stujones11
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5bb561603e
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Small amendments to previous commit
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2017-02-24 20:42:57 +00:00 |
stujones11
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80adbb7f3b
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Improve shading for rotated cubes, slabs and stairs
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2017-02-24 19:58:48 +00:00 |
stujones11
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84fe9864a3
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Prevent model restoration in unloaded areas
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2017-02-11 19:25:19 +00:00 |
stujones11
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e228ede531
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Fix fence UV to work with non-default textures
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2017-02-11 18:16:16 +00:00 |
stujones11
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11064e0afa
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Remove redundant code
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2017-02-05 19:05:08 +00:00 |
stujones11
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c6ef2fb2fb
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Set player above controller after detaching
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2017-02-05 18:57:50 +00:00 |
stujones11
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516a2ae617
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Bugfix: worldedit marker selection lock-up
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2017-01-11 18:53:53 +00:00 |
stujones11
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7dbb5fbc32
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Add missing privilege registration
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2017-01-01 17:09:38 +00:00 |
stujones11
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c56f2fa17f
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Respect config settings and remove glue from creative
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2016-12-31 19:33:21 +00:00 |
stujones11
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b2397014c6
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Check true boolean value to enable crafting
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2016-12-31 19:22:05 +00:00 |
stujones11
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89623ea11d
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Bump version to 0.3.0
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2016-12-31 18:19:19 +00:00 |
Bratmon
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48452cc4bb
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Allowed fields.quit to be interpreted as a valid recieved field, closes #2
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2015-02-01 14:45:14 +00:00 |
stujones11
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8ef47bbe7a
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Fix UV map error in meshnode_slab.x
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2013-12-28 00:01:51 +00:00 |
stujones11
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96c48520f2
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Fix typo in default group definition
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2013-12-27 23:43:25 +00:00 |
stujones11
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2e68f8a259
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Add missing transparency texture
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2013-12-27 22:43:54 +00:00 |
stujones11
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e21d3d425a
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Add models required for version 0.2.0
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2013-12-27 21:51:11 +00:00 |
stujones11
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5e2cd62fea
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Version 0.2.0 Support for additional drawtypes
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2013-12-27 21:25:16 +00:00 |
stujones11
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b3a6eaa6cc
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Add 6d facedir support and code tidy
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2013-12-24 21:09:05 +00:00 |
stujones11
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490b8ee7b7
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Increase default inclusion radius
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2013-12-22 20:45:11 +00:00 |
stujones11
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a86cc6bc32
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Add reverse movement
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2013-12-21 19:37:43 +00:00 |
stujones11
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11754c0b75
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Initial commit
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2013-12-21 18:20:46 +00:00 |