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10667 Commits

Author SHA1 Message Date
ancientmarinerdev 6ea4b43249 Limit group spawn to available cap space. Total mobs check once per spawn cycle. 2023-02-10 19:01:28 +00:00
FossFanatic 1fb300ef18 Fix leaves not dropping
Due to some renaming, leaves no longer dropped from any of the `mcl_core` trees.

This has now been fixed.
2023-02-10 18:40:35 +00:00
FossFanatic b789845f62 Indentation improvements 2023-02-10 15:19:02 +00:00
FossFanatic f368fb3e43 Indentation improvements 2023-02-10 15:17:46 +00:00
FossFanatic d63ecac7cb Indentation improvements 2023-02-10 15:14:53 +00:00
FossFanatic 7fbc84971e Remove useless function
This commit removes an useless function which wasn't really needed.
2023-02-10 15:12:37 +00:00
FossFanatic 953044cc4b Mangrove propagules also grab biome colour on growth 2023-02-10 11:33:58 +00:00
FossFanatic 6744967d02 Make placed mangrove leaves always become player leaves
The same thing as with the `mcl_core` leaves.
2023-02-10 10:41:43 +00:00
FossFanatic fdb2333493 Make placed leaves always become player leaves
Any players which still have leaves in their inventory from before this update would have had those leaves rot if someone were to break any log withing 6 nodes of the leaves if they were placed. This commit adds an `after_place_node` callback which makes sure that any leaves placed by the player, become non-rotting player leaves.
2023-02-10 10:39:43 +00:00
FossFanatic 1defd03408 Make the function work self grown saplings
Saplings now also get the biome's foliage colour when grown by themselves.
2023-02-10 10:06:55 +00:00
FossFanatic d163faeb42 Use more fitting names for the newly added function
Basically renaming anything related to leaves in the new function to something more broad such as foliage, so vines aren't indirectly considered leaves. An aesthetic change, basically.
2023-02-10 08:08:28 +00:00
FossFanatic 197d3ae00b Make sapling foliage grab biome colour 2023-02-10 08:04:13 +00:00
ancientmarinerdev 6b8226dae3 Merge pull request 'Bamboo Piston Fix.' (#3424) from Bamboo_Piston_fix into master
Reviewed-on: MineClone2/MineClone2#3424
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-02-10 03:49:40 +00:00
Michieal f6b77aa458 reformated code. 2023-02-10 03:42:34 +00:00
Michieal 1558c852d8 Undo mesecon.register_mvps_dropper() and use abms until more research can be done. 2023-02-10 03:42:34 +00:00
Michieal 6c0525f00e Fix merge / rebase crossing massacre.
[Michieal] 83bc60722d Begin: make bamboo dig-able by Pistons for Farm Creation.

[Michieal] 449cbdb330 Make Bamboo & Bamboo items not sticky for pistons.

[Michieal] a44566f863 hijack the ABM to check for orphaned bamboo nodes.

[Michieal] 5dff9e1994 Fixed the ABM situation so that now bamboo "breaks" when pushed by pistons.
Probably not the most elegant, but hey. It works.

[Michieal] 76507025d9 Cleaned up the global function to match the current ABM.

[Michieal] dfa849e19a Merge branch 'master' into Bamboo-Piston-Dig

[Michieal] a5bdc8a166 fix bamboo mosaic recipe.

