Disable mob death animations because it's broken

This commit is contained in:
Wuzzy 2017-07-29 13:40:43 +02:00
parent dc709ff35a
commit b1408f14a8
6 changed files with 18 additions and 18 deletions

View File

@ -75,9 +75,9 @@ local skeleton = {
shoot_end = 90,
punch_start = 70,
punch_end = 90,
die_start = 120,
die_end = 130,
die_loop = false,
--die_start = 120,
--die_end = 130,
--die_loop = false,
},
water_damage = 1,
lava_damage = 4,

View File

@ -70,9 +70,9 @@ mobs:register_mob("mobs_mc:witherskeleton", {
shoot_end = 90,
punch_start = 70,
punch_end = 90,
die_start = 120,
die_end = 130,
die_loop = false,
--die_start = 120,
--die_end = 130,
--die_loop = false,
-- Not supported yet
hurt_start = 100,

View File

@ -45,9 +45,9 @@ mobs:register_mob("mobs_mc:snowman", {
walk_end = 20,
run_start = 0,
run_end = 20,
die_start = 40,
die_end = 50,
die_loop = false,
--die_start = 40,
--die_end = 50,
--die_loop = false,
},
blood_amount = 0,
do_custom = function(self, dtime)

View File

@ -77,9 +77,9 @@ mobs:register_mob("mobs_mc:evoker", {
walk_end = 40,
shoot_start = 60,
shoot_end = 80,
die_start = 80,
die_end = 130,
die_loop = false,
--die_start = 80,
--die_end = 130,
--die_loop = false,
},
water_damage = 0,
lava_damage = 4,

View File

@ -34,9 +34,9 @@ mobs:register_mob("mobs_mc:illusioner", {
walk_end = 40,
shoot_start = 90,
shoot_end = 110,
die_start = 110,
die_end = 130,
die_loop = false,
--die_start = 110,
--die_end = 130,
--die_loop = false,
-- 60-80 magic arm swinging, 80-90 transition between magic to bow shooting
},
view_range = 16,

View File

@ -58,9 +58,9 @@ mobs:register_mob("mobs_mc:vindicator", {
walk_end = 40,
punch_start = 90,
punch_end = 110,
die_start = 110,
die_end = 130,
die_loop = false,
--die_start = 110,
--die_end = 130,
--die_loop = false,
},
water_damage = 1,
lava_damage = 4,