Commit Graph

1058 Commits

Author SHA1 Message Date
rubenwardy 3661cb61e3 Move nyancats into a separate mod
Nyancats are independent in the default mod. Nothing else uses them or
their code. Separating it into a separate mod makes it easier for
subgames to remove them. It also makes it easier for a mod to depend
on nyancats, as lots of subgames don't have them.

Default/mapgen.lua: Register biomes, ores and decorations in
singlenode mapgen. These were never disabled anyway because
singlenode was removed from the world creation menu.
2016-07-18 04:15:44 +01:00
Tim 4473627de0 Remove unused and clean up missused variable-value assignments.
* Unused variables
* Unused values (assigned to variables, but overwritten before use)
* Defining already defined variables instead of reassigning to them.
2016-07-15 21:58:49 +01:00
tenplus1 f1f96dbe6b Default/trees: Faster way to detect snow around pine saplings
Instead of using voxelmanip use 'find nodes in area' instead
2016-07-10 20:50:40 +01:00
Tim 71c7e21669 Always return the leftover ItemStack for on_place and on_rightclick 2016-07-09 16:32:41 +01:00
paramat 60f6564c75 Doors / default: Remove 'hot', 'bendy' and 'melty' groups from nodes 2016-07-07 18:14:36 +01:00
paramat f17d791173 Default, flowers: Use 'get_mapgen_setting()' 2016-07-07 18:14:36 +01:00
paramat d42f77cc5f Default/mapgen: Simplify iron ore registrations
Preserve overlapping registrations of large and small clusters
below y = -64 but now extend the small clusters up to y = 0 (the
previous highest iron ore level) in a similar to way to coal
2016-07-05 18:16:52 +01:00
paramat d476d017a4 Default/mapgen: Add ores above y = 1024
Each ore's rarity is equal to that occuring below y= -1024
2016-07-05 18:16:52 +01:00
paramat 1886d293d7 Default/mapgen: Clean up ore registrations
Re-order registrations
Add and improve comments
Change sand blob ymax to 0 as sand does not always rise above 0
Remove dirt blobs from sandstone as it is unsuitable for
many sandstone biomes and ugly in stony sandstone desert
Change ymax of first iron region to 0
2016-07-05 18:16:52 +01:00
paramat 84e4ae1881 Default: New aspen tree schematics 2016-06-27 05:32:36 +01:00
tenplus1 f15f35c604 Default: Enable crafting of mese crystal fragments into mese crystal 2016-06-27 05:31:04 +01:00
tenplus1 be918d2d98 Default: Craft locked chest from chest plus steel ingot 2016-06-27 05:30:20 +01:00
paramat 9d6df824d6 Default: Add stone / desert stone / sandstone / obsidian blocks 2016-06-25 06:58:18 +01:00
Xunto e77ef553ff Default: Fix character model uv-mapping
Arm and leg textures are now edge-consistent
2016-06-22 02:12:11 +01:00
paramat 1fafed3387 Default: Remove mortar from stone brick, desert stone brick 2016-06-22 02:10:52 +01:00
Auke Kok ba1ae07b4a Default: Make brick and plank nodes rotatable
Allow many crafted nodes to be rotated in any way possible.

These blocks all have slab and stair versions, which can create awkward
patterns if placed together. By allowing these to be rotated players
can create new patterns and appearances that were not before possible.

Since this wasn't possible before, there won't be any effect
to existing builds, as param2 should always be '0'. The current
screwdriver mod also refuses to rotate and alter param2, so this is
safe to enable from now on.

Personally, since these are all *crafted* nodes to begin with, it
should be apparent that they can be rotated to begin with, but I can
see people may disagree from a simplicity perspective. It also may
affect param2 usage that other mods rely on, although I'm not aware
of any mods that do this.
2016-06-17 23:41:42 +01:00
Auke Kok 2199be5108 Stairs: Add mossy cobble slab and stair
Allow water to turn cobble slab and stairs to turn into mossy versions.

There is no crafting recipe for mossy stairs and mossy slabs, the
stair/slab API has been modified to allow for a recipeitem that
is `nil`, which will omit adding a crafting recipe for these two
items. The API documentation is updated.

The slabs and stairs will turn mossy when water is adjacent, just like
cobblestone. You can either farm mossy versions by placing them in
water for a while, then collecting them, or run water over your craft.
2016-06-14 23:28:17 +01:00
paramat b5ea7d17b2 Mapgen: Add biome fields for riverbed node and depth 2016-06-05 19:15:50 +01:00
paramat 541b2d79c7 Default: New mese texture. Add missing texture credits
Mese texture is a classic-mese-yellow version
of celeron55's texture used in MTv0.4.0
Add missing texture credits for mese crystal
and mese crystal fragment
2016-05-30 11:54:24 +01:00
paramat 37347d40f4 Default: Bookshelf has 2 openings instead of 4
Make rotatable with 'paramtype2 = facedir'
2016-05-28 15:11:43 +01:00
Auke Kok e0cb3fce02 Default: Convert saplings to use node timers
Each sapling is given a single node timer that is between
2 and 4 days of game play time (40-80 minutes). If you walk out
of the zone, and come back later, the tree will always grow
to full if the timer has elapsed.

Because trees.lua is all functions, it needs to be parsed before
nodes.lua, since that references some of its functions. Hence,
change the order of parsing here. Otherwise saplings would not
grow to full.
2016-05-25 03:27:08 +01:00
paramat 90f24e312d Default: Remove unnecessary infotexts for chests and signs 2016-05-21 03:01:10 +01:00
paramat 8c3f96d738 Stairs/default: Make sandstone(brick) groups consistent
Sandstone is crumbly = 1 cracky = 3 to be slowly diggable by hand
Sandstonebrick(stair/slab) is cracky = 2
2016-05-05 23:46:53 +01:00
paramat de3adb5859 Default: Lower grass_side and snow_side textures
Half coverage for a more grassy appearance
Make snow_side universal by removing green pixels
Move KevDoy's heart texture credit to above sound credits
2016-05-05 23:42:10 +01:00
Foz 1a6298958e Default: Add function 'node_sound_gravel_defaults()' 2016-04-29 23:19:30 +01:00
paramat fafbe2c268 Default: New grass and grass_side textures
Derived from Casimir's Voxelgarden texture
2016-04-29 23:19:30 +01:00
Auke Kok 54b87e955d TNT: Add on_blast to all nodes with an inventory
Adds a minor helper function that allows efficient retrieval of
several inventories from a node inventory. We use this helper to
quickly retrieve the items in chests, vessel shelves, book shelves
and furnaces, and return these with the nodes itself to the TNT caller.

The TNT caller then performs the entity physics, and we don't need
to do anything else.

We disable TNT doing anything with bones.

We expose a bug in the code that drops the items - metadata was lost
entirely. This patch corrects that by properly copying the metadata
and creating the drops list inclusive metadata.
2016-04-26 22:33:59 +01:00
KevDoy fa43bd8a56 Default: New heart texture
Similar to before, add symmetry and slightly more rounded off
2016-04-23 20:01:09 +01:00
paramat 0ca43e42bc Default: Create 'grass', 'dry_grass' groups, use in dirt conversion ABM 2016-04-18 01:52:03 +01:00
Auke Kok 33aa5e77dc Character: Fix boat leg wobble.
There was a small leg wobble in the sitting animation (visible
when sitting on the boat). This removes it.
2016-04-18 01:51:57 +01:00
Auke Kok 7d93272caa Change how dirt turns to dirt_with_(something)
This changes how dirt blocks turn to dirt_with -grass, -dry_grass
or -snow.

Previously, dirt that was sunlit would turn to dirt_with_grass no
matter what, but this happened without any context, so you could
get green patches of dirt_with_grass in the middle of a savannah or
even desert.

Dirt no longer turns to covered dirt unless it's within 1 node from
another dirt_with_grass or dirt_with_dry_grass or dirt_with_snow.
This makes dirt_with_grass "growback" a lot slower, since it now only
happens on the edges, but it retains the context nicely now.

If there is any dirt with a grass or dry grass plant, or snow on top,
and enough light, we'll convert it sporadically to dirt_with_grass
or dirt_with_dry_grass or dirt_with_snow.

This allows us to plant grass of our choice in a large dirt patch,
or in a region where otherwise that type of grass is not present.

This used to be done by 2 abms, but I've combined them in to a single
ABM that is ordered to run with maximum efficiency, solving for the
most common outcome first before attempting more complex checks.
2016-04-16 19:27:34 +01:00
Auke Kok 64fe69f382 Remove "grass under snow" from default:dirt_with_snow in darkness.
This is technically "dirt with grass" that's just under a snow
cover, so in darkness the grass on these nodes will also die,
turning it into dirt.

