Change custom node attribute name.
* Rename _compost_level to _mcl_compost_level
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@ -157,7 +157,7 @@ local function composter_add_item(pos, node, player, itemstack, pointed_thing)
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if chance >= rand then
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-- get current compost level
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local node_defs = minetest.registered_nodes[node.name]
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local level = node_defs["_compost_level"]
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local level = node_defs["_mcl_compost_level"]
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-- spawn green particles above new layer
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mcl_dye.add_bone_meal_particle(vector.add(pos, {x=0, y=level/8, z=0}))
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-- TODO: play some sounds
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@ -253,7 +253,7 @@ minetest.register_node("mcl_composters:composter", {
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sounds = mcl_sounds.node_sound_wood_defaults(),
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_mcl_hardness = 2,
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_mcl_blast_resistance = 2,
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_compost_level = 0,
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_mcl_compost_level = 0,
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on_rightclick = composter_add_item
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})
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@ -287,7 +287,7 @@ local function register_filled_composter(level)
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drop = "mcl_composters:composter",
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_mcl_hardness = 2,
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_mcl_blast_resistance = 2,
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_compost_level = level,
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_mcl_compost_level = level,
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on_rightclick = composter_add_item,
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on_timer = composter_ready
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})
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@ -332,7 +332,7 @@ minetest.register_node("mcl_composters:composter_ready", {
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drop = "mcl_composters:composter",
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_mcl_hardness = 2,
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_mcl_blast_resistance = 2,
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_compost_level = 7,
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_mcl_compost_level = 7,
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on_rightclick = composter_harvest
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})
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