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Author SHA1 Message Date
the-real-herowl e097c87e7c Merge pull request 'release_0_87_prismatic' (#4320) from release_0_87_prismatic into master
Reviewed-on: VoxeLibre/VoxeLibre#4320
2024-05-26 16:41:42 +00:00
the-real-herowl 9e0136e3c4 Post-release set version 0.88.0-SNAPSHOT 2024-05-26 18:38:39 +02:00
the-real-herowl b2d93f3265 Add release notes for v0.87 2024-05-26 18:30:19 +02:00
the-real-herowl dfddea76fb Updated release credits and set version for v0.87 2024-05-26 18:30:19 +02:00
the-real-herowl da491b8505 Documented a returned table (effect data) (#4330)
Updated documentation, follow-up to #4130

Reviewed-on: VoxeLibre/VoxeLibre#4330
Co-authored-by: the-real-herowl <wiktor_t-i@proton.me>
Co-committed-by: the-real-herowl <wiktor_t-i@proton.me>
2024-05-26 16:29:27 +00:00
the-real-herowl 18571d072c Further documentation fixes (#4329)
All related to the rename. Also updated a script used while releasing.

Reviewed-on: VoxeLibre/VoxeLibre#4329
Co-authored-by: the-real-herowl <wiktor_t-i@proton.me>
Co-committed-by: the-real-herowl <wiktor_t-i@proton.me>
2024-05-26 15:50:05 +00:00
the-real-herowl cae554bc2b Defensive checks (#4328)
Fixes rare crashes related to some effects

Reviewed-on: VoxeLibre/VoxeLibre#4328
Co-authored-by: the-real-herowl <wiktor_t-i@proton.me>
Co-committed-by: the-real-herowl <wiktor_t-i@proton.me>
2024-05-26 15:32:41 +00:00
teknomunk 8feecf2492 Fix crashes with raids and bad omen effect (#4326)
Reviewed-on: VoxeLibre/VoxeLibre#4326
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: teknomunk <teknomunk@protonmail.com>
Co-committed-by: teknomunk <teknomunk@protonmail.com>
2024-05-26 15:21:43 +00:00
Mikita Wiśniewski 68e5c19df4 Add new `supported_node_facedir` group and apply it to item frames (#4291)
This change should fix item frames not placing on chests and similar blocks

Reviewed-on: VoxeLibre/VoxeLibre#4291
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-committed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
2024-05-26 15:21:14 +00:00
the-real-herowl 54957e6191 Merge pull request 'Update French README' (#4323) from syl/VoxeLibre:readme into master 2024-05-26 17:06:26 +02:00
syl 48482521ca Update French README 2024-05-26 17:05:17 +02:00
syl d086bc5176 Mangrove: Missing upper case (#4324)
Reviewed-on: VoxeLibre/VoxeLibre#4324
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: syl <syl@gresille.org>
Co-committed-by: syl <syl@gresille.org>
2024-05-25 14:42:50 +00:00
the-real-herowl 2bd24120e9 Stalker texture building fix (#4322)
Added a defensive check for stalker texture building.

Reviewed-on: VoxeLibre/VoxeLibre#4322
2024-05-25 11:57:05 +00:00
syl 4d7060cddd French translation for potions (#4321)
Reviewed-on: VoxeLibre/VoxeLibre#4321
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: syl <syl@gresille.org>
Co-committed-by: syl <syl@gresille.org>
2024-05-25 11:18:37 +00:00
Nicu f119259e67 Updated the sleeping formspec for a better look (#4319)
This PR deals with the UI side of #3645 - no logic was changed to prevent the spam related to the `zzZ` button.

The chatbox now only shows in multiplayer, where it belongs. The buttons have also been resized and moved into positions that make them look nicer.

Reviewed-on: VoxeLibre/VoxeLibre#4319
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: Nicu <kneekoo@noreply.git.minetest.land>
Co-committed-by: Nicu <kneekoo@noreply.git.minetest.land>
2024-05-24 20:35:13 +00:00
teknomunk 0a14a74860 Fix crash when converting endermen to rovers (#4318)
Fixes a crash that occurs when automatically converting endermen to rovers.

Reviewed-on: VoxeLibre/VoxeLibre#4318
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: teknomunk <teknomunk@protonmail.com>
Co-committed-by: teknomunk <teknomunk@protonmail.com>
2024-05-24 10:32:19 +00:00
the-real-herowl cb4396d424 Fix stonecutter warnings (#4315)
This fixes faulty fallthrough mechanisms attempting to register the same recipe more than once in some cases. This fixes the warning spam when entering a world, while keeping the warnings for mods that misuse the Stonecutter API.

Reviewed-on: VoxeLibre/VoxeLibre#4315
Co-authored-by: the-real-herowl <wiktor_t-i@proton.me>
Co-committed-by: the-real-herowl <wiktor_t-i@proton.me>
2024-05-24 10:31:27 +00:00
the-real-herowl a499d292f8 Finish renames (#4314)
Fix crash caused by unfinished renaming in #4282

Reviewed-on: VoxeLibre/VoxeLibre#4314
Co-authored-by: the-real-herowl <wiktor_t-i@proton.me>
Co-committed-by: the-real-herowl <wiktor_t-i@proton.me>
2024-05-22 19:18:10 +00:00
the-real-herowl 52d5ec4248 Merge pull request 'Potions API redo' (#4130) from potions_api_redo into master
Reviewed-on: VoxeLibre/VoxeLibre#4130
2024-05-22 19:05:19 +00:00
the-real-herowl 07fac026dd Added a darkness potion recipe 2024-05-22 21:03:43 +02:00
the-real-herowl 0c57469c6b Updated Polish translation 2024-05-22 21:03:43 +02:00
the-real-herowl 018814c362 Added a few mobitems
* one droppable from strays
* the rest will get their mobs in a later update
* added alternative ways to get the items
* added recipes for potions that use these items
2024-05-22 21:03:43 +02:00
the-real-herowl 496360a1c4 Updated Polish translation 2024-05-22 21:03:43 +02:00
the-real-herowl 191dd1b950 Update template.txt 2024-05-22 21:03:43 +02:00
the-real-herowl 551bc99517 Improved compat alias visual 2024-05-22 21:03:43 +02:00
the-real-herowl 651fb74be1 Fix a crash 2024-05-22 21:03:43 +02:00
the-real-herowl 664993ca75 Fixed mob drops not having proper description 2024-05-22 21:03:43 +02:00
the-real-herowl 7a4c1ceba5 Legacy potion conversion extended 2024-05-22 21:03:43 +02:00
the-real-herowl dbea863553 Legacy potions converter 2024-05-22 21:03:43 +02:00
the-real-herowl d306260c7e Guardian fixes 2024-05-22 21:03:43 +02:00
the-real-herowl cafa36d0b4 Add more sus stew effects 2024-05-22 21:03:43 +02:00
the-real-herowl 747bf16a94 Migrated mobs to the new effects API 2024-05-22 21:03:43 +02:00
the-real-herowl 55ce6f0f4b Migrated beacons to the new API
Also added more effects to them
2024-05-22 21:03:43 +02:00
the-real-herowl e36b7f413b Strays now use frost arrows 2024-05-22 21:03:43 +02:00
the-real-herowl dc7b1869b7 Move most of the game to the new API 2024-05-22 21:03:43 +02:00
the-real-herowl bdaff930e0 Documentation update 2024-05-22 21:03:43 +02:00
the-real-herowl a039e056a5 Support delayed drinking with new potions API 2024-05-22 21:03:43 +02:00
the-real-herowl 53d640028e Added effect stacking option to the potions API
Also:
* Frost and Food Poisoning potion now stack their effects
* fixed a crash related to tipped arrows
2024-05-22 21:03:43 +02:00
the-real-herowl 9e9507efeb Plant placement and drop fixes 2024-05-22 21:03:43 +02:00
the-real-herowl 63b2da7aa0 Added on_save_effect support for mobs 2024-05-22 21:03:43 +02:00
the-real-herowl e806d5f3ce Fixed effects still being handled after mob death 2024-05-22 21:03:43 +02:00
the-real-herowl 914e3c6c2a Effects persist on loads for mobs too 2024-05-22 21:03:43 +02:00
the-real-herowl a4eaaad1a9 Remove unused function in mcl_hunger 2024-05-22 21:03:43 +02:00
the-real-herowl 78ae5ddc26 Added some potion recipes
Also:
* changed the duration of saturation and food poisoning potions
* minor code changes
2024-05-22 21:03:43 +02:00
the-real-herowl 8f4d5d2e27 Added the ominous potion 2024-05-22 21:03:43 +02:00
the-real-herowl 70d8dfe558 Improved API mob support
* various API functions now work with mobs properly
* the following effects don't work with mobs at all:
  water breathing, dolphin's grace, leaping, swiftness,
  slowness, slow falling, night vision, darkness, frost,
  health boost, absorption, fire resistance, resistance,
  luck, bad luck, blindness, nausea, hunger, saturation,
  haste, fatigue, conduit power
* the following effects should work with mobs:
  invisibility, regeneration, poison, withering,
  strength, weakness, levitation, glowing
* the following effects have no effect on mobs
  (but can be applied with the API):
  bad omen, hero of the village
2024-05-22 21:03:38 +02:00
the-real-herowl 9b501bfa7e Allowed infinite effect duration 2024-05-22 21:02:25 +02:00
the-real-herowl 75e5ca8d49 Added the option to remove and clear effects...
...with the /effect command.
Also made the API for clearing effects more robust.
2024-05-22 21:02:25 +02:00
the-real-herowl dcbc9d2398 Allowed giving effect without particles
...both with API and the /effect command
2024-05-22 21:02:25 +02:00
the-real-herowl 7c2d74e983 Typos fixed 2024-05-22 21:02:25 +02:00
the-real-herowl 7c1f9805e2 Tooltip and color fixes 2024-05-22 21:02:25 +02:00
the-real-herowl b5367a77a7 Expanded brewing recipe API
Added recipes using thick or mundane potion
2024-05-22 21:02:25 +02:00
the-real-herowl 8cfe96a955 Added potions for new effects
* also added some new brewing recipes
2024-05-22 21:02:25 +02:00
the-real-herowl ced2741686 Added strength and weakness potions
Also fixed potent slowness potion level
Also fixed slowness and swiftness effect descriptions
2024-05-22 21:02:25 +02:00
the-real-herowl a9c2a89f16 New brewing recipes registering API
Also migrated all recipes to the new system
2024-05-22 21:02:25 +02:00
the-real-herowl c4bedb37e0 Brewing fully works with the new system 2024-05-22 21:02:25 +02:00
the-real-herowl f60f50041d Brewing somewhat works with the new API 2024-05-22 21:02:25 +02:00
the-real-herowl 09be413e3f Added glowing effect
Also added on_save_effect callback to run cleanup
2024-05-22 21:02:25 +02:00
the-real-herowl 7ae31790bf Fixed running on_end for effects that aren't ending 2024-05-22 21:02:25 +02:00
the-real-herowl 6dab6158b9 Reserve some more keywords in register_effect() 2024-05-22 21:02:25 +02:00
the-real-herowl 7cd0cfede8 Further (mcl_)luck functionality
* XP from mob breeding impacted by luck
* eye of ender explosion chance impacted by luck
* fishing loot impacted by luck
* melee critical damage impacted by luck
* also fixed 2 scripts marked as "executable"
2024-05-22 21:02:25 +02:00
the-real-herowl 42778a3a6d Made some random rolls affected by mcl_luck
* xp bottle
* bow and crossbow crits
* megacrits added for mcl_bows, achievable only by (mcl_)luck
2024-05-22 21:02:25 +02:00
the-real-herowl b28467d348 Added mcl_luck API
Luck and Bad Luck effects use the mcl_luck API now
The API is unused for now
2024-05-22 21:02:25 +02:00
the-real-herowl c503a5fb8c Added luck and bad luck effects
They're no-op for now
2024-05-22 21:02:25 +02:00
the-real-herowl bbe2964d48 Added some effect descriptions 2024-05-22 21:02:25 +02:00
the-real-herowl 5263740a80 Added conduit power 2024-05-22 21:02:25 +02:00
the-real-herowl ddbc7cd826 Haste and fatigue expanded and improved
* abstracted and refactored some parts of haste and fatigue
* added and exposed new mcl_potions API functions
* fixed haste and fatigue not altering the hand
* mcl_meshhand now calls into mcl_potions when resetting the hand
2024-05-22 21:02:25 +02:00
the-real-herowl 6d7fe91047 Capped fatigue effect on punching
This fixes a crash, too
Also updates toolcaps on gamemode change
2024-05-22 21:02:25 +02:00
the-real-herowl 0c4094596e Improved haste and fatigue effects
* fixed a few crashes related to unusual effect levels
* added haste and fatigue combat functionality
* added some cleanup to avoid hangover unstackable items
* capped the slowdown from fatigue at 5 minutes digging time
* (despite the above, if a tool has a longer time set in definition,
	that still works)
* removed an unused "global" variable
2024-05-22 21:02:25 +02:00
the-real-herowl 1ac81e440c Added haste and fatigue 2024-05-22 21:02:25 +02:00
the-real-herowl bf82241e82 Added dolphin's grace 2024-05-22 21:02:25 +02:00
the-real-herowl 456d205161 Added strength and weakness effects
* also highest effect level displayed in HUD set to 3000
* also improved indicating effects with strange factors in HUD
2024-05-22 21:02:25 +02:00
the-real-herowl 0e33947258 Renamed some functions and variables
* changed names referring to player where it does support mobs
* also added an is_player() check in one function
2024-05-22 21:02:25 +02:00
the-real-herowl 03c73b7820 Improved descriptions 2024-05-22 21:02:25 +02:00
the-real-herowl e039642446 Improved nausea 2024-05-22 21:02:25 +02:00
the-real-herowl b6484a6d15 Added time_override to FOV API
time_override can be used when applying or removing modifiers
2024-05-22 21:02:25 +02:00
the-real-herowl 394b090c83 Improved the darkness effect 2024-05-22 21:02:25 +02:00
the-real-herowl 65b923c43c Added darkness 2024-05-22 21:02:25 +02:00
the-real-herowl aa4ff1827d Added nausea 2024-05-22 21:02:25 +02:00
the-real-herowl 92a77a7dbb Fixed graphical features of some effects
* loading fixed (by adding on_load)
* absorption bar never reaching end fixed
2024-05-22 21:02:25 +02:00
the-real-herowl 31adc45da9 Added blindness effect
(also improved TT descriptions of some effects)
2024-05-22 21:02:25 +02:00
the-real-herowl 5610fa1c4b Added frost effect 2024-05-22 21:02:25 +02:00
the-real-herowl 3f5cea3046 Added HP hudbar look modifier API
(for now in mcl_potions)
2024-05-22 21:02:25 +02:00
the-real-herowl a8054e8112 Add hero of the village effect 2024-05-22 21:02:25 +02:00
the-real-herowl 007500613a Added food poisoning and saturation effects 2024-05-22 21:02:24 +02:00
the-real-herowl fce73ab2bf Added some missing effects and improved API
* added a way to have a damage modifier relying on type instead of flag
* added Slow Falling
* added Levitation
* added Health Boost
* added Absorption
2024-05-22 21:02:24 +02:00
the-real-herowl 08942d3b25 Improved damage mods in effects, resistance effect 2024-05-22 21:02:24 +02:00
the-real-herowl 40580843d5 New effect icons 2024-05-22 21:02:24 +02:00
the-real-herowl a6c9bc8a01 Improved effects HUD and fixes
* Fixed some effects not being replaced correctly with higher levels
* Implemented an old FIXME (MTE 5.3.0 fixed underlying bug)
* Added a way to obtain an approximate level of effect from factor
* Added effect level to HUD under the icon
* Added effect timer to HUD under the icon
2024-05-22 21:02:24 +02:00
the-real-herowl 209299b791 Improved /effect command return messages
Also improved the name of a variable
2024-05-22 21:02:24 +02:00
the-real-herowl b84d36b3ff Registered dragon breath and pruned code
* removed old registration code
* added to the API the `nocreative` field
* registered the bottled dragon's breath as an item
2024-05-22 21:02:24 +02:00
the-real-herowl eac63f93d5 Re-registered potions under new API 2024-05-22 21:02:24 +02:00
the-real-herowl 3663a62374 Added a constant to the API 2024-05-22 21:02:24 +02:00
the-real-herowl a429a462cd Fixed tipped arrow descriptions 2024-05-22 21:02:24 +02:00
the-real-herowl 5a7a533bf6 Added missing effect descriptions 2024-05-22 21:02:24 +02:00
the-real-herowl 0b1cc6ad57 Fixed splash and lingering potions
* descriptions
* scaling
2024-05-22 21:02:24 +02:00
the-real-herowl 93572d71f2 Added support for varied descriptions 2024-05-22 21:02:24 +02:00
the-real-herowl 7d3e2d3dbc Implemented missing potion registering functionality
* improved support for custom (non-status) effects
* added support for splash potions
* added support for lingering potions
* added support for tipped arrows
* removed the old registration
2024-05-22 21:02:24 +02:00
the-real-herowl 83530b4298 Improved potion descriptions
* added support for effect descriptions
* added descriptions for some effects
* fixed a crash
2024-05-22 21:02:24 +02:00
the-real-herowl dc35f43bfa Potions registering API fully works with creative 2024-05-22 21:02:24 +02:00
the-real-herowl a8fcae0f51 Fixed variable definitions ("undeclared global") 2024-05-22 21:02:24 +02:00
the-real-herowl 6d927ab1a1 Creative inventory using new potions API
-creative inventory utilizes the new potions API
-the new fancy tooltips are used there
2024-05-22 21:02:24 +02:00
the-real-herowl ef2ce7e0d7 Added new potion tooltip handling
-potion tooltips are now utilizing the power of the new API
-potion names change based on metadata
-nothing triggers loading the new tooltips beyond the names for now
2024-05-22 21:02:24 +02:00
the-real-herowl 9383b903ef Added new potions registering API
-added comprehensive potions registering API
-new API registers only drinkable potions for now
-new API is compatible with very complex tooltips
-new API can have multiple effects per potion
-no hardcoding for specific potions in the new API
2024-05-22 21:02:24 +02:00
the-real-herowl f1e9c3b563 Translatable effect names and cleanup
-added translatable effect names to the API
-made /effect utilize those descriptions
-cleaned up variables/constants to go with further API changes
2024-05-22 21:02:24 +02:00
the-real-herowl d85e582e8c Arabic-to-Roman converter redo
-rewrote the Arabic-to-Roman number converter
-moved it to mcl_util
2024-05-22 21:02:24 +02:00
the-real-herowl 5827a7638d Reimplemented /effect heal and fixed bugs
-heal subcommand to the /effect reimplemented
-healing_func() from old API standardized, included in new API
-(the last point is due to it being substantially different from others)
-fixed a few bugs, potential crashes
-fixed incorrect withering effect progression
-standardized variable naming
2024-05-22 21:02:24 +02:00
the-real-herowl d1ca0f23f0 Resolved merge conflict 2024-05-22 21:02:24 +02:00
the-real-herowl 5750284e8f Improved /effect command and fixes
-improved the /effect command, allowing to use effect levels
-fixed a bug in level-to-factor conversions
-renamed effect icons to follow the new convention
2024-05-22 21:02:24 +02:00
the-real-herowl 8477d13c79 General effects API overhaul
- added a `register_effect()` function
- added the withering effect
- registered all the old effects under the new API
- unified effect names
- updated the main effect checker to use the new API
- changed some hardcoded values to support the unified effect naming
- added new namespaced metadata effects strings
- added support for legacy effect player metadata
- potions are still using the old effects API
- added glue between old API calls and the new API
- renamed the effect icons to support the unified effect naming
2024-05-22 21:02:24 +02:00
the-real-herowl 753545d714 Merge pull request 'Rover and Stalker' (#4282) from rover_stalker into master
Reviewed-on: VoxeLibre/VoxeLibre#4282
2024-05-22 19:01:14 +00:00
the-real-herowl 48e6ffa935 Improved tool tooltips (#4306)
Co-authored-by: Araca <araca.prod@gmail.com>
Reviewed-on: VoxeLibre/VoxeLibre#4306
2024-05-22 18:55:07 +00:00
teknomunk bbc20d5f06 Fix undefined global warning when using milk bucket (#4287)
Fix undeclared global variable warning when drinking milk and additional code cleanup.

Reviewed-on: VoxeLibre/VoxeLibre#4287
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: teknomunk <teknomunk@protonmail.com>
Co-committed-by: teknomunk <teknomunk@protonmail.com>
2024-05-22 18:45:18 +00:00
the-real-herowl 221800a4be Merge pull request 'Add overhead mob spawning via spherical spawn volume' (#4220) from teknomunk/MineClone2:spherical-farm-spawning into master
Reviewed-on: VoxeLibre/VoxeLibre#4220
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2024-05-22 18:40:54 +00:00
teknomunk 0279dde3d0 Limit check to +/- 16 nodes from goal position (maximum 33 nodes, 3 map blocks) 2024-05-22 15:25:38 +00:00
teknomunk 2a014ca79c Change y range calculation to use outer zone distance and not middle to let mobs spawn far away from the player 2024-05-22 15:25:38 +00:00
teknomunk 1bc0a0b411 Implement a continuous distribution function using a piecewise linear function for selecting the distance from the player to spawn mobs with, fix crash when no nodes are found under air at the goal position 2024-05-22 15:25:38 +00:00
teknomunk bd6c8d35c3 Change y_min/y_max calculations 2024-05-22 15:25:38 +00:00
teknomunk 3850fc1a9f Limit y range to the same hemisphere (top/bottom) 2024-05-22 15:25:38 +00:00
teknomunk 74cf14ef0f Close if statement 2024-05-22 15:25:38 +00:00
teknomunk 3a4a8799ea Change mob spawning randomization from polar coordinates to spherical coordinates, move position validation code from find_spawning_position to get_next_mob_spawn_pos, minimize code remaining in find_spawning_position 2024-05-22 15:25:38 +00:00
the-real-herowl a3f6bc1a6f Rename the files 2024-05-22 14:26:18 +02:00
the-real-herowl 691ba9f5b3 Merge pull request 'Documentation update, mostly rename of the game' (#4236) from doc_update into master
Reviewed-on: VoxeLibre/VoxeLibre#4236
2024-05-22 05:26:10 +00:00
Nicu a1a74a2072 Add the world seed to the startup logging (#4295)
In multiplayer, only the server logs this information - the client has no access to it.

Reviewed-on: VoxeLibre/VoxeLibre#4295
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: Nicu <kneekoo@noreply.git.minetest.land>
Co-committed-by: Nicu <kneekoo@noreply.git.minetest.land>
2024-05-22 05:23:43 +00:00
Wbjitscool cd66dc28a4 Cherry blossom particles improvement (#4258)
Co-authored-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Reviewed-on: VoxeLibre/VoxeLibre#4258
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: Wbjitscool <dwsda121@gmail.com>
Co-committed-by: Wbjitscool <dwsda121@gmail.com>
2024-05-22 05:18:27 +00:00
qoheniac ff4fd24c42 fix typo in German translation (#4308)
Reviewed-on: VoxeLibre/VoxeLibre#4308
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: qoheniac <kalhoefer@protonmail.com>
Co-committed-by: qoheniac <kalhoefer@protonmail.com>
2024-05-20 17:10:24 +00:00
the-real-herowl 841f68ad13 Merge pull request 'Improve blocks translation in French' (#4307) from syl/VoxeLibre:master into master
Reviewed-on: VoxeLibre/VoxeLibre#4307
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2024-05-19 14:03:47 +00:00
syl 157cf695fc Improve blocks translation in French 2024-05-19 15:10:04 +02:00
the-real-herowl 51eb62f771 Updated release process 2024-05-19 04:01:47 +02:00
the-real-herowl f2c19946ab Small contributing guidelines update 2024-05-19 03:14:40 +02:00
the-real-herowl d22d26b971 New stalker head texture 2024-05-19 03:03:11 +02:00
the-real-herowl af13bd0635 Stalker may be overloaded, but never charged 2024-05-19 02:49:40 +02:00
the-real-herowl 3cf21b3559 Some more corrections 2024-05-19 02:33:21 +02:00
the-real-herowl 4353f0dd99 Updated contributing guidelines 2024-05-19 01:34:43 +02:00
the-real-herowl 1c9594ae27 Updated HOW_TO_PLAY.md 2024-05-19 00:21:16 +02:00
the-real-herowl 18af03b99c Animated charged stalker aura 2024-05-12 07:14:28 +02:00
the-real-herowl 22b6c25458 Convert old mob to the new stalker 2024-05-12 06:47:00 +02:00
the-real-herowl 0dcf38094c Stalker rename (partial) 2024-05-12 06:21:37 +02:00
the-real-herowl 970f6cf377 Stalker model and mechanics implemented 2024-05-12 06:02:15 +02:00
teknomunk 0003c1888d Update Lemmy and Reddit links 2024-05-07 10:58:04 +00:00
teknomunk 412aae9a58 Change VoxeLibre2 to VoxeLibre 2024-05-07 11:38:00 +00:00
teknomunk 98eed36938 Update matrix link, update git link in source code and one module README that has a link to git 2024-05-07 11:38:00 +00:00
Mikita Wiśniewski a23a57c62d Update issue templates 2024-05-07 11:38:00 +00:00
teknomunk 5f6a9f3a0c Update more documentation to use VoxeLibre 2024-05-07 11:38:00 +00:00
teknomunk b37e9818b7 Update API documentation to match updated game name 2024-05-07 11:38:00 +00:00
teknomunk aabd80d54b Change MineClone 2 to VoxeLibre 2024-05-07 11:38:00 +00:00
the-real-herowl 3b202eab34 Another portion of name updates 2024-05-07 11:38:00 +00:00
the-real-herowl ebd9be84fd Update mcl_item_id 2024-05-07 11:38:00 +00:00
the-real-herowl cd8d82aa60 Update credits screen 2024-05-07 11:38:00 +00:00
the-real-herowl 71c0d493ed Update ver_info 2024-05-07 11:38:00 +00:00
the-real-herowl 4b83aaaa77 Renaming throughout docs and comments 2024-05-07 11:38:00 +00:00
the-real-herowl 4264606609 Optipng the header images 2024-05-07 11:38:00 +00:00
the-real-herowl fdb0549d32 Changed the main menu header and icon 2024-05-07 11:38:00 +00:00
the-real-herowl b86c2e338a Documentation update, mostly rename of the game 2024-05-07 11:38:00 +00:00
the-real-herowl d826a587da Compatibility conversion 2024-05-05 22:55:25 +02:00
teknomunk d2a49799ae Change over internal name so that /spawn_mob works 2024-05-05 16:22:19 +00:00
the-real-herowl a36c6481cb Going on with renaming the mob 2024-05-05 21:12:37 +02:00
the-real-herowl fbeb977441 Optimized the new textures 2024-05-05 19:10:18 +00:00
the-real-herowl 1219b09851 Migrated enderman to the new visuals
Also made the node holding use vl_held_item
2024-05-05 19:10:18 +00:00
the-real-herowl b9ec1a4611 Complete migration to vl_held_item 2024-05-05 19:10:18 +00:00
the-real-herowl 25321a5ac7 Move vl_node_entity to vl_held_item 2024-05-05 19:10:18 +00:00
teknomunk 2fc283a42a Create node entity 2024-05-05 19:10:18 +00:00
Mikita Wiśniewski 3b1c55c234 Remove garbage pixels from sweet berry textures (#4281)
Reviewed-on: MineClone2/MineClone2#4281
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-committed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
2024-05-05 16:07:47 +00:00
Mikita Wiśniewski 0ef81681ba Make item frames attached to the block they're placed on (fixes #3736) (#4279)
Reviewed-on: MineClone2/MineClone2#4279
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-committed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
2024-05-04 11:43:54 +00:00
the-real-herowl efc6ab0bbf Merge pull request 'Hollow logs fixes' (#4268) from hollow_logs into master
Reviewed-on: MineClone2/MineClone2#4268
2024-05-04 10:08:17 +00:00
Bram van den Heuvel 69acc5074b Fix dungeon margin bug (#4276)
Some mapgen settings used to crash the game.

