Commit Graph

2091 Commits

Author SHA1 Message Date
ancientmarinerdev 7fe1be2c18 Add error handling to sunlight checking to prevent crashing and improve diagnosis. 2023-04-06 13:35:38 +00:00
ancientmarinerdev 6817a8535b Get item name correctly. 2023-04-03 17:50:48 +01:00
ancientmarinerdev c83574802f Ensure enchanted netherite armour is fire immune to lava etc. 2023-04-03 02:06:58 +01:00
ancientmarinerdev 53923dd5fa Move on_step code to functions to help see profiling impact 2023-03-31 13:40:36 -05:00
ancientmarinerdev 59f4a62fd6 Move hopper minecarts off item entity. Do not run every on_step. Use more accurate object search location. Cut down object search distance. 2023-03-31 13:40:36 -05:00
ancientmarinerdev 3bdc77a1aa Hoglins should only spawn in crimson forest 2023-03-26 13:03:46 +00:00
ancientmarinerdev 7f3734b6cb Ensure hoglins and piglins aren't faster than player. 2023-03-26 13:03:46 +00:00
ancientmarinerdev b7079e8b19 Fix slime and some nether mob speeds 2023-03-26 13:03:46 +00:00
ancientmarinerdev 049406162e Fix crash when skeleton tries to jock when there is no pos, maybe because pos is unloaded. 2023-03-25 01:55:52 +00:00
ancientmarinerdev 41882e9e1f Adjust speeds to make it less ridiculous 2023-03-23 00:38:18 +00:00
ancientmarinerdev 2440b73e67 Bundled lua with 5.7 crashes when you right click a farmer villager. math.random needs correct order 2023-03-22 03:55:27 +00:00
ancientmarinerdev ecf72db684 Fix ooops 2023-03-20 13:37:26 +00:00
ancientmarinerdev bcd7f38fa7 Use new style vectors 2023-03-20 13:37:25 +00:00
ancientmarinerdev 3eab946889 Make death check less frequent. Load passenger in minecart at shutdown. 2023-03-20 13:37:25 +00:00
anarquimico f817fe7f72 Fix performance issues and better check for mobs death 2023-03-20 13:37:25 +00:00
anarquimico d5f01e88c4 Make mobs ride minecarts 2023-03-20 13:37:25 +00:00
ancientmarinerdev 81a258d33b Clean up and reorder code 2023-03-19 02:44:35 +00:00
ancientmarinerdev bd579314ba Remove logging and clean up 2023-03-19 02:44:35 +00:00
ancientmarinerdev e7449a65d8 Fix check_position and change spawn check to stages 2023-03-19 02:44:35 +00:00
ancientmarinerdev b8b47e55e1 Add in slime chunks 2023-03-19 02:44:35 +00:00
ancientmarinerdev ef633ce617 Do not throw XP if in creative 2023-03-17 20:36:53 +00:00
ancientmarinerdev c6db032674 Rework sculk to be off the xp_step and triggered by events 2023-03-17 20:36:53 +00:00
ancientmarinerdev ff1b941d19 Clean and improve profiler info 2023-03-17 15:20:51 +00:00
ancientmarinerdev be269b2034 Make error handling safe in case pos is missing 2023-03-17 15:20:51 +00:00
ancientmarinerdev 97091de67f Log pos info only prior to crash 2023-03-17 15:20:51 +00:00
ancientmarinerdev ae7cfdff69 Ensure conditional doesn't mask bug crash issue 2023-03-17 15:20:50 +00:00
ancientmarinerdev 0dee7792f4 Log where map unloaded before light damage code. #3430 debugging 2023-03-17 15:20:50 +00:00
𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟 150222583a clearmobs command: nametagged/tamed is exclusive 2023-03-15 13:22:35 -05:00
𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟 a3e6f90b09 clearmobs command improvement 2023-03-15 16:25:28 +00:00
ancientmarinerdev 270820125d Add in a default for improved clearmobs command. 2023-03-14 02:45:33 +00:00
ancientmarinerdev fc7eb135e6 Comment out leftover logging 2023-03-14 02:45:33 +00:00
ancientmarinerdev c97fef03b9 Comment out logging, and add in the destruction 2023-03-14 02:45:33 +00:00
ancientmarinerdev 37ca0efe05 New, improved, safe clearmobs command 2023-03-14 02:45:33 +00:00
