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108 Commits

Author SHA1 Message Date
cora e322a9e23a Merge pull request 'Implement piston fixes:' (#2207) from redstone_piston_fixes into master
Reviewed-on: MineClone2/MineClone2#2207
Reviewed-by: cora <cora@noreply.git.minetest.land>
2022-05-15 10:30:11 +00:00
MysticTempest dd1a58b01e Implement piston fixes:
This enables the feature of unsticky pistons. This allows
for some nodes to be unpullable, but otherwise pushable or diggable.
A certain selection of nodes that can never be moved.
And, stops certain entities from being pushed if they shouldn't move.

Along with this change; I've also updated the rules regarding
pushing, and pulling of nodes & objects to be more accurate to MC.
Now allowing for more complex redstone circuits to be built.
2022-05-15 02:18:21 -05:00
cora 87c9969801 Merge pull request 'Villager Workstations' (#2206) from PrairieAstronomer/MineClone2:villager_workstations_1 into master
Reviewed-on: MineClone2/MineClone2#2206
Reviewed-by: cora <cora@noreply.git.minetest.land>
2022-05-14 22:21:47 +00:00
PrairieAstronomer fec5650711 Removed dependancies 2022-05-14 16:01:14 -06:00
PrairieAstronomer 5abfa555eb Added new workstations to villager jobsite definitions 2022-05-14 15:52:37 -06:00
PrairieAstronomer dead4069b0 Removed incorrect groups 2022-05-14 15:48:33 -06:00
PrairieAstronomer 4bc67a174b Loom 2022-05-14 15:34:08 -06:00
PrairieAstronomer c71b036e6a Cartography Table 2022-05-14 15:24:44 -06:00
PrairieAstronomer 046698c64f Fletching Table 2022-05-14 15:14:50 -06:00
cora e80eebd989 Merge pull request 'Update villager trades' (#2202) from villagers_update_2 into master
Reviewed-on: MineClone2/MineClone2#2202
2022-05-13 22:35:27 +00:00
cora 31b8ea26a2 add jobsites to professions table 2022-05-14 00:32:15 +02:00
cora fd6f2be485 update cleric trades 2022-05-14 00:32:15 +02:00
cora 07e0a90051 update tool smith trades 2022-05-14 00:32:15 +02:00
cora f073d4d420 update weapon smith trades 2022-05-14 00:32:15 +02:00
cora 89aaf6b709 update butcher trades 2022-05-14 00:32:15 +02:00
cora f09b578034 update leatherworker trades 2022-05-14 00:32:15 +02:00
cora 0ce1a92282 update armorer trades 2022-05-14 00:32:15 +02:00
cora 135ee97b21 update cartographer trades 2022-05-14 00:32:15 +02:00
cora 51cf92a909 update librarian trades 2022-05-14 00:32:15 +02:00
cora 2d47ad3e5f update fletcher trades 2022-05-14 00:32:15 +02:00
cora c28d700caf update fisherman trades 2022-05-14 00:32:15 +02:00
cora ba861d7b74 update farmer trades 2022-05-14 00:32:15 +02:00
cora 9b8b7ce6b4 refactor go home logic 2022-05-14 00:32:15 +02:00
cora 046b3a4ce2 Merge pull request 'enable simple mcl_mobs/mobs redo villager breeding' (#2204) from villager_breeding into master
Reviewed-on: MineClone2/MineClone2#2204
2022-05-13 22:31:15 +00:00
cora 354d17a14c enable simple villager breeding 2022-05-14 00:30:44 +02:00
cora 11265b60de Merge pull request 'Enable placing carpets on llamas and add textures for it' (#2201) from rudzik-llama-carpets into master
Reviewed-on: MineClone2/MineClone2#2201
2022-05-13 22:07:34 +00:00
Mikita Wiśniewski 7f3ba7d4a2 Enable placing carpets on llamas and add textures for it 2022-05-13 22:00:09 +00:00
cora 88e87bccff Merge pull request 'playerplus: fix deprecated add_player_velocity calls' (#2200) from fix-deprecated-add-vel into master
Reviewed-on: MineClone2/MineClone2#2200
2022-05-13 21:51:46 +00:00
cora a1209b14a1 playerplus: fix deprc. add_player_velocity calls 2022-05-12 23:30:39 +00:00
cora 729159f631 Merge pull request 'Refactor compass code.' (#2197) from get-compass-image-fix into master
Reviewed-on: MineClone2/MineClone2#2197
Reviewed-by: cora <cora@noreply.git.minetest.land>
Reviewed-by: chmodsayshello <chmodsayshello@hotmail.com>
2022-05-12 21:37:16 +00:00
kabou baf8e0b79c Update item entity for lodestone compass.
* Added another special case to the item entity registration for
  lodestone compasses, without this a dropped lodestone compass would
  turn into a regular compass on being dropped.
* Update the compass and lodestone compass frame number to be the
  stereotype frame.
2022-05-12 21:08:52 +02:00
chmodsayshello 00dba67cd8 remove lodestone compass from creative inventory 2022-05-12 19:06:13 +02:00
kabou 872b708465 Remove unused variable.
* Removed unused variable `stack_max`.
2022-05-11 21:45:15 +02:00
kabou 74e70b674e Fix return value of `get_compass_image()`.
* `get_compass_image()` did not actually return the image number.
2022-05-11 21:43:52 +02:00
kabou 14c882f982 Fix lodestone compass meta handling.
* The nature of a compass was being determined by looking at its meta.
  This caused lodestone compasses with unset meta to turn into regular
  compasses.  Fixed by using string matching on the itemname.
* Changed lodestone rightclick handler to explicitly set the correct
  name and frame of the compass used on it instead of waiting for
  globalstep to do this.
2022-05-11 21:31:50 +02:00
kabou 8ae605165b Fix lodestone compass stack_max.
* Lodestone compasses are stackable.
* Remove hardcoded `stack_max` setting, use default.
2022-05-11 17:53:41 +02:00
kabou aca4aca79b Add German translation.
* Add "de" (German) translation by chmodsayshello.
2022-05-11 17:43:57 +02:00
kabou bacc7613b5 Fix crash in mt 5.4 with vector ops.
* `vector.from_string()` is not available in mt pre-5.5.  Replace with
  `minetest.string_to_pos()`.
2022-05-11 17:41:10 +02:00
kabou 8a4b8707fa Add new compass API.
* Add API.md
* Update mcl_itemframes to use the new API.
* Revert old exported function back to original API.
2022-05-10 23:38:28 +02:00
kabou a8c231da34 Refactor compass code.
* Split up `get_compass_image()` into smaller functions.  This allows
  for better code sharing between old and new API and globalstep fn.
* Add `get_compass_itemname()` function.  It will be the new API of
  choice, `get_compass_image() will be deprecated soon.
* Remove function declaration out of globalstep function.
* Various other performance improvements.
* Add local aliases for global functions
* Lodestone compasses can only stack 1 item.
* Document functions and variables.
* Fix lodetone compass inaccurately reusing compass descriptions.
* Add usage descriptions to node definitions
* Refactor craftitem registration code.
* Update translation templates.
2022-05-10 22:43:03 +02:00
cora 4d342b8365 Merge pull request 'Village(r)s update' (#2189) from villager_spawning into master
Reviewed-on: MineClone2/MineClone2#2189
Reviewed-by: MysticTempest <mystictempest@noreply.git.minetest.land>
2022-05-09 22:01:25 +00:00
cora 12a943e222 Make villagers homeless when bed is gone on return 2022-05-09 10:29:58 +00:00
cora 8d0afede37 don't block mapgen on village generation 2022-05-09 10:29:57 +00:00
cora 0288581407 increase wait til village generated 2022-05-09 10:29:57 +00:00
cora 3774044f86 Walk back to bed instead of teleporting 2022-05-09 10:29:57 +00:00
cora 46dbf8c0ab Spawn villagers on villagegen, stay in village
This spawns a villager per bed on village gen and saves the bed
position in the entity. If it moves too far from the village
it gets teleported (for now) back.
2022-05-09 10:29:57 +00:00
cora 7c263c6a18 Merge pull request 'Potion Fixes:' (#2191) from Fix_waterbreathing_and_potion_icons into master
Reviewed-on: MineClone2/MineClone2#2191
Reviewed-by: cora <cora@noreply.git.minetest.land>
2022-05-09 10:25:51 +00:00
MysticTempest 44b1d583a7 Potion Fixes:
Ensure all potion icons disappear after their effect is gone.
Stop Breath bar from flashing when water_breathing is in effect.
2022-05-09 05:18:59 -05:00
cora 1565999134 Merge pull request 'fix the 2nd nether dust warning' (#2190) from fix_weather_warning_2 into master
Reviewed-on: MineClone2/MineClone2#2190
2022-05-09 10:09:18 +00:00
cora 5a25e42fd3 fix the 2nd nether dust warning ^^ 2022-05-09 12:06:28 +02:00
cora 421995deb3 Merge pull request 'Fix list of spawnable biomes for rabbits.' (#2187) from rabbit_spawn_fix into master
Reviewed-on: MineClone2/MineClone2#2187
Reviewed-by: cora <cora@noreply.git.minetest.land>
2022-05-08 20:01:56 +00:00
kabou 4e3a2a7b4c Fix list of spawnable biomes for rabbits.
* Rabbits spawn in Desert biome.
* Rabbits do no spawn in Forest and Swamp biomes.
2022-05-08 19:59:04 +00:00
cora e8e565fc06 Merge pull request 'Add Respawn Anchor (PR with branch in mcl2 repo)' (#2188) from respawn_anchor into master
Reviewed-on: MineClone2/MineClone2#2188
Reviewed-by: MysticTempest <mystictempest@noreply.git.minetest.land>
Reviewed-by: cora <cora@noreply.git.minetest.land>
2022-05-08 19:57:43 +00:00
chmodsayshello 6cb08a3c87 update dependencies 2022-05-08 19:57:09 +00:00
chmodsayshello 31a8ddabb8 minor changed (see long description)
This commit makes charged respawn anchors light sources, all respawn anchors can no longer be pushed by pistons and always drop the uncharged one
2022-05-08 19:57:09 +00:00
chmodsayshello 6806ea311d code from inital PR 2022-05-08 19:57:09 +00:00
cora ea2b53b231 Merge pull request 'Adopt mob spawning from mcl5' (#2120) from mcl5-spawning into master
Reviewed-on: MineClone2/MineClone2#2120
2022-05-08 19:48:36 +00:00
cora e1ed990f58 sp. farm animals on grass, villagers near beds 2022-05-08 18:50:37 +00:00
cora e4c5f81524 make husks spawn only in deserts, zombies not 2022-05-08 18:50:37 +00:00
kay27 53042b6f48 Adopt mob spawning from mcl5 2022-05-08 18:50:37 +00:00
cora fbe048087f Merge pull request 'Add wither spawning by EliasFleckenstein03' (#2146) from wither_spawning into master
Reviewed-on: MineClone2/MineClone2#2146
Reviewed-by: MysticTempest <mystictempest@noreply.git.minetest.land>
2022-05-06 20:57:43 +00:00
Elias Fleckenstein 34e5bb0334 Add Wither Spawning 2022-05-06 19:40:39 +00:00
Elias Fleckenstein c05a2d3a9d Add wither spawning schems 2022-05-06 19:40:39 +00:00
cora 40d2e3b2b1 Merge pull request 'Fix referencing mistake with cracked deepslate' (#2184) from fix_ds_bricks into master
Reviewed-on: MineClone2/MineClone2#2184
2022-05-06 17:24:09 +00:00
cora f1fc84b31b fix referencing mistake with cracked deepslate 2022-05-06 10:48:02 +00:00
cora 85fb33aa4c Merge pull request 'Add amethyst stuff by emojigit and kay27' (#2149) from amethyst into master
Reviewed-on: MineClone2/MineClone2#2149
Reviewed-by: AFCMS <afcm.contact@gmail.com>
2022-05-05 20:54:46 +00:00
AFCMS f9a2dacdd4 Fix texture and sound names in `mcl_amethyst` 2022-05-05 22:49:23 +02:00
AFCMS 00c70014c7 Fix codestyle and translation of `mcl_amethyst` 2022-05-05 22:49:23 +02:00
3raven f4020ebd31 mcl_amethyst.fr.tr
Translation
2022-05-05 22:49:23 +02:00
kay27 74322ead49 #11 Polish amethyst stuff 2022-05-05 22:49:23 +02:00
kay27 1a83f50505 Fix amethyst buds light levels again 2022-05-05 22:49:23 +02:00
kay27 206c98e354 Fix various amethyst errors, better seed function 2022-05-05 22:49:23 +02:00
kay27 69e83d5c0a #11 Spawn buds 2022-05-05 22:49:23 +02:00
kay27 d3dfd13f78 #11 Fix the style, add template.txt, add Russian translation 2022-05-05 22:49:23 +02:00
kay27 e28ccd9a80 #11 Put tabs instead of each 2 spaces 2022-05-05 22:49:23 +02:00
kay27 a5fba06a2c #11 Remove amethyst screenshot 2022-05-05 22:49:23 +02:00
1F616EMO 6c36c83a18 AMethyst Growing 2022-05-05 22:49:23 +02:00
1F616EMO 48a4e069f9 craft bugfix 2022-05-05 22:49:23 +02:00
1F616EMO 60e04438e0 typo missing space 2022-05-05 22:49:23 +02:00
1F616EMO 0b01d299ea 更新 'mods/ITEMS/mcl_amethyst/init.lua' 2022-05-05 22:49:23 +02:00
1F616EMO ebdf944dda amethyst bud 2022-05-05 22:49:23 +02:00
1F616EMO 794e10df4e [mcl_amethyst] INIT
* Amethyst Block
* Budding Amethyst (won't  grow amethyst now)
* New spyglass recipe
* Tinted Glass
* Calcite
2022-05-05 22:49:23 +02:00
cora 1cc8a7f8df Merge pull request 'Remove ancient backup "init_new.lua"' (#2178) from remove_ancient_backup_file into master
Reviewed-on: MineClone2/MineClone2#2178
Reviewed-by: MysticTempest <mystictempest@noreply.git.minetest.land>
2022-05-05 12:32:11 +00:00
cora 6a2fe2eb4f remove ancient backup "init_new.lua" 2022-05-05 04:05:08 +00:00
cora 6674684998 Merge pull request 'Add deepslate, copper and raw_ores by NO11' (#2141) from deepslate-copper-rawores into master
Reviewed-on: MineClone2/MineClone2#2141
Reviewed-by: AFCMS <afcm.contact@gmail.com>
2022-05-05 00:40:31 +00:00
kabou 1266396e1d Add cobbled deepslate to cobble group.
By adding cobbled deepslate to the group "cobble", it automatically
inherits  all crafting recipes and tool repair capabilities that apply
to that group.