Reviewed-on: MineClone2/MineClone2#4276
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: Bram van den Heuvel <bram.vdh1999@gmail.com>
Co-committed-by: Bram van den Heuvel <bram.vdh1999@gmail.com>
2024-05-03 14:05:51 +00:00
the-real-herowl 7d999535e7 Merge pull request 'Ghast fixes' (#4277) from ghast_fixes into master
Reviewed-on: MineClone2/MineClone2#4277
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
2024-05-03 12:57:32 +00:00
teknomunk 81ca224bb8 Add wear to shears used to harvest comb from a beehive (#4251)
Reviewed-on: MineClone2/MineClone2#4251
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: teknomunk <teknomunk@protonmail.com>
Co-committed-by: teknomunk <teknomunk@protonmail.com>
2024-05-02 11:52:47 +00:00
nixnoxus 3975449ad2 fix mcl_beds: ignore players in other dimensions than overwold (#4257)
beds ignore players in other dimensions than "overworld" (because players can only sleep in the "overworld")

Reviewed-on: MineClone2/MineClone2#4257
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: nixnoxus <nixnoxus@web.de>
Co-committed-by: nixnoxus <nixnoxus@web.de>
2024-05-02 03:13:27 +00:00
teknomunk 6756658ee9 Fix server crash when server restarts after a player dies but they didn't respawn (#4246)
Ensuring that tables storing player data are initialized before being used.

Reviewed-on: MineClone2/MineClone2#4246
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: teknomunk <teknomunk@protonmail.com>
Co-committed-by: teknomunk <teknomunk@protonmail.com>
2024-05-02 03:01:43 +00:00
the-real-herowl 4dde321a04 Ghast fireball fixes 2024-05-02 00:18:43 +02:00
Araca cd0509c2e6 Fix crash with ghast achievement fireball_redir_serv (#4179)
Reviewed-on: MineClone2/MineClone2#4179
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: Araca <araca.prod@gmail.com>
Co-committed-by: Araca <araca.prod@gmail.com>
2024-05-01 22:15:56 +00:00
the-real-herowl cc1e01ad78 Made API actually work for outside the mod 2024-05-01 21:59:10 +02:00
the-real-herowl b9428e3438 Definition validation improved 2024-05-01 21:50:05 +02:00
teknomunk 0c372f987d Stop villagers from eating shulker boxes (#4266)
This modifies the logic for mobs picking up items to only match against the item's name and ignore any text in an items metadata.

Reviewed-on: MineClone2/MineClone2#4266
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: teknomunk <teknomunk@protonmail.com>
Co-committed-by: teknomunk <teknomunk@protonmail.com>
2024-05-01 15:44:14 +00:00
Bakawun 22c4daab22 fix walking and running animation for horse donkey and mule (#4053)
no more gliding horses

Co-authored-by: bakawun <bakawun@getnada.com>
Reviewed-on: MineClone2/MineClone2#4053
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: Bakawun <bakawun@noreply.git.minetest.land>
Co-committed-by: Bakawun <bakawun@noreply.git.minetest.land>
2024-05-01 15:40:57 +00:00
nixnoxus 760fe1aa68 more items usable to smelt (#4184)
- group:bee_nest
- group:beehive
- mcl_cartography_table:cartography_table
- mcl_core:deadbush
- mcl_fletching_table:fletching_table
- mcl_lectern:lectern
- mcl_loom:loom
- mcl_mangrove:mangrove_roots
- mcl_smithing_table:table

Reviewed-on: MineClone2/MineClone2#4184
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: nixnoxus <nixnoxus@web.de>
Co-committed-by: nixnoxus <nixnoxus@web.de>
2024-04-30 14:26:10 +00:00
Eliy21 f78ad93fd3 Make destroying boats with punch easier (#4159)
Reviewed-on: MineClone2/MineClone2#4159
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: Eliy21 <eliy21@noreply.git.minetest.land>
Co-committed-by: Eliy21 <eliy21@noreply.git.minetest.land>
2024-04-30 14:24:24 +00:00
the-real-herowl d321b166ea Merge pull request 'trading gives the player experience' (#4210) from nixnoxus/MineClone2:add-trading-xp into master
Reviewed-on: MineClone2/MineClone2#4210
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
2024-04-30 10:47:17 +00:00
JoseDouglas26 18342e44c8 Change lectern wdir check to allow placement on node sides (#4263)
Reviewed-on: MineClone2/MineClone2#4263
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: JoseDouglas26 <josedouglas20002014@gmail.com>
Co-committed-by: JoseDouglas26 <josedouglas20002014@gmail.com>
2024-04-30 10:45:00 +00:00
JoseDouglas26 2430953a81 Set use_texture_alpha for some nodes (#4262)
* Tall flowers with mesh drawtype (sunflower)
* Clovers
* End rod and its colored variants

Reviewed-on: MineClone2/MineClone2#4262
Reviewed-by: Mikita Wiśniewski <rudzik8@protonmail.com>
Co-authored-by: JoseDouglas26 <josedouglas20002014@gmail.com>
Co-committed-by: JoseDouglas26 <josedouglas20002014@gmail.com>
2024-04-30 10:41:23 +00:00
the-real-herowl a25e2b8eb3 Spaces to tabs 2024-04-30 03:55:17 +02:00
the-real-herowl ee2998e21b Replaced early returns with error calls 2024-04-30 03:53:49 +02:00
the-real-herowl e0aadc7996 Updated the textures to the new UV map
Also added explicit use_texture_alpha = "clip"
2024-04-30 03:49:38 +02:00
the-real-herowl 9f65c5efb7 New hollow log model (optimized + UV map improved) 2024-04-30 02:56:13 +02:00
the-real-herowl 7ad4ca2dbe Spaces to tabs 2024-04-30 02:29:12 +02:00
JoseDouglas26 1161d5cd36 Hollow logs (#4267)
Reviewed-on: MineClone2/MineClone2#4267
Co-authored-by: JoseDouglas26 <josedouglas20002014@gmail.com>
Co-committed-by: JoseDouglas26 <josedouglas20002014@gmail.com>
2024-04-30 00:24:12 +00:00
SmokeyDope 538c206985 Remove stray pixels in leather cap texture (#4256)
Reviewed-on: MineClone2/MineClone2#4256
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: SmokeyDope <smokey@tilde.team>
Co-committed-by: SmokeyDope <smokey@tilde.team>
2024-04-29 16:14:46 +00:00
Doods 31facbd902 Texture converter add signs (#4238)
Reviewed-on: MineClone2/MineClone2#4238
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: Doods <yusufalishabaka@tutanota.com>
Co-committed-by: Doods <yusufalishabaka@tutanota.com>
2024-04-29 15:50:32 +00:00
the-real-herowl 5f70189e08 Don't touch description if tt snippets did nothing (#4264)
This should prevent problems like the ones described in MineClone2/MineClone2#4196 (comment) or MineClone2/MineClone2#4130 (comment)

Reviewed-on: MineClone2/MineClone2#4264
Co-authored-by: the-real-herowl <wiktor_t-i@proton.me>
Co-committed-by: the-real-herowl <wiktor_t-i@proton.me>
2024-04-28 15:04:39 +00:00
the-real-herowl 4e12c6747c Merge pull request 'Fix #4189 - Make hoppers move items if there is space for one item' (#4190) from teknomunk/MineClone2:hopper-changes into master
Reviewed-on: MineClone2/MineClone2#4190
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2024-04-27 13:51:34 +00:00
the-real-herowl 1d8fc7abac Merge pull request 'Bed Fixes' (#4253) from teknomunk/MineClone2:bed-fixes into master
Reviewed-on: MineClone2/MineClone2#4253
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2024-04-27 12:35:14 +00:00
teknomunk 09c595c363 Fix two hopper clocks 2024-04-27 08:41:09 +00:00
teknomunk 6fbe60f1ac Fix crash with undefined nodes 2024-04-27 08:41:09 +00:00
teknomunk 3705be24d7 Fix 'Undeclared global variable' warning 2024-04-27 08:41:09 +00:00
teknomunk 681075df5a Correct null -> nil 2024-04-27 08:41:09 +00:00
teknomunk 6ecb304946 make hoppers behave the same say regardless of the order the server processes the nodes by following a chain of hoppers to the end and processing back to the starting node and marking all those nodes as processed 2024-04-27 08:41:09 +00:00
teknomunk 034b0142c6 Make sure the inventory slot has at least the number of items requsted in it before selecting it 2024-04-27 08:41:09 +00:00
teknomunk e02d1c0e27 Update to comply with coding guidelines 2024-04-27 08:41:09 +00:00
teknomunk bdcd89e1bf Modify mcl_util.select_stack to allow specifying the number of items that will be moved, modify hopper on_try_push functions to specify only 1 item will be moved at a time, general cleanup of touched code (reduce indent - 1 place, break filter functions out of function call parameter - 4 places) 2024-04-27 08:41:09 +00:00
teknomunk 62ab68637a Stop beds from dropping as items when players in creative mode dig them 2024-04-27 07:17:24 +00:00
teknomunk 0839f35a12 Add additional bed placing attempts 2024-04-27 10:42:20 +00:00
teknomunk 84d6b593b2 Fix bed duplication bug when destroyed by TNT 2024-04-27 10:42:20 +00:00
the-real-herowl 3bcbb99878 Merge pull request 'The Pull Request that Fixed the Creative Inventory' (#4237) from creative_inv_fixes into master
Reviewed-on: MineClone2/MineClone2#4237
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2024-04-27 06:19:11 +00:00
the-real-herowl 9e8661ae95 Merge pull request 'Added eating animation' (#4169) from eating_animation into master
Reviewed-on: MineClone2/MineClone2#4169
2024-04-22 01:18:11 +00:00
SOS-Games 4f37c1600f Able to see all mobs in the lookup help menu (#4186)
added a Mobs category that has pages for all mobs

Co-authored-by: SOS-Games <101518564+SOS-Games@users.noreply.github.com>
Reviewed-on: MineClone2/MineClone2#4186
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: SOS-Games <gruberscomplete@gmail.com>
Co-committed-by: SOS-Games <gruberscomplete@gmail.com>
2024-04-21 08:16:15 +00:00
Doods bd4337a2dc Make Editorconfig compliant with the spec. (#4245)
Reviewed-on: MineClone2/MineClone2#4245
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: Doods <yusufalishabaka@tutanota.com>
Co-committed-by: Doods <yusufalishabaka@tutanota.com>
2024-04-20 15:23:59 +00:00
MysticTempest 57409973b9 Fix creative inv tabs showing item tooltips. 2024-04-17 16:53:59 +07:00
Mikita Wiśniewski 312ad5b63b Fix creative inventory search not working on Android (fixes #3402) 2024-04-17 16:53:59 +07:00
Mikita Wiśniewski 46ed6a6dda Fix switching items in the creative inventory (fixes #3941) 2024-04-17 16:53:59 +07:00
the-real-herowl e582c3bb97 Improved look on the mobile device
Now the food doesn't cover the full screen on mobile devices...
...at the cost of stretching at ultrawide or portrait aspect ratios.
2024-04-14 08:34:41 +02:00
nixnoxus 9809c627dc trading gives the player experience 2024-03-09 15:06:38 +01:00
the-real-herowl 8d5c9996a2 Centered the eating animation 2024-02-02 04:28:20 +01:00
the-real-herowl 13825763b0 Added eating animation 2024-01-29 04:24:39 +01:00
453 changed files with 6989 additions and 3421 deletions

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@ -4,7 +4,7 @@ root = true
end_of_line = lf end_of_line = lf
[*.lua] [*.lua]
charset = utf8 charset = utf-8
indent_style = tab indent_style = tab
insert_final_newline = true insert_final_newline = true
trim_trailing_whitespace = true trim_trailing_whitespace = true

View File

@ -20,11 +20,11 @@ https://git.minetest.land/MineClone2/MineClone2/src/branch/master/CODE_OF_CONDUC
--> -->
<!-- <!--
What version of MineClone2 are you using? We do not provide support for outdated versions of MineClone2. What version of VoxeLibre are you using? We do not provide support for outdated versions of VoxeLibre.
Current latest version is listed here, at the top: Current latest version is listed here, at the top:
https://git.minetest.land/MineClone2/MineClone2/tags https://git.minetest.land/MineClone2/MineClone2/tags
--> -->
MineClone2 version: VoxeLibre version:
### What happened? ### What happened?
Report about the bug! Please send large log snippets as an attachement file. Report about the bug! Please send large log snippets as an attachement file.

View File

@ -21,5 +21,5 @@ https://git.minetest.land/MineClone2/MineClone2/src/branch/master/CODE_OF_CONDUC
### Current feature in Minecraft ### Current feature in Minecraft
Tell us about the feature currently in Minecraft! What is it like on Minecraft? Tell us about the feature currently in Minecraft! What is it like on Minecraft?
### Current feature in MineClone2 ### Current feature in VoxeLibre
Tell us about the feature currently in MineClone2! What is different? Tell us about the feature currently in VoxeLibre! What is different?

14
API.md
View File

@ -1,10 +1,10 @@
# API # API
## Groups ## Groups
MineClone 2 makes very extensive use of groups. Making sure your items and objects have the correct group memberships is very important. VoxeLibre makes very extensive use of groups. Making sure your items and objects have the correct group memberships is very important.
Groups are explained in `GROUPS.md`. Groups are explained in `GROUPS.md`.
## Mod naming convention ## Mod naming convention
Mods mods in MineClone 2 follow a simple naming convention: Mods with the prefix “`mcl_`” are specific to MineClone 2, although they may be based on an existing standalone. Mods which lack this prefix are *usually* verbatim copies of a standalone mod. Some modifications may still have been applied, but the APIs are held compatible. Mods mods in VoxeLibre follow a simple naming convention: Mods with the prefix "`vl_`" and “`mcl_`” are specific to VoxeLibre (formerly known as MineClone2), although they may be based on an existing standalone. Mods which lack this prefix are *usually* verbatim copies of a standalone mod. Some modifications may still have been applied, but the APIs are held compatible.
## Adding items ## Adding items
### Special fields ### Special fields
@ -31,7 +31,7 @@ All nodes can have these fields:
Use the `mcl_sounds` mod for the sounds. Use the `mcl_sounds` mod for the sounds.
## APIs ## APIs
A lot of things are possible by using one of the APIs in the mods. Note that not all APIs are documented yet, but it is planned. The following APIs should be more or less stable but keep in mind that MineClone 2 is still unfinished. All directory names are relative to `mods/` A lot of things are possible by using one of the APIs in the mods. Many of them are documented in `API.md` files located in the directories of the specific mods. Some use `.txt` files or have some documentation in the comments along the code. Note that not all APIs are documented yet, but it is planned. The following APIs should be more or less stable but keep in mind that VoxeLibre is still unfinished. All directory names are relative to `mods/`
### Items ### Items
* Doors: `ITEMS/mcl_doors` * Doors: `ITEMS/mcl_doors`
@ -46,8 +46,7 @@ A lot of things are possible by using one of the APIs in the mods. Note that not
### Mobs ### Mobs
* Mobs: `ENTITIES/mcl_mobs` * Mobs: `ENTITIES/mcl_mobs`
MineClone 2 uses its own mobs framework, called “Mobs Redo: MineClone 2 Edition” or “MRM” for short. VoxeLibre uses its own mobs framework, which is a fork of Mobs Redo [`mobs`] by TenPlus1.
This is a fork of Mobs Redo [`mobs`] by TenPlus1.
You can add your own mobs, spawn eggs and spawning rules with this mod. You can add your own mobs, spawn eggs and spawning rules with this mod.
API documnetation is included in `ENTITIES/mcl_mobs/api.txt`. API documnetation is included in `ENTITIES/mcl_mobs/api.txt`.
@ -55,7 +54,7 @@ API documnetation is included in `ENTITIES/mcl_mobs/api.txt`.
This mod includes modificiations from the original Mobs Redo. Some items have been removed or moved to other mods. This mod includes modificiations from the original Mobs Redo. Some items have been removed or moved to other mods.
The API is mostly identical, but a few features have been added. Compability is not really a goal, The API is mostly identical, but a few features have been added. Compability is not really a goal,
but function and attribute names of Mobs Redo 1.41 are kept. but function and attribute names of Mobs Redo 1.41 are kept.
If you have code for a mod which works fine under Mobs Redo, it should be easy to make it work in MineClone 2, If you have code for a mod which works fine under Mobs Redo, it should be easy to make it work in VoxeLibre.
chances are good that it works out of the box. chances are good that it works out of the box.
### Help ### Help
@ -68,6 +67,7 @@ chances are good that it works out of the box.
### Utility APIs ### Utility APIs
* Change player physics: `PLAYER/playerphysics` * Change player physics: `PLAYER/playerphysics`
* Change player FOV: `PLAYER/mcl_fovapi`
* Select random treasures: `CORE/mcl_loot` * Select random treasures: `CORE/mcl_loot`
* Get flowing direction of liquids: `CORE/flowlib` * Get flowing direction of liquids: `CORE/flowlib`
* `on_walk_over` callback for nodes: `CORE/walkover` * `on_walk_over` callback for nodes: `CORE/walkover`
@ -77,7 +77,7 @@ chances are good that it works out of the box.
* Flowers and flower pots * Flowers and flower pots
### Unstable APIs ### Unstable APIs
The following APIs may be subject to change in future. You could already use these APIs but there will probably be breaking changes in the future, or the API is not as fleshed out as it should be. Use at your own risk! The following APIs may be subject to change in the future. You could already use these APIs but there will probably be breaking changes in the future, or the API is not as fleshed out as it should be. Use at your own risk!
* Panes (like glass panes and iron bars): `ITEMS/xpanes` * Panes (like glass panes and iron bars): `ITEMS/xpanes`
* `_on_ignite` callback: `ITEMS/mcl_fire` * `_on_ignite` callback: `ITEMS/mcl_fire`