This doesn't convert dirt_with_snow under snow.
2016-04-16 19:27:34 +01:00
kilbith 082b36d3e7 Books: Split text per page relatively to number of lines 2016-04-14 02:45:57 +01:00
tenplus1 6e1a329763 default: Strengthen obsidian glass Remove group 'oddly_breakable_by_hand' 2016-04-12 01:27:55 +01:00
paramat aadac1223d Default/mapgen: Denser rainforest, fewer logs 2016-04-08 01:12:56 +01:00
Auke Kok f4e77edcc6 Flood snow with either lava or water.
Fixes #1005

This doesn't flood snow or ice blocks.
2016-04-04 05:39:23 +01:00
Auke Kok 4d7dbfc826 Start timer as well when moving items around.
It's possible to hit this when using an e.g. charcoal mod
where a tree is both a fuel and a source.
2016-03-30 23:10:59 +01:00
tenplus1 787ccb5747 Add recipe to craft clay block back into lumps
Added a recipe to craft a clay block back into 4 clay lumps.
2016-03-30 23:10:52 +01:00
Jean-Patrick Guerrero 12bcfeab4d Shelves: Fix listring functionality + code cleaning 2016-03-30 23:10:46 +01:00
paramat 14334a1d89 Default: Reduce sand footstep and dug sound gains 2016-03-25 13:15:22 +00:00
Jean-Patrick Guerrero 6749da1070 Books: Ensure backward compatibility for older written books 2016-03-25 13:15:12 +00:00
Jean-Patrick Guerrero a71948c007 Books: Move page buttons at the bottom 2016-03-22 15:46:19 +00:00
Jean-Patrick Guerrero c3d2bc383b Wooden Sign: Add group oddly_breakable_by_hand 2016-03-22 15:46:13 +00:00
paramat 7d55320d5c Default: Make some plant nodes non-flammable 2016-03-22 15:46:07 +00:00
paramat 0d3bca790c Default: Fix rotation errors for mapgen aspen and sapling jungletree 2016-03-22 15:46:00 +00:00
Jean-Patrick Guerrero b57dd0f9b2 Books: Add support for multiple pages 2016-03-21 06:17:40 +00:00
Auke Kok c94349eaef Re-export character.b3d without texture linkage.
I've created a modified B3Dexport.py version that automatically strips
the embedded texture link to external texture files. These links were
causing the engine to spew "can't find character.png" messages on the
console, but were harmless due to texture loading being done by the
client side and not through irrlicht.

I previously moved character.png to /textures/, which is wrong. I now
understand that character.png was in the same folder as character.blend
simply to make blender load the texture from the embedded linkage
automatically. Nothing more, nothing less.

Subsequently the character.png file should just sit in convenience
in the /models/ folder with the blend file, and not in the textures
file. This patch moves it back. And yes, minetest does load the
character.png from this path.
2016-03-18 02:35:14 +00:00
paramat f18871d60c Default: Colourise desert cobble to be consistent with desert stone
Hue and saturation match desert stone and desert stone brick
Preserve original mortar colour
2016-03-15 16:23:13 +00:00
Jean-Patrick Guerrero 28884cc784 Add flint and flint-and-steel 2016-03-15 16:22:42 +00:00
Auke Kok 2fb40be409 Add "protection_bypass" priv.
The access privilege allows players that have it to bypass protection
on locked doors/trapdoors, chests and bones.

The priv also allows bypassing any minetest.is_protected() check,
including digging nodes and placing them. It is meant for world
moderators to clean up and fix map issues.

Original patch by red-001. Split up and rebased/rewritten by sofar.

This patch requires https://github.com/minetest/minetest/pull/3800
2016-03-13 04:48:57 +00:00
Auke Kok d979293f14 Convert fences to NDT_CONNECTED.
This changes the drawtype of fences to NDT_CONNECTED nodebox drawtype.

These nodes are drawn by the client with the needed connections on
the fly as the scene is drawn. There is no logic needed by mods to
modify the nodes.

These fences connect to (1) other fences, (2) planks and (3) tree
trunks, but nothing else. They do not connect to stone, dirt, wool,
etc. This is done by the "connects_to" parameter, which takes groups
and node names.

Due to the way textures are wrapped, we can make these nodes look a
lot better by giving them a special tile.

This change requires minetest/minetest#3503.
2016-03-13 04:10:51 +00:00
Jean-Patrick Guerrero 676822d286 Change steel ladder sounds + fix/add missing recipes 2016-03-11 15:28:13 +00:00
Jean-Patrick Guerrero aa676ab878 Add steel sign + Update wooden sign texture 2016-03-09 02:44:27 +00:00
paramat f80fafbcfb Default: New jungletree_top texture 2016-03-06 01:32:11 +00:00
Jean-Patrick Guerrero 7f317871d4 Add steel ladder 2016-03-06 01:31:36 +00:00
paramat 6c6cc2159a Default/craftitems: Fix whitespace and code style issues 2016-03-06 01:30:40 +00:00
tenplus1 aa254e2835 Fix book formspec to word-wrap lines
Books still don't wrap long lines of text properly so until this has been sorted out I suggest reverting back to a previous working formspec which lets players read books properly until a fix is found (and maybe scrollbars added to texarea's).  Also adding a recipe to blank written books.
2016-03-03 00:37:07 +00:00
MT-Modder ac843f8fe7 Allow non-players to dig locked chests. 2016-03-03 00:37:01 +00:00
paramat 5d28040915 Default: Add 'snowy pine tree from sapling' schematic
Add function to detect nearby snow to enable snow on sapling-grown pine trees
Correct 'place schematic' rotation parameters to "0" or "random"
2016-02-27 21:47:10 +00:00
paramat 62dbf29301 Default/mapgen: Remove unnecessary spaces from log decorations 2016-02-25 00:08:30 +00:00
paramat 6493e5fefb Default/mapgen: Make forest clearings larger and more common
In mgv5/v7/flat/fractal/valleys
Add missing noise parameters to pine logs for
density to vary in relation to pine tree density
2016-02-24 22:53:32 +00:00
rubenwardy 42cc6d2c31 Add item name to chest log messages 2016-02-24 22:53:20 +00:00
MT-Modder 3a55e19055 Control leaf decay with sneak.
As requested by @paramat.
Leaves are preserved by default and only decay when using place + sneak.
2016-02-23 20:35:08 +00:00
MT-Modder ea2a7d3b1f Remove dig_up() from cactus.
Digging a cactus leaves the branches hanging. With this change it will no longer happen.
2016-02-23 20:34:32 +00:00
Auke Kok 73d998ccdf Lower snow footstep and dig sound level.
These sounds were perceived to be too loud in the
game. I've lowered them significantly but they remain
plenty audible. The dig sounds were very loud as well
so I toned them down as well.
2016-02-21 15:31:28 +00:00
Auke Kok 3fcb7821d7 Move character.png to textures.
This file is obviously out of place, as the engine does not
load textures, ever, out of a models folder.
2016-02-21 15:31:20 +00:00
MT-Modder 1ab0fc12a7 Add background image to book formspec 2016-02-19 19:54:45 +00:00
Auke Kok 5569950b26 New gravel texture.
Issue #811 - new gravel texture needed.

This texture was Gambits' PixelBOX gravel light texture. Gambit
posted that his texture pack is WTFPL:
- https://forum.minetest.net/viewtopic.php?f=4&t=4990&start=50#p141196

I've made significant modifications to this texture:
- slightly rotated and rolled some sections of pixels
- minor burn/dodge some pixels to keep high contrast
- removed lineair repeating effects
- etc.

Attribution is added back to Gambit. Thanks.
2016-02-19 19:54:40 +00:00
Auke Kok 8422f2ef52 Fix character.b3d animation issues.
Both the standing and sitting animations had misplaced curve
cusps that caused the end part of the animation to wiggle the
feet slightly back and forward.

I've fixed both animations parts and re-exported. Verified in-game
with multiplayer that everything was indeed fixed.
2016-02-18 13:57:04 +00:00
paramat 7d2dfe4101 Consolidate ABMs
Spread ABM intervals evenly across 1 to 16 seconds
16s ensures no nodes are missed when player walks past
Adjust chance values to compensate, for identical action rates
Combine lavacooling ABMs into one, return to chance = 1
Grass growth: add 'neighbors = "air"' to avoid
processing the thousands of underground dirt nodes
Grass death: Reduce action rate to that of grass growth
Fire: Use chance = 1 for flame extinguishing
and flame removal when mod is disabled
2016-02-14 05:22:20 +00:00
Rui 7a3cff5529 Remove minetest.inventorycube 2016-02-13 03:47:49 +00:00
Auke Kok 8f095c62a8 Convert furnace ABM to node timer
Node timers are higher precision and a better guarantee
of happening at regular intervals, whereas ABM's may be
postponed, cancelled or missed if a player is too far.

