Changed Mese to act like an object cut out of a block of stone, rather than an
object found *among* the stone. That is, mese should behave such that you get something potentially useful out of the aggregate block you just broke, rather than just collecting the whole block when mined. Mese crystals in stone give a single Mese Crystal when mines. Craft three of those + 2 sticks for Mese Pickaxe, or 9 for a Mese block. Craft one Mese Crystal by itself to get 9 Mese Crystal fragments, which all mods should use when a full Mese Crystal is too much. This includes new textures for the above objects, tweaks to the sounds used for them, and naming tweaks for the textures used for default mese in stone, so that old texture packs don't use the "wrong" image. This represents my best effort to match C55's suggestions.
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@ -275,7 +275,7 @@ minetest.register_craft({
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minetest.register_craft({
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output = 'default:pick_mese',
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recipe = {
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{'default:mese', 'default:mese', 'default:mese'},
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{'default:mese_crystal', 'default:mese_crystal', 'default:mese_crystal'},
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{'', 'default:stick', ''},
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{'', 'default:stick', ''},
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}
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@ -486,6 +486,39 @@ minetest.register_craft({
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}
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})
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minetest.register_craft({
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output = 'default:mese_block',
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recipe = {
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{'default:mese_crystal', 'default:mese_crystal', 'default:mese_crystal'},
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{'default:mese_crystal', 'default:mese_crystal', 'default:mese_crystal'},
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{'default:mese_crystal', 'default:mese_crystal', 'default:mese_crystal'},
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}
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})
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minetest.register_craft({
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output = 'default:mese_crystal 9',
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recipe = {
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{'default:mese_block'},
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}
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})
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minetest.register_craft({
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output = 'default:mese_crystal_fragment 9',
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recipe = {
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{'default:mese_crystal'},
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}
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})
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minetest.register_craft({
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type = "shapeless",
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output = 'default:mese',
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recipe = {
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'default:mese_crystal',
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'default:stone',
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}
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})
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--
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-- Crafting (tool repair)
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--
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@ -582,7 +615,7 @@ minetest.register_craft({
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minetest.register_craft({
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type = "fuel",
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recipe = "default:mese",
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recipe = "default:mese_crystal",
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burntime = 30,
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})
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@ -761,6 +794,15 @@ minetest.register_node("default:stone_with_iron", {
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_node("default:mese", {
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description = "Mese Crystals in Stone",
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tiles = {"default_stone.png^default_mineral_mese.png"},
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is_ground_content = true,
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groups = {cracky=1},
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drop = "default:mese_crystal",
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_node("default:dirt_with_grass", {
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description = "Dirt with Grass",
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tiles = {"default_grass.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"},
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@ -1006,14 +1048,6 @@ minetest.register_node("default:wood", {
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sounds = default.node_sound_wood_defaults(),
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})
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minetest.register_node("default:mese", {
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description = "Mese",
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tiles = {"default_mese.png"},
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is_ground_content = true,
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groups = {cracky=1},
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sounds = default.node_sound_defaults(),
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})
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minetest.register_node("default:cloud", {
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description = "Cloud",
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tiles = {"default_cloud.png"},
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@ -1531,6 +1565,14 @@ minetest.register_node("default:steelblock", {
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_node("default:mese_block", {
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description = "Mese Block",
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tiles = {"default_mese_block.png"},
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is_ground_content = true,
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groups = {cracky=1},
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sounds = default.node_sound_stone_defaults(),
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})
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minetest.register_node("default:nyancat", {
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description = "Nyan Cat",
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tiles = {"default_nc_side.png", "default_nc_side.png", "default_nc_side.png",
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@ -1629,6 +1671,11 @@ minetest.register_craftitem("default:iron_lump", {
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inventory_image = "default_iron_lump.png",
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})
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minetest.register_craftitem("default:mese_crystal", {
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description = "Mese Crystal",
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inventory_image = "default_mese_crystal.png",
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})
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minetest.register_craftitem("default:clay_lump", {
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description = "Clay Lump",
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inventory_image = "default_clay_lump.png",
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@ -1639,6 +1686,11 @@ minetest.register_craftitem("default:steel_ingot", {
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inventory_image = "default_steel_ingot.png",
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})
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minetest.register_craftitem("default:mese_crystal_fragment", {
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description = "Mese Crystal Fragment",
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inventory_image = "default_mese_crystal_fragment.png",
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})
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minetest.register_craftitem("default:clay_brick", {
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description = "Clay Brick",
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inventory_image = "default_steel_ingot.png",
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