View File

@ -1,48 +1,47 @@
# Contributing to MineClone2 # Contributing to VoxeLibre
So you want to contribute to MineClone2? So you want to contribute to VoxeLibre?
Wow, thank you! :-) Wow, thank you! :-)
MineClone2 is maintained by AncientMariner and Nicu. If you have any VoxeLibre is maintained by AncientMariner and Herowl. If you have any
problems or questions, contact us on Discord/Matrix (See Links section below). problems or questions, contact us on Discord/Matrix (See Links section below).
You can help with MineClone2's development in many different ways, You can help with VoxeLibre's development in many different ways,
whether you're a programmer or not. whether you're a programmer or not.
## MineClone2's development target is to... ## VoxeLibre's development target is to...
- Create a stable, peformant, moddable, free/libre game based on Minecraft - Create a stable, peformant, moddable, free/libre game inspired by Minecraft
using the Minetest engine, usable in both singleplayer and multiplayer. using the Minetest engine, usable in both singleplayer and multiplayer.
- Currently, a lot of features are already implemented. - Currently, a lot of features are already implemented.
Polishing existing features is always welcome. Polishing existing features is always welcome.
## Links ## Links
* [Mesehub](https://git.minetest.land/MineClone2/MineClone2) * [Mesehub](https://git.minetest.land/VoxeLibre/VoxeLibre)
* [Discord](https://discord.gg/xE4z8EEpDC) * [Discord](https://discord.gg/xE4z8EEpDC)
* [YouTube](https://www.youtube.com/channel/UClI_YcsXMF3KNeJtoBfnk9A) * [YouTube](https://www.youtube.com/channel/UClI_YcsXMF3KNeJtoBfnk9A)
* [IRC](https://web.libera.chat/#mineclone2) * [Matrix](https://app.element.io/#/room/#voxelibre:matrix.org)
* [Matrix](https://app.element.io/#/room/#mc2:matrix.org) * [Reddit](https://www.reddit.com/r/VoxeLibre/)
* [Reddit](https://www.reddit.com/r/MineClone2/)
* [Minetest forums](https://forum.minetest.net/viewtopic.php?f=50&t=16407) * [Minetest forums](https://forum.minetest.net/viewtopic.php?f=50&t=16407)
* [ContentDB](https://content.minetest.net/packages/wuzzy/mineclone2/) * [ContentDB](https://content.minetest.net/packages/wuzzy/mineclone2/)
* [OpenCollective](https://opencollective.com/mineclone2) * [OpenCollective](https://opencollective.com/mineclone2)
## Using git ## Using git
MineClone2 is developed using the version control system VoxeLibre is developed using the version control system
[git](https://git-scm.com/). If you want to contribute code to the [git](https://git-scm.com/). If you want to contribute code to the
project, it is **highly recommended** that you learn the git basics. project, it is **highly recommended** that you learn the git basics.
For non-programmers and people who do not plan to contribute code to For non-programmers and people who do not plan to contribute code to
MineClone2, git is not required. However, git is a tool that will be VoxeLibre, git is not required. However, git is a tool that will be
referenced frequently because of its usefulness. As such, it is valuable referenced frequently because of its usefulness. As such, it is valuable
in learning how git works and its terminology. It can also help you in learning how git works and its terminology. It can also help you
keeping your game updated, and easily test pull requests. keeping your game updated, and easily test pull requests.
Look at our wiki for some concrete guides: Look at our wiki for some concrete guides:
https://git.minetest.land/MineClone2/MineClone2/wiki/ https://git.minetest.land/VoxeLibre/VoxeLibre/wiki/
## How you can help as a non-programmer ## How you can help as a non-programmer
As someone who does not know how to write programs in Lua or does not As someone who does not know how to write programs in Lua or does not
know how to use the Minetest API, you can still help us out a lot. For know how to use the Minetest API, you can still help us out a lot. For
example, by opening an issue in the example, by opening an issue in the
[Issue tracker](https://git.minetest.land/MineClone2/MineClone2/issues), [Issue tracker](https://git.minetest.land/VoxeLibre/VoxeLibre/issues),
you can report a bug or request a feature. you can report a bug or request a feature.
### Rules about both bugs and feature requests ### Rules about both bugs and feature requests
@ -60,8 +59,7 @@ actually an issue with Minetest itself, and if it is, head to the
[Minetest issue tracker](https://github.com/minetest/minetest/issues) [Minetest issue tracker](https://github.com/minetest/minetest/issues)
instead. instead.
* If you need any help regarding creating a Mesehub account or opening * If you need any help regarding creating a Mesehub account or opening
an issue, feel free to ask on the Discord / Matrix server or the IRC an issue, feel free to ask on the Discord or Matrix space.
channel.
The link to the mesehub registration page is: https://git.minetest.land/user/sign_up The link to the mesehub registration page is: https://git.minetest.land/user/sign_up
(It appears to sometimes get lost on the page itsself) (It appears to sometimes get lost on the page itsself)
@ -75,7 +73,7 @@ in singleplayer, post a screenshot of the message that Minetest showed
when the crash happened (or copy the message into your issue). If you when the crash happened (or copy the message into your issue). If you
are a server admin, you can find error messages in the log file of the are a server admin, you can find error messages in the log file of the
server. server.
* Tell us which MineClone2 and Minetest versions you are using (from Minetest 5.7 type /ver, for previous versions, check the game.conf or README.md file). * Tell us which VoxeLibre and Minetest versions you are using (from Minetest 5.7 type /ver, for previous versions, check the game.conf or README.md file).
* Tell us how to reproduce the problem: What you were doing to trigger * Tell us how to reproduce the problem: What you were doing to trigger
the bug, e.g. before the crash happened or what causes the faulty the bug, e.g. before the crash happened or what causes the faulty
behavior. behavior.
@ -84,14 +82,14 @@ behavior.
* Ensure the requested feature fulfills our development targets and * Ensure the requested feature fulfills our development targets and
goals. goals.
* Begging or excessive attention seeking does not help us in the * Begging or excessive attention seeking does not help us in the
slightest, and may very well disrupt MineClone2 development. It's better slightest, and may very well disrupt VoxeLibre development. It's better
to put that energy into helping or researching the feature in question. to put that energy into helping or researching the feature in question.
After all, we're just volunteers working on our spare time. After all, we're just volunteers working on our spare time.
* Ensure the requested feature has not been implemented in MineClone2 * Ensure the requested feature has not been implemented in VoxeLibre
latest or development versions. latest or development versions.
### Testing code ### Testing code
If you want to help us with speeding up MineClone2 development and If you want to help us with speeding up VoxeLibre development and
making the game more stable, a great way to do that is by testing out making the game more stable, a great way to do that is by testing out
new features from contributors. For most new things that get into the new features from contributors. For most new things that get into the
game, a pull request is created. A pull request is essentially a game, a pull request is created. A pull request is essentially a
@ -103,20 +101,21 @@ tell us if the code works as expected without any issues. Ideally, you
would report issues will pull requests similar to when you were would report issues will pull requests similar to when you were
reporting bugs that are the mainline (See Reporting bugs section). You reporting bugs that are the mainline (See Reporting bugs section). You
can find currently open pull requests here: can find currently open pull requests here:
<https://git.minetest.land/MineClone2/MineClone2/pulls>. Note that pull <https://git.minetest.land/VoxeLibre/VoxeLibre/pulls>. Note that pull
requests that start with a `WIP:` are not done yet and therefore could requests that start with a `WIP:` are not done yet and therefore could
still undergo substantial change. Testing these is still helpful however still undergo substantial change. Testing these is still helpful however
because that is the reason developers put them up as WIP so other people because that is the reason developers put them up as WIP so other people
can have a look at the PR. can have a look at the PR. The wiki has an article with instructions
on how to test Pull Requests:
<https://git.minetest.land/VoxeLibre/VoxeLibre/wiki/Testing-Pull-Requests>.
### Contributing assets ### Contributing assets
Due to license problems, MineClone2 cannot use Minecraft's assets, Due to license problems, VoxeLibre cannot use Minecraft's assets,
therefore we are always looking for asset contributions. therefore we are always looking for asset contributions.
To contribute assets, it can be useful to learn git basics and read To contribute assets, it can be useful to learn git basics and read
the section for Programmers of this document, however this is not required. the section for Programmers of this document, however this is not required.
It's also a good idea to join the Discord server It's also a good idea to join the Discord server and/or Matrix space.
(or alternatively IRC or Matrix).
#### Textures #### Textures
For textures we prefer original art, but in the absence of that will accept For textures we prefer original art, but in the absence of that will accept
@ -128,9 +127,9 @@ If you want to make such contributions, join our Discord server. Demands
for textures will be communicated there. for textures will be communicated there.
#### Sounds #### Sounds
MineClone2 currently does not have a consistent way to handle sounds. VoxeLibre currently does not have a consistent way to handle sounds.
The sounds in the game come from different sources, like the SnowZone The sounds in the game come from different sources, like the SnowZone
resource pack or minetest_game. Unfortunately, MineClone2 does not play resource pack or minetest_game. Unfortunately, VoxeLibre does not play
a sound in every situation you would get one in Minecraft. Any help with a sound in every situation you would get one in Minecraft. Any help with
sounds is greatly appreciated, however if you add new sounds you should sounds is greatly appreciated, however if you add new sounds you should
probably work together with a programmer, to write the code to actually probably work together with a programmer, to write the code to actually
@ -140,7 +139,7 @@ changes made by the contributor. Use the README files in the mod to
communicate this information. communicate this information.
#### 3D Models #### 3D Models
Most of the 3D Models in MineClone2 come from Many of the 3D Models in VoxeLibre come from
[22i's repository](https://github.com/22i/minecraft-voxel-blender-models). [22i's repository](https://github.com/22i/minecraft-voxel-blender-models).
Similar to the textures, we need people that can make 3D Models with Similar to the textures, we need people that can make 3D Models with
Blender on demand. Many of the models have to be patched, some new Blender on demand. Many of the models have to be patched, some new
@ -154,13 +153,13 @@ also be credited in the Contributors section.
### Contributing Translations ### Contributing Translations
#### Workflow #### Workflow
To add/update support for your language to MineClone2, you should take To add/update support for your language to VoxeLibre, you should take
the steps documented in the section for Programmers, add/update the the steps documented in the section for Programmers, add/update the
translation files of the mods that you want to update. You can add translation files of the mods that you want to update. You can add
support for all mods, just some of them or only one mod; you can update support for all mods, just some of them or only one mod; you can update
the translation file entirely or only partly; basically any effort is the translation file entirely or only partly; basically any effort is
valued. If your changes are small, you can also send them to developers valued. If your changes are small, you can also send them to developers
via E-Mail, Discord, IRC or Matrix - they will credit you appropriately. via E-Mail, Discord or Matrix - they will credit you appropriately.
#### Things to note #### Things to note
You can use the script at `tools/check_translate_files.py` to compare You can use the script at `tools/check_translate_files.py` to compare
@ -178,7 +177,7 @@ If you have commited the results yourself, you will also be credited in
the Contributors section. the Contributors section.
### Profiling ### Profiling
If you own a server, a great way to help us improve MineClone2's code If you own a server, a great way to help us improve VoxeLibre's code
is by giving us profiler results. Profiler results give us detailed is by giving us profiler results. Profiler results give us detailed
information about the game's performance and let us know places to information about the game's performance and let us know places to
investigate optimization issues. This way we can make the game faster. investigate optimization issues. This way we can make the game faster.
@ -203,18 +202,23 @@ decisions. Also, note that a lot of discussion takes place on the
Discord server, so it's definitely worth checking it out. Discord server, so it's definitely worth checking it out.
### Funding ### Funding
You can help pay for our infrastructure (Mesehub) by donating to our You can help pay for our infrastructure (Mesehub) and other unforeseen
OpenCollective link (See Links section). expenses (in the last few years, only payments for Mesehub have been done)
by donating to our OpenCollective link (See Links section).
### Crediting ### Crediting
If you opened or have contributed to an issue, you receive the If you opened or have contributed to an issue, you receive the
`Community` role on our Discord (after asking for it). `Community` role on our Discord (after asking for it).
If you have been an author of a PR that got merged or contributed
significantly to art that got merged into the game, you receive the
`Contributor` role on our Discord (after asking for it).
Please note that what counts as "significant" is decided by Maintainers.
OpenCollective Funders are credited in their own section in OpenCollective Funders are credited in their own section in
`CREDITS.md` and receive a special role "Funder" on our discord (unless `CREDITS.md` and receive a special role "Funder" on our discord (unless
they have made their donation Incognito). they have made their donation Incognito).
## How you can help as a programmer ## How you can help as a programmer
(Almost) all the MineClone2 development is done using pull requests. (Almost) all the VoxeLibre development is done using pull requests.
### Recommended workflow ### Recommended workflow
* Fork the repository (in case you have not already) * Fork the repository (in case you have not already)
@ -237,11 +241,11 @@ is no issue on the topic, open one. If there is an issue, tell us that
you'd like to take care of it, to avoid duplicate work. you'd like to take care of it, to avoid duplicate work.
### Don't hesitate to ask for help ### Don't hesitate to ask for help
We appreciate any contributing effort to MineClone2. If you are a We appreciate any contributing effort to VoxeLibre. If you are a
relatively new programmer, you can reach us on Discord, Matrix or IRC relatively new programmer, you can reach us on Discord or Matrix
for questions about git, Lua, Minetest API, MineClone2 codebase or for questions about git, Lua, Minetest API, VoxeLibre codebase or
anything related to MineClone2. We can help you avoid writing code that anything related to VoxeLibre. We can help you avoid writing code that
would be deemed inadequate, or help you become familiar with MineClone2 would be deemed inadequate, or help you become familiar with VoxeLibre
better, or assist you use development tools. better, or assist you use development tools.
### Maintain your own code, even if already got merged ### Maintain your own code, even if already got merged
@ -250,40 +254,52 @@ scenarios by testing every time before merging it, but if your merged
work causes problems, we ask you fix the issues as soon as possible. work causes problems, we ask you fix the issues as soon as possible.
### Changing Gameplay ### Changing Gameplay
Pull Requests that change gameplay have to be properly researched and Pull Requests that change gameplay are always subject to discussion.
need to state their sources. These PRs also need the maintainer's approval Opinions from the community on such PRs are valued, and Maintainer
before they are merged. should approve the concept (which is usually granted) as well as
You can use these sources: the implementation (for which changes are often requested for either
code quality or game design reasons).
* Testing things inside of Minecraft (Attach screenshots / video footage
of the results)
* Looking at [Minestom](https://github.com/Minestom/Minestom) code. An open source Minecraft Server implementation
* [Official Minecraft Wiki](https://minecraft.fandom.com/wiki/Minecraft_Wiki)
(Include a link to the specific page you used)
### Guidelines ### Guidelines
#### Git Guidelines #### Git Guidelines
* Pushing to master is disabled - don't even try it. * Pushing to master is disabled - don't even try it!
* Every change is tracked as a PR. * Every change is tracked as a PR
* All but the tiniest changes require at least one approval from a Developer * All changes require at least one approval from a Developer
* Maintainers may merge PRs without formal approval, but should also
take others' opinions and testing into account
* To update branches we use rebase not merge (so we don't end up with * To update branches we use rebase not merge (so we don't end up with
excessive git bureaucracy commits in master) excessive git bureaucracy commits in master)
* We use merge to add the commits from a PR/branch to master * We use merge to add the commits from a PR/branch to master
* Smaller PRs may be squashed before merging (especially if the commit history
on them isn't valuable), but when in doubt prefer merging
* Manual merging may be done by a Maintainer if there are technical problems
with the branch, with Gitea, or the PR had been merged to from master and
the author can't fix it for whatever reason
* PR from a fork (usually the author has no contributor/developer privileges)
can be retargeted and merged first into a buffer (normal new) branch on the repo
when adopted by a Developer, and only later into master
* Submodules should only be used if a) upstream is highly reliable and * Submodules should only be used if a) upstream is highly reliable and
b) it is 100% certain that no mcl2 specific changes to the code will be b) it is 100% certain that no VL specific changes to the code will be
needed (this has never been the case before, hence mcl2 is submodule free so far) needed (this has never been the case before, hence VL is submodule free so far)
* Subtrees may be used for including outside mods that don't need changes
in the foreseeable future
* Commit messages should be descriptive * Commit messages should be descriptive
* Try to group your submissions best as you can: * Try to group your submissions best as you can:
* Try to keep your PRs small: In some cases things reasonably be can't * Try to keep your PRs small: In some cases things reasonably be can't
split up but in general multiple small PRs are better than a big one. split up but in general multiple small PRs are better than a big one
* Similarly multiple small commits are better than a giant one. (use git commit -p) * Similarly multiple small commits are better than a giant one. (use git commit -p)
#### Code Guidelines #### Code Guidelines
* Each mod must provide `mod.conf`. * Each mod must provide `mod.conf`.
* Mod names are snake case, and newly added mods start with `mcl_`, e.g. * Mod names are snake case, and newly added mods (or substantially changed mods
`mcl_core`, `mcl_farming`, `mcl_monster_eggs`. Keep in mind Minetest that are included from the outside) start with `vl_`, e.g.
`vl_hollow_logs`, . Keep in mind Minetest
does not support capital letters in mod names. does not support capital letters in mod names.
* In the past mods were prefixed with `mcl_`, e.g.
`mcl_core`, `mcl_farming`, `mcl_monster_eggs`. New mods should **never** use this prefix.
* Mods included from outside with no significant changes to the API
(especially those using git-subtree or such) aren't prefixed.
* To export functions, store them inside a global table named like the * To export functions, store them inside a global table named like the
mod, e.g. mod, e.g.
@ -357,17 +373,21 @@ end
### Developer status ### Developer status
Active and trusted contributors are often granted write access to the Active and trusted contributors are often granted write access to the
MineClone2 repository as a contributor. Those that have demonstrated the right VoxeLibre repository as a contributor. This means that they can push
technical skills and behaviours may be granted developer access. These are the directly to the branches of our repo (except for `master`).
most trusted contributors who will contribute to ensure coding standards and Pushing to others' branches without asking is discouraged, open a PR
processes are followed. targeting that branch instead (PRs can target any branch).
Those that have demonstrated the right technical skills and behaviour
may be granted developer access. These are the most trusted contributors
who will contribute to ensure coding standards and processes are followed.
#### Developer responsibilities #### Developer responsibilities
- If you have developer/contributor privileges you can just open a new branch - If you have developer/contributor privileges you can just open a new branch
in the mcl2 repository (which is preferred). From that you create a pull request. in the VL repository (which is preferred). From that you create a pull request.
This way other people can review your changes and make sure they work This way other people can review your changes and make sure they work
before they get merged. before they get merged.
- If you do not (yet) have developer privs you do your work on a branch - If you do not (yet) have contributor or developer privs you do your work on a branch
on your private repository e.g. using the "fork" function on mesehub. on your private repository e.g. using the "fork" function on mesehub.
- Any developer is welcome to review, test and approve PRs. A maintainer may prefer - Any developer is welcome to review, test and approve PRs. A maintainer may prefer
to merge the PR especially if it is in a similar area to what has been worked on to merge the PR especially if it is in a similar area to what has been worked on
@ -390,14 +410,14 @@ merged.
- Resolving conflicts and problems within the community - Resolving conflicts and problems within the community
#### Current maintainers #### Current maintainers
* AncientMariner - responsible for gameplay review, publishing releases, * AncientMariner - responsible for gameplay review, publishing releases
* Herowl - responsible for gameplay review, publishing releases,
technical guidelines technical guidelines
* Nicu - responsible for community related issues
#### Release process #### Release process
* Run `tools/generate_ingame_credits.lua` to update the ingame credits * Run `tools/generate_ingame_credits.lua` to update the ingame credits
from `CREDITS.md` and commit the result (if anything changed) from `CREDITS.md` and commit the result (if anything changed)
* Launch MineClone2 to make sure it still runs * Launch VoxeLibre to make sure it still runs
* Update the version number in README.md * Update the version number in README.md
* Use `git tag <version number>` to tag the latest commit with the * Use `git tag <version number>` to tag the latest commit with the
version number version number
@ -415,6 +435,5 @@ become part of a free/libre software.
### Crediting ### Crediting
Contributors, Developers and Maintainers will be credited in Contributors, Developers and Maintainers will be credited in
`CREDITS.md`. If you make your first time contribution, please add `CREDITS.md`. There are also Discord roles for Contributors,
yourself to this file. There are also Discord roles for Contributors,
Developers and Maintainers. Developers and Maintainers.

View File

@ -3,7 +3,7 @@
## Creator of MineClone ## Creator of MineClone
* davedevils * davedevils
## Creator of MineClone2 ## Creator of VoxeLibre
* Wuzzy * Wuzzy
## Maintainers ## Maintainers
@ -24,6 +24,8 @@
* SmokeyDope * SmokeyDope
* Faerraven / Michieal * Faerraven / Michieal
* Codiac * Codiac
* rudzik8
* teknomunk
## Past Developers ## Past Developers
* jordan4ibanez * jordan4ibanez
@ -37,7 +39,6 @@
## Contributors ## Contributors
* RandomLegoBrick * RandomLegoBrick
* rudzik8
* Code-Sploit * Code-Sploit
* aligator * aligator
* Rootyjr * Rootyjr
@ -129,12 +130,22 @@
* Bakawun * Bakawun
* JoseDouglas26 * JoseDouglas26
* Zasco * Zasco
* PrWalterB
* michaljmalinowski
* nixnoxus
* Potiron
* Tuxilio
* Impulse
* Doods
* SOS-Games
* Bram
* qoheniac
## Music ## Music
* Jordach for the jukebox music compilation from Big Freaking Dig * Jordach for the jukebox music compilation from Big Freaking Dig
* Dark Reaven Music (https://soundcloud.com/dark-reaven-music) for the main menu theme (Calmed Cube) and Traitor (horizonchris96), which is licensed under https://creativecommons.org/licenses/by-sa/3.0/ * Dark Reaven Music (https://soundcloud.com/dark-reaven-music) for the main menu theme (Calmed Cube) and Traitor (horizonchris96), which is licensed under https://creativecommons.org/licenses/by-sa/3.0/
* Jester for helping to finely tune MineClone2 (https://www.youtube.com/@Jester-8-bit). Songs: Hailing Forest, Gift, 0dd BL0ck, Flock of One (License CC BY-SA 4.0) * Jester for helping to finely tune VoxeLibre (https://www.youtube.com/@Jester-8-bit). Songs: Hailing Forest, Gift, 0dd BL0ck, Flock of One (License CC BY-SA 4.0)
* Exhale & Tim Unwin for some wonderful MineClone2 tracks (https://www.youtube.com/channel/UClFo_JDWoG4NGrPQY0JPD_g). Songs: Valley of Ghosts, Lonely Blossom, Farmer (License CC BY-SA 4.0) * Exhale & Tim Unwin for some wonderful VoxeLibre tracks (https://www.youtube.com/channel/UClFo_JDWoG4NGrPQY0JPD_g). Songs: Valley of Ghosts, Lonely Blossom, Farmer (License CC BY-SA 4.0)
* Diminixed for 3 fantastic tracks and remastering and leveling volumes. Songs: Afternoon Lullaby (pianowtune02), Spooled (ambientwip02), Never Grow Up (License CC BY-SA 4.0) * Diminixed for 3 fantastic tracks and remastering and leveling volumes. Songs: Afternoon Lullaby (pianowtune02), Spooled (ambientwip02), Never Grow Up (License CC BY-SA 4.0)
## Original Mod Authors ## Original Mod Authors

View File

@ -25,7 +25,7 @@ The basic digging time groups determine by which tools a node can be dug.
* `handy=1`: Breakable by hand and this node gives it useful drop when dug by hand. All nodes which are breakable by pickaxe, axe, shovel, sword or shears are also automatically breakable by hand, but not neccess * `handy=1`: Breakable by hand and this node gives it useful drop when dug by hand. All nodes which are breakable by pickaxe, axe, shovel, sword or shears are also automatically breakable by hand, but not neccess
* `creative_breakable=1`: Block is breakable by hand in creative mode. This group is implied if the node belongs to any other digging group * `creative_breakable=1`: Block is breakable by hand in creative mode. This group is implied if the node belongs to any other digging group
Please read <http://minecraft.gamepedia.com/Breaking> to learn how digging times work in Minecraft, as MineClone 2 is based on the same system. Please read <http://minecraft.gamepedia.com/Breaking> to learn how digging times work in Minecraft, as VoxeLibre is based on the same system.
### Groups for interactions ### Groups for interactions
@ -117,7 +117,7 @@ These groups correspond to the Minecraft materials. They classify the block into
* `material_glass=1`: Glass * `material_glass=1`: Glass
Currently, these groups are used for the note block. Currently, these groups are used for the note block.
Note that not all Minecraft materials are used so far. More Minecraft materials will lilely only be added when they are needed for a concrete use case. Note that not all Minecraft materials are used so far. More Minecraft materials will likely only be added when they are needed for a concrete use case.
### Declarative groups ### Declarative groups
These groups are used mostly for informational purposes These groups are used mostly for informational purposes

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@ -1,4 +1,4 @@
Survive, farm, build, explore, play with friends, and do much more. Inspired by a well known block game, pushing beyond. Survive, farm, build, explore, play with friends, and do much more. Inspired by a well-known block game, pushing beyond.
How to play: How to play:
@ -6,16 +6,18 @@ How to play:
- Navigate to https://www.minetest.net/ to download the client. - Navigate to https://www.minetest.net/ to download the client.
- Once installed, open and select the "Content" tab - Once installed, open and select the "Content" tab
#### Install MineClone2 from ContentDB #### Install VoxeLibre from ContentDB
- Click "Browse Online Content" and filter by Games (select "Games" from the dropdown box) - Click "Browse Online Content" and filter by Games (select "Games" from the dropdown box)
- Find "MineClone2" (should be first on the list or on the first page) - Find "VoxeLibre" (should be first on the list or on the first page)
- Click the [+] button next to MineClone2 and wait for download to finish - Click the [+] button next to VoxeLibre and wait for download to finish
- Click "Back to Main Menu" - Click "Back to Main Menu"
#### Create new world and play #### Create new world and play
- Click "Start Game" tab - Click "Start Game" tab
- At the bottom click the MineClone2 icon (the 2 dirt with grass blocks) - At the bottom click the VoxeLibre icon (the stone & sandstone ball with the letters VL)
- Click "New", give your world a name - Click "New", give your world a name
- You can leave seed blank or put in a word of your choice - You can leave seed blank or put in a word of your choice
- Pick a mapgen or leave the default (v7, valleys or carpathian mapgens are recommended)
- Pick mapgen options on the right (enabling everything is recommended)
- Select your new world - Select your new world
- Click "Play Game" and enjoy! - Click "Play Game" and enjoy!

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@ -1,14 +1,14 @@
# Legal information # Legal information
This is a fan game, not developed or endorsed by Mojang AB. This is a game inspired by Minecraft with unique content.
Copying is an act of love. Please copy and share! <3 Copying is an act of love. Please copy and share! <3
Here's the detailed legalese for those who need it: Here's the detailed legalese for those who need it:
## License of source code ## License of source code
MineClone 2 (by Lizzy Fleckenstein, Wuzzy, davedevils and countless others) VoxeLibre (by Lizzy Fleckenstein, Wuzzy, davedevils and countless others)
is an imitation of Minecraft. is inspired by Minecraft.
MineClone 2 is free software: you can redistribute it and/or modify VoxeLibre is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or the Free Software Foundation, either version 3 of the License, or
(at your option) any later version. (at your option) any later version.
@ -22,15 +22,15 @@ details.
In the mods you might find in the read-me or license In the mods you might find in the read-me or license
text files a different license. This counts as dual-licensing. text files a different license. This counts as dual-licensing.
You can choose which license applies to you: Either the You can choose which license applies to you: Either the
license of MineClone 2 (GNU GPLv3) or the mod's license. license of VoxeLibre (GNU GPLv3) or the mod's license.
MineClone 2 is a direct continuation of the discontinued MineClone VoxeLibre is a direct continuation of the discontinued MineClone
project by davedevils. project by davedevils.
Mod credits: Mod credits:
See `README.txt` or `README.md` in each mod directory for information about other authors. See `README.txt` or `README.md` in each mod directory for information about other authors.
For mods that do not have such a file, the license is the source code license For mods that do not have such a file, the license is the source code license
of MineClone 2 and the author is Wuzzy. of VoxeLibre and the author is Wuzzy.
## License of media (textures and sounds) ## License of media (textures and sounds)
No non-free licenses are used anywhere. No non-free licenses are used anywhere.

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@ -1,10 +1,10 @@
# Models in Minetest/Mineclone2 # Models in Minetest/VoxeLibre
Models are an important part of all entities & unique nodes in Mineclone2. They provide a 3 dimensional map of an object for which textures are then applied to. This document is for modders, it quickly highlights some important information for the software needed to open models in Mineclone2. Models are an important part of all entities & unique nodes in VoxeLibre. They provide a 3 dimensional map of an object for which textures are then applied to. This document is for modders, it quickly highlights some important information for the software needed to open models in VoxeLibre.
## Minetest Wiki ## Minetest Wiki
For more detailed information on actually using blender to create and modify models for Minetest/Mineclone2, please visit the Minetest wiki's page on using Blender [Here](https://wiki.minetest.net/Using_Blender) For more detailed information on actually using blender to create and modify models for Minetest/VoxeLibre, please visit the Minetest wiki's page on using Blender [Here](https://wiki.minetest.net/Using_Blender)
## Recommended software ## Recommended software

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@ -1,6 +1,6 @@
# MineClone2 # VoxeLibre
An unofficial Minecraft-like game for Minetest. Forked from MineClone by davedevils. A game inspired by Minecraft for Minetest. Forked from MineClone by davedevils.
Developed by many people. Not developed or endorsed by Mojang AB. Developed by many people, see CREDITS.md for a complete list.
### Gameplay ### Gameplay
You start in a randomly-generated world made entirely of cubes. You can explore You start in a randomly-generated world made entirely of cubes. You can explore
@ -67,44 +67,38 @@ an explanation.
This game requires [Minetest](http://minetest.net) to run (version 5.4.1 or This game requires [Minetest](http://minetest.net) to run (version 5.4.1 or
later). So you need to install Minetest first. Only stable versions of Minetest later). So you need to install Minetest first. Only stable versions of Minetest
are officially supported. are officially supported.
There is no support for running MineClone2 in development versions of Minetest. There is no support for running VoxeLibre in development versions of Minetest.
To install MineClone2 (if you haven't already), move this directory into the To install VoxeLibre (if you haven't already), move this directory into the
“games” directory of your Minetest data directory. Consult the help of “games” directory of your Minetest data directory. Consult the help of
Minetest to learn more. Minetest to learn more.
## Useful links ## Useful links
The MineClone2 repository is hosted at Mesehub. To contribute or report issues, head there. The VoxeLibre repository is hosted at Mesehub. To contribute or report issues, head there.
* Mesehub: <https://git.minetest.land/MineClone2/MineClone2> * Mesehub: <https://git.minetest.land/VoxeLibre/VoxeLibre>
* Discord: <https://discord.gg/xE4z8EEpDC> * Discord: <https://discord.gg/xE4z8EEpDC>
* YouTube: <https://www.youtube.com/channel/UClI_YcsXMF3KNeJtoBfnk9A> * YouTube: <https://www.youtube.com/channel/UClI_YcsXMF3KNeJtoBfnk9A>
* ContentDB: <https://content.minetest.net/packages/wuzzy/mineclone2/> * ContentDB: <https://content.minetest.net/packages/wuzzy/mineclone2/>
* OpenCollective: <https://opencollective.com/mineclone2> * OpenCollective: <https://opencollective.com/mineclone2>
* Mastodon: <https://fosstodon.org/@MineClone2> * Mastodon: <https://fosstodon.org/@VoxeLibre>
* Lemmy: <https://lemmy.world/c/mineclone2> * Lemmy: <https://lemm.ee/c/voxelibre>
* Matrix space: <https://app.element.io/#/room/#mcl2:matrix.org> * Matrix space: <https://app.element.io/#/room/#voxelibre:matrix.org>
* Minetest forums: <https://forum.minetest.net/viewtopic.php?f=50&t=16407> * Minetest forums: <https://forum.minetest.net/viewtopic.php?f=50&t=16407>
* Reddit: <https://www.reddit.com/r/MineClone2/> * Reddit: <https://www.reddit.com/r/VoxeLibre/>
* IRC (barely used): <https://web.libera.chat/#mineclone2> * IRC (barely used): <https://web.libera.chat/#mineclone2>
## Target ## Target
- Create a stable, moddable, free/libre game based on Minecraft - Create a stable, peformant, moddable, free/libre game inspired by Minecraft
on the Minetest engine with polished features, usable in both using the Minetest engine, usable in both singleplayer and multiplayer.
singleplayer and multiplayer. Currently, a lot of **Minecraft Java - Currently, a lot of features are already implemented.
Edition** features are already implemented and polishing existing Polishing existing features is always welcome.
features are prioritized over new feature requests.
- Implement features targetting
**Current Minecraft versions + OptiFine** (OptiFine only as far as supported
by the Minetest Engine).
- Create a performant experience that will run relatively
well on really low spec computers.
## Completion status ## Completion status
This game is currently in **beta** stage. This game is currently in **beta** stage.
It is playable, but not yet feature-complete. It is playable, but not yet feature-complete.
Backwards-compability is not entirely guaranteed, updating your world might cause small bugs. Backwards-compability is not entirely guaranteed, updating your world might cause small bugs.
If you want to use the development version of MineClone2 in production, the master branch is usually relatively stable. If you want to use the development version of VoxeLibre in production, the master branch is usually relatively stable.
The following main features are available: The following main features are available:
@ -187,7 +181,7 @@ Technical differences from Minecraft:
* Different engine (Minetest) * Different engine (Minetest)
* Different easter eggs * Different easter eggs
… and finally, MineClone2 is free software (“free” as in “freedom”)! … and finally, VoxeLibre is free software (“free” as in “freedom”)!
## Other readme files ## Other readme files

