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Author SHA1 Message Date
My favourite Minetest cheat clients are Dragonfire and Waspsaliva. 20e44e4033 Merge pull request 'Add mod.confs to silence Minetest 5.5 warnings' (#298) from rudzik8/Mineclonia:add-mod-confs into master
Reviewed-on: Mineclonia/Mineclonia#298
Reviewed-by: cora <cora@noreply.git.minetest.land>
2022-05-11 23:33:15 +00:00
Mikita Wiśniewski ac3031c679 Add mod.confs to silence Minetest 5.5 warnings 2022-05-11 07:09:15 +07:00
My favourite Minetest cheat clients are Dragonfire and Waspsaliva. 54f72a1457 Merge pull request 'ITEMS/mcl_farming: Move farming plant nodes 1/16 downwards' (#293) from move-farming-plants-lower into master
Reviewed-on: Mineclonia/Mineclonia#293
Reviewed-by: Li0n_2 <li0n_2@noreply.git.minetest.land>
2022-04-30 22:01:30 +00:00
Nils Dagsson Moskopp 0808b54192
Render mcl_farming plant stems 1/16 node lower
This patch shifts mcl_farming nodes that represent a stem 1/16 nodes
downwards. It also replaces the plantlike drawtype of mcl_farming nodes
that represent an unconnected stem (x) with a nodebox drawtype that
looks like a plus (+), as Minetest has no option to rotate nodeboxes.
The goal is to remove the gap between plants and farming soil with a
node height of 15/16.

This patch affects melon stem and pumpkin stem nodes.
2022-04-21 02:45:36 +02:00
Nils Dagsson Moskopp 14cbc63b5f
Render mcl_farming plant grids 1/16 node lower
This patch replaces the plantlike drawtype of mcl_farming plant nodes
that are rendered like a grid (#) with a nodebox drawtype. The nodebox
looks like a plantlike grid shifted 1/16 nodes downwards. The goal is to
remove gaps between plants and farming soil with a node height of 15/16.

This patch affects beetroot, carrots, potatoes, and wheat nodes.
2022-04-21 02:44:45 +02:00
Nils Dagsson Moskopp de8ea11b39
Add debug command to spawn mcl_farming plant nodes
This patch adds the debug command “/generate_farming_plant_rows”. The
command generates rows of plants and stems per plant type near a player.
A farming soil or glass node is placed below each node, so players can
find and examine possible gaps between a plant node and a node below.
2022-04-18 21:43:21 +02:00
My favourite Minetest cheat clients are Dragonfire and Waspsaliva. 1ce88e7528 Merge pull request 'ITEMS/mcl_tnt: Add setting for TNT drop rate (default 100%)' (#291) from add-tnt-drop-rate-setting into master
Reviewed-on: Mineclonia/Mineclonia#291
Reviewed-by: Li0n_2 <li0n_2@noreply.git.minetest.land>
2022-04-18 19:36:10 +00:00
Nils Dagsson Moskopp 6e11819b79
Increase TNT drop rate to 100%
This makes the TNT drop rate match Minecraft 1.14.
2022-04-17 18:44:09 +02:00
Nils Dagsson Moskopp 5acc9191fa
Add setting for TNT drop rate 2022-04-17 18:42:46 +02:00
Nils Dagsson Moskopp 32d89d6d5f
Add TNT test structure
This patch adds a new test structure to the “/spawnstruct” command which
can be spawned with this command: /spawnstruct test_structure_tnt

The structure was added to reduce manual work when examining or
verifying TNT explosion results after changes to TNT drop rate.
2022-04-17 17:24:54 +02:00
My favourite Minetest cheat clients are Dragonfire and Waspsaliva. d2c335d8fb Merge pull request 'ITEMS/mcl_farming: Use uncarved pumpkin in survival' (#285) from uncarved-pumpkin-4 into master
Reviewed-on: Mineclonia/Mineclonia#285
Reviewed-by: Li0n_2 <li0n_2@noreply.git.minetest.land>
2022-04-15 22:51:58 +00:00
Nils Dagsson Moskopp 7d2ef66175
Trigger node callbacks when pumpkin is sheared
The code for shearing a pumpkin used minetest.swap_node() to replace a
faceless pumpkin with a carved pumpkin. This did not trigger the node
callbacks of the carved pumpkin, which meant that shearing a pumpkin
would not check for the snow golem or iron golem spawn conditions.

This patch replaces minetest.swap_node() in the code for shearing a
pumpkin with minetest.set_node(), which does trigger the callbacks;
therefore snow and iron golems can now spawn as a pumpkin is carved.
2022-04-14 18:52:31 +02:00
Nils Dagsson Moskopp fdd3c5db86
Drop carved pumpkin when shearing snow golem 2022-04-14 00:23:01 +02:00
Nils Dagsson Moskopp c4912effaf
Disconnect gourd stems after destruct
While testing the previous commit, it became clear that gourd stems do
not disconnect properly if the gourd disappears while not being dug. A
simple method to create illegal curved stems was to explode the gourd.

This patch changes gourds so that the stem curves back after a gourd is
destroyed, regardless of reason. This hopefully makes curved stems that
are not connected to matching gourds a relict of the past.
2022-04-14 00:23:01 +02:00
Nils Dagsson Moskopp 1967e10a52
Disconnect stems from carved pumpkins after dig
Carved pumpkins can end up being connected to a stem – either if they
were grown in a previous version of MineClone2 or Mineclonia, or if a
player carves them before harvesting them. This patch makes sure that
stems turn into unconnected stems after such a carved pumpkin is dug.
2022-04-14 00:23:00 +02:00
Nils Dagsson Moskopp f8d55ee61b
Make villagers accept uncarved pumpkin in trades
As map generation and growing mechanics have been changed to generate
uncarved pumpkins instead of carved, requiring players to shear every
pumpkin before trading it with villagers seems like useless busywork.
2022-04-14 00:23:00 +02:00
Nils Dagsson Moskopp 3948a0e7af
Remove pumpkin pie recipe with carved pumpkin
Shearing an uncarved pumpkin turns it into a carved pumpkin and drops
four pumpkin seeds. As map generation and growing mechanics have been
changed to generate uncarved pumpkins instead of carved, preserving a
recipe to get pumpkin pie from carved pumpkins enabled players to get
both seeds and pumpkin pie from grown pumpkins, which was unintended.
2022-04-14 00:22:59 +02:00
Nils Dagsson Moskopp a44fd9c88b
Remove pumpkin seeds recipe with carved pumpkin
Shearing an uncarved pumpkin turns it into a carved pumpkin and drops
four pumpkin seeds. As map generation and growing mechanics have been
changed to generate uncarved pumpkins instead of carved, preserving a
recipe to get seeds from carved pumpkins enables players to get twice
the amount of seeds as intended. Because of this, the recipe must go.
2022-04-14 00:22:59 +02:00
Alexander Minges 6381d65dbb
Use correct location for pumpkin shearing sound
The code for turning an uncarved pumpkin into a carved pumpkin using
the shears was using “above” instead of “pointed_thing.above” as the
location for its sound. This resulted in a warning being logged when
shears were being used on a pumpkin. This patch rectifies the issue.
2022-04-14 00:22:59 +02:00
Alexander Minges 59b013f766
Grow uncarved pumpkin from seeds instead of carved
Carved pumpkin has to be explicitly registered as a separate node, as
registering a carved pumpkin node happened as a side effect of invoking
mcl_farming:add_gourd() for the carved pumpkin.

The iron / snow golem spawning checks that trigger whenever a carved
pumpkin is placed had to be moved out of the mcl_farming:add_gourd()
invocation to preserve the existing behaviour.

Note that uncarved pumpkin must not be registered as a separate node,
as invoking mcl_farming:add_gourd() for a registered node name leads to
stems not updating when an adjacent node is manually placed or mined.
2022-04-14 00:22:58 +02:00
Alexander Minges d59888c4df
Use uncarved pumpkin instead of carved in mapgen 2022-04-14 00:22:58 +02:00
cora 8810a24ce0 Merge pull request 'ITEMS/REDSTONE/mcl_comparators: Fix redstone comparator flooding crash' (#284) from fix-comparator-cauldron-water-crash into master
Reviewed-on: Mineclonia/Mineclonia#284
Reviewed-by: cora <cora@noreply.git.minetest.land>
2022-02-23 22:30:44 +00:00
Nils Dagsson Moskopp be915478af
Fix redstone comparator flooding crash
Redstone comparators have two modes, comparison mode & subtraction mode.
Before this patch, the functions to turn comparators on or off attempted
to swap nodes with comparators in the same mode, but failed to determine
the correct replacement node, if the existing node was not a comparator.

When a comparator in an on state (e.g. powered by a filled cauldron) was
flooded, the flooding dropped the comparator and replaced the comparator
node that was to be swapped out with air, which lead to a server crash.

This patch changes the functions that turn comparators on or off so they
only swap existing nodes with comparators in the same mode if the name
of the replacement node can be determined – i.e. if it is not nil.
2022-02-23 00:27:56 +01:00
Nils Dagsson Moskopp d9764fdac6
Add comparator test structure
This patch adds a new test structure to the “/spawnstruct” command which
can be spawned with this command: /spawnstruct test_structure_comparator

The structure was added to reduce manual work when examining or
verifying comparator behaviour after changes to comparator code.
2022-02-22 23:48:10 +01:00
cora de9f2479eb Merge pull request 'HUD/mcl_tmp_message: Add setting for temporary message display duration (default: 10s)' (#266) from tmp-message-timeout-increase into master
Reviewed-on: Mineclonia/Mineclonia#266
Reviewed-by: cora <cora@noreply.git.minetest.land>
2022-02-18 10:59:47 +00:00
Nils Dagsson Moskopp c128d43321
Increase temporary message display duration to 10s 2022-02-12 17:25:09 +01:00
Nils Dagsson Moskopp e7070c034c
Add setting for temporary message display duration 2022-02-12 17:25:03 +01:00
My favourite Minetest cheat clients are Dragonfire and Waspsaliva. 18e299d923 Merge pull request 'ITEMS/mcl_fire: Fix fire spread to not freeze the game' (#234) from fix-fire into master
Reviewed-on: Mineclonia/Mineclonia#234
Reviewed-by: erlehmann <nils+git.minetest.land@dieweltistgarnichtso.net>
2022-02-12 03:39:40 +00:00
cora f5ba6f5649
Fix memory leak & C stack overflow
Before this patch, when placing a fire above a node that would turn it
into eternal fire (e.g. Netherrack or Magma) the spawn_fire() function
would call itself infinitely via the on_construct() handler of eternal
fire – because the latter called spawn_fire() itself.

On an x86 machine, this caused a memory leak, hanging Minetest. On an
x86_64 machine though, Minetest crashed immediately, showing an error
message about a stack overflow.
2022-02-11 17:44:11 +01:00
cora 4647710945
Extinguish fire without nearby “fuel” faster
This patch adjusts how often the ABM runs that removes fire nodes with
no adjacent nodes that can burn up. This makes fire linger less in air.
2022-02-11 17:44:10 +01:00
cora 5d09ec311c
Extinguish fire using an ABM instead of timers
Even the mitigated timers seem to have lead to slow
memory leaks. Once Minetest has used up all the RAM,
it will free some, then quickly use memory up again,
then repeat it ad nauseum, requiring 100% CPU. On a
PC with 2GB of RAM this could be reliably triggered
by having a fire burn a forest for 20 to 30 minutes.

This patch removes fire node timers completely and
instead extinguishes fire using an ABM.
2022-02-11 17:44:09 +01:00
cora ef7370550f
Make fire spread direction truly random
This patch initializes the random number generator used in mcl_fire with
the current Unix timestamp. It also corrects two biases in fire spread
that were caused by nodes being iterated over in a predictable way.
2022-02-11 17:41:42 +01:00
cora 6c2fb98160
Fix nodes with “flammable = -1” not catching fire 2022-02-07 04:51:27 +01:00
cora 052c9fcbcf
Fix diagonal fire-spread
In Minecraft fire spread logic, “adjacent” does not mean “diagonal”.
2022-02-07 04:51:06 +01:00
cora db8fbdc5dd
Fix beds burning away and dropping 2022-02-07 03:39:52 +01:00
cora 1b89c15193
Fix double nodes not being properly removed 2022-02-07 03:39:51 +01:00
cora 02fa2c9e07
Fix nodes that should not burn up burning up
Nodes with the group “flammable = -1” (e.g. crafting tables) must be
able to catch fire, but must not burn up. This patch adds checks for
this group.
2022-02-07 03:39:51 +01:00
cora c12076e74d
Reimplement basic Minecraft-like fire spread 2022-02-07 03:39:45 +01:00
cora 4deca628dc
Make fire actually remove nodes 2022-02-07 03:22:15 +01:00
cora df4ea94dbc
Add node timer back in so fires burn out 2022-02-07 03:22:02 +01:00
cora 8e8ccddb68
Replace MineClone2 fire with Minetest Game ABMs
ABMs have better performance than the laggy timer-based implementation.
2022-02-07 03:18:54 +01:00
My favourite Minetest cheat clients are Dragonfire and Waspsaliva. 11469886e0 Merge pull request 'MAPGEN/mcl_structures: Add (theoretically) fireproof test structure' (#258) from add-fireproof-structure into master
Reviewed-on: Mineclonia/Mineclonia#258
Reviewed-by: Li0n_2 <li0n_2@noreply.git.minetest.land>
2022-02-07 01:24:58 +00:00
Nils Dagsson Moskopp 96822be63d
Add (theoretically) fireproof test structure
This patch adds a new test structure to the “/spawnstruct” command which
can be spawned with this command: /spawnstruct test_structure_fireproof

The structure can be used to verify that eternal fire can be spawned by
the structure placement code. It can also be used to debug fire spread,
as according to Minecraft fire spread rules, it should be fireproof.

See <https://minecraft.fandom.com/wiki/Fire#Spread> for those rules.
2022-02-06 01:19:23 +01:00
cora 6abdbbbd13 Merge pull request 'ENTITIES/mcl_boats: Fix mob-in-boat crash in Minetest 5.5-dev' (#249) from fix-boat-crash-in-minetest-5.5-dev into master
Reviewed-on: Mineclonia/Mineclonia#249
Reviewed-by: cora <cora@noreply.git.minetest.land>
2022-01-27 00:50:08 +00:00
Nils Dagsson Moskopp f89c52dff6
Fix mob-in-boat crash in Minetest 5.5-dev
In Minetest 5.4.1, calling get_player_control() on a mob returned the
empty string. Minetest commit 5eb45e1ea03c6104f007efec6dd9c351f310193d
changed this, so now calling get_player_control() on a mob returns nil.

As mcl_boats defines boats that can have a player or a mob as a driver,
code like the following crashes with a changed get_player_control() API:

local ctrl = driver:get_player_control()
if ctrl.sneak then
    detach_object(driver, true)
end

Furthermore, once a world has crashed, joining it near a mob that is the
driver of a boat with such control code immediately crashes again.

When I reported this bug to Minetest, several Minetest core developers
stated that they disliked the old API and proposed other return values
for calling a mob's get_player_control() function – all different from
the empty string. Since I have some doubts that this bug will be fixed
in Minetest 5.5.0, boat code must take into account a nil return value.

Minetest issue: https://github.com/minetest/minetest/issues/11989
2022-01-26 18:25:08 +01:00
My favourite Minetest cheat clients are Dragonfire and Waspsaliva. b1b96e3fac Merge pull request 'ITEMS/mcl_armor: Fix armor rendering when wearing pumpkin' (#244) from fix-pumpkin-armor-rendering-2 into master
Reviewed-on: Mineclonia/Mineclonia#244
Reviewed-by: Li0n_2 <li0n_2@noreply.git.minetest.land>
2022-01-23 19:59:13 +00:00
epCode 6bfb97842f
Fix armor rendering when wearing pumpkin
Before this patch, wearing a pumpkin would make body armor render as a
corrupted item held in the player's left hand instead of on their body.
Some parts of their armor would also get rendered on the player's feet.

(cherry picked from commit 12192d1a8d)
2022-01-23 20:11:55 +01:00
My favourite Minetest cheat clients are Dragonfire and Waspsaliva. 3b92d060f4 Merge pull request 'HUD/mcl_inventory: Fix creative mode inventory search crash' (#237) from fix-creative-inventory-crash into master
Reviewed-on: Mineclonia/Mineclonia#237
Reviewed-by: Li0n_2 <li0n_2@noreply.git.minetest.land>
2022-01-22 16:49:19 +00:00
Nils Dagsson Moskopp f975055464
Fix creative mode inventory search crash
Before this patch it was possible for any user to to crash Minetest in
creative mode. This was possible because queries in the search field
were interpreted as search patterns for string.find().

A search for a single square bracket would reliably crash the server.
Also, a search for 6000 times the string “a?” would hang the server.

The solution to both bugs is to not interpret the query as a pattern.
2022-01-21 23:31:25 +01:00
My favourite Minetest cheat clients are Dragonfire and Waspsaliva. 23f1c51912 Merge pull request 'ITEMS/mcl_farming: Convert correct floor node to dirt as gourd grows' (#231) from fix-gourd-farmland-dirtification into master
Reviewed-on: Mineclonia/Mineclonia#231
Reviewed-by: Li0n_2 <li0n_2@noreply.git.minetest.land>
2022-01-15 22:07:24 +00:00
Nils Dagsson Moskopp 4d02af8c94
Convert correct floor node to dirt as gourd grows
Before this patch, growing a gourd (e.g. melon, pumpkin) would always
convert a node west of the node below the stem to dirt if belonged to
the group “dirtifies_below_solid”. This happened because of a loop in
which the variables floorpos and floor were re-used without setting a
new value … therefore, both floorpos and floor were always containing
the last values set in a previous loop instead of the correct values.