The largest benefit is that once the furnace is done
cooking, no more ABM's are fired - the timer is stopped
instead and no more events are created until items
are put in the furnace.

This patch is larger due to the migration of the timer
function and indentation change as a result of the somewhat
reduced complexity. I've tested with several furnaces and
this works correctly and behavior is not affected, although
people may find that their furnaces now work more
regularly.

If you place several furnaces next to eachother, you will
still find all furnace timers firing exactly at the same
time. This is a bug in core that should not coalesce node
timers at second intervals.
2016-02-13 03:47:38 +00:00
paramat 5994ac8dc5 Default/schematics: Re-add force-placed root node to mapgen trees
Avoids trees or large cacti being placed multiple times at a single
position, by changing the node at the heightmap y value
2016-02-06 01:24:19 +00:00
paramat c198d8c57e Default/mapgen: Confine Aspen to one half of deciduous forest 2016-02-06 01:24:14 +00:00
Auke Kok 2f39cad09b Create API for fence.register, and use it.
This converts the call to minetest.register() for the default
fence node, so it can be called by other mods to quickly
setup other fences.

Since this creates an API, insert it into the game_api.txt.

The api looks like minetest.register(name, {def}), and has two
uncommon fields: "texture" and "material". Any normal nodedef
property can be passed through, except "drawtype". The "fence"
group will always be added.

The default fence recipe is modified to be as follows:
  wood, stick, wood
  wood, stick, wood

This recipe yields 4 fence nodes.

This allows us to create according recipes for acacia, pine,
aspen, and junglewood fences without adding new stick types:

  pine wood, stick, pine wood
  pine wood, stick, pine wood

This is a from-scratch implementation, written by heart but inspired
by (#665 - Add many wooden fences).

Stick and fences nodes are named in a consistent way.
2016-02-03 19:33:19 +00:00
paramat a4e144e4c8 Default/mapgen: Add gravel beach in Tundra 2016-01-29 03:50:32 +00:00
Auke Kok 38a8351327 Register biomes before ores.
We may want to use biomes here at a later stage.
2016-01-26 21:33:27 +00:00
paramat 4b8410a982 Default/mapgen: Remove unused 'mapgen_air' alias 2016-01-22 13:21:26 +00:00
Auke Kok 6267f26027 Aspen trees.
Adds a birch-like tree to the default_game. Aspen was chosen on
purpose instead of birch, as several birch tree mods already exist
and choosing a different name avoids any conflicts.

Schematics were made for both normal and sapling version, assuring
saplings will not be able to grief. The shape of the Aspen is "fanning
out at the top" and provides an easy tree to walk under, but still a
somewhat thick cover. The Aspen trunk is 4 to 6 blocks tall, with up
to three layers of leaves on top, making it slightly taller than an
Apple tree, but shorter than a Pine tree, which provides a good blend.

Textures were painted from scratch, except tree_top and _wood
variants, which are color modified versions of the pine_wood
variants. Appropriate licenses have been chosen for the new textures.

The leaf texture is light enough to contrast other trees, but dark
enough to offset against our light default grass color. The leaves
are drawn in the typical minetest default fashion with plenty of
transparancy, but enough definition to suggest that you're seeing
something that looks like leaves. The placement of leaves in the
schematic also suggests the top of the tree is sparse and you can
see the sky through the leaves.

Sapling texture is both traditional and different, with lush green
leaves and a well-defined stem, but slightly stick-like and skinny,
as these plants tend to grow up first, then out.

Add fallen Aspen logs. We make these logs a minimum of 2 blocks long,
and up to 3. This allows us to make these logs a place where both
red and brown mushrooms can be found, to these may be attractive to
players. However, the spawn rate for these has been reduced a lot
compared to the other logs, to account for the scarcity of Aspen.

Add stairs, slabs for these wood types as well.

Mapgen will place these trees in deciduous forests only, but in
a way that the biome is a range between entirely Apple trees, and
mostly entirely Aspen trees, with a bias to Apple trees. To make
fallen logs somewhat correlated with trees, we modify the planting
of Apple trees and logs to use perlin noise and not fill ratio,
otherwise you'd always end up with Apple logs in Aspen tree areas,
which would be suspicious. There still is a bit of a mix.
2016-01-15 04:56:15 +00:00
Auke Kok 223e924edf Lower mushroom-on-log rate for pine forests.
These were likely too high, so we lower them to the rate
of mushrooms on apple trees.

issue #773
2016-01-08 04:44:29 +00:00
Auke Kok 57939c6c3f Place tree logs as decorations.
We can vary the landscape a bit more by placing "fallen logs"
around the various forests. These decorations are quite fast
and will provide some gameplay value but are still more rare
than the corresponding trees, so they don't provide free
materials.

I've manually put the schematic as lua tables since these log
schematics are only 8 blocks. We vary the log lengths between
1 and 3 blocks by making the end blocks have a lower chance
of appearing.

Amount is varied by fill_ratio, except for acacia trees where
we reduce the scale, so that acacia logs show up near places with
acacia trees consistently.

Mushrooms are placed optionally on each log. We can't place
two different mushrooms on a log, so instead we opt to place
brown mushrooms on oak/appletree logs, brown mushrooms on
jungletree logs, and red mushrooms on pine logs. No mushrooms
are placed on acacia logs, as they occur in a dry biome,
savannah, and this adds a bit of biome diversity.
2016-01-07 05:36:12 +00:00
Auke Kok b0ec8f1b5a Allow books to be copied on the craft grid.
Combine any written book with an empty book to copy it. The
copy is in player hands when using, and the original is put
back on the crafting grid and can be directly copied again.

All ownership and metadata is retained, so the copy of the book
is as writable as the original is, or isn't.
2016-01-05 23:29:08 +00:00
paramat 0472e61a9d Default: Remove normalmap textures 2016-01-03 02:12:22 +00:00
paramat 76471dd137 Default: Add mapgen alias for air 2015-12-31 00:05:34 +00:00
paramat 11115c7d15 Default: New appletree schematics with more variation 2015-12-28 21:41:23 +00:00
paramat eaed418b10 Ores: Allow dirt and sand blob ore in sandstone, desert stone
Re-align parameter format in 'register ore'
2015-12-23 16:55:18 +00:00
paramat c3a1545ca1 Default/mapgen: Correct spelling of 'noise threshhold' in 'register ore' 2015-12-19 15:03:09 +00:00
paramat a1b8b68e92 Default/mapgen: Re-add grassy sand dune biomes 2015-12-19 15:03:09 +00:00
Auke Kok b57ecb94df Add a separate image for a written book.
Since written books are quite different from empty books, the
visual clue that they are different items is really needed in-game.

I've added a "clasp" or "belt-with-buckle" like element to the
png from default_book, keeping them very similar but also
immediately recgnizably different.

I added the new texture to blockmen's license list since it's
obviously derivative of his work.