ancientmarinerdev 0f7efcf9c1 Fix error handling compatibility with Minetest bundled Lua 2023-03-12 21:52:35 +00:00
ancientmarinerdev 547973877a Fix old burning storage crash and log any relevent info. 2023-03-12 21:08:24 +00:00
ancientmarinerdev 994f720385 Merge pull request 'Improve French translation' (#3531) from syl/MineClone2:master into master
Reviewed-on: MineClone2/MineClone2#3531
Reviewed-by: AFCMS <afcm.contact@gmail.com>
2023-03-12 20:55:36 +00:00
ancientmarinerdev 038d9ec014 Do not need to create new vector each time 2023-03-11 00:05:53 +00:00
ancientmarinerdev 6097dacbab Only check herd if in range 2023-03-11 00:05:53 +00:00
ancientmarinerdev 5b7132ac5e Fix duplicate call for jump check 2023-03-11 00:05:53 +00:00
ancientmarinerdev 5fc78bf6b0 Use unique name for function. Add development flag to enable crashing locally 2023-03-11 00:05:53 +00:00
ancientmarinerdev b47ef9275b Fix whoops 2023-03-11 00:05:53 +00:00
ancientmarinerdev ce6d9d561f When mob out of range, avoid processing expensive or unneccessary things 2023-03-11 00:05:53 +00:00
syl 96b2f6a01d Improve French translation 2023-03-10 22:48:46 +01:00
ancientmarinerdev 655c130956 Remove aggro for iron golem when out of range 2023-03-10 03:03:53 +00:00
ancientmarinerdev e15d0cd5a0 Merge pull request 'Make enderman hostile towards endermites and fix it's behavior on other dimensions' (#3501) from anarquimico/MineClone2:enderman_hostile_endermite into master
Reviewed-on: MineClone2/MineClone2#3501
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-03-08 21:47:40 +00:00
ancientmarinerdev a25cced40e Remove comment now resolved 2023-03-04 02:18:36 +00:00
ancientmarinerdev 86a85bb487 Fix spawn egg crashes in different dimensions 2023-03-04 01:38:51 +00:00
anarquimico 8c4f2fdd7b TP to dark spots only on the overworld 2023-03-03 21:55:56 -03:00
ancientmarinerdev 48fa2608ed Merge pull request 'spawn-egg-crash-fix' (#3492) from GuyLiner/MineClone2:spawn-egg-crash-fix into master
Reviewed-on: MineClone2/MineClone2#3492
2023-03-04 00:34:45 +00:00
anarquimico a3ab67cb55 Better fix for enderman behavior 2023-03-03 10:03:26 -03:00
anarquimico 7cbeae00cc Fix enderman behaviour for other dimesions 2023-03-02 10:22:08 -03:00
anarquimico 16a4448c5f Performance improvement 2 2023-03-02 09:57:33 -03:00
anarquimico 5093f31f28 Performance improvement 2023-03-02 09:20:00 -03:00
anarquimico 8825fb9860 Removes unnecessary commentary 2023-03-02 08:32:52 -03:00
anarquimico d0022db2a5 Make enderman hostile towards endermites 2023-03-02 08:28:06 -03:00
epCode dc9407701e fix crash skeleton jockey code 2023-02-28 17:46:21 +00:00
epCode e48dabc8be Create the Jockey api and use it on Skel/Spid 2023-02-28 17:46:21 +00:00
GuyLiner cafc16c41c Fix #3484
If a mob was not found in the spawn_dictionary or the non_spawn
dictionary and you tried to use a spawn egg to spawn that mob, the game
would crash. This commit prevents that from happening by adding a check
for mobs that don't exist, and minetest.log throws an error.
2023-02-26 11:22:21 -05:00
GuyLiner 14039290a9 Added mobs that were missing from non_spawn_specific() 2023-02-26 11:06:38 -05:00
GuyLiner f39cec2442 Added slime_big to non_spawn_specific instead of creating an exception for them in spawning.lua 2023-02-16 20:48:30 -05:00
GuyLiner cd1c8bd92e Refactored logic for getting light levels for mobs
Removed mob_light_table, simplied loop, changed return values and
fixed dimension priority error in loop. Slimes also don't have a
hardcoded exception for their light levels anymore, and instead
are apart of spawn specific.
