Commit Graph

7087 Commits

Author SHA1 Message Date
Alexander Minges 9b614c115c Grow uncarved pumpkin from seeds instead of carved
Carved pumpkin has to be explicitly registered as a separate node, as
registering a carved pumpkin node happened as a side effect of invoking
mcl_farming:add_gourd() for the carved pumpkin.

The iron / snow golem spawning checks that trigger whenever a carved
pumpkin is placed had to be moved out of the mcl_farming:add_gourd()
invocation to preserve the existing behaviour.

Note that uncarved pumpkin must not be registered as a separate node,
as invoking mcl_farming:add_gourd() for a registered node name leads to
stems not updating when an adjacent node is manually placed or mined.
2022-04-22 18:07:37 +00:00
Alexander Minges faf3f60cff Use uncarved pumpkin instead of carved in mapgen 2022-04-22 18:07:37 +00:00
cora b6ab815adc Fix endermen dropping node AND taking it 2022-04-22 01:02:20 +02:00
cora a83a2e9aba generate podzol under huge spruce trees 2022-04-21 22:25:47 +00:00
AFCMS 8396dfe7e3
enderdragon egg: check for protection on punch 2022-04-21 21:02:43 +02:00
kay27 dc4ccf91cc lift clouds to 384 in valleys mapgen
Valleys has a much higher average elevation than v7 often leading
to "normal" looking terrain being in the clouds. This lifts the
clouds up higher.
2022-04-19 10:23:10 +00:00
cora 3cb9947cf4 fix sugarcane not getting param2 on mapgen 2022-04-19 12:16:07 +02:00
Nils Dagsson Moskopp 34b5002fc8
Shuffle pixels in mcl_end_crystal_beam.png
A user claimed that this texture was a texture from Minecraft 1.8.9 –
see <MineClone2/MineClone2#2099> for
further details. I have not verified that but I noticed that in commit
152e552458 the file was replaced with a
file containing the exact same pixels.

A visual inspection confirms that the file contains noise, so it is not
clear if it is even copyrightable. However, to ensure that it could not
be identical to a file from Minecraft, To get noise of the same quality,
I have shuffled all its pixels with the following POSIX sh shell script:

LANG=C
PREFIX=mcl_end_crystal_beam
convert $PREFIX.png $PREFIX.pnm
<$PREFIX.pnm  >$PREFIX.plainpnm pnmtoplainpnm
<$PREFIX.plainpnm >$PREFIX.seed tr '1234567890 ' ' 1356902468'
(
 <$PREFIX.plainpnm head -n+3
 <$PREFIX.plainpnm tail -n+4 \
  |tr ' ' '\n' \
  |shuf --random-source $PREFIX.seed
) >$PREFIX.shuffled.plainpnm