This patch fixes the problem by setting both variables in both loops.
2022-01-13 07:29:57 +01:00
Li0n_2 7ede0ca79a Merge pull request 'Fix shearsy wool typo in GROUPS.md' (#229) from JosiahWI/Mineclonia:fix-groups-typo into master
Reviewed-on: Mineclonia/Mineclonia#229
Reviewed-by: Li0n_2 <li0n_2@noreply.git.minetest.land>
2022-01-12 21:19:10 +00:00
JosiahWI e2e7e15b39
fix one character typo in GROUPS.md 2022-01-12 11:09:07 -06:00
cora 93a0879b40 Merge pull request 'MISC/mcl_selftests: Do not crash if minetest.find_nodes_in_area() lies' (#214) from fix-selftest-crash into master
Reviewed-on: Mineclonia/Mineclonia#214
Reviewed-by: cora <cora@noreply.git.minetest.land>
2021-12-20 22:42:59 +00:00
Nils Dagsson Moskopp 0b5fa14041 Do not crash if minetest.find_nodes_in_area() lies 2021-12-20 21:38:24 +01:00
cora 4f33f626f5 Merge pull request 'ITEMS/mcl_chests: Reskin chests as presents on December 24th to 26th' (#212) from add-christmas-chests into master
Reviewed-on: Mineclonia/Mineclonia#212
Reviewed-by: cora <cora@noreply.git.minetest.land>
2021-12-20 16:34:54 +00:00
Nils Dagsson Moskopp df7bd78af5
Add noise to christmas chest textures 2021-12-12 15:40:29 +01:00
Nils Dagsson Moskopp fe3e837e1b
Reskin chests as presents on December 24th to 26th 2021-12-11 18:17:53 +01:00
My favourite Minetest cheat clients are Dragonfire and Waspsaliva. 6f811b3cee Merge pull request 'ITEMS/mcl_chests: Spawn small chest entities only if animated chests are enabled' (#207) from fix-animchest-setting into master
Reviewed-on: Mineclonia/Mineclonia#207
Reviewed-by: erlehmann <nils+git.minetest.land@dieweltistgarnichtso.net>
2021-12-11 14:27:24 +00:00
Lizzy Fleckenstein dfa56f229f
Spawn small chest entities only if animated chests are enabled 2021-12-10 22:15:53 +01:00
My favourite Minetest cheat clients are Dragonfire and Waspsaliva. ee77f33ea8 Merge pull request 'PLAYER/mcl_playerplus: send player object props only if changed' (#147) from fix-active-object-message-spam into master
Reviewed-on: Mineclonia/Mineclonia#147
Reviewed-by: erlehmann <nils+git.minetest.land@dieweltistgarnichtso.net>
2021-12-09 09:31:09 +00:00
cora 5deaabdb47
Fix player bone positions and properties setting
The comparison and setting logic in the previous patch that set player
bone positions and properties conditionally incorrectly did not update
some values (like player eye level position) when they changed. This
patch fixes it and adds asserts to ensure the code works as intended.
2021-12-09 04:53:45 +01:00
cora d77f31eab8
Only set/send player properties if necessary
Before this patch, Mineclonia set (and therefore sent) player bone
positions and player properties in every globalstep. This results in
about 30 TOCLIENT_ACTIVE_OBJECT_MESSAGE per second per player. This
patch adds conditional functions to set bone positions and properties.
The functions set values only when they have changed, reducing traffic.
2021-12-09 04:26:22 +01:00
cora 10670d5c10 Merge pull request 'HUD/mcl_death_messages: Fix crash when skeleton kills player using bow' (#202) from fix-skelly-crash-2 into master
Reviewed-on: Mineclonia/Mineclonia#202
Reviewed-by: cora <cora@noreply.git.minetest.land>
2021-12-06 18:42:20 +00:00
Nils Dagsson Moskopp 609105e091
Add test cases for get_tool_name() 2021-12-06 04:11:55 +01:00
cora f9e3c4fd6d
Fix crash when skeleton kills player using bow
Commit 5252952555 used string.gsub() to
strip newlines from tools in death messages. The second return value of
string.gsub() (the number of substitutions) was erroneously returned too
by get_tool_name(). This bug caused a crash whenever a skeleton killed a
player using its bow.
2021-12-06 03:48:39 +01:00
cora d70c05e92c Merge pull request 'ITEMS/mcl_chests: Fix access to ender chest inventory without an ender chest' (#193) from EliasFleckenstein03/Mineclonia:enderchest-fix into master
Reviewed-on: Mineclonia/Mineclonia#193
Reviewed-by: erlehmann <nils+git.minetest.land@dieweltistgarnichtso.net>
Reviewed-by: cora <cora@noreply.git.minetest.land>
2021-12-04 13:25:26 +00:00
Lizzy Fleckenstein cacddd3fb4
Fix access to ender inventory without an ender chest 2021-12-03 21:23:10 +01:00
cora dd347c50c5 Merge pull request 'ITEMS/mcl_chests: Add debug command to show ender chest inventory formspec.' (#194) from add-enderchest-command into master
Reviewed-on: Mineclonia/Mineclonia#194
Reviewed-by: cora <cora@noreply.git.minetest.land>
2021-12-03 10:53:51 +00:00
Nils Dagsson Moskopp 54b36c42a9
Add debug command to show ender chest inventory formspec. 2021-12-02 19:44:22 +01:00
cora 5252952555 strip newlines from tools in death messages
Players naming their tools with newlines can mess up chat with death
messages. This commit strips out newlines (\r and \n ) in the tool
name for death messages.
2021-12-01 13:25:57 +00:00
Li0n_2 c08f9850f6 Merge pull request 'Add packed ice crafting recipe' (#180) from add-packed-ice-crafting-recipe into master
Reviewed-on: Mineclonia/Mineclonia#180
Reviewed-by: Li0n_2 <li0n_2@noreply.git.minetest.land>
2021-11-27 23:43:28 +00:00
Nils Dagsson Moskopp f8b5066c61
Add packed ice crafting recipe 2021-11-24 06:06:26 +01:00
My favourite Minetest cheat clients are Dragonfire and Waspsaliva. 4b9094ddc2 Merge pull request 'ITEMS/mcl_core: remove swiftness from egapps' (#177) from fix-egapp-speed into master
Reviewed-on: Mineclonia/Mineclonia#177
Reviewed-by: erlehmann <nils+git.minetest.land@dieweltistgarnichtso.net>
2021-11-20 01:21:11 +00:00
cora 5087e8194a remove swiftness from egapps
The minetest world is already so small that you can reach world
border from spawn in about 2 hours. I think the regen and fire
resistance are  good enough to make them special.
2021-11-20 02:14:16 +01:00
cora 71befcff10 Merge pull request 'ENTITIES/mcl_mobs: Give mobs sunburn at correct light level' (#175) from fix-mobs-burning-in-sunlight into master
Reviewed-on: Mineclonia/Mineclonia#175
Reviewed-by: cora <cora@noreply.git.minetest.land>
2021-11-19 20:27:55 +00:00
Nils Dagsson Moskopp 66dd87af25
Give mobs sunburn at correct light level
Before this patch, the light level that makes mobs that burn in sunlight
catch fire had been mistakenly specified as minetest.LIGHT_MAX or more.

The correct light level for sunlight is LIGHT_SUN, which is one higher
than minetest.LIGHT_MAX. Since minetest.LIGHT_MAX is the maximum light
value that a node can have and torches emit light at that light level,
mobs that burn in sunlight caught fire inside torch nodes.
2021-11-19 03:14:36 +01:00
My favourite Minetest cheat clients are Dragonfire and Waspsaliva. fc47f0a87e Merge pull request 'CORE/mcl_colors: Add mod providing global color values' (#172) from add-mcl-colors into master
Reviewed-on: Mineclonia/Mineclonia#172
Reviewed-by: Li0n <li0nsdichachu@outlook.com>
2021-11-18 20:57:08 +00:00
Nils Dagsson Moskopp 6bd4b0e62c
Fix typo in mcl_colors API documentation 2021-11-18 19:23:57 +01:00
AFCMS 3473f55136
Add API documentation to mcl_colors 2021-11-18 19:14:21 +01:00
Lizzy Fleckenstein af7f7c3574
Add mcl_colors 2021-11-18 19:13:08 +01:00
cora 434e545745 Merge pull request 'MISC/mcl_engine_workarounds: Add crash fix and tests for minetest.find_nodes_in_area()' (#169) from fix-find-nodes-in-area-3 into master
Reviewed-on: Mineclonia/Mineclonia#169
Reviewed-by: cora <cora@noreply.git.minetest.land>
2021-11-18 11:43:57 +00:00
Nils Dagsson Moskopp 76d2846c59
Improve test for minetest.find_nodes_in_area()
• By emerging test areas, the test gets real map data and does not block.
• The test now also ensures that any return values are compared exactly.
• minetest.find_nodes_in_area() is tested with the “grouped” parameter.
2021-11-18 04:47:03 +01:00
Nils Dagsson Moskopp 526c25aa57
Add crash fix and tests for minetest.find_nodes_in_area()
For some specific out of bounds values, the volume calculation in
minetest.find_nodes_in_area() is off by about four million nodes.
Unfortunately that behaviour made it trivial to crash Mineclonia,
as Minetest immediately crashes upon encountering large numbers.

This commit introduces a wrapper around minetest.find_nodes_in_area()
which should avoid a crash. Additionally, three self tests are executed
when a server starts; they crash Mineclonia in case the workaround fails.
2021-11-18 00:55:59 +01:00
My favourite Minetest cheat clients are Dragonfire and Waspsaliva. 249cfb8118 Merge pull request 'ENTITIES/mcl_burning: Fix burning animation packetspam' (#149) from fix-burning-animation-packetspam into master
Reviewed-on: Mineclonia/Mineclonia#149
Reviewed-by: erlehmann <nils+git.minetest.land@dieweltistgarnichtso.net>
2021-11-13 01:34:17 +00:00
cora 84194b71e6 burning: prevent adding multiple entities+huds 2021-11-12 01:16:16 +01:00
cora 0b7097cb28 add a burning animation fps setting 2021-11-12 01:16:16 +01:00
cora bfbc953b92 Merge pull request 'ENTITIES/mcl_burning: Add debug command to burn a player' (#164) from add-burn-command-2 into master
Reviewed-on: Mineclonia/Mineclonia#164
Reviewed-by: cora <cora@noreply.git.minetest.land>
2021-11-11 22:25:14 +00:00
Nils Dagsson Moskopp 253100380c
Add debug command to burn a player 2021-11-11 21:37:26 +01:00
cora df98db1d8c Merge pull request 'ITEMS/mcl_banners: Render preview banners with transparent patterns correctly' (#158) from banner-mask-fix-4 into master
Reviewed-on: Mineclonia/Mineclonia#158
Reviewed-by: cora <cora@noreply.git.minetest.land>
2021-11-08 12:21:50 +00:00
Nils Dagsson Moskopp f410de485a
Render preview banners with transparent patterns correctly
Without this fix, the banner pattern preview generation does not mask
the banner pattern, so the alpha channel of the banner pattern is not
taken into account. This lead to preview banners with color gradients
showing up as a solid color banner and opaque pixel artifacts for the
bottom triangle pattern.
2021-10-31 20:53:18 +01:00
59 changed files with 1383 additions and 642 deletions

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@ -21,7 +21,7 @@ The basic digging time groups determine by which tools a node can be dug.
* `swordy=1`: Diggable by sword (any material), and this node is *not* a cobweb
* `swordy_cobweb=1`: Diggable by sword (any material), and this node is a cobweb
* `shearsy=1`: Diggable by shears, and this node is *not* wool
* `shearsy=wool=1`: Diggable by shears, and this node is wool
* `shearsy_wool=1`: Diggable by shears, and this node is wool
* `handy=1`: Breakable by hand and this node gives it useful drop when dug by hand. All nodes which are breakable by pickaxe, axe, shovel, sword or shears are also automatically breakable by hand, but not neccess
* `creative_breakable=1`: Block is breakable by hand in creative mode. This group is implied if the node belongs to any other digging group

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@ -0,0 +1,8 @@
# mcl_colors
Mod providing global table containing legacy minecraft colors to be used in mods.
## mcl_colors.*
Colors by upper name, in hex value.
## mcl_colors.background.*
Background colors by upper name, in hex value.

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@ -0,0 +1,36 @@
mcl_colors = {
BLACK = "#000000",
DARK_BLUE = "#0000AA",
DARK_GREEN = "#00AA00",
DARK_AQUA = "#00AAAA",
DARK_RED = "#AA0000",
DARK_PURPLE = "#AA00AA",
GOLD = "#FFAA00",
GRAY = "#AAAAAA",
DARK_GRAY = "#555555",
BLUE = "#5555FF",
GREEN = "#55FF55",
AQUA = "#55FFFF",
RED = "#FF5555",
LIGHT_PURPLE = "#FF55FF",
YELLOW = "#FFFF55",
WHITE = "#FFFFFF",
background = {
BLACK = "#000000",
DARK_BLUE = "#00002A",
DARK_GREEN = "#002A00",
DARK_AQUA = "#002A2A",
DARK_RED = "#2A0000",
DARK_PURPLE = "#2A002A",
GOLD = "#2A2A00",
GRAY = "#2A2A2A",
DARK_GRAY = "#151515",
BLUE = "#15153F",
GREEN = "#153F15",
AQUA = "#153F3F",
RED = "#3F1515",
LIGHT_PURPLE = "#3F153F",
YELLOW = "#3F3F15",
WHITE = "#373501",
}
}

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@ -0,0 +1,3 @@
name = mcl_colors
author = Fleckenstein
description = The HTML sequences for the minecraft colors

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@ -0,0 +1 @@
name = walkover

View File

@ -260,7 +260,7 @@ function boat.on_step(self, dtime, moveresult)
return
end
local yaw = self.object:get_yaw()
if ctrl.up then
if ctrl and ctrl.up then
-- Forwards
self._v = self._v + 0.1 * v_factor
@ -269,7 +269,7 @@ function boat.on_step(self, dtime, moveresult)
self.object:set_animation({x=0, y=40}, paddling_speed, 0, true)
self._animation = 1
end
elseif ctrl.down then
elseif ctrl and ctrl.down then
-- Backwards
self._v = self._v - 0.1 * v_factor

View File

@ -155,6 +155,16 @@ function mcl_burning.set_on_fire(obj, burn_time, reason)
}) + 1
end
local already_burning = mcl_burning.is_burning(obj)
mcl_burning.set(obj, "float", "burn_time", burn_time)
mcl_burning.set(obj, "string", "reason", reason)
if already_burning then
return
end
local hud_id
if obj:is_player() then
hud_id = mcl_burning.get(obj, "int", "hud_id")
@ -168,8 +178,7 @@ function mcl_burning.set_on_fire(obj, burn_time, reason)
}) + 1
end
end
mcl_burning.set(obj, "float", "burn_time", burn_time)
mcl_burning.set(obj, "string", "reason", reason)
mcl_burning.set(obj, "int", "hud_id", hud_id)
mcl_burning.set(obj, "int", "sound_id", sound_id)
@ -285,7 +294,7 @@ function mcl_burning.fire_entity_step(self, dtime)
end
local animation_timer = self.animation_timer + dtime
if animation_timer >= 0.015 then
if animation_timer >= ( 1 / mcl_burning.animation_fps ) then
animation_timer = 0
local animation_frame = self.animation_frame + 1
if animation_frame > mcl_burning.animation_frames - 1 then
@ -296,3 +305,48 @@ function mcl_burning.fire_entity_step(self, dtime)
end
self.animation_timer = animation_timer
end
minetest.register_chatcommand("burn", {
params = S("<playername> <duration> <reason>"),
description = S("Sets a player on fire for the given amount of seconds with the given reason."),
privs = { debug = true },
func = function(name, params)
local playername, duration, reason = params:match("^(.+) (.+) (.+)$")
if not (playername and duration and reason) then
return false, S("Error: Parameter missing.")
end
local player = minetest.get_player_by_name(playername)
if not player then
return false, S(
"Error: Player “@1” not found.",
playername
)
end
local duration_number = tonumber(duration)
-- Lua numbers are truthy
-- NaN is not equal to NaN
if not duration_number or (duration_number ~= duration_number) then
return false, S(
"Error: Duration “@1” is not a number.",
duration
)
end
if duration_number < 0 then
return false, S(
"Error: Duration “@1” is negative.",
duration
)
end
mcl_burning.set_on_fire(
player,
duration_number,
reason
)
return true, S(
"Set @1 on fire for @2s for the following reason: @3",
playername,
duration,
reason
)
end,
})

View File

@ -2,7 +2,8 @@ local S = minetest.get_translator("mcl_burning")
local modpath = minetest.get_modpath("mcl_burning")
mcl_burning = {
animation_frames = tonumber(minetest.settings:get("fire_animation_frames")) or 8
animation_frames = tonumber(minetest.settings:get("fire_animation_frames")) or 8,
animation_fps = tonumber(minetest.settings:get("fire_animation_fps")) or 30
}
dofile(modpath .. "/api.lua")

View File

@ -14,6 +14,8 @@ local DEFAULT_FALL_SPEED = -10
local FLOP_HEIGHT = 5.0
local FLOP_HOR_SPEED = 1.5
local LIGHT_SUN = minetest.LIGHT_MAX + 1
local MOB_CAP = {}
MOB_CAP.hostile = 70
MOB_CAP.passive = 10
@ -1057,7 +1059,7 @@ local do_env_damage = function(self)
if mod_worlds then
_, dim = mcl_worlds.y_to_layer(pos.y)
end
if (self.sunlight_damage ~= 0 or self.ignited_by_sunlight) and (minetest.get_node_light(pos) or 0) >= minetest.LIGHT_MAX and dim == "overworld" then
if (self.sunlight_damage ~= 0 or self.ignited_by_sunlight) and (minetest.get_node_light(pos) or 0) == LIGHT_SUN and dim == "overworld" then
if self.ignited_by_sunlight then
mcl_burning.set_on_fire(self.object, 10)
else

View File

@ -123,6 +123,10 @@ mobs:register_mob("mobs_mc:snowman", {
local pos = self.object:get_pos()
minetest.sound_play("mcl_tools_shears_cut", {pos = pos}, true)
if minetest.registered_items["mcl_farming:pumpkin_face"] then
minetest.add_item({x=pos.x, y=pos.y+1.4, z=pos.z}, "mcl_farming:pumpkin_face")
end
-- Wear out
if not minetest.is_creative_enabled(clicker:get_player_name()) then
item:add_wear(mobs_mc.misc.shears_wear)