The PNG was run through a minimizer/optimizer to save space.
2015-12-12 19:56:56 +01:00
paramat c66a98bbed Default: Slightly reduce alpha of water post effect colour
To make water a little clearer and feel purer
Also correct lava alpha values from 192 to 191
2015-12-12 13:42:54 +00:00
paramat 25e1f84733 Default: Remove root from mapgen trees and large cactus 2015-12-06 22:19:23 +00:00
paramat abf0ca9c7e Default/mapgen: Retune cactus density due to low density fix 2015-11-23 03:19:11 +00:00
paramat 135d80eb86 Default/trees: Make 'can grow' public to enable over-riding 2015-11-23 03:19:00 +00:00
paramat 0d49978341 Default/mapgen: Use sidelen 16 for low density decorations
The fixing of low density decorations allows returning to
sidelen 16 for acacia trees and cacti, previously sidelen
80 was required for low density decorations to appear
Also use sidelen 16 instead of 8 for mgv6 papyrus
2015-11-15 09:20:21 +00:00
paramat e41a411f1c Default, fire: Disable catch-up in some ABMs
To avoid processing spikes where catch-up is non-essential
Disable in: Lavacooling, grass growing, grass removal
and all fire mod ABMs
2015-11-14 04:49:03 +00:00
paramat e67e28d226 Default/mapgen: Fix missing taiga pine 2015-11-09 01:10:41 +00:00
paramat 3d6f1685ad Default/mapgen: Tune biome points for improved disribution
Bring humidity points closer to reduce distortion of voronoi cells
Slightly reduce size of hot and frozen biomes
Improve location of glacier biomes
Remove unnecessary snow nodeboxes from tundra to improve FPS
Add missing dirt_with_snow to taiga
2015-11-08 05:04:39 +00:00
paramat 592ca341ea Default/mapgen: Tune biome points and biome depths 2015-11-04 01:13:46 +00:00
Craig Davison 7c0abe9366 Remove unused TNT & torch textures
Closes #544
2015-10-28 03:07:56 +00:00
paramat 321bd66721 Default/trees: Clean-up 'can grow' function 2015-10-27 01:51:54 +00:00
paramat 2729777b94 Default/functions: ABM for mossycobble replacing cobble next to water 2015-10-25 23:11:29 +00:00
Rui 3fb6ee5bdf Default/book: textarea -> table 2015-10-18 18:02:27 +01:00
paramat ef8b7e230d Default/trees: Add requirement of light level 13 for sapling growth 2015-10-17 09:41:17 +01:00
paramat 41c1e99b1f Default/mapgen: Remove dunes biome. Sand for glacier seabed 2015-10-10 16:28:49 +01:00
paramat f4a412d9c1 Papyrus: Grow on dirt and grass only, remove from desert ocean 2015-10-05 01:47:37 +01:00
paramat 2119054a95 Mgv5/7 biomes: Add more shallow dirt waters
Dirt waters are more suitable for waterlilies
Add dedicated dunes biome in coniferous forest
Papyrus: use dirt base again
Force-place roots on mapgen tree schematics
Tune some humidity points to improve voronoi cells
Add random rotation to jungle trees
2015-10-03 01:12:45 +01:00
paramat ac810dbf9d Default: Remove light source from mese ore
New brighter mineral_mese texture
2015-10-03 01:11:10 +01:00
paramat 8e51f318b3 Rename to Minetest Game
Rename in game.conf and documentation
Update game_api.txt documentation for bucket API and tree functions
Fix tab, space and comment formatting in game_api.txt
Rename in mod READMEs
2015-09-30 23:33:12 +01:00
paramat 24578ca968 Default/mapgen blob ores: Tune, make faithful to mgv6 2015-09-20 00:39:05 +01:00
MT-Modder f5c8f881d7 Change obsidian glass drawtype to glasslike_framed_optional 2015-09-14 23:08:37 +01:00
paramat 1cc8300ba9 Default/mapgen: Make river water ice in glacier biome
Add commented-out 'node river water' lines to all biomes
2015-09-10 16:34:34 +01:00
paramat 09d910efcb Default/schematics: Fix root error in jungletree from sapling 2015-09-05 06:09:47 +01:00
paramat c2307b8816 Default/nodes: Fix acacia leaves not waving 2015-09-01 06:18:06 +01:00
paramat 73113f3443 Default/trees: Add not-force-placed tree schematics grown from saplings 2015-09-01 05:57:07 +01:00
paramat 4d9b595a69 Default: Allow papyrus growing on default:sand
Mgv5/mgv7 papyrus schematic now has sand nodes as a base
Add sand beach to mgv5/mgv7 deserts
2015-08-31 22:58:33 +01:00
paramat 908d8e5f90 Default/nodes.lua: Add missing spaces, shorten lines 2015-08-25 06:47:55 +01:00
paramat a0d7644a86 Default: Add snow, snowblock, ice to puts_out_fire group 2015-08-25 03:03:06 +01:00
RealBadAngel 3740efb393 New normalmaps for some nodes 2015-08-19 03:24:45 +01:00
RealBadAngel 835ca02be5 Add tiling info for grass nodes 2015-08-19 00:59:22 +01:00
paramat b24049950e Default: New stone brick and desert stone brick textures 2015-08-17 21:59:43 +01:00
paramat 86dab909ed Default: Change to 'pixelbox2' long grass textures by Gambit 2015-08-17 03:58:34 +01:00
paramat c7b9e734ff Default: New grass textures, new footprint overlay texture 2015-08-15 21:19:39 +01:00
paramat b7a1426b42 Default: New darker jungletree_top and junglewood textures 2015-08-14 19:15:33 +01:00
paramat be4dd6479d Default: Rename pine tree nodes, textures and mapgen aliases 2015-08-10 09:19:02 +01:00
paramat 6194f9ffea Default/trees: Combine sapling ABMs into one ABM 2015-08-09 05:52:46 +01:00
paramat 0a3bf5b220 Biomes: Tune v5/v7 biomes and v5/v6/v7 mushroom distribution
More complex distribution of dry grasses
Remove water below glacier rivers
Gravel as glacier seabed
Do not force-place acacia root
Tune acacia tree density
Match mgv5/v7 mushrooms to tree density
Spawn mgv6 mushrooms by trees
2015-08-07 17:13:33 +01:00
Craig Davison 14ee61ab92 Fix mese block alias
It should alias the old name (mese_block) to the new/current name (mese) rather than the other way round.
2015-08-04 01:02:01 +01:00
paramat 547a7b3304 Default/functions: Reduce lavacooling ABM/sound overload 2015-08-04 01:01:25 +01:00
paramat 84de5f0f40 Add biomes for mgv5 and mgv7 2015-07-30 01:19:12 +01:00
paramat cbea61e8dd Default: Thicker snow nodebox 2015-07-29 01:18:30 +01:00
paramat 2885ae6018 Default: Add papyrus schematic 2015-07-28 02:27:45 +01:00
paramat cf781ee218 Default: New appletree schematic with tuned apple chance 2015-07-27 05:06:32 +01:00
paramat 252dffce78 Default/mapgen: Disable nyancats in singlenode mapgen 2015-07-27 05:05:50 +01:00
paramat e7def5d4e6 Default: Add improved mgv5/mgv7 tree schematics 2015-07-24 00:59:44 +01:00
paramat e2033025b0 Default: Add biome API tree schematics and enable growing by sapling ABMs 2015-07-20 22:56:35 +01:00
Rui914 da9789e3ce Fix not_in_creative_inventory
Update
2015-07-17 20:53:55 +01:00
RealBadAngel 2ddbf68e31 Better default stone normalmap, sharpened a bit 2015-07-14 14:53:13 +02:00
RealBadAngel 0c5f6dabc0 Add new texture for leaves, jungle leaves and style simple 2015-07-13 03:17:26 +01:00
paramat fdae2832bb Default: New ice texture by Gambit and asl97 2015-07-13 00:45:38 +01:00
paramat 6843ddb814 Default: Add savanna nodes, textures, crafting and fuels 2015-07-12 22:41:59 +01:00
RealBadAngel 166b1c623a Add some normalmaps with heightmap in alpha channel 2015-07-12 12:24:02 +02:00
jp e8cafeb3e7 Improved diamond block texture (from #548) 2015-07-12 12:06:38 +02:00
paramat 585b2bc22e Default/trees: Add checks for air/ignore/needles to pinetree trunk
Speed optimise: Trunk placing, add_pine_needles, add_snow
2015-07-05 15:23:55 +01:00
paramat 0914e595c7 Default/mapgen: Add missing spaces 2015-07-01 08:34:25 +01:00
Amaz 7361eb5e05 Add the listring functionality c977fbd928 2015-06-23 19:17:57 +02:00
Marcin 44ac020f28 Fix node placing sound being heard on left channel only 2015-06-22 18:33:15 +02:00
paramat e15fde1624 Fix is_ground_content settings for nodes
Remove line if set to the default of 'true'
2015-06-18 02:25:02 +01:00
Novatux 15ef8b0995 Fix bookshelf's allow_metadata_inventory_move (check if item belongs to "book" group instead of checking if it is "default:book") 2015-06-17 18:33:54 +02:00
tenplus1 8b4a92ef2d word-wrap book text
This change word-wraps text when reading a book.
2015-06-08 16:29:44 +02:00
paramat f92d49feff Default/functions: Fix cactus growing by rotation again. Cleanup code 2015-06-08 00:32:40 +01:00
ShadowNinja 64fa8e6be5 Make books writable 2015-06-07 15:57:29 +02:00
paramat 016fa0da40 Default/functions: Fix cacti not growing when rotation is 1-3 2015-06-07 04:39:25 +01:00
paramat 7786f7f8b1 Default/nodes: Match river_water post_effect_colour hue to that of new texture 2015-06-07 04:39:02 +01:00
Calinou 6919d43d02 Remove deprecated ore generation code 2015-06-07 04:38:52 +01:00
Calinou 750f9575af Improve water post effect color 2015-06-06 14:13:01 +02:00
paramat 40e2b945e3 Default: New obsidian brick texture. Add river water textures 2015-06-02 01:13:34 +01:00
paramat 03b51e8c8f Default: New sandstone brick texture 2015-05-31 05:55:12 +01:00
Calinou a4d056e493 Make some common nodes let light pass through 2015-05-14 17:34:17 +02:00
Novatux 23a37e5e79 Apples give 2 HP instead of 1 HP, bread gives 5 HP instead of 4 HP 2015-05-14 17:33:10 +02:00
Calinou 300b14078f Give 24 rails per craft instead of 15 2015-05-14 17:28:30 +02:00
Wuzzy 852b337916 Use connect_to_raillike for rail
Used value: 2
2015-05-14 10:19:07 +02:00
paramat dd34dffa45 Default/mapgen: Add sandstone alias for sandstone biome detection 2015-05-12 23:31:38 +01:00
Wuzzy 8bc8dd64c5 Make TNT respect on_blast, implement on_blast for some nodes
Implemented nodes:
- Steel Door: Ignores explosion
- Locked Chest: Ignores explosion
- Fire: Ignores explosion
- TNT: Starts burning
- Burning TNT: Explodes immediately
- Gunpowder: Starts burning
- Burning Gunpowder: Ignores explosion
2015-05-12 16:32:52 +02:00
paramat ab4485f824 Default/mapgen: Add mapgen aliases for sandstone brick and sandstone brick stair, to enable sandstone dungeons 2015-05-12 16:23:09 +02:00
paramat fa1b4d0d44 Default/nodes: Increase meselamp light level to light_max (14) 2015-05-11 22:50:44 +01:00
paramat 055157d084 Default/mapgen: Make register function selection compatible with future mapgens 2015-05-11 05:37:04 +01:00
HybridDog fe3c5a7090 allow overriding papyrus and cactus grow functions
dont grow cactus on a lying one

