 854d5ff4e0 Rotate ore images 2017-07-22 13:33:02 +02:00
Wuzzy 9092d7465a Tweak water post effect color 2017-07-22 13:14:48 +02:00
Wuzzy 31ae63dc90 Revert to default square-shaped sun and moon 2017-07-22 13:07:42 +02:00
Wuzzy ae3098f0bd Update mobs_mc textures 2017-07-22 12:52:58 +02:00
Wuzzy 545e9ddcd6 Adjust title screen for Pixel Perfection style 2017-07-22 00:54:45 +02:00
Wuzzy c12eea33ae Change hunger icons 2017-07-21 23:55:37 +02:00
Wuzzy e0212f8d36 Pixel-perfect player image in inventory 2017-07-21 23:23:50 +02:00
Wuzzy 33a689ad94 Update README 2017-07-21 23:13:09 +02:00
Wuzzy 7b43f4a33b Use Pixel Perfection for armor images 2017-07-21 23:10:09 +02:00
Wuzzy d3e878c457 Update wieldhand texture 2017-07-21 20:46:48 +02:00
Wuzzy f459a4f716 Fix stem textures 2017-07-21 19:59:08 +02:00
Wuzzy d3dbedd199 Update stem images and automatically colorize them 2017-07-21 19:47:20 +02:00
Wuzzy dacb06579c Render redstone dot for curves and crossings 2017-07-21 17:57:56 +02:00
Wuzzy 42d71c5b71 Use dot texture for singular redstone dust 2017-07-21 17:49:46 +02:00
Wuzzy f24754453a Update redstone trail textures 2017-07-21 17:39:35 +02:00
Wuzzy b5aa90b9d7 Redstone textures → mods. Delete mesecons_textures 2017-07-21 16:57:32 +02:00
Wuzzy 3e3a578fd1 Compress all textures in mcl_inventory 2017-07-21 16:30:20 +02:00
Wuzzy 3244c75c72 New armor slot icons 2017-07-21 16:29:48 +02:00
Wuzzy 343f9fa899 New craftbook icon; compress craftguide textures 2017-07-21 15:59:34 +02:00
Wuzzy 735896b5e6 Add armor slot icons and craftbook to conversion 2017-07-21 15:49:42 +02:00
Wuzzy a827b8f04c Revert to original doc_identifier icon 2017-07-21 15:36:13 +02:00
Wuzzy a55fe7aeb8 Fix broken large chest side textures 2017-07-21 15:32:04 +02:00
Wuzzy 034eab07a9 Update textures: chest, large chest, ender chest 2017-07-21 15:26:18 +02:00
Wuzzy 9bb05117eb Fix hole in acacia boat texture 2017-07-21 14:18:03 +02:00
Wuzzy 56b23ef496 Reduce default statbar margin 2017-07-21 13:42:19 +02:00
Wuzzy 082882de1b Update hunger debug icon 2017-07-21 13:15:59 +02:00
Wuzzy c0713196e5 Remove wall inventory icons 2017-07-21 12:47:17 +02:00
Wuzzy 0638f17e3f Smooth prismarine animation 2017-07-21 12:44:51 +02:00
Wuzzy c4567e9151 Higher saturated cake textures 2017-07-21 12:20:38 +02:00
Wuzzy 3dfd039a44 Tweak stone-related textures 2017-07-21 12:19:56 +02:00
Wuzzy 9456e90aba Update README WRT textures 2017-07-21 01:56:51 +02:00
Wuzzy a3dfbf2de3 Lift WIP status from parrot 2017-07-21 01:48:27 +02:00
Wuzzy 09886f75f5 Simplify glass textures 2017-07-21 01:43:06 +02:00
Wuzzy 2d8e4b4e64 Make hotbar slots semitransparent 2017-07-21 00:21:50 +02:00
Wuzzy c784636230 Compress mcl_core texture 2017-07-21 00:00:34 +02:00
Wuzzy ddc05ba01e Make emerald stuff green 2017-07-20 23:59:57 +02:00
Wuzzy aa9ad7bd70 Recolorize some end blocks 2017-07-20 23:50:01 +02:00
Wuzzy 99f373ec0b 16×16 textures for concrete and concrete powder 2017-07-20 23:17:26 +02:00
Wuzzy 17071484b2 Better itemframe texture, add backside texture 2017-07-20 22:15:33 +02:00
Wuzzy d57924c768 Make flower pots fully transparent to light 2017-07-20 22:08:22 +02:00
Wuzzy 1d1a7e192d Update compass texture, add conversion rule 2017-07-20 22:04:15 +02:00
Wuzzy d618c7184c Texture updates: end rod, flower pot, rails 2017-07-20 21:56:08 +02:00
Wuzzy fb65eefdaa Update bed textures 2017-07-20 21:05:19 +02:00
Wuzzy e65029394f Replace most textures with Pixel Perfection
- Using the converter script
- A bunch of textures are still missing
2017-07-20 20:20:45 +02:00
Wuzzy c0495289a6 Fix hotbar 2017-07-20 18:10:13 +02:00
Wuzzy e01fbc12e1 Add hotbar to automatic texture conversion 2017-07-20 18:01:09 +02:00
Wuzzy 7c854cc5c7 Pixel Perfection hotbar textures 2017-07-20 17:59:30 +02:00
Wuzzy 036aa7b82d Move hotbar images to mcl_base_textures 2017-07-20 17:48:20 +02:00
Wuzzy 84a277c91a Update mobs_mc 2017-07-20 16:34:16 +02:00
Wuzzy 8c18fa522f Add texture conversion helper script 2017-07-19 22:44:43 +02:00
Wuzzy d6e49d7277 Use good old grass side overlay again 2017-07-19 19:04:05 +02:00
Wuzzy 7922df0bf5 Make shulker boxes use original shulker textures 2017-07-19 18:09:50 +02:00
Wuzzy 052c786de4 Remove mcl_mobitems_bullet.png 2017-07-19 14:42:16 +02:00
Wuzzy 496894e67d Remove mobs_mc_agent.png 2017-07-17 19:41:17 +02:00
Wuzzy 37fe7653da Move stained glass textures to mcl_core 2017-07-17 18:14:11 +02:00
Wuzzy f16b4ea79f Remove unused xpanes textures 2017-07-17 18:00:14 +02:00
Wuzzy f3817d3ebe Fix redstone dust texture 2017-07-17 17:38:20 +02:00
Wuzzy 4fdf601b69 Remove redundant piston side textures 2017-07-17 17:29:53 +02:00
Wuzzy f5bcea2bde Remove duplicate redstone dust texture 2017-07-17 16:44:52 +02:00
Wuzzy b2b8639764 Remove jeija_torches_on_inv.png 2017-07-17 16:38:14 +02:00
Wuzzy b014be8e8a Remove red_torch.png 2017-07-17 16:14:46 +02:00
Wuzzy 4bb3eddeed Remove unused dispenser textures 2017-07-17 15:50:59 +02:00
Wuzzy 83148b93e0 Remove flowers_rose.png 2017-07-17 15:22:04 +02:00
Wuzzy d45ca46f99 Fix pumpkin placement not connecting pumpkin stems 2017-07-17 15:00:20 +02:00
Wuzzy fa7cb8397a Add independent connected stem textures 2017-07-17 14:26:25 +02:00
Wuzzy 685922c4a9 Make door textures obey naming conventions 2017-07-17 13:22:46 +02:00
Wuzzy a0900ec363 Add green, red, grey, light gray glazed terracotta 2017-07-17 12:38:58 +02:00
Wuzzy ba0d15608e Pixel perfection liquid textures 2017-07-17 12:20:15 +02:00
Wuzzy 82a1fcc846 Update cocoa textures 2017-07-15 11:57:32 +02:00
Wuzzy d342a964ce Update bookshelf textures 2017-07-15 11:31:38 +02:00
Wuzzy bdf6b1056c Update mobs_blood.png 2017-07-14 19:57:58 +02:00
Wuzzy a440796ed3 Update anvil textures 2017-07-14 19:54:25 +02:00
Wuzzy d04c46f3c8 Convert some base textures to Pixel Perfection 2017-07-14 19:51:03 +02:00
Wuzzy 519ee63a57 Update mobs_mc 2017-07-12 22:09:37 +02:00
Wuzzy a24f34f1b5 Fix mcl_craftguide dependency 2017-07-08 20:04:04 +02:00
Wuzzy 98155d5ebe Fix bad PNG profile of hbarmor_bar.png 2017-07-08 20:02:18 +02:00
Wuzzy 0e10079516 Remove custom craftguide fire texture 2017-07-08 19:59:40 +02:00
Wuzzy d2357fab9c Update mcl_hoppers dependencies 2017-07-08 19:29:26 +02:00
Wuzzy d50645d417 Thinner hopper spout 2017-07-08 19:10:41 +02:00
Wuzzy 0c04a958c3 Don't extend side hopper spout out of node borders 2017-07-08 18:56:15 +02:00
Wuzzy 4802b7320c Make ice spawn water when broken above block 2017-07-08 18:34:56 +02:00
Wuzzy 97b0d6f85c Fix shovel able to make grass path from below 2017-07-08 18:11:27 +02:00
Wuzzy 07bb0e0cb1 Fix broken texture on bottom of grass path 2017-07-08 18:08:02 +02:00
Wuzzy 4f5e7f9184 Lower boats in water 2017-07-08 17:55:46 +02:00
Wuzzy 381147edab Add boat paddling animation 2017-07-08 17:26:07 +02:00
Wuzzy 4c1bf8d978 Remove empty crafting_inventory.png 2017-07-08 16:40:09 +02:00
Wuzzy 9540ec249d Remove unused mobs_mc textures 2017-07-08 16:33:26 +02:00
Wuzzy 1a5a467d96 Remove unused chest formspec texture 2017-07-08 16:30:57 +02:00
Wuzzy 5de05b404e Reorganize some GUI-related textures 2017-07-08 16:28:25 +02:00
Wuzzy 88cdc0a907 Remove minecart.png 2017-07-08 15:25:10 +02:00
Wuzzy 1dc64d9206 Reduce node sound hear distance to 16 2017-07-08 15:07:07 +02:00
Wuzzy 2afc22a411 Version 0.23.1 2017-07-07 23:30:14 +02:00
Wuzzy 1b7b43551e 5% chance spawn endermite after using ender pearl 2017-07-07 17:26:55 +02:00
Wuzzy 7d2ffe1c92 More mcl_core refactoring 2017-07-07 16:52:28 +02:00
Wuzzy 722d4cb500 Heavily refactor nodes in mcl_core 2017-07-07 16:37:05 +02:00
Wuzzy 5312352e9e Fix sapling place sound, place only on certain blocks 2017-07-07 15:25:39 +02:00
Wuzzy e610da9c5b Fix floating slime 2017-07-07 15:07:38 +02:00
Wuzzy 7061fd63d5 Fix crash when sheep replaces grass 2017-07-07 14:40:38 +02:00
Wuzzy 4000af14fa Version 0.23.0 2017-07-06 15:46:36 +02:00
Wuzzy 32d153f55b Update README 2017-07-06 15:46:15 +02:00
Wuzzy fbf70c935c Remove 3 music discs from creeper drops … for now 2017-07-06 15:40:13 +02:00
Wuzzy 1814fe5ea5 Remove minetest.env in mcl_mobspawners 2017-07-06 15:23:16 +02:00
Wuzzy 42d377047f Merge branch 'newmobs' 2017-07-06 15:20:02 +02:00
Wuzzy a0863a47bf Make horse armor smeltable 2017-07-06 15:00:25 +02:00
Wuzzy f26d2c34e4 Add horse armor into chests 2017-07-06 15:00:12 +02:00
Wuzzy 269b7f0278 Fix snow golems throwing no snowballs 2017-07-06 14:38:25 +02:00
Wuzzy bc7c88ee69 Fix baby zombie/husk size 2017-07-06 14:33:28 +02:00
Wuzzy 34656e0e69 Update WIP items 2017-07-06 14:29:29 +02:00
Wuzzy fda8493e10 Remove non-free mob textures 2017-07-06 14:29:13 +02:00
Wuzzy 63be6a03e4 Revert "Tweak mob spawn rates"
This reverts commit 522866193d.
2017-07-06 03:47:51 +02:00
Wuzzy 522866193d Tweak mob spawn rates 2017-07-06 03:18:22 +02:00
Wuzzy 306c33b816 Disable experimental progressive mode by default 2017-07-06 03:00:46 +02:00
Wuzzy 1ea09bb520 Update mob head textures 2017-07-06 01:30:00 +02:00
Wuzzy 8dbeeade01 Base mob heads off the mob/player textures 2017-07-06 01:13:57 +02:00
Wuzzy 684c11d79f Change player texture to Pixel Perfection 2017-07-06 01:13:10 +02:00
Wuzzy 267f8c88a3 Fix head duplicates 2017-07-06 00:47:13 +02:00
Wuzzy 37e943ae91 Update mobs_mc 2017-07-06 00:43:34 +02:00
Wuzzy ef64b56282 Fix rabbit replace 2017-07-06 00:35:32 +02:00
Wuzzy bd076dcb69 Add monster egg help 2017-07-06 00:16:11 +02:00
Wuzzy 20bd869738 Remove stone, cobble and friends from deco group 2017-07-06 00:03:36 +02:00
Wuzzy 305aacf705 Fix embarrassing monster egg typo 2017-07-06 00:00:26 +02:00
Wuzzy db77144ceb Fix mob node replace code 2017-07-05 23:55:16 +02:00
Wuzzy 598a2977b5 Add monster egg blocks 2017-07-05 23:53:15 +02:00
Wuzzy aa36edb0db Define mob replace nodes 2017-07-05 23:08:37 +02:00
Wuzzy 330b964506 Add more mobs_mc_gameconfig items 2017-07-05 22:50:07 +02:00
Wuzzy 9ceaae91e5 Fix double milk 2017-07-05 22:29:38 +02:00
Wuzzy 22bdfa877e Add more missing items in mobs_mc_gameconfig 2017-07-05 22:26:52 +02:00
Wuzzy 9fb0e6ce29 Move horse armor to armor creative tab 2017-07-05 22:19:17 +02:00
Wuzzy 739f23581c Implement breeding items 2017-07-05 20:44:49 +02:00
Wuzzy ca01259b59 Set list of nodes which can be taken by endermen 2017-07-05 20:14:37 +02:00
Wuzzy d87013041f Remove mushroom stew texture overwrite 2017-07-05 19:29:06 +02:00
Wuzzy fcfb72a643 Make iron golems and snow golems summonable 2017-07-05 19:13:00 +02:00
Wuzzy 06eaa96f3d Remove redundant textures in mobs_mc 2017-07-05 14:21:15 +02:00
Wuzzy 4a7d3485c4 Remove unused texture conversion file 2017-07-05 14:16:31 +02:00
Wuzzy 7dda5649f6 Add mobs_mc_gameconfig to config mobs_mc 2017-07-05 03:16:25 +02:00
Wuzzy 5b9d1540cd Add brand-new updated mobs_mc mod 2017-07-05 03:15:46 +02:00
Wuzzy 316419555d Remove mobs_mc 2017-07-05 03:15:18 +02:00
Wuzzy 8c3db50528 Update Mobs redo to 1.37 (developer) 2017-07-05 01:52:39 +02:00
Wuzzy f0c86debb3 Simplify arrow textures 2017-07-05 00:59:14 +02:00
Wuzzy e0cb50a279 Don't destroy metadata if place item in itemframe 2017-07-03 00:22:21 +02:00
Wuzzy 1db851b42b Add experimental setting to disable superflat 2017-07-02 22:35:46 +02:00
Wuzzy b225ecf51f Force nolakes,nohills for flat mapgen 2017-07-02 21:50:37 +02:00
Wuzzy 7a29d8580d Add mod: show_wielded_item 2017-07-02 19:34:09 +02:00
Wuzzy b7abcabf2f HUD Bars version 1.9.0 2017-07-02 19:12:38 +02:00
Wuzzy 1791907747 MCL2-specific default HUD bars settings 2017-07-02 18:55:26 +02:00
Wuzzy 28dc5b802f Update HUD bars mod 2017-07-02 18:51:13 +02:00
Wuzzy d7b5ee494e Remove on_construct of snowballs 2017-07-01 19:04:27 +02:00
Wuzzy 6fb818d7bf Don't crash if TNT wants to blow up unknown node 2017-06-30 21:31:09 +02:00
Wuzzy 4550760756 Version 0.22.3 2017-06-29 13:07:48 +02:00
Wuzzy 38cf151806 Fix many crashes when placing item on unknown node 2017-06-29 13:02:53 +02:00
Wuzzy 27481afe06 Fix crash if flowing liquid next to unknown node 2017-06-29 12:29:59 +02:00
Wuzzy 790456cbc4 Fix crash w/ wall near unknown node 2017-06-29 11:57:38 +02:00
Wuzzy ddaeac8273 Fix crash when using stairs near unknown nodes 2017-06-29 11:55:39 +02:00
Wuzzy fa3ca02906 Fix crash with unknown item in water 2017-06-29 11:49:51 +02:00
Wuzzy 82fca7edf6 Fix boat model rotation 2017-06-27 21:35:24 +02:00
Wuzzy 6a5b2e6d1b Spawn chicks (instead of chickens) from eggs 2017-06-24 15:31:46 +02:00
Wuzzy 1ae64037af Fix dye color groups of cocoa beans 2017-06-24 15:11:34 +02:00
Wuzzy 056ca545c2 Version 0.22.2 2017-06-20 17:13:29 +02:00
Wuzzy 6a74301637 Clear snowy block below after flooding top snow 2017-06-20 15:40:49 +02:00
Wuzzy 95d9681b0c Fix giant player on boat 2017-06-20 15:21:44 +02:00
Wuzzy 4a997e29bd 32×32 textures for lookup tool
Thanks, kingoscargames!
2017-06-14 14:43:08 +02:00
Wuzzy 4e73998e50 Version 0.22.1 2017-06-13 21:45:18 +02:00
Wuzzy 4e5667541e Fix shulker box content being destroyed, but disable rotation 2017-06-13 18:15:08 +02:00
Wuzzy 3fb5ce8ab0 Fix armor destroy bugs on death 2017-06-13 17:41:59 +02:00
Wuzzy 7b16b74903 Fix bad mcl_ default settings 2017-06-13 17:08:45 +02:00
Wuzzy 4786234c3e Update slime sound info 2017-06-13 15:54:52 +02:00
Wuzzy bf57c48245 Update trapdoor help 2017-06-13 14:51:00 +02:00
Wuzzy bb0123c789 Set transparency rules for many blocks 2017-06-13 14:46:21 +02:00
Wuzzy 4002fe123c Make pistons fully transparent to light 2017-06-13 14:26:50 +02:00
Wuzzy 7ac2abb0b8 Make pressure plates fully transparent 2017-06-13 14:20:49 +02:00
Wuzzy ad29d5dbb2 Fix light: melon/pumpkin/jack'o lantern 2017-06-13 14:18:12 +02:00
Wuzzy 7c3b422a49 Remove lava/water springs from flat mapgen 2017-06-13 13:53:34 +02:00
Wuzzy 8610b8cb8a Fix stone generating in flat mapgen 2017-06-13 13:51:16 +02:00
Wuzzy cc2066fde5 Version 0.22.0 2017-06-13 03:01:24 +02:00
Wuzzy f3c3b47999 Easier Haggler achievement 2017-06-13 02:52:00 +02:00
Wuzzy 1ddd629fd5 Fix broken workbench achievement 2017-06-13 02:50:43 +02:00
Wuzzy f879be1e1b Fair but primitive craftguide progressive mode 2017-06-13 02:48:42 +02:00
Wuzzy 9adf034e1c Rename boat model file 2017-06-13 01:39:21 +02:00
Wuzzy 86b99882d2 Remove unused boat model 2017-06-13 01:36:53 +02:00
Wuzzy bdc541b01e Add boats description.txt 2017-06-13 00:50:49 +02:00
Wuzzy da3618e04f Add boats README 2017-06-13 00:50:18 +02:00
Wuzzy 0c66b7d36b Footer: “Expect slightly less horrible bugs.” 2017-06-13 00:34:01 +02:00
Wuzzy 33cb5f7499 Squash boat help into 1 entry 2017-06-13 00:33:31 +02:00
Wuzzy 4729c3cd89 Refactor mcl_boats 2017-06-13 00:26:17 +02:00
Wuzzy 57c17b1a00 Only register 1 boat entity 2017-06-13 00:21:43 +02:00
Wuzzy 83396f56d1 Add boat help 2017-06-13 00:18:51 +02:00
Wuzzy 4cf9dc6f25 Fix boat staticdata 2017-06-13 00:14:17 +02:00
Wuzzy 9e1d9abce9 Drop boat on ground after punch 2017-06-12 23:58:32 +02:00
Wuzzy 1a6a9ecf0f Remove some dangerous minetest.after in mcl_boats 2017-06-12 23:56:48 +02:00
Wuzzy f4e59be53f Lift WIP status from boats 2017-06-12 23:51:30 +02:00
Wuzzy 5dc2037de1 Update boat textures to Faithful 2017-06-12 23:50:42 +02:00
Wuzzy 3c0eade540 Dump unused boat code 2017-06-12 23:23:14 +02:00
Wuzzy df3062f86f Import boat code from Grieftest 2017-06-12 23:21:41 +02:00
Wuzzy 7ecae53502 Fix furnace not cooking when hopper inserts item 2017-06-12 22:51:17 +02:00
Wuzzy 38e30fee8d Make shulker boxes rotatable on place 2017-06-12 22:36:31 +02:00
Wuzzy 06a8a810be Don't erase item metadata when out of dropper 2017-06-12 22:27:37 +02:00
Wuzzy 1d91d94ee6 Don't erase shulke box contents on dispenser place 2017-06-12 22:25:21 +02:00
Wuzzy d4799b5144 Fix cactus spawning typo 2017-06-12 22:05:16 +02:00
Wuzzy 6eaa6cde54 Fix another large chest item duplication bug 2017-06-12 21:04:35 +02:00
Wuzzy 515a47e463 Fix possible item duplication in large chest 2017-06-12 20:49:35 +02:00
Wuzzy 2be0893cc8 Part. workaround for large chest listring support 2017-06-12 20:36:50 +02:00
Wuzzy 91b2fee45d Fix hoppers placing >1 lava buckets into furnace 2017-06-12 19:06:33 +02:00
Wuzzy dd7980553a Remove mcl_hoppers screenshot (outdated) 2017-06-12 18:36:03 +02:00
Wuzzy f49cdfe0ef Fix grass path creation 2017-06-12 17:37:21 +02:00
Wuzzy 4067f61623 Update plant placement help 2017-06-11 23:20:50 +02:00
Wuzzy 13ce8fcf1a Flowerlike place restriction for tallgrass/fern 2017-06-11 23:07:25 +02:00
Wuzzy b7bc1a38b1 Update dispenser help 2017-06-11 22:54:46 +02:00
Wuzzy ddb1174042 Pumpkins and heads can now be dispensed as armor 2017-06-11 22:53:12 +02:00
Wuzzy 62f755f52a Remove heads and pumpkin from combat creative tab 2017-06-11 22:20:25 +02:00
Wuzzy b04abdaf99 Update head and armor stand help 2017-06-11 22:06:07 +02:00
Wuzzy ea564dd284 Fix weird armor slot exchange logic (a bit) 2017-06-11 21:56:30 +02:00
Wuzzy 95ae6c7bbb Allow stacks >= 1 being equippable as armor 2017-06-11 21:34:30 +02:00
Wuzzy 175890fb15 Simplify armor stack handling w/ armor stand 2017-06-11 21:08:19 +02:00
Wuzzy 3fe49f49fc Update README version hint 2017-06-11 20:28:27 +02:00
Wuzzy 3c46886f9a Make the head blocks wearable 2017-06-11 15:55:01 +02:00
Wuzzy 7101e0719e Fix pumpkin helmet texture rotation 2017-06-11 15:40:51 +02:00
Wuzzy 1f8d5639cc Fix bugs when placing pumpkin stack on armor stand 2017-06-11 15:31:14 +02:00
Wuzzy 6e2f47a1ce Make pumpkins wearable 2017-06-11 15:21:20 +02:00
Wuzzy fd73c81d23 Prevent player from walking while sleeping 2017-06-11 14:44:37 +02:00
Wuzzy 3121ab7c2d Update armor stand textures … a bit 2017-06-11 14:21:52 +02:00
Wuzzy 7745e1ad31 Drop armor stand's armor when it got destroyed 2017-06-11 14:16:22 +02:00
Wuzzy 47d3ad19cf Make armor stands a piston stopper 2017-06-11 14:05:48 +02:00
Wuzzy 08d50ed73e Remove unused textures in mobs_mc 2017-06-11 02:55:07 +02:00
Wuzzy 8773c4b52f Remove clouds when in void 2017-06-11 02:34:34 +02:00
Wuzzy ea841eecfb Update wither skeleton texture