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@ -1,5 +1,6 @@
# MineClone2 # VoxeLibre
Un jeu non-officiel similaire à Minecraft pour Minetest. Forké depuis Mineclone par davedevils. Développé par de nombreuses personnes. Pas développé ni supporté par Mojang AB. Un jeu inspiré de Minecraft pour Minetest. Forké depuis Mineclone par davedevils.
Développé par de nombreuses personnes, voir CREDITS.md pour une liste complète.
### Gameplay ### Gameplay
Vous atterissez dans un monde fait entièrement de cubes et généré aléatoirement. Vous pouvez explorer le monde, miner et construire presque n'importe quel bloc pour créer de nouvelles structures. Vous pouvez choisir de jouer en "mode survie" dans lequel vous devez combattre des monstres et la faim et progresser lentement dans différents aspects du jeu, comme l'extraction de minerai, l'agriculture, la construction de machines et ainsi de suite. Ou alors vous pouvez jouer en "mode créatif" où vous pouvez construire à peu près n'importe quoi instantanément. Vous atterissez dans un monde fait entièrement de cubes et généré aléatoirement. Vous pouvez explorer le monde, miner et construire presque n'importe quel bloc pour créer de nouvelles structures. Vous pouvez choisir de jouer en "mode survie" dans lequel vous devez combattre des monstres et la faim et progresser lentement dans différents aspects du jeu, comme l'extraction de minerai, l'agriculture, la construction de machines et ainsi de suite. Ou alors vous pouvez jouer en "mode créatif" où vous pouvez construire à peu près n'importe quoi instantanément.
@ -21,7 +22,7 @@ Vous atterissez dans un monde fait entièrement de cubes et généré aléatoire
### Commencer ### Commencer
* **Frappez un arbre** jusqu'à ce qu'il casse et donne du bois * **Frappez un arbre** jusqu'à ce qu'il casse et donne du bois
* Placez le **bois dans la grille 2x2** (la "grille de fabrication" de votre menu d'inventaire) et fabriquez 4 planches de bois * Placez le **bois dans la grille 2x2** (la "grille de fabrication" de votre menu d'inventaire) et fabriquez 4 planches de bois
* Placer les 4 planches de bois dans la grille 2x2 et **fabriquez un établi** * Placez les 4 planches de bois dans la grille 2x2 et **fabriquez un établi**
* **Faites un clic droit sur l'établi** (icone livre) pour apprendre toutes les recettes possibles * **Faites un clic droit sur l'établi** (icone livre) pour apprendre toutes les recettes possibles
* **Fabriquez une pioche de bois** pour miner la pierre * **Fabriquez une pioche de bois** pour miner la pierre
* Différents outils minent différentes sortes de blocs. Essayez-les ! * Différents outils minent différentes sortes de blocs. Essayez-les !
@ -30,10 +31,10 @@ Vous atterissez dans un monde fait entièrement de cubes et généré aléatoire
### Agriculture ### Agriculture
* Trouvez des graines * Trouvez des graines
* Fabriquez une houe * Fabriquez une houe
* Faites un clic droit sur la terre ou des blocs similaires avec la houe pour créer des terres agricoles * Faites un clic droit sur la terre ou un bloc similaire avec la houe pour créer des terres agricoles
* Placer des graines sur des terres agricoles et regardez les pousser * Placez des graines sur des terres agricoles et regardez les pousser
* Récoltez les plantes une fois matûres * Récoltez les plantes une fois matûres
* Les terres agricoles proche de l'eau deviennent humides et accélèrent la croissance * Les terres agricoles proches de l'eau deviennent humides et accélèrent la croissance
### Four ### Four
* Fabriquez un four * Fabriquez un four
@ -54,33 +55,35 @@ Utilisez la commande de chat `/giveme` pour les obtenir. Voir l'aide interne au
## Installation ## Installation
Ce jeu nécessite [Minetest](http://minetest.net) pour fonctionner (version 5.4.1 ou plus). Vous devez donc installer Minetest d'abord. Seules les versions stables de Minetest sont officielement supportées. Ce jeu nécessite [Minetest](http://minetest.net) pour fonctionner (version 5.4.1 ou plus). Vous devez donc installer Minetest d'abord. Seules les versions stables de Minetest sont officielement supportées.
Il n'y a pas de support de MineClone2 dans les versions développement de Minetest. Il n'y a pas de support de VoxeLibre dans les versions développement de Minetest.
Pour installer MineClone2 (si ce n'est pas déjà fait), déplacez ce dossier dans le dossier “games” de Minetest. Consultez l'aide de Minetest pour en apprendre plus. Pour installer VoxeLibre (si ce n'est pas déjà fait), déplacez ce dossier dans le dossier “games” de Minetest. Consultez l'aide de Minetest pour en apprendre plus.
## Liens utiles ## Liens utiles
Le dépôt de MineClone2 est hébergé sur Mesehub. Pour contribuer ou signaler des problèmes, allez là-bas. Le dépôt de VoxeLibre est hébergé sur Mesehub. Pour contribuer ou signaler des problèmes, allez là-bas.
* Mesehub : <https://git.minetest.land/MineClone2/MineClone2> * Mesehub : <https://git.minetest.land/VoxeLibre/VoxeLibre>
* Discord : <https://discord.gg/xE4z8EEpDC> * Discord : <https://discord.gg/xE4z8EEpDC>
* YouTube : <https://www.youtube.com/channel/UClI_YcsXMF3KNeJtoBfnk9A> * YouTube : <https://www.youtube.com/channel/UClI_YcsXMF3KNeJtoBfnk9A>
* IRC : <https://web.libera.chat/#mineclone2>
* Matrix : <https://app.element.io/#/room/#mc2:matrix.org>
* Reddit : <https://www.reddit.com/r/MineClone2/>
* Forums Minetest : <https://forum.minetest.net/viewtopic.php?f=50&t=16407>
* ContentDB : <https://content.minetest.net/packages/wuzzy/mineclone2/> * ContentDB : <https://content.minetest.net/packages/wuzzy/mineclone2/>
* OpenCollective : <https://opencollective.com/mineclone2> * OpenCollective : <https://opencollective.com/mineclone2>
* Mastodon : <https://fosstodon.org/@VoxeLibre>
* Lemmy : <https://lemm.ee/c/voxelibre>
* Espace Matrix : <https://app.element.io/#/room/#voxelibre:matrix.org>
* Forums Minetest : <https://forum.minetest.net/viewtopic.php?f=50&t=16407>
* Reddit : <https://www.reddit.com/r/VoxeLibre/>
* IRC (peu utilisé) : <https://web.libera.chat/#mineclone2>
## Objectif ## Objectif
* Essentiellement, créer un clone de Minecraft stable, moddable, libre et gratuit basé sur le moteur de jeu Minetest avec des fonctionnalités abouties, utilisable à la fois en mode solo et multijoueur. Actuellement, beaucoup des fonctionnalités de **Minecraft Java Edition** sont déjà implémentées et leur amélioration est prioritaire sur les nouvelles demandes. * Créer un jeu stable, performant, moddable et libre inspiré de Minecraft en utilisant le moteur de jeu Minetest, utilisable à la fois en mode solo et multijoueur.
* Avec une priorité moindre, implémenter les fonctionnalités des versions **Minecraft + OptiFine** (OptiFine autant que supporté par le moteur Minetest). Cela signifie que les fonctionnalités présentes dans les versions listées sont priorisées. * Actuellement, un grand nombre de fonctionnalités sont déjà implémentées.
* Dans l'idéal, créer une expérience performante qui tourne bien sur des ordinateurs à basse performance. Malheureusement, en raison des mécanismes de Minecraft et des limitations du moteur Minetest ainsi que de la petite taille de la communauté de joueurs sur des ordinateurs à basses performances, les optimisations sont difficiles à explorer. L'amélioration des fonctionnalités existantes est toujours la bienvenue.
## Statut de complétion ## Statut de complétion
Ce jeu est actuellement au stade **beta**. Ce jeu est actuellement au stade **beta**.
Il est jouable mais incomplet en fonctionnalités. Il est jouable mais incomplet en fonctionnalités.
La rétro-compatibilité n'est pas entièrement garantie, mettre votre monde à jour peut causer de petits bugs. La rétro-compatibilité n'est pas entièrement garantie, mettre votre monde à jour peut causer de petits bugs.
Si vous voulez utiliser la version de développement de MineClone2 en production, la branche master est habituellement relativement stable. Les branches de test fusionnent souvent des pull requests expérimentales et doivent être considérées comme moins stable. Si vous voulez utiliser la version de développement de VoxeLibre en production, la branche master est habituellement relativement stable.
Les principales fonctionnalités suivantes sont disponibles : Les principales fonctionnalités suivantes sont disponibles :
@ -162,7 +165,7 @@ Différences techniques avec Minecraft :
* Un moteur de jeu différent (Minetest) * Un moteur de jeu différent (Minetest)
* Des bonus cachés différents * Des bonus cachés différents
...et enfin MineClone2 est un logiciel libre ! ...et enfin VoxeLibre est un logiciel libre !
## Autres fichiers readme ## Autres fichiers readme

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@ -1,4 +1,4 @@
# MineClone2 # VoxeLibre
Неофициальная игра в стиле Minecraft для Minetest. Форк MineClone от davedevils. Неофициальная игра в стиле Minecraft для Minetest. Форк MineClone от davedevils.
Разработана многими людьми. Не разработана и не одобрена Mojang AB. Разработана многими людьми. Не разработана и не одобрена Mojang AB.
@ -67,13 +67,13 @@
## Установка ## Установка
Эта игра требует [Minetest](http://minetest.net) для запуска (версия 5.4.1 или Эта игра требует [Minetest](http://minetest.net) для запуска (версия 5.4.1 или
выше). Вам нужно сперва установить Minetest. Только стабильные версии поддерживаются выше). Вам нужно сперва установить Minetest. Только стабильные версии поддерживаются
официально. Не поддерживается запуск MineClone2 на разрабатываемых версиях Minetest. официально. Не поддерживается запуск VoxeLibre на разрабатываемых версиях Minetest.
Чтобы установить MineClone2 (если вы этого еще не сделали), переместите эту папку в Чтобы установить VoxeLibre (если вы этого еще не сделали), переместите эту папку в
“games” в папке данных Minetest. Смотрите справку Minetest, чтобы узнать больше. “games” в папке данных Minetest. Смотрите справку Minetest, чтобы узнать больше.
## Полезные ссылки ## Полезные ссылки
Репозиторий MineClone2 хранится на Mesehub. Зайдите туда, чтобы оставить запрос или Репозиторий VoxeLibre хранится на Mesehub. Зайдите туда, чтобы оставить запрос или
поучаствовать в разработке. поучаствовать в разработке.
* Mesehub: <https://git.minetest.land/MineClone2/MineClone2> * Mesehub: <https://git.minetest.land/MineClone2/MineClone2>
@ -102,7 +102,7 @@ Edition** уже реализовано и доработка имеющегос
Игра сейчас на стадии **бета**. Она играбельна, но еще не имеет всех возможностей. Игра сейчас на стадии **бета**. Она играбельна, но еще не имеет всех возможностей.
Обратная совместимость целиком не гарантируется, обновление вашего мира может повлечь Обратная совместимость целиком не гарантируется, обновление вашего мира может повлечь
за собой небольшие ошибки. Если вы хотите использовать разрабатываемую версию за собой небольшие ошибки. Если вы хотите использовать разрабатываемую версию
Mineclone2, то ветка master обычно относительно стабильна. VoxeLibre, то ветка master обычно относительно стабильна.
Следущие возможности уже доступны: Следущие возможности уже доступны:
@ -182,7 +182,7 @@ Mineclone2, то ветка master обычно относительно ста
* Другой движок (Minetest) * Другой движок (Minetest)
* Другие пасхалки * Другие пасхалки
… и наконец, MineClone2 это свободное программное обеспечение! … и наконец, VoxeLibre это свободное программное обеспечение!
## Другие readme файлы ## Другие readme файлы

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@ -1,4 +1,6 @@
# MineClone 2 This file is severely out of date. If you can help updating this translation, please reach out to us (contact in README.md - the English version).
# VoxeLibre
一個非官方的Minetest遊戲遊玩方式和Minecraft類似。由davedevils從MineClone分拆。 一個非官方的Minetest遊戲遊玩方式和Minecraft類似。由davedevils從MineClone分拆。
由許多人開發。並非由Mojang Studios開發。<!-- "Mojang AB"'s Name changed at 2020/05, main README should change too --> 由許多人開發。並非由Mojang Studios開發。<!-- "Mojang AB"'s Name changed at 2020/05, main README should change too -->
@ -83,11 +85,11 @@ Minetest to learn more.
The main goal of **MineClone 2** is to be a clone of Minecraft and to be released as free software. The main goal of **MineClone 2** is to be a clone of Minecraft and to be released as free software.
* **開發目標:我的世界, Java版, 版本 1.12** * **開發目標:我的世界, Java版, 版本 1.12**
* MineClone2還包括Minetest支持的Optifine功能。 * VoxeLibre還包括Minetest支持的Optifine功能。
* 後期Minecraft版本的功能可能會偷偷加入但它們的優先級較低。 * 後期Minecraft版本的功能可能會偷偷加入但它們的優先級較低。
* 總的來說Minecraft的目標是在Minetest目前允許的情況下進行克隆。 * 總的來說Minecraft的目標是在Minetest目前允許的情況下進行克隆。
* 克隆Minecraft是最優先的。 * 克隆Minecraft是最優先的。
* MineClone2將使用不同的圖形和聲音,但風格相似。 * VoxeLibre將使用不同的圖形和聲音,但風格相似。
* 克隆界面沒有優先權。只會被粗略地模仿。 * 克隆界面沒有優先權。只會被粗略地模仿。
* 在Minetest中發現的局限性將在開發過程中被記錄和報告。 * 在Minetest中發現的局限性將在開發過程中被記錄和報告。
@ -173,7 +175,7 @@ The main goal of **MineClone 2** is to be a clone of Minecraft and to be release
* 不同的聲音(各種來源) * 不同的聲音(各種來源)
* 不同的引擎Minetest * 不同的引擎Minetest
...最後,MineClone2是自由軟件! ...最後,VoxeLibre是自由軟件!
## 錯誤報告 ## 錯誤報告
請在此處報告所有錯誤和缺少的功能: 請在此處報告所有錯誤和缺少的功能:
@ -190,7 +192,7 @@ The main goal of **MineClone 2** is to be a clone of Minecraft and to be release
* `LICENSE.txt`GPLv3許可文本 * `LICENSE.txt`GPLv3許可文本
* `CONTRIBUTING.md`: 為那些想參與貢獻的人提供資訊 * `CONTRIBUTING.md`: 為那些想參與貢獻的人提供資訊
* `MISSING_ENGINE_FEATURES.md`: MineClone2需要改进Minetest中缺失的功能列表。 * `MISSING_ENGINE_FEATURES.md`: VoxeLibre需要改进Minetest中缺失的功能列表。
* `API.md`: 關於MineClone2的API * `API.md`: 關於MineClone2的API
## 參與者 ## 參與者
@ -235,7 +237,7 @@ The main goal of **MineClone 2** is to be a clone of Minecraft and to be release
* [kingoscargames](https://github.com/kingoscargames):現有材質的各種編輯和添加 * [kingoscargames](https://github.com/kingoscargames):現有材質的各種編輯和添加
* [leorockway](https://github.com/leorockway):怪物紋理的一些編輯 * [leorockway](https://github.com/leorockway):怪物紋理的一些編輯
* [xMrVizzy](https://minecraft.curseforge.com/members/xMrVizzy):釉陶(材質以後會被替換) * [xMrVizzy](https://minecraft.curseforge.com/members/xMrVizzy):釉陶(材質以後會被替換)
* yutyo <tanakinci2002@gmail.com>MineClone2標志 * yutyo <tanakinci2002@gmail.com>VoxeLibre標志
* 其他GUI圖片 * 其他GUI圖片
### 翻譯 ### 翻譯
@ -254,7 +256,7 @@ The main goal of **MineClone 2** is to be a clone of Minecraft and to be release
### 特殊感謝 ### 特殊感謝
* Wuzzy感謝他啟動和維護MineClone2多年。 * Wuzzy感謝他啟動和維護VoxeLibre多年。
* celeron55創建Minetest。 * celeron55創建Minetest。
* Minetest的社區提供了大量的mods選擇其中一些最終被納入MineClone 2。 * Minetest的社區提供了大量的mods選擇其中一些最終被納入MineClone 2。
* Jordach為《Big Freaking Dig》的唱片機音樂合輯而來 * Jordach為《Big Freaking Dig》的唱片機音樂合輯而來

