Add in constants for spawn zones
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@ -40,7 +40,12 @@ local dbg_spawn_counts = {}
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local WAIT_FOR_SPAWN_ATTEMPT = 10
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local MOB_SPAWN_ZONE_INNER = 24
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local MOB_SPAWN_ZONE_MIDDLE = 32
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local MOB_SPAWN_ZONE_OUTER = 128 --TODO not used yet. Should replace aoc
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-- range for mob count
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local MOB_CAP_INNER_RADIUS = 32
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local aoc_range = 136
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local remove_far = true
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@ -470,9 +475,10 @@ function mcl_mobs:spawn_specific(name, dimension, type_of_spawning, biomes, min_
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summary_chance = summary_chance + chance
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end
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local two_pi = 2 * math.pi
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local function get_next_mob_spawn_pos(pos)
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local distance = math_random(25, 32)
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local distance = math_random(MOB_SPAWN_ZONE_INNER + 1, MOB_SPAWN_ZONE_MIDDLE)
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local angle = math_random() * two_pi
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local xoff = math_round(distance * math_cos(angle))
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local yoff = math_round(distance * math_sin(angle))
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@ -481,7 +487,7 @@ end
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local function decypher_limits(posy)
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posy = math_floor(posy)
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return posy - 32, posy + 32
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return posy - MOB_SPAWN_ZONE_MIDDLE, posy + MOB_SPAWN_ZONE_MIDDLE
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end
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--a simple helper function for mob_spawn
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@ -532,6 +538,8 @@ local function has_room(self,pos)
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return true
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end
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local function spawn_check(pos,spawn_def,ignore_caps)
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if not spawn_def then return end
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dbg_spawn_attempts = dbg_spawn_attempts + 1
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@ -558,7 +566,7 @@ local function spawn_check(pos,spawn_def,ignore_caps)
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local mob_count_wide = 0
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local mob_count = 0
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if not ignore_caps then
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mob_count = count_mobs(pos,32,mob_type)
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mob_count = count_mobs(pos,MOB_CAP_INNER_RADIUS,mob_type)
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mob_count_wide = count_mobs(pos,aoc_range,mob_type)
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end
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@ -733,7 +741,7 @@ if mobs_spawn then
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mcl_log("mob_count_from_total: " .. mob_count_from_total)
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--local mob_count = count_mobs(pos,32,mob_type)
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--local mob_count = count_mobs(pos,MOB_CAP_INNER_RADIUS,mob_type)
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local mob_count_wide = count_mobs(pos,aoc_range,mob_type)
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mcl_log("mob_count_wide: " .. mob_count_wide)
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@ -802,7 +810,7 @@ if mobs_spawn then
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local cap_space = mob_cap_space (pos, mob_type, mob_counts)
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--TODO cap_space > 0 and
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--TODO cap check before or after spawn check - cap_space > 0 and
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if spawn_check(spawning_position,mob_def) then
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if mob_def.type_of_spawning == "water" then
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spawning_position = get_water_spawn(spawning_position)
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@ -818,15 +826,15 @@ if mobs_spawn then
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--everything is correct, spawn mob
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--TODO If spawning, need to recheck total, or add to total mobs...
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local object
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--remove mob_type ~= "monster" or
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local object --TODO is not used. remove or use?
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--TODO ensure animal spawns are more gradual, remove mob_type ~= "monster" or
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if spawn_in_group and (mob_type ~= "monster" or math.random(5) == 1) then
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local group_min = spawn_in_group_min
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if not group_min then group_min = 1 end
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local amount_to_spawn = math.random(group_min,spawn_in_group)
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minetest.log("action", "Spawning quantity: " .. amount_to_spawn)
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mcl_log("action", "Spawning quantity: " .. amount_to_spawn)
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if amount_to_spawn > cap_space then
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mcl_log("Throttle amount to cap space: " .. cap_space)
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@ -910,7 +918,7 @@ minetest.register_chatcommand("mobstats",{
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func = function(n,param)
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minetest.chat_send_player(n,dump(dbg_spawn_counts))
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local pos = minetest.get_player_by_name(n):get_pos()
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minetest.chat_send_player(n,"mobs within 32 radius of player:"..count_mobs(pos,32))
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minetest.chat_send_player(n,"mobs within 32 radius of player:"..count_mobs(pos,MOB_CAP_INNER_RADIUS))
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minetest.chat_send_player(n,"total mobs:"..count_mobs_total())
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minetest.chat_send_player(n,"spawning attempts since server start:"..dbg_spawn_attempts)
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minetest.chat_send_player(n,"successful spawns since server start:"..dbg_spawn_succ)
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