Thanks, kingoscargames!
2017-06-11 01:42:26 +02:00
Wuzzy c71a5b0f45 Remove duplicate 3d_armor_character.b3d 2017-06-11 00:03:16 +02:00
Wuzzy e7c03fb982 Update player model code from Minetest Game 0.4.16 2017-06-10 23:17:19 +02:00
Wuzzy 7f6b1b8aba Rename zombiepig texture file 2017-06-10 22:51:07 +02:00
Wuzzy e2b0677cbf Update zombiepig texture to Faithful 1.12 2017-06-10 22:50:17 +02:00
Wuzzy f3fa9b6e4b Fix textures of mob heads (the blocks)
Thanks, kingoscargames!
2017-06-10 22:26:29 +02:00
Wuzzy 53791c4f9d Fix item speed not reset when magnet activates
This fixes items sometimes flying upwards when near the player
2017-06-10 21:39:26 +02:00
Wuzzy 5d1c38cb5f Reduce excessive item pickup sound distance 2017-06-10 21:36:39 +02:00
Wuzzy 8cad041c89 Disable item magnet correctly 2017-06-10 21:10:15 +02:00
Wuzzy 817def7d81 Enable item physics right when out of magnet range 2017-06-10 21:08:02 +02:00
Wuzzy b153104d24 Fix item flying after moving out of liquid 2017-06-10 20:56:53 +02:00
Wuzzy 1a7b455fd2 Fix item entity wiggle on flowing water 2017-06-10 20:47:12 +02:00
Wuzzy be5d1c08db Refactor item entity physics code 2017-06-10 20:37:17 +02:00
Wuzzy 55623644a3 Update cart texture (thanks, kingoscargames)
This will be temporary
2017-06-10 18:48:11 +02:00
Wuzzy ebfec57705 Remove wolves, turn existing ones into sheep 2017-06-10 18:24:38 +02:00
Wuzzy 1c4c2dafc3 Remove horses, replace with cows and rabbits 2017-06-10 18:11:00 +02:00
Wuzzy 823c20bd1b Fix some global variable warnings 2017-06-10 17:52:21 +02:00
Wuzzy a589cbc17a Fix global variable bug in mcl_item_entity 2017-06-10 17:23:14 +02:00
Wuzzy 91912b6f74 Remove unused mcl_mobitems_fireball.png 2017-06-10 17:11:07 +02:00
Wuzzy ad68326087 Replace lever item texture with Faithful 1.12 2017-06-10 15:44:09 +02:00
Wuzzy 279d50f82f Remove unused mesecons wires textures 2017-06-10 15:40:58 +02:00
Wuzzy c843e8ca87 Use Faithful 1.12 textures for hotbar 2017-06-10 15:31:26 +02:00
Wuzzy 84d6015084 Use inventory icon as wield img for armor stand 2017-06-10 15:18:48 +02:00
Wuzzy 46bf871ba2 Don't randomly destroy double plants 2017-06-10 04:12:13 +02:00
Wuzzy d114818b3e Make open fence gates completely non-walkable 2017-06-10 03:47:35 +02:00
Wuzzy f10b712752 Sharper moon and sun textures 2017-06-10 03:37:13 +02:00
Wuzzy d629f9f6cc Resize heard.png to 16×16 2017-06-10 03:31:20 +02:00
Wuzzy 09207ea062 Fix armor inventory not updating after death 2017-06-09 23:29:56 +02:00
Wuzzy e87a1dc44a Remove unused mcl_inventory code 2017-06-09 23:28:37 +02:00
Wuzzy bdb54d5375 Workaround for chests not working after placement 2017-06-09 22:47:59 +02:00
Wuzzy b77b7c8840 Allow free placement of grass 2017-06-09 21:37:39 +02:00
Wuzzy 12a02f9961 Update flower help 2017-06-09 21:26:26 +02:00
Wuzzy df446efb04 Simplify cactus placement code 2017-06-09 21:13:02 +02:00
Wuzzy f26c193760 Restrict sugar cane placement 2017-06-09 21:07:00 +02:00
Wuzzy e2d36f4735 Refactor mushroom placement 2017-06-09 20:50:25 +02:00
Wuzzy 369fed774b Some bugfixes in flower placement 2017-06-09 20:39:46 +02:00
Wuzzy 2a747e828a Refactor flower on_place function 2017-06-09 20:20:29 +02:00
Wuzzy c71cd66e50 Pop out flowers automatically 2017-06-09 19:59:49 +02:00
Wuzzy 765a2bc51e Change flower placement rules 2017-06-09 19:41:23 +02:00
Wuzzy b7f50d9028 Restrict flower place to dirt/grassblock and light 2017-06-09 19:18:23 +02:00
Wuzzy 8fcbda3765 Revert "Enable zooming by default"
This reverts commit 7bbb105488.
Reason: Zooming is actually not possible in Minecraft.
2017-06-09 15:42:35 +02:00
Wuzzy 7bbb105488 Enable zooming by default 2017-06-09 15:09:03 +02:00
Wuzzy 0d27248330 Add crafting guide setting to settingtypes.txt 2017-06-09 14:18:51 +02:00
Wuzzy 913d8ed762 Update setting type help for Creative Mode 2017-06-09 14:14:33 +02:00
Wuzzy b2b196bccd Rename setting name 2017-06-09 14:11:16 +02:00
Wuzzy 5d5743939f Add tile drops setting 2017-06-09 14:05:58 +02:00
Wuzzy bc04767529 Update settingtypes.txt 2017-06-09 14:00:02 +02:00
Wuzzy 6f01334c80 Add simple death messages 2017-06-09 13:39:06 +02:00
Wuzzy deb041c889 Add settingtypes.txt 2017-06-09 12:47:29 +02:00
Wuzzy 900b840762 Add “keep inventory” setting 2017-06-09 12:42:21 +02:00
Wuzzy ca49e4fcd0 Jack up slime block bounciness 2017-06-09 00:40:48 +02:00
Wuzzy bdddaf3429 Update craftguide error msgs 2017-06-08 21:36:23 +02:00
Wuzzy fe090c9a9e Rename craftguide button 2017-06-08 21:27:44 +02:00
Wuzzy 2e1267b7de Enable progressive mode for crafting guide 2017-06-08 21:25:41 +02:00
Wuzzy 2d42a1d31b Change leaves dug sound 2017-06-08 21:14:07 +02:00
Wuzzy 8ac3349a3e Re-align survival buttons 2017-06-08 21:09:23 +02:00
Wuzzy 6a39ed5dd0 Reposition crafting guide buttons 2017-06-08 20:59:34 +02:00
Wuzzy dfd80ecd38 Spawn eternal flame on magma block as well 2017-06-08 20:50:19 +02:00
Wuzzy 7f490987d0 Rename hardened clay to terracotta 2017-06-08 20:43:44 +02:00
Wuzzy b1b73dd100 Don't crash if liquid_range==nil for liquids 2017-06-08 03:11:59 +02:00
Wuzzy 1274df70a7 Remove music disc: Moonsong (low quality) 2017-06-08 03:03:46 +02:00
Wuzzy d8d9089bda Music disc 9: Winter Feeling by Tom Peter 2017-06-08 01:09:03 +02:00
Wuzzy 8e80823544 Remove double door recipes 2017-06-07 05:24:15 +02:00
Wuzzy 50f44c660e Make open trapdoors climbable 2017-06-07 03:59:29 +02:00
Wuzzy c4c3afa375 Fix mcl_hunger init 2017-06-07 01:04:58 +02:00
Wuzzy 3de12ec1d1 Simple falling damage sound 2017-06-06 23:59:30 +02:00
Wuzzy 9b2582857c Use softer snow sounds for real 2017-06-06 23:20:54 +02:00
Wuzzy d24d20a932 Use softer snow sounds 2017-06-06 23:20:12 +02:00
Wuzzy 9f138a8014 Add water bottle sounds (pouring and filling) 2017-06-06 22:16:21 +02:00
Wuzzy 3af932d6ac Add player damage sound from Voxelands 2017-06-06 21:50:43 +02:00
Wuzzy 02e23893f5 Add water bucket sounds from Voxelands 2017-06-06 21:50:03 +02:00
Wuzzy 5e614b4436 New node sounds: water, metal, plant/leaves 2017-06-06 21:10:24 +02:00
Wuzzy f4b607b280 Increase bed bounciness to 66% 2017-06-06 19:24:55 +02:00
Wuzzy b6ee94f9b2 Use new player attribute API for bed spawns 2017-06-06 19:05:28 +02:00
Wuzzy 9f683542af Fix some bugs with poison bar displaying 2017-06-06 18:33:01 +02:00
Wuzzy f1b99dc117 Use new player attribute API for mcl_hunger 2017-06-06 18:04:36 +02:00
Wuzzy d21eefbb78 Hunger: Remove file loading code 2017-06-06 17:12:21 +02:00
Wuzzy 748e4b5e94 Tweak selection boxes of double plants 2017-06-06 13:07:46 +02:00
Wuzzy 3e69ae2588 Tweak selection box of tallgrass, saplings, reeds 2017-06-06 12:44:58 +02:00
Wuzzy 0396844251 Add stackable info for book/quill help 2017-06-06 12:23:24 +02:00
Wuzzy bae4a9786f Fix some item HUD bugs 2017-06-06 03:37:49 +02:00
Wuzzy 1becc44732 Item HUD: Show metadata description, if present 2017-06-06 03:22:07 +02:00
Wuzzy 22f3451b17 Simplify book copy help 2017-06-06 02:57:03 +02:00
Wuzzy 420b8b0854 Update help for written books 2017-06-06 02:54:40 +02:00
Wuzzy dfa763c285 Stackable written books, more book copy recipes 2017-06-06 02:48:36 +02:00
Wuzzy 698bca2983 Show correct book title in crafting output as well 2017-06-06 02:30:28 +02:00
Wuzzy d12112dc82 Can not copy a copy of copy of a book 2017-06-06 02:25:22 +02:00
Wuzzy a4e9da19ca Refactor book copy code, gray out author 2017-06-06 02:00:36 +02:00
Wuzzy 79576e37ea Overwrite item tooltip of written books 2017-06-06 01:52:50 +02:00
Wuzzy 729f4821c0 Use new item metadata API for books 2017-06-06 01:22:52 +02:00
Wuzzy 1f24b495d2 Fix rain cloud color 2017-06-06 00:18:20 +02:00
Wuzzy cf7fe5e611 Darker clouds while raining 2017-06-06 00:15:02 +02:00
Wuzzy 1320af31fc Customize clouds: Lower height, thinner, fly to -X 2017-06-05 23:35:45 +02:00
Wuzzy d497205c98 Item name HUD: Show itemstring as fallback 2017-06-05 22:47:50 +02:00
Wuzzy 4afb2d4066 Remove metadata from trapdoors 2017-06-05 22:42:12 +02:00
Wuzzy 635ba993f8 Add trapdoor blast resistance for real 2017-06-05 22:23:39 +02:00
Wuzzy 8418013c04 Add blast resistance factoid 2017-06-05 22:20:27 +02:00
Wuzzy daf89c0b52 Set blast resistance for all doors 2017-06-05 22:09:48 +02:00
Wuzzy 8ed54d4bd9 Update trapdoor help 2017-06-05 22:06:42 +02:00
Wuzzy 336979721a Add blast resistance to trapdoors 2017-06-05 21:59:40 +02:00
Wuzzy 2ffa0736ac Refactor mcl_doors; use multiple files 2017-06-05 21:57:23 +02:00
Wuzzy f22411656b Can place torch on upside-down stair; update help 2017-06-05 21:44:44 +02:00
Wuzzy 07d36c9ded Place trapdoors upside-down when placed at top 2017-06-05 21:26:11 +02:00
Wuzzy dfe03efd1b Allow to place torches on upper slabs 2017-06-05 19:47:00 +02:00
Wuzzy 60956add1f Fix 2 mcl_stairs warnings 2017-06-05 19:30:48 +02:00
Wuzzy 5bf17dda64 Add stair/slab aliases for compability with 0.21.0 2017-06-05 19:21:14 +02:00
Wuzzy a7f5413e9d Refactor mcl_stairs into multiple files 2017-06-05 19:11:01 +02:00
Wuzzy 8daac96e58 Rename stairs mod to mcl_stairs 2017-06-05 18:40:56 +02:00
Wuzzy b9a40f2b7f Update stairs/slab help 2017-06-05 16:53:00 +02:00
Wuzzy 4f9154433b Add double slabs for all slab types 2017-06-05 16:27:51 +02:00
Wuzzy f3805ab395 Allow to combine slabs from below 2017-06-05 16:10:21 +02:00
Wuzzy 72a9eef09c Hide upper slabs from crafting guide 2017-06-05 15:54:10 +02:00
Wuzzy 5e38d1b32f Refactor stairs code a bit 2017-06-05 15:45:47 +02:00
Wuzzy 6229b34c78 Slabs: Add separate upper slab nodes 2017-06-05 15:41:42 +02:00
Wuzzy e5e604617d Remove more legacy stairs code 2017-06-05 14:58:04 +02:00
Wuzzy ce8040ff25 Remove legacy stairs ABM 2017-06-05 14:52:13 +02:00
Wuzzy a9969e675e Update stairs mod from Minetest Game 0.4.16
New features:
- fine pointing
- Upside-down stairs
- Slabs are no longer placed at the side
2017-06-05 14:50:34 +02:00
Wuzzy f9c95650ef Version 0.21.0 2017-06-05 02:16:04 +02:00
Wuzzy d58ed09a9f Add more mapgen aliases 2017-06-05 00:21:34 +02:00
Wuzzy 76f9ba70df Don't collect item too early 2017-06-03 17:36:43 +02:00
Wuzzy b8df2d4e0a Revert "Reduce collection distance"
This reverts commit f44dffd374.
2017-06-03 17:27:58 +02:00
Wuzzy f44dffd374 Reduce collection distance 2017-06-03 17:24:47 +02:00
Wuzzy dcc6e3e829 Fix items sometimes flying away after creation 2017-06-03 17:03:22 +02:00
Wuzzy fa3718f610 Remove movement_speed_descend (unused) 2017-06-03 13:39:34 +02:00
Wuzzy dc3101b6f9 Tweak climb speeds 2017-06-03 12:40:35 +02:00
Wuzzy 0158a3f70e Tweak player water sink speed 2017-06-03 12:34:04 +02:00
Wuzzy f86c466b72 Fix broken on_rightclick in mcl_doors 2017-06-03 06:41:30 +02:00
Wuzzy a5130c4da9 Fix wrong HUD bars ordering 2017-06-03 06:32:14 +02:00
Wuzzy 2942afe76b Tweak horizontal swim speed 2017-06-03 04:18:58 +02:00
Wuzzy 3e58fe6cd8 Add v6-style sapling growth for jungle trees
Taken from Minetest Game 0.4.15. Needs to be replaced later
2017-06-03 03:21:25 +02:00
Wuzzy 0df5e40e89 Fix broken inventory menu after join 2017-06-03 02:21:42 +02:00
Wuzzy 6a0aba3463 Crafting table → mcl_crafting_table (fix dig fail) 2017-06-03 02:09:56 +02:00
Wuzzy 5e0b4d749f Fix armor tab not updating in Creative 2017-06-03 00:51:28 +02:00
Wuzzy 8d87ac8f0e Mobs: Switch to A* once again … 2017-06-03 00:37:50 +02:00
Wuzzy fcf928540f Tweak slider height in Creative inventory 2017-06-03 00:33:15 +02:00
Wuzzy 8e58459337 Tweak creative slider positioning 2017-06-03 00:10:37 +02:00
Wuzzy 0411a9c7fa Mobs: Use default pathfinder 2017-06-02 23:46:08 +02:00
Wuzzy d5814195d8 Fix invisible scrollbar on first creative inv open 2017-06-02 23:43:39 +02:00
Wuzzy 7389ed0e25 Don't set creative inventory twice on player join 2017-06-02 23:26:56 +02:00
Wuzzy 260c83087c Creative inv.: Reset scroll bar when switching 2017-06-02 23:14:19 +02:00
Wuzzy b53f1432b8 Creative: Reset search field when clicking on icon 2017-06-02 23:12:00 +02:00
Wuzzy 352f5a55b1 Fix creative slider disappearing in empty search 2017-06-02 23:03:57 +02:00
Wuzzy 60744e81fb Dump unused code in mcl_inventory 2017-06-02 23:00:12 +02:00
Wuzzy 4b5fce18ad mcl_inventory: Don't store inv. size globally 2017-06-02 22:46:39 +02:00
Wuzzy f8bb3bd2ca Creative inv.: Use set_list for performance boost 2017-06-02 22:09:07 +02:00
Wuzzy ed5f487f63 Refactor Creative inv., get rid of \0 2017-06-02 21:33:50 +02:00
Wuzzy 571ba4ce30 Don't reset creative inv. formspec after close 2017-06-02 20:02:24 +02:00
Wuzzy c935e78ef4 Only scan item defs once for creative inventory 2017-06-02 19:41:52 +02:00
Wuzzy 20dabaa352 Don't rebuild creative inv. on same tab (mostly) 2017-06-02 19:01:12 +02:00
Wuzzy 6f1e958758 Fix 2×2 crafting 2017-06-02 01:14:21 +02:00
Wuzzy d4d7d8792f Fix no craftgrid drop after close; fix creative
The 2nd bug in Creative Mode was that the inventory got reset each time you closed it.
2017-06-01 22:57:13 +02:00
Wuzzy 835d5592ec Update iron nugget texture 2017-06-01 22:33:39 +02:00
Wuzzy 750ef024d9 Small precision tweaks for item entities 2017-06-01 17:44:25 +02:00
Wuzzy ad41c9b77a Don't use minetest.inventorycube for stained glass 2017-05-31 18:18:31 +02:00
Wuzzy 3c3ed3d344 Fix packed ice being transparent to light 2017-05-31 16:21:12 +02:00
Wuzzy 63717977af Fix 2 item help typos 2017-05-30 19:58:29 +02:00
Wuzzy 52d32331b3 Remove “tamed” spawn eggs 2017-05-30 19:57:54 +02:00
Wuzzy 20551213ef Hide huge mushrooms from craftguide … for now 2017-05-30 19:57:39 +02:00
Wuzzy 4b4403b39c Don't try to collect items dropped from workbench 2017-05-30 18:34:08 +02:00
Wuzzy 8994468c5c Enable _insta_collect by default in item entities 2017-05-30 18:16:36 +02:00
Wuzzy fb26d6d274 Fix sheep losing color after re-activation 2017-05-30 18:06:21 +02:00
Wuzzy c5668b3f25 Make armor stand no longer ground content 2017-05-30 17:18:19 +02:00
Wuzzy 5d494abf81 Tweak wieldhand 2017-05-30 16:20:48 +02:00
Wuzzy 6edd418c7f Move wieldhand.png to mcl_tools 2017-05-30 16:04:47 +02:00
Wuzzy 24c34b206f Fix acacia/spruce sapling not growing correctly 2017-05-30 15:31:04 +02:00
Wuzzy cb12b1074f Version 0.20.1 2017-05-30 14:00:04 +02:00
Wuzzy 7b075f5772 Fix crash after item hit unloaded chunk 2017-05-30 13:59:26 +02:00
Wuzzy 4f51af2ebc Update to doc_items 1.1.1 2017-05-30 13:06:03 +02:00
Wuzzy 53b5754359 Update to HUD Bar 1.8.0 2017-05-30 13:04:18 +02:00
Wuzzy 68be63ffbe Version 0.20.0 2017-05-30 06:16:36 +02:00
Wuzzy 64c91afa4a Re-enable item physic after player follow failed 2017-05-30 06:00:26 +02:00
Wuzzy 467baaf67c Fix broken item safety code 2017-05-30 05:51:48 +02:00
Wuzzy b33d4bf9f8 Fix diamonds achievement icon 2017-05-30 05:31:34 +02:00
Wuzzy 9449908565 Disable fire in mob explosions 2017-05-30 02:08:53 +02:00
Wuzzy f00b0fe7ac Simple mob explosion smoke 2017-05-30 01:50:59 +02:00
Wuzzy 45a2e5ed0d Add simple TNT explosion effect 2017-05-30 01:27:45 +02:00
Wuzzy 1c2825ce6c Final fix-ups for push-item-out code 2017-05-30 00:58:14 +02:00
Wuzzy f0b9799dee More item refactor 2017-05-29 23:31:41 +02:00
Wuzzy 4fd6e527a1 Disable physics when items are stuck 2017-05-29 23:20:29 +02:00
Wuzzy 4ff31ffa8c Add missing break in mcl_item_entities 2017-05-29 22:56:53 +02:00
Wuzzy 0b28ae2fe9 Push items out of solid opaque nodes 2017-05-29 22:51:13 +02:00
Wuzzy 88fb03a0d8 Refactor mcl_item_entity 2017-05-29 21:42:24 +02:00
Wuzzy 932e2dc6f8 Minor item entity code cleanup 2017-05-29 20:10:51 +02:00
Wuzzy 37f6bfaa9a Increase player collect height 2017-05-29 18:50:57 +02:00
Wuzzy ce242511f0 Increase item magnet timer 2017-05-29 17:39:01 +02:00
Wuzzy 7bc10b2ade Don't set item age for node drops 2017-05-29 17:32:49 +02:00
Wuzzy 040cead946 Reduce default item despawn time to 5 minutes 2017-05-29 17:18:43 +02:00
Wuzzy 9d5497b347 Items dropped from nodes have no collection delay 2017-05-29 17:13:58 +02:00
Wuzzy 7d6bfceeba Don't spread grass block/mycelium below liquid 2017-05-28 00:46:09 +02:00
Wuzzy cf9f4ba976 Don't attract item when inventory is full 2017-05-27 18:45:15 +02:00
Wuzzy 1f6548063e Item entity: Double collection radius 2017-05-27 18:39:10 +02:00
Wuzzy e75f08f1db Fix place sound played when vines placement failed 2017-05-27 18:31:10 +02:00
Wuzzy 524c526ba6 Fix placesound being played on button place fail 2017-05-27 18:28:30 +02:00
Wuzzy bb0468cc47 Update button help 2017-05-27 18:21:57 +02:00
Wuzzy 434c7a399a Allow buttons to replace pointed node again 2017-05-27 18:18:54 +02:00
Wuzzy 1357bd5555 Restrict button placement on solid opaque cubes 2017-05-27 18:09:11 +02:00
Wuzzy f116bcfb48 Fix items not falling again after failed collect 2017-05-27 17:53:36 +02:00
Wuzzy db26ba2191 Fix item entity jittering after falling on floor 2017-05-27 17:07:17 +02:00
Wuzzy e99dd9d085 Fix item entities following player forever 2017-05-27 17:02:17 +02:00
Wuzzy a15ef03d9c Fix incorrect overworld_min in flat mapgen 2017-05-27 16:10:21 +02:00
Wuzzy 23c438f427 Re-enable item falling after being in unloaded 2017-05-27 15:37:15 +02:00
Wuzzy 3cda40818c Make item entities respect gravity setting 2017-05-27 15:22:28 +02:00
Wuzzy 0b4ae22c21 Clean up various potential crashes in minetest.after in mcl_item_entities 2017-05-27 15:17:03 +02:00
Wuzzy 0930ab52c9 Item entities: Reduce player collect height 2017-05-27 14:59:13 +02:00
Wuzzy f551eb42ce Fix eternal fire help mistakes 2017-05-27 14:36:13 +02:00
Wuzzy c2d950b7c2 Disable digging for bow 2017-05-27 04:08:44 +02:00
Wuzzy 25c9583ed2 Tweak vine density 2017-05-27 03:50:35 +02:00
Wuzzy b0f36500cf Vine generation now uses Perlin noise 2017-05-27 03:19:19 +02:00
Wuzzy f7393cf970 Generate vines in jungles, move cocoa gen b/w mods 2017-05-27 01:54:40 +02:00
Wuzzy 077242efa4 Disable cocoa generator for non v6 mapgens 2017-05-27 00:55:56 +02:00
Wuzzy f132bc78a3 Reduce range for Sniper Duel achievement 2017-05-27 00:37:25 +02:00
Wuzzy d143d492a1 Check for arrow collision every tick 2017-05-27 00:27:56 +02:00