View File

@ -74,7 +74,7 @@ local professions = {
},
{
{ { "mcl_farming:pumpkin_face", 8, 13 }, E1 },
{ { "mcl_farming:pumpkin", 8, 13 }, E1 },
{ E1, { "mcl_farming:pumpkin_pie", 2, 3} },
},

View File

@ -1,70 +1,36 @@
mcl_weather.nether_dust = {}
mcl_weather.nether_dust.particlespawners = {}
mcl_weather.nether_dust.particles_count = 99
local psdef= {
amount = 99,
time = 0,
minpos = vector.new(-25,0,-25),
maxpos =vector.new(25,15,25),
minvel = vector.new(-0.3,-0.15,-1),
maxvel = vector.new(0.3,0.15,0.3),
minacc = vector.new(-1,-0.4,-1),
maxacc = vector.new(1,0.4,1),
minexptime = 1,
maxexptime = 1,
minsize = mins,
maxsize = maxs,
-- calculates coordinates and draw particles for Nether dust
mcl_weather.nether_dust.add_dust_particles = function(player)
for i=mcl_weather.nether_dust.particles_count, 1,-1 do
local rpx, rpy, rpz = mcl_weather.get_random_pos_by_player_look_dir(player)
minetest.add_particle({
pos = {x = rpx, y = rpy - math.random(6, 18), z = rpz},
velocity = {x = math.random(-30,30)*0.01, y = math.random(-15,15)*0.01, z = math.random(-30,30)*0.01},
acceleration = {x = math.random(-50,50)*0.02, y = math.random(-20,20)*0.02, z = math.random(-50,50)*0.02},
expirationtime = 3,
size = math.random(6,20)*0.01,
collisiondetection = false,
collision_removal = false,
object_collision = false,
vertical = false,
glow = math.random(0,minetest.LIGHT_MAX)
}
local function check_player(player)
local name=player:get_player_name(name)
if mcl_worlds.has_dust(player:get_pos()) and not mcl_weather.nether_dust.particlespawners[name] then
return true
glow = math.random(0,minetest.LIGHT_MAX),
texture = "mcl_particles_nether_dust"..tostring(i%3+1)..".png",
playername = player:get_player_name()
})
end
end
mcl_weather.nether_dust.add_particlespawners = function(player)
if not check_player(player) then return end
local name=player:get_player_name(name)
mcl_weather.nether_dust.particlespawners[name]={}
psdef.playername = name
psdef.attached = player
for i=1,3 do
psdef.texture="mcl_particles_nether_dust"..i..".png"
mcl_weather.nether_dust.particlespawners[name][i]=minetest.add_particlespawner(psdef)
end
end
local timer = 0
minetest.register_globalstep(function(dtime)
timer = timer + dtime
if timer < 0.7 then return end
timer = 0
mcl_weather.nether_dust.delete_particlespawners = function(player)
local name=player:get_player_name(name)
if mcl_weather.nether_dust.particlespawners[name] then
for i=1,3 do
minetest.delete_particlespawner(mcl_weather.nether_dust.particlespawners[name][i])
for _, player in ipairs(minetest.get_connected_players()) do
if not mcl_worlds.has_dust(player:get_pos()) then
return false
end
mcl_weather.nether_dust.particlespawners[name]=nil
end
end
mcl_worlds.register_on_dimension_change(function(player, dimension)
if dimension == "nether" then
if check_player(player) then
mcl_weather.nether_dust.add_particlespawners(player)
end
else
mcl_weather.nether_dust.delete_particlespawners(player)
mcl_weather.nether_dust.add_dust_particles(player)
end
end)
minetest.register_on_joinplayer(function(player)
if check_player(player) then
mcl_weather.nether_dust.add_particlespawners(player)
end
end)
minetest.register_on_leaveplayer(function(player)
mcl_weather.nether_dust.delete_particlespawners(player)
end)

View File

@ -1,7 +1,5 @@
local PARTICLES_COUNT_RAIN = 800
local PARTICLES_COUNT_THUNDER = 1200
local PARTICLES_SPEED_RAIN = 10
local PARTICLES_SPEED_THUNDER = 15
local PARTICLES_COUNT_RAIN = 30
local PARTICLES_COUNT_THUNDER = 45
mcl_weather.rain = {
-- max rain particles created at time
@ -10,9 +8,6 @@ mcl_weather.rain = {
-- flag to turn on/off extinguish fire for rain
extinguish_fire = true,
-- falling speed of the raindrops
falling_speed = PARTICLES_SPEED_RAIN,
-- flag useful when mixing weathers
raining = false,
@ -21,8 +16,6 @@ mcl_weather.rain = {
sky_last_update = -1,
init_done = false,
ps = {}
}
mcl_weather.rain.sound_handler = function(player)
@ -49,55 +42,29 @@ mcl_weather.rain.set_sky_box = function()
end
end
-- ~~creating manually parctiles instead of particles spawner because of easier to control spawn position~~.
-- why, mcl2, WHY???
-- use particle spawner to not send .. you know hundreds of packets per second for each f*ing rain particle
local function get_spawnerdef(dtype)
local textures = {"weather_pack_rain_raindrop_1.png", "weather_pack_rain_raindrop_2.png", "weather_pack_rain_raindrop_1.png"}
local rt = {
amount = 800,
time = 0,
minpos = vector.new(-15,5,-15),
maxpos = vector.new(15,10,15),
minvel = vector.new(0, -5,0),
maxvel = vector.new(0,-15,0),
minacc = vector.new(0,-10,0),
maxacc = vector.new(0,-30,0),
minexptime = 1,
maxexptime = 1,
minsize = 0.5,
maxsize = 5,
collisiondetection = true,
collision_removal = true,
object_collision = true,
vertical = true,
texture = mcl_weather.rain.get_texture(),
-- animation = {Tile Animation definition},
glow = 0
-- node = {name = "ignore", param2 = 0},
--node_tile = 0,
}
return rt
end
mcl_weather.rain.add_rain_particlespawner = function(name,def)
local player = minetest.get_player_by_name(name)
if not player then return end
-- creating manually parctiles instead of particles spawner because of easier to control
-- spawn position.
mcl_weather.rain.add_rain_particles = function(player)
mcl_weather.rain.last_rp_count = 0
for i=mcl_weather.rain.particles_count, 1,-1 do
local random_pos_x, random_pos_y, random_pos_z = mcl_weather.get_random_pos_by_player_look_dir(player)
if mcl_weather.is_outdoor({x=random_pos_x, y=random_pos_y, z=random_pos_z}) then
mcl_weather.rain.last_rp_count = mcl_weather.rain.last_rp_count + 1
minetest.add_particle({
pos = {x=random_pos_x, y=random_pos_y, z=random_pos_z},
velocity = {x=0, y=-10, z=0},
acceleration = {x=0, y=-30, z=0},
expirationtime = 1.0,
size = math.random(0.5, 3),
collisiondetection = true,
collision_removal = true,
vertical = true,
texture = mcl_weather.rain.get_texture(),
playername = player:get_player_name()
})
end
end
local name=player:get_player_name()
if mcl_weather.is_outdoor(player:get_pos()) then
if mcl_weather.state ~= "thunder" then def.amount=PARTICLES_COUNT_THUNDER end
def.player = name
def.attached = player
mcl_weather.rain.ps[name] = minetest.add_particlespawner(def)
end
mcl_weather.rain.init_done = true
end
-- Simple random texture getter
@ -121,33 +88,15 @@ mcl_weather.rain.add_player = function(player)
local player_meta = {}
player_meta.origin_sky = {player:get_sky()}
mcl_weather.players[player:get_player_name()] = player_meta
mcl_weather.rain.add_rain_particlespawner(player:get_player_name(),get_spawnerdef("rain"))
end
end
minetest.register_on_joinplayer(function(player)
if mcl_weather.rain.raining then
mcl_weather.rain.add_player(player)
end
end)
minetest.register_on_leaveplayer(function(player)
if mcl_weather.rain.raining then
mcl_weather.rain.remove_player(player)
end
end)
-- remove player from player list effected by rain.
-- be sure to remove sound before removing player otherwise soundhandler reference will be lost.
mcl_weather.rain.remove_player = function(player)
local name = player:get_player_name()
local player_meta = mcl_weather.players[name]
local ps = mcl_weather.rain.ps[name]
if ps then
minetest.delete_particlespawner(ps,name)
end
mcl_weather.rain.ps[name]=nil
local player_meta = mcl_weather.players[player:get_player_name()]
if player_meta ~= nil and player_meta.origin_sky ~= nil then
player:set_clouds({color="#FFF0F0E5"})
mcl_weather.rain.remove_sound(player)
mcl_weather.players[player:get_player_name()] = nil
end
end
@ -206,6 +155,7 @@ mcl_weather.rain.clear = function()
mcl_weather.rain.set_particles_mode("rain")
mcl_weather.skycolor.remove_layer("weather-pack-rain-sky")
for _, player in ipairs(minetest.get_connected_players()) do
mcl_weather.rain.remove_sound(player)
mcl_weather.rain.remove_player(player)
end
end
@ -223,16 +173,16 @@ mcl_weather.rain.make_weather = function()
mcl_weather.rain.raining = true
mcl_weather.rain.set_sky_box()
mcl_weather.rain.set_particles_mode(mcl_weather.mode)
mcl_weather.rain.init_done = true
end
for _, player in ipairs(minetest.get_connected_players()) do
if mcl_weather.players[player:get_player_name()] == nil then
mcl_weather.rain.add_player(player)
end
if (mcl_weather.is_underwater(player) or not mcl_worlds.has_weather(player:get_pos())) then
mcl_weather.rain.remove_sound(player)
return false
end
mcl_weather.rain.add_player(player)
mcl_weather.rain.add_rain_particles(player)
mcl_weather.rain.update_sound(player)
end
end
@ -241,10 +191,8 @@ end
mcl_weather.rain.set_particles_mode = function(mode)
if mode == "thunder" then
mcl_weather.rain.particles_count = PARTICLES_COUNT_THUNDER
mcl_weather.rain.falling_speed = PARTICLES_SPEED_THUNDER
else
mcl_weather.rain.particles_count = PARTICLES_COUNT_RAIN
mcl_weather.rain.falling_speed = PARTICLES_SPEED_RAIN
end
end

View File

@ -1,57 +1,30 @@
mcl_weather.snow = {}
mcl_weather.snow.particlespawners = {}
local psdef= {
amount = 30,
time = 0,
minpos = vector.new(-15,5,-15),
maxpos =vector.new(15,10,15),
minvel = vector.new(0,-1,0),
maxvel = vector.new(0,-4,0),
minacc = vector.new(0,-1,0),
maxacc = vector.new(0,-4,0),
minexptime = 1,
maxexptime = 1,
minsize = 0.5,
maxsize = 5,
mcl_weather.snow.particles_count = 15
mcl_weather.snow.init_done = false
-- calculates coordinates and draw particles for snow weather
mcl_weather.snow.add_snow_particles = function(player)
mcl_weather.rain.last_rp_count = 0
for i=mcl_weather.snow.particles_count, 1,-1 do
local random_pos_x, random_pos_y, random_pos_z = mcl_weather.get_random_pos_by_player_look_dir(player)
random_pos_y = math.random() + math.random(player:get_pos().y - 1, player:get_pos().y + 7)
if minetest.get_node_light({x=random_pos_x, y=random_pos_y, z=random_pos_z}, 0.5) == 15 then
mcl_weather.rain.last_rp_count = mcl_weather.rain.last_rp_count + 1
minetest.add_particle({
pos = {x=random_pos_x, y=random_pos_y, z=random_pos_z},
velocity = {x = math.random(-100,100)*0.001, y = math.random(-300,-100)*0.004, z = math.random(-100,100)*0.001},
acceleration = {x = 0, y=0, z = 0},
expirationtime = 8.0,
size = 1,
collisiondetection = true,
collision_removal = true,
object_collision = true,
vertical = true,
glow = 1
}
local function check_player(player)
if mcl_weather.state ~= "snow" then return false end
local name=player:get_player_name(name)
if mcl_worlds.has_weather(player:get_pos()) and not mcl_weather.snow.particlespawners[name] then
return true
object_collision = false,
vertical = false,
texture = mcl_weather.snow.get_texture(),
playername = player:get_player_name()
})
end
return false
end
mcl_weather.snow.add_particlespawners = function(player)
if not check_player(player) then
mcl_weather.snow.delete_particlespawners(player)
return
end
local name=player:get_player_name(name)
mcl_weather.snow.particlespawners[name]={}
psdef.playername = name
psdef.attached = player
for i=1,2 do
psdef.texture="weather_pack_snow_snowflake"..i..".png"
mcl_weather.snow.particlespawners[name][i]=minetest.add_particlespawner(psdef)
end
end
mcl_weather.snow.delete_particlespawners = function(player)
local name=player:get_player_name(name)
if mcl_weather.snow.particlespawners[name] then
for i=1,2 do
minetest.delete_particlespawner(mcl_weather.snow.particlespawners[name][i])
end
mcl_weather.snow.particlespawners[name]=nil
end
end
@ -65,70 +38,47 @@ mcl_weather.snow.set_sky_box = function()
{r=0, g=0, b=0}})
mcl_weather.skycolor.active = true
for _, player in ipairs(minetest.get_connected_players()) do
player:set_clouds({color="#ADADADE8"})
end
mcl_weather.skycolor.active = true
end
mcl_weather.snow.start_player = function(player)
if check_player(player) then
mcl_weather.snow.add_particlespawners(player)
player:set_clouds({color="#ADADADE8"})
end
end
mcl_weather.snow.clear_player = function(player)
mcl_weather.snow.delete_particlespawners(player)
end
mcl_weather.snow.start = function()
for _, player in ipairs(minetest.get_connected_players()) do
mcl_weather.snow.start_player(player)
end
mcl_weather.snow.set_sky_box()
mcl_weather.snow.init_done = true
end
mcl_weather.snow.clear = function()
for _, player in ipairs(minetest.get_connected_players()) do
mcl_weather.snow.clear_player(player)
end
mcl_weather.skycolor.remove_layer("weather-pack-snow-sky")
mcl_weather.snow.init_done = false
end
-- Simple random texture getter
mcl_weather.snow.get_texture = function()
return "weather_pack_snow_snowflake"..math.random(1,2)..".png"
end
local timer = 0
minetest.register_globalstep(function(dtime)
if mcl_weather.state ~= "snow" then
return false
end
if mcl_weather.rain.init_done == false then
mcl_weather.snow.start()
mcl_weather.rain.set_sky_box()
mcl_weather.rain.set_particles_mode(mcl_weather.mode)
elseif mcl_weather.state ~= "snow" then
mcl_weather.snow.clear()
end
end)
minetest.register_on_joinplayer(function(player)
mcl_weather.snow.start_player(player)
end)
minetest.register_on_leaveplayer(function(player)
mcl_weather.snow.clear_player(player)
end)
mcl_worlds.register_on_dimension_change(function(player, dimension)
if dimension == "overworld" then
mcl_weather.snow.add_particlespawners(player)
timer = timer + dtime;
if timer >= 0.5 then
timer = 0
else
mcl_weather.snow.delete_particlespawners(player)
return
end
if mcl_weather.snow.init_done == false then
mcl_weather.snow.set_sky_box()
mcl_weather.snow.init_done = true
end
for _, player in ipairs(minetest.get_connected_players()) do
if (mcl_weather.is_underwater(player) or not mcl_worlds.has_weather(player:get_pos())) then
return false
end
mcl_weather.snow.add_snow_particles(player)
end
end)
-- register snow weather
if mcl_weather.reg_weathers.snow == nil then
mcl_weather.reg_weathers.snow = {

View File

@ -3,12 +3,105 @@ local N = function(s) return s end
local function get_tool_name(item)
local name = item:get_meta():get_string("name")
if name ~= "" then
return name
end
if name == "" then
local def = item:get_definition()
return def._tt_original_description or def.description
name=def._tt_original_description or def.description
end
local sanitized_name, substitution_count = name:gsub("[\r\n]"," ")
return sanitized_name
end
local test_tool_1a = {
get_meta = function()
return {
get_string = function()
return "foo 1a"
end
}
end
}
assert( get_tool_name(test_tool_1a) == "foo 1a" )
local test_tool_1b = {
get_meta = function()
return {
get_string = function()
return "bar\rbaz\n1b"
end
}
end
}
assert( get_tool_name(test_tool_1b) == "bar baz 1b" )
local test_tool_2a = {
get_definition = function()
return {
_tt_original_description = "foo 2a"
}
end,
get_meta = function()
return {
get_string = function()
return ""
end
}
end
}
assert( get_tool_name(test_tool_2a) == "foo 2a" )
local test_tool_2b = {
get_definition = function()
return {
_tt_original_description = "bar\rbaz\n2b"
}
end,
get_meta = function()
return {
get_string = function()
return ""
end
}
end
}
assert( get_tool_name(test_tool_2b) == "bar baz 2b" )
local test_tool_3a = {
get_definition = function()
return {
description = "foo 3a"
}
end,
get_meta = function()
return {
get_string = function()
return ""
end
}
end
}
assert( get_tool_name(test_tool_3a) == "foo 3a" )
local test_tool_3b = {
get_definition = function()
return {
description = "bar\rbaz\n3b"
}
end,
get_meta = function()
return {
get_string = function()
return ""
end
}
end
}
assert( get_tool_name(test_tool_3b) == "bar baz 3b" )
mcl_death_messages = {}

View File

@ -0,0 +1 @@
name = mcl_experience

View File

@ -1 +1,2 @@
name = mcl_formspec
description = Helper mod to simplify creation of formspecs a little bit

View File

@ -117,7 +117,7 @@ local function filter_item(name, description, lang, filter)
else
desc = string.lower(minetest.get_translated_string(lang, description))
end
return string.find(name, filter) or string.find(desc, filter)
return string.find(name, filter, nil, true) or string.find(desc, filter, nil, true)
end
local function set_inv_search(filter, player)