* Add `cobble=1` to cobbled deepslate node definition groups.  This
  requires a little refactoring of the deepslate variants registration
  function.
* Remove stone tools, furnace and brewing stand crafting recipes.
2022-05-05 01:45:03 +02:00
kabou f5abc28190 Allow smelting of deepslate ores.
* Register "cooking" crafting recipe for deepslate ores that enables
  smelting these ores in furnaces.
* Extend deepslate ore registration function to allow passing cooking
  result as argument.
* Update the deepslate ore table to include smelting results.
* Put deepslate w/ lapis drops in a separate table, making the deepslate
  ores table less unwieldly.
2022-05-04 23:35:07 +00:00
AFCMS f8f6ea22c8 Fix codestyle issues with `mcl_deepslate`, `mcl_copper`, `mcl_raw_ores` 2022-05-04 23:35:07 +00:00
cora b0b8ef3921 Comment out ore registrations for now
The discussion about how to handle the new ores is still ongoing.
This PR was originally only intended to add the new nodes so
that's what it does now.
2022-05-04 23:35:07 +00:00
cora be6d2db7d4 remove redundant license files 2022-05-04 23:35:07 +00:00
cora dc40ed18b3 remove raw_ores item override 2022-05-04 23:35:07 +00:00
cora 1b99de73d2 remove screenshots from original mods 2022-05-04 23:35:07 +00:00
NO11 c97e0cd631 Add deepslate 2022-05-04 23:35:07 +00:00
NO11 8c7a8a61d2 Add Copper 2022-05-04 23:35:07 +00:00
NO11 6bdaa9f2d1 Add raw ores 2022-05-04 23:35:06 +00:00
cora 8b8a133381 Merge pull request 'Fix undefined variable in mcl_enchanting/engine.lua.' (#2177) from fix_enchanting into master
Reviewed-on: MineClone2/MineClone2#2177
Reviewed-by: cora <cora@noreply.git.minetest.land>
2022-05-04 23:34:18 +00:00
kabou dceb48bf94 Fix undefined variable in mcl_enchanting/engine.lua. 2022-05-04 23:31:54 +00:00
cora e10c06ba98 Merge pull request 'Remove 2D preview + fix enchanting overlay (Fix #1869, #2161)' (#2162) from remove_3d_preview into master
Reviewed-on: MineClone2/MineClone2#2162
Reviewed-by: kabou <kabou@noreply.git.minetest.land>
Reviewed-by: cora <cora@noreply.git.minetest.land>
2022-05-04 23:20:50 +00:00
AFCMS 8a47a195f6 Remove preview files 2022-05-04 23:15:11 +00:00
AFCMS d0b60e2399 Fix player armor enchanting overlay (#2161) 2022-05-04 23:15:11 +00:00
AFCMS 3ca40cd4e4 Remove 2D preview 2022-05-04 23:15:11 +00:00
cora 0e8a87befa Merge pull request 'Bookshelves are deco blocks, not building blocks.' (#2175) from bookshelf-deco-block into master
Reviewed-on: MineClone2/MineClone2#2175
2022-05-04 23:11:57 +00:00
kabou 920b8b9654 Bookshelves are deco blocks, not building blocks. 2022-05-04 23:06:05 +00:00
cora dab80c45fd Merge pull request 'Add "cobble" group.' (#2174) from cobble_group into master
Reviewed-on: MineClone2/MineClone2#2174
Reviewed-by: MysticTempest <mystictempest@noreply.git.minetest.land>
Reviewed-by: cora <cora@noreply.git.minetest.land>
2022-05-04 23:05:01 +00:00
kabou f1a494ea62 Change stone tool repair materal to group:cobble.
* Update repair material for stone tools (pick, shovel, axe, sword and
  hoe) to use any cobble group stone.
2022-05-05 01:01:29 +02:00
kabou 64bb50dfd5 Change some crafting recipes to use group:cobble.
* Update crafting recipes for stone tools (pick, shovel, axe, sword and
hoe), furnace and brewing stand to use any cobble group stone.
2022-05-04 15:54:12 +02:00
kabou 9edb40b5c5 Add cobblestone to the `cobble` group. 2022-05-04 15:14:23 +02:00
kabou b0ae135b3c Add `cobble` group.
* Add `cobble` group to GROUPS.md, to be used in crafting recipes.
2022-05-04 15:12:27 +02:00
211 changed files with 3341 additions and 1183 deletions

View File

@ -102,6 +102,7 @@ Please read <http://minecraft.gamepedia.com/Breaking> to learn how digging times
* `water_bucket=1`: Bucket containing a liquid of group “water”
* `enchantability=X`: How good the enchantments are the item gets (1 equals book)
* `enchanted=1`: The item is already enchanted, meaning that it can't be enchanted using an enchanting table
* `cobble=1`: Cobblestone of any kind
### Material groups

View File

@ -418,7 +418,11 @@ minetest.register_entity(":__builtin:item", {
end
local stack = ItemStack(itemstring)
if minetest.get_item_group(stack:get_name(), "compass") > 0 then
stack:set_name("mcl_compass:16")
if string.find(stack:get_name(), "_lodestone") then
stack:set_name("mcl_compass:18_lodestone")
else
stack:set_name("mcl_compass:18")
end
itemstring = stack:to_string()
self.itemstring = itemstring
end