Wuzzy d7a42bd831 Change uncharged bow range to 1 (for itemframe) 2017-05-27 00:10:03 +02:00
Wuzzy 3025ff92c5 Disable melee combat with bow for real 2017-05-27 00:05:50 +02:00
Wuzzy 0231efa7bb Add durability info to bow help page 2017-05-27 00:04:11 +02:00
Wuzzy 78e8dcdfaf Update bow help 2017-05-26 23:51:29 +02:00
Wuzzy 5915e39d6f Don't spawn arrow items in Creative Mode 2017-05-26 23:34:25 +02:00
Wuzzy 1b0e45835c Reset range of 0 bow to make it work in itemframe 2017-05-26 23:32:00 +02:00
Wuzzy 0e23d1ef89 Allow to use bow w/o arrow in Creative Mode 2017-05-26 23:27:11 +02:00
Wuzzy af759d61a3 Set bow pointing range to 0 (no melee combat) 2017-05-26 23:18:31 +02:00
Wuzzy 8cd114a9e4 Fix arrow damaging multiple objects at once 2017-05-26 23:10:50 +02:00
Wuzzy 30b8e693af Make flowers less likely with bone meal 2017-05-26 21:52:41 +02:00
Wuzzy 5e4424713c Fix irregular bone meal growth on grass block 2017-05-26 21:40:03 +02:00
Wuzzy 2b4dc9fdfa Remove debug message 2017-05-26 21:27:48 +02:00
Wuzzy bf9c990760 New vines growth algorithm (WIP) 2017-05-26 21:25:25 +02:00
Wuzzy 2b558e0b54 Update vines placement rules and help 2017-05-26 20:58:13 +02:00
Wuzzy 73cd5498fb Fix ender pearl regression causing player to sink into ground again 2017-05-26 18:33:30 +02:00
Wuzzy 16d018b406 Teleport inside plants and vines w/ ender pearl 2017-05-26 18:12:35 +02:00
Wuzzy 75fbf7f95e Update ender pearl help 2017-05-26 17:58:40 +02:00
Wuzzy 42224d9df6 Make ender pearls collide on plants, too 2017-05-26 17:56:09 +02:00
Wuzzy 7e1f8fa7ba Prevent player getting stuck after ender-pearling 2017-05-26 17:43:07 +02:00
Wuzzy 937e1f6999 No teleport when ender pearl hits ignore 2017-05-26 16:13:51 +02:00
Wuzzy 447489f7a9 Fix player fall through floor when use ender pearl 2017-05-26 15:10:35 +02:00
Wuzzy 9697232566 Lift WIP status from birch sapling 2017-05-26 02:41:35 +02:00
Wuzzy de10e2e1a8 Grow proper acacia tree from acacia saplings 2017-05-26 02:36:25 +02:00
Wuzzy b5b8561483 Tree grown from spruce sapling matches v6 pines 2017-05-26 02:16:41 +02:00
Wuzzy 3461893961 Remove unused sound in slime block 2017-05-26 01:34:43 +02:00
Wuzzy a6a28e752d Add sounds for slime block 2017-05-26 01:33:26 +02:00
Wuzzy 316ee94c2d Clean up and rename textures in mcl_core 2017-05-26 01:06:54 +02:00
Wuzzy 37bcb9449d Remove weather override setting 2017-05-25 20:41:04 +02:00
Wuzzy 98e66f74ca Update book background texture to Faithful 1.12 2017-05-25 11:02:28 +02:00
Wuzzy 461807b0dc Remove messages for feeding/taming animals 2017-05-25 10:48:13 +02:00
Wuzzy 8d1ffbe2cd Update to Mobs Redo 1.35 2017-05-25 10:33:19 +02:00
Wuzzy 0d6b57c9c4 Fix mob spawner icon not shown in gen'd spawners 2017-05-25 07:34:53 +02:00
Wuzzy f676a2fc2c Remove unused code in mobs 2017-05-25 06:40:11 +02:00
Wuzzy 7ce80bada5 Update error msg 2017-05-25 06:12:22 +02:00
Wuzzy c1c15eb60b Rename mcl_monster_spawners to mcl_mobspawners.
Sorry for the trouble, but the long name annoyed me. :P
2017-05-25 06:09:03 +02:00
Wuzzy 6b07bde2e8 Fix monster spawner bugs caused by rename 2017-05-25 05:57:04 +02:00
Wuzzy 93a36a91c2 Add dependency to mobs_mc in mcl_dungeons 2017-05-25 05:53:48 +02:00
Wuzzy 8abe53c6e1 Rename: mcl_monster_spawner to mcl_monster_spawners 2017-05-25 05:52:47 +02:00
Wuzzy 83150f43ea Remove formspec of monster spawner, default pigs 2017-05-25 05:45:45 +02:00
Wuzzy a9b54a0980 Make monster spawners timer-based +balance 2017-05-25 05:37:13 +02:00
Wuzzy 559d60ffe9 Remove on_right_click in monster spawner mod 2017-05-25 05:04:35 +02:00
Wuzzy d1ea880be6 Generate monster spawners in dungeons (kinda...) 2017-05-25 05:01:50 +02:00
Wuzzy 62e3967082 Tweak monster spawner spawn rules 2017-05-25 04:47:08 +02:00
Wuzzy f194e1666f Change default monster spawner mob to pig 2017-05-25 04:23:21 +02:00
Wuzzy 71d7ed09c8 Fix possible crash in monster spawner code 2017-05-25 04:22:18 +02:00
Wuzzy 9f5a310aae Fix bone meal not used up on farming plants 2017-05-25 03:24:11 +02:00
Wuzzy 62dad8daf1 Tweak doll size in monster spawner 2017-05-25 03:14:52 +02:00
Wuzzy 8c9e196a53 Fix mob spawner doll re-loading 2017-05-25 03:09:02 +02:00
Wuzzy af8798765a Reduce dependency mess of monster spawner 2017-05-25 02:57:00 +02:00
Wuzzy 886a717b30 Remove blabla in mcl_autogroup 2017-05-25 02:27:10 +02:00
Wuzzy 20e6f764e8 Move monster spawner mod to ITEMS 2017-05-25 02:23:12 +02:00
Wuzzy ce11d7888d Update monster spawning references 2017-05-25 02:21:12 +02:00
Wuzzy d4f183c1fc Fix mcl_monster_spawner function 2017-05-25 02:17:24 +02:00
Wuzzy 64ec1fd03d Update monster spawner docs 2017-05-25 02:15:24 +02:00
Wuzzy 097de371b6 Readme and license for mcl_monster_spawner (MIT) 2017-05-25 02:11:19 +02:00
Wuzzy 88b02c7170 Move mob spawner into new mod 2017-05-25 02:06:36 +02:00
Wuzzy d71da3a818 Add public API function to setup the mob spawner 2017-05-25 01:59:10 +02:00
Wuzzy 9b4d174c43 Refactor mob spawner metadata 2017-05-25 01:45:16 +02:00
Wuzzy 4283edd84d Disable editing monster spawner after first edit 2017-05-25 01:29:54 +02:00
Wuzzy 5720b1c041 Adjust spawner doll size 2017-05-25 01:14:18 +02:00
Wuzzy 6b92d6691d Add basic animated doll inside spawner cage 2017-05-25 00:59:41 +02:00
Wuzzy 8ea9bc885c Fix mob spawner default 2017-05-24 23:44:03 +02:00
Wuzzy 3d96714e57 Fix mob spawner error msg 2017-05-24 23:40:48 +02:00
Wuzzy 32ecce0d43 Fix broken mushrooms syntax 2017-05-24 23:24:03 +02:00
Wuzzy d8a201ae2d Update monster spawner code from Mobs Redo 2017-05-24 23:12:13 +02:00
Wuzzy 134647a453 Clarify mushroom help even more 2017-05-24 23:11:14 +02:00
Wuzzy e37d24144e Update dungeon TODO 2017-05-24 22:48:09 +02:00
Wuzzy e748237469 Remove cobblestone ceiling from dungeons 2017-05-24 22:29:36 +02:00
Wuzzy 30a29a20c8 Allow dungeons to destroy cobble and mossycobble 2017-05-24 21:49:34 +02:00
Wuzzy 74a393b1ff Carve in openings into dungeons 2017-05-24 21:39:41 +02:00
Wuzzy 73b7e1d550 Dungeons generate less aggressively now 2017-05-24 21:15:57 +02:00
Wuzzy 839a407c90 Refactor chest rotation code in dungeons 2017-05-24 20:50:42 +02:00
Wuzzy 27657b58e2 Recommend flat mapgen in footer 2017-05-24 19:56:22 +02:00
Wuzzy 5d369df399 Dungeon TODO 2017-05-24 12:46:54 +02:00
Wuzzy 27cc50d155 Remove 2 music discs from temporary crafting 2017-05-24 12:30:40 +02:00
Wuzzy 99a54319b1 Refactor mcl_dungeons 2017-05-24 12:15:20 +02:00
Wuzzy 4625d2e8f8 Restrict dungeon chest spawning again 2017-05-24 12:12:45 +02:00
Wuzzy a792e5d545 Rotate dungeon chests away from wall 2017-05-24 12:11:15 +02:00
Wuzzy 6c4aff7f6a Place dungeon chests randomly at wall position 2017-05-24 11:42:20 +02:00
Wuzzy 231f12e3fa Add random chests into dungeons 2017-05-24 10:55:25 +02:00
Wuzzy e65a8731de Add hint for mushroom food crafting 2017-05-24 10:01:00 +02:00
Wuzzy dc83946213 Add basic (empty) dungeons 2017-05-24 09:51:22 +02:00
Wuzzy c2373e4a83 Make spiders float on water 2017-05-24 06:25:31 +02:00
Wuzzy 086067184a Add igloo basement (schematic only) 2017-05-24 05:43:01 +02:00
Wuzzy f48b1f3591 Spawn igloos on snowy grass blocks as well 2017-05-24 04:35:59 +02:00
Wuzzy b190dda1eb Make more blocks immune against TNT explosions 2017-05-24 00:57:34 +02:00
Wuzzy d077e59ab5 Add toggledownfall command 2017-05-24 00:39:28 +02:00
Wuzzy 5f09a3d249 Remove commands in mesecons_commandblock 2017-05-24 00:25:08 +02:00
Wuzzy 1ed15bcf98 Show warning if used bad commands in command block 2017-05-24 00:20:25 +02:00
Wuzzy 99d0e0a239 Update command block help 2017-05-23 23:59:08 +02:00
Wuzzy 4fec80d5ea Mark monster spawner as WIP 2017-05-23 23:46:15 +02:00
Wuzzy 34f4e11ba1 Document itemstrings of special blocks 2017-05-23 23:36:52 +02:00
Wuzzy 0397a8caaf Fix digging behaviour of command blocks 2017-05-23 23:10:32 +02:00
Wuzzy 7b424c5df0 Command blocks: Only changable in Creative Mode 2017-05-23 22:57:42 +02:00
Wuzzy 9417067a30 Keep empty bucket in Creative Mode 2017-05-23 22:06:03 +02:00
Wuzzy 77d5286bef Version 0.19.0 2017-05-23 20:21:08 +02:00
Wuzzy 41e9679e66 Update README 2017-05-23 20:19:51 +02:00
Wuzzy 5834224af5 Don't drop items when digging in Creative Mode 2017-05-23 19:32:20 +02:00
Wuzzy e36486f980 Remove temporary crafting for beetroot seeds 2017-05-23 19:04:31 +02:00
Wuzzy 08beecbc29 No longer regen health at 0.5s at full hunger bar 2017-05-23 18:56:49 +02:00
Wuzzy 075e1e7e48 Fix treasure typo in tsm_railcorridors 2017-05-23 09:46:38 +02:00
Wuzzy 794ec7b386 Update lava/water help 2017-05-23 06:18:57 +02:00
Wuzzy 0fe26b785e Make water/lava interactions much more MC-like 2017-05-23 05:31:07 +02:00
Wuzzy e017229c73 Already start dripping with only 1 air below 2017-05-23 04:29:54 +02:00
Wuzzy 6942c23ae2 Resort some food and non-food items in creative 2017-05-23 03:15:59 +02:00
Wuzzy 2044b389ed Mark cobweb as WIP item 2017-05-23 02:59:34 +02:00
Wuzzy 1188a499d6 Update food item usage help 2017-05-23 02:55:48 +02:00
Wuzzy 90a28d3ec5 Fix poison not reset after respawn 2017-05-23 02:20:10 +02:00
Wuzzy be79ade294 Fix fake milk drinking before end of eat delay 2017-05-23 02:14:43 +02:00
Wuzzy fa3cd83f5a Prevent eating cake if full 2017-05-23 02:09:47 +02:00
Wuzzy c2c9a2f4a4 Prevent eating most things at full hunger bar 2017-05-23 02:04:27 +02:00
Wuzzy eab0205c2f Disable eat delay for cake 2017-05-23 01:51:37 +02:00
Wuzzy 16adc1b029 Add cake group 2017-05-23 01:45:35 +02:00
Wuzzy 3ff572d2bc Force 2 second delay between eating 2017-05-23 01:39:19 +02:00
Wuzzy b8cc752e79 Rename: playerplus→mcl_playerplus, drop compat. 2017-05-23 00:53:55 +02:00
Wuzzy 632ebd6389 Fix no swim exhaustion when wading through water 2017-05-23 00:45:31 +02:00
Wuzzy 355c99fee2 Refactor playerplus 2017-05-23 00:42:32 +02:00
Wuzzy 3632d9ac3a More reliable jump detection 2017-05-23 00:35:27 +02:00
Wuzzy 3cd02e3262 Clean up jump exhaustion code a bit 2017-05-22 23:51:08 +02:00
Wuzzy ce3d3e06e9 Fix missing footstep sound for block of clay 2017-05-22 23:23:53 +02:00
Wuzzy 6f56c5cec9 Fix no exhaustion caused by being on top of water 2017-05-22 23:21:29 +02:00
Wuzzy eeb855c00a Add exhaustion for swimming 2017-05-22 23:16:27 +02:00
Wuzzy 75cfe51b54 Move bubble particle spawner to playerplus 2017-05-22 22:43:25 +02:00
Wuzzy c4094e17ea Reduce lava flowing range to 3 2017-05-22 22:31:22 +02:00
Wuzzy 4ef90204e3 Lava flow destroys chorus pl., nether wart, cocoa 2017-05-22 22:29:15 +02:00
Wuzzy cfcf22f0de Add bubble particles for players being underwater 2017-05-22 22:04:42 +02:00
Wuzzy fbee20d80f Remove unused freezemelt attribute from water nodes 2017-05-22 21:01:11 +02:00
Wuzzy ceac155074 Increase water surface opacity 2017-05-22 20:58:57 +02:00
Wuzzy 7c89679a1c Make underwater view much darker 2017-05-22 20:53:40 +02:00
Wuzzy e58b65100b Make lava post_effect_color fully opaque 2017-05-22 19:37:35 +02:00
Wuzzy d5cda21ef5 Change water post_effect_color to match texture 2017-05-22 19:33:51 +02:00
Wuzzy d199819f14 Change screen color when inside lava 2017-05-22 19:31:31 +02:00
Wuzzy 95e4a5a177 Fix sources with param2==0 not washing stuff away 2017-05-22 18:56:46 +02:00
Wuzzy a5a73332c0 Add new main menu background images 2017-05-22 09:37:41 +02:00
Wuzzy 83d25276a9 Fix broken hunger mod when damage disabled 2017-05-22 08:20:58 +02:00
Wuzzy 0d1f499446 Add cyan and pink glazed terracotta 2017-05-21 06:57:56 +02:00
Wuzzy 50ed336144 Add PvP combat exhaustion 2017-05-21 06:20:00 +02:00
Wuzzy 59930fd13c Exhaust for falling anvil damage 2017-05-21 06:08:46 +02:00
Wuzzy 3c72330880 Add exhaust for cactus damage 2017-05-21 06:07:23 +02:00
Wuzzy 6083c4895d Exhaust player for being hit by mob projectile 2017-05-21 06:03:58 +02:00
Wuzzy c1ad39febd Exhaust player for hitting by arrow 2017-05-21 05:55:55 +02:00
Wuzzy 2197a48974 Add TNT explosion damage exhaust 2017-05-21 05:31:30 +02:00
Wuzzy 229fdc067f Exhaust for attacking/getting attacked by mobs 2017-05-21 05:27:33 +02:00
Wuzzy 0f4573c594 Update help of all food items 2017-05-21 04:21:12 +02:00
Wuzzy 579a6ed6f3 Fix incorrect/missing saturation points 2017-05-21 03:26:51 +02:00
Wuzzy 888e4cae34 Add food factoids 2017-05-21 03:12:17 +02:00
Wuzzy 0167a2f41b Change food bar when player is food poisoned 2017-05-21 01:32:05 +02:00
Wuzzy d454aa7745 Update help for poison foods 2017-05-21 01:07:46 +02:00
Wuzzy 55e70ed68c Lift WIP status from poisonous foods 2017-05-21 00:55:57 +02:00
Wuzzy 2861f11fb8 Implement poison chance for poisonous food 2017-05-21 00:54:52 +02:00
Wuzzy 4fb404bba5 Update poisonous food help and values 2017-05-21 00:43:30 +02:00
Wuzzy 8ce001a564 Make milk stop food poisoning 2017-05-21 00:22:11 +02:00
Wuzzy d241df3d1a Fix regressing causing eat effect for drinks 2017-05-21 00:08:31 +02:00
Wuzzy 6518fa7599 Fix crash for missing _mcl_saturation 2017-05-21 00:04:39 +02:00
Wuzzy aeff735b87 Add hunger effect for poisonous foods 2017-05-21 00:01:39 +02:00
Wuzzy af4ef21675 Fix annoying mcl_hunger typo (“poisen”) 2017-05-20 23:34:31 +02:00
Wuzzy 9a520450c1 TODO list for exhaustion 2017-05-20 23:31:54 +02:00
Wuzzy da028a5f4c Update HUD bar sorting 2017-05-20 23:27:32 +02:00
Wuzzy 3dd4b0c522 Rename food HUD Bar back to "hunger" 2017-05-20 23:26:54 +02:00
Wuzzy 7115cc28c4 New images for mcl_hunger debug mode 2017-05-20 23:20:50 +02:00
Wuzzy 65a874136d Add hidden hunger debug setting 2017-05-20 22:55:33 +02:00
Wuzzy 61838ced7a Add hunger debug mode 2017-05-20 22:51:40 +02:00
Wuzzy 7af1292b9f Clarify previous commit 2017-05-20 22:35:50 +02:00
Wuzzy dfbce6836a Save exhaust/saturation as integers 2017-05-20 22:33:10 +02:00
Wuzzy ae19fd9cba Hacky saturation+exhaustion persisting 2017-05-20 22:06:12 +02:00
Wuzzy d8e1124ee4 Refactor set/get hunger functions 2017-05-20 21:23:02 +02:00
Wuzzy 26e13119cb Get rid of those weird hunger_raw functions 2017-05-20 20:59:30 +02:00
Wuzzy 690e81c0fe Do not allow negative hunger 2017-05-20 20:40:22 +02:00
Wuzzy c328a9b1bc Update falling nodes after eating up cake 2017-05-20 20:10:12 +02:00
Wuzzy 0bb0ba91d9 Hunger: Remove some redundant HUD bar changes 2017-05-20 20:07:10 +02:00
Wuzzy daf42e45c3 Limit saturation bonus by max food points 2017-05-20 20:00:26 +02:00
Wuzzy 22b8ba6440 Don't decrease hunger if saturation down from < 1 2017-05-20 19:59:47 +02:00
Wuzzy 5252409326 Reduce food level when exhaust>=4 and satur.=0 2017-05-20 19:51:46 +02:00
Wuzzy 8114ecf263 Dump unused code in mcl_sprint mod 2017-05-20 19:18:37 +02:00
Wuzzy d13546246e Cause exhaustion by sprinting 2017-05-20 19:14:07 +02:00
Wuzzy 2b484d8da3 Fix saturation possibly getting lower than 0 2017-05-20 18:48:40 +02:00
Wuzzy 3291fcb054 Add saturation value to food items 2017-05-20 17:45:04 +02:00
Wuzzy a300831614 Add dummy saturation for eating food 2017-05-20 16:59:11 +02:00
Wuzzy 7c5b613032 Clean up hunger debug HUD bars 2017-05-20 16:37:31 +02:00
Wuzzy bed9ccaa65 Hunger: Add internal saturation and exhaustion 2017-05-20 16:20:03 +02:00
Wuzzy 10446881b4 Take away 3 food points for regenerating 2017-05-20 15:01:59 +02:00
Wuzzy 9c22df853d Generate igloos on snow blocks 2017-05-20 07:59:10 +02:00
Wuzzy 24ed86f18c Add igloo schematic (kinda) 2017-05-20 07:46:57 +02:00
Wuzzy b433107f67 Rarely spawn desert wells in deserts 2017-05-20 06:47:42 +02:00
Wuzzy 52616d86c0 Add desert wall schematic (no spawning yet) 2017-05-20 05:57:38 +02:00
Wuzzy 6772609872 Replace liquids in railcorridors 2017-05-20 05:26:18 +02:00
Wuzzy c98c0bc6e6 Wash away carpets and cobwebs 2017-05-20 05:09:29 +02:00
Wuzzy 5f35bd2d2d Proper implemetation of liquid flow node actions 2017-05-20 05:05:58 +02:00
Wuzzy 7ec501f779 Remove fire debug stuff 2017-05-20 04:25:51 +02:00
Wuzzy d625fa734b Destroy lever by flowing lava, too 2017-05-20 04:13:57 +02:00
Wuzzy c49e8dfba0 Destroy some nodes by flowing lava 2017-05-20 04:11:14 +02:00
Wuzzy 7140bf71d8 Play sound for cooling lava 2017-05-20 03:36:07 +02:00
Wuzzy f7b75834f1 Ignite air above lava sources 2017-05-20 03:24:36 +02:00
Wuzzy e2e2a99d6b Remove igniter group 2017-05-20 02:46:47 +02:00
Wuzzy d257fa1437 Change fire spread rules, switch to timers 2017-05-20 02:45:37 +02:00
Wuzzy ef06d345df New lava generator: Spawn in air in layers 1-10 2017-05-20 01:27:09 +02:00
Wuzzy d13fe532c5 Create drips only below solids below liquids 2017-05-20 00:38:10 +02:00
Wuzzy 0ae946a920 Mapgen: Single water and lava sources in ground 2017-05-19 22:26:39 +02:00
Wuzzy 34005774b8 Allow ore generator to replace andesite, etc. 2017-05-19 20:04:07 +02:00
Wuzzy 0d08f65cfe Generate dirt and gravel after stones 2017-05-19 19:56:37 +02:00
Wuzzy 2d5d1ae23a Put items into desert temple chests 2017-05-19 19:26:59 +02:00
Wuzzy 10b1099a21 Drop legacy WorldEdit support in mcl_structures 2017-05-19 18:22:27 +02:00
Wuzzy 09753ae57a The mod mcl_fishing now uses mcl_loot API 2017-05-19 18:00:21 +02:00
Wuzzy 1cdc98e03b Add more defaults for mcl_loot, fix random wear 2017-05-19 17:58:15 +02:00
Wuzzy 49bd956da8 Add loot API and use it in tsm_railcorridors 2017-05-19 16:46:03 +02:00
Wuzzy ba2d83eff9 Rename random_struct to mcl_structures 2017-05-19 15:13:31 +02:00
Wuzzy 7c85b380b9 Improve error reporting of /spawnstruct 2017-05-19 15:09:46 +02:00
Wuzzy 8e77c897e6 Rename /spawnstruct parameters 2017-05-19 15:06:21 +02:00
Wuzzy 8c4c2e20d3 Fix sand temple chest formspec 2017-05-19 14:58:15 +02:00
Wuzzy c46cdb67c0 Fix the partially non-pointable fences
This was caused by incorrect ordering of nodebox boundaries (bigger value was first sometimes)
2017-05-19 14:22:06 +02:00
Wuzzy 5907d43179 Reset farmland, etc. to dirt when gourd grows on top 2017-05-19 13:22:29 +02:00
Wuzzy 80a0e32f4b Turn farmland to dirt when gourd appears on top 2017-05-15 21:55:01 +02:00
Wuzzy 63ee9f9d06 100% chance for broken rails in mine shafts 2017-05-15 21:25:37 +02:00
