Disable melee combat with bow for real

This commit is contained in:
Wuzzy 2017-05-27 00:05:50 +02:00
parent 0231efa7bb
commit 3025ff92c5
1 changed files with 6 additions and 4 deletions

View File

@ -106,11 +106,10 @@ The arrow speed and damage increase with the charge level:
High charge: 4-5 damage (20% chance for 5 damage)]],
_doc_items_durability = bow_durability,
inventory_image = "mcl_throwing_bow.png",
tool_capabilities = {
groupcaps = {},
damage_groups = {},
},
stack_max = 1,
-- Trick to disable melee damage to entities.
-- FIXME: The bows is still able to dig like the hand for some reason. :-(
tool_capabilities = {},
-- Range not set to 0 (unlike the others) so it can be placed into item frames
on_place = powerup_function("mcl_throwing:bow_0"),
on_secondary_use = powerup_function("mcl_throwing:bow_0"),
@ -122,6 +121,7 @@ minetest.register_tool("mcl_throwing:bow_0", {
_doc_items_create_entry = false,
inventory_image = "mcl_throwing_bow_0.png",
stack_max = 1,
tool_capabilities = {},
range = 0, -- Pointing range to 0 to prevent punching with bow :D
groups = {not_in_creative_inventory=1, not_in_craft_guide=1},
on_place = powerup_function("mcl_throwing:bow_1"),
@ -144,6 +144,7 @@ minetest.register_tool("mcl_throwing:bow_1", {
_doc_items_create_entry = false,
inventory_image = "mcl_throwing_bow_1.png",
stack_max = 1,
tool_capabilities = {},
range = 0,
groups = {not_in_creative_inventory=1, not_in_craft_guide=1},
on_place = powerup_function("mcl_throwing:bow_2"),
@ -166,6 +167,7 @@ minetest.register_tool("mcl_throwing:bow_2", {
_doc_items_create_entry = false,
inventory_image = "mcl_throwing_bow_2.png",
stack_max = 1,
tool_capabilities = {},
range = 0,
groups = {not_in_creative_inventory=1, not_in_craft_guide=1},
on_use = function(itemstack, user, pointed_thing)