View File

@ -1,180 +1,204 @@
--lua locals
local get_node = minetest.get_node
local get_item_group = minetest.get_item_group
local get_node_light = minetest.get_node_light
local get_node = minetest.get_node
local get_item_group = minetest.get_item_group
local get_node_light = minetest.get_node_light
local find_nodes_in_area_under_air = minetest.find_nodes_in_area_under_air
local new_vector = vector.new
local get_biome_name = minetest.get_biome_name
local get_objects_inside_radius = minetest.get_objects_inside_radius
local get_connected_players = minetest.get_connected_players
local minetest_get_perlin = minetest.get_perlin
local math_random = math.random
local get_biome_name = minetest.get_biome_name
local max = math.max
local get_objects_inside_radius = minetest.get_objects_inside_radius
local vector_distance = vector.distance
local math_floor = math.floor
local math_ceil = math.ceil
local math_cos = math.cos
local math_sin = math.sin
local math_round = function(x) return (x > 0) and math_floor(x + 0.5) or math_ceil(x - 0.5) end
--local vector_distance = vector.distance
local vector_new = vector.new
local vector_floor = vector.floor
local table_copy = table.copy
local table_remove = table.remove
local pairs = pairs
-- range for mob count
local aoc_range = 32
--[[
THIS IS THE BIG LIST OF ALL BIOMES - used for programming/updating mobs
underground:
"FlowerForest_underground",
"JungleEdge_underground",local spawning_position = spawning_position_list[math.random(1,#spawning_position_list)]
"ColdTaiga_underground",
"IcePlains_underground",
"IcePlainsSpikes_underground",
"MegaTaiga_underground",
"Taiga_underground",
"ExtremeHills+_underground",
"JungleM_underground",
"ExtremeHillsM_underground",
"JungleEdgeM_underground",
ocean:
"RoofedForest_ocean",
"JungleEdgeM_ocean",
"BirchForestM_ocean",
"BirchForest_ocean",
"IcePlains_deep_ocean",
"Jungle_deep_ocean",
"Savanna_ocean",
"MesaPlateauF_ocean",
"ExtremeHillsM_deep_ocean",
"Savanna_deep_ocean",
"SunflowerPlains_ocean",
"Swampland_deep_ocean",
"Swampland_ocean",
"MegaSpruceTaiga_deep_ocean",
"ExtremeHillsM_ocean",
"JungleEdgeM_deep_ocean",
"SunflowerPlains_deep_ocean",
"BirchForest_deep_ocean",
"IcePlainsSpikes_ocean",
"Mesa_ocean",
"StoneBeach_ocean",
"Plains_deep_ocean",
"JungleEdge_deep_ocean",
"SavannaM_deep_ocean",
"Desert_deep_ocean",
"Mesa_deep_ocean",
"ColdTaiga_deep_ocean",
"Plains_ocean",
"MesaPlateauFM_ocean",
"Forest_deep_ocean",
"JungleM_deep_ocean",
"FlowerForest_deep_ocean",
"MushroomIsland_ocean",
"MegaTaiga_ocean",
"StoneBeach_deep_ocean",
"IcePlainsSpikes_deep_ocean",
"ColdTaiga_ocean",
"SavannaM_ocean",
"MesaPlateauF_deep_ocean",
"MesaBryce_deep_ocean",
"ExtremeHills+_deep_ocean",
"ExtremeHills_ocean",
"MushroomIsland_deep_ocean",
"Forest_ocean",
"MegaTaiga_deep_ocean",
"JungleEdge_ocean",
"MesaBryce_ocean",
"MegaSpruceTaiga_ocean",
"ExtremeHills+_ocean",
"Jungle_ocean",
"RoofedForest_deep_ocean",
"IcePlains_ocean",
"FlowerForest_ocean",
"ExtremeHills_deep_ocean",
"MesaPlateauFM_deep_ocean",
"Desert_ocean",
"Taiga_ocean",
"BirchForestM_deep_ocean",
"Taiga_deep_ocean",
"JungleM_ocean",
water or beach?
"MesaPlateauFM_sandlevel",
"MesaPlateauF_sandlevel",
"MesaBryce_sandlevel",
"Mesa_sandlevel",
beach:
"FlowerForest_beach",
"Forest_beach",
"StoneBeach",
"ColdTaiga_beach_water",
"Taiga_beach",
"Savanna_beach",
"Plains_beach",
"ExtremeHills_beach",
"ColdTaiga_beach",
"Swampland_shore",
"MushroomIslandShore",
"JungleM_shore",
"Jungle_shore",
dimension biome:
"Nether",
"End",
Overworld regular:
"Mesa",
"FlowerForest",
"Swampland",
"Taiga",
"ExtremeHills",
"Jungle",
"Savanna",
"BirchForest",
"MegaSpruceTaiga",
"MegaTaiga",
"ExtremeHills+",
"Forest",
"Plains",
"Desert",
"ColdTaiga",
"MushroomIsland",
"IcePlainsSpikes",
"SunflowerPlains",
"IcePlains",
"RoofedForest",
"ExtremeHills+_snowtop",
"MesaPlateauFM_grasstop",
"JungleEdgeM",
"ExtremeHillsM",
"JungleM",
"BirchForestM",
"MesaPlateauF",
"MesaPlateauFM",
"MesaPlateauF_grasstop",
"MesaBryce",
"JungleEdge",
"SavannaM",
]]--
--do mobs spawn?
local mobs_spawn = minetest.settings:get_bool("mobs_spawn", true) ~= false
-- count how many mobs of one type are inside an area
local count_mobs = function(pos,mobtype)
local noise_params = {
offset = 0,
scale = 3,
spread = {
x = 301,
y = 50,
z = 304,
},
seed = 100,
octaves = 3,
persistence = 0.5,
}
-- THIS IS THE BIG LIST OF ALL BIOMES - used for programming/updating mobs
-- Also used for missing parameter
-- Please update the list when adding new biomes!
local list_of_all_biomes = {
-- underground:
"FlowerForest_underground",
"JungleEdge_underground",
"ColdTaiga_underground",
"IcePlains_underground",
"IcePlainsSpikes_underground",
"MegaTaiga_underground",
"Taiga_underground",
"ExtremeHills+_underground",
"JungleM_underground",
"ExtremeHillsM_underground",
"JungleEdgeM_underground",
-- ocean:
"RoofedForest_ocean",
"JungleEdgeM_ocean",
"BirchForestM_ocean",
"BirchForest_ocean",
"IcePlains_deep_ocean",
"Jungle_deep_ocean",
"Savanna_ocean",
"MesaPlateauF_ocean",
"ExtremeHillsM_deep_ocean",
"Savanna_deep_ocean",
"SunflowerPlains_ocean",
"Swampland_deep_ocean",
"Swampland_ocean",
"MegaSpruceTaiga_deep_ocean",
"ExtremeHillsM_ocean",
"JungleEdgeM_deep_ocean",
"SunflowerPlains_deep_ocean",
"BirchForest_deep_ocean",
"IcePlainsSpikes_ocean",
"Mesa_ocean",
"StoneBeach_ocean",
"Plains_deep_ocean",
"JungleEdge_deep_ocean",
"SavannaM_deep_ocean",
"Desert_deep_ocean",
"Mesa_deep_ocean",
"ColdTaiga_deep_ocean",
"Plains_ocean",
"MesaPlateauFM_ocean",
"Forest_deep_ocean",
"JungleM_deep_ocean",
"FlowerForest_deep_ocean",
"MushroomIsland_ocean",
"MegaTaiga_ocean",
"StoneBeach_deep_ocean",
"IcePlainsSpikes_deep_ocean",
"ColdTaiga_ocean",
"SavannaM_ocean",
"MesaPlateauF_deep_ocean",
"MesaBryce_deep_ocean",
"ExtremeHills+_deep_ocean",
"ExtremeHills_ocean",
"MushroomIsland_deep_ocean",
"Forest_ocean",
"MegaTaiga_deep_ocean",
"JungleEdge_ocean",
"MesaBryce_ocean",
"MegaSpruceTaiga_ocean",
"ExtremeHills+_ocean",
"Jungle_ocean",
"RoofedForest_deep_ocean",
"IcePlains_ocean",
"FlowerForest_ocean",
"ExtremeHills_deep_ocean",
"MesaPlateauFM_deep_ocean",
"Desert_ocean",
"Taiga_ocean",
"BirchForestM_deep_ocean",
"Taiga_deep_ocean",
"JungleM_ocean",
-- water or beach?
"MesaPlateauFM_sandlevel",
"MesaPlateauF_sandlevel",
"MesaBryce_sandlevel",
"Mesa_sandlevel",
-- beach:
"FlowerForest_beach",
"Forest_beach",
"StoneBeach",
"ColdTaiga_beach_water",
"Taiga_beach",
"Savanna_beach",
"Plains_beach",
"ExtremeHills_beach",
"ColdTaiga_beach",
"Swampland_shore",
"MushroomIslandShore",
"JungleM_shore",
"Jungle_shore",
-- dimension biome:
"Nether",
"End",
-- Overworld regular:
"Mesa",
"FlowerForest",
"Swampland",
"Taiga",
"ExtremeHills",
"Jungle",
"Savanna",
"BirchForest",
"MegaSpruceTaiga",
"MegaTaiga",
"ExtremeHills+",
"Forest",
"Plains",
"Desert",
"ColdTaiga",
"MushroomIsland",
"IcePlainsSpikes",
"SunflowerPlains",
"IcePlains",
"RoofedForest",
"ExtremeHills+_snowtop",
"MesaPlateauFM_grasstop",
"JungleEdgeM",
"ExtremeHillsM",
"JungleM",
"BirchForestM",
"MesaPlateauF",
"MesaPlateauFM",
"MesaPlateauF_grasstop",
"MesaBryce",
"JungleEdge",
"SavannaM",
}
-- count how many mobs are in an area
local function count_mobs(pos)
local num = 0
local objs = get_objects_inside_radius(pos, aoc_range)
for n = 1, #objs do
local obj = objs[n]:get_luaentity()
if obj and obj.name and obj._cmi_is_mob then
-- count hostile mobs only
if mobtype == "hostile" then
if obj.spawn_class == "hostile" then
num = num + 1
end
-- count passive mobs only
else
num = num + 1
end
for _,object in pairs(get_objects_inside_radius(pos, aoc_range)) do
if object and object:get_luaentity() and object:get_luaentity()._cmi_is_mob then
num = num + 1
end
end
return num
end
@ -215,11 +239,73 @@ WARNING: BIOME INTEGRATION NEEDED -> How to get biome through lua??
--this is where all of the spawning information is kept
local spawn_dictionary = {}
local summary_chance = 0
function mobs:spawn_setup(def)
if not mobs_spawn then return end
if not def then
minetest.log("warning", "Empty mob spawn setup definition")
return
end
local name = def.name
if not name then
minetest.log("warning", "Missing mob name")
return
end
local dimension = def.dimension or "overworld"
local type_of_spawning = def.type_of_spawning or "ground"
local biomes = def.biomes or list_of_all_biomes
local min_light = def.min_light or 0
local max_light = def.max_light or (minetest.LIGHT_MAX + 1)
local chance = def.chance or 1000
local aoc = def.aoc or aoc_range
local min_height = def.min_height or mcl_mapgen.overworld.min
local max_height = def.max_height or mcl_mapgen.overworld.max
local day_toggle = def.day_toggle
local on_spawn = def.on_spawn
local check_position = def.check_position
-- chance/spawn number override in minetest.conf for registered mob
local numbers = minetest.settings:get(name)
if numbers then
numbers = numbers:split(",")
chance = tonumber(numbers[1]) or chance
aoc = tonumber(numbers[2]) or aoc
if chance == 0 then
minetest.log("warning", string.format("[mobs] %s has spawning disabled", name))
return
end
minetest.log("action", string.format("[mobs] Chance setting for %s changed to %s (total: %s)", name, chance, aoc))
end
if chance < 1 then
chance = 1
minetest.log("warning", "Chance shouldn't be less than 1 (mob name: " .. name ..")")
end
spawn_dictionary[#spawn_dictionary + 1] = {
name = name,
dimension = dimension,
type_of_spawning = type_of_spawning,
biomes = biomes,
min_light = min_light,
max_light = max_light,
chance = chance,
aoc = aoc,
min_height = min_height,
max_height = max_height,
day_toggle = day_toggle,
check_position = check_position,
on_spawn = on_spawn,
}
summary_chance = summary_chance + chance
end
function mobs:spawn_specific(name, dimension, type_of_spawning, biomes, min_light, max_light, interval, chance, aoc, min_height, max_height, day_toggle, on_spawn)
--print(dump(biomes))
-- Do mobs spawn at all?
if not mobs_spawn then
return
@ -238,180 +324,7 @@ function mobs:spawn_specific(name, dimension, type_of_spawning, biomes, min_ligh
return
end
minetest.log("action",
string.format("[mobs] Chance setting for %s changed to %s (total: %s)", name, chance, aoc))
end
--[[
local spawn_action
spawn_action = function(pos, node, active_object_count, active_object_count_wider, name)
local orig_pos = table.copy(pos)
-- is mob actually registered?
if not mobs.spawning_mobs[name]
or not minetest.registered_entities[name] then
minetest.log("warning", "Mob spawn of "..name.." failed, unknown entity or mob is not registered for spawning!")
return
end
-- additional custom checks for spawning mob
if mobs:spawn_abm_check(pos, node, name) == true then
minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, ABM check rejected!")
return
end
-- count nearby mobs in same spawn class
local entdef = minetest.registered_entities[name]
local spawn_class = entdef and entdef.spawn_class
if not spawn_class then
if entdef.type == "monster" then
spawn_class = "hostile"
else
spawn_class = "passive"
end
end
local in_class_cap = count_mobs(pos, "!"..spawn_class) < MOB_CAP[spawn_class]
-- do not spawn if too many of same mob in area
if active_object_count_wider >= max_per_block -- large-range mob cap
or (not in_class_cap) -- spawn class mob cap
or count_mobs(pos, name) >= aoc then -- per-mob mob cap
-- too many entities
minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, too crowded!")
return
end
-- if toggle set to nil then ignore day/night check
if day_toggle ~= nil then
local tod = (minetest.get_timeofday() or 0) * 24000
if tod > 4500 and tod < 19500 then
-- daylight, but mob wants night
if day_toggle == false then
-- mob needs night
minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, mob needs light!")
return
end
else
-- night time but mob wants day
if day_toggle == true then
-- mob needs day
minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, mob needs daylight!")
return
end
end
end
-- spawn above node
pos.y = pos.y + 1
-- only spawn away from player
local objs = minetest.get_objects_inside_radius(pos, 24)
for n = 1, #objs do
if objs[n]:is_player() then
-- player too close
minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, player too close!")
return
end
end
-- mobs cannot spawn in protected areas when enabled
if not spawn_protected
and minetest.is_protected(pos, "") then
minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, position is protected!")
return
end
-- are we spawning within height limits?
if pos.y > max_height
or pos.y < min_height then
minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, out of height limit!")
return
end
-- are light levels ok?
local light = minetest.get_node_light(pos)
if not light
or light > max_light
or light < min_light then
minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, bad light!")
return
end