Wuzzy 9843e60efc Fix snow cover in v7 mapgen 2017-05-15 21:09:06 +02:00
Wuzzy 609a967c32 Fix broken stained glass crafting (no groups) 2017-05-15 20:42:23 +02:00
Wuzzy 63d1272110 Add crafting recipe for white wool 2017-05-15 20:32:50 +02:00
Wuzzy 27b88f3a70 No more group crafts for colored wool 2017-05-15 20:31:31 +02:00
Wuzzy 16bdcc5ea3 Fix typo in baked potato help 2017-05-15 19:44:27 +02:00
Wuzzy ab9b2056d9 Stained glass is now transparent to sunlight 2017-05-15 01:16:30 +02:00
Wuzzy 91dc94a41f Don't wash away nodes diagonally 2017-05-15 01:09:33 +02:00
Wuzzy 7ac57b7a0b Don't wash away dig_by_water when above water 2017-05-15 01:00:10 +02:00
Wuzzy da3205837b Add label to all ABMs 2017-05-15 00:45:54 +02:00
Wuzzy ad73e81a64 Use minetest.get_nodes_in_area for grass spread 2017-05-15 00:30:49 +02:00
Wuzzy 35e928bbb7 Fix confused farmland wettening height 2017-05-14 23:12:22 +02:00
Wuzzy 0c2ee1b526 Version 0.18.0 2017-05-14 23:02:36 +02:00
Wuzzy 9dd6350f7d Add back the grass path ABM again 2017-05-14 22:58:37 +02:00
Wuzzy 4d5f1d9d47 Update farmland and grass path help 2017-05-14 22:55:46 +02:00
Wuzzy 3f57f80d54 Grass Path+Farmland→Dirt if below solid, instantly 2017-05-14 22:44:34 +02:00
Wuzzy d20de89780 Slowly turn grass path below solid node to dirt 2017-05-14 22:25:56 +02:00
Wuzzy 5dbf2beb6a Don't make farmland dry while it rains 2017-05-14 22:16:56 +02:00
Wuzzy 7a64990ffa Add error handling for invalid /weather syntax 2017-05-14 22:04:38 +02:00
Wuzzy e4938ae8d1 Change /weather none to /weather clear 2017-05-14 21:57:25 +02:00
Wuzzy f68150528d Fix farmland getting destroyed early 2017-05-14 21:53:34 +02:00
Wuzzy 32f6f4d3bf Destroy farmland when under solid node 2017-05-14 21:47:45 +02:00
Wuzzy c201ee7533 Add plant group to plants, required for farmland 2017-05-14 21:37:21 +02:00
Wuzzy 2270121d03 Turn farmland to dirt when piston extends above 2017-05-14 21:24:17 +02:00
Wuzzy b7971ef796 Turn dry farmland to dirt, update farmland wetten 2017-05-14 21:08:02 +02:00
Wuzzy ba87295fa4 Don't catch_up on grass block spread 2017-05-14 19:49:04 +02:00
Wuzzy f9d63ecf61 Update dirt help 2017-05-14 02:51:03 +02:00
Wuzzy 31fa759947 Turn grass block and mycelium back to dirt in dark 2017-05-14 02:23:46 +02:00
Wuzzy ece2574336 Rail corridor likelihood=0.3 2017-05-14 01:59:22 +02:00
Wuzzy 2191ebe1e7 Remove large fern/grass from flower group 2017-05-14 01:50:00 +02:00
Wuzzy 8e2d601f85 Prevent placing most plants on mycelium 2017-05-14 01:45:57 +02:00
Wuzzy 5a746b5f29 Make sugarcanes a non-mycelium plant 2017-05-14 00:49:35 +02:00
Wuzzy 04478e5cd3 Uproot plant when mycelium spreads to dirt below 2017-05-14 00:42:20 +02:00
Wuzzy 6221b060fc Spread grass and mycelium on a 3×5×3 area only 2017-05-14 00:02:39 +02:00
Wuzzy 5fb6784813 Spread grass block and mycelium to lit dirt 2017-05-13 23:32:43 +02:00
Wuzzy d0c7527232 Fix duplicate treasures in mineshaft chests 2017-05-13 22:51:43 +02:00
Wuzzy be5547336b Use Minecraft-like treasures in mineshaft chests 2017-05-13 22:47:43 +02:00
Wuzzy fb9f98191a Decrease rail corridor probability 2017-05-13 22:14:00 +02:00
Wuzzy 6104a2d40f Fix probability_damage 2017-05-13 22:06:02 +02:00
Wuzzy 0582481e96 Add abandoned mine shafts 2017-05-13 21:50:41 +02:00
Wuzzy c8004a7ed8 Don't spawn villagers 2017-05-10 13:24:33 +02:00
Wuzzy bb965b6d63 Make still water detach dug_by_water nodes as well 2017-05-09 19:53:07 +02:00
Wuzzy 9cc3e091ca Update lime glazed terracotta texture 2017-05-09 19:30:28 +02:00
Wuzzy 3f92c37906 Reduce bed bounciness 2017-05-09 19:12:35 +02:00
Wuzzy 6ff1f46887 Make eternal fire destroy stuff as well 2017-05-09 19:05:08 +02:00
Wuzzy e9c8d33c6f Fix problems with bed collision 2017-05-09 19:02:24 +02:00
Wuzzy 48af25ebed Fix some bugs with top bed part 2017-05-09 18:52:40 +02:00
Wuzzy 0901fca7b2 Fix doc_items bug (missing movement factoid) 2017-05-09 18:35:07 +02:00
Wuzzy 2c537b7ac7 Add bed bounciness of 66% (MC 1.12 feature) 2017-05-09 18:32:53 +02:00
Wuzzy 0641697404 Update netherrack/flint and steel help 2017-05-09 18:18:59 +02:00
Wuzzy b4d3a4d935 Add blue and orange glazed terracotta 2017-05-09 18:07:01 +02:00
Wuzzy a8dd5f42c4 _on_ignite, +eternal fire when igniting netherrack 2017-05-09 17:49:38 +02:00
Wuzzy bcc185f83f Lua mapgen optimizations, hopefully prevent OOM 2017-05-09 16:30:30 +02:00
Wuzzy 09f4536569 Use new crafting guide icon 2017-05-07 20:41:03 +02:00
Wuzzy e1b28f6c29 Tweak bed icon 2017-05-07 20:37:50 +02:00
Wuzzy 8727aa264b Prepare mcl_beds for multiple colors 2017-05-07 20:36:52 +02:00
Wuzzy d76ab30892 Rename beds mod to mcl_beds 2017-05-07 20:21:37 +02:00
Wuzzy 4c71611c3d 3D feet for the bed 2017-05-07 19:59:56 +02:00
Wuzzy 91626109fe Remove empty bed texture 2017-05-07 19:15:00 +02:00
Wuzzy c9969e37a9 Reduce fall damage on beds by 50% 2017-05-07 17:17:41 +02:00
Wuzzy f0e93f8fdf Add lime glazed terracotta 2017-05-07 16:33:30 +02:00
Wuzzy 92479866de Update magenta and white glazed terracotta 2017-05-07 16:32:52 +02:00
Wuzzy cbaec096ef Version 0.17.0 2017-04-03 03:58:23 +02:00
Wuzzy d80b75358d Upgrade doc mod to v1.1.0 2017-04-03 03:56:31 +02:00
Wuzzy 7fda66a5dd Add helper recipes for 3 saplings 2017-04-01 23:10:27 +02:00
Wuzzy 1527a77735 Put snow on v6 snowy grass blocks
This code is much more efficient than previous attempts
2017-04-01 18:14:17 +02:00
Wuzzy 9ba92ae363 Gen. desert temples higher (not at beaches) 2017-04-01 17:50:28 +02:00
Wuzzy ae3721cbc8 Don't gen top snow anymore for performance reasons 2017-04-01 17:26:46 +02:00
Wuzzy 58383c9db1 Don't auto-remove snow cover 2017-04-01 17:09:33 +02:00
Wuzzy 68e6439e1c Revert "Don't auto-remove snow cover"
This reverts commit 8e3015a208.
2017-04-01 17:08:47 +02:00
Wuzzy e9e588a104 Add top snow on v6-generated snowy grass blocks 2017-04-01 17:01:15 +02:00
Wuzzy 8e3015a208 Don't auto-remove snow cover 2017-04-01 07:42:59 +02:00
Wuzzy a977aca40e Lower chances for snow cleanup ABM 2017-04-01 07:30:40 +02:00
Wuzzy 415f981d71 Fix rare snow/grass flickering 2017-04-01 07:29:22 +02:00
Wuzzy 1bca50e2e8 Remove snow covers periodically 2017-04-01 07:24:56 +02:00
Wuzzy 6a628dfbc8 Tweak sounds of snowy dirt blocks 2017-04-01 07:15:45 +02:00
Wuzzy 99d44f526c Change dirt snow surface when placing snow on top 2017-04-01 07:10:05 +02:00
Wuzzy 6eed06f7fc Add equivalence code for the snowy dirt blocks 2017-04-01 06:51:55 +02:00
Wuzzy a4eba91c1e Add snowy variants of 3 dirt blocks 2017-04-01 06:44:02 +02:00
Wuzzy 45257ace7e Change armor slot images to Faithful 1.12 2017-04-01 05:41:53 +02:00
Wuzzy 5f36c13c92 Add attached_node group to connected stems 2017-04-01 05:21:50 +02:00
Wuzzy 635256c245 Fix some beetroot bugs
- Improve selection box
- Fix incorrect texture of a beetroot stage (used carrot image, lol)
- Did not drop when supporting node was destroyed
2017-04-01 05:10:56 +02:00
Wuzzy 182ea6f58e Tweak selection box of mature carrot plant 2017-04-01 05:02:18 +02:00
Wuzzy 98f26a13cf Nether wart visible stage warning 2017-04-01 05:00:39 +02:00
Wuzzy 1485795f7a Visible stage warning for carrots/potatoes 2017-04-01 04:58:55 +02:00
Wuzzy 8d8d9e8c43 Grow carrots in 8 stages 2017-04-01 04:56:42 +02:00
Wuzzy 85cec2ac85 Reduce growth intervals of potato and wheat
Because the number of growth stages have increased
2017-04-01 04:46:15 +02:00
Wuzzy 8f0fd120b4 Make wheat attached 2017-04-01 04:44:06 +02:00
Wuzzy 5bb5516706 8 stages of wheat 2017-04-01 04:41:59 +02:00
Wuzzy 2025505b64 8 potato grow stages instead of 3 2017-04-01 04:20:02 +02:00
Wuzzy d3e2a21d5f Refactor plant growth, improve bone meal on plants 2017-04-01 03:54:58 +02:00
Wuzzy a7504781c4 Make allium and blue orchid slightly rarer 2017-04-01 03:00:35 +02:00
Wuzzy 01200e9214 Implement proper bone meal behaviour for saplings 2017-04-01 02:29:36 +02:00
Wuzzy 2f0dbb03ff Fix mushroom spread help 2017-04-01 01:38:03 +02:00
Wuzzy 06e15458f0 Allow final mushroom placement on solid block only 2017-04-01 01:34:45 +02:00
Wuzzy d8b19eee6c Mushrooms are no longer WIP 2017-04-01 01:24:21 +02:00
Wuzzy 5cf9a7b3d1 Add help to mushrooms 2017-04-01 01:23:55 +02:00
Wuzzy 4ec051a0a4 Uproot mushroom when in bright area 2017-04-01 01:04:53 +02:00
Wuzzy fca5520d63 Make mushrooms spread over time 2017-04-01 00:55:48 +02:00
Wuzzy 75289ce039 Increase pumpkin chance again 2017-03-31 23:47:32 +02:00
Wuzzy 19ec22364f Make pumpkins and melons a bit less common 2017-03-31 23:41:19 +02:00
Wuzzy 112f099da5 Generate mushrooms underground (rare) 2017-03-31 23:12:19 +02:00
Wuzzy 69dfc49e37 Add more mushroom surfaces 2017-03-31 21:55:01 +02:00
Wuzzy 041c164f0d Generate mushrooms in the Overworld 2017-03-31 21:47:59 +02:00
Wuzzy 5e2ec0a086 Make large plants buildable_to 2017-03-31 20:25:16 +02:00
Wuzzy 47ccf47b0d Make flowers non-replacable 2017-03-31 20:09:44 +02:00
Wuzzy 59610e9d94 Fix some mushroom placement bugs 2017-03-31 20:02:50 +02:00
Wuzzy e3106e5bfd More precise selection box for mushrooms 2017-03-31 19:44:10 +02:00
Wuzzy bd609039be Update flower pot help WRT mushrooms 2017-03-31 19:32:57 +02:00
Wuzzy 720ab83e14 Restrict placement of small mushrooms to dark, opaque, solid blocks 2017-03-31 19:30:18 +02:00
Wuzzy 20618fbea2 Add black glazed terracotta 2017-03-30 23:02:13 +02:00
Wuzzy 1e79148e39 Fix crash when opening trapped chest 2017-03-30 17:24:12 +02:00
Wuzzy 3bb0a9003a Fix double chest placement destroy contents 2017-03-30 17:18:27 +02:00
Wuzzy 355261ee51 Change wieldview transform list for MCL2 2017-03-30 05:41:14 +02:00
Wuzzy bb8c7447c9 Import new version of wieldview mod (Jan 8 2017) 2017-03-30 05:28:47 +02:00
Wuzzy 4e20797f68 Remove unified_skins and wieldview mods to fix armor render problems 2017-03-30 05:24:26 +02:00
Wuzzy 9c288ef2aa Fix crash when signing book without pointing node 2017-03-30 05:11:16 +02:00
Wuzzy f64bf438e7 Greatly increase pumpkin/melon stem growth rate 2017-03-30 04:54:27 +02:00
Wuzzy 4bb1fad63d Allow to place doors at usable nodes with sneak-click 2017-03-30 04:25:16 +02:00
Wuzzy 63e25b4e09 Automatically add door group to doors and trapdoors 2017-03-30 04:21:23 +02:00
Wuzzy 384462369e Place doors correctly on buildable_to nodes 2017-03-30 04:14:36 +02:00
Wuzzy 3c22b582a0 Document group: dig_by_piston=1 2017-03-30 03:41:17 +02:00
Wuzzy c12f16b73b Add digging groups only to diggable nodes 2017-03-30 03:07:04 +02:00
Wuzzy 044b775724 Dispensers stop pistons 2017-03-30 02:55:19 +02:00
Wuzzy 726b187d98 Make activated trapped chests stop pistons 2017-03-30 02:53:01 +02:00
Wuzzy ffd4218327 Make sign a piston stopper 2017-03-30 02:48:08 +02:00
Wuzzy 8cc20c1287 Drop lever when pushed 2017-03-30 02:44:22 +02:00
Wuzzy 32af996b9d Drop itemframe correctly after push 2017-03-30 02:38:08 +02:00
Wuzzy d496ed941b Make shulker box drop correctly after push 2017-03-30 02:32:46 +02:00
Wuzzy 302f66977a Fix door dropping when pushed by pistons 2017-03-30 02:25:54 +02:00
Wuzzy 2dd774475f Check node rightclick for cacti and large plants 2017-03-29 23:42:28 +02:00
Wuzzy 30564e494e Make many blocks drop when pushed by piston 2017-03-29 22:58:31 +02:00
Wuzzy 2f4f196eaf Make some nodes drop when pushed by piston 2017-03-29 22:12:24 +02:00
Wuzzy 096de10b1a Fix some problems with setting chest metadata 2017-03-29 20:06:14 +02:00
Wuzzy 77ccff7e7d Make buttons transmit power again (kinda) 2017-03-28 01:52:09 +02:00
Wuzzy e695a24c8f Add cobweb sounds, fix indentation 2017-03-28 01:34:13 +02:00
Wuzzy 06a874b621 Less ugly inventory imgs for buttons 2017-03-28 01:31:58 +02:00
Wuzzy d6f00e28e2 Change push duration of wooden buttons to 1.5s 2017-03-28 01:28:52 +02:00
Wuzzy 3c7d01e39b Make buttons placable at any side 2017-03-28 01:22:01 +02:00
Wuzzy 277a54a34d Add help alias for flowing water/lava 2017-03-22 18:55:02 +01:00
Wuzzy 06b5557475 Help: Say which tools break the block 2017-03-22 18:48:27 +01:00
Wuzzy 7369474bc6 Fix incorrect cactus collision box 2017-03-21 22:18:54 +01:00
Wuzzy 793152b1e6 Mapgen: Place cacti and sugarcanes on group:sand 2017-03-21 22:01:49 +01:00
Wuzzy faa7e5016d Decrease collision box of cactus 2017-03-21 21:52:22 +01:00
Wuzzy bcc07bb2aa Allow placing cactus only on cactus or any sand 2017-03-21 21:48:26 +01:00
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# API
## Groups
MineClone 2 makes very extensive use of groups. Making sure your items and objects are members of the correct group is a good and easy way to ensure compability without using any function calls.
MineClone 2 makes very extensive use of groups. Making sure your items and objects have the correct group memberships is very important.
Groups are explained in `GROUPS.md`.
## APIs for adding simple things
You can add simple things by calling functions in the various MineClone 2 mods.
## Mod naming convention
Mods mods in MineClone 2 follow a simple naming convention: Mods with the prefix “`mcl_`” are specific to MineClone 2, although they may be based on an existing standalone. Mods which lack this prefix are *usually* verbatim copies of a standalone mod. Some modifications may still have been applied, but the APIs are held compatible.
* Fences and fence gates: See `mods/ITEMS/mcl_fences/API.md`.
* Walls: See `mods/ITEMS/mcl_walls/API.md`
## Adding items
### Special fields
### Undocumented APIs
You can also add stuff for the following thins, but the APIs are currently undocumented. These mods are very similar to Minetest Game.
Items can have these fields:
* `_mcl_generate_description(itemstack)`: Required for any items which manipulate their
description in any way. This function takes an itemstack of its own type and must set
the proper advanced description for this itemstack. If you don't do this, anvils will
fail at properly restoring the description when their custom name gets cleared at an
anvil.
See `mcl_banners` for an example.
* Doors: See `mods/ITEMS/doors`
* Stairs and slabs: See `mods/ITEMS/stairs` and `mods/ITEMS/mcstair`
* Beds: See `mods/ITEMS/beds`
* Buckets (for new liquids): See `mods/ITEMS/bucket`
* Panes (like glass panes and iron bars): See `mods/ITEMS/xpanes`
All nodes can have these fields:
WARNING! These 5 mods may be renamed or changed in future releases, and compability could be broken.
* `_mcl_hardness`: Hardness of the block, ranges from 0 to infinity (represented by -1). Determines digging times. Default: 0
* `_mcl_blast_resistance`: How well this block blocks and resists explosions. Default: 0
* `_mcl_after_falling(pos)`: Called after a falling node finished falling and turned into a node.
Use the `mcl_sounds` mod for the sounds.
## APIs
A lot of things are possible by using one of the APIs in the mods. Note that not all APIs are documented yet, but it is planned. The following APIs should be more or less stable but keep in mind that MineClone 2 is still unfinished. All directory names are relative to `mods/`
### Items
* Doors: `ITEMS/mcl_doors`
* Fences and fence gates: `ITEMS/mcl_fences`
* Stairs and slabs: `ITEM/mcl_stairs`
* Walls: `ITEMS/mcl_walls`
* Beds: `ITEMS/mcl_beds`
* Buckets: `ITEMS/mcl_buckets`
* Dispenser support: `ITEMS/REDSTONE/mcl_dispensers`
## Mobs
This mod uses Mobs Redo [`mobs`] by TenPlus1, a very powerful mod for adding mods of various kinds.
There are minor modificiations for MineClone 2 compability and some items have been removed or moved to other mods, but the API is identical to the original.
* Mobs: `ENTITIES/mcl_mods`
MineClone 2 uses its own mobs framework, called “Mobs Redo: MineClone 2 Edition” or “MRM” for short.
This is a fork of Mobs Redo [`mobs`] by TenPlus1.
You can add your own mobs, spawn eggs and spawning rules with this mod.
API documnetation is included in `mods/ENTITIES/mobs/api.txt`.
API documnetation is included in `ENTITIES/mcl_mobs/api.txt`.
Note that mobs in MineClone 2 are still very experimental, everything about mobs may change radically at any time!
This mod includes modificiations from the original Mobs Redo. Some items have been removed or moved to other mods.
The API is mostly identical, but a few features have been added. Compability is not really a goal,
but function and attribute names of Mobs Redo 1.41 are kept.
If you have code for a mod which works fine under Mobs Redo, it should be easy to make it work in MineClone 2,
chances are good that it works out of the box.
## Other APIs
* Statbars / HUD bars: See `mods/HUD/hudbars`
* Hunger: See `mods/PLAYER/mcl_hunger/API.md`
### Help
* Item help texts: `HELP/doc/doc_items`
* Low-level help entry and category framework: `HELP/doc/doc`
* Support for lookup tool (required for all entities): `HELP/doc/doc_identifier`
## Other things of interest
Mods found in `mods/CORE` contain important core APIs and utility functions, used throughout the subgame.
### HUD
* Statbars: `HUD/hudbars`
### Utility APIs
* Change player physics: `PLAYER/playerphysics`
* Select random treasures: `CORE/mcl_loot`
* Get flowing direction of liquids: `CORE/flowlib`
* `on_walk_over` callback for nodes: `CORE/walkover`
* Get node names close to player (to reduce constant querying): `PLAYER/mcl_playerinfo`
### Unstable APIs
The following APIs may be subject to change in future. You could already use these APIs but there will probably be breaking changes in the future, or the API is not as fleshed out as it should be. Use at your own risk!
* Panes (like glass panes and iron bars): `ITEMS/xpanes`
* `_on_ignite` callback: `ITEMS/mcl_fire`
* Farming: `ITEMS/mcl_farming`
* Anything related to redstone: Don't touch (yet)
* Any other mod not explicitly mentioned above
### Planned APIs
* Flowers
* Saplings and trees
* Custom banner patterns
* Custom dimensions
* Custom portals
* Music discs
* Dispenser and dropper support
* Proper sky and weather APIs
* Explosion API

