Part. workaround for large chest listring support

This commit is contained in:
Wuzzy 2017-06-12 20:36:50 +02:00
parent 91b2fee45d
commit 2be0893cc8
1 changed files with 84 additions and 0 deletions

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@ -59,6 +59,16 @@ minetest.register_node("mcl_chests:"..basename, {
-- END OF WORKAROUND --
local inv = meta:get_inventory()
inv:set_size("main", 9*3)
--[[ The "input" list is *another* workaround (hahahaha!) around the fact that Minetest
does not support listrings to put items into an alternative list if the first one
happens to be full. See <https://github.com/minetest/minetest/issues/5343>.
This list is a hidden input-only list and immediately puts items into the appropriate chest.
It is only used for listrings and hoppers. This workaround is not that bad because it only
requires a simple inventory allows check for large chests.]]
-- FIXME: Refactor the listrings as soon Minetest supports alternative listrings
-- BEGIN OF LISTRING WORKAROUND
inv:set_size("input", 1)
-- END OF LISTRING WORKAROUND
if minetest.get_node(get_chest_neighborpos(pos, param2, "right")).name == "mcl_chests:"..basename then
minetest.swap_node(pos, {name="mcl_chests:"..basename.."_right",param2=param2})
local p = get_chest_neighborpos(pos, param2, "right")
@ -90,6 +100,12 @@ minetest.register_node("mcl_chests:"..basename, {
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to chest at "..minetest.pos_to_string(pos))
-- BEGIN OF LISTRING WORKAROUND
if listname == "input" then
local inv = minetest.get_inventory({type="node", pos=pos})
inv:add_item("main", stack)
end
-- END OF LISTRING WORKAROUND
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
@ -152,6 +168,26 @@ minetest.register_node("mcl_chests:"..basename.."_left", {
end
meta:from_table(meta2:to_table())
end,
-- BEGIN OF LISTRING WORKAROUND
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
if listname == "input" then
local inv = minetest.get_inventory({type="node", pos=pos})
if inv:room_for_item("main", stack) then
return -1
else
local other_pos = get_chest_neighborpos(pos, minetest.get_node(pos).param2, "left")
local other_inv = minetest.get_inventory({type="node", pos=other_pos})
if other_inv:room_for_item("main", stack) then
return -1
else
return 0
end
end
else
return stack:get_count()
end
end,
-- END OF LISTRING WORKAROUND
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in chest at "..minetest.pos_to_string(pos))
@ -159,6 +195,17 @@ minetest.register_node("mcl_chests:"..basename.."_left", {
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to chest at "..minetest.pos_to_string(pos))
-- BEGIN OF LISTRING WORKAROUND
if listname == "input" then
local inv = minetest.get_inventory({type="node", pos=pos})
local leftover = inv:add_item("main", stack)
if not leftover:is_empty() then
local other_pos = get_chest_neighborpos(pos, minetest.get_node(pos).param2, "left")
local other_inv = minetest.get_inventory({type="node", pos=other_pos})
other_inv:add_item("main", stack)
end
end
-- END OF LISTRING WORKAROUND
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
@ -179,6 +226,10 @@ minetest.register_node("mcl_chests:"..basename.."_left", {
"list[nodemeta:"..pos_other.x..","..pos_other.y..","..pos_other.z..";main;0,3.5;9,3;]"..
"list[current_player;main;0,7.5;9,3;9]"..
"list[current_player;main;0,10.75;9,1;]"..
-- BEGIN OF LISTRING WORKAROUND
"listring[current_player;main]"..
"listring[nodemeta:"..pos.x..","..pos.y..","..pos.z..";input]"..
-- END OF LISTRING WORKAROUND
"listring[current_player;main]"..
"listring[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main]"..
"listring[current_player;main]"..
@ -225,6 +276,26 @@ minetest.register_node("mcl_chests:"..basename.."_right", {
end
meta:from_table(meta2:to_table())
end,
-- BEGIN OF LISTRING WORKAROUND
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
if listname == "input" then
local other_pos = get_chest_neighborpos(pos, minetest.get_node(pos).param2, "right")
local other_inv = minetest.get_inventory({type="node", pos=other_pos})
if other_inv:room_for_item("main", stack) then
return -1
else
local inv = minetest.get_inventory({type="node", pos=pos})
if inv:room_for_item("main", stack) then
return -1
else
return 0
end
end
else
return stack:get_count()
end
end,
-- END OF LISTRING WORKAROUND
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", player:get_player_name()..
" moves stuff in chest at "..minetest.pos_to_string(pos))
@ -232,6 +303,15 @@ minetest.register_node("mcl_chests:"..basename.."_right", {
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
" moves stuff to chest at "..minetest.pos_to_string(pos))
-- BEGIN OF LISTRING WORKAROUND
local other_pos = get_chest_neighborpos(pos, minetest.get_node(pos).param2, "right")
local other_inv = minetest.get_inventory({type="node", pos=other_pos})
local leftover = other_inv:add_item("main", stack)
if not leftover:is_empty() then
local inv = minetest.get_inventory({type="node", pos=pos})
inv:add_item("main", stack)
end
-- END OF LISTRING WORKAROUND
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name()..
@ -253,6 +333,10 @@ minetest.register_node("mcl_chests:"..basename.."_right", {
"list[nodemeta:"..pos.x..","..pos.y..","..pos.z..";main;0,3.5;9,3;]"..
"list[current_player;main;0,7.5;9,3;9]"..
"list[current_player;main;0,10.75;9,1;]"..
-- BEGIN OF LISTRING WORKAROUND
"listring[current_player;main]"..
"listring[nodemeta:"..pos.x..","..pos.y..","..pos.z..";input]"..
-- END OF LISTRING WORKAROUND
"listring[current_player;main]"..
"listring[nodemeta:"..pos_other.x..","..pos_other.y..","..pos_other.z..";main]"..
"listring[current_player;main]"..