[Michieal] 14383d6c6f update mod.conf to use optional depends mesecons_mvps

[Michieal] f81d530912 Update init.lua to register dropper callback.
2023-02-10 03:42:34 +00:00
ancientmarinerdev 3c13ce1d6b Merge pull request 'Fix "mcl_core:dirt_with_dry_grass" to be "mcl_core:dirt_with_grass" with the savanna color index.' (#3408) from fix_dirt_dry_grass into master
Reviewed-on: MineClone2/MineClone2#3408
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-02-10 02:50:27 +00:00
ancientmarinerdev c1d5d4280e Merge pull request 'Fixed weather not clearing after sleep' (#3414) from rain_bed_skip into master
Reviewed-on: MineClone2/MineClone2#3414
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-02-10 02:00:23 +00:00
PrairieWind 70fb4f8a0d Fixed weather not clearing after sleep
Isnt as clean as it should be because making it clean made some very funky results
2023-02-10 01:51:28 +00:00
ancientmarinerdev 620a0af483 Merge pull request 'Fix damage desyncing entity from chest node, making it invisible' (#3385) from emptyshore/MineClone2:fix-lightning-chests into master
Reviewed-on: MineClone2/MineClone2#3385
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-02-10 00:38:55 +00:00
ancientmarinerdev 428b1b2c12 Merge pull request 'remove "mushroom" from the names of crimson fungus and warped fungus' (#3406) from SmokeyDope/MineClone2:change_fungus_name into master
Reviewed-on: MineClone2/MineClone2#3406
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
Reviewed-by: PrairieWind <prairie.astronomer1@gmail.com>
2023-02-09 18:22:04 +00:00
FossFanatic 4ddab8bdf1 Remove the ABMs
There are likely better ways to fix any palettes that the LBMs missed.
2023-02-09 16:16:13 +00:00
FossFanatic bfe4b2fd31 Merge branch 'master' into biome_colored_foliage 2023-02-09 15:24:20 +00:00
FossFanatic cc8675602a Optimised foliage 2 2023-02-09 13:02:02 +00:00
FossFanatic aff1d5f667 Optimised foliage 1 2023-02-09 13:01:23 +00:00
FossFanatic 169019096e Change the waterlily code
Waterlilies now use a brownish grey texture with a coded hex colour.
2023-02-09 09:46:18 +00:00
FossFanatic 049db13b28 Add new waterlily texture 2023-02-09 09:40:17 +00:00
SmokeyDope dfbee5cb93 Add "mushroom" to the warped fungus and crimson fungus item descriptions for creative search 2023-02-09 03:22:17 +00:00
SmokeyDope 378af531a9 remove "mushroom" from the names of crimson fungus and warped fungus 2023-02-09 03:22:17 +00:00
ancientmarinerdev 088cda4f1c Merge pull request 'Make minecart rails unable to be broken with water & lava' (#3415) from minecart_track_water_breaking_3 into master
Reviewed-on: MineClone2/MineClone2#3415
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-02-09 02:03:47 +00:00
SmokeyDope 71671f8b5f Make minecart rails unable to be broken with lava 2023-02-09 01:53:52 +00:00
SmokeyDope c4d60e50cc Make minecart rails unable to be broken with water 2023-02-09 01:53:52 +00:00
ancientmarinerdev 9421c7ca6b Merge pull request 'Make The Footer Correct' (#3423) from beta_footer into master
Reviewed-on: MineClone2/MineClone2#3423
Reviewed-by: PrairieWind <prairie.astronomer1@gmail.com>
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-02-09 01:22:58 +00:00
FossFanatic d9982e20d2 Make the footer more with the times 2023-02-08 19:57:00 +00:00
ancientmarinerdev 30bb1ab075 Merge pull request 'Mobs fix crash and not drop XP when dying by fire from sunlight' (#3398) from mob_death_xp_drop into master
Reviewed-on: MineClone2/MineClone2#3398
2023-02-08 19:44:12 +00:00
ancientmarinerdev b834e790a7 Fix game crashes 2023-02-08 19:34:04 +00:00
ancientmarinerdev 39d4434df1 Reorder on_step calls 2023-02-08 19:34:04 +00:00
ancientmarinerdev 4b9482cb09 Mobs should not drop XP when dying by fire from sunlight 2023-02-08 19:34:04 +00:00
FossFanatic 4757e62968 Add vine texture I forgot
I forgot to add this one with the batch.
2023-02-08 16:20:42 +00:00
FossFanatic b95ebb3fca Add LBMs, ABMs, and more
This commit adds 1 new LBM (for foliage) and 2 new ABMs (one for foliage, and one for grass).

This also adds a new generator so any new maps created will have biome coloured leaves with a faster method. (Vines are excluded from this generator since I don't know yet how to get those to work with this.)
2023-02-08 16:17:33 +00:00
FossFanatic 07f332f0cd Add foliage palette indexes
This commit adds foliage palette indexes to every biome, this makes it possible for foliage to use biome colouring.
2023-02-08 16:15:04 +00:00
FossFanatic f4e8088e60 Improve mangrove leaves
This commit makes it so mangrove leaves also no longer use `param2` to see if they rot or not. The leaves also use the biome colours now.
2023-02-08 16:13:13 +00:00
FossFanatic 198375a18e Change stuff in mcl_core
Simply put, this commit changes some code so that leaves don't use `param2` to see if they rot or not, and will now use the biome colours.

This commit also makes it so vines do the same (use biome colours).
2023-02-08 16:11:38 +00:00
FossFanatic c26cddeafc Add batch 2 of the new leaf textures + foliage palette 2023-02-08 16:06:08 +00:00
FossFanatic 714d159072 Add batch 1 of the new leaf textures 2023-02-08 16:05:34 +00:00
emptyshore bdc82b76b5 Respect immortal armor group, ensuring objects are not dealt damage
Context: some objects such as chest, frame or sign entities are set to
be immortal, because they are tied to a node and should not be removed
on their own.

However since immortality wasn't respected, it would lead to odd desync
issues between nodes and accompanying entities. An example is a chest
that becomes invisible when struck by lightning or anvil.
2023-02-08 15:59:36 +13:00
ancientmarinerdev 6f67f0e095 Merge pull request 'Updated credits and contributing' (#3413) from translation_credit_anarquimico into master
Reviewed-on: MineClone2/MineClone2#3413
2023-02-07 17:15:11 +00:00
ancientmarinerdev d5687716a0 Updated credits and contributing 2023-02-07 17:12:56 +00:00
ancientmarinerdev 5f0d91cf26 Merge pull request 'anarquimico_translations_1' (#3412) from anarquimico_translations_1 into master
Reviewed-on: MineClone2/MineClone2#3412
2023-02-07 16:53:53 +00:00
anarquimico e2de5908c7 5th ITEMS batch 2023-02-07 16:39:24 +00:00