View File

@ -14,7 +14,7 @@ channel on irc.freenode.net. And finally, you can send e-mails to
There is **no** guarantee I will accept anything from anybody.
By sending me patches or asking me to include your changes in this subgame,
By sending me patches or asking me to include your changes in this game,
you agree that they fall under the terms of the LGPLv2.1, which basically
means they will become part of a free software.
@ -70,4 +70,4 @@ Depending on what you add, the chances for inclusion vary:
## Reporting bugs
Report all bugs and missing Minecraft features here:
<https://github.com/Wuzzy2/MineClone2-Bugs>
<https://git.minetest.land/Wuzzy/MineClone2-Bugs>

View File

@ -1,5 +1,5 @@
## Groups
This document explains all the groups used in this subgame.
This document explains all the groups used in this game.
### Special groups
@ -29,17 +29,33 @@ Please read <http://minecraft.gamepedia.com/Breaking> to learn how digging times
### Groups for interactions
* `crush_after_fall=1`: For falling nodes. These will crush whatever they hit after falling, not dropping as an item
* `falling_node_damage=1`: For falling nodes. Hurts any objects it hits while falling. Damage is based on anvils
* `dig_by_water=1`: Blocks with this group will drop when they are near flowing water
* `destroy_by_lava_flow=1`: Blocks with this group will be destroyed by flowing lava
* `dig_by_piston=1`: Blocks which will drop as an item when pushed by a piston. They also cannot be pulled by sticky pistons
* `cultivatable=2`: Block will be turned into Farmland by using a hoe on it
* `cultivatable=1`: Block will be turned into Dirt by using a hoe on it
* `flammable`: Block helps spreading fire and gets destroyed by nearby fire (rating doesn't matter)
* `spreading_dirt_type=1`: A dirt-type block with a cover (e.g. grass) which may spread to neighbor dirt blocks
* `dirtifies_below_solid=1`: This node turns into dirt immediately when a solid or dirtifier node is placed on top
* `dirtifier=1`: This node turns nodes the above group into dirt when placed above
* `non_mycelium_plant=1`: A plant which can't grow on mycelium. Placing it on mycelium fails and if mycelium spreads below it, it uproots
* `soil=1`: Saplings and other small plants can grow on it
* `soil_sapling=2`: Soil for saplings. Intended to be natural soil. All saplings will grow on this
* `soil_sapling=1`: Artificial soil (such as farmland) for saplings. Some saplings will not grow on this
* `soil_sugarcane=1`: Sugar canes will grow on this near water
* `soil_nether_wart=1`: Nether wart will grow on this
* `enderman_takable=1`: Block can be taken and placed by endermen
* `disable_suffocation=1`: Disables suffocation for full solid cubes (1)
* `destroys_items=1`: If an item happens to be *inside* this node, the item will be destroyed
* `no_eat_delay=1`: Only for foodstuffs. When eating this, all eating delays are ignored.
* `can_eat_when_full=1`: Only for foodstuffs. This item can be eaten when the user has a full hunger bar
* `attached_node_facedir=1`: Like `attached_node`, but for facedir nodes
* `cauldron`: Cauldron. 1: Empty. 2-4: Water height
* `anvil`: Anvil. 1: No damage. 2-3: Higher damage levels
* `no_rename=1`: Item cannot be renamed by anvil
* `comparator_signal=X`: If set, this node outputs a constant (!) comparator signal output of strength X.
#### Footnotes
@ -63,6 +79,7 @@ Please read <http://minecraft.gamepedia.com/Breaking> to learn how digging times
* `wool=1`: Wool (only full blocks)
* `carpet=1:` (Wool) carpet
* `stick=1`: Stick
* `water_bucket=1`: Bucket containing a liquid of group “water”
### Material groups
@ -81,9 +98,12 @@ These groups are used mostly for informational purposes
* `solid=1`: Solid full-cube block (automatically assigned)
* `opaque=1`: Opaque block (automatically assigned)
* `not_solid=1`: Block is sold (only assign this group for nodes which are automatically detected as “solid” in error
* `not_solid=1`: Block is not solid (only assign this group for nodes which are automatically detected as “solid” in error
* `not_opaque=1`: Block is not opaque (only assign this group for nodes which are automatically detected as “opaque” in error
* `fire=1`: Fire
* `water=1`: Water
* `lava=1`: Lava
* `top_snow=X`: Top snow with X layers (1-8)
* `torch`: Torch or torch-like node
* `torch=1`: Torch on floor
* `torch=2`: Torch at wall
@ -98,11 +118,16 @@ These groups are used mostly for informational purposes
* `flower_pot`: Flower pot
* `flower_pot=1`: Empty flower pot
* `flower_pot=2`: Flower pot with a plant or flower
* `flower=1`: Flower
* `place_flowerlike=1`: Node has placement rules like that of a flower
* `place_flowerlike=2`: Node has placement rules like tall grass
* `cake`: Cake (rating = slices left)
* `book=1`: Book
* `pane=1`: Node is a “pane”-like node glass pane or iron bars
* `bed=1`: Bed
* `door=1`: Door
* `door=2`: Trapdoor
* `trapdoor=1`: Closed trapdoor
* `trapdoor=2`: Open trapdoor
* `glass=1`: Glass (full cubes only)
* `rail=1`: Rail
* `music_record`: Music Disc (rating is track ID)
@ -117,13 +142,37 @@ These groups are used mostly for informational purposes
* `cocoa`: Node is a cocoa pod (rating is growth stage, ranging from 1 to 3)
* `ammo=1`: Item is used as ammo for a weapon
* `ammo_bow=1`: Item is used as ammo for bows
* `non_combat_armor=1`: Item can be equipped as armor, but is not made for combat (e.g. zombie head, pumpkin)
* `container`: Node is a container which physically stores items within and has at least 1 inventory
* `container=2`: Has one inventory with list name `"main"`. Items can be placed and taken freely
* `container=3`: Same as `container=2`, but shulker boxes can not be inserted
* `container=4`: Furnace-like, has lists `"src"`, `"fuel"` and `"dst"`
* `container=4`: Furnace-like, has lists `"src"`, `"fuel"` and `"dst"`.
It is expected that this also reacts on `on_timer`;
the node timer must be started from other mods when they add into `"src"` or `"fuel"`
* `container=5`: Left part of a 2-part horizontal connected container. Both parts have a `"main"` inventory
list. Both inventories are considered to belong together. This is used for large chests.
* `container=6`: Same as above, but for the right part.
* `container=7`: Has inventory list "`main`", no movement allowed
* `container=1`: Other/unspecified container type
* `spawn_egg=1`: Spawn egg
* `pressure_plate=1`: Pressure plate (off)
* `pressure_plate=2`: Wooden pressure (on)
* `button=1`: Button (off)
* `button=2`: Button (on)
* `redstone_torch=1`: Redstone Torch (lit)
* `redstone_torch=2`: Redstone Torch (unlit)
* `plant=1`: Plant or part of a plant
* `double_plant`: Part of a double-sized plant. 1 = lower part, 2 = upper part
* `pickaxe=1`: Pickaxe
* `shovel=1`: Shovel
* `axe=1`: Axe
* `sword=1`: Sword
* `hoe=1`: Hoe (farming tool)
* `shears=1`: Shears
* `weapon=1`: Item is primarily (!) a weapon
* `tool=1`: Item is primarily (!) a tool
* `craftitem=1`: Item is primarily (!) used for crafting
@ -136,8 +185,8 @@ These groups are used mostly for informational purposes
These groups put similar items together which should all be treated by the gameplay or the GUI as a single item.
You should not add custom items to these groups for no good reason, this is likely to cause a ton of conflicts.
* `clock=1`: Clock
* `compass`: Compass (rating doesn't matter)
* `clock`: Clock (rating indicates the “frame”)
* `compass`: Compass (rating indicates the “frame”)
This has the following implication: If you want to use a compass or clock in a crafting recipe, you *must*
use `group:compass` or `group:clock`, respectively.

197
README.md
View File

@ -2,7 +2,7 @@
An unofficial Minecraft-like game for Minetest. Forked from MineClone by daredevils.
Developed by Wuzzy and contributors. Not developed or endorsed by Mojang AB.
Version: 0.16.0
Version: 0.49.0
### Gameplay
You start in a randomly-generated world made entirely of cubes. You can explore
@ -27,7 +27,6 @@ Or you can play in “creative mode” in which you can build almost anything in
## How to play (quick start)
### Getting started
* **Use the world generator “v6”!**
* **Punch a tree** trunk until it breaks and collect wood
* Place the **wood into the 2×2 grid** (your “crafting grid” in your inventory menu and craft 4 wood planks
* Place the 4 wood planks in a 2×2 shape in the crafting grid to **make a crafting table**
@ -56,99 +55,136 @@ Or you can play in “creative mode” in which you can build almost anything in
More help about the gameplay, blocks items and much more can be found from inside
the game. You can access the help from your inventory menu.
## Installation
This game requires [Minetest](http://minetest.net) 0.4.15 (or later) to run,
so you need to install Minetest first. To install MineClone 2, move this
directory into the “games” directory of your Minetest data directory.
Consult the help of Minetest to learn more.
### Special items
The following items are interesting for Creative Mode and for adventure
map builders. They can not be obtained in-game or in the creative inventory.
The logo of MineClone 2 has two grass blocks.
* Barrier: `mcl_core:barrier`
Use the `/giveme` chat command to obtain them. See the in-game help for
an explanation.
#### Incomplete items
These items do not work yet, but you can get them with `/giveme` for testing:
* Fishing Rod: `mcl_fishing:fishing_rod`
* Activator Rail: `mcl_minecarts:activator_rail`
* Minecart with Chest: `mcl_minecarts:chest_minecart`
* Minecart with Furnace: `mcl_minecarts:furnace_minecart`
* Minecart with Hopper: `mcl_minecarts:hopper_minecart`
* Minecart with Command Block: `mcl_minecarts:command_block_minecart`
## Installation
This game requires [Minetest](http://minetest.net) to run (version 5.0.0 or
later). So you need to install Minetest first. Only stable versions of Minetest
are officially supported.
There is no support for running MineClone 2 in development versions of Minetest.
To install MineClone 2 (if you haven't already), move this directory into the
“games” directory of your Minetest data directory. Consult the help of
Minetest to learn more.
## Project description
The main goal of **MineClone 2** is to be a clone of Minecraft and to be released as free software.
* **Target of development: Minecraft, PC Edition, version 1.11** (later known as “Java Edition”)
* Features of later Minecraft versions might sneak in, but they have a low priority
* In general, Minecraft is aimed to be cloned as good as Minetest currently permits (no hacks)
* Cloning the gameplay has highest priority
* MineClone 2 will use different graphics and sounds, but with a similar style
* Cloning the interface has no priority. It will only be roughly imitated
* Limitations found in Minetest will be written down and reported in the course of development
## Completion status
This game is very unfinished at this moment. Expect bugs! Expect chaos
and destruction to rain down on your worlds whenever you update! ;-)
This game is currently in **alpha** stage.
It is playable, but unfinished, many bugs are to be expected.
Backwards-compability is *not* guaranteed, updating your world might cause small and
big bugs (such as “missing node” errors or even crashes).
The following main features are available:
* Tools, weapons and armor
* Tools, weapons
* Armor (unbalanced)
* Crafting system: 2×2 grid, crafting table (3×3 grid), furnace, including a crafting guide
* Chests, large chests, ender chests, shulker boxes
* Hunger (incomplete)
* Furnaces, hoppers
* Hunger
* Most monsters and animals
* All ores from Minecraft
* Most blocks in the overworld
* Water and lava
* Weather
* Redstone circuits (partially): Redstone ore, redstone, redstone repeater, levers, buttons, redstone blocks, redstone lamps
* 28 biomes
* The Nether, a fiery underworld in another dimension
* Redstone circuits (partially)
* Minecarts (partial)
* Boats
* Fire
* Buidling blocks: Stairs, slabs, doors, trapdoors, fences, fence gates, walls
* Clock
* Compass
* Sponge
* Slime block (incomplete)
* A variety of flowers
* Slime block (does not interact with redstone)
* Small plants and saplings
* Dyes
* Banners
* Deco blocks: Glass, stained glass, glass panes, iron bars, hardened clay (and colors), heads and more
* Item frames
* Jukeboxes
* Beds
* Inventory menu
* Creative inventory
* Farming (needs balancing)
* Bookshelves
* Books
* More server commands
* 3D torches
* Farming
* Writable books
* A few server commands
* And more!
The following features are incomplete:
* Monsters and NPCs
* Some redstone-related things
* The Nether
* Generated structures (especially villages)
* NPCs
* Some monsters and animals
* Redstone-related things
* The End
* Enchanting
* Experience
* Status effects
* Brewing, potions, tipped arrows
* Anvil
* Trees, biomes, generated structures
* Special minecarts
* A couple of non-trivial blocks and items
Bonus features (not found in Minecraft):
Bonus features (not found in Minecraft 1.11):
* Built-in crafting guide which shows you crafting and smelting recipes
* In-game help system containing extensive help about gameplay basics, blocks, items and more
* New temporary crafting recipes. They only exist to make some otherwise unaccessible items available when you're not in creative mode. These recipes will be removed as development goes on an more features become available
* Temporary crafting recipes. They only exist to make some otherwise unaccessible items available when you're not in creative mode. These recipes will be removed as development goes on an more features become available
* Saplings in chests in mapgen v6
* Fully moddable (thanks to Minetest's powerful Lua API)
* New blocks and items:
* Lookup tool, shows you the help for whatever it touches
* More slabs and stairs
* Nether Brick Fence Gate
* Red Nether Brick Fence
* Red Nether Brick Fence Gate
Technical differences from Minecraft:
* Still very, very incomplete and buggy
* Many blocks, items, enemies and other features are missing
* Height limit of ca. 31000 blocks (much higher than in Minecraft)
* Horizontal world size is ca. 62000×62000 blocks (much smaller than in Minecraft, but it is still very large)
* Still very incomplete and buggy
* Blocks, items, enemies and other features are missing
* A few items have slightly different names to make them easier to distinguish
* Free software (“free” as in freedom *and* free beer)
* Different music for jukebox
* Different textures (Faithful 1.11)
* Different engine
* Height limit of ca. 31000 blocks
* Horizontal world size is ca. 62000×62000 blocks
* Different textures (Pixel Perfection)
* Different sounds (various sources)
* Different engine (Minetest)
## Project description
The main goal of **MineClone 2** is to be a clone of Minecraft and to be released as free software.
The focus on this clone lies especially on gameplay and to reflect it as good as possible.
Ideally, no gameplay features will be added or removed.
A secondary goal is to make modding easy as pie. Minetest is of great help here!
Trying to stay faithful to the original look and feel is a side goal, but not an important one.
If deemed neccessary, MineClone 2 *will* deviate from Minecraft in interface issues.
There's already a built-in crafting guide and a full-blown in-game help system.
Finally, any limitations found in Minetest (the game engine) will be written down in the course
of development.
… and finally, MineClone 2 is free software (“free” as in “freedom”)!
## Reporting bugs
Report all bugs and missing Minecraft features here:
Please report all bugs and missing Minecraft features here:
<https://github.com/Wuzzy2/MineClone2-Bugs>
<https://git.minetest.land/Wuzzy/MineClone2-Bugs>
## Other readme files
@ -158,22 +194,40 @@ Report all bugs and missing Minecraft features here:
* `API.md`: For Minetest modders who want to mod this game
## Credits
There are so many people to list (sorry).
There are so many people to list (sorry). Check out the respective mod directories for details. This section is only a rough overview of the core authors of this game.
### Mods
TO BE WRITTEN.
### Coding
* [Wuzzy](https://forum.minetest.net/memberlist.php?mode=viewprofile&u=3082): Main programmer of most mods
* daredevils: Creator of MineClone on which MineClone 2 is based on
* [ex-bart](https://github.com/ex-bart): Redstone comparators
* Lots of other people: TO BE WRITTEN (see mod directories for details)
### Textures
* [XSSheep](http://www.minecraftforum.net/members/XSSheep): Main author; creator of the Pixel Perfection resource pack of Minecraft 1.11
* [Wuzzy](https://forum.minetest.net/memberlist.php?mode=viewprofile&u=3082): Main menu imagery and various edits and additions of texture pack
* [kingoscargames](https://github.com/kingoscargames): Various edits and additions of existing textures
* [leorockway](https://github.com/leorockway): Some edits of mob textures
* [xMrVizzy](https://minecraft.curseforge.com/members/xMrVizzy): Glazed terracotta (textures are subject to be replaced later)
* Other authors: GUI images,
### Models
* [22i](https://github.com/22i): Creator of all models
* [tobyplowy](https://github.com/tobyplowy): UV-mapping fixes to said models
### Sounds and music
Various sources. See the respective mod directories for details.
### Special thanks
* daredevils for starting this project
* Tox82, MinetestForFun & Calinou for help in dev
* GravGun & Obani for Help in Build struct
* daredevils for starting MineClone, the original version of this game
* celeron55 for creating Minetest
* Bob Lennon because it's a pyro-barbare
* Minetest's modding community for providing a huge selection of mods, some of which ended up in MineClone 2
* Jordach for the jukebox music compilation from Big Freaking Dig
* The workaholics who spent hours writing for the Minecraft Wiki. It's an invaluable resource for creating this game
* Notch and Jeb for being the bigg
* The workaholics who spent way too much time writing for the Minecraft Wiki. It's an invaluable resource for creating this game
* Notch and Jeb for being the major forces behind Minecraft
* XSSheep for creating the Pixel Perfection resource pack
* [22i](https://github.com/22i) for providing great models and support
* [maikerumine](http://github.com/maikerumine) for kicking off mobs and biomes
## Info for programmers
You find interesting and useful infos in `API.md`.
@ -183,28 +237,33 @@ This project is currently mostly a one-person project.
This is a fan game, not developed or endorsed by Mojang AB.
Copying is an act of love. Please copy and share! <3
But, oh well, if you insist, here is the legalese for you:
Here's the detailed legalese for those who need it:
### License of source code
MineClone source code:
LGPL v2.1 (daredevils and others) (see `LICENSE.txt`)
MineClone 2 is a clean-room implementation of Minecraft
and licensed under the
GNU LGPL v2.1 (Wuzzy, daredevils and countless others) (see `LICENSE.txt`).
MineClone 2 is a direct continuation of the discontinued MineClone
project by daredevils which fell under the same license.
Mods credit:
See `README.txt` or `README.md` in each mod directory for information about other authors.
### License of media (textures and sounds)
The textures, unless otherwise noted, are taken from the Faithful 1.11 resource pack for Minecraft,
authored by Vattic, xMrVizzy and many others.
No non-free licenses are used anywhere.
Source:
http://www.minecraftforum.net/topic/72747-/
The textures, unless otherwise noted, are based on the Pixel Perfection resource pack for Minecraft 1.11,
authored by XSSheep. Most textures are verbatim copies, while some textures have been changed or redone
from scratch.
The glazed terracotta textures have been created by (MysticTempest)[https://github.com/MysticTempest].
Source: <https://www.planetminecraft.com/texture_pack/131pixel-perfection/>
License: [CC BY-SA 4.0](http://creativecommons.org/licenses/by-sa/4.0/)
The license of this texture pack is the MIT license.
License of all main menu images: WTFPL
The main menu images are release under: [CC0](https://creativecommons.org/publicdomain/zero/1.0/)
All other files, unless mentioned otherwise, fall under:
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
http://creativecommons.org/licenses/by-sa/3.0/
Creative Commons Attribution-ShareAlike 3.0 Unported (CC BY-SA 4.0)
http://creativecommons.org/licenses/by-sa/4.0/
See README.txt in each mod directory for information about other authors.
See README.txt in each mod directory for detailed information about other authors.