I then opened mcl_end_crystal_beam.shuffled.plainpnm using GIMP,
converted the color black to tranparency and saved the image as a
paletted PNG (which yields a smaller filesize than a grayscale PNG).
2022-04-16 01:24:04 +02:00
NO411 e790bf90f4 Make shields work with all mobs 2022-04-09 16:21:22 +02:00
cora bb593159f1 mcl_weather: fix typo/crash 2022-04-08 06:23:14 +02:00
cora e7970ecce5 shields: Fix crash when deflecting ghast fireball 2022-04-07 22:40:48 +02:00
kabou 152e552458 Replace mcl_end_crystal_beam.png with free version.
* Replace mcl_end_crystal_beam.png with unknown provenance with a
  version from the PixelPerfection texture pack that has a know good
  free licence.
2022-04-06 23:04:01 +02:00
kabou ace0dc00c7 Remove `settlements_in_world` and `settlements.txt`
The global(!) table settlements_in_world` has no use, but is serialized and
saved to a file `settlements.txt` every time during generation of a new
village, adding more lag.  This commit removes all related code:
* Remove all instances of `settlements_in_world`.
* Remove `settlements.load()` and `settlements.save()`.
2022-04-02 21:52:03 +02:00
kabou f3b28df6cc Rework function comments.
* Move descriptive function comments to above the function definition.
* Adopt some luadoc styles.
* Update a stale reference to a renamed function in comments.
2022-04-02 03:32:56 +02:00
kabou f37f8b6bca Return itemstack in `composter_harvest()`.
* `composter_harvest()` is a `on_rightclick` handler and should return
  what remains of the ItemStack that was passed to it.
2022-04-02 03:32:56 +02:00
kabou 2ba801dfc7 Add protection support to composter.
* Add checks for `minetest.is_protected()` and log any violations.
* Add local aliases for global functions.
2022-04-02 03:32:56 +02:00
kabou 19eb31f389 Streamline use of vector ops.
* Use vector.offset instead of vector.add.
* Define and use local alias for vector.offset.
2022-04-02 03:32:56 +02:00
kabou 541a805a48 Logix fix and some simple optimizations.
* Fix silly and mostly inconsequential logic bug that had gone unnoticed up
  till now.
* Condense a single use variable away by using a slightly more elaborate
  assignment statement.
* Add a few more local aliases for global minetest.* functions.
2022-04-02 03:32:56 +02:00
kabou cd12e1d78c Various little fixes.
* Remove trailing whitespace.
* Remove `use_texture_alpha` setting from node definitions, the default
  value is already the correct one.
2022-04-02 03:32:56 +02:00
kabou 4335d0d659 Use compostability group from node definitions.
* Replace use of local table with compostability values with a call to
 `minetest.get_item_group()`.
* Define local alias for `minetest.get_item_group`.
* Remove the now unused static compostabilty values table.
2022-04-02 03:32:56 +02:00
kabou de16eb3c5a Add `compostability` to node definition group.
* mcl_cake/init.lua (cake);
* mcl_core/craftitems.lua (apple);
* mcl_core/nodes_base.lua (dirt with grass);
* mcl_core/nodes_cactuscane.lua (cactus, sugarcane);
* mcl_core/nodes_climb.lua (vines);
* mcl_core/nodes_trees.lua (leaves, saplings);
* mcl_dye/init.lua (cocoa beans);
* mcl_farming/beetroot.lua (beetroot, & seeds);
* mcl_farming/carrots.lua (carrot);
* mcl_farming/melon.lua (melon, & slice, & seeds);
* mcl_farming/potatoes.lua (potato, baked potato);
* mcl_farming/pumpkin.lua (pumpkin, carved &, & seeds, & pie);
* mcl_farming/wheat.lua (wheat, cookie, bread, hay block);
* mcl_flowers/init.lua (flowers, ferns, grass, & tall variants);
* mcl_mushrooms/small.lua (red and brown mushrooms);
* mcl_mushrooms/huge.lua (red and brown huge mushrooms);
* mcl_nether/init.lua (nether wart block);
* mcl_nether/nether_wart.lua (nether wart);
* mcl_ocean/kelp.lua (kelp, dried &, & block);
* mcl_ocean/sea_pickle.lua (sea pickle);
* mcl_ocean/seagrass.lua (seagrass).
2022-04-02 03:32:56 +02:00
cora 7f1bb7af92 replace nether dust particles with p. spawners
mcl2 uses add_particle for nether dust resulting in a 10-fold
increase in network traffic when in the nether. Nether dust is not
configurable making it impossible to turn this off for server admins.
this commit replaces the add_particle method with particle spawners
2022-03-30 10:21:32 +00:00
cora 53715212a2 remove unnecessary on_dimensionchange 2022-03-30 10:21:32 +00:00
cora c146426c5c fix snow not being properly removed 2022-03-30 10:21:32 +00:00
cora dc24f45cfa add indoor detection for snow 2022-03-30 10:21:32 +00:00
cora d2861c5955 remove unneccessary particle logic 2022-03-30 10:21:32 +00:00
cora 1e4494e85d let rain and thunder use particlespawners 2022-03-30 10:21:32 +00:00
cora 4eae95fa47 let snow use particlespawners 2022-03-30 10:21:32 +00:00
kabou 1b99b73894 Fix wrong player name accessor.
* Duh..
2022-03-30 01:31:38 +02:00
kabou 14da059ce7 Add extra check and warning on missing player data.
* For some unexplained reason, `mcl_burning.storage[player]` can
  sometimes be `nil`, causing a crash in `on_leaveplayer()`.  This
  commit adds a check for that.  If a `nil` is encountered, a sane
  value is substituted and a warning is set to the log.
2022-03-29 12:06:00 +02:00
NO11 5974b6f609 Merge branch 'master' into shields2 2022-03-28 12:27:57 +00:00
NO411 148be4ea39 Fix shield behavior 2022-03-27 19:52:36 +02:00
NO411 6afe7cfb58 Fix typo and interact bug? 2022-03-27 18:08:43 +02:00
AFCMS 909b77ce4d
barrel protection fix + log 2022-03-25 13:28:33 +01:00
NO11 63a156c30c Fix typo/crash 2022-03-23 18:30:34 +00:00
cora 1c9f0c3238 don't spawn mobs on non opaque nodes or leaves
with the preliminary jordanspaning mobs would spawn on trees
and water regularly.
2022-03-22 22:02:15 +01:00
cora 50e99f470e fix certain mobs not spawning in certain biomes 2022-03-22 15:16:48 +01:00
NO411 aeff7cf1a4 Remove offhand item on death 2022-03-22 12:48:41 +01:00
kabou 46ee5aaa59 Fix undefined luaentity crash.
* Add nil check to get_luaentity() access.
* Cache get_luaentity() call in local var.
2022-03-21 01:39:02 +00:00
NO411 019dd45381 Check for damager 2022-03-19 16:50:19 +01:00
NO411 d481f7b720 Fix showing shield hud at the wrong side for half a second 2022-03-19 15:59:59 +01:00
NO411 c94964d10a Remove debug line 2022-03-19 15:26:41 +01:00
kabou a9a3f01a0e Tiny comment fix. 2022-03-19 03:16:15 +01:00
kabou ae6bea73fd Make carpets `supported_node`.
* Change carpet from `group:attached_node` to `group:supported_node`,
  allowing carpets to be placed on top of torches, water source blocks
  and other non-walkable nodes, like in MC.
2022-03-19 02:32:46 +01:00
kabou 8518ce2c19 Add support for `group:supported_node`
* Add support for `group:supported_node` to CORE/mcl_attached.
  Supported nodes are nodes that can be placed on any node that does not
  have the `drawtype = "airlike"` attribute.
* Copy the `drop_attached_node()` function from minetest/builtin, so
  that the override function provides the same behavior when nodes drop.
* Add comments to CORE/mcl_attached and to the functions defined in it.
* Add more local aliases for global minetest.* functions.
* If the original function returns true, it is not necessary anymore
  to perform more tests and the override function can simply return true
  immediately.
2022-03-19 02:32:13 +01:00
NO411 6158e4e50d Don't always update shield texture using set_properties 2022-03-18 23:23:01 +01:00
NO411 7c0a48bebf Remove some code ... 2022-03-18 23:08:50 +01:00
NO411 5bdf83cbfc Revert weird changes 2022-03-18 23:07:25 +01:00
NO411 976cfba53a Make it possible to xraft a banner on an enchanted shield 2022-03-18 23:02:51 +01:00
NO411 fc9e83c059 Make it possible to craft a banner on an enchanted shield 2022-03-18 23:02:25 +01:00
NO411 60d877b718 Fix enchanting shield on enchanting table possible 2022-03-18 22:45:12 +01:00
kabou 9eba0e4860 Remove unused code.
* Remove unused code that was commented out.  The code tried to find
  fire luaentities in the same spot as the newly created fire luaentity.
  It may have been intended to optimize getting set on fire multiple
  times, but it makes no sense as it does not discriminate between fire
  luaentities attached to the object set on fire and those attached to
  other objects.  The function that this code was in also has a better
  way to prevent adding multiple fire luaentities in the first place.
2022-03-18 11:39:11 +01:00
kabou 90311da514 Preempt possible crash on nil in on_joinplayer.
* In mineclone5 a crash was reported to occur when deserialization of
  storage returned nil in on_joinplayer.    https://git.minetest.land/
  MineClone5/MineClone5/commit/96c4fb60d8641b4181edb902ed24dbf173828d09
  This commit uses a different, but equally effective fix.
2022-03-18 11:36:33 +01:00
kabou e9ff2ba32a Minor changes to mcl_burning.
* Remove animation_frame from fire entity state, it is now kept in the