View File

@ -1,4 +1,8 @@
mcl_tmp_message = {}
mcl_tmp_message = {
hud_hide_timeout = tonumber(
minetest.settings:get("mcl_tmp_message_hud_hide_timeout")
) or 10
}
local huds = {}
local hud_hide_timeouts = {}
@ -6,7 +10,7 @@ local hud_hide_timeouts = {}
function mcl_tmp_message.message(player, message)
local name = player:get_player_name()
player:hud_change(huds[name], "text", message)
hud_hide_timeouts[name] = 3
hud_hide_timeouts[name] = mcl_tmp_message.hud_hide_timeout
end
minetest.register_on_joinplayer(function(player)

View File

@ -0,0 +1 @@
name = mcl_tmp_message

View File

@ -43,14 +43,20 @@ end
local comparator_activate = function(pos, node)
local def = minetest.registered_nodes[node.name]
minetest.swap_node(pos, { name = def.comparator_onstate, param2 = node.param2 })
local onstate = def.comparator_onstate
if onstate then
minetest.swap_node(pos, { name = onstate, param2 = node.param2 })
end
minetest.after(0.1, comparator_turnon , {pos = pos, node = node})
end
local comparator_deactivate = function(pos, node)
local def = minetest.registered_nodes[node.name]
minetest.swap_node(pos, { name = def.comparator_offstate, param2 = node.param2 })
local offstate = def.comparator_offstate
if offstate then
minetest.swap_node(pos, { name = offstate, param2 = node.param2 })
end
minetest.after(0.1, comparator_turnoff, {pos = pos, node = node})
end

View File

@ -149,8 +149,8 @@ armor.set_player_armor = function(self, player)
if level then
local texture = def.texture or item:gsub("%:", "_")
local enchanted_addition = (mcl_enchanting.is_enchanted(item) and mcl_enchanting.overlay or "")
table.insert(textures, "("..texture..".png"..enchanted_addition..")")
preview = "(player.png^[opacity:0^"..texture.."_preview.png"..enchanted_addition..")"..(preview and "^"..preview or "")
table.insert(textures, texture..".png"..enchanted_addition)
preview = "player.png^[opacity:0^"..texture.."_preview.png"..enchanted_addition..""..(preview and "^"..preview or "")
armor_level = armor_level + level
items = items + 1
mcl_armor_points = mcl_armor_points + (def.groups["mcl_armor_points"] or 0)

View File

@ -387,13 +387,15 @@ for colorid, colortab in pairs(mcl_banners.colors) do
-- redraw the pattern textures as low-resolution pixel
-- art and use that instead.
local layer = "(([combine:20x40:-2,-2="..pattern.."^[resize:16x24^[colorize:"..color..":"..layer_ratio.."))"
local layer = "([combine:20x40:-2,-2=" .. pattern .. "^[resize:16x24^[colorize:" .. color .. ":" .. layer_ratio .. ")"
local mask = "([combine:20x40:-2,-2=" .. pattern .. "^[resize:16x24" .. ")"
function escape(text)
return text:gsub("%^", "\\%^"):gsub(":", "\\:") -- :gsub("%(", "\\%("):gsub("%)", "\\%)")
end
finished_banner = "[combine:32x32:0,0=" .. escape(base) .. ":8,4=" .. escape(layer)
local layer_masked = layer .. "^[mask:" .. escape(mask)
finished_banner = "[combine:32x32:0,0=" .. escape(base) .. ":8,4=" .. escape(layer_masked)
end
inv = finished_banner

View File

@ -81,7 +81,7 @@ function mcl_beds.register_bed(name, def)
paramtype2 = "facedir",
is_ground_content = false,
stack_max = 1,
groups = {handy=1, flammable = 3, bed = 1, dig_by_piston=1, bouncy=66, fall_damage_add_percent=-50, deco_block = 1, flammable=-1},
groups = {handy=1, bed = 1, dig_by_piston=1, bouncy=66, fall_damage_add_percent=-50, deco_block = 1, flammable=-1},
_mcl_hardness = 0.2,
_mcl_blast_resistance = 1,
sounds = def.sounds or default_sounds,
@ -204,7 +204,7 @@ function mcl_beds.register_bed(name, def)
paramtype2 = "facedir",
is_ground_content = false,
-- FIXME: Should be bouncy=66, but this would be a higher bounciness than slime blocks!
groups = {handy = 1, flammable = 3, bed = 2, dig_by_piston=1, bouncy=33, fall_damage_add_percent=-50, not_in_creative_inventory = 1},
groups = {handy = 1, flammable = -1, bed = 2, dig_by_piston=1, bouncy=33, fall_damage_add_percent=-50, not_in_creative_inventory = 1},
_mcl_hardness = 0.2,
_mcl_blast_resistance = 1,
sounds = def.sounds or default_sounds,

View File

@ -1,6 +1,41 @@
local S = minetest.get_translator("mcl_chests")
local mod_doc = minetest.get_modpath("doc")
-- Christmas chest setup
local it_is_christmas = false
local date = os.date("*t")
if (
date.month == 12 and (
date.day == 24 or
date.day == 25 or
date.day == 26
)
) then
it_is_christmas = true
end
local tiles_chest_normal_small = {"mcl_chests_normal.png"}
local tiles_chest_normal_double = {"mcl_chests_normal_double.png"}
if it_is_christmas then
tiles_chest_normal_small = {"mcl_chests_normal_present.png^mcl_chests_noise.png"}
tiles_chest_normal_double = {"mcl_chests_normal_double_present.png^mcl_chests_noise_double.png"}
end
local tiles_chest_trapped_small = {"mcl_chests_trapped.png"}
local tiles_chest_trapped_double = {"mcl_chests_trapped_double.png"}
if it_is_christmas then
tiles_chest_trapped_small = {"mcl_chests_trapped_present.png^mcl_chests_noise.png"}
tiles_chest_trapped_double = {"mcl_chests_trapped_double_present.png^mcl_chests_noise_double.png"}
end
local tiles_chest_ender_small = {"mcl_chests_ender.png"}
if it_is_christmas then
tiles_chest_ender_small = {"mcl_chests_ender_present.png^mcl_chests_noise.png"}
end
-- Chest Entity
local animate_chests = (minetest.settings:get_bool("animated_chests") ~= false)
local entity_animations = {
@ -152,7 +187,10 @@ if minetest.get_modpath("screwdriver") then
local nodename = node.name
local nodedef = minetest.registered_nodes[nodename]
local dir = minetest.facedir_to_dir(new_param2)
if animate_chests then
find_or_create_entity(pos, nodename, nodedef._chest_entity_textures, new_param2, false, nodedef._chest_entity_sound, nodedef._chest_entity_mesh, nodedef._chest_entity_animation_type, dir):set_yaw(dir)
end
else
return false
end
@ -181,6 +219,10 @@ local player_chest_open = function(player, pos, node_name, textures, param2, dou
local dir = minetest.facedir_to_dir(param2)
local blocked = not shulker and (back_is_blocked(pos, dir) or double and back_is_blocked(mcl_util.get_double_container_neighbor_pos(pos, param2, node_name:sub(-4)), dir))
find_or_create_entity(pos, node_name, textures, param2, double, sound, mesh, shulker and "shulker" or "chest", dir):open(name, blocked)
else
minetest.sound_play(sound .. "_open", {
pos = pos,
})
end
end
@ -212,11 +254,14 @@ local chest_update_after_close = function(pos)
if node.name == "mcl_chests:trapped_chest_on_small" then
minetest.swap_node(pos, {name="mcl_chests:trapped_chest_small", param2 = node.param2})
find_or_create_entity(pos, "mcl_chests:trapped_chest_small", {"mcl_chests_trapped.png"}, node.param2, false, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_small")
if animate_chests then
find_or_create_entity(pos, "mcl_chests:trapped_chest_small", tiles_chest_trapped_small, node.param2, false, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_small")
end
mesecon.receptor_off(pos, trapped_chest_mesecons_rules)
elseif node.name == "mcl_chests:trapped_chest_on_left" then
minetest.swap_node(pos, {name="mcl_chests:trapped_chest_left", param2 = node.param2})
find_or_create_entity(pos, "mcl_chests:trapped_chest_left", {"mcl_chests_trapped_double.png"}, node.param2, true, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_left")
find_or_create_entity(pos, "mcl_chests:trapped_chest_left", tiles_chest_trapped_double, node.param2, true, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_left")
mesecon.receptor_off(pos, trapped_chest_mesecons_rules)
local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "left")
@ -228,7 +273,7 @@ local chest_update_after_close = function(pos)
local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "right")
minetest.swap_node(pos_other, {name="mcl_chests:trapped_chest_left", param2 = node.param2})
find_or_create_entity(pos_other, "mcl_chests:trapped_chest_left", {"mcl_chests_trapped_double.png"}, node.param2, true, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_left")
find_or_create_entity(pos_other, "mcl_chests:trapped_chest_left", tiles_chest_trapped_double, node.param2, true, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_left")
mesecon.receptor_off(pos_other, trapped_chest_mesecons_rules)
end
end
@ -242,6 +287,10 @@ local player_chest_close = function(player)
end
if animate_chests then
find_or_create_entity(open_chest.pos, open_chest.node_name, open_chest.textures, open_chest.param2, open_chest.double, open_chest.sound, open_chest.mesh, open_chest.shulker and "shulker" or "chest"):close(name)
else
minetest.sound_play(open_chest.sound .. "_close", {
pos = open_chest.pos,
})
end
chest_update_after_close(open_chest.pos)
@ -380,12 +429,21 @@ minetest.register_node(small_name, {
_doc_items_longdesc = longdesc,
_doc_items_usagehelp = usagehelp,
_doc_items_hidden = hidden,
drawtype = "nodebox",
node_box = {
drawtype = animate_chests and "nodebox" or "mesh",
mesh = not animate_chests and "mcl_chests_chest.obj" or nil,
node_box = animate_chests and {
type = "fixed",
fixed = {-0.4375, -0.5, -0.4375, 0.4375, 0.375, 0.4375},
} or nil,
collision_box = {
type = "fixed",
fixed = {-0.4375, -0.5, -0.4375, 0.4375, 0.375, 0.4375},
},
tiles = {"mcl_chests_blank.png"},
selection_box = {
type = "fixed",
fixed = {-0.4375, -0.5, -0.4375, 0.4375, 0.375, 0.4375},
},
tiles = animate_chests and {"mcl_chests_blank.png"} or small_textures,
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "clip" or true,
_chest_entity_textures = small_textures,
_chest_entity_sound = "default_chest",
@ -435,8 +493,11 @@ minetest.register_node(small_name, {
minetest.swap_node(p, { name = "mcl_chests:"..canonical_basename.."_right", param2 = param2 })
else
minetest.swap_node(pos, { name = "mcl_chests:"..canonical_basename.."_small", param2 = param2 })
if animate_chests then
create_entity(pos, small_name, small_textures, param2, false, "default_chest", "mcl_chests_chest", "chest")
end
end
end,
after_place_node = function(pos, placer, itemstack, pointed_thing)
minetest.get_meta(pos):set_string("name", itemstack:get_meta():get_string("name"))
@ -823,8 +884,8 @@ register_chest("chest",
chestusage,
S("27 inventory slots") .. "\n" .. S("Can be combined to a large chest"),
{
small = {"mcl_chests_normal.png"},
double = {"mcl_chests_normal_double.png"},
small = tiles_chest_normal_small,
double = tiles_chest_normal_double,
inv = {"default_chest_top.png", "mcl_chests_chest_bottom.png",
"mcl_chests_chest_right.png", "mcl_chests_chest_left.png",
"mcl_chests_chest_back.png", "default_chest_front.png"},
@ -839,8 +900,8 @@ register_chest("chest",
)
local traptiles = {
small = {"mcl_chests_trapped.png"},
double = {"mcl_chests_trapped_double.png"},
small = tiles_chest_trapped_small,
double = tiles_chest_trapped_double,
inv = {"mcl_chests_chest_trapped_top.png", "mcl_chests_chest_trapped_bottom.png",
"mcl_chests_chest_trapped_right.png", "mcl_chests_chest_trapped_left.png",
"mcl_chests_chest_trapped_back.png", "mcl_chests_chest_trapped_front.png"},
@ -865,7 +926,9 @@ register_chest("trapped_chest",
}},
function(pos, node, clicker)
minetest.swap_node(pos, {name="mcl_chests:trapped_chest_on_small", param2 = node.param2})
find_or_create_entity(pos, "mcl_chests:trapped_chest_on_small", {"mcl_chests_trapped.png"}, node.param2, false, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_on_small")
if animate_chests then
find_or_create_entity(pos, "mcl_chests:trapped_chest_on_small", tiles_chest_trapped_small, node.param2, false, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_on_small")
end
mesecon.receptor_on(pos, trapped_chest_mesecons_rules)
end,
function(pos, node, clicker)
@ -873,7 +936,7 @@ register_chest("trapped_chest",
meta:set_int("players", 1)
minetest.swap_node(pos, {name="mcl_chests:trapped_chest_on_left", param2 = node.param2})
find_or_create_entity(pos, "mcl_chests:trapped_chest_on_left", {"mcl_chests_trapped_double.png"}, node.param2, true, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_on_left")
find_or_create_entity(pos, "mcl_chests:trapped_chest_on_left", tiles_chest_trapped_double, node.param2, true, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_on_left")
mesecon.receptor_on(pos, trapped_chest_mesecons_rules)
local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "left")
@ -887,7 +950,7 @@ register_chest("trapped_chest",
mesecon.receptor_on(pos, trapped_chest_mesecons_rules)
minetest.swap_node(pos_other, {name="mcl_chests:trapped_chest_on_left", param2 = node.param2})
find_or_create_entity(pos_other, "mcl_chests:trapped_chest_on_left", {"mcl_chests_trapped_double.png"}, node.param2, true, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_on_left")
find_or_create_entity(pos_other, "mcl_chests:trapped_chest_on_left", tiles_chest_trapped_double, node.param2, true, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_on_left")
mesecon.receptor_on(pos_other, trapped_chest_mesecons_rules)
end
)
@ -908,13 +971,15 @@ local function close_if_trapped_chest(pos, player)
if node.name == "mcl_chests:trapped_chest_on_small" then
minetest.swap_node(pos, {name="mcl_chests:trapped_chest_small", param2 = node.param2})
find_or_create_entity(pos, "mcl_chests:trapped_chest_small", {"mcl_chests_trapped.png"}, node.param2, false, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_small")
if animate_chests then
find_or_create_entity(pos, "mcl_chests:trapped_chest_small", tiles_chest_trapped_small, node.param2, false, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_small")
end
mesecon.receptor_off(pos, trapped_chest_mesecons_rules)
player_chest_close(player)
elseif node.name == "mcl_chests:trapped_chest_on_left" then
minetest.swap_node(pos, {name="mcl_chests:trapped_chest_left", param2 = node.param2})
find_or_create_entity(pos, "mcl_chests:trapped_chest_left", {"mcl_chests_trapped_double.png"}, node.param2, true, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_left")
find_or_create_entity(pos, "mcl_chests:trapped_chest_left", tiles_chest_trapped_double, node.param2, true, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_left")
mesecon.receptor_off(pos, trapped_chest_mesecons_rules)
local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "left")
@ -928,7 +993,7 @@ local function close_if_trapped_chest(pos, player)
local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "right")
minetest.swap_node(pos_other, {name="mcl_chests:trapped_chest_left", param2 = node.param2})
find_or_create_entity(pos_other, "mcl_chests:trapped_chest_left", {"mcl_chests_trapped_double.png"}, node.param2, true, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_left")
find_or_create_entity(pos_other, "mcl_chests:trapped_chest_left", tiles_chest_trapped_double, node.param2, true, "default_chest", "mcl_chests_chest", "chest"):reinitialize("mcl_chests:trapped_chest_left")
mesecon.receptor_off(pos_other, trapped_chest_mesecons_rules)
player_chest_close(player)
@ -976,7 +1041,7 @@ minetest.register_node("mcl_chests:ender_chest", {
_doc_items_usagehelp = S("Rightclick the ender chest to access your personal interdimensional inventory."),
drawtype = "mesh",
mesh = "mcl_chests_chest.obj",
tiles = {"mcl_chests_ender.png"},
tiles = tiles_chest_ender_small,
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false,
paramtype = "light",
paramtype2 = "facedir",
@ -1002,22 +1067,38 @@ local formspec_ender_chest = "size[9,8.75]"..
"listring[current_player;enderchest]"..
"listring[current_player;main]"
minetest.register_chatcommand("enderchest", {
description = S("Show ender chest inventory formspec."),
privs = { debug = true },
func = function(name, params)
minetest.show_formspec(name, "enderchest:enderchest", formspec_ender_chest)
end
})
minetest.register_node("mcl_chests:ender_chest_small", {
description = S("Ender Chest"),
_tt_help = S("27 interdimensional inventory slots") .. "\n" .. S("Put items inside, retrieve them from any ender chest"),
_doc_items_longdesc = S("Ender chests grant you access to a single personal interdimensional inventory with 27 slots. This inventory is the same no matter from which ender chest you access it from. If you put one item into one ender chest, you will find it in all other ender chests. Each player will only see their own items, but not the items of other players."),
_doc_items_usagehelp = S("Rightclick the ender chest to access your personal interdimensional inventory."),
drawtype = "nodebox",
node_box = {
drawtype = animate_chests and "nodebox" or "mesh",
mesh = not animate_chests and "mcl_chests_chest.obj" or nil,
node_box = animate_chests and {
type = "fixed",
fixed = {-0.4375, -0.5, -0.4375, 0.5, 0.375, 0.4375},
fixed = {-0.4375, -0.5, -0.4375, 0.4375, 0.375, 0.4375},
} or nil,
collision_box = {
type = "fixed",
fixed = {-0.4375, -0.5, -0.4375, 0.4375, 0.375, 0.4375},
},
_chest_entity_textures = {"mcl_chests_ender.png"},
selection_box = {
type = "fixed",
fixed = {-0.4375, -0.5, -0.4375, 0.4375, 0.375, 0.4375},
},
tiles = animate_chests and {"mcl_chests_blank.png"} or tiles_chest_ender_small,
_chest_entity_textures = tiles_chest_ender_small,
_chest_entity_sound = "mcl_chests_enderchest",
_chest_entity_mesh = "mcl_chests_chest",
_chest_entity_animation_type = "chest",
tiles = {"mcl_chests_blank.png"},
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "clip" or true,
--[[{"mcl_chests_ender_chest_top.png", "mcl_chests_ender_chest_bottom.png",
"mcl_chests_ender_chest_right.png", "mcl_chests_ender_chest_left.png",
@ -1034,10 +1115,13 @@ minetest.register_node("mcl_chests:ender_chest_small", {
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", formspec_ender_chest)
create_entity(pos, "mcl_chests:ender_chest_small", {"mcl_chests_ender.png"}, minetest.get_node(pos).param2, false, "mcl_chests_enderchest", "mcl_chests_chest", "chest")
if animate_chests then
create_entity(pos, "mcl_chests:ender_chest_small", tiles_chest_ender_small, minetest.get_node(pos).param2, false, "mcl_chests_enderchest", "mcl_chests_chest", "chest")
end
end,
on_rightclick = function(pos, node, clicker)
player_chest_open(clicker, pos, "mcl_chests:ender_chest_small", {"mcl_chests_ender.png"}, node.param2, false, "mcl_chests_enderchest", "mcl_chests_chest")
player_chest_open(clicker, pos, "mcl_chests:ender_chest_small", tiles_chest_ender_small, node.param2, false, "mcl_chests_enderchest", "mcl_chests_chest")
end,
on_receive_fields = function(pos, formname, fields, sender)
if fields.quit then
@ -1055,6 +1139,20 @@ minetest.register_on_joinplayer(function(player)
inv:set_size("enderchest", 9*3)
end)
minetest.register_allow_player_inventory_action(function(player, action, inv, info)
if inv:get_location().type == "player" and (
action == "move" and (info.from_list == "enderchest" or info.to_list == "enderchest")
or action == "put" and info.listname == "enderchest"
or action == "take" and info.listname == "enderchest"
) then
local def = player:get_wielded_item():get_definition()
if not minetest.find_node_near(player:get_pos(), def and def.range or ItemStack():get_definition().range, "mcl_chests:ender_chest_small", true) then
return 0
end
end
end)
minetest.register_craft({
output = 'mcl_chests:ender_chest',
recipe = {
@ -1215,8 +1313,9 @@ for color, desc in pairs(boxtypes) do
_doc_items_entry_name = entry_name,
_doc_items_longdesc = longdesc,
_doc_items_usagehelp = usagehelp,
drawtype = "nodebox",
tiles = {"mcl_chests_blank.png"},
drawtype = animate_chests and "nodebox" or "mesh",
mesh = not animate_chests and "mcl_chests_shulker.obj" or nil,
tiles = animate_chests and {"mcl_chests_blank.png"} or {mob_texture},
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "clip" or true,
_chest_entity_textures = {mob_texture},
_chest_entity_sound = "mcl_chests_shulker",
@ -1237,7 +1336,10 @@ for color, desc in pairs(boxtypes) do
meta:set_string("formspec", formspec_shulker_box(nil))
local inv = meta:get_inventory()
inv:set_size("main", 9*3)
if animate_chests then
create_entity(pos, small_name, {mob_texture}, minetest.get_node(pos).param2, false, "mcl_chests_shulker", "mcl_chests_shulker", "shulker")
end
end,
after_place_node = function(pos, placer, itemstack, pointed_thing)
local nmeta = minetest.get_meta(pos)
@ -1356,6 +1458,11 @@ local function select_and_spawn_entity(pos, node)
local node_name = node.name
local node_def = minetest.registered_nodes[node_name]
local double_chest = minetest.get_item_group(node_name, "double_chest") > 0
if not animate_chests and not double_chest then
return
end
find_or_create_entity(pos, node_name, node_def._chest_entity_textures, node.param2, double_chest, node_def._chest_entity_sound, node_def._chest_entity_mesh, node_def._chest_entity_animation_type)
end