2023-02-16 20:48:28 -05:00
GuyLiner 3830171347 Adjusted mob_light_lvl for changed return value 2023-02-16 19:43:50 -05:00
GuyLiner 0a9be4b79c Added light level parameters to the mobs_mcl.setup_spawner() function, fixing #221
There is now a call to mcl_mobs:mob_light_lvl that returns a table for the name of the mob that you pass to it that contains
the light levels for that mob.
2023-02-16 19:43:50 -05:00
GuyLiner 540319d948 Added non_spawn_dictionary and function for getting mob light levels
The non_spawn_dictionary will cover all mobs that don't spawn naturally, and holds the the minimum and maximum light values for each of them.
A function has also been created that will go through both the spawn_dictionary and the non_spawn_dictionary and determine which one
a mob exists in, with the execption of slimes which cannot spawn from a custom spawner at the moment.

Mobs who don't have light levels for the world that you are currently trying to set your custom spawner in will default to their overworld values
2023-02-16 19:43:50 -05:00
GuyLiner fbb2923a0b Added mcl_mobs:non_spawn_specific function for mobs that don't naturally spawn and for mobs that don't spawn in the overworld 2023-02-16 19:43:50 -05:00
ancientmarinerdev 4d61e32021 Clean up error handling 2023-02-16 23:15:55 +00:00
ancientmarinerdev 7c602ce82c Tidy up error handling. 2023-02-16 23:15:55 +00:00
ancientmarinerdev ae92c51155 Adding error handling to the mob step function 2023-02-16 23:15:55 +00:00
Michieal f05e976d18 changed comment. 2023-02-14 01:50:05 +00:00
Michieal 5533ec7bac fix mobs losing their textures. 2023-02-14 01:50:05 +00:00
Michieal 8bfa55fa7a Changed Salmon, Glow Squid, Cod, Cartography Table, Awards_Axolotl, Armor_Stand_Item. Glow-Ink_sac. 2023-02-14 01:43:16 +00:00
ancientmarinerdev 9445e10834 Pathfinding optimisations and villager has earlier bed time 2023-02-11 10:36:56 +00:00
ancientmarinerdev 2fd7f8c69f Fix hungry sheep and hyrdophobic passive mobs 2023-02-11 00:37:16 +00:00
ancientmarinerdev d4c2802afb Implement review/testing feedback 2023-02-10 19:01:29 +00:00
ancientmarinerdev bf50a17f2e Limit spawning of mobs outside y axis as well 2023-02-10 19:01:29 +00:00
ancientmarinerdev b817c079ba Improve balancing for early game 2023-02-10 19:01:29 +00:00
ancientmarinerdev cfa276f722 Add settings for percentage of hostile and peaceful groups spawned 2023-02-10 19:01:29 +00:00
ancientmarinerdev 86b1d8bc3e Add world gen limits to spawning to avoid things spawning past the world gen limits 2023-02-10 19:01:29 +00:00
ancientmarinerdev 9c2f43a242 Limit peaceful spawning and add configurable option 2023-02-10 19:01:29 +00:00
ancientmarinerdev 044a91e831 Change spawn cap groups to spawn_type to give water it's own spawn cap. 2023-02-10 19:01:29 +00:00
ancientmarinerdev 106979e64a Clean up 2023-02-10 19:01:29 +00:00
ancientmarinerdev 4482068211 Nerf group spawning until group spawn is based on pack size, not per spawn attempt 2023-02-10 19:01:29 +00:00
ancientmarinerdev 1dc7cab6be Add logging 2023-02-10 19:01:29 +00:00
ancientmarinerdev 634379dfe9 Retry if failing to find spawn position 2023-02-10 19:01:29 +00:00
ancientmarinerdev c2ac33ac61 Mobs now can spawn in multiple positions around you per spawning cycle 2023-02-10 19:01:29 +00:00
ancientmarinerdev b5c0830060 Restructure code and tidy 2023-02-10 19:01:29 +00:00
ancientmarinerdev c43c723e08 Clean logging etc. 2023-02-10 19:01:29 +00:00
ancientmarinerdev bd3a4ff0df Clean up 2023-02-10 19:01:28 +00:00