  storage table of the parent entity.
* Rename animation_timer in fire entity table to _mcl_animation_timer,
  in line with mineclone2 policy on adding custom members to minetest
  tables.
* Comment out code that does nothing sensible.  Scheduled for deletion
  at a later time.
2022-03-18 11:36:23 +01:00
NO411 0f8f5a41d2 Fix dependencies 2022-03-15 16:30:03 +01:00
NO411 db68c0e26b Add shield 2022-03-15 15:58:27 +01:00
kabou 3f787f8305 Remove stray work notes files.
* These temp files accidentally got added during the unregistered nodes
  fixes.
2022-03-15 07:42:11 +01:00
epCode 4483f4b6b6 fix #2068 2022-03-15 02:18:02 +00:00
AFCMS 47b1eeda74
fix frost walker enchant not protecting from magma block damage 2022-03-13 19:11:28 +01:00
Freedom f430aec0cd
item pickup sound gain more MC like 2022-03-13 14:58:01 +01:00
kabou 17b8eab368 Make carpets walkable.
* Make carpets walkable.  When a carpet is placed on top of a fence or a
  wall, the carpet can be jumped upon, allowing to in effect jump over
  fences and walls.
2022-03-12 13:35:12 +00:00
MysticTempest de3cdee09e Make composters & barrels fuel for furnaces with the same burntime as chests. 2022-03-10 00:47:54 -06:00
Nils Dagsson Moskopp 77f8ecd6e8 Make daylight detector work in Minetest 5.3.0
This patch contains a function that searches for a path to a node with
light level 15, which is guaranteed to be sunlight.
2022-03-09 22:33:08 +00:00
Nils Dagsson Moskopp 4da5084daf Make daylight detector ignore artificial light
The daylight detector code used get_node_light(), which detects both
natural and artificial light. This patch improves the code to use
get_natural_light(), which was introduced with Minetest 5.4.0.
2022-03-09 22:33:08 +00:00
kabou deed231f28 Fix typos. 2022-03-09 18:50:41 +01:00
kabou 11ee1d133f Fix cut-n-paste error.
* Swap misplaced lines.
* Concatenate conditional expression.
2022-03-09 18:26:51 +01:00
kabou 1326b9e7e7 Add check for unknown nodes.
* Check if node has a definition table before attempting to evaluate its
  attributes.  By application of De Morgan's law, the compound logic
  expression can be rewritten so that the existence of the table is
  checked before all following attribute references.
2022-03-09 15:14:22 +01:00
kabou 6a69f49fa0 Add check for unknown nodes.
* Check if node has a definition table before attempting to evaluate its
  attributes.
2022-03-09 14:59:49 +01:00
kabou f5a8d6d17a Add check for unknown nodes.
* Check if node has a definition table before attempting to evaluate its
  attributes.
* Define local variable to cache multiple accesses to `registered_nodes[]`
  and improve readability.
* Clarify code flow.
2022-03-09 14:40:37 +01:00
kabou 3f4dafc68f Add check for unknown nodes.
* Check if node has a definition table before attempting to evaluate its
  attributes.
* Define local variable to cache multiple accesses to `registered_nodes[]`
  and improve readability.
2022-03-09 14:14:45 +01:00
kabou 9bac0da01a Fix registered_items oddity and add check for unknown nodes.
* Mobs redo uses `registered_items[]` where clearly the proper table
  accessed should be `registered_nodes[]`.  Perhaps this magically
  works, but it looks nonsensical.  Switch to the use the more
  sensible `registered_nodes[]` table.
* Check if node has a definition table before attempting to evaluate its
  attributes.
* Define local variable to cache multiple accesses to `registered_nodes[]`
  and improve readability.
2022-03-09 13:11:53 +01:00
kabou 818cbb2f48 Add check for unknown nodes.
* Check if node has a definition table before attempting to evaluate its
  attributes.
* Define local variable to cache multiple accesses to `registered_nodes[]`
  and improve readability.
2022-03-09 12:11:59 +01:00
kabou 88f7a150c7 Add check for unknown nodes.
* Add check for unknown node in `handle_node_drops()` and return
  immediately if the dug node has no definition table.
2022-03-09 04:00:48 +01:00
kabou 962500b189 Add check for unknown nodes.
* Check if node has a definition table before attempting to evaluate its
  attributes.
* Define local variable to cache multiple accesses to `registered_nodes[]`
  and improve readability.
2022-03-09 02:23:18 +01:00
kabou 95cfa43483 Add check for unknown nodes.
* Check if node has a definition table before attempting to evaluate its
  attributes.
* Define local variable to cache multiple accesses to `registered_nodes[]`
  and improve readability.
2022-03-09 02:15:33 +01:00
kabou 4a1b93bbfa Add check for unknown nodes.
* Check if node has a definition table before attempting to evaluate its
  attributes.
* Define local variable to cache multiple accesses to `registered_nodes[]`
  and improve readability.
2022-03-09 02:05:38 +01:00
kabou b9c2c3bd0a Add check for unknown nodes.
* Check if node has a definition table before attempting to evaluate
  attributes.
* Define local variable to cache multiple accesses to `registered_nodes[]`
  and improve readability.
* Reduce redundant `== false` condition check.
2022-03-09 00:01:23 +01:00
Dieter44 f8c60b5f75 ITEMS/mcl_anvils: fix renaming items w/o desc… 2022-03-05 15:35:39 +00:00
MysticTempest 7a53ea8b70 Rename a few textures to help support texture packs. 2022-03-02 20:13:24 -06:00
Elias Åström 3c10f0e970 Rewrite portal removal to avoid stack overflow
This solves a problem were nether portal removal would trigger deep
recursion through node callbacks.  For large portals this could result
in stack overflow crashes on LuaJIT.  The issue is solved by rewriting
the portal removal to avoid recursion and removing the portal in one
operation using minetest.bulk_set_node.
2022-03-03 01:42:49 +00:00
kabou c3e0996902 Fix fire HUD not showing on join while burning.
* Add the fire HUD to a player who joins the server while still burning
  from the previous session.
2022-03-02 17:15:05 +01:00
kabou d424d4f10e Add comments to mcl_burning.update_hud(). 2022-03-02 16:39:27 +01:00
kabou e80006f4ea Do not set fire to objects that are already burning.
Changes to mcl_burning.set_on_fire():
* Add logic that only updates the burn time, but skips adding fire
  entities to objects that are already burning.
* Condense code a little, remove single use variables.
* Add a comment to a questionable piece of code.
* Add comments to the function.
2022-03-02 16:25:40 +01:00
kabou b17776699e Add comments to "storage" table.
* Document attributes of the "storage" table.
2022-03-02 15:40:29 +01:00
kabou 86a4ece7d2 Add local copy of minetest.find_nodes_in_area. 2022-03-02 15:25:03 +01:00
kabou df5d24104d Make player burning HUD work without csm.
* Add update_hud() function.
* Remove the client channels.
* Unglobalize animation_frames variable.
* Fix bug where player state was not stored on shutdown of singleplayer
  game.
* Remove superfluous sanity_check() function, this code could easily be
  inlined in its only caller.
2022-03-02 15:21:55 +01:00
kabou 56b63463a5 Fix burning entity animation.
The parameters for the flames sprite were incorrect, causing the reverse
side of the sprite to appear as an opaque black rectangle.  Use the
correct incantation.
2022-03-02 10:47:46 +01:00
Nils Dagsson Moskopp 66bb209ad1 Fix TGA file writing on Windows
Before this patch, the tga_encoder mod would write corrupted TGA files
on Windows: Bytes that looked like newlines were replaced by a carriage
return and a newline.
2022-02-28 16:58:59 +00:00
AFCMS 5a7b1cc382
make all arrow types activate target (+ depends and code fixes) 2022-02-26 23:52:03 +01:00
AFCMS 210a0d8ee1
make lingering potions activate target (+ indentation fix) 2022-02-26 22:44:50 +01:00
AFCMS eae8effd57
make splash potions activate target 2022-02-26 22:42:27 +01:00
AFCMS b51e322304
make fire charges activate target (+ fix possible crash) 2022-02-26 22:38:34 +01:00
AFCMS 096d46152e
make bottle o enchanting activate target 2022-02-26 22:20:05 +01:00
AFCMS d89687984b
make ender pearls activate target 2022-02-26 22:16:10 +01:00
AFCMS c6f72c473f
make eggs activate target 2022-02-26 22:12:26 +01:00
AFCMS 540b72f1d6
add target help text 2022-02-26 19:12:02 +01:00
AFCMS 7449725a56
add target crafting receipe 2022-02-26 19:12:01 +01:00
AFCMS 9e7a525a0a
make snowballs activate target 2022-02-26 19:12:01 +01:00
AFCMS 4bd91750bc
add target with API 2022-02-26 19:12:01 +01:00
E 87e494f42b mapgen/mcl_mapgen_core: move set_node decorations a node callback
During the rewrite in 89e55e9065, a queue system was added to allow
using both VoxelManip-based generation steps, and set_node-based steps,
however some set_node-based steps (underground mushrooms, nether
decorations, and structures) were missed and remained in a VoxelManip
step. The result is that the changes made by the set_node stages were
overwritten after the (now-stale) VoxelManip data was committed later.