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@ -1,33 +1,76 @@
### Standard Release ## Standard Release
# File to document release steps with a view to evolving into a script ### Before releasing
# Update CREDITS.md Make sure all PRs in the release milestone are merged and you are working on a clean branch based on the master branch, up-to-date with the one on the repo.
# Update version in game.conf
### Release process
1. Update CREDITS.md
2. Update version in game.conf
3. Run the script:
``` ```
lua tools/generate_ingame_credits.lua lua tools/generate_ingame_credits.lua
```
4. Make a commit for the above:
```
git add CREDITS.md git add CREDITS.md
git add mods/HUD/mcl_credits/people.lua git add mods/HUD/mcl_credits/people.lua
git add game.conf git add game.conf
git commit -m "Updated release credits and set version for v0.87"
#git add RELEASE.md
git commit -m "Pre-release update credits and set version 0.83.0"
git tag 0.83.0
git push origin 0.83.0
``` ```
5. Add release notes to the `releasenotes` folder, named like
```
0_87-the_prismatic_release.md
```
6. Make a commit for the release notes:
```
git add releasenotes/0_87-the_prismatic_release.md
git commit -m "Add release notes for v0.87"
```
5. **Tag and push to the tag:**
```
git tag 0.87.0
git push origin 0.87.0
```
6. Update version in game.conf to the next version with -SNAPSHOT suffix:
```
git commit -m "Post-release set version 0.87.0-SNAPSHOT"
```
7. Push the above to a new branch, and make the release PR. Merge to finalize release process.
# Update version in game.conf to the next version with -SNAPSHOT suffix ### Release via ContentDB
`git commit -m "Post-release set version 0.84.0-SNAPSHOT"` 1. Go to VoxeLibre page (https://content.minetest.net/packages/Wuzzy/mineclone2/)
2. Click [+Release] button
3. Enter the release tag number in the title and Git reference box. For example (without quotes): "0.87.0"
4. In the minimum minetest version, put the oldest supported version (as of 19/05/2024 it is 5.6), leave the Maximum minetest version blank
5. Click save. Release is now live.
### Hotfix Release ### After releasing
##### Prepare release branch ...inform people.
* Open a release meta issue on the tracker, unpin and close the issue for the previous release, pin the new one.
* Upload video to YouTube.
* Add a comment to the forum post with the release number and change log. Maintainer will update the main post with code link.
* Add a Discord announcement post and @everyone with link to the release issue, release notes and other content, like video and forum post.
* Add a Matrix announcement post and @room with links like above.
* Share the news on reddit + Lemmy. Good subs to share with:
* r/linux_gaming
* r/opensourcegames
* r/opensource
* r/freesoftware
* r/linuxmasterrace
* r/VoxeLibre
* r/MineClone2 (*for now*)
## Hotfix Release
The below is not up-to-date. At the next hotfix the process should be finalized and updated.
### Prepare release branch
When hotfixing, you should never release new features. Any new code increases risk of new bugs which has additional testing/release concerns. When hotfixing, you should never release new features. Any new code increases risk of new bugs which has additional testing/release concerns.
To mitigate this, you just release the last release, and the relevant bug fix. For this, we do the following: To mitigate this, you just release the last release, and the relevant bug fix. For this, we do the following:
@ -40,7 +83,7 @@ git checkout -b release/0.82.1 0.82.0
git push origin release/0.82.1 git push origin release/0.82.1
``` ```
##### Prepare feature branch and fix #### Prepare feature branch and fix
* Create feature branch from that release branch (can review it to check only fix is there, nothing else, and use to also merge into master separately) * Create feature branch from that release branch (can review it to check only fix is there, nothing else, and use to also merge into master separately)
@ -49,7 +92,7 @@ git push origin release/0.82.1
* Fix crash/serious bug and commit * Fix crash/serious bug and commit
* Push branch and create pr to the release and also the master branch (Do not rebase, to reduce merge conflict risk. Do not delete after first merge or it needs to be repushed) * Push branch and create pr to the release and also the master branch (Do not rebase, to reduce merge conflict risk. Do not delete after first merge or it needs to be repushed)
##### Update version and tag the release #### Update version and tag the release
* After all fixes are in release branch, pull it locally (best to avoid a merge conflict as feature branch will need to be merged into master also, which already changed version): * After all fixes are in release branch, pull it locally (best to avoid a merge conflict as feature branch will need to be merged into master also, which already changed version):
@ -67,23 +110,4 @@ git push origin release/0.82.1
Note: If you have to do more than 1 hotfix release, can do it on the same release branch. Note: If you have to do more than 1 hotfix release, can do it on the same release branch.
### Release via ContentDB
* Go to MineClone2 page (https://content.minetest.net/packages/Wuzzy/mineclone2/)
* Click +Release
* Enter the release tag number in the title and Git reference box. For example (without quotes): "0.82.1"
* In the minimum minetest version, put the oldest supported version (as of 14/02/2023 it is 5.5), leave the Maximum minetest version blank
* Click save. Release is now live.
##### Inform people
* Upload video to YouTube
* Add a comment to the forum post with the release number and change log. Maintainer will update main post with code link.
* Add a Discord announcement post and @everyone with link to video, forum post and release notes.
* Share the news on reddit + Lemmy. Good subs to share with:
* r/linux_gaming
* r/opensourcegames
* r/opensource
* r/freesoftware
* r/linuxmasterrace
* r/MineClone2

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@ -1,9 +1,9 @@
# Making Textures In Mineclone2 # Making Textures In VoxeLibre
Textures are a crucial asset for all items, nodes, and models in mineclone2. This document is for artist who would like to make and modify textures for mineclone2. While no means comprehensive, this document contains the basic important information for beginners to get started with texture curation and optimization. Textures are a crucial asset for all items, nodes, and models in VoxeLibre. This document is for artist who would like to make and modify textures for VoxeLibre. While no means comprehensive, this document contains the basic important information for beginners to get started with texture curation and optimization.
## Minetest Wiki ## Minetest Wiki
For more detailed information on creating and modifing texture packs for Minetest/Mineclone2, please visit the Minetest wiki's page on creating a texture pack. Click [here](https://wiki.minetest.net/Creating_texture_packs) to view the wiki page on creating texture packs. For more detailed information on creating and modifing texture packs for Minetest/VoxeLibre, please visit the Minetest wiki's page on creating a texture pack. Click [here](https://wiki.minetest.net/Creating_texture_packs) to view the wiki page on creating texture packs.
## GIMP Tutorials Pixel Art Guide ## GIMP Tutorials Pixel Art Guide
GIMP Tutorials has an excellent guide to making pixel art in GIMP. If you would like further clarification as well as screenshots for what we are about to cover, it is an excellent resource to turn to. Click [here](https://thegimptutorials.com/how-to-make-pixel-art/) to view the guide GIMP Tutorials has an excellent guide to making pixel art in GIMP. If you would like further clarification as well as screenshots for what we are about to cover, it is an excellent resource to turn to. Click [here](https://thegimptutorials.com/how-to-make-pixel-art/) to view the guide

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@ -1,4 +1,4 @@
title = MineClone 2 title = VoxeLibre
description = A survival sandbox game. Survive, gather, hunt, build, explore, and do much more. description = A survival sandbox game. Survive, gather, hunt, build, explore, and do much more.
disallowed_mapgens = v6 disallowed_mapgens = v6
version=0.87.0-SNAPSHOT version=0.88.0-SNAPSHOT

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@ -16,7 +16,7 @@ information.
How the mod is used How the mod is used
=================== ===================
In MineClone 2, all diggable nodes have the hardness set in the custom field In VoxeLibre, all diggable nodes have the hardness set in the custom field
"_mcl_hardness" (0 by default). These values are used together with digging "_mcl_hardness" (0 by default). These values are used together with digging
groups by this mod to create the correct digging times for nodes. Digging groups by this mod to create the correct digging times for nodes. Digging
groups are registered using the following code: groups are registered using the following code:

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@ -1,3 +1,3 @@
name = _mcl_autogroup name = _mcl_autogroup
author = ryvnf author = ryvnf
description = MineClone 2 core mod which automatically adds groups to all items. Very important for digging times. description = VoxeLibre core mod which automatically adds groups to all items. Very important for digging times.

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@ -1,5 +1,5 @@
-- Overrides the builtin minetest.check_single_for_falling. -- Overrides the builtin minetest.check_single_for_falling.
-- We need to do this in order to handle nodes in mineclone specific groups -- We need to do this in order to handle nodes in VoxeLibre specific groups
-- "supported_node" and "attached_node_facedir". -- "supported_node" and "attached_node_facedir".
-- --
-- Nodes in group "supported_node" can be placed on any node that does not -- Nodes in group "supported_node" can be placed on any node that does not
@ -94,5 +94,16 @@ function minetest.check_single_for_falling(pos)
end end
end end
if get_item_group(node.name, "supported_node_facedir") ~= 0 then
local dir = facedir_to_dir(node.param2)
if dir then
local def = registered_nodes[get_node(vector.add(pos, dir)).name]
if def and def.drawtype == "airlike" then
drop_attached_node(pos)
return true
end
end
end
return false return false
end end

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@ -1,3 +1,3 @@
name = mcl_autogroup name = mcl_autogroup
author = ryvnf author = ryvnf
description = MineClone 2 core mod which automatically adds groups to all items. Very important for digging times. description = VoxeLibre core mod which automatically adds groups to all items. Very important for digging times.

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@ -1,8 +1,8 @@
--[[ --[[
Explosion API mod for Minetest (adapted to MineClone 2) Explosion API mod for Minetest (adapted to VoxeLibre)
This mod is based on the Minetest explosion API mod, but has been changed This mod is based on the Minetest explosion API mod, but has been changed
to have the same explosion mechanics as Minecraft and work with MineClone. to have the same explosion mechanics as Minecraft and work with VoxeLibre
The computation-intensive parts of the mod has been optimized to allow for The computation-intensive parts of the mod has been optimized to allow for
larger explosions and faster world updating. larger explosions and faster world updating.

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@ -1,6 +1,8 @@
-- Some global variables (don't overwrite them!) -- Some global variables (don't overwrite them!)
mcl_vars = {} mcl_vars = {}
minetest.log("action", "World seed = " .. minetest.get_mapgen_setting("seed"))
mcl_vars.redstone_tick = 0.1 mcl_vars.redstone_tick = 0.1
-- GUI / inventory menu settings -- GUI / inventory menu settings
@ -37,7 +39,7 @@ mcl_vars.mapgen_limit = math.max(1, tonumber(minetest.get_mapgen_setting("mapgen
mcl_vars.MAX_MAP_GENERATION_LIMIT = math.max(1, minetest.MAX_MAP_GENERATION_LIMIT or 31000) mcl_vars.MAX_MAP_GENERATION_LIMIT = math.max(1, minetest.MAX_MAP_GENERATION_LIMIT or 31000)
-- Central chunk is offset from 0,0,0 coordinates by 32 nodes (2 blocks) -- Central chunk is offset from 0,0,0 coordinates by 32 nodes (2 blocks)
-- See more in https://git.minetest.land/MineClone2/MineClone2/wiki/World-structure%3A-positions%2C-boundaries%2C-blocks%2C-chunks%2C-dimensions%2C-barriers-and-the-void -- See more in https://git.minetest.land/VoxeLibre/VoxeLibre/wiki/World-structure%3A-positions%2C-boundaries%2C-blocks%2C-chunks%2C-dimensions%2C-barriers-and-the-void
local central_chunk_offset = -math.floor(mcl_vars.chunksize / 2) local central_chunk_offset = -math.floor(mcl_vars.chunksize / 2)
mcl_vars.central_chunk_offset_in_nodes = central_chunk_offset * mcl_vars.MAP_BLOCKSIZE mcl_vars.central_chunk_offset_in_nodes = central_chunk_offset * mcl_vars.MAP_BLOCKSIZE
@ -183,7 +185,7 @@ mcl_vars.mg_end_exit_portal_pos = vector.new(0, mcl_vars.mg_end_min + 71, 0)
mcl_vars.mg_realm_barrier_overworld_end_max = mcl_vars.mg_end_max mcl_vars.mg_realm_barrier_overworld_end_max = mcl_vars.mg_end_max
mcl_vars.mg_realm_barrier_overworld_end_min = mcl_vars.mg_end_max - 11 mcl_vars.mg_realm_barrier_overworld_end_min = mcl_vars.mg_end_max - 11
-- Use MineClone 2-style dungeons -- Use VoxeLibre-style dungeons
mcl_vars.mg_dungeons = true mcl_vars.mg_dungeons = true
-- Set default stack sizes -- Set default stack sizes

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@ -1,3 +1,3 @@
name = mcl_init name = mcl_init
author = Wuzzy author = Wuzzy
description = Initialization mod of MineClone 2. Defines some common shared variables and sets up initial default settings which have to be set at the beginning. description = Initialization mod of VoxeLibre. Defines some common shared variables and sets up initial default settings which have to be set at the beginning.

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@ -1,4 +1,4 @@
# Oxidization API for MineClone 2 # Oxidization API for VoxeLibre
This mods adds the oxidization api, so that modders can easily use the same features that copper uses. This mods adds the oxidization api, so that modders can easily use the same features that copper uses.
## API ## API

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@ -1,4 +1,4 @@
name = mcl_oxidation name = mcl_oxidation
title = Oxidation API for MineClone 2 title = Oxidation API for VoxeLibre
author = PrairieWind, N011, Michael author = PrairieWind, N011, Michael
description = API to allow oxidizing different nodes. description = API to allow oxidizing different nodes.

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@ -1,3 +1,2 @@
name = mcl_particles name = mcl_particles
author = Wuzzy author = Wuzzy
description = Contains particle images of MineClone 2. No code.

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@ -1,3 +1,3 @@
name = mcl_sounds name = mcl_sounds
author = Wuzzy author = Wuzzy
description = This mod contains the core sounds of MineClone 2 as well as helper function for mods to access them. description = This mod contains the core sounds of VoxeLibre as well as helper function for mods to access them.

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@ -1,5 +1,7 @@
mcl_util = {} mcl_util = {}
dofile(minetest.get_modpath(minetest.get_current_modname()).."/roman_numerals.lua")
-- Updates all values in t using values from to*. -- Updates all values in t using values from to*.
function table.update(t, ...) function table.update(t, ...)
for _, to in ipairs {...} do for _, to in ipairs {...} do
@ -113,7 +115,7 @@ end
-- Minetest 5.3.0 or less can only measure the light level. This came in at 5.4 -- Minetest 5.3.0 or less can only measure the light level. This came in at 5.4
-- This function has been known to fail in multiple places so the error handling is added increase safety and improve -- This function has been known to fail in multiple places so the error handling is added increase safety and improve
-- debugging. See: -- debugging. See:
-- https://git.minetest.land/MineClone2/MineClone2/issues/1392 -- https://git.minetest.land/VoxeLibre/VoxeLibre/issues/1392
function mcl_util.get_natural_light (pos, time) function mcl_util.get_natural_light (pos, time)
local status, retVal = pcall(minetest.get_natural_light, pos, time) local status, retVal = pcall(minetest.get_natural_light, pos, time)
if status then if status then
@ -257,12 +259,21 @@ end
---@param dst_inventory InvRef Destination inventory to push to ---@param dst_inventory InvRef Destination inventory to push to
---@param dst_list string Name of destination inventory list to push to ---@param dst_list string Name of destination inventory list to push to
---@param condition? fun(stack: ItemStack) Condition which items are allowed to be transfered. ---@param condition? fun(stack: ItemStack) Condition which items are allowed to be transfered.
---@param count? integer Number of items to try to transfer at once
---@return integer Item stack number to be transfered ---@return integer Item stack number to be transfered
function mcl_util.select_stack(src_inventory, src_list, dst_inventory, dst_list, condition) function mcl_util.select_stack(src_inventory, src_list, dst_inventory, dst_list, condition, count)
local src_size = src_inventory:get_size(src_list) local src_size = src_inventory:get_size(src_list)
local stack local stack
for i = 1, src_size do for i = 1, src_size do
stack = src_inventory:get_stack(src_list, i) stack = src_inventory:get_stack(src_list, i)
-- Allow for partial stack movement
if count and stack:get_count() >= count then
local new_stack = ItemStack(stack)
new_stack:set_count(count)
stack = new_stack
end
if not stack:is_empty() and dst_inventory:room_for_item(dst_list, stack) and ((condition == nil or condition(stack))) then if not stack:is_empty() and dst_inventory:room_for_item(dst_list, stack) and ((condition == nil or condition(stack))) then
return i return i
end end
@ -280,9 +291,13 @@ end
-- Returns true on success and false on failure -- Returns true on success and false on failure
-- Possible failures: No item in source slot, destination inventory full -- Possible failures: No item in source slot, destination inventory full
function mcl_util.move_item(source_inventory, source_list, source_stack_id, destination_inventory, destination_list) function mcl_util.move_item(source_inventory, source_list, source_stack_id, destination_inventory, destination_list)
if not source_inventory:is_empty(source_list) then -- Can't move items we don't have
if source_inventory:is_empty(source_list) then return false end
-- Can't move from an empty stack
local stack = source_inventory:get_stack(source_list, source_stack_id) local stack = source_inventory:get_stack(source_list, source_stack_id)
if not stack:is_empty() then if stack:is_empty() then return false end
local new_stack = ItemStack(stack) local new_stack = ItemStack(stack)
new_stack:set_count(1) new_stack:set_count(1)
if not destination_inventory:room_for_item(destination_list, new_stack) then if not destination_inventory:room_for_item(destination_list, new_stack) then
@ -293,9 +308,6 @@ function mcl_util.move_item(source_inventory, source_list, source_stack_id, dest
destination_inventory:add_item(destination_list, new_stack) destination_inventory:add_item(destination_list, new_stack)
return true return true
end end
end
return false
end
--- Try pushing item from hopper inventory to destination inventory --- Try pushing item from hopper inventory to destination inventory
---@param pos Vector ---@param pos Vector
@ -314,25 +326,23 @@ function mcl_util.hopper_push(pos, dst_pos)
local dst_list = 'main' local dst_list = 'main'
local dst_inv, stack_id local dst_inv, stack_id
-- Find a inventory stack in the destination
if dst_def._mcl_hoppers_on_try_push then if dst_def._mcl_hoppers_on_try_push then
dst_inv, dst_list, stack_id = dst_def._mcl_hoppers_on_try_push(dst_pos, pos, hop_inv, hop_list) dst_inv, dst_list, stack_id = dst_def._mcl_hoppers_on_try_push(dst_pos, pos, hop_inv, hop_list)
else else
local dst_meta = minetest.get_meta(dst_pos) local dst_meta = minetest.get_meta(dst_pos)
dst_inv = dst_meta:get_inventory() dst_inv = dst_meta:get_inventory()
stack_id = mcl_util.select_stack(hop_inv, hop_list, dst_inv, dst_list) stack_id = mcl_util.select_stack(hop_inv, hop_list, dst_inv, dst_list, nil, 1)
end end
if not stack_id then return false end
if stack_id ~= nil then -- Move the item
local ok = mcl_util.move_item(hop_inv, hop_list, stack_id, dst_inv, dst_list) local ok = mcl_util.move_item(hop_inv, hop_list, stack_id, dst_inv, dst_list)
if dst_def._mcl_hoppers_on_after_push then if dst_def._mcl_hoppers_on_after_push then
dst_def._mcl_hoppers_on_after_push(dst_pos) dst_def._mcl_hoppers_on_after_push(dst_pos)
end end
if ok then
return true
end
end
return false return ok
end end
-- Try pulling from source inventory to hopper inventory -- Try pulling from source inventory to hopper inventory
@ -357,7 +367,7 @@ function mcl_util.hopper_pull(pos, src_pos)
else else
local src_meta = minetest.get_meta(src_pos) local src_meta = minetest.get_meta(src_pos)
src_inv = src_meta:get_inventory() src_inv = src_meta:get_inventory()
stack_id = mcl_util.select_stack(src_inv, src_list, hop_inv, hop_list) stack_id = mcl_util.select_stack(src_inv, src_list, hop_inv, hop_list, nil, 1)
end end
if stack_id ~= nil then if stack_id ~= nil then
@ -428,10 +438,11 @@ function mcl_util.generate_on_place_plant_function(condition)
if not def_under or not def_above then if not def_under or not def_above then
return itemstack return itemstack
end end
if def_under.buildable_to then if def_under.buildable_to and def_under.name ~= itemstack:get_name() then
place_pos = pointed_thing.under place_pos = pointed_thing.under
elseif def_above.buildable_to then elseif def_above.buildable_to and def_above.name ~= itemstack:get_name() then
place_pos = pointed_thing.above place_pos = pointed_thing.above
pointed_thing.under = pointed_thing.above
else else
return itemstack return itemstack
end end
@ -526,6 +537,7 @@ end
function mcl_util.use_item_durability(itemstack, n) function mcl_util.use_item_durability(itemstack, n)
local uses = mcl_util.calculate_durability(itemstack) local uses = mcl_util.calculate_durability(itemstack)
itemstack:add_wear(65535 / uses * n) itemstack:add_wear(65535 / uses * n)
tt.reload_itemstack_description(itemstack) -- update tooltip
end end
function mcl_util.deal_damage(target, damage, mcl_reason) function mcl_util.deal_damage(target, damage, mcl_reason)

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@ -1,4 +1,4 @@
name = mcl_util name = mcl_util
author = Wuzzy author = Wuzzy
description = Helper functions for MineClone 2. description = Helper functions for VoxeLibre.
depends = mcl_init depends = mcl_init

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@ -0,0 +1,30 @@
local converter = {
{1000, "M"},
{900, "CM"},
{500, "D"},
{400, "CD"},
{100, "C"},
{90, "XC"},
{50, "L"},
{40, "XL"},
{10, "X"},
{9, "IX"},
{5, "V"},
{4, "IV"},
{1, "I"}
}
mcl_util.to_roman = function(number)
local r = ""
local a = number
local i = 1
while a > 0 do
if a >= converter[i][1] then
a = a - converter[i][1]
r = r.. converter[i][2]
else
i = i + 1
end
end
return r
end

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@ -31,7 +31,7 @@ This function return the Minecraft dimension of <pos> ("overworld", "nether" or
* pos: position * pos: position
## mcl_worlds.layer_to_y(layer, mc_dimension) ## mcl_worlds.layer_to_y(layer, mc_dimension)
Takes a Minecraft layer and a “dimension” name and returns the corresponding Y coordinate for MineClone 2. Takes a Minecraft layer and a “dimension” name and returns the corresponding Y coordinate for VoxeLibre.
mc_dimension can be "overworld", "nether", "end" (default: "overworld"). mc_dimension can be "overworld", "nether", "end" (default: "overworld").
* layer: int * layer: int

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@ -58,7 +58,7 @@ local pos_to_dimension = mcl_worlds.pos_to_dimension
-- Takes a Minecraft layer and a “dimension” name -- Takes a Minecraft layer and a “dimension” name
-- and returns the corresponding Y coordinate for -- and returns the corresponding Y coordinate for
-- MineClone 2. -- VoxeLibre
-- mc_dimension is one of "overworld", "nether", "end" (default: "overworld"). -- mc_dimension is one of "overworld", "nether", "end" (default: "overworld").
function mcl_worlds.layer_to_y(layer, mc_dimension) function mcl_worlds.layer_to_y(layer, mc_dimension)
if mc_dimension == "overworld" or mc_dimension == nil then if mc_dimension == "overworld" or mc_dimension == nil then

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@ -1,7 +1,7 @@
# tga_encoder # tga_encoder
A TGA Encoder written in Lua without the use of external Libraries. A TGA Encoder written in Lua without the use of external Libraries.
Created by fleckenstein for MineClone2, then improved by erlehmann. Created by fleckenstein for VoxeLibre, then improved by erlehmann.
May be used as a Minetest mod. May be used as a Minetest mod.

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@ -10,7 +10,7 @@ License of boat model:
GNU GPLv3 <https://www.gnu.org/licenses/gpl-3.0.html> GNU GPLv3 <https://www.gnu.org/licenses/gpl-3.0.html>
## Textures ## Textures
See the main MineClone 2 README.md file to learn more. See the main VoxeLibre README.md file to learn more.
## Code ## Code
Code based on Minetest Game, licensed under the MIT License (MIT). Code based on Minetest Game, licensed under the MIT License (MIT).

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@ -168,7 +168,7 @@ end