-- do we have enough space to spawn mob?
local ent = minetest.registered_entities[name]
local width_x = max(1, math.ceil(ent.collisionbox[4] - ent.collisionbox[1]))
local min_x, max_x
if width_x % 2 == 0 then
max_x = math.floor(width_x/2)
min_x = -(max_x-1)
else
max_x = math.floor(width_x/2)
min_x = -max_x
end
local width_z = max(1, math.ceil(ent.collisionbox[6] - ent.collisionbox[3]))
local min_z, max_z
if width_z % 2 == 0 then
max_z = math.floor(width_z/2)
min_z = -(max_z-1)
else
max_z = math.floor(width_z/2)
min_z = -max_z
end
local max_y = max(0, math.ceil(ent.collisionbox[5] - ent.collisionbox[2]) - 1)
for y = 0, max_y do
for x = min_x, max_x do
for z = min_z, max_z do
local pos2 = {x = pos.x+x, y = pos.y+y, z = pos.z+z}
if minetest.registered_nodes[node_ok(pos2).name].walkable == true then
-- inside block
minetest.log("info", "Mob spawn of "..name.." at "..minetest.pos_to_string(pos).." failed, too little space!")
if ent.spawn_small_alternative ~= nil and (not minetest.registered_nodes[node_ok(pos).name].walkable) then
minetest.log("info", "Trying to spawn smaller alternative mob: "..ent.spawn_small_alternative)
spawn_action(orig_pos, node, active_object_count, active_object_count_wider, ent.spawn_small_alternative)
end
return
end
end
end
end
-- tweak X/Y/Z spawn pos
if width_x % 2 == 0 then
pos.x = pos.x + 0.5
end
if width_z % 2 == 0 then
pos.z = pos.z + 0.5
end
pos.y = pos.y - 0.5
local mob = minetest.add_entity(pos, name)
minetest.log("action", "Mob spawned: "..name.." at "..minetest.pos_to_string(pos))
if on_spawn then
local ent = mob:get_luaentity()
on_spawn(ent, pos)
end
end
local function spawn_abm_action(pos, node, active_object_count, active_object_count_wider)
spawn_action(pos, node, active_object_count, active_object_count_wider, name)
end
]]--
local entdef = minetest.registered_entities[name]
local spawn_class
if entdef.type == "monster" then
spawn_class = "hostile"
else
spawn_class = "passive"
minetest.log("action", string.format("[mobs] Chance setting for %s changed to %s (total: %s)", name, chance, aoc))
end
--load information into the spawn dictionary
@ -423,106 +336,34 @@ function mobs:spawn_specific(name, dimension, type_of_spawning, biomes, min_ligh
spawn_dictionary[key]["biomes"] = biomes
spawn_dictionary[key]["min_light"] = min_light
spawn_dictionary[key]["max_light"] = max_light
spawn_dictionary[key]["interval"] = interval
spawn_dictionary[key]["chance"] = chance
spawn_dictionary[key]["aoc"] = aoc
spawn_dictionary[key]["min_height"] = min_height
spawn_dictionary[key]["max_height"] = max_height
spawn_dictionary[key]["day_toggle"] = day_toggle
--spawn_dictionary[key]["on_spawn"] = spawn_abm_action
spawn_dictionary[key]["spawn_class"] = spawn_class
--[[
minetest.register_abm({
label = name .. " spawning",
nodenames = nodes,
neighbors = neighbors,
interval = interval,
chance = floor(max(1, chance * mobs_spawn_chance)),
catch_up = false,
action = spawn_abm_action,
})
]]--
summary_chance = summary_chance + chance
end
-- compatibility with older mob registration
-- we're going to forget about this for now -j4i
--[[
function mobs:register_spawn(name, nodes, max_light, min_light, chance, active_object_count, max_height, day_toggle)
mobs:spawn_specific(name, nodes, {"air"}, min_light, max_light, 30,
chance, active_object_count, -31000, max_height, day_toggle)
local two_pi = 2 * math.pi
local function get_next_mob_spawn_pos(pos)
local distance = math_random(25, 32)
local angle = math_random() * two_pi
return {
x = math_round(pos.x + distance * math_cos(angle)),
y = pos.y,
z = math_round(pos.z + distance * math_sin(angle))
}
end
]]--
--Don't disable this yet-j4i
-- MarkBu's spawn function
function mobs:spawn(def)
--does nothing for now
--[[
local name = def.name
local nodes = def.nodes or {"group:soil", "group:stone"}
local neighbors = def.neighbors or {"air"}
local min_light = def.min_light or 0
local max_light = def.max_light or 15
local interval = def.interval or 30
local chance = def.chance or 5000
local active_object_count = def.active_object_count or 1
local min_height = def.min_height or -31000
local max_height = def.max_height or 31000
local day_toggle = def.day_toggle
local on_spawn = def.on_spawn
mobs:spawn_specific(name, nodes, neighbors, min_light, max_light, interval,
chance, active_object_count, min_height, max_height, day_toggle, on_spawn)
]]--
end
local axis
--inner and outer part of square donut radius
local inner = 1
local outer = 65
local int = {-1,1}
local position_calculation = function(pos)
pos = vector.floor(pos)
--this is used to determine the axis buffer from the player
axis = math.random(0,1)
--cast towards the direction
if axis == 0 then --x
pos.x = pos.x + math.random(inner,outer)*int[math.random(1,2)]
pos.z = pos.z + math.random(-outer,outer)
else --z
pos.z = pos.z + math.random(inner,outer)*int[math.random(1,2)]
pos.x = pos.x + math.random(-outer,outer)
end
return(pos)
end
--[[
local decypher_limits_dictionary = {
["overworld"] = {mcl_vars.mg_overworld_min,mcl_vars.mg_overworld_max},
["nether"] = {mcl_vars.mg_nether_min, mcl_vars.mg_nether_max},
["end"] = {mcl_vars.mg_end_min, mcl_vars.mg_end_max}
}
]]--
local function decypher_limits(posy)
--local min_max_table = decypher_limits_dictionary[dimension]
--return min_max_table[1],min_max_table[2]
posy = math.floor(posy)
posy = math_floor(posy)
return posy - 32, posy + 32
end
--a simple helper function for mob_spawn
local function biome_check(biome_list, biome_goal)
for _,data in ipairs(biome_list) do
for _, data in pairs(biome_list) do
if data == biome_goal then
return true
end
@ -531,125 +372,111 @@ local function biome_check(biome_list, biome_goal)
return false
end
--todo mob limiting
--MAIN LOOP
local function is_farm_animal(n)
return n == "mobs_mc:pig" or n == "mobs_mc:cow" or n == "mobs_mc:sheep" or n == "mobs_mc:chicken" or n == "mobs_mc:horse" or n == "mobs_mc:donkey"
end
if mobs_spawn then
local perlin_noise
local function spawn_a_mob(pos, dimension, y_min, y_max)
local dimension = dimension or mcl_worlds.pos_to_dimension(pos)
local goal_pos = get_next_mob_spawn_pos(pos)
local spawning_position_list = find_nodes_in_area_under_air(
{x = goal_pos.x, y = y_min, z = goal_pos.z},
{x = goal_pos.x, y = y_max, z = goal_pos.z},
{"group:solid", "group:water", "group:lava"}
)
if #spawning_position_list <= 0 then return end
local spawning_position = spawning_position_list[math_random(1, #spawning_position_list)]
--hard code mob limit in area to 5 for now
if count_mobs(spawning_position) >= 5 then return end
local gotten_node = get_node(spawning_position).name
local gotten_biome = minetest.get_biome_data(spawning_position)
if not gotten_node or not gotten_biome then return end
gotten_biome = get_biome_name(gotten_biome.biome) --makes it easier to work with
--add this so mobs don't spawn inside nodes
spawning_position.y = spawning_position.y + 1
--only need to poll for node light if everything else worked
local gotten_light = get_node_light(spawning_position)
local is_water = get_item_group(gotten_node, "water") ~= 0
local is_lava = get_item_group(gotten_node, "lava") ~= 0
local is_ground = not (is_water or is_lava)
local is_grass = minetest.get_item_group(gotten_node,"grass_block") ~= 0
local has_bed = minetest.find_node_near(pos,25,{"group:bed"})
if not is_ground then
spawning_position.y = spawning_position.y - 1
end
local mob_def
--create a disconnected clone of the spawn dictionary
--prevents memory leak
local mob_library_worker_table = table_copy(spawn_dictionary)
--grab mob that fits into the spawning location
--randomly grab a mob, don't exclude any possibilities
perlin_noise = perlin_noise or minetest_get_perlin(noise_params)
local noise = perlin_noise:get_3d(spawning_position)
local current_summary_chance = summary_chance
while #mob_library_worker_table > 0 do
local mob_chance_offset = (math_round(noise * current_summary_chance + 12345) % current_summary_chance) + 1
local mob_index = 1
local mob_chance = mob_library_worker_table[mob_index].chance
local step_chance = mob_chance
while step_chance < mob_chance_offset do
mob_index = mob_index + 1
mob_chance = mob_library_worker_table[mob_index].chance
step_chance = step_chance + mob_chance
end
local mob_def = mob_library_worker_table[mob_index]
local mob_type = minetest.registered_entities[mob_def.name].type
if mob_def
and spawning_position.y >= mob_def.min_height
and spawning_position.y <= mob_def.max_height
and mob_def.dimension == dimension
and biome_check(mob_def.biomes, gotten_biome)
and gotten_light >= mob_def.min_light
and gotten_light <= mob_def.max_light
and (is_ground or mob_def.type_of_spawning ~= "ground")
and (mob_def.check_position and mob_def.check_position(spawning_position) or true)
and (not is_farm_animal(mob_def.name) or is_grass)
and (mob_type ~= "npc" or has_bed)
then
--everything is correct, spawn mob
local object = minetest.add_entity(spawning_position, mob_def.name)
if object then
return mob_def.on_spawn and mob_def.on_spawn(object, pos)
end
end
current_summary_chance = current_summary_chance - mob_chance
table_remove(mob_library_worker_table, mob_index)
end
end
--MAIN LOOP
local timer = 0
minetest.register_globalstep(function(dtime)
timer = timer + dtime
if timer >= 8 then
timer = 0
for _,player in pairs(minetest.get_connected_players()) do
for i = 1,math_random(3,8) do
repeat -- after this line each "break" means "continue"
local player_pos = player:get_pos()
local _,dimension = mcl_worlds.y_to_layer(player_pos.y)
if dimension == "void" or dimension == "default" then
break -- ignore void and unloaded area
end
local min,max = decypher_limits(player_pos.y)
local goal_pos = position_calculation(player_pos)
local spawning_position_list = find_nodes_in_area_under_air(new_vector(goal_pos.x,min,goal_pos.z), vector.new(goal_pos.x,max,goal_pos.z), {"group:solid", "group:water", "group:lava"})
--couldn't find node
if #spawning_position_list <= 0 then
break
end
local spawning_position = spawning_position_list[math_random(1,#spawning_position_list)]
--Prevent strange behavior/too close to player
if not spawning_position or vector_distance(player_pos, spawning_position) < 15 then
break
end
local gotten_node = get_node(spawning_position)
local gotten_node_name = gotten_node.name
local gotten_node_def = minetest.registered_nodes[gotten_node_name]
if not gotten_node_name or not gotten_node_def or gotten_node_name == "air" then --skip air nodes
break
end
if gotten_node_def.use_texture_alpha and gotten_node_def.use_texture_alpha ~= "opaque" then
break
end --don't spawn on nonopaque nodes
local leaf = minetest.get_item_group(gotten_node_name,"leaves")
if leaf ~= 0 then
break end --don't spawn on treetops
local gotten_biome = minetest.get_biome_data(spawning_position)
if not gotten_biome then
break --skip if in unloaded area
end
gotten_biome = get_biome_name(gotten_biome.biome) --makes it easier to work with
--grab random mob
local mob_def = spawn_dictionary[math.random(1,#spawn_dictionary)]
if not mob_def then
break --skip if something ridiculous happens (nil mob def)
end
--skip if not correct dimension
if mob_def.dimension ~= dimension then
break
end
--skip if not in correct biome
if not biome_check(mob_def.biomes, gotten_biome) then
break
end
--add this so mobs don't spawn inside nodes
spawning_position.y = spawning_position.y + 1
if spawning_position.y < mob_def.min_height or spawning_position.y > mob_def.max_height then
break
end
--only need to poll for node light if everything else worked
local gotten_light = get_node_light(spawning_position)
--don't spawn if not in light limits
if gotten_light < mob_def.min_light or gotten_light > mob_def.max_light then
break
end
local is_water = get_item_group(gotten_node_name, "water") ~= 0
local is_lava = get_item_group(gotten_node_name, "lava") ~= 0
if mob_def.type_of_spawning == "ground" and is_water then
break
end
if mob_def.type_of_spawning == "ground" and is_lava then
break
end
--finally do the heavy check (for now) of mobs in area
if count_mobs(spawning_position, mob_def.spawn_class) >= mob_def.aoc then
break
end
--adjust the position for water and lava mobs
if mob_def.type_of_spawning == "water" or mob_def.type_of_spawning == "lava" then
spawning_position.y = spawning_position.y - 1
end
--everything is correct, spawn mob
minetest.add_entity(spawning_position, mob_def.name)
until true --this is a safety catch
if timer < 10 then return end
timer = 0
for _, player in pairs(get_connected_players()) do
local pos = player:get_pos()
local dimension = mcl_worlds.pos_to_dimension(pos)
-- ignore void and unloaded area
if dimension ~= "void" and dimension ~= "default" then
local y_min, y_max = decypher_limits(pos.y)
for i = 1, math_random(1, 4) do
spawn_a_mob(pos, dimension, y_min, y_max)
end
end
end