ancientmarinerdev 0267ad2f31 Decrease change of groups spawning for peacefuls. Refresh total mobs check on spawn. 2023-02-10 19:01:28 +00:00
ancientmarinerdev a2f9ea81cc Fix mobs debug crash 2023-02-10 19:01:28 +00:00
ancientmarinerdev 7c7f4b930c Move cap check out of spawn checks and reimplement close cap check 2023-02-10 19:01:28 +00:00
ancientmarinerdev 60529d3d5d Add in constants for spawn zones 2023-02-10 19:01:28 +00:00
ancientmarinerdev 6ea4b43249 Limit group spawn to available cap space. Total mobs check once per spawn cycle. 2023-02-10 19:01:28 +00:00
SmokeyDope 71671f8b5f Make minecart rails unable to be broken with lava 2023-02-09 01:53:52 +00:00
SmokeyDope c4d60e50cc Make minecart rails unable to be broken with water 2023-02-09 01:53:52 +00:00
ancientmarinerdev b834e790a7 Fix game crashes 2023-02-08 19:34:04 +00:00
ancientmarinerdev 39d4434df1 Reorder on_step calls 2023-02-08 19:34:04 +00:00
ancientmarinerdev 4b9482cb09 Mobs should not drop XP when dying by fire from sunlight 2023-02-08 19:34:04 +00:00
GuyLiner 4d922d9edf Added conditional based on existing fire damage conditional that will apply fire damage to a
mob standing on top of a magma node that belongs to the "fire" group. The magma node
has also been added to the fire group, making it so that standing on the node will
do damage to the mob.

In official Minecraft, magma blocks just do fire damage without the fire animation.
Source: https://minecraft.fandom.com/wiki/Magma_Block
2023-02-06 00:10:52 +00:00
ancientmarinerdev 7d46fa3362 Merge pull request 'texture-consolidation' (#3380) from texture-consolidation into master
Reviewed-on: MineClone2/MineClone2#3380
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-02-04 03:23:13 +00:00
ancientmarinerdev cdc922d4ac Merge pull request 'Make fletcher buy sticks' (#3383) from mrminer/MineClone2-Fletcher-Fix:master into master
Reviewed-on: MineClone2/MineClone2#3383
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-02-02 15:37:35 +00:00
ancientmarinerdev 7daa79a3f8 Fix wither crash on certain version of Lua. 2023-02-02 02:22:21 +00:00
mrminer 01f814267e Update 'mods/ENTITIES/mobs_mc/villager.lua' 2023-01-31 21:14:23 +00:00
mrminer 8f4c69084d Make fletcher buy sticks 2023-01-31 21:12:01 +00:00
Michieal 06effcd786 Merge branch 'master' into texture-consolidation 2023-01-30 22:57:38 -05:00
Michieal 6265148727 Move textures all into one centralized directory. 2023-01-30 22:55:53 -05:00
ancientmarinerdev 245ce99223 Using mcl_vars 2023-01-31 02:28:04 +00:00
ancientmarinerdev 1f107ec0c7 Tidy 2023-01-31 02:28:04 +00:00
ancientmarinerdev c209537cfe Make it a bit less chatty for logging 2023-01-31 02:28:04 +00:00
ancientmarinerdev d583ccb986 Oooops, wrong number 2023-01-31 02:28:04 +00:00
ancientmarinerdev 7d803e174c Set freeze and warning when mobs too close to boundary of world 2023-01-31 02:28:04 +00:00
𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟 a1cc24f8d3 Slowing creative digging 2023-01-24 11:16:28 -06:00
ancientmarinerdev e4f26a4688 Fix self object checks for check suspend 2023-01-23 20:10:28 +00:00
ancientmarinerdev af86e73280 Fix self object reference in player_in_active_range 2023-01-23 20:10:28 +00:00
ancientmarinerdev 32be8f9602 Fix more self object references in falling 2023-01-23 20:10:28 +00:00
ancientmarinerdev 15560d969c Change order of mob step 2023-01-23 20:10:28 +00:00
ancientmarinerdev 6bbf3af97b Remove log line 2023-01-23 20:10:28 +00:00
ancientmarinerdev 84317afc93 Review feedback implemented and planned changes 2023-01-23 20:10:28 +00:00