use minetest.get_node 2 times less

do a bit what ShadowNinja wrote

add comment

return true if the plant is set
2015-04-27 01:09:32 +01:00
paramat d0070f2b1a Default/mapgen: Add dry shrub to mgv6 tundra 2015-04-23 06:28:49 +01:00
paramat c570f9f494 Default/mapgen: Add alias for river water source 2015-04-19 04:00:46 +01:00
paramat f8c8047a52 Default: Add river_water nodes 2015-04-19 02:27:06 +01:00
paramat fe7a982343 Default/nodes: Make water, lava and ice is_ground_content = false 2015-04-06 01:43:17 +01:00
paramat 87468eb6fc Default/mapgen: Fix missing num_spawn_by = 1 line for papyrus 2015-04-05 01:37:14 +01:00
paramat 4a7a51a46e Default/mapgen.lua: Remove ores absheight flags. Add aliases for mgv6 snow biomes 2015-03-30 00:21:47 +01:00
BlockMen 820a97e397 Add Meselamps
- Mese glows
- Glass + Mese = Meselamp
- New mese mineral texture
2015-03-29 21:17:53 +02:00
paramat ccb4b925ed default/mapgen.lua: Register mgv6 decorations
Organise and cleanup code
2015-03-27 00:29:44 +00:00
paramat a192f9fc78 default/mapgen.lua: Update biomes for new biome API
Register blob ores in mgv6 to replace addDirtGravelBlobs
Combine ores and blobs functions
2015-03-17 07:46:45 +00:00
ThatGraemeGuy e604d8d7f3 Remove dupe aliases (fixes #438) 2015-02-28 22:49:32 +01:00
Calinou 5a2aab855f Make some tools dig faster 2015-02-28 22:44:31 +01:00
jp f86ac2fdff Optimize textures and model (use *.b3d instead *.x) 2015-02-28 22:33:19 +01:00
paramat 3b526a7276 mapgen.lua: Add dirt/sand/gravel blob ores for mgv5/mgv7
Create register ores function. Select and order functions per mapgen
Use blob ore for clay. Update ore height_min/max to y_min/max
Tune flower amount
2015-02-22 01:34:35 +00:00
Craig Davison a9137e8c21 Fix typo in survival formspec & create legacy file 2015-02-12 22:18:22 +01:00
jeanpatrick.guerrero@gmail.com 5518c277f3 Textures Update 2015-01-25 10:48:42 +01:00
MT-Modder 0755a8fa05 Mossycobble fixes 2015-01-24 20:36:37 +01:00
PilzAdam 3689bdad75 Fix typo in water_flowing tile animation Also add missing commas and use non-deprecated field-names 2015-01-10 15:47:30 +01:00
PilzAdam 4ce47528e1 Clarify comment in default:grass_1 2015-01-10 15:47:30 +01:00
PilzAdam 2edfb55c29 Restructure default/nodes.lua 2015-01-10 15:47:30 +01:00
PilzAdam d1e715ebac Add tree growing functions to game_api.txt 2015-01-10 15:47:30 +01:00
PilzAdam c654c9fd11 Remove weird constants in default 2015-01-10 15:47:30 +01:00
PilzAdam 2c0f716a13 Remove useless, empty callbacks 2015-01-10 15:47:29 +01:00
paramat 047bfb9ad1 Simple biomes for mgv5/mgv7. Uses get_mapgen_params 2015-01-10 15:32:16 +01:00
Lean Rada 554d15fadb Change furnace fire icons 2015-01-10 15:16:41 +01:00
PilzAdam 854415fd33 Fix typo in furnace.lua 2014-12-13 12:52:47 +01:00
PilzAdam 99cfe73bbf Give 4 obsidianbrick for 4 obsidian 2014-12-12 17:15:48 +01:00
paramat 69614dc20d Pinetree (by sfan5, from mg mapgen) lua generation and sapling ABM. Add checks for ignore to other trees 2014-12-12 16:11:42 +01:00
Calinou 75dfcdb1e7 Add 3D signs 2014-12-12 16:10:30 +01:00
ShadowNinja c332081e81 Add white to the crack texture
This makes the crack stand out better on dark textures,
like obsidian and black wool.
2014-12-12 16:06:55 +01:00
HybridDog 608e51f16d Add obsidianbrick
use Zeg9`s texture
2014-12-12 16:04:27 +01:00
PilzAdam 2ebd6b3839 Correct node definitons for pine saplings and pine needles 2014-12-07 11:57:37 +01:00
PilzAdam 5a06de184c Rewrite furnace
* Move furnace related code into furnace.lua
* Move duplicated code into functions
* Rewrite ABM:
	* Easier to follow strcuture (no returns in the middle)
	* No unnecessary calls to get_craft_result
	* Split logic and "visual feedback" (a bit)
	* Fewer calls to meta:set and meta:get
	* Better feedback on the current state of the furnace
2014-12-06 21:18:02 +01:00
PilzAdam 4ec4672f01 Remove remains of weather 2014-12-06 20:58:03 +01:00
PilzAdam 9ec33f34f1 Set param2 to 1 if player places leaves 2014-12-06 20:36:20 +01:00
PilzAdam 2c2edfad04 Move leafdecay doc to game_api.txt 2014-12-06 20:36:20 +01:00
PilzAdam 20f938e44a Allow the group book to be placed into bookshelfs 2014-12-06 11:46:04 +01:00
PilzAdam fd34872de8 Fix possible stacking of books in bookshelf
Original author: @MT-Modder
2014-12-06 11:43:07 +01:00
PilzAdam 31edc5a9ff Add all saplings to group sapling 2014-12-03 17:26:01 +01:00
PilzAdam 19bdcb26f6 Add missing groups to pine sapling 2014-12-03 17:26:01 +01:00
Craig Davison 128f0adb24 Fix some undeclared global variables 2014-11-30 18:02:33 +01:00
paramat 6fb072e5ff Pine tree, pine needles, pine sapling and pinewood nodes, including textures by Splizard and Cisoun 2014-11-30 17:47:02 +01:00
kilbith 6680a51988 New ladder texture 2014-11-23 11:54:40 +01:00
PenguinDad 3bf3249d71 Fix leaking globals in flowers and default mapgen.lua
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-22 00:24:49 +10:00
paramat e71b71c1a9 Default and flowers: only run on-generated functions in mgv6. Remove indev ore definitions 2014-11-16 19:38:04 +01:00
kilbith c41762d211 New grass(plant) and leaves textures 2014-11-08 22:54:00 +01:00
kilbith ba8cbbcdbd Add new ore blocks textures 2014-10-05 08:49:55 +02:00
BlockMen 56cc4191ca Tweak some textures, new chest texture 2014-10-03 11:29:17 +02:00
BlockMen 6532978a58 Add improved grass textures by @Philipbenr (slightly modified), fixes #323 2014-10-03 11:29:10 +02:00
BlockMen 7f44a49d99 Use new optional framed glasslike drawtype 2014-10-02 11:51:47 +02:00
BlockMen 5047540db2 Make new textures fit existing style 2014-09-27 20:33:17 +02:00
Neuromancer56 9dfaab7f20 Some new textures (natural beauty texturepack) 2014-09-27 20:10:58 +02:00
BlockMen c4969665e7 Fix dye stuff, fixes #243 2014-09-16 19:40:50 +02:00
ShadowNinja 9670c27161 Clean up treegen code 2014-09-16 18:38:11 +02:00
CraigyDavi cc2573acdf Remove API from player.lua
It's now in game_api.txt
2014-09-16 17:07:43 +02:00
Calinou 49a8ddc822 Make sand and some leaves sounds quieter 2014-08-22 11:52:51 +02:00
BlockMen 11c04e984d Localize player_attached 2014-08-21 16:49:30 +02:00
Zefram a8ad9bfc9d Consistently use group:stick in tool recipes
The left-handed recipes for axes were using default:stick instead of
the group:stick used by all other tool recipes.
2014-07-22 13:03:45 +02:00
Zefram d4c24a30e9 Retain sign text when editing is aborted by <esc> 2014-07-22 13:00:20 +02:00
Novatux c521cb06bf Better ingot textures 2014-07-13 19:37:01 +02:00
BlockMen 7ea81f0906 Fix papyurs texture 2014-07-05 16:06:23 +02:00
BlockMen 49ad1c1bf7 Make gui part of default 2014-07-05 16:06:16 +02:00
David Gumberg e106fd51ca Compress all textures losslessly using optipng and advpng 2014-07-05 16:06:00 +02:00
BlockMen 18d0bdd2bb Add boats 2014-07-05 16:03:33 +02:00
HybridDog d0aa09dd8d New fence texture 2014-07-05 16:03:14 +02:00
BlockMen 13dfc2c0e9 More new Textures, Clean up a bit 2014-07-05 16:03:06 +02:00
BlockMen 4602bd5999 Remove legacy, move aliases to default 2014-07-05 16:02:01 +02:00
BlockMen a3e92c4524 New textures 2014-07-05 16:01:53 +02:00
SmallJoker a32751800c Add furnace protection, eat some lines of codes
This adds protection for furnaces (when the area is protected, so it the
furnace).
Also made the codes a bit shorter..
2014-07-05 16:01:28 +02:00
Sfan5 16b625d963 Add fancy inventory for bookshelves 2014-07-05 15:57:55 +02:00
arsdragonfly bb76f17703 Add a inventory to bookshelf, in which books are unstackable 2014-07-05 15:57:45 +02:00
BlockMen 104018d711 Add fancy inventories 2014-07-05 15:57:35 +02:00
paramat d0a98b5331 Add cuboid wieldhand (Sam II) 2014-07-05 15:56:40 +02:00
marvok 195fec2689 Add mirrored recipes for axes 2014-07-05 15:56:32 +02:00