View File

@ -0,0 +1,50 @@
local dim = {"x", "z"}
local modpath = minetest.get_modpath(minetest.get_current_modname())
local function load_schem(filename)
local file = io.open(modpath .. "/schems/" .. filename, "r")
local data = minetest.deserialize(file:read())
file:close()
return data
end
local wither_spawn_schems = {}
for _, d in pairs(dim) do
wither_spawn_schems[d] = load_schem("wither_spawn_" .. d .. ".we")
end
local function check_schem(pos, schem)
for _, n in pairs(schem) do
if minetest.get_node(vector.add(pos, n)).name ~= n.name then
return false
end
end
return true
end
local function remove_schem(pos, schem)
for _, n in pairs(schem) do
minetest.remove_node(vector.add(pos, n))
end
end
local function wither_spawn(pos)
for _, d in pairs(dim) do
for i = 0, 2 do
local p = vector.add(pos, {x = 0, y = -2, z = 0, [d] = -i})
local schem = wither_spawn_schems[d]
if check_schem(p, schem) then
remove_schem(p, schem)
minetest.add_entity(vector.add(p, {x = 0, y = 1, z = 0, [d] = 1}), "mobs_mc:wither")
end
end
end
end
local old_onplace=minetest.registered_nodes[mobs_mc.items.head_wither_skeleton].on_place
minetest.registered_nodes[mobs_mc.items.head_wither_skeleton].on_place=function(itemstack,placer,pointed)
minetest.after(0, wither_spawn, pointed.above)
old_onplace(itemstack,placer,pointed)
end

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@ -0,0 +1,4 @@
name = mcl_wither_spawning
description = Wither Spawning for MineClone2
author = Fleckenstein
depends = mobs_mc, mcl_heads

View File

@ -0,0 +1 @@
return {{["y"] = 1, ["x"] = 0, ["name"] = "mcl_nether:soul_sand", ["z"] = 0}, {["y"] = 2, ["x"] = 0, ["name"] = "mcl_heads:wither_skeleton", ["z"] = 0, ["param2"] = 2, ["param1"] = 15}, {["y"] = 0, ["x"] = 1, ["name"] = "mcl_nether:soul_sand", ["z"] = 0}, {["y"] = 1, ["x"] = 1, ["name"] = "mcl_nether:soul_sand", ["z"] = 0}, {["y"] = 2, ["x"] = 1, ["name"] = "mcl_heads:wither_skeleton", ["z"] = 0, ["param2"] = 2, ["param1"] = 15}, {["y"] = 1, ["x"] = 2, ["name"] = "mcl_nether:soul_sand", ["z"] = 0}, {["y"] = 2, ["x"] = 2, ["name"] = "mcl_heads:wither_skeleton", ["z"] = 0, ["param2"] = 2, ["param1"] = 15}}

View File

@ -0,0 +1 @@
return {{["y"] = 0, ["x"] = 0, ["name"] = "mcl_nether:soul_sand", ["z"] = 1}, {["y"] = 1, ["x"] = 0, ["name"] = "mcl_nether:soul_sand", ["z"] = 0}, {["y"] = 1, ["x"] = 0, ["name"] = "mcl_nether:soul_sand", ["z"] = 1}, {["y"] = 1, ["x"] = 0, ["name"] = "mcl_nether:soul_sand", ["z"] = 2}, {["y"] = 2, ["x"] = 0, ["name"] = "mcl_heads:wither_skeleton", ["z"] = 0, ["param2"] = 1, ["param1"] = 15}, {["y"] = 2, ["x"] = 0, ["name"] = "mcl_heads:wither_skeleton", ["z"] = 1, ["param2"] = 1, ["param1"] = 15}, {["y"] = 2, ["x"] = 0, ["name"] = "mcl_heads:wither_skeleton", ["z"] = 2, ["param2"] = 1, ["param1"] = 15}}

View File

@ -169,6 +169,7 @@ mobs_mc.follow = {
dog = { mobs_mc.items.rabbit_raw, mobs_mc.items.rabbit_cooked, mobs_mc.items.mutton_raw, mobs_mc.items.mutton_cooked, mobs_mc.items.beef_raw, mobs_mc.items.beef_cooked, mobs_mc.items.chicken_raw, mobs_mc.items.chicken_cooked, mobs_mc.items.rotten_flesh,
-- Mobs Redo items
"mobs:meat", "mobs:meat_raw" },
villager = { "mcl_farming:bread" },
}
-- Contents for replace_what

View File

@ -75,6 +75,7 @@ Origin of those models:
* `mobs_mc_mushroom_brown.png` (CC0)
* “Spawn egg” textures (`mobs_mc_spawn_icon_*`) by 22i
* Llama decor (carpet) textures (`mobs_mc_llama_decor_*`) by erlehmann and rudzik8
* Any other texture not mentioned here are licensed under the MIT License
## Sounds