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@ -382,8 +382,14 @@ minetest.register_craft({
}
})
-- TODO: Add crafting recipe: 9 ice → 1 packed ice
-- Add it when silk touch tools work.
minetest.register_craft({
output = 'mcl_core:packed_ice 1',
recipe = {
{'mcl_core:ice', 'mcl_core:ice', 'mcl_core:ice'},
{'mcl_core:ice', 'mcl_core:ice', 'mcl_core:ice'},
{'mcl_core:ice', 'mcl_core:ice', 'mcl_core:ice'},
}
})
--
-- Crafting (tool repair)

View File

@ -165,7 +165,7 @@ local function eat_gapple(itemstack, placer, pointed_thing)
mcl_potions.fire_resistance_func(placer, 1, 300)
mcl_potions.leaping_func(placer, 1, 300)
end
mcl_potions.swiftness_func(placer, absorbtion_factor, 120) -- TODO: Absorbtion
-- TODO: Absorbtion
mcl_potions.regeneration_func(placer, 2, regen_duration)
return gapple_hunger_restore(itemstack, placer, pointed_thing)
end

View File

@ -18,19 +18,21 @@ minetest.register_node("mcl_farming:beetroot_0", {
_doc_items_longdesc = S("Beetroot plants are plants which grow on farmland under sunlight in 4 stages. On hydrated farmland, they grow a bit faster. They can be harvested at any time but will only yield a profit when mature."),
_doc_items_entry_name = S("Premature Beetroot Plant"),
paramtype = "light",
paramtype2 = "meshoptions",
sunlight_propagates = true,
-- keep place_param2 for plantlike drawtype compatiblity
place_param2 = 3,
walkable = false,
drawtype = "plantlike",
drawtype = "nodebox",
node_box = mcl_farming:get_plantlike_grid_nodebox(),
drop = "mcl_farming:beetroot_seeds",
tiles = {"mcl_farming_beetroot_0.png"},
tiles = { mcl_farming:align_plantlike_nodebox_texture("mcl_farming_beetroot_0.png") },
use_texture_alpha = "clip",
inventory_image = "mcl_farming_beetroot_0.png",
wield_image = "mcl_farming_beetroot_0.png",
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}
{-0.5, -9/16, -0.5, 0.5, -6/16, 0.5}
},
},
groups = {dig_immediate=3, not_in_creative_inventory=1,plant=1,attached_node=1,dig_by_water=1,destroy_by_lava_flow=1,dig_by_piston=1},
@ -42,19 +44,21 @@ minetest.register_node("mcl_farming:beetroot_1", {
description = S("Premature Beetroot Plant (Stage 2)"),
_doc_items_create_entry = false,
paramtype = "light",
paramtype2 = "meshoptions",
sunlight_propagates = true,
-- keep place_param2 for plantlike drawtype compatiblity
place_param2 = 3,
walkable = false,
drawtype = "plantlike",
drawtype = "nodebox",
node_box = mcl_farming:get_plantlike_grid_nodebox(),
drop = "mcl_farming:beetroot_seeds",
tiles = {"mcl_farming_beetroot_1.png"},
tiles = { mcl_farming:align_plantlike_nodebox_texture("mcl_farming_beetroot_1.png") },
use_texture_alpha = "clip",
inventory_image = "mcl_farming_beetroot_1.png",
wield_image = "mcl_farming_beetroot_1.png",
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, -3/16, 0.5}
{-0.5, -9/16, -0.5, 0.5, -4/16, 0.5}
},
},
groups = {dig_immediate=3, not_in_creative_inventory=1,plant=1,attached_node=1,dig_by_water=1,destroy_by_lava_flow=1,dig_by_piston=1},
@ -66,19 +70,21 @@ minetest.register_node("mcl_farming:beetroot_2", {
description = S("Premature Beetroot Plant (Stage 3)"),
_doc_items_create_entry = false,
paramtype = "light",
paramtype2 = "meshoptions",
sunlight_propagates = true,
-- keep place_param2 for plantlike drawtype compatiblity
place_param2 = 3,
walkable = false,
drawtype = "plantlike",
drawtype = "nodebox",
node_box = mcl_farming:get_plantlike_grid_nodebox(),
drop = "mcl_farming:beetroot_seeds",
tiles = {"mcl_farming_beetroot_2.png"},
tiles = { mcl_farming:align_plantlike_nodebox_texture("mcl_farming_beetroot_2.png") },
use_texture_alpha = "clip",
inventory_image = "mcl_farming_beetroot_2.png",
wield_image = "mcl_farming_beetroot_2.png",
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 2/16, 0.5}
{-0.5, -9/16, -0.5, 0.5, 1/16, 0.5}
},
},
groups = {dig_immediate=3, not_in_creative_inventory=1,plant=1,attached_node=1,dig_by_water=1,destroy_by_lava_flow=1,dig_by_piston=1},
@ -91,11 +97,12 @@ minetest.register_node("mcl_farming:beetroot", {
_doc_items_longdesc = S("A mature beetroot plant is a farming plant which is ready to be harvested for a beetroot and some beetroot seeds. It won't grow any further."),
_doc_items_create_entry = true,
paramtype = "light",
paramtype2 = "meshoptions",
sunlight_propagates = true,
-- keep place_param2 for plantlike drawtype compatiblity
place_param2 = 3,
walkable = false,
drawtype = "plantlike",
drawtype = "nodebox",
node_box = mcl_farming:get_plantlike_grid_nodebox(),
drop = {
--[[ drops 1 beetroot guaranteed.
drops 1-4 beetroot seeds:
@ -112,13 +119,14 @@ minetest.register_node("mcl_farming:beetroot", {
{ items = {"mcl_farming:beetroot_seeds 1"}, rarity = 4 },
},
},
tiles = {"mcl_farming_beetroot_3.png"},
tiles = { mcl_farming:align_plantlike_nodebox_texture("mcl_farming_beetroot_3.png") },
use_texture_alpha = "clip",
inventory_image = "mcl_farming_beetroot_3.png",
wield_image = "mcl_farming_beetroot_3.png",
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 3/16, 0.5}
{-0.5, -9/16, -0.5, 0.5, 2/16, 0.5}
},
},
groups = {dig_immediate=3, not_in_creative_inventory=1,plant=1,attached_node=1,dig_by_water=1,destroy_by_lava_flow=1,dig_by_piston=1,beetroot=4},

View File

@ -28,18 +28,20 @@ for i=1, 7 do
_doc_items_longdesc = longdesc,
paramtype = "light",
sunlight_propagates = true,
paramtype2 = "meshoptions",
-- keep place_param2 for plantlike drawtype compatiblity
place_param2 = 3,
walkable = false,
drawtype = "plantlike",
drawtype = "nodebox",
node_box = mcl_farming:get_plantlike_grid_nodebox(),
drop = "mcl_farming:carrot_item",
tiles = {texture},
tiles = { mcl_farming:align_plantlike_nodebox_texture(texture) },
use_texture_alpha = "clip",
inventory_image = texture,
wield_image = texture,
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, sel_height, 0.5}
{-0.5, -9/16, -0.5, 0.5, sel_height - 1/16, 0.5}
},
},
groups = {dig_immediate=3, not_in_creative_inventory=1,plant=1,attached_node=1,dig_by_water=1,destroy_by_lava_flow=1,dig_by_piston=1},
@ -53,11 +55,13 @@ minetest.register_node("mcl_farming:carrot", {
_doc_items_longdesc = S("Mature carrot plants are ready to be harvested for carrots. They won't grow any further."),
paramtype = "light",
sunlight_propagates = true,
paramtype2 = "meshoptions",
-- keep place_param2 for plantlike drawtype compatiblity
place_param2 = 3,
walkable = false,
drawtype = "plantlike",
tiles = {"farming_carrot_4.png"},
drawtype = "nodebox",
node_box = mcl_farming:get_plantlike_grid_nodebox(),
tiles = { mcl_farming:align_plantlike_nodebox_texture("farming_carrot_4.png") },
use_texture_alpha = "clip",
inventory_image = "farming_carrot_4.png",
wield_image = "farming_carrot_4.png",
drop = {
@ -72,7 +76,7 @@ minetest.register_node("mcl_farming:carrot", {
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 4/16, 0.5}
{-0.5, -9/16, -0.5, 0.5, 3/16, 0.5}
},
},
groups = {dig_immediate=3, not_in_creative_inventory=1,plant=1,attached_node=1,dig_by_water=1,destroy_by_lava_flow=1,dig_by_piston=1},

View File

@ -27,3 +27,73 @@ dofile(minetest.get_modpath("mcl_farming").."/potatoes.lua")
-- ========= BEETROOT =========
dofile(minetest.get_modpath("mcl_farming").."/beetroot.lua")
-- This function generates a row of plantlike and nodebox nodes whose
-- name starts with a given string, starting at a given position. It
-- places a given node below so that the rendering can be examined.
local function generate_plant_row(prefix, pos, below_node)
local i = 1
for node_name, node in pairs(minetest.registered_nodes) do
if (
1 == node_name:find(prefix) and
(
"plantlike" == node.drawtype or
"nodebox" == node.drawtype
)
) then
local node_pos = {
x = pos.x + i,
y = pos.y,
z = pos.z,
}
minetest.set_node(
node_pos,
{
name = node_name,
param2 = node.place_param2 or 0
}
)
local below_pos = {
x = node_pos.x,
y = node_pos.y - 1,
z = node_pos.z
}
minetest.set_node(
below_pos,
below_node
)
i = i + 1
end
end
end
minetest.register_chatcommand("generate_farming_plant_rows",{
description = "Generates rows of mcl_farming plant nodes on farming soil and glass",
privs = { debug = true },
func = function(name, param)
local player = minetest.get_player_by_name(name)
local pos = player:get_pos()
local node_prefixes = {
"mcl_farming:beetroot",
"mcl_farming:carrot",
"mcl_farming:melon",
"mcl_farming:potato",
"mcl_farming:pumpkin",
"mcl_farming:wheat",
}
for i,node_prefix in ipairs(node_prefixes) do
generate_plant_row(
node_prefix,
pos,
{ name = "mcl_farming:soil" }
)
pos.z = pos.z + 2
generate_plant_row(
node_prefix,
pos,
{ name = "mcl_core:glass" }
)
pos.z = pos.z + 2
end
end
})

View File

@ -91,16 +91,18 @@ for s=1,7 do
_doc_items_longdesc = longdesc,
paramtype = "light",
walkable = false,
drawtype = "plantlike",
drawtype = "nodebox",
node_box = mcl_farming:get_plantlike_plus_nodebox(),
sunlight_propagates = true,
drop = stem_drop,
tiles = {texture},
tiles = { mcl_farming:align_plantlike_nodebox_texture(texture) },
use_texture_alpha = "clip",
wield_image = texture,
inventory_image = texture,
selection_box = {
type = "fixed",
fixed = {
{-0.15, -0.5, -0.15, 0.15, -0.5+h, 0.15}
{-0.15, -9/16, -0.15, 0.15, -9/16+h, 0.15}
},
},
groups = {dig_immediate=3, not_in_creative_inventory=1, plant=1,attached_node=1, dig_by_water=1,destroy_by_lava_flow=1, plant_melon_stem=s},

View File

@ -6,13 +6,13 @@ for i=1, 7 do
local texture, selbox
if i < 3 then
texture = "mcl_farming_potatoes_stage_0.png"
selbox = { -0.5, -0.5, -0.5, 0.5, -5/16, 0.5 }
selbox = { -0.5, -9/16, -0.5, 0.5, -6/16, 0.5 }
elseif i < 5 then
texture = "mcl_farming_potatoes_stage_1.png"
selbox = { -0.5, -0.5, -0.5, 0.5, -2/16, 0.5 }
selbox = { -0.5, -9/16, -0.5, 0.5, -3/16, 0.5 }
else
texture = "mcl_farming_potatoes_stage_2.png"
selbox = { -0.5, -0.5, -0.5, 0.5, 2/16, 0.5 }
selbox = { -0.5, -9/16, -0.5, 0.5, 1/16, 0.5 }
end
local create, name, longdesc
@ -33,13 +33,15 @@ for i=1, 7 do
_doc_items_entry_name = name,
_doc_items_longdesc = longdesc,
paramtype = "light",
paramtype2 = "meshoptions",
sunlight_propagates = true,
-- keep place_param2 for plantlike drawtype compatiblity
place_param2 = 3,
walkable = false,
drawtype = "plantlike",
drawtype = "nodebox",
node_box = mcl_farming:get_plantlike_grid_nodebox(),
drop = "mcl_farming:potato_item",
tiles = { texture },
tiles = { mcl_farming:align_plantlike_nodebox_texture(texture) },
use_texture_alpha = "clip",
inventory_image = texture,
wield_image = texture,
selection_box = {
@ -57,12 +59,14 @@ minetest.register_node("mcl_farming:potato", {
description = S("Mature Potato Plant"),
_doc_items_longdesc = S("Mature potato plants are ready to be harvested for potatoes. They won't grow any further."),
paramtype = "light",
paramtype2 = "meshoptions",
sunlight_propagates = true,
-- keep place_param2 for plantlike drawtype compatiblity
place_param2 = 3,
walkable = false,
drawtype = "plantlike",
tiles = {"mcl_farming_potatoes_stage_3.png"},
drawtype = "nodebox",
node_box = mcl_farming:get_plantlike_grid_nodebox(),
tiles = { mcl_farming:align_plantlike_nodebox_texture("mcl_farming_potatoes_stage_3.png") },
use_texture_alpha = "clip",
wield_image = "mcl_farming_potatoes_stage_3.png",
inventory_image = "mcl_farming_potatoes_stage_3.png",
drop = {
@ -77,7 +81,7 @@ minetest.register_node("mcl_farming:potato", {
selection_box = {
type = "fixed",
fixed = {
{ -0.5, -0.5, -0.5, 0.5, 1/16, 0.5 }
{ -0.5, -9/16, -0.5, 0.5, 0, 0.5 }
}
},
groups = {dig_immediate=3, not_in_creative_inventory=1,plant=1,attached_node=1,dig_by_water=1,destroy_by_lava_flow=1,dig_by_piston=1},