(ref. Mineclonia/Mineclonia#26)
2022-02-25 18:38:50 +01:00
cora 3feca330c9 fix the other 2 throw_xp occurences 2022-02-25 00:40:26 +00:00
cora caacb378de fix api change in enchanting 2022-02-25 00:40:26 +00:00
cora 379972ea11 fix crash when blaze attacks logged off player 2022-02-25 00:40:26 +00:00
cora 414e2e7725 fix crash on opening villager formspec 2022-02-25 00:40:26 +00:00
cora 435b5d756d throw_experience->throw_xp (api change) 2022-02-25 00:40:26 +00:00
cora 2bb416765c revert to old mobs ( 32c03dc27e )
This reverts the hierarchies ENTITIES/mcl_mobs, ENTITIES/mobs_mc
and ENTITIES/mobs_mc_gameconfig to the state of commit
32c03dc27e
2022-02-25 00:40:26 +00:00
cora 86ca401e4e do not randomseed twice 2022-02-25 00:08:26 +00:00
cora 378b5b30c9 fix beds dropping when burning up 2022-02-25 00:08:26 +00:00
cora 840b705a22 make fire use abms instead of laggy node timers 2022-02-25 00:08:26 +00:00
Nils Dagsson Moskopp 27842aa2f5 Fix handheld maps not displaying in Minetest 5.5.0
The function dynamic_add_media() was changed in incompatible ways in
several minor versions of Minetest, breaking the display of handheld
maps in Minetest 5.5.0. This patch makes handheld maps display there.

