mcl_protector/init.lua

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-- Load support for intllib.
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local MP = minetest.get_modpath(minetest.get_current_modname())
local S = dofile(MP .. "/intllib.lua")
local F = minetest.formspec_escape
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protector = {}
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protector.mod = "redo"
protector.modpath = MP
protector.intllib = S
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local protector_max_share_count = 12
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-- get minetest.conf settings
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local protector_radius = tonumber(minetest.settings:get("protector_radius")) or 5
local protector_flip = minetest.settings:get_bool("protector_flip") or false
local protector_hurt = tonumber(minetest.settings:get("protector_hurt")) or 0
local protector_spawn = tonumber(minetest.settings:get("protector_spawn")
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or minetest.settings:get("protector_pvp_spawn")) or 0
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-- get static spawn position
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local statspawn = minetest.string_to_pos(minetest.settings:get("static_spawnpoint"))
or {x = 0, y = 2, z = 0}
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-- return list of members as a table
local get_member_list = function(meta)
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return meta:get_string("members"):split(" ")
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end
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-- write member list table in protector meta as string
local set_member_list = function(meta, list)
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meta:set_string("members", table.concat(list, " "))
end
-- check for owner name
local is_owner = function(meta, name)
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return name == meta:get_string("owner")
end
-- check for member name
local is_member = function (meta, name)
for _, n in pairs(get_member_list(meta)) do
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if n == name then
return true
end
end
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return false
end
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-- add player name to table as member
local add_member = function(meta, name)
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-- Constant (20) defined by player.h
if name:len() > 25 then
return
end
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-- does name already exist?
if is_owner(meta, name)
or is_member(meta, name) then
return
end
local list = get_member_list(meta)
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if #list >= protector_max_share_count then
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return
end
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table.insert(list, name)
set_member_list(meta, list)
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end
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-- remove player name from table
local del_member = function(meta, name)
local list = get_member_list(meta)
for i, n in pairs(list) do
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if n == name then
table.remove(list, i)
break
end
end
set_member_list(meta, list)
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end
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-- protector interface
local protector_formspec = function(meta)
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local formspec = "size[8,7]"
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.. default.gui_bg
.. default.gui_bg_img
.. default.gui_slots
.. "label[2.5,0;" .. F(S("-- Protector interface --")) .. "]"
.. "label[0,1;" .. F(S("PUNCH node to show protected area")) .. "]"
.. "label[0,2;" .. F(S("Members:")) .. "]"
.. "button_exit[2.5,6.2;3,0.5;close_me;" .. F(S("Close")) .. "]"
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.. "field_close_on_enter[protector_add_member;false]"
local members = get_member_list(meta)
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local npp = protector_max_share_count -- max users added to protector list
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local i = 0
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for n = 1, #members do
if i < npp then
-- show username
formspec = formspec .. "button[" .. (i % 4 * 2)
.. "," .. math.floor(i / 4 + 3)
.. ";1.5,.5;protector_member;" .. F(members[n]) .. "]"
-- username remove button
.. "button[" .. (i % 4 * 2 + 1.25) .. ","
.. math.floor(i / 4 + 3)
.. ";.75,.5;protector_del_member_" .. F(members[n]) .. ";X]"
end
i = i + 1
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end
if i < npp then
-- user name entry field
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formspec = formspec .. "field[" .. (i % 4 * 2 + 1 / 3) .. ","
.. (math.floor(i / 4 + 3) + 1 / 3)
.. ";1.433,.5;protector_add_member;;]"
-- username add button
.."button[" .. (i % 4 * 2 + 1.25) .. ","
.. math.floor(i / 4 + 3) .. ";.75,.5;protector_submit;+]"
end
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return formspec
end
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-- check if pos is inside a protected spawn area
local inside_spawn = function(pos, radius)
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if protector_spawn <= 0 then
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return false
end
if pos.x < statspawn.x + radius
and pos.x > statspawn.x - radius
and pos.y < statspawn.y + radius
and pos.y > statspawn.y - radius
and pos.z < statspawn.z + radius
and pos.z > statspawn.z - radius then
return true
end
return false
end
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-- Infolevel:
-- 0 for no info
-- 1 for "This area is owned by <owner> !" if you can't dig
-- 2 for "This area is owned by <owner>.
