remove unnecessary on_dimensionchange
This commit is contained in:
parent
c146426c5c
commit
53715212a2
|
@ -29,7 +29,7 @@ local psdef= {
|
|||
minpos = vector.new(-6,3,-6),
|
||||
maxpos = vector.new(6,15,6),
|
||||
minvel = vector.new(-vel,-falling_speed,-vel),
|
||||
maxvel = math.random(vel,-falling_speed+vel,vel),
|
||||
maxvel = vector.new(vel,-falling_speed+vel,vel),
|
||||
minacc = vector.new(0,0,0),
|
||||
maxacc = vector.new(0,-0.4,0),
|
||||
minexptime = 0.5,
|
||||
|
@ -119,19 +119,6 @@ function mcl_weather.rain.remove_player(player)
|
|||
end
|
||||
end
|
||||
|
||||
mcl_worlds.register_on_dimension_change(function(player, dimension)
|
||||
if dimension ~= "overworld" and dimension ~= "void" then
|
||||
mcl_weather.rain.remove_sound(player)
|
||||
mcl_weather.rain.remove_player(player)
|
||||
elseif dimension == "overworld" then
|
||||
mcl_weather.rain.update_sound(player)
|
||||
if mcl_weather.rain.raining then
|
||||
mcl_weather.rain.add_rain_particles(player)
|
||||
mcl_weather.rain.add_player(player)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
-- adds and removes rain sound depending how much rain particles around player currently exist.
|
||||
-- have few seconds delay before each check to avoid on/off sound too often
|
||||
-- when player stay on 'edge' where sound should play and stop depending from random raindrop appearance.
|
||||
|
|
Loading…
Reference in New Issue