The function was blocking with one argument in Minetest 5.3. It was also
blocking in Minetest 5.4, but took an additional argument for a function
to execute once the media had been received. Calling dynamic_add_media()
with a single argument had been deprecated; a function that did nothing
was provided in mcl_maps to satisfy the changed argument requirements.

In Minetest 5.5, dynamic_add_media() was changed to non-blocking. This
introduced a race condition in mcl_maps, where a client often tried to
display a map before it had received the map texture from the server.

Opening an issue on the Minetest issue tracker led to it being closed in
about 20 minutes: <https://github.com/minetest/minetest/issues/11997>
2022-02-24 22:43:45 +00:00
Nils Dagsson Moskopp 41550da87b Fix redstone comparator flooding crash
Redstone comparators have two modes, comparison mode & subtraction mode.
Before this patch, the functions to turn comparators on or off attempted
to swap nodes with comparators in the same mode, but failed to determine
the correct replacement node, if the existing node was not a comparator.

When a comparator in an on state (e.g. powered by a filled cauldron) was
flooded, the flooding dropped the comparator and replaced the comparator
node that was to be swapped out with air, which lead to a server crash.

This patch changes the functions that turn comparators on or off so they
only swap existing nodes with comparators in the same mode if the name
of the replacement node can be determined – i.e. if it is not nil.
2022-02-24 15:52:01 +01:00
AFCMS cbfc71705d
remove blender backup file 2022-02-24 10:16:47 +01:00
kabou 5431e206b0 Fix hopper breakage in get_item_group return value.
In commit 55009c257e that added vectors to
mcl_composters, mcl_hoppers was accidentally patched with a unrelated
change, updating it to get_item_group().  This mostly works, but in one
particular case the semantics of the return value differs.  Instead of
returning 'nil' it returns '0'.  That altered the evaluation of an if
condition, breaking the abm that sucks in items.