Vanessa Ezekowitz b3f4f406c4 Modify default grasses rather than entirely re-defining them
Also, move "waving = 1" property for grasses/shrubs over to default/nodes.lua
and put all instances of this property right under the drawtype, since they
are directly related and depend on the above.
2014-07-05 15:56:15 +02:00
Casimir 9559f695ec Dig upwards for papyrus and cactus 2014-07-05 15:56:07 +02:00
Sfan5 919c9d152b Add Desert Cobblestone 2014-07-05 15:55:59 +02:00
BlockMen 15740ffd3d Add animations for third person view 2014-04-12 01:17:54 +02:00
4Evergreen4 a5dcf123e0 Add animated front texture for active furnace 2014-02-17 18:21:08 -05:00
Jordan Snelling e134282093 Add Sam II
<PilzAdam> why dont you include sam II in there?
2014-02-07 18:45:00 -05:00
Jordan Snelling 428a8127cb Added a caped player model, which works like the
hat layer, when the area for the cape (a 8x12 set of pixels) which is to
the right of the arm texture, is given a non-alpha or semi-alpha pixel,
it will display ingame, similar to the hat layer on the player's head.
2014-02-07 18:45:00 -05:00
ShadowNinja d09d8f02a4 Fix crash with nil fuel 2014-01-11 11:27:21 -05:00
ShadowNinja 8eff7ba0cd Add protection support to signs 2013-12-22 17:42:03 -05:00
Novatux 47a49eccf4 Use minetest.swap_node instead of hacky_swap_node 2013-12-08 18:12:44 +01:00
kaeza ba4c80644e Fix player skin changing code. 2013-12-06 22:45:17 -05:00
RealBadAngel 81e9a7cb36 Add waving property for leaves and plants. 2013-12-03 19:15:19 +01:00
kwolekr a5a59e3552 Explicitly set values of is_ground_content
Counterpart commit to minetest 9a927476
2013-11-30 02:42:57 -05:00
kwolekr bdd22db33d Add is_ground_content setting to grass_1, apple, and dry shrubs 2013-11-29 23:47:13 -05:00
PilzAdam 51de4236ab Remove / replace all print() calls 2013-11-17 11:55:46 +01:00
PilzAdam 5d0795a1a7 Fix indentation, use log() instead of print() and use get_item_group() in tree growing ABM 2013-11-17 11:46:41 +01:00
kaeza 4c0c7ae146 Rewrite player.lua 2013-11-09 12:09:30 -02:00
Vanessa Ezekowitz 4bd6bce86e Allow cactus to lay on its side also. 2013-11-08 00:56:20 -05:00
4Evergreen4 3653859961 Add 6d facedir to logs. 2013-11-07 20:16:54 -05:00
BlockMen 9fdbc1f407 Fix tree growing and jungle sapling growth rate 2013-11-07 00:13:51 +01:00
4Evergreen4 91849c3b4e Implemented facedir in the nyan cat rainbow 2013-11-03 15:30:24 -05:00
Novatux 2d9f34cf29 Fix possible crash with grass ABM. 2013-11-02 16:12:51 +01:00
Novatux c21dccd7fa Fix grass adding/removing ABM. 2013-11-02 13:47:45 +01:00
Novatux a4b4de6d0e Move sapling growing and grass adding/removing ABMs to Lua. 2013-11-02 11:03:08 +01:00
PilzAdam 672fdbcc11 Fix stone and wooden axe being slower than hand 2013-11-01 17:16:47 +01:00
ShadowNinja 7b8ad5786c Add and use the stick group 2013-11-01 11:34:24 -04:00
Kahrl cf6f458906 Remove mapgen_air alias 2013-10-05 18:50:33 +02:00
Sfan5 a4823a4261 Add mapgen_stair_cobble to minetest_game 2013-09-06 21:47:21 +02:00
BlockMen fa9424c31b Update drowning
Needed if #851 gets merged
2013-08-02 08:12:20 +02:00
proller eb71e01887 Snow default level up 2013-07-28 17:21:18 +04:00
proller 83133210cc Melting and freezing 2013-07-27 23:37:54 +04:00
GloopMaster 90fde974a2 Mese and Diamond ore description consistancy.
Merely creates consistancy in the in-game naming of the ores.
2013-07-11 02:54:10 +02:00
HybridDog 6fed6867cb Add lavacooling sounds 2013-07-11 02:28:36 +02:00
PilzAdam c4bb058421 Add bubble texture for drowning 2013-06-19 21:46:42 +00:00
PilzAdam b0ab4fb4ab Generate clay with register_ore() 2013-06-18 00:51:26 +00:00
PilzAdam d7784c0729 Make dry shrubs buildable_to 2013-06-13 15:15:42 +00:00
PilzAdam 179f4c3f91 Use louder footstep sound as dug_node 2013-06-13 14:36:11 +00:00
BlockMen 486509876a Separate formspecs of active furnace and chests
Makes its possible to override formspecs by mods
2013-06-12 23:06:26 +00:00
Mitori Itoshiki c3c5f8a228 New sounds 2013-06-12 22:38:40 +00:00
Zeg9 a654c0dbbd Better diamond block texture 2013-05-26 12:43:42 +02:00
Sfan5 c2ce3d032e Pngcrush all Textures 2013-05-25 16:20:35 +02:00
PilzAdam 31a74ede18 Replace minetest.env: with minetest. 2013-05-25 00:40:03 +02:00
Zeg9 dfad095884 New metal block textures 2013-05-24 17:52:36 +02:00
PilzAdam 8dd2a77ff1 Fix a typo in apple decaying 2013-05-21 20:02:47 +02:00
PilzAdam 5d11a34b04 Add farming mod 2013-05-21 18:53:10 +02:00
PilzAdam 0dd813b5f8 Let apples fall when the tree is decaying 2013-05-21 18:50:39 +02:00
PilzAdam d015f0e2e6 Add the soil group 2013-05-20 14:38:51 +02:00
PilzAdam ea6d504b01 Split init.lua into several files 2013-05-19 18:43:04 +02:00
PilzAdam fcf0816fa8 Move all common mods back to minetest_game 2013-05-18 16:05:16 +02:00
PilzAdam d6ec56811b Use common mods 2013-03-21 18:44:36 +01:00
PilzAdam c809fc9655 Add a better mossycobble texture 2013-03-20 17:40:11 +01:00
PilzAdam b4e9ef269b Make grass buildable_to 2013-03-20 16:22:59 +01:00
hdastwb 648a11263b Use replacements in furnace and replace lava bucket with empty bucket when used as fuel 2013-03-19 19:30:06 +01:00
PilzAdam 467e2029e2 Add stonebricks 2013-03-19 17:42:26 +01:00
PilzAdam 3a617bcb6e Add papyrus and cactus growing 2013-03-19 01:01:22 +01:00
PilzAdam d5c373e290 Make it possible to override the default.cool_lava_* functions 2013-03-19 00:04:17 +01:00
PilzAdam 4c5cb106c3 Dont allow to place not-fuel items in the fuel field in the furnace and dont allow to place any item in the dst field 2013-03-18 23:47:39 +01:00
PilzAdam 9ff8f8038e Add grass 2013-03-18 22:27:15 +01:00
PilzAdam a4426e4bd4 Make lava not renewable 2013-03-17 18:52:11 +01:00
jojoa1997 e82c122822 Add obsidian 2013-03-17 17:31:51 +01:00
PilzAdam e43573b46b Use animation for new_style_water 2013-03-17 16:51:36 +01:00
PilzAdam 4b9914fdcb Add jungleleaves, junglewood and junglesapling 2013-03-16 21:55:29 +01:00
PilzAdam 0d924e7e4d Add lavacooling 2013-03-09 21:55:01 +01:00
jojoa1997 90aaa1fb62 Fixe digging times of axes 2013-03-03 11:15:05 +01:00
HybridDog e1d17b1747 Update mods/default/init.lua
how did this line get there?
2013-02-08 15:03:14 +01:00
Jat 2817db19d4 Fix duplicate in default 2013-02-06 02:43:48 +01:00
PilzAdam 67fa74ac01 Fix texture glitch when digging junglegrass 2013-01-15 20:30:55 +01:00
PilzAdam d5cc51a396 Update minetest.show_formspec() 2013-01-07 20:42:31 +01:00
Gloop Master cd604fa9c8 Better lump & ingot textures 2013-01-06 12:07:19 +04:00
PilzAdam c27afe7ee8 Add junglegrass to mapgen 2013-01-05 00:46:46 +01:00
PilzAdam 97db50a2fe Expose generate_ore 2013-01-04 21:55:31 +01:00
PilzAdam a0ba7cf973 Show the contents of the locked chest only to the owner 2013-01-04 21:25:37 +01:00
PilzAdam 0beabfc755 Fix a glitch where the player gets liquids in his inventory when the server lags 2013-01-04 16:47:29 +01:00
PilzAdam 0eb46a01ff Remove old unused texture 2012-12-29 00:29:52 +01:00
Jordan Snelling de8726a9f7 new mese pick texture 2012-12-28 21:34:10 +00:00
PilzAdam 33ec25caed Convert old mese to the new mese block and generate it deep underground 2012-12-28 20:05:40 +01:00
Splizard 2d1e7463d3 Run nodeupdate after decay. 2012-12-28 02:30:52 +01:00
Jordan Snelling 7505fbce51 add new texture with shading this time around.
also, license follows the default one since thats how the textures for
minetest_game usually work.
2012-12-27 21:58:57 +00:00
Iqualfragile 9232734a48 Removed significant details from default_dirt.png to make it look less repetative
Fixed default_grass_side.png
2012-12-22 20:08:56 +04:00
Vanessa Ezekowitz 1bf62bbad4 Changed Mese to act like an object cut out of a block of stone, rather than an
object found *among* the stone.

