Disable compass+clock updates in Nether, End, Void

This commit is contained in:
Wuzzy 2017-08-17 20:40:55 +02:00
parent c97a14e969
commit c7fc3845c1
4 changed files with 27 additions and 17 deletions

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@ -1,3 +1,4 @@
mcl_core
mcl_init
mcl_util
mesecons
doc?

View File

@ -76,11 +76,15 @@ minetest.register_globalstep(function(dtime)
local players = minetest.get_connected_players()
for p, player in ipairs(players) do
for s, stack in ipairs(player:get_inventory():get_list("main")) do
local count = stack:get_count()
if stack:get_name() == mcl_clock.stereotype then
player:get_inventory():set_stack("main", s, "mcl_clock:clock_"..now.." "..count)
elseif string.sub(stack:get_name(), 1, 16) == "mcl_clock:clock_" then
player:get_inventory():set_stack("main", s, "mcl_clock:clock_"..now.." "..count)
local _, dim = mcl_util.y_to_layer(player:getpos().y)
-- Clocks do not work in the End, Nether or the Void
if dim ~= "end" and dim ~= "nether" and dim ~= "void" then
local count = stack:get_count()
if stack:get_name() == mcl_clock.stereotype then
player:get_inventory():set_stack("main", s, "mcl_clock:clock_"..now.." "..count)
elseif string.sub(stack:get_name(), 1, 16) == "mcl_clock:clock_" then
player:get_inventory():set_stack("main", s, "mcl_clock:clock_"..now.." "..count)
end
end
end
end

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@ -1,3 +1,4 @@
mcl_core
mcl_util
mesecons
doc?

View File

@ -26,18 +26,22 @@ minetest.register_globalstep(function(dtime)
end
end
local pos = player:getpos()
local dir = player:get_look_horizontal()
local angle_north = math.deg(math.atan2(spawn.x - pos.x, spawn.z - pos.z))
if angle_north < 0 then angle_north = angle_north + 360 end
local angle_dir = -math.deg(dir)
local angle_relative = (angle_north - angle_dir + 180) % 360
local compass_image = math.floor((angle_relative/11.25) + 0.5)%32
local _, dim = mcl_util.y_to_layer(pos.y)
-- Compasses do not work in the End, Nether or the Void
if dim ~= "end" and dim ~= "nether" and dim ~= "void" then
local dir = player:get_look_horizontal()
local angle_north = math.deg(math.atan2(spawn.x - pos.x, spawn.z - pos.z))
if angle_north < 0 then angle_north = angle_north + 360 end
local angle_dir = -math.deg(dir)
local angle_relative = (angle_north - angle_dir + 180) % 360
local compass_image = math.floor((angle_relative/11.25) + 0.5)%32
for j,stack in ipairs(player:get_inventory():get_list("main")) do
if minetest.get_item_group(stack:get_name(), "compass") ~= 0 and
minetest.get_item_group(stack:get_name(), "compass")-1 ~= compass_image then
local count = stack:get_count()
player:get_inventory():set_stack("main", j, ItemStack("mcl_compass:"..compass_image.." "..count))
for j,stack in ipairs(player:get_inventory():get_list("main")) do
if minetest.get_item_group(stack:get_name(), "compass") ~= 0 and
minetest.get_item_group(stack:get_name(), "compass")-1 ~= compass_image then
local count = stack:get_count()
player:get_inventory():set_stack("main", j, ItemStack("mcl_compass:"..compass_image.." "..count))
end
end
end
end