Commit Graph

21 Commits

Author SHA1 Message Date
stujones11 5bb561603e Small amendments to previous commit 2017-02-24 20:42:57 +00:00
stujones11 80adbb7f3b Improve shading for rotated cubes, slabs and stairs 2017-02-24 19:58:48 +00:00
stujones11 84fe9864a3 Prevent model restoration in unloaded areas 2017-02-11 19:25:19 +00:00
stujones11 e228ede531 Fix fence UV to work with non-default textures 2017-02-11 18:16:16 +00:00
stujones11 11064e0afa Remove redundant code 2017-02-05 19:05:08 +00:00
stujones11 c6ef2fb2fb Set player above controller after detaching 2017-02-05 18:57:50 +00:00
stujones11 516a2ae617 Bugfix: worldedit marker selection lock-up 2017-01-11 18:53:53 +00:00
stujones11 7dbb5fbc32 Add missing privilege registration 2017-01-01 17:09:38 +00:00
stujones11 c56f2fa17f Respect config settings and remove glue from creative 2016-12-31 19:33:21 +00:00
stujones11 b2397014c6 Check true boolean value to enable crafting 2016-12-31 19:22:05 +00:00
stujones11 89623ea11d Bump version to 0.3.0 2016-12-31 18:19:19 +00:00
Bratmon 48452cc4bb Allowed fields.quit to be interpreted as a valid recieved field, closes #2 2015-02-01 14:45:14 +00:00
stujones11 8ef47bbe7a Fix UV map error in meshnode_slab.x 2013-12-28 00:01:51 +00:00
stujones11 96c48520f2 Fix typo in default group definition 2013-12-27 23:43:25 +00:00
stujones11 2e68f8a259 Add missing transparency texture 2013-12-27 22:43:54 +00:00
stujones11 e21d3d425a Add models required for version 0.2.0 2013-12-27 21:51:11 +00:00
stujones11 5e2cd62fea Version 0.2.0 Support for additional drawtypes 2013-12-27 21:25:16 +00:00
stujones11 b3a6eaa6cc Add 6d facedir support and code tidy 2013-12-24 21:09:05 +00:00
stujones11 490b8ee7b7 Increase default inclusion radius 2013-12-22 20:45:11 +00:00
stujones11 a86cc6bc32 Add reverse movement 2013-12-21 19:37:43 +00:00
stujones11 11754c0b75 Initial commit 2013-12-21 18:20:46 +00:00