Tweaked code to work better for violation drops

This commit is contained in:
TenPlus1 2016-01-09 09:55:33 +00:00
parent 0679ada27d
commit f1b5448049
3 changed files with 21 additions and 20 deletions

View File

@ -47,7 +47,7 @@ minetest.register_abm({
local names = protector.removal_names:split(" ")
for _, n in ipairs(names) do
for _, n in pairs(names) do
if n == owner then
minetest.set_node(pos, {name = "air"})

View File

@ -290,7 +290,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
if fields.toup then
-- copy contents of players inventory to chest
for i, v in ipairs (player_inv:get_list("main") or {}) do
for i, v in pairs (player_inv:get_list("main") or {}) do
if chest_inv
and chest_inv:room_for_item('main', v) then
@ -309,7 +309,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
elseif fields.todn then
-- copy contents of chest to players inventory
for i, v in ipairs (chest_inv:get_list('main') or {}) do
for i, v in pairs (chest_inv:get_list('main') or {}) do
if player_inv:room_for_item("main", v) then

View File

@ -45,7 +45,7 @@ protector.del_member = function(meta, name)
local list = protector.get_member_list(meta)
for i, n in ipairs(list) do
for i, n in pairs(list) do
if n == name then
table.remove(list, i)
@ -71,7 +71,7 @@ protector.generate_formspec = function(meta)
local npp = 12 -- max users added onto protector list
local i = 0
for _, member in ipairs(members) do
for _, member in pairs(members) do
if i < npp then
@ -136,7 +136,7 @@ protector.can_dig = function(r, pos, digger, onlyowner, infolevel)
local meta, owner, members
for _, pos in ipairs(positions) do
for _, pos in pairs(positions) do
meta = minetest.get_meta(pos)
owner = meta:get_string("owner")
@ -214,29 +214,30 @@ function minetest.is_protected(pos, digger)
local player = minetest.get_player_by_name(digger)
-- hurt player if protection violated
if protector.hurt > 0
and player then
player:set_hp(player:get_hp() - protector.hurt)
end
-- drop tool/item if protection violated
if protector.drop == true
and player then
-- drop tool/item if protection violated
local tool = player:get_wielded_item()
--local wear = tool:get_wear()
local num = player:get_wield_index()
local player_inv = player:get_inventory()
local inv = player_inv:get_stack("main", num)
local sta = inv:take_item(inv:get_count())
local obj = minetest.add_item(player:getpos(), sta)
if obj then
obj:setvelocity({x = 0, y = 5, z = 0})
player:set_wielded_item(nil)
minetest.after(0.2, function()
player_inv:set_stack("main", num, nil)
end)
local holding = player:get_wielded_item()
if holding:to_string() ~= "" then
local sta = holding:take_item(holding:get_count())
local obj = minetest.add_item(player:getpos(), sta)
if obj then
obj:setvelocity({x = 0, y = 5, z = 0})
player:set_wielded_item(holding)
end
end
end
return true