1
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@ -0,0 +1 @@
A survival sandbox game. Survive, gather, hunt, mine, build, explore, and do much more. Faithful clone of Minecraft 1.11. This is a work in progress! Expect bugs!

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name = MineClone 2
description = A survival sandbox game. Survive, gather, hunt, build, explore, and do much more.

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@ -8,15 +8,15 @@ movement_acceleration_air = 1.2
movement_speed_walk = 4.317
movement_speed_crouch = 1.295
movement_speed_fast = 10.89
movement_speed_fast = 25.0
movement_speed_jump = 6.6
movement_speed_climb = 2
movement_speed_descend = 6
movement_speed_climb = 2.35
# TODO: Add descend speed (3.0) when available
#movement_liquid_fluidity = 1
#movement_liquid_fluidity_smooth = 0.5
movement_liquid_sink = 15
movement_liquid_fluidity = 1.13
movement_liquid_fluidity_smooth = 0.5
movement_liquid_sink = 23
movement_gravity = 10.4

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This mod automatically adds groups to items based on item metadata.
Specifically, this mod has 2 purposes:
1) Automatically adding the group “solid” for blocks considered “solid” in Minecraft.
2) Generating digging time group for all nodes based on node metadata (it's complicated)
See init.lua for more infos.
The leading underscore in the name “_mcl_autogroup” was added to force Minetest to load this mod as late as possible.
As of 0.4.16, Minetest loads mods in reverse alphabetical order.

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MineClone 2 core mod which automatically adds groups to all items. Very important for digging times.

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--[[ Mining times. Yeah, mining times … Alright, this is going to be FUN!
This mod does include a HACK to make 100% sure the digging times of all tools match Minecraft's perfectly.
The digging times system of Minetest is very different, so this weird group trickery has to be used.
In Minecraft, each block has a hardness and the actual Minecraft digging time is determined by this:
1) The block's hardness
2) The tool being used
3) Whether the tool is considered as eligible for the block
(e.g. only diamond pick eligible for obsidian)
See Minecraft Wiki <http://minecraft.gamepedia.com/Minecraft_Wiki> for more information.
In MineClone 2, all diggable node have the hardness set in the custom field _mcl_hardness (0 by default).
The nodes are also required to specify the eligible tools in groups like pickaxey, shovely, etc.
This mod then calculates the real digging time based on the node meta data. The real digging times
are then added into mcl_autogroup.digtimes where the table indices are group rating and the values are the
digging times in seconds. These digging times can be then added verbatim into the tool definitions.
Example:
mcl_autogroup.digtimes.pickaxey_dig_diamond[1] = 0.2
This menas that when a node has been assigned the group pickaxey_dig_diamond=1, it can be dug by the
diamond pickaxe in 0.2 seconds.
This strange setup with mcl_autogroup has been done to minimize the amount of required digging times
a single tool needs to use. If this is not being done, the loading time will increase considerably
(>10s).
]]
local materials = { "wood", "gold", "stone", "iron", "diamond" }
local basegroups = { "pickaxey", "axey", "shovely" }
local minigroups = { "handy", "shearsy", "swordy", "shearsy_wool", "swordy_cobweb" }
local divisors = {
["wood"] = 2,
["gold"] = 12,
["stone"] = 4,
["iron"] = 6,
["diamond"] = 8,
["handy"] = 1,
["shearsy"] = 15,
["swordy"] = 1.5,
["shearsy_wool"] = 5,
["swordy_cobweb"] = 15,
}
mcl_autogroup = {}
mcl_autogroup.digtimes = {}
mcl_autogroup.creativetimes = {} -- Copy of digtimes, except that all values are 0. Used for creative mode
for m=1, #materials do
for g=1, #basegroups do
mcl_autogroup.digtimes[basegroups[g].."_dig_"..materials[m]] = {}
mcl_autogroup.creativetimes[basegroups[g].."_dig_"..materials[m]] = {}
end
end
for g=1, #minigroups do
mcl_autogroup.digtimes[minigroups[g].."_dig"] = {}
mcl_autogroup.creativetimes[minigroups[g].."_dig"] = {}
end
local overwrite = function()
for nname, ndef in pairs(minetest.registered_nodes) do
local groups_changed = false
local newgroups = table.copy(ndef.groups)
if (nname ~= "ignore" and ndef.diggable) then
-- Automatically assign the “solid” group for solid nodes
if (ndef.walkable == nil or ndef.walkable == true)
and (ndef.collision_box == nil or ndef.collision_box.type == "regular")
and (ndef.node_box == nil or ndef.node_box.type == "regular")
and (ndef.groups.not_solid == 0 or ndef.groups.not_solid == nil) then
newgroups.solid = 1
groups_changed = true
end
-- Automatically assign the “opaque” group for opaque nodes
if (not (ndef.paramtype == "light" or ndef.sunlight_propagates)) and
(ndef.groups.not_opaque == 0 or ndef.groups.not_opaque == nil) then
newgroups.opaque = 1
groups_changed = true
end
local function calculate_group(hardness, material, diggroup, newgroups, actual_rating, expected_rating)
local time, validity_factor
if actual_rating >= expected_rating then
-- Valid tool
validity_factor = 1.5
else
-- Wrong tool (higher digging time)
validity_factor = 5
end
time = (hardness * validity_factor) / divisors[material]
if time <= 0.05 then
time = 0
else
time = math.ceil(time * 20) / 20
end
table.insert(mcl_autogroup.digtimes[diggroup], time)
table.insert(mcl_autogroup.creativetimes[diggroup], 0)
newgroups[diggroup] = #mcl_autogroup.digtimes[diggroup]
return newgroups
end
-- Hack in digging times
local hardness = ndef._mcl_hardness
if not hardness then
hardness = 0
end
-- Handle pickaxey, axey and shovely
for _, basegroup in pairs(basegroups) do
if (hardness ~= -1 and ndef.groups[basegroup]) then
for g=1,#materials do
local diggroup = basegroup.."_dig_"..materials[g]
newgroups = calculate_group(hardness, materials[g], diggroup, newgroups, g, ndef.groups[basegroup])
groups_changed = true
end
end
end
for m=1, #minigroups do
local minigroup = minigroups[m]
if hardness ~= -1 then
local diggroup = minigroup.."_dig"
-- actual rating
local ar = ndef.groups[minigroup]
if ar == nil then
ar = 0
end
if (minigroup == "handy")
or
(ndef.groups.shearsy_wool and minigroup == "shearsy_wool" and ndef.groups.wool)
or
(ndef.groups.swordy_cobweb and minigroup == "swordy_cobweb" and nname == "mcl_core:cobweb")
or
(ndef.groups[minigroup] and minigroup ~= "swordy_cobweb" and minigroup ~= "shearsy_wool") then
newgroups = calculate_group(hardness, minigroup, diggroup, newgroups, ar, 1)
groups_changed = true
end
end
end
if groups_changed then
minetest.override_item(nname, {
groups = newgroups
})
end
end
end
end
overwrite()

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name = _mcl_autogroup

504
mods/CORE/controls/LICENSE Normal file
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@ -0,0 +1,504 @@
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school, if any, to sign a "copyright disclaimer" for the library, if
necessary. Here is a sample; alter the names:
Yoyodyne, Inc., hereby disclaims all copyright interest in the
library `Frob' (a library for tweaking knobs) written by James Random
Hacker.
<signature of Ty Coon>, 1 April 1990
Ty Coon, President of Vice
That's all there is to it!

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@ -0,0 +1,2 @@
Controls framework by Arcelmi.
https://github.com/Arcelmi/minetest-controls

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@ -0,0 +1,63 @@
controls = {}
controls.players = {}
controls.registered_on_press = {}
function controls.register_on_press(func)
controls.registered_on_press[#controls.registered_on_press+1] = func
end
controls.registered_on_release = {}
function controls.register_on_release(func)
controls.registered_on_release[#controls.registered_on_release+1] = func
end
controls.registered_on_hold = {}
function controls.register_on_hold(func)
controls.registered_on_hold[#controls.registered_on_hold+1]=func
end
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
controls.players[name] = {
jump={false},
right={false},
left={false},
LMB={false},
RMB={false},
sneak={false},
aux1={false},
down={false},
up={false}
}
end)
minetest.register_on_leaveplayer(function(player)
local name = player:get_player_name()
controls.players[name] = nil
end)
minetest.register_globalstep(function(dtime)
for _, player in pairs(minetest.get_connected_players()) do
local player_name = player:get_player_name()
local player_controls = player:get_player_control()
for cname, cbool in pairs(player_controls) do
--Press a key
if cbool==true and controls.players[player_name][cname][1]==false then
for _, func in pairs(controls.registered_on_press) do
func(player, cname)
end
controls.players[player_name][cname] = {true, os.clock()}
elseif cbool==true and controls.players[player_name][cname][1]==true then
for _, func in pairs(controls.registered_on_hold) do
func(player, cname, os.clock()-controls.players[player_name][cname][2])
end
--Release a key
elseif cbool==false and controls.players[player_name][cname][1]==true then
for _, func in pairs(controls.registered_on_release) do
func(player, cname, os.clock()-controls.players[player_name][cname][2])
end
controls.players[player_name][cname] = {false}
end
end
end
end)

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@ -0,0 +1 @@
name=controls

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@ -64,9 +64,15 @@ flowlib.node_is_liquid = node_is_liquid
--This code is more efficient
local function quick_flow_logic(node,pos_testing,direction)
local name = node.name
if not minetest.registered_nodes[name] then
return 0
end
if minetest.registered_nodes[name].liquidtype == "source" then
local node_testing = minetest.get_node(pos_testing)
local param2_testing = node_testing.param2
if not minetest.registered_nodes[node_testing.name] then
return 0
end
if minetest.registered_nodes[node_testing.name].liquidtype
~= "flowing" then
return 0
@ -76,6 +82,9 @@ local function quick_flow_logic(node,pos_testing,direction)
elseif minetest.registered_nodes[name].liquidtype == "flowing" then
local node_testing = minetest.get_node(pos_testing)
local param2_testing = node_testing.param2
if not minetest.registered_nodes[node_testing.name] then
return 0
end
if minetest.registered_nodes[node_testing.name].liquidtype
== "source" then
return -direction

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@ -0,0 +1 @@
Adds additional ways for nodes to be attached.

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@ -0,0 +1,24 @@
local original_function = minetest.check_single_for_falling
minetest.check_single_for_falling = function(pos)
local ret_o = original_function(pos)
local ret = false
local node = minetest.get_node(pos)
if minetest.get_item_group(node.name, "attached_node_facedir") ~= 0 then
local dir = minetest.facedir_to_dir(node.param2)
local cpos = vector.add(pos, dir)
local cnode = minetest.get_node(cpos)
if minetest.get_item_group(cnode.name, "solid") == 0 then
minetest.remove_node(pos)
local drops = minetest.get_node_drops(node.name, "")
for dr=1, #drops do
minetest.add_item(pos, drops[dr])
end
ret = true
end
end
return ret_o or ret
end

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@ -1,158 +0,0 @@
--[[ This mod automatically adds groups to items based on item metadata.
Specifically, this mod has 2 purposes:
1) Automatically adding the group solid for blocks considered solid in Minecraft.
2) Generating digging time group for all nodes based on node metadata (it's complicated)
]]
--[[ Mining times. Yeah, mining times … Alright, this is going to be FUN!
This mod does include a HACK to make 100% sure the digging times of all tools match Minecraft's perfectly.
The digging times system of Minetest is very different, so this weird group trickery has to be used.so this weird group trickery has to be used.so this weird group trickery has to be used.so this weird group trickery has to be used.
In Minecraft, each block has a hardness and the actual Minecraft digging time is determined by this:
1) The block's hardness
2) The tool being used
3) Whether the tool is considered as eligible for the block
(e.g. only diamond pick eligible for obsidian)
See Minecraft Wiki <http://minecraft.gamepedia.com/Minecraft_Wiki> for more information.
In MineClone 2, all diggable node have the hardness set in the custom field _mcl_hardness (0 by default).
The nodes are also required to specify the eligible tools in groups like pickaxey, shovely, etc.
This mod then calculates the real digging time based on the node meta data. The real digging times
are then added into mcl_autogroup.digtimes where the table indices are group rating and the values are the
digging times in seconds. These digging times can be then added verbatim into the tool definitions.
Example:
mcl_autogroup.digtimes.pickaxey_dig_diamond[1] = 0.2
This menas that when a node has been assigned the group pickaxey_dig_diamond=1, it can be dug by the
diamond pickaxe in 0.2 seconds.
This strange setup with mcl_autogroup has been done to minimize the amount of required digging times
a single tool needs to use. If this is not being done, the loading time will increase considerably
(>10s).
]]
local materials = { "wood", "gold", "stone", "iron", "diamond" }
local basegroups = { "pickaxey", "axey", "shovely" }
local minigroups = { "handy", "shearsy", "swordy", "shearsy_wool", "swordy_cobweb" }
local divisors = {
["wood"] = 2,
["gold"] = 12,
["stone"] = 4,
["iron"] = 6,
["diamond"] = 8,
["handy"] = 1,
["shearsy"] = 15,
["swordy"] = 1.5,
["shearsy_wool"] = 5,
["swordy_cobweb"] = 15,
}
mcl_autogroup = {}
mcl_autogroup.digtimes = {}
mcl_autogroup.creativetimes = {} -- Copy of digtimes, except that all values are 0. Used for creative mode
for m=1, #materials do
for g=1, #basegroups do
mcl_autogroup.digtimes[basegroups[g].."_dig_"..materials[m]] = {}
mcl_autogroup.creativetimes[basegroups[g].."_dig_"..materials[m]] = {}
end
end
for g=1, #minigroups do
mcl_autogroup.digtimes[minigroups[g].."_dig"] = {}
mcl_autogroup.creativetimes[minigroups[g].."_dig"] = {}
end
local overwrite = function()
for nname, ndef in pairs(minetest.registered_nodes) do
local groups_changed = false
local newgroups = table.copy(ndef.groups)
if (nname ~= "ignore") then
-- Automatically assign the “solid” group for solid nodes
if (ndef.walkable == nil or ndef.walkable == true)
and (ndef.collision_box == nil or ndef.collision_box.type == "regular")
and (ndef.node_box == nil or ndef.node_box.type == "regular")
and (ndef.groups.not_solid == 0 or ndef.groups.not_solid == nil) then
newgroups.solid = 1
groups_changed = true
end
-- Automatically assign the “opaque” group for opaque nodes
if not (ndef.paramtype == "light" or ndef.sunlight_propagates) then
newgroups.opaque = 1
groups_changed = true
end
local function calculate_group(hardness, material, diggroup, newgroups, actual_rating, expected_rating)
local time, validity_factor
if actual_rating >= expected_rating then
-- Valid tool
validity_factor = 1.5
else
-- Wrong tool (higher digging time)
validity_factor = 5
end
time = (hardness * validity_factor) / divisors[material]
if time <= 0.05 then
time = 0
else
time = math.ceil(time * 20) / 20
end
table.insert(mcl_autogroup.digtimes[diggroup], time)
table.insert(mcl_autogroup.creativetimes[diggroup], 0)
newgroups[diggroup] = #mcl_autogroup.digtimes[diggroup]
return newgroups
end
-- Hack in digging times
local hardness = ndef._mcl_hardness
if not hardness then
hardness = 0
end
-- Handle pickaxey, axey and shovely
for _, basegroup in pairs(basegroups) do
if (hardness ~= -1 and ndef.groups[basegroup]) then
for g=1,#materials do
local diggroup = basegroup.."_dig_"..materials[g]
newgroups = calculate_group(hardness, materials[g], diggroup, newgroups, g, ndef.groups[basegroup])
groups_changed = true
end
end
end
for m=1, #minigroups do
local minigroup = minigroups[m]
if hardness ~= -1 then
local diggroup = minigroup.."_dig"
-- actual rating
local ar = ndef.groups[minigroup]
if ar == nil then
ar = 0
end
if (minigroup == "handy")
or
(ndef.groups.shearsy_wool and minigroup == "shearsy_wool" and ndef.groups.wool)
or
(ndef.groups.swordy_cobweb and minigroup == "swordy_cobweb" and nname == "mcl_core:cobweb")
or
(ndef.groups[minigroup] and minigroup ~= "swordy_cobweb" and minigroup ~= "shearsy_wool") then
newgroups = calculate_group(hardness, minigroup, diggroup, newgroups, ar, 1)
groups_changed = true
end
end
end
if groups_changed then
minetest.override_item(nname, {
groups = newgroups
})
end
end
end
end
overwrite()

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@ -1 +0,0 @@
name = mcl_autogroup

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@ -1,38 +1,96 @@
-- Some global variables (don't overwrite them!)
mcl_vars = {}
--- GUI / inventory menu colors
--- GUI / inventory menu settings
mcl_vars.gui_slots = "listcolors[#9990;#FFF7;#FFF0;#000;#FFF]"
-- nonbg is added as formspec prepend in mcl_formspec_prepend
mcl_vars.gui_nonbg = mcl_vars.gui_slots
-- Background stuff must be manually added by mods (no formspec prepend)
mcl_vars.gui_bg = "bgcolor[#080808BB;true]"
mcl_vars.gui_bg_img = ""
mcl_vars.inventory_header = mcl_vars.gui_slots .. mcl_vars.gui_bg
mcl_vars.inventory_header = mcl_vars.gui_bg
-- Mapgen variables
local mg_name = minetest.get_mapgen_setting("mg_name")
local minecraft_height_limit = 256
if mg_name ~= "flat" then
mcl_vars.mg_overworld_min = -62
mcl_vars.mg_overworld_max = mcl_vars.mg_overworld_min + minecraft_height_limit
local superflat = mg_name == "flat" and minetest.get_mapgen_setting("mcl_superflat_classic") == "true"
-- 1 flat bedrock layer with 4 rough layers above
if not superflat then
-- Normal mode
--[[ Realm stacking (h is for height)
- Overworld (h>=256)
- Void (h>=1000)
- Realm Barrier (h=11), to allow escaping the End
- End (h>=256)
- Void (h>=1000)
- Nether (h=128)
- Void (h>=1000)
]]
-- Overworld
mcl_vars.mg_overworld_min = -62
mcl_vars.mg_overworld_max_official = mcl_vars.mg_overworld_min + minecraft_height_limit
mcl_vars.mg_bedrock_overworld_min = mcl_vars.mg_overworld_min
mcl_vars.mg_bedrock_overworld_max = mcl_vars.mg_bedrock_overworld_min + 4
mcl_vars.mg_lava_overworld_max = mcl_vars.mg_overworld_min + 10
mcl_vars.mg_lava = true
mcl_vars.mg_bedrock_is_rough = true
else
-- Classic superflat
local ground = minetest.get_mapgen_setting("mgflat_ground_level")
ground = tonumber(ground)
if not ground then
ground = 8
end
mcl_vars.mg_overworld_min = ground - 1
mcl_vars.mg_overworld_max = mcl_vars.mg_overworld_min + minecraft_height_limit
-- 1 perfectly flat bedrock layer
mcl_vars.mg_bedrock_overworld_min = mcl_vars.mg_overworld_min - 2
mcl_vars.mg_overworld_min = ground - 3
mcl_vars.mg_overworld_max_official = mcl_vars.mg_overworld_min + minecraft_height_limit
mcl_vars.mg_bedrock_overworld_min = mcl_vars.mg_overworld_min
mcl_vars.mg_bedrock_overworld_max = mcl_vars.mg_bedrock_overworld_min
mcl_vars.mg_lava = false
mcl_vars.mg_lava_overworld_max = mcl_vars.mg_overworld_min
mcl_vars.mg_bedrock_is_rough = false
end
mcl_vars.mg_overworld_max = 31000
-- The Nether (around Y = -29000)
mcl_vars.mg_nether_min = -29067 -- Carefully chosen to be at a mapchunk border
mcl_vars.mg_nether_max = mcl_vars.mg_nether_min + 128
mcl_vars.mg_bedrock_nether_bottom_min = mcl_vars.mg_nether_min
mcl_vars.mg_bedrock_nether_top_max = mcl_vars.mg_nether_max
if not superflat then
mcl_vars.mg_bedrock_nether_bottom_max = mcl_vars.mg_bedrock_nether_bottom_min + 4
mcl_vars.mg_bedrock_nether_top_min = mcl_vars.mg_bedrock_nether_top_max - 4
mcl_vars.mg_lava_nether_max = mcl_vars.mg_nether_min + 31
else
-- Thin bedrock in classic superflat mapgen
mcl_vars.mg_bedrock_nether_bottom_max = mcl_vars.mg_bedrock_nether_bottom_min
mcl_vars.mg_bedrock_nether_top_min = mcl_vars.mg_bedrock_nether_top_max
mcl_vars.mg_lava_nether_max = mcl_vars.mg_nether_min + 2
end
if mg_name == "flat" then
if superflat then
mcl_vars.mg_flat_nether_floor = mcl_vars.mg_bedrock_nether_bottom_max + 4
mcl_vars.mg_flat_nether_ceiling = mcl_vars.mg_bedrock_nether_bottom_max + 52
else
mcl_vars.mg_flat_nether_floor = mcl_vars.mg_lava_nether_max + 4
mcl_vars.mg_flat_nether_ceiling = mcl_vars.mg_lava_nether_max + 52
end
end
-- The End (surface at ca. Y = -27000)
mcl_vars.mg_end_min = -27073 -- Carefully chosen to be at a mapchunk border
mcl_vars.mg_end_max_official = mcl_vars.mg_end_min + minecraft_height_limit
mcl_vars.mg_end_max = mcl_vars.mg_overworld_min - 2000
mcl_vars.mg_end_platform_pos = { x = 100, y = mcl_vars.mg_end_min + 80, z = 0 }
-- Realm barrier used to safely separate the End from the void below the Overworld
mcl_vars.mg_realm_barrier_overworld_end_max = mcl_vars.mg_end_max
mcl_vars.mg_realm_barrier_overworld_end_min = mcl_vars.mg_end_max - 11
-- Set default stack sizes
minetest.nodedef_default.stack_max = 64
minetest.craftitemdef_default.stack_max = 64

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@ -0,0 +1 @@
API for filling a chest with random treasures.