That is, mese should behave such that you get something potentially useful out
of the aggregate block you just broke, rather than just collecting the whole
block when mined.

Mese crystals in stone give a single Mese Crystal when mines. Craft three of
those + 2 sticks for Mese Pickaxe, or 9 for a Mese block. Craft one Mese
Crystal by itself to get 9 Mese Crystal fragments, which all mods should use
when a full Mese Crystal is too much.

This includes new textures for the above objects, tweaks to the sounds used for
them, and naming tweaks for the textures used for default mese in stone, so
that old texture packs don't use the "wrong" image.

This represents my best effort to match C55's suggestions.
2012-12-18 17:56:23 +01:00
Calinou 73d078fd27 Damage tweaks 2012-12-15 18:05:14 +01:00
DannyDark 4763fa635a Fix glass step sound 2012-12-10 18:43:12 +01:00
PilzAdam 3928eccf74 Use the group attached_nodes 2012-12-01 14:39:23 +01:00
Perttu Ahola 91937acf76 Merge Taoki's 3D player improvements 2012-11-27 08:15:38 +02:00
MirceaKitsune e7b4b2ba57 Fix the death animation looping while the player is dead, by using a still frame instead (I don't believe the amount of detail for a full animation is needed anyway). Also call the animation Lay instead of Death, so other mods like beds can use it 2012-11-27 02:50:19 +02:00
MirceaKitsune 89fb5aed7f Fix positioning for sit animation 2012-11-27 01:52:39 +02:00
MirceaKitsune df54836ea0 Add support for hats, so that MineCraft skins using this feature are compatible 2012-11-27 01:26:51 +02:00
MirceaKitsune f2a67871d2 VanessaE suggested a sit animation, so add one to the player. Not used by default, but many mods might find this handy 2012-11-27 01:19:48 +02:00
PilzAdam c3eaa9cd64 Add glass breaking sound 2012-11-26 19:53:28 +01:00
Vanessa Ezekowitz d39044a2a7 new apple image. 2012-11-25 20:25:28 +01:00
MirceaKitsune 24d8d79ea1 Make the arms swing more for the walk animation 2012-11-25 21:02:01 +02:00
MirceaKitsune cb4bfa51a1 Models allow multiple materials with multiple textures, so make the player texture field a list instead 2012-11-25 21:02:01 +02:00
MirceaKitsune 7a01de2f36 Improve and optimize the player script and add better comments 2012-11-25 21:02:01 +02:00
MirceaKitsune c7a4a68d28 Implement death animation, but it currently loops constantly after the player dies (the player gets up and falls to the ground forever) 2012-11-25 21:02:01 +02:00
MirceaKitsune 91da5d1308 Model - Get rid of the 4 walk animations and only leave one, which looks good for all directions. Also add a Walk + Mine animation, since Irrlicht doesn't support blending the two animations otherwise
Update player script to match the animations in the previous commit

Shorten the still mine animation so the hand matches the speed of the walk-mine animation

Reduce animation speed to half when sneaking
2012-11-25 21:02:01 +02:00
MirceaKitsune 39e4bf0346 Get player walking and standing animations working! The player will play the proper animation when walking or standing.
Also get the mine animation working when holding the left mouse button. Walk animations have priority over it, and sadly you can't play both at the same time

Set initial player animation to stand
2012-11-25 21:02:01 +02:00
MirceaKitsune dce87664d2 Important improvements to the player script. Instead of setting model and texture every X seconds, only do it when the player joins (so far)
Add a function which allows registering different frame ranges for different player models

Cosmetic improvements to the player script

More progress on the player animation functions, this commit adds useles code currently
2012-11-25 21:02:01 +02:00
MirceaKitsune b97400d71d Updated texture from Jordach, and fix the licensing confusion
I forgot frame range definitions need to be per-model, since each model could have its own animations. Specify current ones as being player.x's

Add death animation, and correct many mesh issues I didn't notice last time
2012-11-25 21:02:01 +02:00
MirceaKitsune abaf4c5121 Remove segmentation of limbs, because I don't like how the arms appeared to shrink during some deformations. This makes the player mesh exactly like the one in MineCraft, and gives people more reasons to complain that we're copying it :P
Rename player to character, to avoid conflicting with the default player sprite

New skin by Jordach

Add licenses to readme for the model and skin

Fix bad mirroring of left arm for player model
2012-11-25 21:02:00 +02:00
MirceaKitsune 609646b9b5 At last, we have a player.
Consists of a simple standi animation currently being looped.

Compatible with any MineCraft skin, no texture included on GIT for licensing reasons.