ancientmarinerdev 2cd6629ae1 Add some mob object checks to avoid crashing 2023-01-23 20:10:28 +00:00
ancientmarinerdev ce7d493890 Merge pull request 'Iron golem fixes' (#3309) from gldrk/MineClone2:master into master
Reviewed-on: MineClone2/MineClone2#3309
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-01-22 00:45:53 +00:00
ancientmarinerdev 30d3b7ee23 Merge pull request 'mcl_bamboo Part 2.' (#3208) from mcl_bamboo_too into master
Reviewed-on: MineClone2/MineClone2#3208
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-01-16 20:22:09 +00:00
ancientmarinerdev 9b28baaad6 Give longer to breed mobs. 1.5s is not enough 2023-01-16 00:00:28 +00:00
b3nderman f9b021e4c6 Fix animals jumping way too high upon growing up 2023-01-15 22:47:05 +00:00
Michieal e9c202ae45 Added Bamboo Biomes to spawning.lua. 2023-01-15 15:30:34 -05:00
b3nderman a7fac7c550 Fix tamed ocelot textures not being set correctly 2023-01-15 16:57:47 +00:00
gldrk 5412206743 Make iron golem protect villagers 2023-01-14 01:37:32 +03:00
gldrk 30521a8b2f Make iron golem defend itself from players 2023-01-14 01:34:28 +03:00
gldrk 1536338199 Allow passive mobs to have protectors 2023-01-14 01:32:42 +03:00
gldrk 3697ef8069 Fix summoning friends for mobs 2023-01-14 01:28:35 +03:00
ancientmarinerdev 8e1f00d428 Villager breeding is now unburgered. Burger now needs right click to initiate follow. 2023-01-11 01:07:18 +00:00
ancientmarinerdev 4fd4425aae Improved mob debug 2023-01-11 01:07:18 +00:00
ancientmarinerdev ac4cd2c325 Improve performance for head swivel check 2023-01-11 01:07:18 +00:00
ancientmarinerdev 01c8009c6a Tidy on_step function 2023-01-11 01:07:18 +00:00
ancientmarinerdev ef90820f67 Fix farm animals so they don't get into combat state 2023-01-11 01:07:18 +00:00
ancientmarinerdev d6d11b9526 Zombie villagers cannot despawn during curing process 2023-01-11 01:07:17 +00:00
ancientmarinerdev b0264b2736 Endermen now despawn when not holding a block. 2023-01-11 01:07:17 +00:00
ancientmarinerdev fb30564827 Ooooooh, lecterns. My favourite. 2023-01-09 22:32:14 +00:00
ancientmarinerdev 59694ebc7c Fix merge conflict 2023-01-06 13:52:03 +00:00
ancientmarinerdev e4db91d35c Fix crash bug 2023-01-06 02:59:02 +00:00
ancientmarinerdev 2527479401 Clean up on isle 5, please 2023-01-06 02:59:02 +00:00
ancientmarinerdev 85f7bbdb80 Optimisation. Don't even prepare to path if not ready to path 2023-01-06 02:59:02 +00:00
ancientmarinerdev 465a919f6b Villager will now reclaim job during the day even when it isn't work time 2023-01-06 02:59:02 +00:00
ancientmarinerdev 325a666c62 Added pathfinder constants to make it easier to tweak 2023-01-06 02:59:02 +00:00
ancientmarinerdev e9b54e85c2 Pathfinding clean up 2023-01-06 02:59:02 +00:00
ancientmarinerdev 4324fe2489 Villager will now path from one house to another in search of available job or bed 2023-01-06 02:59:02 +00:00
ancientmarinerdev d6804bf4b7 Fix distance to target issue, and refactor pathing actions 2023-01-06 02:59:02 +00:00
ancientmarinerdev 87f04bdd9f Prevent attempting to path through 2 doors until code supports it. Clean up also. 2023-01-06 02:59:02 +00:00
ancientmarinerdev e3307d647b Fix pathing to bell that is sat on the ground 2023-01-06 02:59:02 +00:00
ancientmarinerdev 29cd73cb84 Pathfinding through door should also check door closest to position so villager can leave current house 2023-01-06 02:59:02 +00:00
ancientmarinerdev 5c0a763b83 Optimisation - Only check for town bell if ready to path 2023-01-06 02:59:02 +00:00