View File

@ -42,7 +42,6 @@ mobs:register_mob("mobs_mc:llama", {
{"blank.png", "blank.png", "mobs_mc_llama_gray.png"},
{"blank.png", "blank.png", "mobs_mc_llama_white.png"},
{"blank.png", "blank.png", "mobs_mc_llama.png"},
-- TODO: Add llama carpet textures (Pixel Perfection seems to use verbatim copy from Minecraft :-( )
},
visual_size = {x=3, y=3},
makes_footstep_sound = true,
@ -139,50 +138,48 @@ mobs:register_mob("mobs_mc:llama", {
-- Make sure tamed llama is mature and being clicked by owner only
if self.tamed and not self.child and self.owner == clicker:get_player_name() then
-- Place carpet
--[[ TODO: Re-enable this code when carpet textures arrived.
if minetest.get_item_group(item:get_name(), "carpet") == 1 and not self.carpet then
for group, carpetdata in pairs(carpets) do
if minetest.get_item_group(item:get_name(), group) == 1 then
if not minetest.is_creative_enabled(clicker:get_player_name()) then
item:take_item()
clicker:set_wielded_item(item)
end
local substr = carpetdata[2]
local tex_carpet = "mobs_mc_llama_decor_"..substr..".png"
self.base_texture = table.copy(self.base_texture)
self.base_texture[2] = tex_carpet
self.object:set_properties({
textures = self.base_texture,
})
self.carpet = item:get_name()
self.drops = {
{name = mobs_mc.items.leather,
chance = 1,
min = 0,
max = 2,},
{name = item:get_name(),
chance = 1,
min = 1,
max = 1,},
}
return
-- Place carpet
if minetest.get_item_group(item:get_name(), "carpet") == 1 and not self.carpet then
for group, carpetdata in pairs(carpets) do
if minetest.get_item_group(item:get_name(), group) == 1 then
if not minetest.is_creative_enabled(clicker:get_player_name()) then
item:take_item()
clicker:set_wielded_item(item)
end
local substr = carpetdata[2]
local tex_carpet = "mobs_mc_llama_decor_"..substr..".png"
self.base_texture = table.copy(self.base_texture)
self.base_texture[2] = tex_carpet
self.object:set_properties({
textures = self.base_texture,
})
self.carpet = item:get_name()
self.drops = {
{name = mobs_mc.items.leather,
chance = 1,
min = 0,
max = 2,},
{name = item:get_name(),
chance = 1,
min = 1,
max = 1,},
}
return
end
end
]]
end
-- detatch player already riding llama
if self.driver and clicker == self.driver then
-- detatch player already riding llama
if self.driver and clicker == self.driver then
mobs.detach(clicker, {x = 1, y = 0, z = 1})
mobs.detach(clicker, {x = 1, y = 0, z = 1})
-- attach player to llama
elseif not self.driver then
-- attach player to llama
elseif not self.driver then
self.object:set_properties({stepheight = 1.1})
mobs.attach(self, clicker)
end
self.object:set_properties({stepheight = 1.1})
mobs.attach(self, clicker)
end
-- Used to capture llama
elseif not self.driver and clicker:get_wielded_item():get_name() ~= "" then
@ -190,8 +187,6 @@ mobs:register_mob("mobs_mc:llama", {
end
end,
--[[
TODO: Enable this code when carpet textures arrived.
on_breed = function(parent1, parent2)
-- When breeding, make sure the child has no carpet
local pos = parent1.object:get_pos()
@ -213,7 +208,6 @@ mobs:register_mob("mobs_mc:llama", {
return false
end
end,
]]
})

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@ -116,15 +116,14 @@ mobs:spawn_specific(
"overworld",
"ground",
{
"Desert",
"FlowerForest",
"Swampland",
"Taiga",
"ExtremeHills",
"BirchForest",
"MegaSpruceTaiga",
"MegaTaiga",
"ExtremeHills+",
"Forest",
"Plains",
"ColdTaiga",
"SunflowerPlains",