This commit fixes the conditional by explicitly comparing  '~= 0'.
2022-02-24 03:18:25 +01:00
1F616EMO 06deb92dd6 mcl_tools 2022-02-23 23:58:05 +01:00
1F616EMO 7685b4758f mcl_flowers 2022-02-23 23:58:05 +01:00
1F616EMO 9944abb328 mcl_books 2022-02-23 23:58:05 +01:00
1F616EMO 5ce1852c1d mcl_dye 2022-02-23 23:58:05 +01:00
1F616EMO 56a70025b8 mcl_flowerpots 2022-02-23 23:58:05 +01:00
1F616EMO 9fe3bbd2fa mcl_mushrooms 2022-02-23 23:58:05 +01:00
1F616EMO fb1d189d40 mcl_doors 2022-02-23 23:58:05 +01:00
1F616EMO 9cd24f4af5 mcl_commands 2022-02-23 23:58:05 +01:00
1F616EMO a64c3f87bc xpanes 2022-02-23 23:58:05 +01:00
1F616EMO 5075f2ca56 mcl_armor 2022-02-23 23:58:05 +01:00
1F616EMO 249dfac319 mcl_inventory 2022-02-23 23:58:05 +01:00
1F616EMO 2b5a0242db mcl_fire 2022-02-23 23:58:05 +01:00
1F616EMO 790ccf0812 mcl_fishing 2022-02-23 23:58:05 +01:00
1F616EMO 8d639794f3 mcl_fences 2022-02-23 23:58:05 +01:00
1F616EMO af8681c143 mcl_buckets 2022-02-23 23:58:05 +01:00
1F616EMO 1ef58f7250 mcl_walls 2022-02-23 23:58:05 +01:00
1F616EMO 15747220f2 mcl_hoppers 2022-02-23 23:58:05 +01:00
1F616EMO 925dad7f5e mcl_anvils 2022-02-23 23:58:05 +01:00
1F616EMO 729f653c85 mcl_portals 2022-02-23 23:58:05 +01:00
1F616EMO d1e328e57a mcl_bows 2022-02-23 23:58:05 +01:00
1F616EMO 615a968fbb mcl_skins 2022-02-23 23:58:05 +01:00
1F616EMO 7e5a9bd8b6 mcl_throwing 2022-02-23 23:58:05 +01:00
1F616EMO d018bee00a mcl_cake 2022-02-23 23:58:05 +01:00
1F616EMO 1365d0b257 mcl_jukebox 2022-02-23 23:58:05 +01:00
1F616EMO a289a00427 mcl_heads 2022-02-23 23:58:05 +01:00
1F616EMO a238aabbb0 mcl_cauldrons 2022-02-23 23:58:05 +01:00
1F616EMO b02f7cd974 mcl_mobs 2022-02-23 23:58:05 +01:00
1F616EMO e19113d4e0 findbiome 2022-02-23 23:58:05 +01:00
1F616EMO 4deac632e6 mcl_sponges 2022-02-23 23:58:05 +01:00
1F616EMO c480e6891d mcl_maps 2022-02-23 23:58:05 +01:00
1F616EMO 844eb3fb7c mcl_brewing 2022-02-23 23:58:05 +01:00
1F616EMO fc768cb1ad mcl_signs 2022-02-23 23:58:05 +01:00
1F616EMO 1f9a919459 mcl_monster_eggs 2022-02-23 23:58:05 +01:00
1F616EMO 70007e3453 mcl_furnaces 2022-02-23 23:58:05 +01:00
1F616EMO 3aff1f8981 mcl_hunger 2022-02-23 23:58:05 +01:00
1F616EMO c86a506672 mcl_tnt 2022-02-23 23:58:05 +01:00
1F616EMO f348223da2 mcl_crafting_table 2022-02-23 23:58:05 +01:00
1F616EMO ca6469b959 mcl_weather 2022-02-23 23:58:05 +01:00
1F616EMO c52e09ddcd mcl_structures 2022-02-23 23:58:05 +01:00
1F616EMO bb55120adc mcl_experience 2022-02-23 23:58:05 +01:00
1F616EMO 77339afbe2 mcl_cocoas 2022-02-23 23:58:05 +01:00
1F616EMO 9b15599bee hudbars 2022-02-23 23:58:05 +01:00
1F616EMO a685c3bc83 mclx_core 2022-02-23 23:58:05 +01:00
1F616EMO b01d4eba88 mcl_paintings 2022-02-23 23:58:05 +01:00
1F616EMO 952747d4da mcl_mobspawners 2022-02-23 23:58:05 +01:00
1F616EMO 430f5b05ab mcl_itemframes 2022-02-23 23:58:05 +01:00
1F616EMO e4a311e28a mcl_clock 2022-02-23 23:58:05 +01:00
1F616EMO 6a115a68ef mcl_armor_stand 2022-02-23 23:58:05 +01:00
1F616EMO f3d0ec845c mcl_spawn 2022-02-23 23:58:05 +01:00
1F616EMO 563daeed8a mcl_wip 2022-02-23 23:58:05 +01:00
1F616EMO a6c3cab791 mclx_fences 2022-02-23 23:58:05 +01:00
1F616EMO bb4ddee570 mcl_compass 2022-02-23 23:58:05 +01:00
1F616EMO fe3e80bc0e lightning 2022-02-23 23:58:05 +01:00
1F616EMO 59fe078fd7 mcl_playerplus 2022-02-23 23:58:05 +01:00
1F616EMO dba08ddc1f mcl_torches 2022-02-23 23:58:05 +01:00
1F616EMO 551bf917e2 mcl_void_damage 2022-02-23 23:58:05 +01:00
1F616EMO 26dadb1846 mcl_falling_nodes 2022-02-23 23:58:05 +01:00
1F616EMO 33a353e20d mcl_privs 2022-02-23 23:58:05 +01:00
1F616EMO f02f3c9f40 screwdriver 2022-02-23 23:58:05 +01:00
1F616EMO 410c1ecd1f mcl_hbarmor 2022-02-23 23:58:05 +01:00
1F616EMO ba172f0847 mcl_explosions 2022-02-23 23:58:05 +01:00
1F616EMO ad42c3588b mcl_farming 2022-02-23 23:58:05 +01:00
1F616EMO 9734c74c56 (WIP) mcl_farming 2022-02-23 23:58:05 +01:00
1F616EMO c3dd5e6c2c MORE MESS SORRY XD 2022-02-23 23:58:05 +01:00
1F616EMO 21808390f9 Revert "add translates for `mcl_boats`"
This reverts commit 2ee84f2ad3.
2022-02-23 23:58:05 +01:00
1F616EMO cc87791327 add translates for `mcl_boats`
Co-authored-by: Emojigit <emojigit@noreply.git.minetest.land>
2022-02-23 23:58:04 +01:00
1F616EMO a8aabb2329 add translate for `doc_identifier` 2022-02-23 23:58:04 +01:00
1F616EMO 4f00b62a18 add zh_TW translate to `mcl_beds` and `mcl_core` 2022-02-23 23:58:04 +01:00
AFCMS 360a1604ba
Revert "move barrels to mcl_chests"
This reverts commit a272322cb5.
2022-02-22 20:20:21 +01:00
AFCMS 61f4c5b885
apply @kay27 fix to `mcl_util.drop_items_from_meta_container` 2022-02-22 18:08:26 +01:00
AFCMS a272322cb5
move barrels to mcl_chests 2022-02-22 18:08:25 +01:00
AFCMS 9112915ddd
fix barrel top texture rotation 2022-02-22 18:08:25 +01:00
AFCMS 397c243e89
cleanup barrel TODO list 2022-02-22 18:08:25 +01:00
AFCMS c64d0e4558
simplify random dropping position code 2022-02-22 18:08:24 +01:00
AFCMS 61e54ed617
rename `mcl_util.drop_items_container_get` to `drop_items_from_meta_container` 2022-02-22 18:08:24 +01:00
AFCMS 0988637ea1
add barrel tooltip help text 2022-02-22 18:08:24 +01:00
AFCMS b88060dbfb
add doc description to barrels 2022-02-22 18:08:23 +01:00
AFCMS e3e06b4a4b
fix broken tree placement 2022-02-22 18:08:23 +01:00
AFCMS 34b445b04a
fixes 2022-02-22 18:08:22 +01:00
AFCMS d41a836514
add craft 2022-02-22 18:08:22 +01:00
AFCMS 80fb59f9ac
add barrel 2022-02-22 18:08:22 +01:00
cora a9357f7380 Do not send redundant bone position and properties 2022-02-22 11:15:56 +00:00
kabou af132cc523 Reinstate nil check in on_place_bucket.
* Oops, nil checks on registered_node[name] were erroneously optimized
  away, risking crashes.  Reinstate those checks.
2022-02-21 18:00:56 +01:00
kabou e54502edd6 Add more local aliases for minetest.* namespace functions
* Add locals for
  - minetest.is_creative_enabled
  - minetest.is_protected
  - minetest.record_protection_violation
2022-02-20 20:24:55 +01:00
kabou 639bf936c5 Use alias for minetest.* namespace function call.
* Fix one missed minetest.get_node use in earlier commit.
2022-02-20 19:52:05 +01:00
kabou d2261426c3 Remove redundant variables in on_place_bucket.
The function on_place_bucket defined a couple of variables that were
used only once or in a redundant check.  After removal of the redundant
check in a previous commit, all use-once variables can now be substituted
with their assignment expressions.
2022-02-20 18:46:23 +01:00
kabou 88ce1e3662 Remove redundant logic.
The function on_place_bucket contains the following logic:
  if not a and not b then return x end
  if a then
    foo(a)
  elseif b then
    foo(b)
  else
    return x
  end