151
mods/CORE/mcl_loot/init.lua Normal file
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@ -0,0 +1,151 @@
mcl_loot = {}
--[[
Select a number of itemstacks out of a pool of treasure definitions randomly.
Parameters:
* loot_definitions: Probabilities and information about the loot to select. Syntax:
{
stacks_min = 1, -- Minimum number of item stacks to get. Default: 1
stacks_max = 3, -- Maximum number of item stacks to get. Default: 1
items = { -- Table of possible loot items. This function selects between stacks_min and stacks_max of these.
{
itemstring = "example:item1", -- Which item to select
amount_min = 1, -- Minimum size of itemstack. Must not be larger than 6553. Optional (default: 1)
amount_max = 10, -- Maximum size of item stack. Must not be larger than item definition's stack_max or 6553. Optional (default: 1)
wear_min = 1, -- Minimum wear value. Must be at least 1. Optional (default: no wear)
wear_max = 1, -- Maxiumum wear value. Must be at least 1. Optional (default: no wear)
weight = 5, -- Likelihood of this item being selected (see below). Optional (default: 1)
},
{ -- more tables like above, one table per item stack }
}
}
* pr: PseudoRandom object used for the randomness
How weight works: The probability of a single item stack being selected is weight/total_weight, with
total_weight being the sum of all weight values in the items table. If you leave out the weight for
all items, the likelihood of each item being selected is equal.
Returns: Table of itemstrings
]]
function mcl_loot.get_loot(loot_definitions, pr)
local items = {}
local total_weight = 0
for i=1, #loot_definitions.items do
total_weight = total_weight + (loot_definitions.items[i].weight or 1)
end
local stacks_min = loot_definitions.stacks_min
local stacks_max = loot_definitions.stacks_max
if not stacks_min then stacks_min = 1 end
if not stacks_max then stacks_max = 1 end
local stacks = pr:next(loot_definitions.stacks_min, loot_definitions.stacks_max)
for s=1, stacks do
local r = pr:next(1, total_weight)
local accumulated_weight = 0
local item
for i=1, #loot_definitions.items do
accumulated_weight = accumulated_weight + (loot_definitions.items[i].weight or 1)
if accumulated_weight >= r then
item = loot_definitions.items[i]
break
end
end
if item then
local itemstring = item.itemstring
if item.amount_min and item.amount_max then
itemstring = itemstring .. " " .. pr:next(item.amount_min, item.amount_max)
end
if item.wear_min and item.wear_max then
-- Sadly, PseudoRandom only allows very narrow ranges, so we set wear in steps of 10
local wear_min = math.floor(item.wear_min / 10)
local wear_max = math.floor(item.wear_max / 10)
local wear = pr:next(wear_min, wear_max) * 10
if not item.amount_min and not item.amount_max then
itemstring = itemstring .. " 1"
end
itemstring = itemstring .. " " .. tostring(wear)
end
table.insert(items, itemstring)
else
minetest.log("error", "[mcl_loot] INTERNAL ERROR! Failed to select random loot item!")
end
end
return items
end
--[[
Repeat mcl_loot.get_loot multiple times for various loot_definitions.
Useful for filling chests.
* multi_loot_definitions: Table of loot_definitions (see mcl_loot.get_loot)
* pr: PseudoRandom object used for the randomness
Returns: Table of itemstrings ]]
function mcl_loot.get_multi_loot(multi_loot_definitions, pr)
local items = {}
for m=1, #multi_loot_definitions do
local group = mcl_loot.get_loot(multi_loot_definitions[m], pr)
for g=1, #group do
table.insert(items, group[g])
end
end
return items
end
--[[
Returns a table of length `max_slot` and all natural numbers between 1 and `max_slot`
in a random order.
]]
local function get_random_slots(max_slot)
local slots = {}
for s=1, max_slot do
slots[s] = s
end
local slots_out = {}
while #slots > 0 do
local r = math.random(1, #slots)
table.insert(slots_out, slots[r])
table.remove(slots, r)
end
return slots_out
end
--[[
Puts items in an inventory list into random slots.
* inv: InvRef
* listname: Inventory list name
* items: table of items to add
Items will be added from start of the table to end.
If the inventory already has occupied slots, or is
too small, placement of some items might fail.
]]
function mcl_loot.fill_inventory(inv, listname, items)
local size = inv:get_size(listname)
local slots = get_random_slots(size)
local leftovers = {}
-- 1st pass: Add items into random slots
for i=1, math.min(#items, size) do
local item = items[i]
local slot = slots[i]
local old_item = inv:get_stack(listname, slot)
local leftover = old_item:add_item(item)
inv:set_stack(listname, slot, old_item)
if not leftover:is_empty() then
table.insert(leftovers, item)
end
end
-- 2nd pass: If some items couldn't be added in first pass,
-- try again in a non-random fashion
for l=1, math.min(#leftovers, size) do
inv:add_item(listname, leftovers[l])
end
-- If there are still items left, tough luck!
end

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@ -0,0 +1 @@
name = mcl_loot

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@ -0,0 +1 @@
Contains particle images of MineClone 2. No code.

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@ -0,0 +1 @@
name = mcl_particles

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@ -1,14 +1,17 @@
License of sounds
Licenses of sounds
-----------------
Creative Commons Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
http://creativecommons.org/licenses/by-sa/3.0/
Creative Commons Attribution 3.0 Unported (CC BY-SA 3.0)
http://creativecommons.org/licenses/by/3.0/
Glass breaking sounds (CC BY 3.0):
1: http://www.freesound.org/people/cmusounddesign/sounds/71947/
2: http://www.freesound.org/people/Tomlija/sounds/97669/
3: http://www.freesound.org/people/lsprice/sounds/88808/
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
http://creativecommons.org/licenses/by-sa/3.0/
default_tool_breaks.ogg by EdgardEdition (CC BY 3.0), http://www.freesound.org/people/EdgardEdition
Mito551 (sounds) (CC BY-SA 3.0):
@ -32,8 +35,6 @@ Mito551 (sounds) (CC BY-SA 3.0):
default_place_node.3.ogg
default_place_node_hard.1.ogg
default_place_node_hard.2.ogg
default_snow_footstep.1.ogg
default_snow_footstep.2.ogg
default_hard_footstep.1.ogg
default_hard_footstep.2.ogg
default_hard_footstep.3.ogg
@ -45,3 +46,45 @@ Mito551 (sounds) (CC BY-SA 3.0):
default_dirt_footstep.2.ogg
default_glass_footstep.ogg
Metal sounds:
default_dig_metal.ogg - yadronoff - CC-BY-3.0
- https://www.freesound.org/people/yadronoff/sounds/320397/
default_dug_metal.*.ogg - Iwan Gabovitch - qubodup - CC0
- http://opengameart.org/users/qubodup
default_metal_footstep.*.ogg - Ottomaani138 - CC0
- https://www.freesound.org/people/Ottomaani138/sounds/232692/
default_place_node_metal.*.ogg - Ogrebane - CC0
- http://opengameart.org/content/wood-and-metal-sound-effects-volume-2
AGFX (CC BY 3.0)
https://www.freesound.org/people/AGFX/packs/1253/
default_water_footstep.1.ogg
default_water_footstep.2.ogg
default_water_footstep.3.ogg
(default_water_footstep.4.ogg is silent)
blukotek (CC0 1.0)
https://www.freesound.org/people/blukotek/sounds/251660/
default_dig_snappy.ogg
sonictechtonic (CC BY 3.0)
https://www.freesound.org/people/sonictechtonic/sounds/241872/
player_damage.ogg
Voxelands project <http://www.voxelands.com/> (CC BY-SA 3.0)
mcl_sounds_place_node_water.ogg
mcl_sounds_dug_water.ogg
(Note: Artists from the Voxelands project include: sdzen, darkrose, sapier,
Tom Peter, Telaron, juskiddink)
Michel Baradari <https://opengameart.org/content/lava-splash> (CC BY 3.0)
default_place_node_lava.ogg
Adam_N (CC0 1.0):
player_falling_damage.ogg
Source: <https://www.freesound.org/people/Adam_N/sounds/346692/>
Unknown authors (WTFPL):
pedology_snow_soft_footstep.*.ogg

View File

@ -29,8 +29,19 @@ function mcl_sounds.node_sound_stone_defaults(table)
return table
end
-- TODO: Maybe add custom metal sounds
mcl_sounds.node_sound_metal_defaults = mcl_sounds.node_sound_stone_defaults
function mcl_sounds.node_sound_metal_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name="default_metal_footstep", gain=0.5}
table.dug = table.dug or
{name="default_dug_metal", gain=1.0}
table.dig = table.dig or
{name="default_dig_metal", gain=1.0}
table.place = table.place or
{name="default_place_node_metal", gain=1.0}
mcl_sounds.node_sound_defaults(table)
return table
end
function mcl_sounds.node_sound_dirt_defaults(table)
table = table or {}
@ -63,9 +74,9 @@ end
function mcl_sounds.node_sound_snow_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name="default_snow_footstep", gain=0.5}
{name="pedology_snow_soft_footstep", gain=0.5}
table.dug = table.dug or
{name="default_snow_footstep", gain=1.0}
{name="pedology_snow_soft_footstep", gain=1.0}
table.dig = table.dig or
{name="default_dig_crumbly", gain=1.0}
table.place = table.place or
@ -93,7 +104,7 @@ function mcl_sounds.node_sound_leaves_defaults(table)
table.dug = table.dug or
{name="default_grass_footstep", gain=0.85}
table.dig = table.dig or
{name="default_dig_crumbly", gain=0.4}
{name="default_dig_snappy", gain=0.4}
table.place = table.place or
{name="default_place_node", gain=1.0}
mcl_sounds.node_sound_defaults(table)
@ -111,3 +122,33 @@ function mcl_sounds.node_sound_glass_defaults(table)
mcl_sounds.node_sound_defaults(table)
return table
end
function mcl_sounds.node_sound_water_defaults(table)
table = table or {}
table.footstep = table.footstep or
{name = "default_water_footstep", gain = 0.2}
table.place = table.place or
{name = "mcl_sounds_place_node_water", gain = 1.0}
table.dug = table.dug or
{name = "mcl_sounds_dug_water", gain = 1.0}
mcl_sounds.node_sound_defaults(table)
return table
end
function mcl_sounds.node_sound_lava_defaults(table)
table = table or {}
-- TODO: Footstep
table.place = table.place or
{name = "default_place_node_lava", gain = 1.0}
table.dug = table.dug or
{name = "default_place_node_lava", gain = 1.0}
-- TODO: Different dug sound
mcl_sounds.node_sound_defaults(table)
return table
end
-- Player death sound
minetest.register_on_dieplayer(function(player)
-- TODO: Add separate death sound
minetest.sound_play({name="player_damage", gain = 1.0}, {pos=player:get_pos(), max_hear_distance=16})
end)

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@ -92,12 +92,70 @@ end
-- Similar to minetest.rotate_node.
function mcl_util.rotate_axis(itemstack, placer, pointed_thing)
mcl_util.rotate_axis_and_place(itemstack, placer, pointed_thing,
core.setting_getbool("creative_mode"),
minetest.settings:get_bool("creative_mode"),
placer:get_player_control().sneak)
return itemstack
end
-- Moves a single item from one inventory to another
-- Returns position of the neighbor of a double chest node
-- or nil if node is invalid.
-- This function assumes that the large chest is actually intact
-- * pos: Position of the node to investigate
-- * param2: param2 of that node
-- * side: Which "half" the investigated node is. "left" or "right"
function mcl_util.get_double_container_neighbor_pos(pos, param2, side)
if side == "right" then
if param2 == 0 then
return {x=pos.x-1, y=pos.y, z=pos.z}
elseif param2 == 1 then
return {x=pos.x, y=pos.y, z=pos.z+1}
elseif param2 == 2 then
return {x=pos.x+1, y=pos.y, z=pos.z}
elseif param2 == 3 then
return {x=pos.x, y=pos.y, z=pos.z-1}
end
else
if param2 == 0 then
return {x=pos.x+1, y=pos.y, z=pos.z}
elseif param2 == 1 then
return {x=pos.x, y=pos.y, z=pos.z-1}
elseif param2 == 2 then
return {x=pos.x-1, y=pos.y, z=pos.z}
elseif param2 == 3 then
return {x=pos.x, y=pos.y, z=pos.z+1}
end
end
end
-- Iterates through all items in the given inventory and
-- returns the slot of the first item which matches a condition.
-- Returns nil if no item was found.
--- source_inventory: Inventory to take the item from
--- source_list: List name of the source inventory from which to take the item
--- destination_inventory: Put item into this inventory
--- destination_list: List name of the destination inventory to which to put the item into
--- condition: Function which takes an itemstack and returns true if it matches the desired item condition.
--- If set to nil, the slot of the first item stack will be taken unconditionally.
-- dst_inventory and dst_list can also be nil if condition is nil.
function mcl_util.get_eligible_transfer_item_slot(src_inventory, src_list, dst_inventory, dst_list, condition)
local size = src_inventory:get_size(src_list)
local stack
for i=1, size do
stack = src_inventory:get_stack(src_list, i)
if not stack:is_empty() and (condition == nil or condition(stack, src_inventory, src_list, dst_inventory, dst_list)) then
return i
end
end
return nil
end
-- Returns true if itemstack is a shulker box
local is_not_shulker_box = function(itemstack)
local g = minetest.get_item_group(itemstack:get_name(), "shulker_box")
return g == 0 or g == nil
end
-- Moves a single item from one inventory to another.
--- source_inventory: Inventory to take the item from
--- source_list: List name of the source inventory from which to take the item
--- source_stack_id: The inventory position ID of the source inventory to take the item from (-1 for first occupied slot)
@ -130,48 +188,141 @@ function mcl_util.move_item(source_inventory, source_list, source_stack_id, dest
return false
end
-- Moves a single item from one container node into another.
-- Moves a single item from one container node into another. Performs a variety of high-level
-- checks to prevent invalid transfers such as shulker boxes into shulker boxes
--- source_pos: Position ({x,y,z}) of the node to take the item from
--- source_list: List name of the source inventory from which to take the item
--- source_stack_id: The inventory position ID of the source inventory to take the item from (-1 for first occupied slot)
--- destination_pos: Position ({x,y,z}) of the node to put the item into
--- destination_list: (optional) list name of the destination inventory. If not set, the main or source list will be used
-- Returns true on success and false on failure
function mcl_util.move_item_container(source_pos, source_list, source_stack_id, destination_pos, destination_list)
local smeta = minetest.get_meta(source_pos)
local dmeta = minetest.get_meta(destination_pos)
--- source_list (optional): List name of the source inventory from which to take the item. Default is normally "main"; "dst" for furnace
--- source_stack_id (optional): The inventory position ID of the source inventory to take the item from (-1 for slot of the first valid item; -1 is default)
--- destination_list (optional): List name of the destination inventory. Default is normally "main"; "src" for furnace
-- Returns true on success and false on failure.
function mcl_util.move_item_container(source_pos, destination_pos, source_list, source_stack_id, destination_list)
local dpos = table.copy(destination_pos)
local spos = table.copy(source_pos)
local snode = minetest.get_node(spos)
local dnode = minetest.get_node(dpos)
local dctype = minetest.get_item_group(dnode.name, "container")
local sctype = minetest.get_item_group(snode.name, "container")
-- Container type 7 does not allow any movement
if sctype == 7 then
return false
end
-- Normalize double container by forcing to always use the left segment first
local normalize_double_container = function(pos, node, ctype)
if ctype == 6 then
pos = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "right")
if not pos then
return false
end
node = minetest.get_node(pos)
ctype = minetest.get_item_group(node.name, "container")
-- The left segment seems incorrect? We better bail out!
if ctype ~= 5 then
return false
end
end
return pos, node, ctype
end
spos, snode, sctype = normalize_double_container(spos, snode, sctype)
dpos, dnode, dctype = normalize_double_container(dpos, dnode, dctype)
if not spos or not dpos then return false end
local smeta = minetest.get_meta(spos)
local dmeta = minetest.get_meta(dpos)
local sinv = smeta:get_inventory()
local dinv = dmeta:get_inventory()
local snodedef = minetest.registered_nodes[minetest.get_node(source_pos).name]
local dnodedef = minetest.registered_nodes[minetest.get_node(destination_pos).name]
if source_stack_id == -1 then
source_stack_id = mcl_util.get_first_occupied_inventory_slot(sinv, source_list)
if source_stack_id == nil then
-- Default source lists
if not source_list then
-- Main inventory for most container types
if sctype == 2 or sctype == 3 or sctype == 5 or sctype == 6 or sctype == 7 then
source_list = "main"
-- Furnace: output
elseif sctype == 4 then
source_list = "dst"
-- Unknown source container type. Bail out
else
return false
end
end
-- Automatically select stack slot ID if set to automatic
if not source_stack_id then
source_stack_id = -1
end
if source_stack_id == -1 then
local cond = nil
-- Prevent shulker box inception
if dctype == 3 then
cond = is_not_shulker_box
end
source_stack_id = mcl_util.get_eligible_transfer_item_slot(sinv, source_list, dinv, dpos, cond)
if not source_stack_id then
-- Try again if source is a double container
if sctype == 5 then
spos = mcl_util.get_double_container_neighbor_pos(spos, snode.param2, "left")
smeta = minetest.get_meta(spos)
sinv = smeta:get_inventory()
source_stack_id = mcl_util.get_eligible_transfer_item_slot(sinv, source_list, dinv, dpos, cond)
if not source_stack_id then
return false
end
else
return false
end
end
end
-- Abort transfer if shulker box wants to go into shulker box
if dctype == 3 then
local stack = sinv:get_stack(source_list, source_stack_id)
if stack and minetest.get_item_group(stack:get_name(), "shulker_box") == 1 then
return false
end
end
-- Container type 7 does not allow any placement
if dctype == 7 then
return false
end
-- If it's a container, put it into the container
if dnodedef.groups.container then
if dctype ~= 0 then
-- Automatically select a destination list if omitted
if not destination_list then
if dnodedef.groups.container == 2 or snodedef.groups.continer == 3 then
-- Main inventory for most container types
if dctype == 2 or dctype == 3 or dctype == 5 or dctype == 6 or dctype == 7 then
destination_list = "main"
elseif dnodedef.groups.container == 3 then
local stack = sinv:get_stack(source_list, source_stack_id)
local def = minetest.registered_nodes[stack:get_name()]
if stack and (not stack:is_empty()) and (not (def and def.groups and def.groups.shulker_box)) then
destination_list = "main"
end
elseif dnodedef.groups.container == 4 then
-- Furnace source slot
elseif dctype == 4 then
destination_list = "src"
end
end
if destination_list then
return mcl_util.move_item(sinv, source_list, source_stack_id, dinv, destination_list)
-- Move item
local ok = mcl_util.move_item(sinv, source_list, source_stack_id, dinv, destination_list)
-- Try transfer to neighbor node if transfer failed and double container
if not ok and dctype == 5 then
dpos = mcl_util.get_double_container_neighbor_pos(dpos, dnode.param2, "left")
dmeta = minetest.get_meta(dpos)
dinv = dmeta:get_inventory()
ok = mcl_util.move_item(sinv, source_list, source_stack_id, dinv, destination_list)
end
-- Update furnace
if ok and dctype == 4 then
-- Start furnace's timer function, it will sort out whether furnace can burn or not.
minetest.get_node_timer(dpos):start(1.0)
end
return ok
end
end
return false
@ -180,13 +331,7 @@ end
-- Returns the ID of the first non-empty slot in the given inventory list
-- or nil, if inventory is empty.
function mcl_util.get_first_occupied_inventory_slot(inventory, listname)
for i=1, inventory:get_size(listname) do
local stack = inventory:get_stack(listname, i)
if not stack:is_empty() then
return i
end
end
return nil
return mcl_util.get_eligible_transfer_item_slot(inventory, listname)
end
-- Returns true if item (itemstring or ItemStack) can be used as a furnace fuel.
@ -195,36 +340,58 @@ function mcl_util.is_fuel(item)
return minetest.get_craft_result({method="fuel", width=1, items={item}}).time ~= 0
end
-- For a given position, returns a 2-tuple:
-- 1st return value: true if pos is in void
-- 2nd return value: true if it is in the deadly part of the void
function mcl_util.is_in_void(pos)
local void, void_deadly
void = pos.y < mcl_vars.mg_overworld_min
void_deadly = pos.y < mcl_vars.mg_overworld_min - 64
return void, void_deadly
end
-- Returns a on_place function for plants
-- * condition: function(pos, node, itemstack)
-- * A function which is called by the on_place function to check if the node can be placed
-- * Must return true, if placement is allowed, false otherwise.
-- * If it returns a string, placement is allowed, but will place this itemstring as a node instead
-- * pos, node: Position and node table of plant node
-- * itemstack: Itemstack to place
function mcl_util.generate_on_place_plant_function(condition)
return function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" then
-- no interaction possible with entities
return itemstack
end
-- Here come 2 simple converter functions which are important for map generators and mob spawning
-- Call on_rightclick if the pointed node defines it
local node = minetest.get_node(pointed_thing.under)
if placer and not placer:get_player_control().sneak then
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
end
end
-- Takes an Y coordinate as input and returns:
-- 1) The corresponding Minecraft layer (can be nil if void)
-- 2) The corresponding Minecraft dimension ("overworld", "nether" or "end") or "void" if it is in the void
-- If the Y coordinate is not located in any dimension, it will return:
-- nil, "void"
function mcl_util.y_to_layer(y)
if y >= mcl_vars.mg_overworld_min then
return y - mcl_vars.mg_overworld_min, "overworld"
else
return nil, "void"
local place_pos
local def_under = minetest.registered_nodes[minetest.get_node(pointed_thing.under).name]
local def_above = minetest.registered_nodes[minetest.get_node(pointed_thing.above).name]
if not def_under or not def_above then
return itemstack
end
if def_under.buildable_to then
place_pos = pointed_thing.under
elseif def_above.buildable_to then
place_pos = pointed_thing.above
else
return itemstack
end
-- Check placement rules
local result, param2 = condition(place_pos, node, itemstack)
if result == true then
local idef = itemstack:get_definition()
local new_itemstack, success = minetest.item_place_node(itemstack, placer, pointed_thing, param2)
if success then
if idef.sounds and idef.sounds.place then
minetest.sound_play(idef.sounds.place, {pos=pointed_thing.above, gain=1})
end
end
itemstack = new_itemstack
end
return itemstack
end
end
-- Takes a Minecraft layer and a “dimension” name
-- and returns the corresponding Y coordinate for
-- MineClone 2.
-- minecraft_dimension parameter is ignored at the moment
-- TODO: Implement dimensions
function mcl_util.layer_to_y(layer, minecraft_dimension)
return layer + mcl_vars.mg_overworld_min
end

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@ -0,0 +1 @@
mcl_init

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@ -0,0 +1 @@
Utility functions for worlds and the “dimensions”.