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@ -62,9 +62,15 @@ if minetest.get_mapgen_setting("mg_name") == "v6" then
end
local professions = {
unemployed = {
name = N("Unemployed"),
texture = "mobs_mc_villager.png",
trades = nil,
},
farmer = {
name = N("Farmer"),
texture = "mobs_mc_villager_farmer.png",
jobsite = "mcl_composters:composter",
trades = {
{
{ { "mcl_farming:wheat_item", 18, 22, }, E1 },
@ -76,16 +82,19 @@ local professions = {
{
{ { "mcl_farming:pumpkin", 8, 13 }, E1 },
{ E1, { "mcl_farming:pumpkin_pie", 2, 3} },
{ E1, { "mcl_core:apple", 2, 3} },
},
{
{ { "mcl_farming:melon", 7, 12 }, E1 },
{ E1, { "mcl_core:apple", 5, 7 }, },
{ E1, {"mcl_farming:cookie", 5, 7 }, },
},
{
{ E1, { "mcl_farming:cookie", 6, 10 } },
{ E1, { "mcl_cake:cake", 1, 1 } },
{ E1, { "mcl_mushrooms:mushroom_stew", 6, 10 } }, --FIXME: expert level farmer is supposed to sell sus stews.
},
{
{ E1, { "mcl_farming:carrot_item_gold", 3, 10 } },
{ E1, { "mcl_potions:speckled_melon", 4, 1 } },
TRADE_V6_BIRCH_SAPLING,
TRADE_V6_DARK_OAK_SAPLING,
TRADE_V6_ACACIA_SAPLING,
@ -95,32 +104,81 @@ local professions = {
fisherman = {
name = N("Fisherman"),
texture = "mobs_mc_villager_farmer.png",
jobsite = "mcl_barrels:barrel_closed",
trades = {
{
{ { "mcl_fishing:fish_raw", 6, 6, "mcl_core:emerald", 1, 1 }, { "mcl_fishing:fish_cooked", 6, 6 } },
{ { "mcl_fishing:fish_raw", 6, 6, "mcl_core:emerald", 1, 1 },{ "mcl_fishing:fish_cooked", 6, 6 } },
{ { "mcl_mobitems:string", 15, 20 }, E1 },
{ { "mcl_core:emerald", 3, 11 }, { "mcl_fishing:fishing_rod_enchanted", 1, 1} },
{ { "mcl_core:coal_lump", 15, 10 }, E1 },
-- FIXME missing: bucket of cod + fish should be cod.
},
{
{ { "mcl_fishing:fish_raw", 6, 15,}, E1 },
{ { "mcl_fishing:salmon_raw", 6, 6, "mcl_core:emerald", 1, 1 },{ "mcl_fishing:salmon_cooked", 6, 6 } },
-- FIXME missing campfire
-- {{ "mcl_core:emerald", 1, 2 },{"mcl_campfires:campfire",1,1} },
},
{
{ { "mcl_fishing:salmon_raw", 6, 13,}, E1 },
{ { "mcl_core:emerald", 7, 22 }, { "mcl_fishing:fishing_rod_enchanted", 1, 1} },
},
{
{ { "mcl_fishing:clownfish_raw", 6, 6,}, E1 },
},
{
{ { "mcl_fishing:pufferfish_raw", 4, 4,}, E1 },
{ { "mcl_boats:boat", 1, 1,}, E1 },
{ { "mcl_boats:boat_acacia", 1, 1,}, E1 },
{ { "mcl_boats:boat_spruce", 1, 1,}, E1 },
{ { "mcl_boats:boat_dark_oak", 1, 1,}, E1 },
{ { "mcl_boats:boat_birch", 1, 1,}, E1 },
},
},
},
fletcher = {
name = N("Fletcher"),
texture = "mobs_mc_villager_farmer.png",
jobsite = "mcl_fletching_table:fletching_table",
trades = {
{
{ { "mcl_mobitems:string", 15, 20 }, E1 },
{ E1, { "mcl_bows:arrow", 8, 12 } },
},
{
{ { "mcl_core:gravel", 10, 10, "mcl_core:emerald", 1, 1 }, { "mcl_core:flint", 6, 10 } },
},
{
{ { "mcl_core:flint", 26, 26 }, E1 },
{ { "mcl_core:emerald", 2, 3 }, { "mcl_bows:bow", 1, 1 } },
},
{
{ { "mcl_mobitems:string", 14, 14 }, E1 },
{ { "mcl_core:emerald", 3, 3 }, { "mcl_bows:crossbow", 1, 1 } },
},
{
{ { "mcl_mobitems:string", 24, 24 }, E1 },
{ { "mcl_core:emerald", 7, 21 } , { "mcl_bows:bow_enchanted", 1, 1 } },
},
{
--FIXME: supposed to be tripwire hook{ { "tripwirehook", 24, 24 }, E1 },
{ { "mcl_core:emerald", 8, 22 } , { "mcl_bows:crossbow_enchanted", 1, 1 } },
{ { "mcl_core:emerald", 2, 2, "mcl_bows:arrow", 5, 5 }, { "mcl_potions:healing_arrow", 5, 5 } },
{ { "mcl_core:emerald", 2, 2, "mcl_bows:arrow", 5, 5 }, { "mcl_potions:harming_arrow", 5, 5 } },
{ { "mcl_core:emerald", 2, 2, "mcl_bows:arrow", 5, 5 }, { "mcl_potions:night_vision_arrow", 5, 5 } },
{ { "mcl_core:emerald", 2, 2, "mcl_bows:arrow", 5, 5 }, { "mcl_potions:swiftness_arrow", 5, 5 } },
{ { "mcl_core:emerald", 2, 2, "mcl_bows:arrow", 5, 5 }, { "mcl_potions:slowness_arrow", 5, 5 } },
{ { "mcl_core:emerald", 2, 2, "mcl_bows:arrow", 5, 5 }, { "mcl_potions:leaping_arrow", 5, 5 } },
{ { "mcl_core:emerald", 2, 2, "mcl_bows:arrow", 5, 5 }, { "mcl_potions:poison_arrow", 5, 5 } },
{ { "mcl_core:emerald", 2, 2, "mcl_bows:arrow", 5, 5 }, { "mcl_potions:regeneration_arrow", 5, 5 } },
{ { "mcl_core:emerald", 2, 2, "mcl_bows:arrow", 5, 5 }, { "mcl_potions:invisibility_arrow", 5, 5 } },
{ { "mcl_core:emerald", 2, 2, "mcl_bows:arrow", 5, 5 }, { "mcl_potions:water_breathing_arrow", 5, 5 } },
{ { "mcl_core:emerald", 2, 2, "mcl_bows:arrow", 5, 5 }, { "mcl_potions:fire_resistance_arrow", 5, 5 } },
},
}
},
shepherd ={
name = N("Shepherd"),
texture = "mobs_mc_villager_farmer.png",
jobsite = "mcl_loom:loom",
trades = {
{
{ { "mcl_wool:white", 16, 22 }, E1 },
@ -150,179 +208,262 @@ local professions = {
librarian = {
name = N("Librarian"),
texture = "mobs_mc_villager_librarian.png",
jobsite = "mcl_villages:stonebrickcarved", --FIXME: lectern
trades = {
{
{ { "mcl_core:paper", 24, 36 }, E1 },
{ { "mcl_books:book", 8, 10 }, E1 },
{ { "mcl_core:emerald", 10, 12 }, { "mcl_compass:compass", 1 ,1 }},
{ { "mcl_core:emerald", 3, 4 }, { "mcl_books:bookshelf", 1 ,1 }},
{ { "mcl_core:emerald", 5, 64 }, { "mcl_enchanting:book_enchanted", 1 ,1 }},
{ { "mcl_core:emerald", 9, 9 }, { "mcl_books:bookshelf", 1 ,1 }},
{ { "mcl_core:emerald", 5, 64, "mcl_books:book", 1, 1 }, { "mcl_enchanting:book_enchanted", 1 ,1 }},
},
{
{ { "mcl_books:written_book", 2, 2 }, E1 },
{ { "mcl_core:emerald", 10, 12 }, { "mcl_clock:clock", 1, 1 } },
{ E1, { "mcl_core:glass", 3, 5 } },
{ { "mcl_core:emerald", 5, 64 }, { "mcl_enchanting:book_enchanted", 1 ,1 }},
{ { "mcl_core:emerald", 5, 64, "mcl_books:book", 1, 1 }, { "mcl_enchanting:book_enchanted", 1 ,1 }},
{ E1, { "mcl_lanterns:lantern_floor", 1, 1 } },
},
{
{ E1, { "mcl_core:glass", 3, 5 } },
{ { "mcl_core:emerald", 5, 64 }, { "mcl_enchanting:book_enchanted", 1 ,1 }},
{ { "mcl_dye:black", 5, 5 }, E1 },
{ { "mcl_core:emerald", 5, 64, "mcl_books:book", 1, 1 }, { "mcl_enchanting:book_enchanted", 1 ,1 }},
{ E1, { "mcl_core:glass", 4, 4 } },
},
{
{ { "mcl_core:emerald", 5, 64 }, { "mcl_enchanting:book_enchanted", 1 ,1 }},
{ E1, { "mcl_books:writable_book", 1, 1 } },
{ { "mcl_core:emerald", 5, 64, "mcl_books:book", 1, 1 }, { "mcl_enchanting:book_enchanted", 1 ,1 }},
{ { "mcl_core:emerald", 4, 4 }, { "mcl_compass:compass", 1 ,1 }},
{ { "mcl_core:emerald", 5, 5 }, { "mcl_clock:clock", 1, 1 } },
},
{
{ { "mcl_core:emerald", 20, 22 }, { "mcl_mobs:nametag", 1, 1 } },
{ { "mcl_core:emerald", 20, 20 }, { "mcl_mobs:nametag", 1, 1 } },
}
},
},
cartographer = {
name = N("Cartographer"),
texture = "mobs_mc_villager_librarian.png",
jobsite = "mcl_cartography_table:cartography_table",
trades = {
{
{ { "mcl_core:paper", 24, 36 }, E1 },
{ { "mcl_core:paper", 24, 24 }, E1 },
{ { "mcl_core:emerald", 7, 7}, { "mcl_maps:empty_map", 1, 1 } },
},
{
-- compass subject to special checks
{ { "xpanes:pane_natural_flat", 1, 1 }, E1 },
--{ { "mcl_core:emerald", 13, 13, "mcl_compass:compass", 1, 1 }, { "FIXME:ocean explorer map" 1, 1} },
},
{
-- subject to special checks
{ { "mcl_compass:compass", 1, 1 }, E1 },
--{ { "mcl_core:emerald", 13, 13, "mcl_compass:compass", 1, 1 }, { "FIXME:woodland explorer map" 1, 1} },
},
{
-- TODO: replace with empty map
{ { "mcl_core:emerald", 7, 11}, { "mcl_maps:filled_map", 1, 1 } },
{ { "mcl_core:emerald", 7, 7}, { "mcl_itemframes:item_frame", 1, 1 }},
{ { "mcl_core:emerald", 7, 7}, { "mcl_banners:banner_item_white", 1, 1 }},
{ { "mcl_core:emerald", 7, 7}, { "mcl_banners:banner_item_grey", 1, 1 }},
{ { "mcl_core:emerald", 7, 7}, { "mcl_banners:banner_item_silver", 1, 1 }},
{ { "mcl_core:emerald", 7, 7}, { "mcl_banners:banner_item_black", 1, 1 }},
{ { "mcl_core:emerald", 7, 7}, { "mcl_banners:banner_item_red", 1, 1 }},
{ { "mcl_core:emerald", 7, 7}, { "mcl_banners:banner_item_green", 1, 1 }},
{ { "mcl_core:emerald", 7, 7}, { "mcl_banners:banner_item_cyan", 1, 1 }},
{ { "mcl_core:emerald", 7, 7}, { "mcl_banners:banner_item_blue", 1, 1 }},
{ { "mcl_core:emerald", 7, 7}, { "mcl_banners:banner_item_magenta", 1, 1 }},
{ { "mcl_core:emerald", 7, 7}, { "mcl_banners:banner_item_orange", 1, 1 }},
{ { "mcl_core:emerald", 7, 7}, { "mcl_banners:banner_item_purple", 1, 1 }},
{ { "mcl_core:emerald", 7, 7}, { "mcl_banners:banner_item_brown", 1, 1 }},
{ { "mcl_core:emerald", 7, 7}, { "mcl_banners:banner_item_pink", 1, 1 }},
{ { "mcl_core:emerald", 7, 7}, { "mcl_banners:banner_item_lime", 1, 1 }},
{ { "mcl_core:emerald", 7, 7}, { "mcl_banners:banner_item_light_blue", 1, 1 }},
},
{
--{ { "mcl_core:emerald", 8, 8}, { "FIXME: globe banner pattern", 1, 1 } },
},
-- TODO: special maps
},
},
armorer = {
name = N("Armorer"),
texture = "mobs_mc_villager_smith.png",
jobsite = "mcl_core:lava_source", --FIXME: blast furnace
trades = {
{
{ { "mcl_core:coal_lump", 16, 24 }, E1 },
{ { "mcl_core:emerald", 4, 6 }, { "mcl_armor:helmet_iron", 1, 1 } },
{ { "mcl_core:coal_lump", 15, 15 }, E1 },
{ { "mcl_core:emerald", 5, 5 }, { "mcl_armor:helmet_iron", 1, 1 } },
{ { "mcl_core:emerald", 9, 9 }, { "mcl_armor:chestplate_iron", 1, 1 } },
{ { "mcl_core:emerald", 7, 7 }, { "mcl_armor:leggings_iron", 1, 1 } },
{ { "mcl_core:emerald", 4, 4 }, { "mcl_armor:boots_iron", 1, 1 } },
},
{
{ { "mcl_core:iron_ingot", 7, 9 }, E1 },
{ { "mcl_core:emerald", 10, 14 }, { "mcl_armor:chestplate_iron", 1, 1 } },
{ { "mcl_core:iron_ingot", 4, 4 }, E1 },
--{ { "mcl_core:emerald", 36, 36 }, { "FIXME: Bell", 1, 1 } },
{ { "mcl_core:emerald", 3, 3 }, { "mcl_armor:leggings_chain", 1, 1 } },
{ { "mcl_core:emerald", 1, 1 }, { "mcl_armor:boots_chain", 1, 1 } },
},
{
{ { "mcl_buckets:bucket_lava", 1, 1 }, E1 },
{ { "mcl_core:diamond", 1, 1 }, E1 },
{ { "mcl_core:emerald", 1, 1 }, { "mcl_armor:helmet_chain", 1, 1 } },
{ { "mcl_core:emerald", 4, 4 }, { "mcl_armor:chestplate_chain", 1, 1 } },
{ { "mcl_core:emerald", 5, 5 }, { "mcl_shields:shield", 1, 1 } },
},
{
{ { "mcl_core:diamond", 3, 4 }, E1 },
{ { "mcl_core:emerald", 16, 19 }, { "mcl_armor:chestplate_diamond_enchanted", 1, 1 } },
{ { "mcl_core:emerald", 19, 33 }, { "mcl_armor:leggings_diamond_enchanted", 1, 1 } },
{ { "mcl_core:emerald", 13, 27 }, { "mcl_armor:boots_diamond_enchanted", 1, 1 } },
},
{
{ { "mcl_core:emerald", 5, 7 }, { "mcl_armor:boots_chain", 1, 1 } },
{ { "mcl_core:emerald", 9, 11 }, { "mcl_armor:leggings_chain", 1, 1 } },
{ { "mcl_core:emerald", 5, 7 }, { "mcl_armor:helmet_chain", 1, 1 } },
{ { "mcl_core:emerald", 11, 15 }, { "mcl_armor:chestplate_chain", 1, 1 } },
{ { "mcl_core:emerald", 13, 27 }, { "mcl_armor:helmet_diamond_enchanted", 1, 1 } },
{ { "mcl_core:emerald", 21, 35 }, { "mcl_armor:chestplate_diamond_enchanted", 1, 1 } },
},
},
},
leatherworker = {
name = N("Leatherworker"),
texture = "mobs_mc_villager_butcher.png",
jobsite = "mcl_cauldrons:cauldron",
trades = {
{
{ { "mcl_mobitems:leather", 9, 12 }, E1 },
{ { "mcl_core:emerald", 2, 4 }, { "mcl_armor:leggings_leather", 2, 4 } },
{ { "mcl_core:emerald", 3, 3 }, { "mcl_armor:leggings_leather", 2, 4 } },
{ { "mcl_core:emerald", 7, 7 }, { "mcl_armor:chestplate_leather", 2, 4 } },
},
{
{ { "mcl_core:emerald", 7, 12 }, { "mcl_armor:chestplate_leather_enchanted", 1, 1 } },
{ { "mcl_core:flint", 26, 26 }, E1 },
{ { "mcl_core:emerald", 5, 5 }, { "mcl_armor:helmet_leather", 2, 4 } },
{ { "mcl_core:emerald", 4, 4 }, { "mcl_armor:boots_leather", 2, 4 } },
},
{
{ { "mcl_mobitems:rabbit_hide", 9, 9 }, E1 },
{ { "mcl_core:emerald", 7, 7 }, { "mcl_armor:chestplate_leather", 1, 1 } },
},
{
--{ { "FIXME: scute", 4, 4 }, E1 },
{ { "mcl_core:emerald", 8, 10 }, { "mcl_mobitems:saddle", 1, 1 } },
},
{
{ { "mcl_core:emerald", 6, 6 }, { "mcl_mobitems:saddle", 1, 1 } },
{ { "mcl_core:emerald", 5, 5 }, { "mcl_armor:helmet_leather", 2, 4 } },
},
},
},
butcher = {
name = N("Butcher"),
texture = "mobs_mc_villager_butcher.png",
jobsite = "mcl_villages:stonebrickcarved", --FIXME: smoker
trades = {
{
{ { "mcl_mobitems:beef", 14, 18 }, E1 },
{ { "mcl_mobitems:chicken", 14, 18 }, E1 },
{ { "mcl_mobitems:beef", 14, 14 }, E1 },
{ { "mcl_mobitems:chicken", 7, 7 }, E1 },
{ { "mcl_mobitems:rabbit", 4, 4 }, E1 },
{ E1, { "mcl_mobitems:rabbit_stew", 1, 1 } },
},
{
{ { "mcl_core:coal_lump", 16, 24 }, E1 },
{ E1, { "mcl_mobitems:cooked_beef", 5, 7 } },
{ E1, { "mcl_mobitems:cooked_chicken", 6, 8 } },
{ { "mcl_core:coal_lump", 15, 15 }, E1 },
{ E1, { "mcl_mobitems:cooked_porkchop", 5, 5 } },
{ E1, { "mcl_mobitems:cooked_chicken", 8, 8 } },
},
{
{ { "mcl_mobitems:mutton", 7, 7 }, E1 },
{ { "mcl_mobitems:beef", 10, 10 }, E1 },
},
{
{ { "mcl_mobitems:mutton", 7, 7 }, E1 },
{ { "mcl_mobitems:beef", 10, 10 }, E1 },
},
{
--{ { "FIXME: Sweet Berries", 10, 10 }, E1 },
},
},
},
weapon_smith = {
name = N("Weapon Smith"),
texture = "mobs_mc_villager_smith.png",
jobsite = "mcl_villages:stonebrickcarved", --FIXME: grindstone
trades = {
{
{ { "mcl_core:coal_lump", 16, 24 }, E1 },
{ { "mcl_core:emerald", 6, 8 }, { "mcl_tools:axe_iron", 1, 1 } },
{ { "mcl_core:coal_lump", 15, 15 }, E1 },
{ { "mcl_core:emerald", 3, 3 }, { "mcl_tools:axe_iron", 1, 1 } },
{ { "mcl_core:emerald", 7, 21 }, { "mcl_tools:sword_iron_enchanted", 1, 1 } },
},
{
{ { "mcl_core:iron_ingot", 7, 9 }, E1 },
{ { "mcl_core:emerald", 9, 10 }, { "mcl_tools:sword_iron_enchanted", 1, 1 } },
{ { "mcl_core:iron_ingot", 4, 4 }, E1 },
--{ { "mcl_core:emerald", 36, 36 }, { "FIXME: Bell", 1, 1 } },
},
{
{ { "mcl_core:flint", 7, 9 }, E1 },
},
{
{ { "mcl_core:diamond", 7, 9 }, E1 },
{ { "mcl_core:emerald", 17, 31 }, { "mcl_tools:axe_diamond_enchanted", 1, 1 } },
},
{
{ { "mcl_core:diamond", 3, 4 }, E1 },
{ { "mcl_core:emerald", 12, 15 }, { "mcl_tools:sword_diamond_enchanted", 1, 1 } },
{ { "mcl_core:emerald", 9, 12 }, { "mcl_tools:axe_diamond_enchanted", 1, 1 } },
{ { "mcl_core:emerald", 13, 27 }, { "mcl_tools:sword_diamond_enchanted", 1, 1 } },
},
},
},
tool_smith = {
name = N("Tool Smith"),
texture = "mobs_mc_villager_smith.png",
jobsite = "mcl_villages:stonebrickcarved", --FIXME: smithing table
trades = {
{
{ { "mcl_core:coal_lump", 16, 24 }, E1 },
{ { "mcl_core:emerald", 5, 7 }, { "mcl_tools:shovel_iron_enchanted", 1, 1 } },
{ { "mcl_core:coal_lump", 15, 15 }, E1 },
{ E1, { "mcl_tools:axe_stone", 1, 1 } },
{ E1, { "mcl_tools:shovel_stone", 1, 1 } },
{ E1, { "mcl_tools:pick_stone", 1, 1 } },
{ E1, { "mcl_farming:hoe_stone", 1, 1 } },
},
{
{ { "mcl_core:iron_ingot", 7, 9 }, E1 },
{ { "mcl_core:emerald", 9, 11 }, { "mcl_tools:pick_iron_enchanted", 1, 1 } },
{ { "mcl_core:iron_ingot", 4, 4 }, E1 },
--{ { "mcl_core:emerald", 36, 36 }, { "FIXME: Bell", 1, 1 } },
},
{
{ { "mcl_core:diamond", 3, 4 }, E1 },
{ { "mcl_core:emerald", 12, 15 }, { "mcl_tools:pick_diamond_enchanted", 1, 1 } },
{ { "mcl_core:flint", 30, 30 }, E1 },
{ { "mcl_core:emerald", 6, 20 }, { "mcl_tools:axe_iron_enchanted", 1, 1 } },
{ { "mcl_core:emerald", 7, 21 }, { "mcl_tools:shovel_iron_enchanted", 1, 1 } },
{ { "mcl_core:emerald", 8, 22 }, { "mcl_tools:pick_iron_enchanted", 1, 1 } },
{ { "mcl_core:emerald", 4, 4 }, { "mcl_farming:hoe_diamond", 1, 1 } },
},
{
{ { "mcl_core:diamond", 1, 1 }, E1 },
{ { "mcl_core:emerald", 17, 31 }, { "mcl_tools:axe_diamond_enchanted", 1, 1 } },
{ { "mcl_core:emerald", 10, 24 }, { "mcl_tools:shovel_diamond_enchanted", 1, 1 } },
},
{
{ { "mcl_core:emerald", 18, 32 }, { "mcl_tools:pick_diamond_enchanted", 1, 1 } },
},
},
},
cleric = {
name = N("Cleric"),
texture = "mobs_mc_villager_priest.png",
jobsite = "mcl_brewing:stand",
trades = {
{
{ { "mcl_mobitems:rotten_flesh", 36, 40 }, E1 },
{ { "mcl_core:gold_ingot", 8, 10 }, E1 },
{ { "mcl_mobitems:rotten_flesh", 32, 32 }, E1 },
{ E1, { "mesecons:redstone", 2, 2 } },
},
{
{ E1, { "mesecons:redstone", 1, 4 } },
{ E1, { "mcl_dye:blue", 1, 2 } },
{ { "mcl_core:gold_ingot", 3, 3 }, E1 },
{ E1, { "mcl_dye:blue", 1, 1 } },
},
{
{ E1, { "mcl_nether:glowstone", 1, 3 } },
{ { "mcl_core:emerald", 4, 7 }, { "mcl_throwing:ender_pearl", 1, 1 } },
{ { "mcl_mobitems:rabbit_foot", 2, 2 }, E1 },
{ E1, { "mcl_nether:glowstone", 4, 4 } },
},
{
--{ { "FIXME: scute", 4, 4 }, E1 },
{ { "mcl_potions:glass_bottle", 9, 9 }, E1 },
{ { "mcl_core:emerald", 5, 5 }, { "mcl_throwing:ender_pearl", 1, 1 } },
TRADE_V6_RED_SANDSTONE,
},
{
{ { "mcl_nether:nether_wart_item", 22, 22 }, E1 },
{ { "mcl_core:emerald", 3, 3 }, { "mcl_experience:bottle", 1, 1 } },
@ -347,6 +488,42 @@ local stand_still = function(self)
self.jump = false
end
local function set_velocity(self, v)
local yaw = (self.object:get_yaw() or 0) + self.rotate
self.object:set_velocity({
x = (math.sin(yaw) * -v),
y = self.object:get_velocity().y,
z = (math.cos(yaw) * v),
})
end
local function go_to_pos(entity,b)
local s=entity.object:get_pos()
local v = { x = b.x - s.x, z = b.z - s.z }
local yaw = (math.atan(v.z / v.x) + math.pi / 2) - entity.rotate
if b.x > s.x then yaw = yaw + math.pi end
entity.object:set_yaw(yaw)
set_velocity(entity,entity.follow_velocity)
if vector.distance(b,s) < 5 then
return true
end
end
local function go_home(entity)
entity.state = "go_home"
local b=entity.bed
if not b then return end
if go_to_pos(entity,b) then
entity.state = "stand"
set_velocity(entity,0)
entity.object:set_pos(b)
local n=minetest.get_node(b)
if n and n.name ~= "mcl_beds:bed_red_bottom" then
entity.bed=nil --the stormtroopers have killed uncle owen
end
end
end
local update_max_tradenum = function(self)
if not self._trades then
return
@ -987,11 +1164,19 @@ mobs:register_mob("mobs_mc:villager", {
die_end = 220,
die_loop = false,
},
follow = mobs_mc.follow.villager,
view_range = 16,
fear_height = 4,
jump = true,
walk_chance = DEFAULT_WALK_CHANCE,
on_rightclick = function(self, clicker)
if clicker:get_wielded_item():get_name() == "mcl_farming:bread" then
if mobs:feed_tame(self, clicker, 1, true, true) then return end
if mobs:protect(self, clicker) then return end
end
if self.child then
return
end
-- Initiate trading
local name = clicker:get_player_name()
self._trading_players[name] = true
@ -1033,6 +1218,11 @@ mobs:register_mob("mobs_mc:villager", {
if not self._player_scan_timer then
self._player_scan_timer = 0
end
if self.bed and ( self.state == "go_home" or vector.distance(self.object:get_pos(),self.bed) > 50 ) then
go_home(self)
end
self._player_scan_timer = self._player_scan_timer + dtime
-- Check infrequently to keep CPU load low
if self._player_scan_timer > PLAYER_SCAN_INTERVAL then