View File

@ -63,16 +63,18 @@ for s=1,7 do
_doc_items_longdesc = longdesc,
paramtype = "light",
walkable = false,
drawtype = "plantlike",
drawtype = "nodebox",
node_box = mcl_farming:get_plantlike_plus_nodebox(),
sunlight_propagates = true,
drop = stem_drop,
tiles = {texture},
tiles = { mcl_farming:align_plantlike_nodebox_texture(texture) },
use_texture_alpha = "clip",
inventory_image = texture,
wield_image = texture,
selection_box = {
type = "fixed",
fixed = {
{-0.15, -0.5, -0.15, 0.15, -0.5+h, 0.15}
{-0.15, -9/16, -0.15, 0.15, -9/16+h, 0.15}
},
},
groups = {dig_immediate=3, not_in_creative_inventory=1, plant=1,attached_node=1, dig_by_water=1,destroy_by_lava_flow=1,},
@ -104,7 +106,6 @@ local pumpkin_base_def = {
_mcl_blast_resistance = 1,
_mcl_hardness = 1,
}
minetest.register_node("mcl_farming:pumpkin", pumpkin_base_def)
local pumpkin_face_base_def = table.copy(pumpkin_base_def)
pumpkin_face_base_def.description = S("Pumpkin")
@ -115,6 +116,11 @@ pumpkin_face_base_def.groups.armor_head=1
pumpkin_face_base_def._mcl_armor_mob_range_factor = 0
pumpkin_face_base_def._mcl_armor_mob_range_mob = "mobs_mc:enderman"
pumpkin_face_base_def.groups.non_combat_armor=1
pumpkin_face_base_def.on_construct = function(pos)
-- Attempt to spawn iron golem or snow golem
mobs_mc.tools.check_iron_golem_summon(pos)
mobs_mc.tools.check_snow_golem_summon(pos)
end
if minetest.get_modpath("mcl_armor") then
pumpkin_face_base_def.on_secondary_use = armor.on_armor_use
end
@ -123,12 +129,11 @@ end
mcl_farming:add_plant("plant_pumpkin_stem", "mcl_farming:pumpkintige_unconnect", {"mcl_farming:pumpkin_1", "mcl_farming:pumpkin_2", "mcl_farming:pumpkin_3", "mcl_farming:pumpkin_4", "mcl_farming:pumpkin_5", "mcl_farming:pumpkin_6", "mcl_farming:pumpkin_7"}, 30, 5)
-- Register actual pumpkin, connected stems and stem-to-pumpkin growth
mcl_farming:add_gourd("mcl_farming:pumpkintige_unconnect", "mcl_farming:pumpkintige_linked", "mcl_farming:pumpkintige_unconnect", stem_def, stem_drop, "mcl_farming:pumpkin_face", pumpkin_face_base_def, 30, 15, "mcl_farming_pumpkin_stem_connected.png^[colorize:#FFA800:127",
function(pos)
-- Attempt to spawn iron golem or snow golem
mobs_mc.tools.check_iron_golem_summon(pos)
mobs_mc.tools.check_snow_golem_summon(pos)
end)
mcl_farming:add_gourd("mcl_farming:pumpkintige_unconnect", "mcl_farming:pumpkintige_linked", "mcl_farming:pumpkintige_unconnect", stem_def, stem_drop, "mcl_farming:pumpkin", pumpkin_base_def, 30, 15, "mcl_farming_pumpkin_stem_connected.png^[colorize:#FFA800:127")
-- Steal function to properly disconnect a carved pumpkin
pumpkin_face_base_def.after_destruct = minetest.registered_nodes["mcl_farming:pumpkin"].after_destruct
minetest.register_node("mcl_farming:pumpkin_face", pumpkin_face_base_def)
-- Jack o'Lantern
minetest.register_node("mcl_farming:pumpkin_face_light", {
@ -165,11 +170,6 @@ minetest.register_craft({
recipe = {{"mcl_farming:pumpkin"}}
})
minetest.register_craft({
output = "mcl_farming:pumpkin_seeds 4",
recipe = {{"mcl_farming:pumpkin_face"}}
})
minetest.register_craftitem("mcl_farming:pumpkin_pie", {
description = S("Pumpkin Pie"),
_doc_items_longdesc = S("A pumpkin pie is a tasty food item which can be eaten."),
@ -187,11 +187,6 @@ minetest.register_craft({
output = "mcl_farming:pumpkin_pie",
recipe = {"mcl_farming:pumpkin", "mcl_core:sugar", "mcl_throwing:egg"},
})
minetest.register_craft({
type = "shapeless",
output = "mcl_farming:pumpkin_pie",
recipe = {"mcl_farming:pumpkin_face", "mcl_core:sugar", "mcl_throwing:egg"},
})
if minetest.get_modpath("doc") then

View File

@ -178,7 +178,7 @@ end
- stem_def: Partial node definition of the fully-grown unconnected stem node. Many fields are already defined. You need to add `tiles` and `description` at minimum. Don't define on_construct without good reason
- stem_drop: Drop probability table for all stem
- gourd_itemstring: Desired itemstring of the full gourd node
- gourd_def: (almost) full definition of the gourd node. This function will add on_construct and after_dig_node to the definition for unconnecting any connected stems
- gourd_def: (almost) full definition of the gourd node. This function will add on_construct and after_destruct to the definition for unconnecting any connected stems
- grow_interval: Will attempt to grow a gourd periodically at this interval in seconds
- grow_chance: Chance of 1/grow_chance to grow a gourd next to the full unconnected stem after grow_interval has passed. Must be a natural number
- connected_stem_texture: Texture of the connected stem
@ -228,8 +228,8 @@ function mcl_farming:add_gourd(full_unconnected_stem, connected_stem_basename, s
end
-- Register gourd
if not gourd_def.after_dig_node then
gourd_def.after_dig_node = function(blockpos, oldnode, oldmetadata, user)
if not gourd_def.after_destruct then
gourd_def.after_destruct = function(blockpos, oldnode)
-- Disconnect any connected stems, turning them back to normal stems
for n=1, #neighbors do
local offset = neighbors[n]
@ -265,7 +265,7 @@ function mcl_farming:add_gourd(full_unconnected_stem, connected_stem_basename, s
stem_def.selection_box = {
type = "fixed",
fixed = {
{-0.15, -0.5, -0.15, 0.15, 0.5, 0.15}
{-0.15, -9/16, -0.15, 0.15, 7/16, 0.15}
},
}
end
@ -273,7 +273,20 @@ function mcl_farming:add_gourd(full_unconnected_stem, connected_stem_basename, s
stem_def.paramtype = "light"
end
if not stem_def.drawtype then
stem_def.drawtype = "plantlike"
stem_def.drawtype = "nodebox"
end
if not stem_def.node_box then
stem_def.node_box = mcl_farming:get_plantlike_plus_nodebox()
end
if stem_def.tiles then
for i=1,#stem_def.tiles do
stem_def.tiles[i] = mcl_farming:align_plantlike_nodebox_texture(
stem_def.tiles[i]
)
end
end
if not stem_def.use_texture_alpha then
stem_def.use_texture_alpha = "clip"
end
if stem_def.walkable == nil then
stem_def.walkable = false
@ -300,7 +313,9 @@ function mcl_farming:add_gourd(full_unconnected_stem, connected_stem_basename, s
minetest.register_node(stem_itemstring, stem_def)
-- Register connected stems
local connected_stem_texture = mcl_farming:align_plantlike_nodebox_texture(
connected_stem_texture
)
local connected_stem_tiles = {
{ "blank.png", --top
"blank.png", -- bottom
@ -332,16 +347,16 @@ function mcl_farming:add_gourd(full_unconnected_stem, connected_stem_basename, s
}
}
local connected_stem_nodebox = {
{-0.5, -0.5, 0, 0.5, 0.5, 0},
{-0.5, -0.5, 0, 0.5, 0.5, 0},
{0, -0.5, -0.5, 0, 0.5, 0.5},
{0, -0.5, -0.5, 0, 0.5, 0.5},
{-0.5, -9/16, 0, 0.5, 7/16, 0},
{-0.5, -9/16, 0, 0.5, 7/16, 0},
{0, -9/16, -0.5, 0, 7/16, 0.5},
{0, -9/16, -0.5, 0, 7/16, 0.5},
}
local connected_stem_selectionbox = {
{-0.1, -0.5, -0.1, 0.5, 0.2, 0.1},
{-0.5, -0.5, -0.1, 0.1, 0.2, 0.1},
{-0.1, -0.5, -0.1, 0.1, 0.2, 0.5},
{-0.1, -0.5, -0.5, 0.1, 0.2, 0.1},
{-0.1, -9/16, -0.1, 0.5, 0.2 - 1/16, 0.1},
{-0.5, -9/16, -0.1, 0.1, 0.2 - 1/16, 0.1},
{-0.1, -9/16, -0.1, 0.1, 0.2 - 1/16, 0.5},
{-0.1, -9/16, -0.5, 0.1, 0.2 - 1/16, 0.1},
}
for i=1, 4 do
@ -388,12 +403,11 @@ function mcl_farming:add_gourd(full_unconnected_stem, connected_stem_basename, s
{ x=0, y=0, z=-1 },
{ x=0, y=0, z=1 },
}
local floorpos, floor
for n=#neighbors, 1, -1 do
local offset = neighbors[n]
local blockpos = vector.add(stempos, offset)
floorpos = { x=blockpos.x, y=blockpos.y-1, z=blockpos.z }
floor = minetest.get_node(floorpos)
local floorpos = { x=blockpos.x, y=blockpos.y-1, z=blockpos.z }
local floor = minetest.get_node(floorpos)
local block = minetest.get_node(blockpos)
local soilgroup = minetest.get_item_group(floor.name, "soil")
if not ((minetest.get_item_group(floor.name, "grass_block") == 1 or floor.name=="mcl_core:dirt" or soilgroup == 2 or soilgroup == 3) and block.name == "air") then
@ -407,6 +421,8 @@ function mcl_farming:add_gourd(full_unconnected_stem, connected_stem_basename, s
local r = math.random(1, #neighbors)
local offset = neighbors[r]
local blockpos = vector.add(stempos, offset)
local floorpos = { x=blockpos.x, y=blockpos.y-1, z=blockpos.z }
local floor = minetest.get_node(floorpos)
local p2
if offset.x == 1 then
minetest.set_node(stempos, {name=connected_stem_names[1]})
@ -468,3 +484,40 @@ minetest.register_lbm({
mcl_farming:grow_plant(identifier, pos, node, false, false, low_speed)
end,
})
-- This function returns a nodebox that imitates a plantlike plus (+)
-- drawtype, but is shifted 1/16 lower, into the empty space above
-- farming soil. The regular plantlike drawtype can not do this.
function mcl_farming:get_plantlike_plus_nodebox()
return {
type = "fixed",
fixed = {
{ 0, -9/16, -0.15, 0, 7/16, 0.15 },
{ -0.15, -9/16, 0, 0.15, 7/16, 0 }
}
}
end
-- This function returns a nodebox that imitates a plantlike grid (#)
-- drawtype, but is shifted 1/16 lower, into the empty space above
-- farming soil. The regular plantlike drawtype can not do this.
function mcl_farming:get_plantlike_grid_nodebox()
return {
type = "fixed",
fixed = {
{ 4/16, -9/16, -8/16, 4/16, 7/16, 8/16},
{-4/16, -9/16, -8/16, -4/16, 7/16, 8/16},
{-8/16, -9/16, -4/16, 8/16, 7/16, -4/16},
{-8/16, -9/16, 4/16, 8/16, 7/16, 4/16},
}
}
end
-- This function takes a texture and returns a modified texture where
-- the bottom row is at the top, assuming 16px × 16px textures. This
-- is used to align textures to a “plantlike” nodebox shifted 1/16
-- below its own node into the empty space above farming soil.
function mcl_farming:align_plantlike_nodebox_texture(texture)
local texture = texture:gsub("%^", "\\%^"):gsub(":", "\\:")
return "[combine:16x16:0,-15=" .. texture .. ":0,1=" .. texture
end

View File

@ -39,19 +39,21 @@ for i=1,7 do
_doc_items_entry_name = name,
_doc_items_longdesc = longdesc,
paramtype = "light",
paramtype2 = "meshoptions",
-- keep place_param2 for plantlike drawtype compatiblity
place_param2 = 3,
sunlight_propagates = true,
walkable = false,
drawtype = "plantlike",
drawtype = "nodebox",
node_box = mcl_farming:get_plantlike_grid_nodebox(),
drop = "mcl_farming:wheat_seeds",
tiles = {"mcl_farming_wheat_stage_"..(i-1)..".png"},
tiles = { mcl_farming:align_plantlike_nodebox_texture("mcl_farming_wheat_stage_"..(i-1)..".png") },
use_texture_alpha = "clip",
inventory_image = "mcl_farming_wheat_stage_"..(i-1)..".png",
wield_image = "mcl_farming_wheat_stage_"..(i-1)..".png",
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, sel_heights[i], 0.5}
{-0.5, -9/16, -0.5, 0.5, sel_heights[i] - 1/16, 0.5}
},
},
groups = {dig_immediate=3, not_in_creative_inventory=1, plant=1,attached_node=1, dig_by_water=1,destroy_by_lava_flow=1, dig_by_piston=1},
@ -65,13 +67,21 @@ minetest.register_node("mcl_farming:wheat", {
_doc_items_longdesc = S("Mature wheat plants are ready to be harvested for wheat and wheat seeds. They won't grow any further."),
sunlight_propagates = true,
paramtype = "light",
paramtype2 = "meshoptions",
-- keep place_param2 for plantlike drawtype compatiblity
place_param2 = 3,
walkable = false,
drawtype = "plantlike",
tiles = {"mcl_farming_wheat_stage_7.png"},
drawtype = "nodebox",
node_box = mcl_farming:get_plantlike_grid_nodebox(),
tiles = { mcl_farming:align_plantlike_nodebox_texture("mcl_farming_wheat_stage_7.png") },
use_texture_alpha = "clip",
inventory_image = "mcl_farming_wheat_stage_7.png",
wield_image = "mcl_farming_wheat_stage_7.png",
selection_box = {
type = "fixed",
fixed = {
{ -0.5, -9/16, -0.5, 0.5, 7/16, 0.5 }
}
},
drop = {
max_items = 4,
items = {