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@ -0,0 +1,140 @@
mcl_worlds = {}
-- For a given position, returns a 2-tuple:
-- 1st return value: true if pos is in void
-- 2nd return value: true if it is in the deadly part of the void
function mcl_worlds.is_in_void(pos)
local void =
not ((pos.y < mcl_vars.mg_overworld_max and pos.y > mcl_vars.mg_overworld_min) or
(pos.y < mcl_vars.mg_nether_max and pos.y > mcl_vars.mg_nether_min) or
(pos.y < mcl_vars.mg_end_max and pos.y > mcl_vars.mg_end_min))
local void_deadly = false
local deadly_tolerance = 64 -- the player must be this many nodes “deep” into the void to be damaged
if void then
-- Overworld → Void → End → Void → Nether → Void
if pos.y < mcl_vars.mg_overworld_min and pos.y > mcl_vars.mg_end_max then
void_deadly = pos.y < mcl_vars.mg_overworld_min - deadly_tolerance
elseif pos.y < mcl_vars.mg_end_min and pos.y > mcl_vars.mg_nether_max then
-- The void between End and Nether. Like usual, but here, the void
-- *above* the Nether also has a small tolerance area, so player
-- can fly above the Nether without getting hurt instantly.
void_deadly = (pos.y < mcl_vars.mg_end_min - deadly_tolerance) and (pos.y > mcl_vars.mg_nether_max + deadly_tolerance)
elseif pos.y < mcl_vars.mg_nether_min then
void_deadly = pos.y < mcl_vars.mg_nether_min - deadly_tolerance
end
end
return void, void_deadly
end
-- Takes an Y coordinate as input and returns:
-- 1) The corresponding Minecraft layer (can be nil if void)
-- 2) The corresponding Minecraft dimension ("overworld", "nether" or "end") or "void" if it is in the void
-- If the Y coordinate is not located in any dimension, it will return:
-- nil, "void"
function mcl_worlds.y_to_layer(y)
if y >= mcl_vars.mg_overworld_min then
return y - mcl_vars.mg_overworld_min, "overworld"
elseif y >= mcl_vars.mg_nether_min and y <= mcl_vars.mg_nether_max then
return y - mcl_vars.mg_nether_min, "nether"
elseif y >= mcl_vars.mg_end_min and y <= mcl_vars.mg_end_max then
return y - mcl_vars.mg_end_min, "end"
else
return nil, "void"
end
end
-- Takes a pos and returns the dimension it belongs to (same as above)
function mcl_worlds.pos_to_dimension(pos)
local _, dim = mcl_worlds.y_to_layer(pos.y)
return dim
end
-- Takes a Minecraft layer and a “dimension” name
-- and returns the corresponding Y coordinate for
-- MineClone 2.
-- mc_dimension is one of "overworld", "nether", "end" (default: "overworld").
function mcl_worlds.layer_to_y(layer, mc_dimension)
if mc_dimension == "overworld" or mc_dimension == nil then
return layer + mcl_vars.mg_overworld_min
elseif mc_dimension == "nether" then
return layer + mcl_vars.mg_nether_min
elseif mc_dimension == "end" then
return layer + mcl_vars.mg_end_min
end
end
-- Takes a position and returns true if this position can have weather
function mcl_worlds.has_weather(pos)
-- Weather in the Overworld and the high part of the void below
return pos.y <= mcl_vars.mg_overworld_max and pos.y >= mcl_vars.mg_overworld_min - 64
end
-- Takes a position (pos) and returns true if compasses are working here
function mcl_worlds.compass_works(pos)
-- It doesn't work in Nether and the End, but it works in the Overworld and in the high part of the void below
local _, dim = mcl_worlds.y_to_layer(pos.y)
if dim == "nether" or dim == "end" then
return false
elseif dim == "void" then
return pos.y <= mcl_vars.mg_overworld_max and pos.y >= mcl_vars.mg_overworld_min - 64
else
return true
end
end
-- Takes a position (pos) and returns true if clocks are working here
mcl_worlds.clock_works = mcl_worlds.compass_works
--------------- CALLBACKS ------------------
mcl_worlds.registered_on_dimension_change = {}
-- Register a callback function func(player, dimension).
-- It will be called whenever a player changes between dimensions.
-- The void counts as dimension.
-- * player: The player who changed the dimension
-- * dimension: The new dimension of the player ("overworld", "nether", "end", "void").
function mcl_worlds.register_on_dimension_change(func)
table.insert(mcl_worlds.registered_on_dimension_change, func)
end
-- Playername-indexed table containig the name of the last known dimension the
-- player was in.
local last_dimension = {}
-- Notifies this mod about a dimension change of a player.
-- * player: Player who changed the dimension
-- * dimension: New dimension ("overworld", "nether", "end", "void")
function mcl_worlds.dimension_change(player, dimension)
for i=1, #mcl_worlds.registered_on_dimension_change do
mcl_worlds.registered_on_dimension_change[i](player, dimension)
last_dimension[player:get_player_name()] = dimension
end
end
----------------------- INTERNAL STUFF ----------------------
-- Update the dimension callbacks every DIM_UPDATE seconds
local DIM_UPDATE = 1
local dimtimer = 0
minetest.register_on_joinplayer(function(player)
last_dimension[player:get_player_name()] = mcl_worlds.pos_to_dimension(player:get_pos())
end)
minetest.register_globalstep(function(dtime)
-- regular updates based on iterval
dimtimer = dimtimer + dtime;
if dimtimer >= DIM_UPDATE then
local players = minetest.get_connected_players()
for p=1, #players do
local dim = mcl_worlds.pos_to_dimension(players[p]:get_pos())
local name = players[p]:get_player_name()
if dim ~= last_dimension[name] then
mcl_worlds.dimension_change(players[p], dim)
end
end
dimtimer = 0
end
end)

2
mods/CORE/modpack.conf Normal file
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@ -0,0 +1,2 @@
name = CORE
description = Meta-modpack containing the core mods for MineClone 2 for core APIs, variables and definitions

View File

@ -4,7 +4,9 @@ minetest.register_globalstep(function(dtime)
timer = timer + dtime;
if timer >= 0.3 then
for _,player in pairs(minetest.get_connected_players()) do
local loc = vector.add(player:getpos(),{x=0,y=-1,z=0})
local pp = player:get_pos()
pp.y = math.ceil(pp.y)
local loc = vector.add(pp, {x=0,y=-1,z=0})
if loc ~= nil then
local nodeiamon = minetest.get_node(loc)

View File

@ -7,31 +7,33 @@
--water
local water_tex = "default_water_source_animated.png^[verticalframe:16:0"
minetest.register_entity("drippingwater:drop_water", {
hp_max = 1,
physical = true,
collide_with_objects = false,
collisionbox = {0,0,0,0,0,0},
pointable = false,
visual = "cube",
visual_size = {x=0.05, y=0.1},
textures = {"default_water.png","default_water.png","default_water.png","default_water.png", "default_water.png", "default_water.png"},
textures = {water_tex, water_tex, water_tex, water_tex, water_tex, water_tex},
spritediv = {x=1, y=1},
initial_sprite_basepos = {x=0, y=0},
on_activate = function(self, staticdata)
self.object:setsprite({x=0,y=0}, 1, 1, true)
self.object:set_sprite({x=0,y=0}, 1, 1, true)
end,
on_step = function(self, dtime)
local k = math.random(1,222)
local ownpos = self.object:getpos()
local ownpos = self.object:get_pos()
if k==1 then
self.object:setacceleration({x=0, y=-5, z=0})
self.object:set_acceleration({x=0, y=-5, z=0})
end
if minetest.get_node({x=ownpos.x, y=ownpos.y +0.5, z=ownpos.z}).name == "air" then
self.object:setacceleration({x=0, y=-5, z=0})
self.object:set_acceleration({x=0, y=-5, z=0})
end
if minetest.get_node({x=ownpos.x, y=ownpos.y -0.5, z=ownpos.z}).name ~= "air" then
@ -44,6 +46,7 @@ minetest.register_entity("drippingwater:drop_water", {
--lava
local lava_tex = "default_lava_source_animated.png^[verticalframe:16:0"
minetest.register_entity("drippingwater:drop_lava", {
hp_max = 1,
physical = true,
@ -51,24 +54,24 @@ minetest.register_entity("drippingwater:drop_lava", {
collisionbox = {0,0,0,0,0,0},
visual = "cube",
visual_size = {x=0.05, y=0.1},
textures = {"default_lava.png","default_lava.png","default_lava.png","default_lava.png", "default_lava.png", "default_lava.png"},
textures = {lava_tex, lava_tex, lava_tex, lava_tex, lava_tex, lava_tex},
spritediv = {x=1, y=1},
initial_sprite_basepos = {x=0, y=0},
on_activate = function(self, staticdata)
self.object:setsprite({x=0,y=0}, 1, 0, true)
self.object:set_sprite({x=0,y=0}, 1, 0, true)
end,
on_step = function(self, dtime)
local k = math.random(1,222)
local ownpos = self.object:getpos()
local ownpos = self.object:get_pos()
if k==1 then
self.object:setacceleration({x=0, y=-5, z=0})
self.object:set_acceleration({x=0, y=-5, z=0})
end
if minetest.get_node({x=ownpos.x, y=ownpos.y +0.5, z=ownpos.z}).name == "air" then
self.object:setacceleration({x=0, y=-5, z=0})
self.object:set_acceleration({x=0, y=-5, z=0})
end
@ -84,15 +87,17 @@ minetest.register_entity("drippingwater:drop_lava", {
--Create drop
minetest.register_abm(
{nodenames = {"group:solid"},
{
label = "Create water drops",
nodenames = {"group:solid"},
neighbors = {"group:water"},
interval = 2,
chance = 22,
action = function(pos)
if minetest.get_node({x=pos.x, y=pos.y -1, z=pos.z}).name == "air" and
minetest.get_node({x=pos.x, y=pos.y -2, z=pos.z}).name == "air" then
local i = math.random(-45,45) / 100
minetest.add_entity({x=pos.x + i, y=pos.y - 0.501, z=pos.z + i}, "drippingwater:drop_water")
if minetest.get_item_group(minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name, "water") ~= 0 and
minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "air" then
local i = math.random(-45,45) / 100
minetest.add_entity({x=pos.x + i, y=pos.y - 0.501, z=pos.z + i}, "drippingwater:drop_water")
end
end,
})
@ -100,15 +105,17 @@ minetest.register_abm(
--Create lava drop
minetest.register_abm(
{nodenames = {"group:solid"},
{
label = "Create lava drops",
nodenames = {"group:solid"},
neighbors = {"group:lava"},
interval = 2,
chance = 22,
action = function(pos)
if minetest.get_node({x=pos.x, y=pos.y -1, z=pos.z}).name == "air" and
minetest.get_node({x=pos.x, y=pos.y -2, z=pos.z}).name == "air" then
local i = math.random(-45,45) / 100
minetest.add_entity({x=pos.x + i, y=pos.y - 0.501, z=pos.z + i}, "drippingwater:drop_lava")
if minetest.get_item_group(minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name, "lava") ~= 0 and
minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "air" then
local i = math.random(-45,45) / 100
minetest.add_entity({x=pos.x + i, y=pos.y - 0.501, z=pos.z + i}, "drippingwater:drop_lava")
end
end,
})

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@ -0,0 +1,24 @@
# mcl_boats
This mod adds drivable boats.
# Credits
## Mesh
Boat mesh (`models/mcl_boats_boat.b3d`) created by 22i.
Source: https://github.com/22i/minecraft-voxel-blender-models
License of boat model:
GNU GPLv3 <https://www.gnu.org/licenses/gpl-3.0.html>
## Textures
All textures are from the Faithful texture pack for Minecraft.
See the main MineClone 2 license to learn more.
## Code
Code based on Minetest Game, licensed under the MIT License (MIT).
Authors include:
* PilzAdam (2012-2016)
* Various Minetest / Minetest Game developers and contributors (2012-2016)
* maikerumine (2017)
* Wuzzy (2017)

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@ -0,0 +1,3 @@
mcl_player
mcl_core?
doc_identifier?

View File

@ -0,0 +1 @@
Adds drivable boats.

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@ -0,0 +1,348 @@
local S = minetest.get_translator("mcl_boats")
--
-- Helper functions
--
local function is_water(pos)
local nn = minetest.get_node(pos).name
return minetest.get_item_group(nn, "water") ~= 0
end
local function get_sign(i)
if i == 0 then
return 0
else
return i / math.abs(i)
end
end
local function get_velocity(v, yaw, y)
local x = -math.sin(yaw) * v
local z = math.cos(yaw) * v
return {x = x, y = y, z = z}
end
local function get_v(v)
return math.sqrt(v.x ^ 2 + v.z ^ 2)
end
local boat_visual_size = {x = 3, y = 3}
-- Note: This mod assumes the default player visual_size is {x=1, y=1}
local driver_visual_size = { x = 1/boat_visual_size.x, y = 1/boat_visual_size.y }
local paddling_speed = 22
local boat_y_offset = 0.35
--
-- Boat entity
--
local boat = {
physical = true,
-- Warning: Do not change the position of the collisionbox top surface,
-- lowering it causes the boat to fall through the world if underwater
collisionbox = {-0.5, -0.35, -0.5, 0.5, 0.3, 0.5},
visual = "mesh",
mesh = "mcl_boats_boat.b3d",
textures = {"mcl_boats_texture_oak_boat.png"},
visual_size = boat_visual_size,
_driver = nil, -- Attached driver (player) or nil if none
_v = 0, -- Speed
_last_v = 0, -- Temporary speed variable
_removed = false, -- If true, boat entity is considered removed (e.g. after punch) and should be ignored
_itemstring = "mcl_boats:boat", -- Itemstring of the boat item (implies boat type)
_animation = 0, -- 0: not animated; 1: paddling forwards; -1: paddling forwards
}
function boat.on_rightclick(self, clicker)
if not clicker or not clicker:is_player() then
return
end
local name = clicker:get_player_name()
if self._driver and clicker == self._driver then
self._driver = nil
clicker:set_detach()
clicker:set_properties({visual_size = {x=1, y=1}})
mcl_player.player_attached[name] = false
mcl_player.player_set_animation(clicker, "stand" , 30)
local pos = clicker:get_pos()
pos = {x = pos.x, y = pos.y + 0.2, z = pos.z}
clicker:set_pos(pos)
elseif not self._driver then
local attach = clicker:get_attach()
if attach and attach:get_luaentity() then
local luaentity = attach:get_luaentity()
if luaentity._driver then
luaentity._driver = nil
end
clicker:set_detach()
clicker:set_properties({visual_size = {x=1, y=1}})
end
self._driver = clicker
clicker:set_attach(self.object, "",
{x = 0, y = 0.42, z = -1}, {x = 0, y = 0, z = 0})
clicker:set_properties({ visual_size = driver_visual_size })
mcl_player.player_attached[name] = true
minetest.after(0.2, function(name)
local player = minetest.get_player_by_name(name)
if player then
mcl_player.player_set_animation(player, "sit" , 30)
end
end, name)
clicker:set_look_horizontal(self.object:get_yaw())
end
end
function boat.on_activate(self, staticdata, dtime_s)
self.object:set_armor_groups({immortal = 1})
local data = minetest.deserialize(staticdata)
if type(data) == "table" then
self._v = data.v
self._last_v = self._v
self._itemstring = data.itemstring
self.object:set_properties({textures=data.textures})
end
end
function boat.get_staticdata(self)
return minetest.serialize({
v = self._v,
itemstring = self._itemstring,
textures = self.object:get_properties().textures
})
end
function boat.on_punch(self, puncher)
if not puncher or not puncher:is_player() or self._removed then
return
end
if self._driver and puncher == self._driver then
self._driver = nil
puncher:set_detach()
puncher:set_properties({visual_size = {x=1, y=1}})
mcl_player.player_attached[puncher:get_player_name()] = false
end
if not self._driver then
self._removed = true
-- Drop boat as item on the ground after punching
if not minetest.settings:get_bool("creative_mode") then
minetest.add_item(self.object:get_pos(), self._itemstring)
else
local inv = puncher:get_inventory()
if not inv:contains_item("main", self._itemstring) then
inv:add_item("main", self._itemstring)
end
end
self.object:remove()
end
end
function boat.on_step(self, dtime)
self._v = get_v(self.object:get_velocity()) * get_sign(self._v)
if self._driver then
local ctrl = self._driver:get_player_control()
local yaw = self.object:get_yaw()
if ctrl.up then
-- Forwards
self._v = self._v + 0.1
-- Paddling animation
if self._animation ~= 1 then
self.object:set_animation({x=0, y=40}, paddling_speed, 0, true)
self._animation = 1
end
elseif ctrl.down then
-- Backwards
self._v = self._v - 0.1
-- Paddling animation, reversed
if self._animation ~= -1 then
self.object:set_animation({x=0, y=40}, -paddling_speed, 0, true)
self._animation = -1
end
else
-- Stop paddling animation if no control pressed
if self._animation ~= 0 then
self.object:set_animation({x=0, y=40}, 0, 0, true)
self._animation = 0
end
end
if ctrl.left then
if self._v < 0 then
self.object:set_yaw(yaw - (1 + dtime) * 0.03)
else
self.object:set_yaw(yaw + (1 + dtime) * 0.03)
end
elseif ctrl.right then
if self._v < 0 then
self.object:set_yaw(yaw + (1 + dtime) * 0.03)
else
self.object:set_yaw(yaw - (1 + dtime) * 0.03)
end
end
else
-- Stop paddling without driver
if self._animation ~= 0 then
self.object:set_animation({x=0, y=40}, 0, 0, true)
self._animation = 0
end
end
local velo = self.object:get_velocity()
if self._v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then
self.object:set_pos(self.object:get_pos())
return
end
local s = get_sign(self._v)
self._v = self._v - 0.02 * s
if s ~= get_sign(self._v) then
self.object:set_velocity({x = 0, y = 0, z = 0})
self._v = 0
return
end
if math.abs(self._v) > 5 then
self._v = 5 * get_sign(self._v)
end
local p = self.object:get_pos()
p.y = p.y - boat_y_offset
local new_velo
local new_acce = {x = 0, y = 0, z = 0}
if not is_water(p) then
local nodedef = minetest.registered_nodes[minetest.get_node(p).name]
if (not nodedef) or nodedef.walkable then
self._v = 0
new_acce = {x = 0, y = 1, z = 0}
else
new_acce = {x = 0, y = -9.8, z = 0}
end
new_velo = get_velocity(self._v, self.object:get_yaw(),
self.object:get_velocity().y)
self.object:set_pos(self.object:get_pos())
else
p.y = p.y + 1
if is_water(p) then
local y = self.object:get_velocity().y
if y >= 5 then
y = 5
elseif y < 0 then
new_acce = {x = 0, y = 20, z = 0}
else
new_acce = {x = 0, y = 5, z = 0}
end
new_velo = get_velocity(self._v, self.object:get_yaw(), y)
self.object:set_pos(self.object:get_pos())
else
new_acce = {x = 0, y = 0, z = 0}
if math.abs(self.object:get_velocity().y) < 1 then
local pos = self.object:get_pos()
pos.y = math.floor(pos.y) + boat_y_offset
self.object:set_pos(pos)
new_velo = get_velocity(self._v, self.object:get_yaw(), 0)
else
new_velo = get_velocity(self._v, self.object:get_yaw(),
self.object:get_velocity().y)
self.object:set_pos(self.object:get_pos())
end
end
end
self.object:set_velocity(new_velo)
self.object:set_acceleration(new_acce)
end
-- Register one entity for all boat types
minetest.register_entity("mcl_boats:boat", boat)
local boat_ids = { "boat", "boat_spruce", "boat_birch", "boat_jungle", "boat_acacia", "boat_dark_oak" }
local names = { S("Oak Boat"), S("Spruce Boat"), S("Birch Boat"), S("Jungle Boat"), S("Acacia Boat"), S("Dark Oak Boat") }
local craftstuffs = {}
if minetest.get_modpath("mcl_core") then
craftstuffs = { "mcl_core:wood", "mcl_core:sprucewood", "mcl_core:birchwood", "mcl_core:junglewood", "mcl_core:acaciawood", "mcl_core:darkwood" }
end
local images = { "oak", "spruce", "birch", "jungle", "acacia", "dark_oak" }
for b=1, #boat_ids do
local itemstring = "mcl_boats:"..boat_ids[b]
local longdesc, usagehelp, help, helpname
help = false
-- Only create one help entry for all boats
if b == 1 then
help = true
longdesc = S("Boats are used to travel on the surface of water.")
usagehelp = S("Rightclick on a water source to place the boat. Rightclick the boat to enter it. Use [Left] and [Right] to steer, [Forwards] to speed up and [Backwards] to slow down or move backwards. Rightclick the boat again to leave it, punch the boat to make it drop as an item.")
helpname = S("Boat")
end
minetest.register_craftitem(itemstring, {
description = names[b],
_doc_items_create_entry = help,
_doc_items_entry_name = helpname,
_doc_items_longdesc = longdesc,
_doc_items_usagehelp = usagehelp,
inventory_image = "mcl_boats_"..images[b].."_boat.png",
liquids_pointable = true,
groups = { boat = 1, transport = 1},
stack_max = 1,
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" then
return
end
-- Call on_rightclick if the pointed node defines it
local node = minetest.get_node(pointed_thing.under)
if placer and not placer:get_player_control().sneak then
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
end
end
if not is_water(pointed_thing.under) then
return
end
pointed_thing.under.y = pointed_thing.under.y + boat_y_offset
local boat = minetest.add_entity(pointed_thing.under, "mcl_boats:boat")
boat:get_luaentity()._itemstring = itemstring
boat:set_properties({textures = { "mcl_boats_texture_"..images[b].."_boat.png" }})
boat:set_yaw(placer:get_look_horizontal())
if not minetest.settings:get_bool("creative_mode") then
itemstack:take_item()
end
return itemstack
end,
_on_dispense = function(stack, pos, droppos, dropnode, dropdir)
local below = {x=droppos.x, y=droppos.y-1, z=droppos.z}
local belownode = minetest.get_node(below)
-- Place boat as entity on or in water
if minetest.get_item_group(dropnode.name, "water") ~= 0 or (dropnode.name == "air" and minetest.get_item_group(belownode.name, "water") ~= 0) then
minetest.add_entity(droppos, "mcl_boats:boat")
else
minetest.add_item(droppos, stack)
end
end,
})
local c = craftstuffs[b]
minetest.register_craft({
output = itemstring,
recipe = {
{c, "", c},
{c, c, c},
},
})
end
minetest.register_craft({
type = "fuel",
recipe = "group:boat",
burntime = 20,
})
if minetest.get_modpath("doc_identifier") ~= nil then
doc.sub.identifier.register_object("mcl_boats:boat", "craftitems", "mcl_boats:boat")
end

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Falling node entities, Minecraft-style

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