The "if not a and not b then .." is removed because the case is handled
by the else case later on.  This will allow some further simplifications.
2022-02-20 18:46:23 +01:00
kabou b3aed9d6b8 Use proper get_item_group accessor.
Instead of directly accessing the group table in node definitions, use
the proper minetest.get_item_group accessor to test for "cauldron"
group.
Also adds local alias get_item_group for the global minetest call.
2022-02-20 18:46:23 +01:00
kabou 13baa68b67 Fixed missed alias uses and added set_node alias.
Two instances of add_node and add_item still used the full minetest
call, substitute the alias.
Added a set_node alias for several minetest.set_node calls.
2022-02-20 18:46:23 +01:00
kabou 315f251584 Add local to speedup global function access.
The minetest.registered_nodes function is called from multiple places.
Define a local alias registered_nodes and substitute it in all calls.
2022-02-20 18:46:23 +01:00
kabou 584a75df76 Fix filling cauldrons with water.
When using a bucket of water on a cauldron, this would not fill the
cauldron as expected, but deposit a water source block on top of the
cauldron instead.

Applied patch from mineclone5 #38 (commit #
698c29733f06a7fcb7e755bf26ee46b33b00699b) from mineclone5 that fixes
this problem.
2022-02-20 18:46:23 +01:00
kabou 8d18ab8a7a Optimize texture files.
* Texture files were optimized with 'optipng  -o7 -zm9 -strip all' .
2022-02-19 21:18:01 +01:00
kabou f81980da51 Fix hardness and blast resistance.
* Use correct MC values for hardness and blast resistance.
2022-02-19 21:18:01 +01:00
kabou 55009c257e Use new vectors
* Use vector.new instead of xyz table.
2022-02-19 21:18:01 +01:00
kabou 51ca60c097 Change custom node attribute name.
* Rename _compost_level to _mcl_compost_level
2022-02-19 21:18:01 +01:00
kabou f22baafaa6 Add player object check.
* Add one more check if player object is an actual player.
2022-02-19 21:18:01 +01:00
kabou ffc2c94096 Add help alias
* Add help alias for the ready type composter
2022-02-19 21:18:01 +01:00
kabou cea821b2fa Comment fixes.
* Improve comments, some typo fixes.
2022-02-19 21:18:01 +01:00
kabou 64608f50f8 Update mod description and fix comment.
* Make mod description more descriptive.
* Minor comment tweak.
2022-02-19 21:18:01 +01:00
kabou 3257014e00 Add missing melon block.
* Add melon block to the compostabiles list.
2022-02-19 21:18:01 +01:00
kabou 06274518bf Add player object check.
* Handle the case where a mob somehow "clicks" on a composter and we get
  an invalid player object passed.
2022-02-19 21:18:01 +01:00
kabou 8d79d16531 Update mod deps.
* Add dpendency on mcl_dye for the bone meal particle spawner
2022-02-19 21:18:01 +01:00
kabou 1f7697b6f5 Typo fix.
* it's a spruceSapling (thanks NO11)
2022-02-19 21:18:01 +01:00
kabou 64203c38a6 Update documentation.
* Make a mention of the one second delay before composter readies.
2022-02-19 21:18:01 +01:00
kabou 4cf88abe4c Fix composter item image.
* Less is more (thanks AFCMS)
2022-02-19 21:18:01 +01:00
kabou df8576e77c mcl_composters initial commit
Implements a composter block with crafting recipe, and some more
uncraftable blocks representing various stages of filling.