-- 3 for checking protector overlaps
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protector.can_dig = function(r, pos, digger, onlyowner, infolevel)
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if not digger or not pos then
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return false
end
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-- protector_bypass privileged users can override protection
if infolevel == 1
and minetest.check_player_privs(digger, {protection_bypass = true}) then
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return true
end
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-- infolevel 3 is only used to bypass priv check, change to 1 now
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if infolevel == 3 then infolevel = 1 end
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-- is spawn area protected ?
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if inside_spawn(pos, protector_spawn) then
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minetest.chat_send_player(digger,
S("Spawn @1 has been protected up to a @2 block radius.",
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minetest.pos_to_string(statspawn), protector_spawn))
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return false
end
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-- find the protector nodes
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local pos = minetest.find_nodes_in_area(
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{x = pos.x - r, y = pos.y - r, z = pos.z - r},
{x = pos.x + r, y = pos.y + r, z = pos.z + r},
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{"protector:protect", "protector:protect2"})
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local meta, owner, members
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for n = 1, #pos do
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meta = minetest.get_meta(pos[n])
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owner = meta:get_string("owner") or ""
members = meta:get_string("members") or ""
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-- node change and digger isn't owner
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if infolevel == 1 and owner ~= digger then
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-- and you aren't on the member list
if onlyowner or not is_member(meta, digger) then
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minetest.chat_send_player(digger,
S("This area is owned by @1", owner) .. "!")
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return false
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end
end
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-- when using protector as tool, show protector information
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if infolevel == 2 then
minetest.chat_send_player(digger,
S("This area is owned by @1", owner) .. ".")
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minetest.chat_send_player(digger,
S("Protection located at: @1", minetest.pos_to_string(pos[n])))
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if members ~= "" then
minetest.chat_send_player(digger, S("Members: @1.", members))
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end
return false
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end
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end
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-- show when you can build on unprotected area
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if infolevel == 2 then
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if #pos < 1 then
minetest.chat_send_player(digger, S("This area is not protected."))
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end
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minetest.chat_send_player(digger, S("You can build here."))
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end
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return true
end
local old_is_protected = minetest.is_protected
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-- check for protected area, return true if protected and digger isn't on list
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function minetest.is_protected(pos, digger)
digger = digger or "" -- nil check
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-- is area protected against digger?
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if not protector.can_dig(protector_radius, pos, digger, false, 1) then
local player = minetest.get_player_by_name(digger)
if player and player:is_player() then
-- hurt player if protection violated
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if protector_hurt > 0 and player:get_hp() > 0 then
player:set_hp(player:get_hp() - protector_hurt)
end
-- flip player when protection violated
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if protector_flip then
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-- yaw + 180°
local yaw = player:get_look_horizontal() + math.pi
if yaw > 2 * math.pi then
yaw = yaw - 2 * math.pi
end
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player:set_look_horizontal(yaw)
-- invert pitch
player:set_look_vertical(-player:get_look_vertical())
-- if digging below player, move up to avoid falling through hole
local pla_pos = player:get_pos()
if pos.y < pla_pos.y then
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player:set_pos({
x = pla_pos.x,
y = pla_pos.y + 0.8,
z = pla_pos.z
})
end
end
end
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return true
end
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-- otherwise can dig or place
return old_is_protected(pos, digger)
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end
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-- make sure protection block doesn't overlap another protector's area
local check_overlap = function(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" then
return itemstack
end
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local pos = pointed_thing.above
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local name = placer:get_player_name()
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-- make sure protector doesn't overlap onto protected spawn area
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if inside_spawn(pos, protector_spawn + protector_radius) then
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minetest.chat_send_player(name,
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S("Spawn @1 has been protected up to a @2 block radius.",