function boat.on_activate(self, staticdata, dtime_s) function boat.on_activate(self, staticdata, dtime_s)
self.object:set_armor_groups({fleshy = 100}) self.object:set_armor_groups({fleshy = 125})
local data = minetest.deserialize(staticdata) local data = minetest.deserialize(staticdata)
if type(data) == "table" then if type(data) == "table" then
self._v = data.v self._v = data.v

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@ -1,4 +1,4 @@
name = mcl_burning name = mcl_burning
description = Burning Objects for MineClone2 description = Burning Objects for VoxeLibre
author = Fleckenstein author = Fleckenstein
depends = mcl_weather depends = mcl_weather

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@ -1,6 +1,6 @@
# mcl_dripping # mcl_dripping
Dripping Mod by kddekadenz, modified for MineClone 2 by Wuzzy, NO11 and AFCM Dripping Mod by kddekadenz, modified for VoxeLibre by Wuzzy, NO11 and AFCM
## Manual ## Manual

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@ -6,9 +6,6 @@ local pool = {}
local tick = false local tick = false
minetest.register_on_joinplayer(function(player) minetest.register_on_joinplayer(function(player)
pool[player:get_player_name()] = 0 pool[player:get_player_name()] = 0
end) end)
@ -130,6 +127,7 @@ local function try_object_pickup(player, inv, object, checkpos)
-- Add what we can to the inventory -- Add what we can to the inventory
local itemstack = ItemStack(le.itemstring) local itemstack = ItemStack(le.itemstring)
tt.reload_itemstack_description(itemstack)
local leftovers = inv:add_item("main", itemstack ) local leftovers = inv:add_item("main", itemstack )
check_pickup_achievements(object, player) check_pickup_achievements(object, player)
@ -172,17 +170,17 @@ minetest.register_globalstep(function(_)
local pos = player:get_pos() local pos = player:get_pos()
if tick == true and pool[name] > 0 then if tick == true and (pool[name] or 0) > 0 then
minetest.sound_play("item_drop_pickup", { minetest.sound_play("item_drop_pickup", {
pos = pos, pos = pos,
gain = 0.3, gain = 0.3,
max_hear_distance = 16, max_hear_distance = 16,
pitch = math.random(70, 110) / 100 pitch = math.random(70, 110) / 100
}) })
if pool[name] > 6 then if (pool[name] or 0) > 6 then
pool[name] = 6 pool[name] = 6
else else
pool[name] = pool[name] - 1 pool[name] = (pool[name] or 1) - 1
end end
end end
@ -451,6 +449,7 @@ function minetest.node_dig(pos, node, digger)
end end
end end
end end
tt.reload_itemstack_description(wielded) -- update tooltip
digger:set_wielded_item(wielded) digger:set_wielded_item(wielded)
end end

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@ -1,7 +1,7 @@
local mob_class = mcl_mobs.mob_class local mob_class = mcl_mobs.mob_class
local mob_class_meta = {__index = mcl_mobs.mob_class} local mob_class_meta = {__index = mcl_mobs.mob_class}
local math, vector, minetest, mcl_mobs = math, vector, minetest, mcl_mobs local math, vector, minetest, mcl_mobs = math, vector, minetest, mcl_mobs
-- API for Mobs Redo: MineClone 2 Edition (MRM) -- API for Mobs Redo: VoxeLibre Edition
local PATHFINDING = "gowp" local PATHFINDING = "gowp"
local CRASH_WARN_FREQUENCY = 60 local CRASH_WARN_FREQUENCY = 60
@ -96,15 +96,23 @@ function mob_class:get_staticdata()
local tmp = {} local tmp = {}
for _,stat in pairs(self) do for tag, stat in pairs(self) do
local t = type(stat) local t = type(stat)
if t ~= "function" if t ~= "function"
and t ~= "nil" and t ~= "nil"
and t ~= "userdata" and t ~= "userdata"
and _ ~= "_cmi_components" then and tag ~= "_cmi_components" then
tmp[_] = self[_] tmp[tag] = self[tag]
end
end
tmp._mcl_potions = self._mcl_potions
if tmp._mcl_potions then
for name_raw, data in pairs(tmp._mcl_potions) do
local def = mcl_potions.registered_effects[name_raw:match("^_EF_(.+)$")]
if def and def.on_save_effect then def.on_save_effect(self.object) end
end end
end end
@ -306,7 +314,10 @@ function mob_class:mob_activate(staticdata, def, dtime)
self._run_armor_init = true self._run_armor_init = true
end end
if not self._mcl_potions then
self._mcl_potions = {}
end
mcl_potions._load_entity_effects(self)
if def.after_activate then if def.after_activate then
@ -473,7 +484,7 @@ local function warn_user_error ()
if time_since_warning > CRASH_WARN_FREQUENCY then if time_since_warning > CRASH_WARN_FREQUENCY then
last_crash_warn_time = current_time last_crash_warn_time = current_time
minetest.log("A game crashing bug was prevented. Please provide debug.log information to MineClone2 dev team for investigation. (Search for: --- Bug report start)") minetest.log("A game crashing bug was prevented. Please provide debug.log information to VoxeLibre dev team for investigation. (Search for: --- Bug report start)")
end end
end end

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@ -1,5 +1,5 @@
Mobs Redo: MineClone 2 Edition Mobs Redo: VoxeLibre Edition
API documentation API documentation
============================== ==============================
@ -231,7 +231,7 @@ functions needed for the mob to work properly which contains the following:
MineClone 2 extensions: VoxeLibre extensions:
'spawn_class' Classification of mod for the spawning algorithm: 'spawn_class' Classification of mod for the spawning algorithm:
"hostile", "passive", "ambient" or "water" "hostile", "passive", "ambient" or "water"
@ -434,7 +434,7 @@ true the mob will not spawn.
'name' is the name of the animal/monster 'name' is the name of the animal/monster
MineClone 2 extensions VoxeLibre extensions
---------------------- ----------------------
mcl_mobs:spawn_child(pos, mob_type) mcl_mobs:spawn_child(pos, mob_type)
@ -524,7 +524,7 @@ Does nothing and returns false.
This function is provided for compability with Mobs Redo for an attempt to This function is provided for compability with Mobs Redo for an attempt to
capture a mob. capture a mob.
Mobs cannot be captured in MineClone 2. Mobs cannot be captured in VoxeLibre.
In Mobs Redo, this is generally called inside the on_rightclick section of the mob In Mobs Redo, this is generally called inside the on_rightclick section of the mob
api code, it provides a chance of capturing the mob. See Mobs Redo documentation api code, it provides a chance of capturing the mob. See Mobs Redo documentation

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@ -78,6 +78,7 @@ function mob_class:feed_tame(clicker, feed_count, breed, tame, notake)
self.food = 0 self.food = 0
self.horny = true self.horny = true
self.persistent = true self.persistent = true
self._luck = mcl_luck.get_luck(clicker:get_player_name())
end end
end end
@ -273,7 +274,7 @@ function mob_class:check_breeding()
return return
end end
mcl_experience.throw_xp(pos, math.random(1, 7)) mcl_experience.throw_xp(pos, math.random(1, 7) + (parent1._luck or 0) + (parent2._luck or 0))
-- custom breed function -- custom breed function
if parent1.on_breed then if parent1.on_breed then

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@ -21,8 +21,6 @@ local function atan(x)
end end
end end
mcl_mobs.effect_functions = {}
-- check if daytime and also if mob is docile during daylight hours -- check if daytime and also if mob is docile during daylight hours
function mob_class:day_docile() function mob_class:day_docile()
@ -534,6 +532,8 @@ function mob_class:on_punch(hitter, tflp, tool_capabilities, dir)
if self.protected and minetest.is_protected(mob_pos, hitter:get_player_name()) then if self.protected and minetest.is_protected(mob_pos, hitter:get_player_name()) then
return return
end end
mcl_potions.update_haste_and_fatigue(hitter)
end end
local time_now = minetest.get_us_time() local time_now = minetest.get_us_time()
@ -605,6 +605,13 @@ function mob_class:on_punch(hitter, tflp, tool_capabilities, dir)
* tmp * ((armor[group] or 0) / 100.0) * tmp * ((armor[group] or 0) / 100.0)
end end
-- strength and weakness effects
local strength = mcl_potions.get_effect(hitter, "strength")
local weakness = mcl_potions.get_effect(hitter, "weakness")
local str_fac = strength and strength.factor or 1
local weak_fac = weakness and weakness.factor or 1
damage = damage * str_fac * weak_fac
if weapon then if weapon then
local fire_aspect_level = mcl_enchanting.get_enchantment(weapon, "fire_aspect") local fire_aspect_level = mcl_enchanting.get_enchantment(weapon, "fire_aspect")
if fire_aspect_level > 0 then if fire_aspect_level > 0 then
@ -646,6 +653,7 @@ function mob_class:on_punch(hitter, tflp, tool_capabilities, dir)
if def.tool_capabilities and def.tool_capabilities.punch_attack_uses then if def.tool_capabilities and def.tool_capabilities.punch_attack_uses then
local wear = math.floor(65535/tool_capabilities.punch_attack_uses) local wear = math.floor(65535/tool_capabilities.punch_attack_uses)
weapon:add_wear(wear) weapon:add_wear(wear)
tt.reload_itemstack_description(weapon) -- update tooltip
hitter:set_wielded_item(weapon) hitter:set_wielded_item(weapon)
end end
end, hitter:get_player_name()) end, hitter:get_player_name())
@ -957,6 +965,7 @@ function mob_class:do_states_attack (dtime)
if self.v_start then if self.v_start then
self.timer = self.timer + dtime self.timer = self.timer + dtime
self.blinktimer = (self.blinktimer or 0) + dtime self.blinktimer = (self.blinktimer or 0) + dtime
self:set_animation("fuse")
if self.blinktimer > 0.2 then if self.blinktimer > 0.2 then
self.blinktimer = 0 self.blinktimer = 0
@ -1142,9 +1151,8 @@ function mob_class:do_states_attack (dtime)
damage_groups = {fleshy = self.damage} damage_groups = {fleshy = self.damage}
}, nil) }, nil)
if self.dealt_effect then if self.dealt_effect then
mcl_mobs.effect_functions[self.dealt_effect.name]( mcl_potions.give_effect_by_level(self.dealt_effect.name, self.attack,
self.attack, self.dealt_effect.factor, self.dealt_effect.dur self.dealt_effect.level, self.dealt_effect.dur)
)
end end
end end
else else

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@ -314,6 +314,7 @@ function mcl_mobs.register_mob(name, def)
return self:mob_activate(staticdata, def, dtime) return self:mob_activate(staticdata, def, dtime)
end, end,
after_activate = def.after_activate,
attack_state = def.attack_state, -- custom attack state attack_state = def.attack_state, -- custom attack state
on_attack = def.on_attack, -- called after attack, useful with otherwise predefined attack states (not custom) on_attack = def.on_attack, -- called after attack, useful with otherwise predefined attack states (not custom)
harmed_by_heal = def.harmed_by_heal, harmed_by_heal = def.harmed_by_heal,
@ -324,13 +325,21 @@ function mcl_mobs.register_mob(name, def)
attack_exception = def.attack_exception or function(p) return false end, attack_exception = def.attack_exception or function(p) return false end,
_spawner = def._spawner, _spawner = def._spawner,
_mcl_potions = {},
} }
minetest.register_entity(name, setmetatable(final_def,mcl_mobs.mob_class_meta))
if minetest.get_modpath("doc_identifier") ~= nil then if minetest.get_modpath("doc_identifier") ~= nil then
doc.sub.identifier.register_object(name, "basics", "mobs") doc.sub.identifier.register_object(name, "basics", "mobs")
if def.unused ~= true then
doc.add_entry("mobs", name, {
name = def.description or name,
data = final_def,
})
end
end end
minetest.register_entity(name, setmetatable(final_def,mcl_mobs.mob_class_meta))
end -- END mcl_mobs.register_mob function end -- END mcl_mobs.register_mob function
@ -367,7 +376,7 @@ function mcl_mobs.register_arrow(name, def)
rotate = def.rotate, rotate = def.rotate,
on_punch = def.on_punch or function(self, puncher, time_from_last_punch, tool_capabilities, dir, damage) on_punch = def.on_punch or function(self, puncher, time_from_last_punch, tool_capabilities, dir, damage)
local vel = self.object:get_velocity():length() local vel = self.object:get_velocity():length()
self.object:set_velocity({x=dir.x * vel, y=dir.y * vel, z=dir.z * vel}) self.object:set_velocity(dir * vel)
self._puncher = puncher self._puncher = puncher
end, end,
collisionbox = def.collisionbox or {0, 0, 0, 0, 0, 0}, collisionbox = def.collisionbox or {0, 0, 0, 0, 0, 0},

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@ -87,7 +87,8 @@ function mob_class:check_item_pickup()
end end
if self.pick_up then if self.pick_up then
for k,v in pairs(self.pick_up) do for k,v in pairs(self.pick_up) do
if not player_near(p) and self.on_pick_up and l.itemstring:find(v) then local itemstack = ItemStack(l.itemstring)
if not player_near(p) and self.on_pick_up and itemstack:get_name():find(v) then
local r = self.on_pick_up(self,l) local r = self.on_pick_up(self,l)
if r and r.is_empty and not r:is_empty() then if r and r.is_empty and not r:is_empty() then
l.itemstring = r:to_string() l.itemstring = r:to_string()

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@ -1,5 +1,5 @@
name = mcl_mobs name = mcl_mobs
author = PilzAdam author = PilzAdam
description = Adds a mob API for mods to add animals or monsters, etc. description = Adds a mob API for mods to add animals or monsters, etc.
depends = mcl_particles depends = mcl_particles, mcl_luck
optional_depends = mcl_weather, mcl_explosions, mcl_hunger, mcl_worlds, invisibility, lucky_block, cmi, doc_identifier, mcl_armor, mcl_portals, mcl_experience, mcl_sculk optional_depends = mcl_weather, mcl_explosions, mcl_hunger, mcl_worlds, invisibility, lucky_block, cmi, doc_identifier, mcl_armor, mcl_portals, mcl_experience, mcl_sculk

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@ -684,7 +684,7 @@ function mob_class:do_env_damage()
self.object:set_velocity({x = 0, y = 0, z = 0}) self.object:set_velocity({x = 0, y = 0, z = 0})
-- wither rose effect -- wither rose effect
elseif self.standing_in == "mcl_flowers:wither_rose" then elseif self.standing_in == "mcl_flowers:wither_rose" then
mcl_potions.withering_func(self.object, 1, 2) mcl_potions.give_effect_by_level("withering", self.object, 2, 2)
end end
local nodef = minetest.registered_nodes[self.standing_in] local nodef = minetest.registered_nodes[self.standing_in]

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@ -1,5 +1,5 @@
Mobs Redo: MineClone 2 Edition Mobs Redo: VoxeLibre Edition
Based on Mobs Redo from TenPlus1 Based on Mobs Redo from TenPlus1
Built from PilzAdam's original Simple Mobs with additional mobs by KrupnoPavel, Zeg9, ExeterDad and AspireMint. Built from PilzAdam's original Simple Mobs with additional mobs by KrupnoPavel, Zeg9, ExeterDad and AspireMint.

159
mods/ENTITIES/mcl_mobs/spawning.lua Executable file → Normal file
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@ -23,6 +23,7 @@ local math_ceil = math.ceil
local math_cos = math.cos local math_cos = math.cos
local math_sin = math.sin local math_sin = math.sin
local math_round = function(x) return (x > 0) and math_floor(x + 0.5) or math_ceil(x - 0.5) end local math_round = function(x) return (x > 0) and math_floor(x + 0.5) or math_ceil(x - 0.5) end
local math_sqrt = math.sqrt
local vector_distance = vector.distance local vector_distance = vector.distance
local vector_new = vector.new local vector_new = vector.new
@ -564,6 +565,9 @@ function mcl_mobs:spawn_specific(name, dimension, type_of_spawning, biomes, min_
return return
end end
assert(min_height)
assert(max_height)
-- chance/spawn number override in minetest.conf for registered mob -- chance/spawn number override in minetest.conf for registered mob
local numbers = minetest.settings:get(name) local numbers = minetest.settings:get(name)
@ -595,25 +599,119 @@ function mcl_mobs:spawn_specific(name, dimension, type_of_spawning, biomes, min_
spawn_dictionary[key]["max_height"] = max_height spawn_dictionary[key]["max_height"] = max_height
spawn_dictionary[key]["day_toggle"] = day_toggle spawn_dictionary[key]["day_toggle"] = day_toggle
spawn_dictionary[key]["check_position"] = check_position spawn_dictionary[key]["check_position"] = check_position
end end
-- Calculate the inverse of a piecewise linear function f(x). Line segments are represented as two
-- adjacent points specified as { x, f(x) }. At least 2 points are required. If there are most solutions,
-- the one with a lower x value will be chosen.
local function inverse_pwl(fx, f)
if fx < f[1][2] then
return f[1][1]
end
for i=2,#f do
local x0,fx0 = unpack(f[i-1])
local x1,fx1 = unpack(f[i ])
if fx < fx1 then
return (fx - fx0) * (x1 - x0) / (fx1 - fx0) + x0
end
end
return f[#f][1]
end
local SPAWN_DISTANCE_CDF_PWL = {
{0.000,0.00},
{0.083,0.40},
{0.416,0.75},
{1.000,1.00},
}
local two_pi = 2 * math.pi local two_pi = 2 * math.pi
local function get_next_mob_spawn_pos(pos) local function get_next_mob_spawn_pos(pos)
-- TODO We should consider spawning something a little further away sporadically. -- Select a distance such that distances closer to the player are selected much more often than
-- It would be good for sky farms and variance, rather than all being on the 24 - 32 block away radius -- those further away from the player.
local distance = math_random(MOB_SPAWN_ZONE_INNER, MOB_SPAWN_ZONE_MIDDLE) local fx = (math_random(1,10000)-1) / 10000
local angle = math_random() * two_pi local x = inverse_pwl(fx, SPAWN_DISTANCE_CDF_PWL)
distance = x * (MOB_SPAWN_ZONE_OUTER - MOB_SPAWN_ZONE_INNER) + MOB_SPAWN_ZONE_INNER
--print("Using spawn distance of "..tostring(distance).." fx="..tostring(fx)..",x="..tostring(x))
-- TODO Floor xoff and zoff and add 0.5 so it tries to spawn in the middle of the square. Less failed attempts. -- TODO Floor xoff and zoff and add 0.5 so it tries to spawn in the middle of the square. Less failed attempts.
local xoff = math_round(distance * math_cos(angle)) -- Use spherical coordinates https://en.wikipedia.org/wiki/Spherical_coordinate_system#Cartesian_coordinates
local zoff = math_round(distance * math_sin(angle)) local theta = math_random() * two_pi
return vector.offset(pos, xoff, 0, zoff) local phi = math_random() * two_pi
local xoff = math_round(distance * math_sin(theta) * math_cos(phi))
local yoff = math_round(distance * math_cos(theta))
local zoff = math_round(distance * math_sin(theta) * math_sin(phi))
local goal_pos = vector.offset(pos, xoff, yoff, zoff)
if not ( math.abs(goal_pos.x) <= SPAWN_MAPGEN_LIMIT and math.abs(pos.y) <= SPAWN_MAPGEN_LIMIT and math.abs(goal_pos.z) <= SPAWN_MAPGEN_LIMIT ) then
mcl_log("Pos outside mapgen limits: " .. minetest.pos_to_string(goal_pos))
return nil
end end
local function decypher_limits(posy) -- Calculate upper/lower y limits
posy = math_floor(posy) local R1 = MOB_SPAWN_ZONE_OUTER
return posy - MOB_SPAWN_ZONE_MIDDLE, posy + MOB_SPAWN_ZONE_MIDDLE local d = vector_distance( pos, vector.new( goal_pos.x, pos.y, goal_pos.z ) ) -- distance from player to projected point on horizontal plane
local y1 = math_sqrt( R1*R1 - d*d ) -- absolue value of distance to outer sphere
local y_min
local y_max
if d >= MOB_SPAWN_ZONE_INNER then
-- Outer region, y range has both ends on the outer sphere
y_min = pos.y - y1
y_max = pos.y + y1
else
-- Inner region, y range spans between inner and outer spheres
local R2 = MOB_SPAWN_ZONE_INNER
local y2 = math_sqrt( R2*R2 - d*d )
if goal_pos.y > pos. y then
-- Upper hemisphere
y_min = pos.y + y2
y_max = pos.y + y1
else
-- Lower hemisphere
y_min = pos.y - y1
y_max = pos.y - y2
end
end
y_min = math_round(y_min)
y_max = math_round(y_max)
-- Limit total range of check to 32 nodes (maximum of 3 map blocks)
if y_max > goal_pos.y + 16 then
y_max = goal_pos.y + 16
end
if y_min < goal_pos.y - 16 then
y_min = goal_pos.y - 16
end
-- Ask engine for valid spawn locations
local spawning_position_list = find_nodes_in_area_under_air(
{x = goal_pos.x, y = y_min, z = goal_pos.z},
{x = goal_pos.x, y = y_max, z = goal_pos.z},
{"group:solid", "group:water", "group:lava"}
) or {}
-- Select only the locations at a valid distance
local valid_positions = {}
for _,check_pos in ipairs(spawning_position_list) do
local dist = vector.distance(pos, check_pos)
if dist >= MOB_SPAWN_ZONE_INNER and dist <= MOB_SPAWN_ZONE_OUTER then
valid_positions[#valid_positions + 1] = check_pos
end
end
spawning_position_list = valid_positions
-- No valid locations, failed to find a position
if #spawning_position_list == 0 then
mcl_log("Spawning position isn't good. Do not spawn: " .. minetest.pos_to_string(goal_pos))
return nil
end
-- Pick a random valid location
mcl_log("Spawning positions available: " .. minetest.pos_to_string(goal_pos))
return spawning_position_list[math_random(1, #spawning_position_list)]
end end
--a simple helper function for mob_spawn --a simple helper function for mob_spawn
@ -938,42 +1036,16 @@ if mobs_spawn then
local function find_spawning_position(pos, max_times) local function find_spawning_position(pos, max_times)
local spawning_position local spawning_position
local max_loops = max_times or 1
local max_loops = 1
if max_times then max_loops = max_times end
local y_min, y_max = decypher_limits(pos.y)
--mcl_log("mapgen_limit: " .. SPAWN_MAPGEN_LIMIT) --mcl_log("mapgen_limit: " .. SPAWN_MAPGEN_LIMIT)
local i = 0 while max_loops > 0 do
repeat local spawning_position = get_next_mob_spawn_pos(pos)
local goal_pos = get_next_mob_spawn_pos(pos) if spawning_position then return spawning_position end
max_loops = max_loops - 1
if math.abs(goal_pos.x) <= SPAWN_MAPGEN_LIMIT and math.abs(pos.y) <= SPAWN_MAPGEN_LIMIT and math.abs(goal_pos.z) <= SPAWN_MAPGEN_LIMIT then
local spawning_position_list = find_nodes_in_area_under_air(
{x = goal_pos.x, y = y_min, z = goal_pos.z},
{x = goal_pos.x, y = y_max, z = goal_pos.z},
{"group:solid", "group:water", "group:lava"}
)
if #spawning_position_list > 0 then
mcl_log("Spawning positions available: " .. minetest.pos_to_string(goal_pos))
spawning_position = spawning_position_list[math_random(1, #spawning_position_list)]
else
mcl_log("Spawning position isn't good. Do not spawn: " .. minetest.pos_to_string(goal_pos))
end end
return nil
else
mcl_log("Pos outside mapgen limits: " .. minetest.pos_to_string(goal_pos))
end
i = i + 1
if i >= max_loops then
mcl_log("Cancel finding spawn positions at: " .. max_loops)
break
end
until spawning_position
return spawning_position
end end
local cumulative_chance = nil local cumulative_chance = nil
@ -1199,7 +1271,6 @@ function mob_class:check_despawn(pos, dtime)
end end
end end
minetest.register_chatcommand("mobstats",{ minetest.register_chatcommand("mobstats",{
privs = { debug = true }, privs = { debug = true },
func = function(n,param) func = function(n,param)

View File

@ -1,4 +1,4 @@
name = mcl_wither_spawning name = mcl_wither_spawning
description = Wither Spawning for MineClone2 description = Wither Spawning for VoxeLibre
author = Fleckenstein author = Fleckenstein
depends = mobs_mc, mcl_heads depends = mobs_mc, mcl_heads

View File

@ -33,11 +33,11 @@ This mod adds mobs which closely resemble the mobs from the game Minecraft, vers
* Husk * Husk
* Skeleton * Skeleton
* Stray * Stray
* Creeper * Stalker
* Slime * Slime
* Spider * Spider
* Cave Spider * Cave Spider
* Enderman * Rover
* Zombie Villager * Zombie Villager
* Zombie Piglin * Zombie Piglin
* Wither Skeleton * Wither Skeleton

View File

@ -1,6 +1,7 @@
local S = minetest.get_translator(minetest.get_current_modname()) local S = minetest.get_translator(minetest.get_current_modname())
local axolotl = { local axolotl = {
description = S("Axolotl"),
type = "animal", type = "animal",
spawn_class = "axolotl", spawn_class = "axolotl",
can_despawn = true, can_despawn = true,

View File

@ -30,6 +30,7 @@ local S = minetest.get_translator(minetest.get_current_modname())
--################### --###################
local cod = { local cod = {
description = S("Cod"),
type = "animal", type = "animal",
spawn_class = "water_ambient", spawn_class = "water_ambient",
can_despawn = true, can_despawn = true,

View File

@ -122,6 +122,7 @@ mooshroom_def.on_rightclick = function(self, clicker)
if not minetest.is_creative_enabled(clicker:get_player_name()) then if not minetest.is_creative_enabled(clicker:get_player_name()) then
item:add_wear(mobs_mc.shears_wear) item:add_wear(mobs_mc.shears_wear)
tt.reload_itemstack_description(item) -- update tooltip
clicker:get_inventory():set_stack("main", clicker:get_wield_index(), item) clicker:get_inventory():set_stack("main", clicker:get_wield_index(), item)
end end
-- Use bucket to milk -- Use bucket to milk

View File

@ -30,6 +30,7 @@ local S = minetest.get_translator(minetest.get_current_modname())
--################### --###################
local dolphin = { local dolphin = {
description = S("Dolphin"),
type = "animal", type = "animal",
spawn_class = "water", spawn_class = "water",
can_despawn = true, can_despawn = true,

View File

@ -126,13 +126,14 @@ mcl_mobs.register_arrow("mobs_mc:fireball", {
end, end,
hit_mob = function(self, mob) hit_mob = function(self, mob)
local name = mob:get_luaentity().name
mob:punch(self.object, 1.0, { mob:punch(self.object, 1.0, {
full_punch_interval = 1.0, full_punch_interval = 1.0,
damage_groups = {fleshy = 6}, damage_groups = {fleshy = 6},
}, nil) }, nil)
mcl_mobs.mob_class.boom(self,self.object:get_pos(), 1, true) mcl_mobs.mob_class.boom(self,self.object:get_pos(), 1, true)
local ent = mob:get_luaentity() local ent = mob:get_luaentity()
if not ent or ent.health <= 0 then if (not ent or ent.health <= 0) and self._puncher and name == "mobs_mc:ghast" then
awards.unlock(self._puncher:get_player_name(), "mcl:fireball_redir_serv") awards.unlock(self._puncher:get_player_name(), "mcl:fireball_redir_serv")
end end
end, end,

View File

@ -30,6 +30,7 @@ for i=1,4 do
end end
mcl_mobs.register_mob("mobs_mc:glow_squid", { mcl_mobs.register_mob("mobs_mc:glow_squid", {
description = S("Glow Squid"),
type = "animal", type = "animal",
spawn_class = "water_underground", spawn_class = "water_underground",
can_despawn = true, can_despawn = true,

View File