Walk animations for the player (forward, backward, strafe left and strafe right). This commit removes other test cases from the default script, so that player.lua can be brought to what it's intended for

Punch / mine animation, and some consistency improvements to the player script
2012-11-25 21:02:00 +02:00
MirceaKitsune 04d40a5ce4 Fix attachment test script and unregistered entities. Thanks jin_xi for this 2012-11-25 21:02:00 +02:00
MirceaKitsune 24781813fa b3d, you have failed me. x model format, you're in
Entries for the newly added animation features

Update player script to work with the latest code

Add a test case for attachments. A LUA entity is attached to the player with a specified name 10 seconds after the server starts

Add a detachment test case (5 seconds after attaching)

Update function names, plus add a test case for both player to player and lua-entity to player attachments
2012-11-25 21:02:00 +02:00
MirceaKitsune 0057a87b99 Add script to turn players into meshes, ticks every 1 second
Trigger the player.lua file in init.lua

Commit the ugly and temporary test model and texture. We'll get to a real animated player mesh once the code for that is ready

Set visual_size accordingly so the player model doesn't stretch vertically (default of the sprite player)

Attempt to use the b3d model format, although it doesn't seem to work so far
2012-11-25 21:02:00 +02:00
PilzAdam e9ad8d06c8 Render nayncat as a cube in inventory 2012-11-24 18:13:43 +01:00
PilzAdam 0495f9e209 Rotate the wield image of the shovel for better animation 2012-11-24 17:24:02 +01:00
Vanessa Ezekowitz d0638d7284 sandstone should drop itself, and craft back to 4 sand.
Otherwise you lose 3 sand every time you have to dig up sandstone to move it.
2012-11-23 22:23:13 -05:00
PilzAdam 6687b5504d Fix a rare bug in leafdecay 2012-11-21 18:05:52 +01:00
PilzAdam c455ba9b68 Fix dry shrubs being placed in cacti and fix incorrect comments 2012-11-20 17:43:46 +01:00
PilzAdam 165da9348a Use groups to craft things 2012-11-18 17:47:22 +01:00
PilzAdam fb8144f703 Don't grow papyrus into trees 2012-11-18 17:25:43 +01:00
PilzAdam df2fdba2b4 Make steel block and brick drop themselves when digged and make them craftable back into the their materials 2012-11-12 17:51:48 +01:00
PilzAdam 2768d4974b Add VanessaE's selection box for apples, saplings and papyrus 2012-11-11 18:17:09 +01:00
PilzAdam 91ee23d61b Add Calinou's improved default textures 2012-11-09 19:29:14 +01:00
Perttu Ahola df3a694099 Swap out pixel-perfect nyan cat by request of Chris Torres 2012-11-09 20:16:14 +02:00
PilzAdam ff9e2a75ee Update default_water.png to the new water textures 2012-11-04 11:55:35 +01:00
PilzAdam 4a68126a2b Add animation for water 2012-11-02 18:24:25 +01:00
darkrose 25a6cd866b Merge pull request #18 from darkrose/master
stop using hacks for sign input
2012-11-01 11:07:17 -07:00
PilzAdam e5502c9415 Move falling to builtin 2012-10-31 19:09:17 +01:00
darkrose e5e62f9085 formspec changes 2012-10-29 02:03:27 +10:00
Perttu Ahola 87a1e37d34 Update invsize[8,9;] -> size[8,9] 2012-09-03 17:38:32 +03:00
Perttu Ahola 6ad1d56b3d Remove obsolete metadata_name field 2012-09-03 17:30:07 +03:00
Perttu Ahola 0722c8064b Animated torches 2012-09-03 00:22:06 +03:00
Perttu Ahola d98eab6a84 Fix crash when furnace is full 2012-08-12 17:10:28 +03:00
Perttu Ahola 7db7ea543f Remove some unwanted items from the creative inventory 2012-07-26 00:08:47 +03:00
Perttu Ahola 81afea1c00 Use new creative mode inventory properly 2012-07-25 18:05:13 +03:00
Perttu Ahola 6de625c67f Use improved inventory callbacks 2012-07-25 15:14:36 +03:00
Perttu Ahola e550a0e26f Update locked chest metadata to new metadata inventory API 2012-07-25 02:40:26 +03:00
Perttu Ahola c7b624d67c Remove /give, /giveme, /spawnentity and /pulverize as they are now implemented by the engine 2012-07-23 17:43:47 +03:00
Perttu Ahola 6ba4f01d0b Make fire a tiny bit less eager to jump everywhere 2012-07-21 03:08:59 +03:00
user 537344bc62 Make rails selectable.
Rails weren't selectable, and couldn't be removed from a map asides from
using worldedit (or maybe sand)
2012-06-20 04:33:26 +00:00
Perttu Ahola d05002ecc0 Rename crack.png to crack_anylength.png as required by new engine (needed for proper texture pack compatibility) 2012-06-16 20:49:37 +03:00
Perttu Ahola d817c9babe Add flowing lava animation and update some field names 2012-06-16 17:19:35 +03:00
Perttu Ahola 4e996ffa35 Update license in all READMEs (forgot to do that) 2012-06-09 13:33:05 +03:00
Perttu Ahola 1dd62938c1 Use traditional mese texture 2012-06-08 01:43:08 +03:00
Perttu Ahola 9a624d85d0 Change license to LGPLv2/later, as agreed major contributors 2012-06-05 18:58:30 +03:00
Perttu Ahola a93527dfb6 Proper top/bottom textures for active furnace 2012-06-05 02:13:12 +03:00
Perttu Ahola fcaacdb4ad Fire visualization in furnace menu 2012-06-04 00:14:45 +03:00
darkrose dd9b33db67 Use new node metadata API for chests and furnaces; use cisoun's textures 2012-06-03 22:51:57 +03:00
Perttu Ahola 894f98d878 Fix typo in nyan cat generation 2012-05-20 18:32:58 +03:00
Perttu Ahola 3a1a7d511d Improve style of item descriptions 2012-05-20 16:02:51 +03:00
Perttu Ahola 53e9b0e107 Re-implement nyancat generation in Lua (they don't occur in the exact same spots, though) 2012-05-20 15:30:27 +03:00
Perttu Ahola 216227bac3 Tune ore generation 2012-05-20 14:32:19 +03:00
Perttu Ahola 1a62348e44 Attempt to balance cutting of wood with axes vs. swords 2012-05-20 14:32:01 +03:00
Perttu Ahola 3aac1adb15 Make falling nodes fall into all non-walkable nodes 2012-04-08 18:59:24 +03:00
Perttu Ahola 2302e55dbb Rework falling node code (now based on the falling_node group) 2012-04-08 17:49:02 +03:00
Perttu Ahola 279eff9a7f Add fire. Lava can cause it, and you can /giveme fire:basic_flame. 2012-04-08 15:32:31 +03:00
Perttu Ahola df2037b886 Add 'flammable' group to suitable nodes (and a bit of other things) 2012-04-08 01:03:50 +03:00
Perttu Ahola ccf3b71c28 Generate slightly less shrubs 2012-04-08 00:32:13 +03:00
Perttu Ahola 5296dc1518 Generate dry shrubs on deserts 2012-04-08 00:09:49 +03:00
Perttu Ahola 51fce37fc1 Tune cactus generation 2012-04-07 19:45:40 +03:00
Perttu Ahola 9207e9af46 Digging desert stone gives desert stone 2012-04-07 18:00:06 +03:00
Perttu Ahola befc604af3 Add cactus generation, desert_sand and desert_stone 2012-04-07 15:37:31 +03:00
Perttu Ahola 5f6039bc3c papyrus generation 2012-04-07 14:09:07 +03:00
Perttu Ahola 4abfcda81f Optimize leaf decay based on EnvRef:find_node_near 2012-04-06 22:57:55 +03:00
Perttu Ahola 95f4ccab51 Move map generator stuff around a bit and generate coal and iron deep underground 2012-04-04 15:43:17 +03:00
Perttu Ahola dee4b328a3 Make it not possible to get coal by cooking trees 2012-04-01 15:30:07 +03:00
Perttu Ahola 60c16eb57b Spread load better in leaf decay trunk caching 2012-04-01 13:46:46 +03:00
Perttu Ahola 68504124d7 Fix leaf decay at borders of the active block area 2012-03-31 16:37:23 +03:00
Perttu Ahola fe315ac1eb Leaf decay drops saplings 2012-03-31 14:27:40 +03:00
Perttu Ahola ab84afd071 Leaf decay, based on the groups 'leafdecay' and 'tree' 2012-03-31 13:12:12 +03:00
Perttu Ahola de13e8f1fa Fix author information of stuff taken from G4JC's Almost MC Texture Pack 2012-03-30 21:36:31 +03:00
Perttu Ahola 1d4ae73e0d Move media author information to README.txt in mod directories 2012-03-30 11:15:01 +03:00
Perttu Ahola 492e86050c Clean/fix clay generation, update tool definitions to suit the latest engine 2012-03-29 13:44:56 +03:00
Perttu Ahola 0b157335d1 Generate clay 2012-03-29 03:48:23 +03:00
Perttu Ahola 8fece11cc7 Modify textures, add map generator necessities 2012-03-29 02:27:40 +03:00
Perttu Ahola b4d659d8ae Add map generator output aliases as required by an in-development minetest branch 2012-03-28 01:33:02 +03:00
Perttu Ahola cd280c865a Initial sounds 2012-03-26 22:58:49 +03:00
Perttu Ahola f9ab8cd018 Add initial content 2012-03-26 22:50:35 +03:00