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minetest.pos_to_string(statspawn), protector_spawn))
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return itemstack
end
-- make sure protector doesn't overlap any other player's area
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if not protector.can_dig(protector_radius * 2, pos, name, true, 3) then
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minetest.chat_send_player(name,
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S("Overlaps into above players protected area"))
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return itemstack
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end
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return minetest.item_place(itemstack, placer, pointed_thing)
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end
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-- temporary pos store
local player_pos = {}
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-- protection node
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minetest.register_node("protector:protect", {
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description = S("Protection Block") .. " (" .. S("USE for area check") .. ")",
drawtype = "nodebox",
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tiles = {
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"default_stone.png^protector_overlay.png",
"default_stone.png^protector_overlay.png",
"default_stone.png^protector_overlay.png^protector_logo.png"
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},
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sounds = default.node_sound_stone_defaults(),
groups = {dig_immediate = 2, unbreakable = 1},
is_ground_content = false,
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paramtype = "light",
light_source = 4,
node_box = {
type = "fixed",
fixed = {
{-0.5 ,-0.5, -0.5, 0.5, 0.5, 0.5},
}
},
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on_place = check_overlap,
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after_place_node = function(pos, placer)
local meta = minetest.get_meta(pos)
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meta:set_string("owner", placer:get_player_name() or "")
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meta:set_string("infotext", S("Protection (owned by @1)", meta:get_string("owner")))
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meta:set_string("members", "")
end,
on_use = function(itemstack, user, pointed_thing)
if pointed_thing.type ~= "node" then
return
end
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protector.can_dig(protector_radius, pointed_thing.under, user:get_player_name(), false, 2)
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end,
on_rightclick = function(pos, node, clicker, itemstack)
local meta = minetest.get_meta(pos)
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local name = clicker:get_player_name()
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if meta
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and protector.can_dig(1, pos, name, true, 1) then
player_pos[name] = pos
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minetest.show_formspec(name, "protector:node", protector_formspec(meta))
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end
end,
on_punch = function(pos, node, puncher)
if minetest.is_protected(pos, puncher:get_player_name()) then
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return
end
minetest.add_entity(pos, "protector:display")
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end,
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can_dig = function(pos, player)
return player and protector.can_dig(1, pos, player:get_player_name(), true, 1)
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end,
on_blast = function() end,
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})
minetest.register_craft({
output = "protector:protect",
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recipe = {
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{"default:stone", "default:stone", "default:stone"},
{"default:stone", "default:gold_ingot", "default:stone"},
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{"default:stone", "default:stone", "default:stone"},
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}
})
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-- protection logo
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minetest.register_node("protector:protect2", {
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description = S("Protection Logo") .. " (" .. S("USE for area check") .. ")",
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tiles = {"protector_logo.png"},
wield_image = "protector_logo.png",
inventory_image = "protector_logo.png",
sounds = default.node_sound_stone_defaults(),
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groups = {dig_immediate = 2, unbreakable = 1},
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paramtype = "light",
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paramtype2 = "wallmounted",
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legacy_wallmounted = true,
light_source = 4,
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drawtype = "nodebox",
sunlight_propagates = true,
walkable = true,
node_box = {
type = "wallmounted",
wall_top = {-0.375, 0.4375, -0.5, 0.375, 0.5, 0.5},
wall_bottom = {-0.375, -0.5, -0.5, 0.375, -0.4375, 0.5},
wall_side = {-0.5, -0.5, -0.375, -0.4375, 0.5, 0.375},
},
selection_box = {type = "wallmounted"},
on_place = check_overlap,
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after_place_node = function(pos, placer)
local meta = minetest.get_meta(pos)
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meta:set_string("owner", placer:get_player_name() or "")
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meta:set_string("infotext", S("Protection (owned by @1)", meta:get_string("owner")))
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meta:set_string("members", "")
end,
on_use = function(itemstack, user, pointed_thing)
if pointed_thing.type ~= "node" then
return
end
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protector.can_dig(protector_radius, pointed_thing.under, user:get_player_name(), false, 2)
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end,
on_rightclick = function(pos, node, clicker, itemstack)
local meta = minetest.get_meta(pos)
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local name = clicker:get_player_name()
if meta
and protector.can_dig(1, pos, name, true, 1) then
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player_pos[name] = pos