@ -99,9 +99,7 @@ mcl_mobs.register_mob("mobs_mc:guardian", {
view_range = 16, view_range = 16,
}) })
-- Spawning disabled due to size issues mcl_mobs:spawn_specific("mobs_mc:guardian", { "mcl_core:water_source", "mclx_core:river_water_source" }, { "mcl_core:water_source", "mclx_core:river_water_source" }, 0, minetest.LIGHT_MAX+1, 30, 25000, 2, mcl_vars.mg_overworld_min, mobs_mc.water_level - 10, mobs_mc.water_level)
-- TODO: Re-enable spawning
--mcl_mobs:spawn_specific("mobs_mc:guardian", { "mcl_core:water_source", "mclx_core:river_water_source" }, { "mcl_core:water_source", "mclx_core:river_water_source" }, 0, minetest.LIGHT_MAX+1, 30, 25000, 2, mcl_vars.mg_overworld_min, mobs_mc.water_level - 10)
mcl_mobs:non_spawn_specific("mobs_mc:guardian","overworld",0,minetest.LIGHT_MAX+1) mcl_mobs:non_spawn_specific("mobs_mc:guardian","overworld",0,minetest.LIGHT_MAX+1)
-- spawn eggs -- spawn eggs
mcl_mobs.register_egg("mobs_mc:guardian", S("Guardian"), "#5a8272", "#f17d31", 0) mcl_mobs.register_egg("mobs_mc:guardian", S("Guardian"), "#5a8272", "#f17d31", 0)

View File

@ -105,11 +105,14 @@ mcl_mobs.register_mob("mobs_mc:guardian_elder", {
fly_in = { "mcl_core:water_source", "mclx_core:river_water_source" }, fly_in = { "mcl_core:water_source", "mclx_core:river_water_source" },
jump = false, jump = false,
view_range = 16, view_range = 16,
dealt_effect = {
name = "fatigue",
level = 3,
dur = 30,
},
}) })
-- Spawning disabled due to size issues <- what do you mean? -j4i mcl_mobs:spawn_specific("mobs_mc:guardian_elder", { "mcl_core:water_source", "mclx_core:river_water_source" }, { "mcl_core:water_source", "mclx_core:river_water_source" }, 0, minetest.LIGHT_MAX+1, 30, 40000, 2, mcl_vars.mg_overworld_min, mobs_mc.water_level-18, mobs_mc.water_level)
-- TODO: Re-enable spawning
-- mcl_mobs:spawn_specific("mobs_mc:guardian_elder", { "mcl_core:water_source", "mclx_core:river_water_source" }, { "mcl_core:water_source", "mclx_core:river_water_source" }, 0, minetest.LIGHT_MAX+1, 30, 40000, 2, mcl_vars.mg_overworld_min, mobs_mc.water_level-18)
-- spawn eggs -- spawn eggs
mcl_mobs.register_egg("mobs_mc:guardian_elder", S("Elder Guardian"), "#ceccba", "#747693", 0) mcl_mobs.register_egg("mobs_mc:guardian_elder", S("Elder Guardian"), "#ceccba", "#747693", 0)

View File

@ -122,10 +122,10 @@ local horse = {
stand_speed = 25, stand_speed = 25,
stand_start = 0, stand_start = 0,
stand_end = 0, stand_end = 0,
walk_speed = 25, walk_speed = 100,
walk_start = 0, walk_start = 0,
walk_end = 40, walk_end = 40,
run_speed = 60, run_speed = 200,
run_start = 0, run_start = 0,
run_end = 40, run_end = 40,
}, },
@ -543,11 +543,6 @@ donkey.description = S("Donkey")
donkey.textures = {{"blank.png", "mobs_mc_donkey.png", "blank.png"}} donkey.textures = {{"blank.png", "mobs_mc_donkey.png", "blank.png"}}
donkey.spawn_in_group = 3 donkey.spawn_in_group = 3
donkey.spawn_in_group_min = 1 donkey.spawn_in_group_min = 1
donkey.animation = {
speed_normal = 25,
stand_start = 0, stand_end = 0,
walk_start = 0, walk_end = 40,
}
donkey.sounds = { donkey.sounds = {
random = "mobs_mc_donkey_random", random = "mobs_mc_donkey_random",
damage = "mobs_mc_donkey_hurt", damage = "mobs_mc_donkey_hurt",

View File

@ -124,9 +124,7 @@ dofile(path .. "/witch.lua") -- Mesh and animation by toby109tt / https://githu
--Monsters --Monsters
dofile(path .. "/blaze.lua") -- Animation by daufinsyd dofile(path .. "/blaze.lua") -- Animation by daufinsyd
dofile(path .. "/creeper.lua") -- Mesh by Morn76 Animation by Pavel_S
dofile(path .. "/ender_dragon.lua") -- Mesh and animation by toby109tt / https://github.com/22i dofile(path .. "/ender_dragon.lua") -- Mesh and animation by toby109tt / https://github.com/22i
dofile(path .. "/enderman.lua") -- Mesh and animation by toby109tt / https://github.com/22i
dofile(path .. "/endermite.lua") -- Mesh and animation by toby109tt / https://github.com/22i dofile(path .. "/endermite.lua") -- Mesh and animation by toby109tt / https://github.com/22i
dofile(path .. "/villager_illusioner.lua") -- Mesh and animation by toby109tt / https://github.com/22i dofile(path .. "/villager_illusioner.lua") -- Mesh and animation by toby109tt / https://github.com/22i
dofile(path .. "/ghast.lua") -- maikerumine dofile(path .. "/ghast.lua") -- maikerumine
@ -134,10 +132,12 @@ dofile(path .. "/guardian.lua") -- maikerumine Mesh and animation by toby109tt
dofile(path .. "/guardian_elder.lua") -- maikerumine Mesh and animation by toby109tt / https://github.com/22i dofile(path .. "/guardian_elder.lua") -- maikerumine Mesh and animation by toby109tt / https://github.com/22i
dofile(path .. "/snowman.lua") dofile(path .. "/snowman.lua")
dofile(path .. "/iron_golem.lua") -- maikerumine Mesh and animation by toby109tt / https://github.com/22i dofile(path .. "/iron_golem.lua") -- maikerumine Mesh and animation by toby109tt / https://github.com/22i
dofile(path .. "/rover.lua") -- Mesh and Animation by Herowl
dofile(path .. "/shulker.lua") -- maikerumine Mesh and animation by toby109tt / https://github.com/22i dofile(path .. "/shulker.lua") -- maikerumine Mesh and animation by toby109tt / https://github.com/22i
dofile(path .. "/silverfish.lua") -- maikerumine Mesh and animation by toby109tt / https://github.com/22i dofile(path .. "/silverfish.lua") -- maikerumine Mesh and animation by toby109tt / https://github.com/22i
dofile(path .. "/skeleton+stray.lua") -- Mesh by Morn76 Animation by Pavel_S dofile(path .. "/skeleton+stray.lua") -- Mesh by Morn76 Animation by Pavel_S
dofile(path .. "/skeleton_wither.lua") -- Mesh by Morn76 Animation by Pavel_S dofile(path .. "/skeleton_wither.lua") -- Mesh by Morn76 Animation by Pavel_S
dofile(path .. "/stalker.lua") -- Mesh and Animation by Herowl
dofile(path .. "/zombie.lua") -- Mesh by Morn76 Animation by Pavel_S dofile(path .. "/zombie.lua") -- Mesh by Morn76 Animation by Pavel_S
dofile(path .. "/slime+magma_cube.lua") -- Wuzzy dofile(path .. "/slime+magma_cube.lua") -- Wuzzy
dofile(path .. "/spider.lua") -- Spider by AspireMint (fishyWET (CC-BY-SA 3.0 license for texture) dofile(path .. "/spider.lua") -- Spider by AspireMint (fishyWET (CC-BY-SA 3.0 license for texture)

View File

@ -5,7 +5,7 @@ Blaze=Lohe
Chicken=Huhn Chicken=Huhn
Cow=Kuh Cow=Kuh
Mooshroom=Pilzkuh Mooshroom=Pilzkuh
Creeper=Creeper Stalker=Stalker
Ender Dragon=Enderdrache Ender Dragon=Enderdrache
Enderman=Enderman Enderman=Enderman
Endermite=Endermilbe Endermite=Endermilbe

View File

@ -6,7 +6,7 @@ Blaze=Blaze
Chicken=Kylling Chicken=Kylling
Cow=Ko Cow=Ko
Mooshroom=Svamp Mooshroom=Svamp
Creeper=Creeper Stalker=Stalker
Ender Dragon=Enderdrage Ender Dragon=Enderdrage
Enderman=Enderman Enderman=Enderman
Endermite=Endermide Endermite=Endermide

View File

@ -5,7 +5,7 @@ Chicken=Pollo
Cod=Bacalao Cod=Bacalao
Cow=Vaca Cow=Vaca
Mooshroom=Champivaca Mooshroom=Champivaca
Creeper=Creeper Stalker=Stalker
Dolphin=Delfín Dolphin=Delfín
Ender Dragon=Ender Dragon Ender Dragon=Ender Dragon
Enderman=Enderman Enderman=Enderman

View File

@ -6,7 +6,7 @@ Blaze=Blaze
Chicken=Poulet Chicken=Poulet
Cow=Vache Cow=Vache
Mooshroom=Champimeuh Mooshroom=Champimeuh
Creeper=Creeper Stalker=Stalker
Ender Dragon=Ender Dragon Ender Dragon=Ender Dragon
Enderman=Enderman Enderman=Enderman
Endermite=Endermite Endermite=Endermite

View File

@ -6,7 +6,7 @@ Blaze=Flamor
Chicken=Polet Chicken=Polet
Cow=Vacha Cow=Vacha
Mooshroom=Vachairòla Mooshroom=Vachairòla
Creeper=Creeper Stalker=Stalker
Ender Dragon=Dragon de Finuèit Ender Dragon=Dragon de Finuèit
Enderman=Finuèairi Enderman=Finuèairi
Endermite=Finuèibau Endermite=Finuèibau

View File

@ -6,7 +6,7 @@ Blaze=Blaze
Chicken=Galinha Chicken=Galinha
Cow=Vaca Cow=Vaca
Mooshroom=Coguvaca Mooshroom=Coguvaca
Creeper=Creeper Stalker=Stalker
Ender Dragon=Dragão do Fim Ender Dragon=Dragão do Fim
Enderman=Enderman Enderman=Enderman
Endermite=Endermite Endermite=Endermite

View File

@ -6,7 +6,7 @@ Blaze=Ифрит
Chicken=Курица Chicken=Курица
Cow=Корова Cow=Корова
Mooshroom=Грибная корова Mooshroom=Грибная корова
Creeper=Крипер Stalker=Сталкер
Ender Dragon=Дракон Края Ender Dragon=Дракон Края
Enderman=Эндермен Enderman=Эндермен
Endermite=Эндермит Endermite=Эндермит

View File

@ -6,7 +6,7 @@ Blaze=
Chicken= Chicken=
Cow= Cow=
Mooshroom= Mooshroom=
Creeper= Stalker=
Ender Dragon= Ender Dragon=
Enderman= Enderman=
Endermite= Endermite=

Binary file not shown.

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@ -343,8 +343,13 @@ mcl_mobs.register_mob("mobs_mc:baby_zombified_piglin", baby_zombified_piglin)
-- Compatibility code. These were removed, and now are called zombie piglins. They don't spawn. -- Compatibility code. These were removed, and now are called zombie piglins. They don't spawn.
-- This is only to catch old cases. Maybe could be an alias? -- This is only to catch old cases. Maybe could be an alias?
mcl_mobs.register_mob("mobs_mc:pigman", zombified_piglin) local pigman_unused = table.copy(zombified_piglin)
mcl_mobs.register_mob("mobs_mc:baby_pigman", baby_zombified_piglin) pigman_unused.unused = true
local baby_pigman_unused = table.copy(baby_zombified_piglin)
baby_pigman_unused.unused = true
mcl_mobs.register_mob("mobs_mc:pigman", pigman_unused)
mcl_mobs.register_mob("mobs_mc:baby_pigman", baby_pigman_unused)
-- Piglin Brute -- -- Piglin Brute --

View File

@ -31,20 +31,9 @@ local place_frequency_min = 235
local place_frequency_max = 245 local place_frequency_max = 245
minetest.register_entity("mobs_mc:ender_eyes", { minetest.register_entity("mobs_mc:ender_eyes", {
visual = "mesh",
mesh = "mobs_mc_spider.b3d",
visual_size = {x=1.01/3, y=1.01/3},
textures = {
"mobs_mc_enderman_eyes.png",
},
on_step = function(self) on_step = function(self)
if self and self.object then
if not self.object:get_attach() then
self.object:remove() self.object:remove()
end
end
end, end,
glow = 50,
}) })
local S = minetest.get_translator("mobs_mc") local S = minetest.get_translator("mobs_mc")
@ -66,142 +55,8 @@ end
local pr = PseudoRandom(os.time()*(-334)) local pr = PseudoRandom(os.time()*(-334))
-- Texuture overrides for enderman block. Required for cactus because it's original is a nodebox
-- and the textures have tranparent pixels.
local block_texture_overrides
do
local cbackground = "mobs_mc_enderman_cactus_background.png"
local ctiles = minetest.registered_nodes["mcl_core:cactus"].tiles
local ctable = {}
local last
for i=1, 6 do
if ctiles[i] then
last = ctiles[i]
end
table.insert(ctable, cbackground .. "^" .. last)
end
block_texture_overrides = {
["mcl_core:cactus"] = ctable,
-- FIXME: replace colorize colors with colors from palette
["mcl_core:dirt_with_grass"] =
{
"mcl_core_grass_block_top.png^[colorize:green:90",
"default_dirt.png",
"default_dirt.png^(mcl_core_grass_block_side_overlay.png^[colorize:green:90)",
"default_dirt.png^(mcl_core_grass_block_side_overlay.png^[colorize:green:90)",
"default_dirt.png^(mcl_core_grass_block_side_overlay.png^[colorize:green:90)",
"default_dirt.png^(mcl_core_grass_block_side_overlay.png^[colorize:green:90)"}
}
end
-- Create the textures table for the enderman, depending on which kind of block
-- the enderman holds (if any).
local create_enderman_textures = function(block_type, itemstring)
local base = "mobs_mc_enderman.png^mobs_mc_enderman_eyes.png"
--[[ Order of the textures in the texture table:
Flower, 90 degrees
Flower, 45 degrees
Held block, backside
Held block, bottom
Held block, front
Held block, left
Held block, right
Held block, top
Enderman texture (base)
]]
-- Regular cube
if block_type == "cube" then
local tiles = minetest.registered_nodes[itemstring].tiles
local textures = {}
local last
if block_texture_overrides[itemstring] then
-- Texture override available? Use these instead!
textures = block_texture_overrides[itemstring]
else
-- Extract the texture names
for i = 1, 6 do
if type(tiles[i]) == "string" then
last = tiles[i]
elseif type(tiles[i]) == "table" then
if tiles[i].name then
last = tiles[i].name
end
end
table.insert(textures, last)
end
end
return {
"blank.png",
"blank.png",
textures[5],
textures[2],
textures[6],
textures[3],
textures[4],
textures[1],
base, -- Enderman texture
}
-- Node of plantlike drawtype, 45° (recommended)
elseif block_type == "plantlike45" then
local textures = minetest.registered_nodes[itemstring].tiles
return {
"blank.png",
textures[1],
"blank.png",
"blank.png",
"blank.png",
"blank.png",
"blank.png",
"blank.png",
base,
}
-- Node of plantlike drawtype, 90°
elseif block_type == "plantlike90" then
local textures = minetest.registered_nodes[itemstring].tiles
return {
textures[1],
"blank.png",
"blank.png",
"blank.png",
"blank.png",
"blank.png",
"blank.png",
"blank.png",
base,
}
elseif block_type == "unknown" then
return {
"blank.png",
"blank.png",
"unknown_node.png",
"unknown_node.png",
"unknown_node.png",
"unknown_node.png",
"unknown_node.png",
"unknown_node.png",
base, -- Enderman texture
}
-- No block held (for initial texture)
elseif block_type == "nothing" or block_type == nil then
return {
"blank.png",
"blank.png",
"blank.png",
"blank.png",
"blank.png",
"blank.png",
"blank.png",
"blank.png",
base, -- Enderman texture
}
end
end
-- Select a new animation definition. -- Select a new animation definition.
local select_enderman_animation = function(animation_type) local select_rover_animation = function(animation_type)
-- Enderman holds a block -- Enderman holds a block
if animation_type == "block" then if animation_type == "block" then
return { return {
@ -254,8 +109,8 @@ local psdefs = {{
texture = "mcl_portals_particle"..math.random(1, 5)..".png", texture = "mcl_portals_particle"..math.random(1, 5)..".png",
}} }}
mcl_mobs.register_mob("mobs_mc:enderman", { mcl_mobs.register_mob("mobs_mc:rover", {
description = S("Enderman"), description = S("Rover"),
type = "monster", type = "monster",
spawn_class = "passive", spawn_class = "passive",
can_despawn = true, can_despawn = true,
@ -267,23 +122,11 @@ mcl_mobs.register_mob("mobs_mc:enderman", {
xp_max = 5, xp_max = 5,
collisionbox = {-0.3, -0.01, -0.3, 0.3, 2.89, 0.3}, collisionbox = {-0.3, -0.01, -0.3, 0.3, 2.89, 0.3},
visual = "mesh", visual = "mesh",
mesh = "mobs_mc_enderman.b3d", mesh = "vl_rover.b3d",
textures = create_enderman_textures(), textures = { "vl_mobs_rover.png^vl_mobs_rover_face.png" },
visual_size = {x=3, y=3}, glow = 100,
visual_size = {x=10, y=10},
makes_footstep_sound = true, makes_footstep_sound = true,
on_spawn = function(self)
local spider_eyes=false
for n = 1, #self.object:get_children() do
local obj = self.object:get_children()[n]
if obj:get_luaentity() and self.object:get_luaentity().name == "mobs_mc:ender_eyes" then
spider_eyes = true
end
end
if not spider_eyes then
minetest.add_entity(self.object:get_pos(), "mobs_mc:ender_eyes"):set_attach(self.object, "head.top", vector.new(0,2.54,-1.99), vector.new(90,0,180))
minetest.add_entity(self.object:get_pos(), "mobs_mc:ender_eyes"):set_attach(self.object, "head.top", vector.new(1,2.54,-1.99), vector.new(90,0,180))
end
end,
sounds = { sounds = {
-- TODO: Custom war cry sound -- TODO: Custom war cry sound
war_cry = "mobs_sandmonster", war_cry = "mobs_sandmonster",
@ -292,8 +135,8 @@ mcl_mobs.register_mob("mobs_mc:enderman", {
random = {name="mobs_mc_enderman_random", gain=0.5}, random = {name="mobs_mc_enderman_random", gain=0.5},
distance = 16, distance = 16,
}, },
walk_velocity = 0.2, walk_velocity = 2,
run_velocity = 3.4, run_velocity = 4,
damage = 7, damage = 7,
reach = 2, reach = 2,
particlespawners = psdefs, particlespawners = psdefs,
@ -304,7 +147,7 @@ mcl_mobs.register_mob("mobs_mc:enderman", {
max = 1, max = 1,
looting = "common"}, looting = "common"},
}, },
animation = select_enderman_animation("normal"), animation = select_rover_animation("normal"),
_taken_node = "", _taken_node = "",
can_spawn = function(pos) can_spawn = function(pos)
return #minetest.find_nodes_in_area(vector.offset(pos,0,1,0),vector.offset(pos,0,3,0),{"air"}) > 2 return #minetest.find_nodes_in_area(vector.offset(pos,0,1,0),vector.offset(pos,0,3,0),{"air"}) > 2
@ -348,6 +191,7 @@ mcl_mobs.register_mob("mobs_mc:enderman", {
-- AGRESSIVELY WARP/CHASE PLAYER BEHAVIOUR HERE. -- AGRESSIVELY WARP/CHASE PLAYER BEHAVIOUR HERE.
if self.state == "attack" then if self.state == "attack" then
self.object:set_properties({textures={"vl_mobs_rover.png^vl_mobs_rover_face_angry.png"}})
if self.attack then if self.attack then
local target = self.attack local target = self.attack
local pos = target:get_pos() local pos = target:get_pos()
@ -358,6 +202,7 @@ mcl_mobs.register_mob("mobs_mc:enderman", {
end end
end end
else --if not attacking try to tp to the dark else --if not attacking try to tp to the dark
self.object:set_properties({textures={"vl_mobs_rover.png^vl_mobs_rover_face.png"}})
if dim == 'overworld' then if dim == 'overworld' then
local light = minetest.get_node_light(enderpos) local light = minetest.get_node_light(enderpos)
if light and light > minetest.LIGHT_MAX then if light and light > minetest.LIGHT_MAX then
@ -489,38 +334,17 @@ mcl_mobs.register_mob("mobs_mc:enderman", {
minetest.remove_node(take_pos) minetest.remove_node(take_pos)
local dug = minetest.get_node_or_nil(take_pos) local dug = minetest.get_node_or_nil(take_pos)
if dug and dug.name == "air" then if dug and dug.name == "air" then
local node_obj = vl_held_item.create_item_entity(take_pos, node.name)
if node_obj then
node_obj:set_attach(self.object, "held_node")
self._node_obj = node_obj
self._taken_node = node.name self._taken_node = node.name
self.persistent = true node_obj:set_properties({visual_size={x=0.02, y=0.02}})
local def = minetest.registered_nodes[self._taken_node]
-- Update animation and texture accordingly (adds visibly carried block)
local block_type
-- Cube-shaped
if def.drawtype == "normal" or
def.drawtype == "nodebox" or
def.drawtype == "liquid" or
def.drawtype == "flowingliquid" or
def.drawtype == "glasslike" or
def.drawtype == "glasslike_framed" or
def.drawtype == "glasslike_framed_optional" or
def.drawtype == "allfaces" or
def.drawtype == "allfaces_optional" or
def.drawtype == nil then
block_type = "cube"
elseif def.drawtype == "plantlike" then
-- Flowers and stuff
block_type = "plantlike45"
elseif def.drawtype == "airlike" then
-- Just air
block_type = nil
else
-- Fallback for complex drawtypes
block_type = "unknown"
end end
self.base_texture = create_enderman_textures(block_type, self._taken_node) local def = minetest.registered_nodes[self._taken_node]
self.object:set_properties({ textures = self.base_texture }) self.animation = select_rover_animation("block")
self.animation = select_enderman_animation("block")
self:set_animation(self.animation.current) self:set_animation(self.animation.current)
if def.sounds and def.sounds.dug then if def and def.sounds and def.sounds.dug then
minetest.sound_play(def.sounds.dug, {pos = take_pos, max_hear_distance = 16}, true) minetest.sound_play(def.sounds.dug, {pos = take_pos, max_hear_distance = 16}, true)
end end
end end
@ -542,12 +366,14 @@ mcl_mobs.register_mob("mobs_mc:enderman", {
local def = minetest.registered_nodes[self._taken_node] local def = minetest.registered_nodes[self._taken_node]
-- Update animation accordingly (removes visible block) -- Update animation accordingly (removes visible block)
self.persistent = false self.persistent = false
self.animation = select_enderman_animation("normal") self.animation = select_rover_animation("normal")
self:set_animation(self.animation.current) self:set_animation(self.animation.current)
if def.sounds and def.sounds.place then if def and def.sounds and def.sounds.place then
minetest.sound_play(def.sounds.place, {pos = place_pos, max_hear_distance = 16}, true) minetest.sound_play(def.sounds.place, {pos = place_pos, max_hear_distance = 16}, true)
end end
self._taken_node = "" self._node_obj:remove()
self._node_obj = nil
self._taken_node = nil
end end
end end
end end
@ -645,6 +471,21 @@ mcl_mobs.register_mob("mobs_mc:enderman", {
--end --end
end end
end, end,
after_activate = function(self, staticdata, def, dtime)
if not self._taken_node or self._taken_node == "" then
self.animation = select_rover_animation("normal")
self:set_animation(self.animation.current)
return
end
self.animation = select_rover_animation("block")
self:set_animation(self.animation.current)
local node_obj = vl_held_item.create_item_entity(self.object:get_pos(), self._taken_node)
if node_obj then
node_obj:set_attach(self.object, "held_node")
self._node_obj = node_obj
node_obj:set_properties({visual_size={x=0.02, y=0.02}})
end
end,
armor = { fleshy = 100, water_vulnerable = 100 }, armor = { fleshy = 100, water_vulnerable = 100 },
water_damage = 8, water_damage = 8,
view_range = 64, view_range = 64,
@ -652,9 +493,22 @@ mcl_mobs.register_mob("mobs_mc:enderman", {
attack_type = "dogfight", attack_type = "dogfight",
}) })
-- compat
minetest.register_entity("mobs_mc:enderman", {
on_activate = function(self, staticdata, dtime)
local obj = minetest.add_entity(self.object:get_pos(), "mobs_mc:rover", staticdata)
obj:set_properties({
mesh = "vl_rover.b3d",
textures = { "vl_mobs_rover.png^vl_mobs_rover_face.png" },
visual_size = {x=10, y=10},
})
self.object:remove()
end,
})
-- End spawn -- End spawn
mcl_mobs:spawn_specific( mcl_mobs:spawn_specific(
"mobs_mc:enderman", "mobs_mc:rover",
"end", "end",
"ground", "ground",
{ {
@ -674,7 +528,7 @@ mcl_vars.mg_end_min,
mcl_vars.mg_end_max) mcl_vars.mg_end_max)
-- Overworld spawn -- Overworld spawn
mcl_mobs:spawn_specific( mcl_mobs:spawn_specific(
"mobs_mc:enderman", "mobs_mc:rover",
"overworld", "overworld",
"ground", "ground",
{ {
@ -823,7 +677,7 @@ mcl_vars.mg_overworld_max)
-- Nether spawn (rare) -- Nether spawn (rare)
mcl_mobs:spawn_specific( mcl_mobs:spawn_specific(
"mobs_mc:enderman", "mobs_mc:rover",
"nether", "nether",
"ground", "ground",
{ {
@ -840,7 +694,7 @@ mcl_vars.mg_nether_max)
-- Warped Forest spawn (common) -- Warped Forest spawn (common)
mcl_mobs:spawn_specific( mcl_mobs:spawn_specific(
"mobs_mc:enderman", "mobs_mc:rover",
"nether", "nether",
"ground", "ground",
{ {
@ -855,4 +709,5 @@ mcl_vars.mg_nether_min,
mcl_vars.mg_nether_max) mcl_vars.mg_nether_max)
-- spawn eggs -- spawn eggs
mcl_mobs.register_egg("mobs_mc:enderman", S("Enderman"), "#252525", "#151515", 0) mcl_mobs.register_egg("mobs_mc:rover", S("Rover"), "#252525", "#151515", 0)
minetest.register_alias("mobs_mc:enderman", "mobs_mc:rover")

View File

@ -10,6 +10,7 @@ local S = minetest.get_translator(minetest.get_current_modname())
--################### --###################
local salmon = { local salmon = {
description = S("Salmon"),
type = "animal", type = "animal",
spawn_class = "water_ambient", spawn_class = "water_ambient",
can_despawn = true, can_despawn = true,

View File

@ -249,6 +249,7 @@ mcl_mobs.register_mob("mobs_mc:sheep", {
}) })
if not minetest.is_creative_enabled(clicker:get_player_name()) then if not minetest.is_creative_enabled(clicker:get_player_name()) then
item:add_wear(mobs_mc.shears_wear) item:add_wear(mobs_mc.shears_wear)
tt.reload_itemstack_description(item) -- update tooltip
clicker:get_inventory():set_stack("main", clicker:get_wield_index(), item) clicker:get_inventory():set_stack("main", clicker:get_wield_index(), item)
end end
return return

View File

@ -73,7 +73,7 @@ local skeleton = {
looting = "common",}, looting = "common",},
-- Head -- Head
-- TODO: Only drop if killed by charged creeper -- TODO: Only drop if killed by charged stalker
{name = "mcl_heads:skeleton", {name = "mcl_heads:skeleton",
chance = 200, -- 0.5% chance chance = 200, -- 0.5% chance
min = 1, min = 1,
@ -113,7 +113,8 @@ local skeleton = {
self.object:set_yaw(minetest.dir_to_yaw(vector.direction(self.object:get_pos(), self.attack:get_pos()))) self.object:set_yaw(minetest.dir_to_yaw(vector.direction(self.object:get_pos(), self.attack:get_pos())))
end end
local dmg = math.random(2, 4) local dmg = math.random(2, 4)
mcl_bows.shoot_arrow("mcl_bows:arrow", pos, dir, self.object:get_yaw(), self.object, nil, dmg) local arrow = self.arrow:match("^(.+)_entity$")
mcl_bows.shoot_arrow(arrow, pos, dir, self.object:get_yaw(), self.object, nil, dmg)
end end
end, end,
shoot_interval = 2, shoot_interval = 2,
@ -140,10 +141,10 @@ stray.textures = {
"mcl_bows_bow_0.png", "mcl_bows_bow_0.png",
}, },
} }
stray.arrow = "mcl_potions:frost_arrow_entity"
-- TODO: different sound (w/ echo) -- TODO: different sound (w/ echo)
-- TODO: stray's arrow inflicts slowness status
table.insert(stray.drops, { table.insert(stray.drops, {
name = "mcl_potions:slowness_arrow", name = "mcl_potions:frost_arrow",
chance = 2, chance = 2,
min = 1, min = 1,
max = 1, max = 1,
@ -152,13 +153,20 @@ table.insert(stray.drops, {
local chance = 0.5 local chance = 0.5
for i = 1, lvl do for i = 1, lvl do
if chance > 1 then if chance > 1 then
return 1 return 1 -- TODO verify this logic, I think this is not how chance works
end end
chance = chance + (1 - chance) / 2 chance = chance + (1 - chance) / 2
end end
return chance return chance
end, end,
}) })
table.insert(stray.drops, {
name = "mcl_mobitems:shiny_ice_crystal",
chance = 3,
min = 1,
max = 2,
looting = "rare",
})
mcl_mobs.register_mob("mobs_mc:stray", stray) mcl_mobs.register_mob("mobs_mc:stray", stray)

View File

@ -98,7 +98,7 @@ mcl_mobs.register_mob("mobs_mc:witherskeleton", {
fire_resistant = true, fire_resistant = true,
dealt_effect = { dealt_effect = {
name = "withering", name = "withering",
factor = 1, level = 1,
dur = 10, dur = 10,
}, },
}) })

View File

@ -176,7 +176,7 @@ end
-- Slime -- Slime
local slime_big = { local slime_big = {
description = S("Slime"), description = S("Slime - big"),
type = "monster", type = "monster",
spawn_class = "hostile", spawn_class = "hostile",
group_attack = { "mobs_mc:slime_big", "mobs_mc:slime_small", "mobs_mc:slime_tiny" }, group_attack = { "mobs_mc:slime_big", "mobs_mc:slime_small", "mobs_mc:slime_tiny" },