View File

@ -5,29 +5,6 @@ mcl_fire = {}
local S = minetest.get_translator("mcl_fire")
local N = function(s) return s end
-- inverse pyramid pattern above lava source, floor 1 of 2:
local lava_fire=
{
{ x =-1, y = 1, z =-1},
{ x =-1, y = 1, z = 0},
{ x =-1, y = 1, z = 1},
{ x = 0, y = 1, z =-1},
{ x = 0, y = 1, z = 0},
{ x = 0, y = 1, z = 1},
{ x = 1, y = 1, z =-1},
{ x = 1, y = 1, z = 0},
{ x = 1, y = 1, z = 1}
}
local alldirs=
{
{ x =-1, y = 0, z = 0},
{ x = 1, y = 0, z = 0},
{ x = 0, y =-1, z = 0},
{ x = 0, y = 1, z = 0},
{ x = 0, y = 0, z =-1},
{ x = 0, y = 0, z = 1}
}
local spawn_smoke = function(pos)
mcl_particles.add_node_particlespawner(pos, {
amount = 0.1,
@ -50,6 +27,34 @@ local spawn_smoke = function(pos)
}, "high")
end
local adjacents = {
{ x =-1, y = 0, z = 0 },
{ x = 1, y = 0, z = 0 },
{ x = 0, y = 1, z = 0 },
{ x = 0, y =-1, z = 0 },
{ x = 0, y = 0, z =-1 },
{ x = 0, y = 0, z = 1 },
}
math.randomseed(os.time())
local function shuffle_table(t)
for i = #t, 1, -1 do
local r = math.random(i)
t[i], t[r] = t[r], t[i]
end
end
shuffle_table(adjacents)
local function has_flammable(pos)
for k,v in pairs(adjacents) do
local p=vector.add(pos,v)
local n=minetest.get_node_or_nil(p)
if n and minetest.get_item_group(n.name, "flammable") ~= 0 then
return p
end
end
end
--
-- Items
--
@ -85,10 +90,6 @@ local fire_death_messages = {
N("@1 died in a fire."),
}
local fire_timer = function(pos)
minetest.get_node_timer(pos):start(math.random(3, 7))
end
local spawn_fire = function(pos, age)
minetest.set_node(pos, {name="mcl_fire:fire", param2 = age})
minetest.check_single_for_falling({x=pos.x, y=pos.y+1, z=pos.z})
@ -124,82 +125,6 @@ minetest.register_node("mcl_fire:fire", {
minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.25, max_hear_distance = 16}, true)
end
end,
on_timer = function(pos)
local node = minetest.get_node(pos)
-- Age is a number from 0 to 15 and is increased every timer step.
-- "old" fire is more likely to be extinguished
local age = node.param2
local flammables = minetest.find_nodes_in_area({x=pos.x-1, y=pos.y-1, z=pos.z-1}, {x=pos.x+1, y=pos.y+4, z=pos.z+1}, {"group:flammable"})
local below = minetest.get_node({x=pos.x, y=pos.z-1, z=pos.z})
local below_is_flammable = minetest.get_item_group(below.name, "flammable") > 0
-- Extinguish fire
if (not fire_enabled) and (math.random(1,3) == 1) then
minetest.remove_node(pos)
return
end
if age == 15 and not below_is_flammable then
minetest.remove_node(pos)
return
elseif age > 3 and #flammables == 0 and not below_is_flammable and math.random(1,4) == 1 then
minetest.remove_node(pos)
return
end
local age_add = 1
-- If fire spread is disabled, we have to skip the "destructive" code
if (not fire_enabled) then
if age + age_add <= 15 then
node.param2 = age + age_add
minetest.set_node(pos, node)
end
-- Restart timer
fire_timer(pos)
return
end
-- Spawn fire to nearby flammable nodes
local is_next_to_flammable = minetest.find_node_near(pos, 2, {"group:flammable"}) ~= nil
if is_next_to_flammable and math.random(1,2) == 1 then
-- The fire we spawn copies the age of this fire.
-- This prevents fire from spreading infinitely far as the fire fire dies off
-- quicker the further it has spreaded.
local age_next = math.min(15, age + math.random(0, 1))
-- Select random type of fire spread
local burntype = math.random(1,2)
if burntype == 1 then
-- Spawn fire in air
local nodes = minetest.find_nodes_in_area({x=pos.x-1, y=pos.y-1, z=pos.z-1}, {x=pos.x+1, y=pos.y+4, z=pos.z+1}, {"air"})
while #nodes > 0 do
local r = math.random(1, #nodes)
if minetest.find_node_near(nodes[r], 1, {"group:flammable"}) then
spawn_fire(nodes[r], age_next)
break
else
table.remove(nodes, r)
end
end
else
-- Burn flammable block
local nodes = minetest.find_nodes_in_area({x=pos.x-1, y=pos.y-1, z=pos.z-1}, {x=pos.x+1, y=pos.y+4, z=pos.z+1}, {"group:flammable"})
if #nodes > 0 then
local r = math.random(1, #nodes)
local nn = minetest.get_node(nodes[r]).name
local ndef = minetest.registered_nodes[nn]
local fgroup = minetest.get_item_group(nn, "flammable")
if ndef and ndef._on_burn then
ndef._on_burn(nodes[r])
elseif fgroup ~= -1 then
spawn_fire(nodes[r], age_next)
end
end
end
end
-- Regular age increase
if age + age_add <= 15 then
node.param2 = age + age_add
minetest.set_node(pos, node)
end
-- Restart timer
fire_timer(pos)
end,
drop = "",
sounds = {},
-- Turn into eternal fire on special blocks, light Nether portal (if possible), start burning timer
@ -209,14 +134,12 @@ minetest.register_node("mcl_fire:fire", {
local dim = mcl_worlds.pos_to_dimension(bpos)
if under == "mcl_nether:magma" or under == "mcl_nether:netherrack" or (under == "mcl_core:bedrock" and dim == "end") then
minetest.swap_node(pos, {name = "mcl_fire:eternal_fire"})
minetest.set_node(pos, {name="mcl_fire:eternal_fire"})
end
if minetest.get_modpath("mcl_portals") then
mcl_portals.light_nether_portal(pos)
end
fire_timer(pos)
spawn_smoke(pos)
end,
on_destruct = function(pos)
@ -255,29 +178,7 @@ minetest.register_node("mcl_fire:eternal_fire", {
minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.25, max_hear_distance = 16}, true)
end
end,
on_timer = function(pos)
if fire_enabled then
local airs = minetest.find_nodes_in_area({x=pos.x-1, y=pos.y-1, z=pos.z-1}, {x=pos.x+1, y=pos.y+4, z=pos.z+1}, {"air"})
while #airs > 0 do
local r = math.random(1, #airs)
if minetest.find_node_near(airs[r], 1, {"group:flammable"}) then
local node = minetest.get_node(airs[r])
local age = node.param2
local age_next = math.min(15, age + math.random(0, 1))
spawn_fire(airs[r], age_next)
break
else
table.remove(airs, r)
end
end
end
-- Restart timer
fire_timer(pos)
end,
-- Start burning timer and light Nether portal (if possible)
on_construct = function(pos)
fire_timer(pos)
if minetest.get_modpath("mcl_portals") then
mcl_portals.light_nether_portal(pos)
end
@ -402,114 +303,6 @@ if flame_sound then
end
--
-- ABMs
--
-- Extinguish all flames quickly with water and such
minetest.register_abm({
label = "Extinguish fire",
nodenames = {"mcl_fire:fire", "mcl_fire:eternal_fire"},
neighbors = {"group:puts_out_fire"},
interval = 3,
chance = 1,
catch_up = false,
action = function(pos, node, active_object_count, active_object_count_wider)
minetest.remove_node(pos)
minetest.sound_play("fire_extinguish_flame",
{pos = pos, max_hear_distance = 16, gain = 0.15}, true)
end,
})
-- Enable the following ABMs according to 'enable fire' setting
local function has_flammable(pos)
local npos, node
for n, v in ipairs(alldirs) do
npos = vector.add(pos, v)
node = minetest.get_node_or_nil(npos)
if node and node.name and minetest.get_item_group(node.name, "flammable") ~= 0 then
return npos
end
end
return false
end
if not fire_enabled then
-- Occasionally remove fire if fire disabled
-- NOTE: Fire is normally extinguished in timer function
minetest.register_abm({
label = "Remove disabled fire",
nodenames = {"mcl_fire:fire"},
interval = 10,
chance = 10,
catch_up = false,
action = minetest.remove_node,
})
else -- Fire enabled
-- Set fire to air nodes
minetest.register_abm({
label = "Ignite fire by lava",
nodenames = {"group:lava"},
neighbors = {"air"},
interval = 7,
chance = 3,
catch_up = false,
action = function(pos)
local i, dir, target, node, i2, f
i = math.random(1,9)
dir = lava_fire[i]
target = {x=pos.x+dir.x, y=pos.y+dir.y, z=pos.z+dir.z}
node = minetest.get_node(target)
if not node or node.name ~= "air" then
i = ((i + math.random(0,7)) % 9) + 1
dir = lava_fire[i]
target = {x=pos.x+dir.x, y=pos.y+dir.y, z=pos.z+dir.z}
node = minetest.get_node(target)
if not node or node.name ~= "air" then
return
end
end
i2 = math.random(1,15)
if i2 < 10 then
local dir2, target2, node2
dir2 = lava_fire[i2]
target2 = {x=target.x+dir2.x, y=target.y+dir2.y, z=target.z+dir2.z}
node2 = minetest.get_node(target2)
if node2 and node2.name == "air" then
f = has_flammable(target2)
if f then
minetest.after(1, spawn_fire, {x=target2.x, y=target2.y, z=target2.z})
minetest.add_particle({
pos = vector.new({x=pos.x, y=pos.y+0.5, z=pos.z}),
velocity={x=f.x-pos.x, y=math.max(f.y-pos.y,0.7), z=f.z-pos.z},
expirationtime=1, size=1.5, collisiondetection=false,
glow=minetest.LIGHT_MAX, texture="mcl_particles_flame.png"
})
return
end
end
end
f = has_flammable(target)
if f then
minetest.after(1, spawn_fire, {x=target.x, y=target.y, z=target.z})
minetest.add_particle({
pos = vector.new({x=pos.x, y=pos.y+0.5, z=pos.z}),
velocity={x=f.x-pos.x, y=math.max(f.y-pos.y,0.25), z=f.z-pos.z},
expirationtime=1, size=1, collisiondetection=false,
glow=minetest.LIGHT_MAX, texture="mcl_particles_flame.png"
})
end
end,
})
end
-- Set pointed_thing on (normal) fire.
-- * pointed_thing: Pointed thing to ignite
-- * player: Player who sets fire or nil if nobody
@ -535,6 +328,144 @@ mcl_fire.set_fire = function(pointed_thing, player, allow_on_fire)
end
end
--
-- ABMs
--
-- Extinguish all flames quickly with water and such
minetest.register_abm({
label = "Extinguish fire",
nodenames = {"mcl_fire:fire", "mcl_fire:eternal_fire"},
neighbors = {"group:puts_out_fire"},
interval = 3,
chance = 1,
catch_up = false,
action = function(pos, node, active_object_count, active_object_count_wider)
minetest.remove_node(pos)
minetest.sound_play("fire_extinguish_flame",
{pos = pos, max_hear_distance = 16, gain = 0.15}, true)
end,
})
-- Enable the following ABMs according to 'enable fire' setting
-- [...]a fire that is not adjacent to any flammable block does not spread, even to another flammable block within the normal range.
-- https://minecraft.fandom.com/wiki/Fire#Spread
local function check_aircube(p1,p2)
local nds=minetest.find_nodes_in_area(p1,p2,{"air"})
shuffle_table(nds)
for k,v in pairs(nds) do
if has_flammable(v) then return v end
end
end
-- [...] a fire block can turn any air block that is adjacent to a flammable block into a fire block. This can happen at a distance of up to one block downward, one block sideways (including diagonals), and four blocks upward of the original fire block (not the block the fire is on/next to).
local function get_ignitable(pos)
return check_aircube(vector.add(pos,vector.new(-1,-1,-1)),vector.add(pos,vector.new(1,4,1)))
end
-- Fire spreads from a still lava block similarly: any air block one above and up to one block sideways (including diagonals) or two above and two blocks sideways (including diagonals) that is adjacent to a flammable block may be turned into a fire block.
local function get_ignitable_by_lava(pos)
return check_aircube(vector.add(pos,vector.new(-1,1,-1)),vector.add(pos,vector.new(1,1,1))) or check_aircube(vector.add(pos,vector.new(-2,2,-2)),vector.add(pos,vector.new(2,2,2))) or nil
end
if not fire_enabled then
-- Occasionally remove fire if fire disabled
-- NOTE: Fire is normally extinguished in timer function
minetest.register_abm({
label = "Remove disabled fire",
nodenames = {"mcl_fire:fire"},
interval = 10,
chance = 10,
catch_up = false,
action = minetest.remove_node,
})
else -- Fire enabled
-- Fire Spread
minetest.register_abm({
label = "Ignite flame",
nodenames ={"mcl_fire:fire","mcl_fire:eternal_fire"},
interval = 7,
chance = 12,
catch_up = false,
action = function(pos)
local p = get_ignitable(pos)
if p then
spawn_fire(p)
shuffle_table(adjacents)
end
end
})
--lava fire spread
minetest.register_abm({
label = "Ignite fire by lava",
nodenames = {"mcl_core:lava_source","mcl_nether:nether_lava_source"},
neighbors = {"air","group:flammable"},
interval = 7,
chance = 3,
catch_up = false,
action = function(pos)
local p=get_ignitable_by_lava(pos)
if p then
spawn_fire(p)
end
end,
})
minetest.register_abm({
label = "Remove fires",
nodenames = {"mcl_fire:fire"},
interval = 7,
chance = 3,
catch_up = false,
action = function(pos)
local p=has_flammable(pos)
if p then
local n=minetest.get_node_or_nil(p)
if n and minetest.get_item_group(n.name, "flammable") < 1 then
minetest.remove_node(pos)
end
else
minetest.remove_node(pos)
end
end,
})
-- Remove flammable nodes around basic flame
minetest.register_abm({
label = "Remove flammable nodes",
nodenames = {"mcl_fire:fire","mcl_fire:eternal_fire"},
neighbors = {"group:flammable"},
interval = 5,
chance = 18,
catch_up = false,
action = function(pos)
local p = has_flammable(pos)
if not p then
return
end
local nn = minetest.get_node(p).name
local def = minetest.registered_nodes[nn]
local fgroup = minetest.get_item_group(nn, "flammable")
if def and def._on_burn then
def._on_burn(p)
elseif fgroup ~= -1 then
spawn_fire(p)
minetest.check_for_falling(p)
end
end
})
end
minetest.register_lbm({
label = "Smoke particles from fire",
name = "mcl_fire:smoke",

View File

@ -1,4 +1,5 @@
local S = minetest.get_translator("mcl_tnt")
local tnt_drop_rate = tonumber(minetest.settings:get("mcl_tnt_drop_rate") or 1.0)
local tnt_griefing = minetest.settings:get_bool("mcl_tnt_griefing", true)
local mod_death_messages = minetest.get_modpath("mcl_death_messages")
@ -180,7 +181,7 @@ function TNT:on_step(dtime)
self.blinkstatus = not self.blinkstatus
end
if self.timer > tnt.BOOMTIMER then
mcl_explosions.explode(self.object:get_pos(), 4, {}, self.object)
mcl_explosions.explode(self.object:get_pos(), 4, { drop_chance = tnt_drop_rate }, self.object)
self.object:remove()
end
end

View File

@ -232,10 +232,10 @@ if minetest.get_modpath("mcl_farming") then
local wear = mcl_autogroup.get_wear(toolname, "shearsy")
itemstack:add_wear(wear)
end
minetest.sound_play({name="default_grass_footstep", gain=1}, {pos = above}, true)
minetest.sound_play({name="default_grass_footstep", gain=1}, {pos = pointed_thing.above}, true)
local dir = vector.subtract(pointed_thing.under, pointed_thing.above)
local param2 = minetest.dir_to_facedir(dir)
minetest.swap_node(pointed_thing.under, {name="mcl_farming:pumpkin_face", param2 = param2})
minetest.set_node(pointed_thing.under, {name="mcl_farming:pumpkin_face", param2 = param2})
minetest.add_item(pointed_thing.above, "mcl_farming:pumpkin_seeds 4")
end
return itemstack

View File

@ -0,0 +1 @@
name = screwdriver

View File

@ -3532,7 +3532,7 @@ local function register_decorations()
-- Pumpkin
minetest.register_decoration({
deco_type = "simple",
decoration = "mcl_farming:pumpkin_face",
decoration = "mcl_farming:pumpkin",
param2 = 0,
param2_max = 3,
place_on = {"group:grass_block_no_snow"},

View File

@ -868,7 +868,7 @@ local function register_mgv6_decorations()
-- Pumpkin
minetest.register_decoration({
deco_type = "simple",
decoration = "mcl_farming:pumpkin_face",
decoration = "mcl_farming:pumpkin",
param2 = 0,
param2_max = 3,
place_on = {"group:grass_block_no_snow"},

View File

@ -532,9 +532,24 @@ local function dir_to_rotation(dir)
return "0"
end
mcl_structures.generate_test_structure_comparator = function(pos, rotation, pr)
local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_test_structure_comparator.mts"
mcl_structures.place_schematic(pos, path, rotation, nil, true, nil, nil, pr)
end
mcl_structures.generate_test_structure_fireproof = function(pos, rotation, pr)
local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_test_structure_fireproof.mts"
mcl_structures.place_schematic(pos, path, rotation, nil, true, nil, nil, pr)
end
mcl_structures.generate_test_structure_tnt = function(pos, rotation, pr)
local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_test_structure_tnt.mts"
mcl_structures.place_schematic(pos, path, rotation, nil, true, nil, nil, pr)
end
-- Debug command
minetest.register_chatcommand("spawnstruct", {
params = "desert_temple | desert_well | igloo | witch_hut | boulder | ice_spike_small | ice_spike_large | fossil | end_exit_portal | end_portal_shrine",
params = "desert_temple | desert_well | igloo | witch_hut | boulder | ice_spike_small | ice_spike_large | fossil | end_exit_portal | end_portal_shrine | test_structure_comparator | test_structure_fireproof | test_structure_tnt",
description = S("Generate a pre-defined structure near your position."),
privs = {debug = true},
func = function(name, param)
@ -568,6 +583,12 @@ minetest.register_chatcommand("spawnstruct", {
mcl_structures.generate_end_exit_portal(pos, rot, pr)
elseif param == "end_portal_shrine" then
mcl_structures.generate_end_portal_shrine(pos, rot, pr)
elseif param == "test_structure_comparator" then
mcl_structures.generate_test_structure_comparator(pos, rot, pr)
elseif param == "test_structure_fireproof" then
mcl_structures.generate_test_structure_fireproof(pos, rot, pr)
elseif param == "test_structure_tnt" then
mcl_structures.generate_test_structure_tnt(pos, rot, pr)
elseif param == "" then
message = S("Error: No structure type given. Please use “/spawnstruct <type>”.")
errord = true

View File

@ -0,0 +1,206 @@
local clamp = function(value, min, max)
assert( min < max )
if value < min then
return min
end
if value > max then
return max
end
return value
end
assert( clamp(000, -100, 100) == 000 )
assert( clamp(999, -100, 100) == 100 )
assert( clamp(999, -999, 999) == 999 )
assert( clamp(998, 999, 1999) == 999 )
assert( clamp(999, 999, 1999) == 999 )
local clamp_s16 = function(value)
-- seems minetest hangs on -32768 and 32767
return clamp(value, -32767, 32766)
end
assert( clamp_s16(000000) == 000000 )
assert( clamp_s16(000001) == 000001 )
assert( clamp_s16(000010) == 000010 )
assert( clamp_s16(000100) == 000100 )
assert( clamp_s16(001000) == 001000 )
assert( clamp_s16(010000) == 010000 )
assert( clamp_s16(100000) == 032766 )
assert( clamp_s16(-00000) == -00000 )
assert( clamp_s16(-00009) == -00009 )
assert( clamp_s16(-00099) == -00099 )
assert( clamp_s16(-00999) == -00999 )
assert( clamp_s16(-09999) == -09999 )
assert( clamp_s16(-99999) == -32767 )
local minetest_find_nodes_in_area = minetest.find_nodes_in_area
minetest.find_nodes_in_area = function(minp, maxp, ...)
if
minp.x >= 32767 or minp.x <= -32768 or
minp.y >= 32767 or minp.y <= -32768 or
minp.z >= 32767 or minp.z <= -32768 or
maxp.x >= 32767 or maxp.x <= -32768 or
maxp.y >= 32767 or maxp.y <= -32768 or
maxp.z >= 32767 or maxp.z <= -32768
then
minetest.log(
"warning",
"find_nodes_in_area() called with coords outside interval (-32768, 32767), clamping arguments: " ..
"minp { x=" .. minp.x .. ", y=" .. minp.y .. " z=" .. minp.z .. " } " ..
"maxp { x=" .. maxp.x .. ", y=" .. maxp.y .. " z=" .. maxp.z .. " } "
)
return minetest_find_nodes_in_area(
{ x=clamp_s16(minp.x), y=clamp_s16(minp.y), z=clamp_s16(minp.z) },
{ x=clamp_s16(maxp.x), y=clamp_s16(maxp.y), z=clamp_s16(maxp.z) },
...
)
else
return minetest_find_nodes_in_area(
minp,
maxp,
...
)
end
end
deep_compare = function(a, b)
local type_a = type(a)
local type_b = type(b)
if type_a ~= type_b then
return false
end
if type_a ~= "table" and type_b ~= "table" then
return a == b
end
for key_a, value_a in pairs(a) do
local value_b = b[key_a]
if not deep_compare(value_a, value_b) then
return false
end
end
for key_b, value_b in pairs(b) do
local value_a = a[key_b]
if not deep_compare(value_b, value_a) then
return false
end
end
return true
end
assert(
deep_compare(
1,
1.0
) == true
)
assert(
deep_compare(
true,
"true"
) == false
)
assert(
deep_compare(
{ a=1, b=-2, c=3.4 },
{ a=1, b=-2, c=3.4 }
) == true
)
assert(
deep_compare(
{ a={ 1, 2, 3 }, b="foo", c=false },
{ a={ 1, 2, 3 }, b="foo", c=false }
) == true
)
assert(
deep_compare(
{ a={ 1, 2, 3 }, b="foo", c=false },
{ a={ 4, 5, 6 }, b="foo", c=false }
) == false
)
assert(
deep_compare(
{ a={ 1, 2, 3 }, b={ c=false } },
{ a={ 1, 2, 3 }, b={ c=false } }
) == true
)
assert(
deep_compare(
{ a={ 1, 2, 3 }, b={ } },
{ a={ 1, 2, 3 }, b={ c=false } }
) == false
)
local test_minetest_find_nodes_in_area_implementation_equivalence = function()
-- If any assertion in this test function fails, the wrapper
-- for minetest.find_nodes_in_area() does not behave like the
-- original function. If you are reading the code because your
-- server crashed, please inform the Mineclonia developers.
local fun_1 = minetest_find_nodes_in_area
local fun_2 = minetest.find_nodes_in_area
for x = -31000, 31000, 15500 do
for y = -31000, 31000, 15500 do
for z = -31000, 31000, 15500 do
for d = 1, 9, 3 do
local minp = { x=x, y=y, z=z }
local maxp = { x=x+d, y=y+d, z=z+d }
minetest.emerge_area(
minp,
maxp,
function(blockpos, action, calls_remaining)
local npos_1, nnum_1 = fun_1(
minp,
maxp,
{ "air", "ignore" }
)
local npos_2, nnum_2 = fun_2(
minp,
maxp,
{ "air", "ignore" }
)
assert(
deep_compare(
npos_1,
npos_2
) == true
)
assert(
deep_compare(
nnum_1,
nnum_2
) == true
)
local ntab_1 = fun_1(
minp,
maxp,
{ "air", "ignore" },
true
)
local ntab_2 = fun_2(
minp,
maxp,
{ "air", "ignore" },
true
)
assert(
deep_compare(
ntab_1,
ntab_2
) == true
)
end
)
end
end
end
end
end
minetest.after( 0, test_minetest_find_nodes_in_area_implementation_equivalence )