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minetest.show_formspec(name, "protector:node", protector_formspec(meta))
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end
end,
on_punch = function(pos, node, puncher)
if minetest.is_protected(pos, puncher:get_player_name()) then
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return
end
minetest.add_entity(pos, "protector:display")
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end,
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can_dig = function(pos, player)
return player and protector.can_dig(1, pos, player:get_player_name(), true, 1)
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end,
on_blast = function() end,
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})
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-- recipes to switch between protectors
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minetest.register_craft({
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type = "shapeless",
output = "protector:protect",
recipe = {"protector:protect2"}
})
minetest.register_craft({
type = "shapeless",
output = "protector:protect2",
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recipe = {"protector:protect"}
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})
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-- check formspec buttons or when name entered
minetest.register_on_player_receive_fields(function(player, formname, fields)
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if formname ~= "protector:node" then
return
end
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local name = player:get_player_name()
local pos = player_pos[name]
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if not name or not pos then
return
end
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local add_member_input = fields.protector_add_member
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-- reset formspec until close button pressed
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if (fields.close_me or fields.quit)
and (not add_member_input or add_member_input == "") then
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player_pos[name] = nil
return
end
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-- only owner can add names
if not protector.can_dig(1, pos, player:get_player_name(), true, 1) then
return
end
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-- are we adding member to a protection node ? (csm protection)
local nod = minetest.get_node(pos).name
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if nod ~= "protector:protect"
and nod ~= "protector:protect2" then
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player_pos[name] = nil
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return
end
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local meta = minetest.get_meta(pos)
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if not meta then
return
end
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-- add member [+]
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if add_member_input then
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for _, i in pairs(add_member_input:split(" ")) do
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add_member(meta, i)
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end
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end
-- remove member [x]
for field, value in pairs(fields) do
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if string.sub(field, 0,
string.len("protector_del_member_")) == "protector_del_member_" then
del_member(meta,
string.sub(field,string.len("protector_del_member_") + 1))
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end
end
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minetest.show_formspec(name, formname, protector_formspec(meta))
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end)
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-- display entity shown when protector node is punched
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minetest.register_entity("protector:display", {
physical = false,
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collisionbox = {0, 0, 0, 0, 0, 0},
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visual = "wielditem",
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-- wielditem seems to be scaled to 1.5 times original node size
visual_size = {x = 1.0 / 1.5, y = 1.0 / 1.5},
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textures = {"protector:display_node"},
timer = 0,
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on_step = function(self, dtime)
self.timer = self.timer + dtime
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-- remove after 5 seconds
if self.timer > 5 then
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self.object:remove()
end
end,
})
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-- Display-zone node, Do NOT place the display as a node,
-- it is made to be used as an entity (see above)
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local x = protector_radius
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minetest.register_node("protector:display_node", {
tiles = {"protector_display.png"},
use_texture_alpha = true,
walkable = false,
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
-- sides
{-(x+.55), -(x+.55), -(x+.55), -(x+.45), (x+.55), (x+.55)},
{-(x+.55), -(x+.55), (x+.45), (x+.55), (x+.55), (x+.55)},
{(x+.45), -(x+.55), -(x+.55), (x+.55), (x+.55), (x+.55)},
{-(x+.55), -(x+.55), -(x+.55), (x+.55), (x+.55), -(x+.45)},
-- top
{-(x+.55), (x+.45), -(x+.55), (x+.55), (x+.55), (x+.55)},
-- bottom
{-(x+.55), -(x+.55), -(x+.55), (x+.55), -(x+.45), (x+.55)},
-- middle (surround protector)
{-.55,-.55,-.55, .55,.55,.55},
},
},
selection_box = {
type = "regular",
},
paramtype = "light",
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groups = {dig_immediate = 3, not_in_creative_inventory = 1},
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drop = "",
})
dofile(MP .. "/doors_chest.lua")
dofile(MP .. "/pvp.lua")
dofile(MP .. "/admin.lua")
dofile(MP .. "/tool.lua")
dofile(MP .. "/hud.lua")
dofile(MP .. "/lucky_block.lua")
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-- stop mesecon pistons from pushing protectors
if minetest.get_modpath("mesecons_mvps") then
mesecon.register_mvps_stopper("protector:protect")
mesecon.register_mvps_stopper("protector:protect2")
mesecon.register_mvps_stopper("protector:chest")
end
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print (S("[MOD] Protector Redo loaded"))