@ -231,6 +231,7 @@ local slime_big = {
mcl_mobs.register_mob("mobs_mc:slime_big", slime_big) mcl_mobs.register_mob("mobs_mc:slime_big", slime_big)
local slime_small = table.copy(slime_big) local slime_small = table.copy(slime_big)
slime_small.description = S("Slime - small")
slime_small.sounds.base_pitch = 1.15 slime_small.sounds.base_pitch = 1.15
slime_small.hp_min = 4 slime_small.hp_min = 4
slime_small.hp_max = 4 slime_small.hp_max = 4
@ -248,6 +249,7 @@ slime_small.on_die = spawn_children_on_die("mobs_mc:slime_tiny", 0.6, 1.0)
mcl_mobs.register_mob("mobs_mc:slime_small", slime_small) mcl_mobs.register_mob("mobs_mc:slime_small", slime_small)
local slime_tiny = table.copy(slime_big) local slime_tiny = table.copy(slime_big)
slime_tiny.description = S("Slime - tiny")
slime_tiny.sounds.base_pitch = 1.3 slime_tiny.sounds.base_pitch = 1.3
slime_tiny.hp_min = 1 slime_tiny.hp_min = 1
slime_tiny.hp_max = 1 slime_tiny.hp_max = 1
@ -397,7 +399,7 @@ swamp_max)
-- Magma cube -- Magma cube
local magma_cube_big = { local magma_cube_big = {
description = S("Magma Cube"), description = S("Magma Cube - big"),
type = "monster", type = "monster",
spawn_class = "hostile", spawn_class = "hostile",
hp_min = 16, hp_min = 16,
@ -458,6 +460,7 @@ local magma_cube_big = {
mcl_mobs.register_mob("mobs_mc:magma_cube_big", magma_cube_big) mcl_mobs.register_mob("mobs_mc:magma_cube_big", magma_cube_big)
local magma_cube_small = table.copy(magma_cube_big) local magma_cube_small = table.copy(magma_cube_big)
magma_cube_small.description = S("Magma Cube - small")
magma_cube_small.sounds.jump = "mobs_mc_magma_cube_small" magma_cube_small.sounds.jump = "mobs_mc_magma_cube_small"
magma_cube_small.sounds.death = "mobs_mc_magma_cube_small" magma_cube_small.sounds.death = "mobs_mc_magma_cube_small"
magma_cube_small.hp_min = 4 magma_cube_small.hp_min = 4
@ -479,6 +482,7 @@ magma_cube_small.on_die = spawn_children_on_die("mobs_mc:magma_cube_tiny", 0.6,
mcl_mobs.register_mob("mobs_mc:magma_cube_small", magma_cube_small) mcl_mobs.register_mob("mobs_mc:magma_cube_small", magma_cube_small)
local magma_cube_tiny = table.copy(magma_cube_big) local magma_cube_tiny = table.copy(magma_cube_big)
magma_cube_tiny.description = S("Magma Cube - tiny")
magma_cube_tiny.sounds.jump = "mobs_mc_magma_cube_small" magma_cube_tiny.sounds.jump = "mobs_mc_magma_cube_small"
magma_cube_tiny.sounds.death = "mobs_mc_magma_cube_small" magma_cube_tiny.sounds.death = "mobs_mc_magma_cube_small"
magma_cube_tiny.sounds.base_pitch = 1.25 magma_cube_tiny.sounds.base_pitch = 1.25

View File

@ -131,6 +131,7 @@ mcl_mobs.register_mob("mobs_mc:snowman", {
-- Wear out -- Wear out
if not minetest.is_creative_enabled(clicker:get_player_name()) then if not minetest.is_creative_enabled(clicker:get_player_name()) then
item:add_wear(mobs_mc.shears_wear) item:add_wear(mobs_mc.shears_wear)
tt.reload_itemstack_description(item) -- update tooltip
clicker:get_inventory():set_stack("main", clicker:get_wield_index(), item) clicker:get_inventory():set_stack("main", clicker:get_wield_index(), item)
end end
end end

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@ -138,7 +138,7 @@ cave_spider.sounds = table.copy(spider.sounds)
cave_spider.sounds.base_pitch = 1.25 cave_spider.sounds.base_pitch = 1.25
cave_spider.dealt_effect = { cave_spider.dealt_effect = {
name = "poison", name = "poison",
factor = 2.5, level = 2,
dur = 7, dur = 7,
} }
mcl_mobs.register_mob("mobs_mc:cave_spider", cave_spider) mcl_mobs.register_mob("mobs_mc:cave_spider", cave_spider)

View File

@ -3,14 +3,59 @@
local S = minetest.get_translator("mobs_mc") local S = minetest.get_translator("mobs_mc")
--################### --###################
--################### CREEPER --################### STALKER
--################### --###################
local function get_texture(self)
local on_name = self.standing_on
local texture
local texture_suff = ""
if on_name and on_name ~= "air" then
local tiles = minetest.registered_nodes[on_name].tiles
if tiles then
local tile = tiles[1]
local color
if type(tile) == "table" then
texture = tile.name or tile.image
if tile.color then
color = minetest.colorspec_to_colorstring(tile.color)
end
elseif type(tile) == "string" then
texture = tile
end
if not color then
color = minetest.colorspec_to_colorstring(minetest.registered_nodes[on_name].color)
end
if color then
texture_suff = "^[multiply:" .. color .. "^[hsl:0:0:20"
end
end
end
if not texture or texture == "" then
texture = "vl_stalker_default.png"
end
texture = "([combine:16x24:0,0=" .. texture .. ":0,16=" .. texture .. texture_suff
if self.attack then
texture = texture .. ")^vl_mobs_stalker_overlay_angry.png"
else
texture = texture .. ")^vl_mobs_stalker_overlay.png"
end
return texture
end
local AURA = "vl_stalker_overloaded_aura.png"
local function get_overloaded_aura(timer)
local frame = math.floor(timer*16)
local f = tostring(frame)
local nf = tostring(16-f)
return "[combine:16x24:-" .. nf ..",0=" .. AURA .. ":" .. f .. ",0=" .. AURA
end
mcl_mobs.register_mob("mobs_mc:creeper", {
description = S("Creeper"), mcl_mobs.register_mob("mobs_mc:stalker", {
description = S("Stalker"),
type = "monster", type = "monster",
spawn_class = "hostile", spawn_class = "hostile",
spawn_in_group = 1, spawn_in_group = 1,
@ -21,16 +66,16 @@ mcl_mobs.register_mob("mobs_mc:creeper", {
collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.69, 0.3}, collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.69, 0.3},
pathfinding = 1, pathfinding = 1,
visual = "mesh", visual = "mesh",
mesh = "mobs_mc_creeper.b3d", mesh = "vl_stalker.b3d",
head_swivel = "Head_Control", -- head_swivel = "Head_Control",
bone_eye_height = 2.35, bone_eye_height = 2.35,
head_eye_height = 1.8; head_eye_height = 1.8;
curiosity = 2, curiosity = 2,
textures = { textures = {
{"mobs_mc_creeper.png", {get_texture({}),
"mobs_mc_empty.png"}, "mobs_mc_empty.png"},
}, },
visual_size = {x=3, y=3}, visual_size = {x=2, y=2},
sounds = { sounds = {
attack = "tnt_ignite", attack = "tnt_ignite",
death = "mobs_mc_creeper_death", death = "mobs_mc_creeper_death",
@ -56,8 +101,8 @@ mcl_mobs.register_mob("mobs_mc:creeper", {
allow_fuse_reset = true, allow_fuse_reset = true,
stop_to_explode = true, stop_to_explode = true,
-- Force-ignite creeper with flint and steel and explode after 1.5 seconds. -- Force-ignite stalker with flint and steel and explode after 1.5 seconds.
-- TODO: Make creeper flash after doing this as well. -- TODO: Make stalker flash after doing this as well.
-- TODO: Test and debug this code. -- TODO: Test and debug this code.
on_rightclick = function(self, clicker) on_rightclick = function(self, clicker)
if self._forced_explosion_countdown_timer ~= nil then if self._forced_explosion_countdown_timer ~= nil then
@ -86,6 +131,7 @@ mcl_mobs.register_mob("mobs_mc:creeper", {
self:boom(mcl_util.get_object_center(self.object), self.explosion_strength) self:boom(mcl_util.get_object_center(self.object), self.explosion_strength)
end end
end end
self.object:set_properties({textures={get_texture(self)}})
end, end,
on_die = function(self, pos, cmi_cause) on_die = function(self, pos, cmi_cause)
-- Drop a random music disc when killed by skeleton or stray -- Drop a random music disc when killed by skeleton or stray
@ -108,35 +154,31 @@ mcl_mobs.register_mob("mobs_mc:creeper", {
looting = "common",}, looting = "common",},
-- Head -- Head
-- TODO: Only drop if killed by charged creeper -- TODO: Only drop if killed by charged stalker
{name = "mcl_heads:creeper", {name = "mcl_heads:stalker",
chance = 200, -- 0.5% chance = 200, -- 0.5%
min = 1, min = 1,
max = 1,}, max = 1,},
}, },
animation = { animation = {
speed_normal = 24, speed_normal = 30,
speed_run = 48, speed_run = 60,
stand_start = 0, stand_start = 0,
stand_end = 23, stand_end = 23,
walk_start = 24, walk_start = 24,
walk_end = 49, walk_end = 49,
run_start = 24, run_start = 24,
run_end = 49, run_end = 49,
hurt_start = 110, fuse_start = 49,
hurt_end = 139, fuse_end = 80,
death_start = 140,
death_end = 189,
look_start = 50,
look_end = 108,
}, },
floats = 1, floats = 1,
fear_height = 4, fear_height = 4,
view_range = 16, view_range = 16,
}) })
mcl_mobs.register_mob("mobs_mc:creeper_charged", { mcl_mobs.register_mob("mobs_mc:stalker_overloaded", {
description = S("Creeper"), description = S("Overloaded Stalker"),
type = "monster", type = "monster",
spawn_class = "hostile", spawn_class = "hostile",
hp_min = 20, hp_min = 20,
@ -146,15 +188,16 @@ mcl_mobs.register_mob("mobs_mc:creeper_charged", {
collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.69, 0.3}, collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.69, 0.3},
pathfinding = 1, pathfinding = 1,
visual = "mesh", visual = "mesh",
mesh = "mobs_mc_creeper.b3d", mesh = "vl_stalker.b3d",
--BOOM --BOOM
textures = { textures = {
{"mobs_mc_creeper.png", {get_texture({}),
"mobs_mc_creeper_charge.png"}, AURA},
}, },
visual_size = {x=3, y=3}, use_texture_alpha = true,
visual_size = {x=2, y=2},
sounds = { sounds = {
attack = "tnt_ignite", attack = "tnt_ignite",
death = "mobs_mc_creeper_death", death = "mobs_mc_creeper_death",
@ -178,8 +221,8 @@ mcl_mobs.register_mob("mobs_mc:creeper_charged", {
allow_fuse_reset = true, allow_fuse_reset = true,
stop_to_explode = true, stop_to_explode = true,
-- Force-ignite creeper with flint and steel and explode after 1.5 seconds. -- Force-ignite stalker with flint and steel and explode after 1.5 seconds.
-- TODO: Make creeper flash after doing this as well. -- TODO: Make stalker flash after doing this as well.
-- TODO: Test and debug this code. -- TODO: Test and debug this code.
on_rightclick = function(self, clicker) on_rightclick = function(self, clicker)
if self._forced_explosion_countdown_timer ~= nil then if self._forced_explosion_countdown_timer ~= nil then
@ -208,6 +251,9 @@ mcl_mobs.register_mob("mobs_mc:creeper_charged", {
self:boom(mcl_util.get_object_center(self.object), self.explosion_strength) self:boom(mcl_util.get_object_center(self.object), self.explosion_strength)
end end
end end
if not self._aura_timer or self._aura_timer > 1 then self._aura_timer = 0 end
self._aura_timer = self._aura_timer + dtime
self.object:set_properties({textures={get_texture(self), get_overloaded_aura(self._aura_timer)}})
end, end,
on_die = function(self, pos, cmi_cause) on_die = function(self, pos, cmi_cause)
-- Drop a random music disc when killed by skeleton or stray -- Drop a random music disc when killed by skeleton or stray
@ -222,7 +268,7 @@ mcl_mobs.register_mob("mobs_mc:creeper_charged", {
end end
end, end,
on_lightning_strike = function(self, pos, pos2, objects) on_lightning_strike = function(self, pos, pos2, objects)
mcl_util.replace_mob(self.object, "mobs_mc:creeper_charged") mcl_util.replace_mob(self.object, "mobs_mc:stalker_overloaded")
return true return true
end, end,
maxdrops = 2, maxdrops = 2,
@ -234,27 +280,23 @@ mcl_mobs.register_mob("mobs_mc:creeper_charged", {
looting = "common",}, looting = "common",},
-- Head -- Head
-- TODO: Only drop if killed by charged creeper -- TODO: Only drop if killed by overloaded stalker
{name = "mcl_heads:creeper", {name = "mcl_heads:stalker",
chance = 200, -- 0.5% chance = 200, -- 0.5%
min = 1, min = 1,
max = 1,}, max = 1,},
}, },
animation = { animation = {
speed_normal = 24, speed_normal = 30,
speed_run = 48, speed_run = 60,
stand_start = 0, stand_start = 0,
stand_end = 23, stand_end = 23,
walk_start = 24, walk_start = 24,
walk_end = 49, walk_end = 49,
run_start = 24, run_start = 24,
run_end = 49, run_end = 49,
hurt_start = 110, fuse_start = 49,
hurt_end = 139, fuse_end = 80,
death_start = 140,
death_end = 189,
look_start = 50,
look_end = 108,
}, },
floats = 1, floats = 1,
fear_height = 4, fear_height = 4,
@ -264,8 +306,38 @@ mcl_mobs.register_mob("mobs_mc:creeper_charged", {
glow = 3, glow = 3,
}) })
-- compat
minetest.register_entity("mobs_mc:creeper", {
on_activate = function(self, staticdata, dtime)
local obj = minetest.add_entity(self.object:get_pos(), "mobs_mc:stalker", staticdata)
obj:set_properties({
visual_size = {x=2, y=2},
mesh = "vl_stalker.b3d",
textures = {
{get_texture({}),
"mobs_mc_empty.png"},
},
})
self.object:remove()
end,
})
minetest.register_entity("mobs_mc:creeper_charged", {
on_activate = function(self, staticdata, dtime)
local obj = minetest.add_entity(self.object:get_pos(), "mobs_mc:stalker_overloaded", staticdata)
obj:set_properties({
visual_size = {x=2, y=2},
mesh = "vl_stalker.b3d",
textures = {
{get_texture({}),
AURA},
},
})
self.object:remove()
end,
})
mcl_mobs:spawn_specific( mcl_mobs:spawn_specific(
"mobs_mc:creeper", "mobs_mc:stalker",
"overworld", "overworld",
"ground", "ground",
{ {
@ -413,4 +485,6 @@ mcl_vars.mg_overworld_min,
mcl_vars.mg_overworld_max) mcl_vars.mg_overworld_max)
-- spawn eggs -- spawn eggs
mcl_mobs.register_egg("mobs_mc:creeper", S("Creeper"), "#0da70a", "#000000", 0) mcl_mobs.register_egg("mobs_mc:stalker", S("Stalker"), "#0da70a", "#000000", 0)
minetest.register_alias("mobs_mc:creeper", "mobs_mc:stalker")
mcl_mobs.register_egg("mobs_mc:stalker_overloaded", S("Overloaded Stalker"), "#00a77a", "#000000", 0)

View File

@ -11,6 +11,7 @@ local S = minetest.get_translator("mobs_mc")
local strider = { local strider = {
description = S("Strider"),
type = "animal", type = "animal",
passive = true, passive = true,
spawn_class = "passive", spawn_class = "passive",
@ -205,6 +206,7 @@ mcl_mobs.register_mob("mobs_mc:strider", strider)
-- Baby strider. -- Baby strider.
local baby_strider = table.copy(strider) local baby_strider = table.copy(strider)
baby_strider.description = S("Baby Strider")
baby_strider.collisionbox = {-.3, -0.01, -.3, .3, 0.94, .3} baby_strider.collisionbox = {-.3, -0.01, -.3, .3, 0.94, .3}
baby_strider.xp_min = 13 baby_strider.xp_min = 13
baby_strider.xp_max = 13 baby_strider.xp_max = 13

View File

@ -58,6 +58,7 @@ local function set_textures(self)
end end
local tropical_fish = { local tropical_fish = {
description = S("Tropical Fish"),
type = "animal", type = "animal",
spawn_class = "water_ambient", spawn_class = "water_ambient",
can_despawn = true, can_despawn = true,

View File

@ -608,6 +608,8 @@ local professions = {
{ {
{ { "mcl_nether:nether_wart_item", 22, 22 }, E1 }, { { "mcl_nether:nether_wart_item", 22, 22 }, E1 },
{ { "mcl_core:emerald", 3, 3 }, { "mcl_experience:bottle", 1, 1 } }, { { "mcl_core:emerald", 3, 3 }, { "mcl_experience:bottle", 1, 1 } },
{ { "mcl_core:emerald", 15, 15 }, { "mcl_mobitems:aery_charge", 1, 1 } }, -- TODO reconsider
{ { "mcl_core:emerald", 15, 15 }, { "mcl_mobitems:earthen_ash", 1, 1 } }, -- TODO reconsider
}, },
}, },
}, },
@ -1989,6 +1991,17 @@ local trade_inventory = {
-- Otherwise, 20% chance to unlock if used freshly reset trade -- Otherwise, 20% chance to unlock if used freshly reset trade
unlock_stuff = true unlock_stuff = true
end end
-- calculate xp based on the price
local emeralds = 0
if wanted1:get_name() == "mcl_core:emerald" then
emeralds = wanted1:get_count()
elseif wanted2:get_name() == "mcl_core:emerald" then
emeralds = wanted2:get_count()
else
local offered = inv:get_stack("offered", 1)
emeralds = offered:get_name() == "mcl_core:emerald" and offered:get_count() or 0
end
local xp = 2 + math.ceil(emeralds / (64/4)) -- 1..64 emeralds = 3..6 xp
local update_formspec = false local update_formspec = false
if unlock_stuff then if unlock_stuff then
-- First-time trade unlock all trades and unlock next trade tier -- First-time trade unlock all trades and unlock next trade tier
@ -2000,6 +2013,7 @@ local trade_inventory = {
set_textures(trader) set_textures(trader)
update_max_tradenum(trader) update_max_tradenum(trader)
update_formspec = true update_formspec = true
xp = xp + 5
end end
for t=1, #trades do for t=1, #trades do
trades[t].locked = false trades[t].locked = false
@ -2010,6 +2024,7 @@ local trade_inventory = {
-- TODO: Replace by Regeneration I -- TODO: Replace by Regeneration I
trader.health = math.min(trader.hp_max, trader.health + 4) trader.health = math.min(trader.hp_max, trader.health + 4)
end end
mcl_experience.add_xp(player, xp)
trade.trade_counter = trade.trade_counter + 1 trade.trade_counter = trade.trade_counter + 1
mcl_log("Trade counter is: ".. trade.trade_counter) mcl_log("Trade counter is: ".. trade.trade_counter)
-- Semi-randomly lock trade for repeated trade (not if there's only 1 trade) -- Semi-randomly lock trade for repeated trade (not if there's only 1 trade)
@ -2047,6 +2062,7 @@ local trade_inventory = {
if update_formspec then if update_formspec then
show_trade_formspec(name, trader, tradenum) show_trade_formspec(name, trader, tradenum)
end end
else else
minetest.log("error", "[mobs_mc] Player took item from trader output but player_trading_with or player_tradenum is nil!") minetest.log("error", "[mobs_mc] Player took item from trader output but player_trading_with or player_tradenum is nil!")
end end

View File

@ -349,7 +349,7 @@ mcl_mobs.register_mob("mobs_mc:wither", {
mcl_util.deal_damage(objs[n], 8, {type = "magic"}) mcl_util.deal_damage(objs[n], 8, {type = "magic"})
hit_some = true hit_some = true
end end
mcl_mobs.effect_functions["withering"](objs[n], 0.5, 10) mcl_potions.give_effect("withering", objs[n], 2, 10)
end end
if hit_some then if hit_some then
mcl_mobs.effect(pos, 32, "mcl_particles_soul_fire_flame.png", 5, 10, self.reach, 1, 0) mcl_mobs.effect(pos, 32, "mcl_particles_soul_fire_flame.png", 5, 10, self.reach, 1, 0)
@ -469,7 +469,7 @@ mcl_mobs.register_arrow("mobs_mc:wither_skull", {
-- direct hit -- direct hit
hit_player = function(self, player) hit_player = function(self, player)
local pos = vector.new(self.object:get_pos()) local pos = vector.new(self.object:get_pos())
mcl_mobs.effect_functions["withering"](player, 0.5, 10) mcl_potions.give_effect("withering", player, 2, 10)
player:punch(self.object, 1.0, { player:punch(self.object, 1.0, {
full_punch_interval = 0.5, full_punch_interval = 0.5,
damage_groups = {fleshy = 8}, damage_groups = {fleshy = 8},
@ -484,7 +484,7 @@ mcl_mobs.register_arrow("mobs_mc:wither_skull", {
hit_mob = function(self, mob) hit_mob = function(self, mob)
local pos = vector.new(self.object:get_pos()) local pos = vector.new(self.object:get_pos())
mcl_mobs.effect_functions["withering"](mob, 0.5, 10) mcl_potions.give_effect("withering", mob, 2, 10)
mob:punch(self.object, 1.0, { mob:punch(self.object, 1.0, {
full_punch_interval = 0.5, full_punch_interval = 0.5,
damage_groups = {fleshy = 8}, damage_groups = {fleshy = 8},
@ -522,7 +522,7 @@ mcl_mobs.register_arrow("mobs_mc:wither_skull_strong", {
-- direct hit -- direct hit
hit_player = function(self, player) hit_player = function(self, player)
local pos = vector.new(self.object:get_pos()) local pos = vector.new(self.object:get_pos())
mcl_mobs.effect_functions["withering"](player, 0.5, 10) mcl_potions.give_effect("withering", player, 2, 10)
player:punch(self.object, 1.0, { player:punch(self.object, 1.0, {
full_punch_interval = 0.5, full_punch_interval = 0.5,
damage_groups = {fleshy = 12}, damage_groups = {fleshy = 12},
@ -541,7 +541,7 @@ mcl_mobs.register_arrow("mobs_mc:wither_skull_strong", {
hit_mob = function(self, mob) hit_mob = function(self, mob)
local pos = vector.new(self.object:get_pos()) local pos = vector.new(self.object:get_pos())
mcl_mobs.effect_functions["withering"](mob, 0.5, 10) mcl_potions.give_effect("withering", mob, 2, 10)
mob:punch(self.object, 1.0, { mob:punch(self.object, 1.0, {
full_punch_interval = 0.5, full_punch_interval = 0.5,
damage_groups = {fleshy = 12}, damage_groups = {fleshy = 12},

View File

@ -135,6 +135,7 @@ end
-- Tamed wolf (aka “dog”) -- Tamed wolf (aka “dog”)
local dog = table.copy(wolf) local dog = table.copy(wolf)
dog.description = S("Dog")
dog.can_despawn = false dog.can_despawn = false
dog.passive = true dog.passive = true
dog.hp_min = 20 dog.hp_min = 20

View File

@ -38,7 +38,7 @@ local drops_common = {
local drops_zombie = table.copy(drops_common) local drops_zombie = table.copy(drops_common)
table.insert(drops_zombie, { table.insert(drops_zombie, {
-- Zombie Head -- Zombie Head
-- TODO: Only drop if killed by charged creeper -- TODO: Only drop if killed by charged stalker
name = "mcl_heads:zombie", name = "mcl_heads:zombie",
chance = 200, -- 0.5% chance = 200, -- 0.5%
min = 1, min = 1,

View File

@ -1,2 +1,2 @@
name = ENTITIES name = ENTITIES
description = Meta-modpack containing entity-related mods for MineClone 2 description = Meta-modpack containing entity-related mods for VoxeLibre

View File

@ -0,0 +1,40 @@
local modname = minetest.get_current_modname()
local modpath = minetest.get_modpath(modname)
vl_held_item = {}
local mod = vl_held_item
local held_item_entity = {
initial_properties = {
hp_max = 1,
physical = true,
pointable = false,
collide_with_objects = true,
static_save = false, -- TODO remove/change later when needed to persist
-- WARNING persisting held items not recommended, mob can recreate it after_activate
collision_box = { -0.5, -0.5, -0.5, 0.5, 0.5, 0.5 },
},
visual = "wielditem",
textures = { "mcl_core:dirt_with_grass" },
}
function held_item_entity:on_activate(staticdata, dtime_unloaded)
local staticdata = minetest.deserialize(staticdata)
self._staticdata = staticdata
local props = {
visual = "wielditem",
textures = { staticdata.itemname },
}
self.object:set_properties(props)
end
function held_item_entity:get_staticdata()
return minetest.serialize(self._staticdata)
end
minetest.register_entity("vl_held_item:held_item_entity", held_item_entity)
function mod.create_item_entity(pos, itemname)
local staticdata = {
itemname = itemname
}
return minetest.add_entity(pos, "vl_held_item:held_item_entity", minetest.serialize(staticdata))
end

View File

@ -0,0 +1,4 @@
name = vl_held_item
author = teknomunk, Herowl
description = An entity that represents an item held by a mob
depends = mcl_core

View File

@ -1,5 +1,5 @@
# lightning # lightning
Lightning mod for MineClone2 with the following API: Lightning mod for VoxeLibre with the following API:
## lightning.register_on_strike(function(pos, pos2, objects)) ## lightning.register_on_strike(function(pos, pos2, objects))
Custom function called when a lightning strikes. Custom function called when a lightning strikes.

View File

@ -1,7 +1,7 @@
--[[ --[[
Copyright (C) 2016 - Auke Kok <sofar@foo-projects.org> Copyright (C) 2016 - Auke Kok <sofar@foo-projects.org>
Adapted by MineClone2 contributors Adapted by VoxeLibre contributors
"lightning" is free software; you can redistribute it and/or modify "lightning" is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as it under the terms of the GNU Lesser General Public License as

View File

@ -104,11 +104,9 @@ function mcl_raids.promote_to_raidcaptain(c) -- object
mcl_raids.drop_obanner(pos) mcl_raids.drop_obanner(pos)
if cmi_cause and cmi_cause.type == "punch" and cmi_cause.puncher:is_player() then if cmi_cause and cmi_cause.type == "punch" and cmi_cause.puncher:is_player() then
awards.unlock(cmi_cause.puncher:get_player_name(), "mcl:voluntary_exile") awards.unlock(cmi_cause.puncher:get_player_name(), "mcl:voluntary_exile")
local lv = mcl_potions.player_get_effect(cmi_cause.puncher, "bad_omen") local lv = mcl_potions.get_effect_level(cmi_cause.puncher, "bad_omen")
if not lv then lv = 0
else lv = lv.factor end
lv = math.max(5,lv + 1) lv = math.max(5,lv + 1)
mcl_potions.bad_omen_func(cmi_cause.puncher,lv,6000) mcl_potions.give_effect_by_level("bad_omen", cmi_cause.puncher, lv, 6000)
end end
end end
if old_ondie then return old_ondie(self,pos,cmi_cause) end if old_ondie then return old_ondie(self,pos,cmi_cause) end
@ -296,7 +294,7 @@ mcl_events.register_event("raid",{
--minetest.log("Cond start raid") --minetest.log("Cond start raid")
local r = {} local r = {}
for _,p in pairs(minetest.get_connected_players()) do for _,p in pairs(minetest.get_connected_players()) do
if mcl_potions.player_has_effect(p,"bad_omen") then if mcl_potions.has_effect(p,"bad_omen") then
local raid_pos = mcl_raids.find_village(p:get_pos()) local raid_pos = mcl_raids.find_village(p:get_pos())
if raid_pos then if raid_pos then
--minetest.log("We have a raid position. Start raid") --minetest.log("We have a raid position. Start raid")
@ -310,8 +308,8 @@ mcl_events.register_event("raid",{
self.mobs = {} self.mobs = {}
self.health_max = 1 self.health_max = 1
self.health = 0 self.health = 0
local lv = mcl_potions.player_get_effect(minetest.get_player_by_name(self.player), "bad_omen") local lv = mcl_potions.get_effect_level(minetest.get_player_by_name(self.player), "bad_omen")
if lv and lv.factor and lv.factor > 1 then self.max_stage = 6 end if lv > 1 then self.max_stage = 6 end
end, end,
cond_progress = function(self) cond_progress = function(self)
if not is_player_near(self) then return false end if not is_player_near(self) then return false end
@ -331,7 +329,7 @@ mcl_events.register_event("raid",{
end, end,
on_complete = function(self) on_complete = function(self)
awards.unlock(self.player,"mcl:hero_of_the_village") awards.unlock(self.player,"mcl:hero_of_the_village")
mcl_potions.player_clear_effect(minetest.get_player_by_name(self.player),"bad_omen") mcl_potions.clear_effect(minetest.get_player_by_name(self.player),"bad_omen")
make_firework(self.pos,os.time()) make_firework(self.pos,os.time())
end, end,
}) })

View File

@ -1,6 +1,6 @@
`mcl_weather` `mcl_weather`
======================= =======================
Weather mod for MineClone 2. Forked from the `weather_pack` mod by xeranas. Weather mod for VoxeLibre. Forked from the `weather_pack` mod by xeranas.
Weathers included Weathers included
----------------------- -----------------------

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