View File

@ -0,0 +1 @@
name = mcl_engine_workarounds

View File

@ -0,0 +1,121 @@
local test_minetest_find_nodes_in_area_can_count = function(dtime)
-- This function tests that minetest.find_nodes_in_area() can
-- count nodes correctly. If it fails, the engine can not be
-- trusted to actually count how many nodes of a given type
-- are in a given volume. Yes, *it* is bad if that happens.
--
-- If you are looking at this function because it executes at
-- startup and crashes the game, by far the most stupid thing
-- you could do is disabling it. Only an absolute moron would
-- disable tests that ensure basic functionality still works.
--
-- Experience has taught me that such warnings are mostly not
-- taken seriously by both Minetest mod & core developers. As
-- there are very few situations in which someone would read
-- the code of the function without a crash, you are probably
-- asking yourself how bad it can be. Surely you will want an
-- example of what will break if this test breaks. The answer
-- to this simple question is equally simple and consists of a
-- heartfelt “What the fuck did you say, you stupid fuckwad?”.
--
-- Alrighty then, let's get it on …
local pos = { x=30999, y=30999, z=30999 }
-- You think there is nothing there? Well, here is the thing:
-- With standard settings you can only see map until x=30927,
-- although the renderer can actually render up to x=31007 if
-- you configure it to. Any statements given by minetest core
-- devs that contradict the above assertion are probably lies.
--
-- In any way, this area should be so far out that no one has
-- built here … yet. Now that you know it is possible, I know
-- you want to. How though? I suggest to figure the technique
-- out yourself, then go on and build invisible lag machines.
local radius = 3
local minp = vector.subtract(pos, radius)
local maxp = vector.add(pos, radius)
local nodename = "air"
local c_nodename = minetest.get_content_id(nodename)
-- Why not use minetest.set_node() here? Well, some mods do
-- trigger on every placement of a node in the entire map …
-- and we do not want to crash those mods in this test case.
-- (Voxelmanip does not trigger callbacks so all is well.)
--
-- And now for a funny story: I initially copied the following
-- code from the Minetest developer wiki. Can you spot a typo?
-- <https://dev.minetest.net/index.php?title=minetest.get_content_id&action=edit>
local vm = minetest.get_voxel_manip()
local emin, emax = vm:read_from_map(
minp,
maxp
)
local area = VoxelArea:new({
MinEdge=emin,
MaxEdge=emax
})
local data = vm:get_data()
for z = minp.z, maxp.z do
for y = minp.y, maxp.y do
local vi = area:index(minp.x, y, z)
for x = minp.x, maxp.y do
data[vi] = c_nodename
vi = vi + 1
end
end
end
vm:set_data(data)
vm:write_to_map()
local npos, nnum = minetest.find_nodes_in_area(
minp,
maxp,
{ nodename }
)
local nodes_expected = math.pow( 1 + (2 * radius), 3 )
local nodes_counted = nnum[nodename]
local nodes_difference = nodes_expected - nodes_counted
-- Originally, there was an assertion here that made the game
-- crash at startup if Minetest forgot how to count. This was
-- originally intended to avoid buggy engine releases, but it
-- mostly made people upset and hindered debugging. Also, the
-- assertion contained no error message hinting at the reason
-- for the crash, making it exceptionally user-unfriendly. It
-- follows that a game or mod should only assert on behaviour
-- of the Lua code, not the underlying implementation, unless
-- engine bugs are bad enough to permanently corrupt a world.
if ( 0 ~= nodes_difference ) then
minetest.debug(
"minetest.find_nodes_in_area() failed to find " ..
nodes_difference .. " nodes that were placed. " ..
"Downgrading to Minetest 5.4.1 might fix this."
)
end
end
minetest.after( 0, test_minetest_find_nodes_in_area_can_count )
local test_minetest_find_nodes_in_area_crash = function(dtime)
-- And now for our feature presentation, where we call the
-- function “minetest.find_nodes_in_area()” with a position
-- out of bounds! Will it crash? Who knows‽ If it does, the
-- workaround is not working though, so it should be patched.
local pos = { x=32767, y=32767, z=32767 }
-- Note that not all out of bounds values actually crash the
-- function minetest.find_nodes_in_area()“. In fact, the vast
-- majority of out of bounds values do not crash the function.
local radius = 3
local minp = vector.subtract(pos, radius)
local maxp = vector.add(pos, radius)
local nodename = "air"
local npos, nnum = minetest.find_nodes_in_area(
minp,
maxp,
{ nodename }
)
-- That's all, folks!
end
minetest.after( 0, test_minetest_find_nodes_in_area_crash )

View File

@ -0,0 +1 @@
name = mcl_selftests

View File

@ -0,0 +1 @@
name = mcl_player

View File

@ -19,8 +19,114 @@ end
local pitch, name, node_stand, node_stand_below, node_head, node_feet, pos
minetest.register_globalstep(function(dtime)
local function roundN(n, d)
if type(n) ~= "number" then return n end
local m = 10^d
return math.floor(n * m + 0.5) / m
end
local function close_enough(a,b)
local rt=true
if type(a) == "table" and type(b) == "table" then
for k,v in pairs(a) do
if roundN(v,2) ~= roundN(b[k],2) then
rt=false
break
end
end
else
rt = roundN(a,2) == roundN(b,2)
end
return rt
end
local function props_changed(props,oldprops)
local changed=false
local p={}
for k,v in pairs(props) do
if not close_enough(v,oldprops[k]) then
p[k]=v
changed=true
end
end
return changed,p
end
--test if assert works
assert(true)
assert(not false)
--test data for == and ~=
local test_equal1=42
local test_equal2=42.0
local test_equal3=42.1
assert(test_equal1==test_equal1)
assert(test_equal1==test_equal2)
assert(test_equal1~=test_equal3)
--testdata for roundN
local test_round1=15
local test_round2=15.00199999999
local test_round3=15.00111111
local test_round4=15.00999999
assert(roundN(test_round1,2)==roundN(test_round1,2)) --test again if basic equality works because wth not
assert(roundN(test_round1,2)==roundN(test_round2,2))
assert(roundN(test_round1,2)==roundN(test_round3,2))
assert(roundN(test_round1,2)~=roundN(test_round4,2))
-- tests for close_enough
local test_cb = {-0.35,0,-0.35,0.35,0.8,0.35} --collisionboxes
local test_cb_close = {-0.351213,0,-0.35,0.35,0.8,0.351212}
local test_cb_diff = {-0.35,0,-1.35,0.35,0.8,0.35}
local test_eh = 1.65 --eye height
local test_eh_close = 1.65123123
local test_eh_diff = 1.35
local test_nt = { r = 225, b = 225, a = 225, g = 225 } --nametag
local test_nt_diff = { r = 225, b = 225, a = 0, g = 225 }
assert(close_enough(test_cb,test_cb_close))
assert(not close_enough(test_cb,test_cb_diff))
assert(close_enough(test_eh,test_eh_close))
assert(not close_enough(test_eh,test_eh_diff))
assert(not close_enough(test_nt,test_nt_diff)) --no floats involved here
--tests for props_changed
local test_properties_set1={collisionbox = {-0.35,0,-0.35,0.35,0.8,0.35}, eye_height = 0.65, nametag_color = { r = 225, b = 225, a = 225, g = 225 }}
local test_properties_set2={collisionbox = {-0.35,0,-0.35,0.35,0.8,0.35}, eye_height = 1.35, nametag_color = { r = 225, b = 225, a = 225, g = 225 }}
local test_p1,p=props_changed(test_properties_set1,test_properties_set1)
local test_p2,p=props_changed(test_properties_set1,test_properties_set2)
assert(not test_p1)
assert(test_p2)
-- we still don't really know if lua is lying to us! but at least everything *seems* to be ok
local function set_properties_conditional(player,props)
local changed,p=props_changed(props,player:get_properties())
if changed then
player:set_properties(p)
end
end
local function set_bone_position_conditional(player,b,p,r) --bone,position,rotation
local oldp,oldr=player:get_bone_position(b)
if vector.equals(vector.round(oldp),vector.round(p)) and vector.equals(vector.round(oldr),vector.round(r)) then
return
end
player:set_bone_position(b,p,r)
end
minetest.register_globalstep(function(dtime)
time = time + dtime
-- Update jump status immediately since we need this info in real time.
@ -45,55 +151,55 @@ minetest.register_globalstep(function(dtime)
-- controls right and left arms pitch when shooting a bow or punching
if string.find(player:get_wielded_item():get_name(), "mcl_bows:bow") and controls.RMB and not controls.LMB and not controls.up and not controls.down and not controls.left and not controls.right then
player:set_bone_position("Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(pitch+90,-30,pitch * -1 * .35))
player:set_bone_position("Arm_Left_Pitch_Control", vector.new(3.5,5.785,0), vector.new(pitch+90,43,pitch * .35))
set_bone_position_conditional(player,"Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(pitch+90,-30,pitch * -1 * .35))
set_bone_position_conditional(player,"Arm_Left_Pitch_Control", vector.new(3.5,5.785,0), vector.new(pitch+90,43,pitch * .35))
elseif controls.LMB and player:get_attach() == nil then
player:set_bone_position("Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(pitch,0,0))
player:set_bone_position("Arm_Left_Pitch_Control", vector.new(3,5.785,0), vector.new(0,0,0))
set_bone_position_conditional(player,"Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(pitch,0,0))
set_bone_position_conditional(player,"Arm_Left_Pitch_Control", vector.new(3,5.785,0), vector.new(0,0,0))
else
player:set_bone_position("Arm_Left_Pitch_Control", vector.new(3,5.785,0), vector.new(0,0,0))
player:set_bone_position("Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(0,0,0))
set_bone_position_conditional(player,"Arm_Left_Pitch_Control", vector.new(3,5.785,0), vector.new(0,0,0))
set_bone_position_conditional(player,"Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(0,0,0))
end
if controls.sneak and player:get_attach() == nil then
-- controls head pitch when sneaking
player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch+36,0,0))
set_bone_position_conditional(player,"Head", vector.new(0,6.3,0), vector.new(pitch+36,0,0))
-- sets eye height, and nametag color accordingly
player:set_properties({collisionbox = {-0.35,0,-0.35,0.35,1.8,0.35}, eye_height = 1.35, nametag_color = { r = 225, b = 225, a = 0, g = 225 }})
set_properties_conditional(player,{collisionbox = {-0.35,0,-0.35,0.35,1.8,0.35}, eye_height = 1.35, nametag_color = { r = 225, b = 225, a = 0, g = 225 }})
-- sneaking body conrols
player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(0,0,0))
set_bone_position_conditional(player,"Body_Control", vector.new(0,6.3,0), vector.new(0,0,0))
elseif minetest.get_item_group(mcl_playerinfo[name].node_head, "water") ~= 0 and player:get_attach() == nil and mcl_sprint.is_sprinting(name) == true then
-- set head pitch and yaw when swimming
player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch+90-degrees(dir_to_pitch(player_velocity)),yaw - player_vel_yaw * -1,0))
set_bone_position_conditional(player,"Head", vector.new(0,6.3,0), vector.new(pitch+90-degrees(dir_to_pitch(player_velocity)),yaw - player_vel_yaw * -1,0))
-- sets eye height, and nametag color accordingly
player:set_properties({collisionbox = {-0.35,0,-0.35,0.35,0.8,0.35}, eye_height = 0.65, nametag_color = { r = 225, b = 225, a = 225, g = 225 }})
set_properties_conditional(player,{collisionbox = {-0.35,0,-0.35,0.35,0.8,0.35}, eye_height = 0.65, nametag_color = { r = 225, b = 225, a = 225, g = 225 }})
-- control body bone when swimming
player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(degrees(dir_to_pitch(player_velocity)) - 90,player_vel_yaw * -1 - yaw + 180,0))
set_bone_position_conditional(player,"Body_Control", vector.new(0,6.3,0), vector.new(degrees(dir_to_pitch(player_velocity)) - 90,player_vel_yaw * -1 - yaw + 180,0))
elseif player:get_attach() == nil then
-- sets eye height, and nametag color accordingly
player:set_properties({collisionbox = {-0.35,0,-0.35,0.35,1.8,0.35}, eye_height = 1.65, nametag_color = { r = 225, b = 225, a = 225, g = 225 }})
set_properties_conditional(player,{collisionbox = {-0.35,0,-0.35,0.35,1.8,0.35}, eye_height = 1.65, nametag_color = { r = 225, b = 225, a = 225, g = 225 }})
if player_velocity.x > 0.35 or player_velocity.z > 0.35 or player_velocity.x < -0.35 or player_velocity.z < -0.35 then
if player_vel_yaw * -1 - yaw < 90 or player_vel_yaw * -1 - yaw > 270 then
-- controls head and Body_Control bones while moving backwards
player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch,yaw - player_vel_yaw * -1,0))
player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(0,player_vel_yaw * -1 - yaw,0))
set_bone_position_conditional(player,"Head", vector.new(0,6.3,0), vector.new(pitch,yaw - player_vel_yaw * -1,0))
set_bone_position_conditional(player,"Body_Control", vector.new(0,6.3,0), vector.new(0,player_vel_yaw * -1 - yaw,0))
else
-- controls head and Body_Control bones while moving forwards
player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch,yaw - player_vel_yaw * -1 + 180,0))
player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(0,player_vel_yaw * -1 - yaw + 180,0))
set_bone_position_conditional(player,"Head", vector.new(0,6.3,0), vector.new(pitch,yaw - player_vel_yaw * -1 + 180,0))
set_bone_position_conditional(player,"Body_Control", vector.new(0,6.3,0), vector.new(0,player_vel_yaw * -1 - yaw + 180,0))
end
else
player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch,0,0))
player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(0,0,0))
set_bone_position_conditional(player,"Head", vector.new(0,6.3,0), vector.new(pitch,0,0))
set_bone_position_conditional(player,"Body_Control", vector.new(0,6.3,0), vector.new(0,0,0))
end
else
local attached = player:get_attach(parent)
local attached_yaw = degrees(attached:get_yaw())
player:set_properties({collisionbox = {-0.35,0,-0.35,0.35,1.8,0.35}, eye_height = 1.65, nametag_color = { r = 225, b = 225, a = 225, g = 225 }})
player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch,degrees(player:get_look_horizontal()) * -1 + attached_yaw,0))
player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(0,0,0))
set_properties_conditional(player,{collisionbox = {-0.35,0,-0.35,0.35,1.8,0.35}, eye_height = 1.65, nametag_color = { r = 225, b = 225, a = 225, g = 225 }})
set_bone_position_conditional(player,"Head", vector.new(0,6.3,0), vector.new(pitch,degrees(player:get_look_horizontal()) * -1 + attached_yaw,0))
set_bone_position_conditional(player,"Body_Control", vector.new(0,6.3,0), vector.new(0,0,0))
end
if mcl_playerplus_internal[name].jump_cooldown > 0 then

View File

@ -24,6 +24,9 @@ mcl_doWeatherCycle (Change weather) bool true
# Note that blocks never have drops when in Creative Mode.
mcl_doTileDrops (Blocks have drops) bool true
# Chance of a node destroyed by a TNT explosion to be dropped as an item
mcl_tnt_drop_rate (TNT drop rate) float 1.0 0.0 1.0
# If enabled, TNT explosions destroy blocks.
mcl_tnt_griefing (TNT destroys blocks) bool true
@ -91,12 +94,20 @@ flame_sound (Flame sound) bool true
# Form: Image height / Image width
fire_animation_frames (Fire Animation Frames) int 8
# How long to wait between frames of the fire animation in frames per second.
# A higher number means it looks better but also results in a lot of additional network traffic. A low single digit value is recommended for multiplayer.
#(default: 30)
fire_animation_fps (Fire Animation FPS) int 30 0 60
# Whether to animate chests when open / close
animated_chests (Animated chests) bool true
# Whether to preview the player in inventory in 3D (requires Minetest 5.4)
3d_player_preview (3D Player preview) bool true
# How long a temporary message will be shown in the HUD
mcl_tmp_message_hud_hide_timeout (Temporary message display duration) int 10 0 60
[Experimental]
# Whether ice is translucent. If disabled, ice is fully opaque.
#