Adds a list of items that can be used with the composter and the chances
of these items adding a layer to the composter.

Implements methods to add compostable items to the composter, to update
the composter to various levels of compost and to harvest an item of
bone meal when the composter is ready.

Textures were taken from XSSheep/Nova_Wostra Pixel Perfection texture
pack.
2022-02-19 21:18:01 +01:00
NO11 c40c05f594 Exact MC behavior 2022-02-17 15:32:58 +00:00
NO11 8db28c1337 Update get_pointed_thing function 2022-02-17 15:30:41 +00:00
NO11 d46a96c43a Merge branch 'master' into buckets+ 2022-02-17 14:48:07 +00:00
NO11 3cfcd1355f Add missing dependency 2022-02-17 14:42:01 +00:00
NO11 4707cd4526 Correct bucket behavior 2022-02-17 14:36:48 +00:00
NO11 ad99746d99 Add get_pointed_thing function 2022-02-17 14:35:51 +00:00
Nils Dagsson Moskopp adf738854a
Fix mob-in-boat crash in Minetest 5.5-dev
In Minetest 5.4.1, calling get_player_control() on a mob returned the
empty string. Minetest commit 5eb45e1ea03c6104f007efec6dd9c351f310193d
changed this, so now calling get_player_control() on a mob returns nil.

As mcl_boats defines boats that can have a player or a mob as a driver,
code like the following crashes with a changed get_player_control() API:

local ctrl = driver:get_player_control()
if ctrl.sneak then
    detach_object(driver, true)
end

Furthermore, once a world has crashed, joining it near a mob that is the
driver of a boat with such control code immediately crashes again.

When I reported this bug to Minetest, several Minetest core developers
stated that they disliked the old API and proposed other return values
for calling a mob's get_player_control() function – all different from
the empty string. Since I have some doubts that this bug will be fixed
in Minetest 5.5.0, boat code must take into account a nil return value.

Minetest issue: https://github.com/minetest/minetest/issues/11989
2022-02-15 11:17:01 +01:00
AFCMS da4952a125
wip mcl_damage documentation 2022-02-13 21:31:04 +01:00
AFCMS c59bea211d
fix some typos 2022-02-13 21:31:03 +01:00
AFCMS 5aa18d573e
document mcl_armor function (WIP) 2022-02-13 21:31:03 +01:00
AFCMS 13f8fd457c
document manual armor creation 2022-02-13 21:31:03 +01:00
AFCMS 2b820d7756
`mcl_armor.register_set()` documentation 2022-02-13 21:31:02 +01:00
Elias Åström 4ca89cfcae Update groupcaps_hash function to minetest.sha1 2022-02-12 20:08:03 +01:00
Elias Åström a6c5c8a72a Call update_groupcaps from load_enchantments
This avoids the need to call the function from on_enchant for unbreaking
and efficiency.
2022-02-12 19:43:01 +01:00
Elias Åström d898b02c8b Fix #1922 2022-02-12 19:43:01 +01:00
AFCMS 2690094a95 allow placement of lanterns on chains 2022-02-10 11:45:08 +01:00
AFCMS 23873f31f1 add french translation of `mcl_lanterns` 2022-02-09 22:19:24 +01:00
AFCMS 749d4f1a4b add lanterns translation template 2022-02-09 22:15:44 +01:00
AFCMS 8817d51d64 minecraft like lanterns placement limitations 2022-02-09 22:11:50 +01:00
AFCMS 9b375aa9e8 attemp to fix lanterns placement 2022-02-09 18:19:46 +01:00
AFCMS 7fbdd71081 obtimize glass detail images 2022-02-09 12:21:28 +01:00
AFCMS e138d998ef `walkover` fixes 2022-02-09 12:21:28 +01:00
AFCMS 9cc088c940 fix lantern light value to fit minetest limit 2022-02-08 23:00:45 +01:00
AFCMS 6572a8c908 add lanterns, crafts, placement mechanism, doc entries 2022-02-08 22:56:20 +01:00
AFCMS ffa9d2d0fd add basic chains and lantern model and API 2022-02-08 10:58:25 +01:00
epCode 9b881df465 Temporarily remove glitchy Elytra crash-damage
If you fly in certain directions with this damage system, you will die. also if you speed up too fast.
2022-01-06 21:55:01 +00:00
NO11 627c37cd97 Fix pumpkin hud 2022-01-02 12:37:20 +00:00
NO11 7cc7fb1331 Make removing of arrow entities also work with mobs, remove arrows on respawn 2022-01-02 11:06:29 +00:00
NO11 7b46225176 Remove arrow entities when the player joins to prevent killing on startup (working fix) 2022-01-01 22:59:21 +00:00
NO411 7b47a15e34 Remove arrow entities when the player leaves to prevent killing on startup 2021-12-30 14:04:53 +01:00
AFCMS a7e471de62 framed stained glass 2021-12-23 18:02:43 +01:00