View File

@ -197,7 +197,6 @@ mobs:spawn_specific(
"ExtremeHills+",
"Forest",
"Plains",
"Desert",
"ColdTaiga",
"MushroomIsland",
"IcePlainsSpikes",
@ -290,7 +289,6 @@ mobs:spawn_specific(
"ExtremeHills+",
"Forest",
"Plains",
"Desert",
"ColdTaiga",
"MushroomIsland",
"IcePlainsSpikes",
@ -342,9 +340,6 @@ mobs:spawn_specific(
"ground",
{
"Desert",
"SavannaM",
"Savanna",
"Savanna_beach",
},
0,
7,
@ -359,9 +354,6 @@ mobs:spawn_specific(
"ground",
{
"Desert",
"SavannaM",
"Savanna",
"Savanna_beach",
},
0,
7,

View File

@ -40,7 +40,7 @@ mcl_weather.nether_dust.add_particlespawners = function(player)
end
mcl_weather.nether_dust.delete_particlespawners = function(player)
local name=player:get_player_name(name)
local name=player:get_player_name()
if mcl_weather.nether_dust.particlespawners[name] then
for i=1,3 do
minetest.delete_particlespawner(mcl_weather.nether_dust.particlespawners[name][i])

View File

@ -339,14 +339,6 @@ function mcl_inventory.set_creative_formspec(player, start_i, pagenum, inv_size,
if name == "inv" then
inv_bg = "crafting_inventory_creative_survival.png"
-- Show armor and player image
local player_preview
if minetest.settings:get_bool("3d_player_preview", true) then
player_preview = mcl_player.get_player_formspec_model(player, 3.9, 1.4, 1.2333, 2.4666, "")
else
player_preview = "image[3.9,1.4;1.2333,2.4666;"..mcl_player.player_get_preview(player).."]"
end
-- Background images for armor slots (hide if occupied)
local armor_slot_imgs = ""
local inv = player:get_inventory()
@ -385,7 +377,7 @@ function mcl_inventory.set_creative_formspec(player, start_i, pagenum, inv_size,
mcl_formspec.get_itemslot_bg(1.5,2.025,1,1)..
armor_slot_imgs..
-- player preview
player_preview..
mcl_player.get_player_formspec_model(player, 3.9, 1.4, 1.2333, 2.4666, "")..
-- crafting guide button
"image_button[9,1;1,1;craftguide_book.png;__mcl_craftguide;]"..
"tooltip[__mcl_craftguide;"..F(S("Recipe book")).."]"..

View File

@ -60,14 +60,6 @@ local function set_inventory(player, armor_change_only)
inv:set_width("craft", 2)
inv:set_size("craft", 4)
-- Show armor and player image
local player_preview
if minetest.settings:get_bool("3d_player_preview", true) then
player_preview = mcl_player.get_player_formspec_model(player, 1.0, 0.0, 2.25, 4.5, "")
else
player_preview = "image[1.1,0.2;2,4;"..mcl_player.player_get_preview(player).."]"
end
local armor_slots = {"helmet", "chestplate", "leggings", "boots"}
local armor_slot_imgs = ""
for a=1,4 do
@ -82,7 +74,7 @@ local function set_inventory(player, armor_change_only)
local form = "size[9,8.75]"..
"background[-0.19,-0.25;9.41,9.49;crafting_formspec_bg.png]"..
player_preview..
mcl_player.get_player_formspec_model(player, 1.0, 0.0, 2.25, 4.5, "")..
--armor
"list[current_player;armor;0,0;1,1;1]"..
"list[current_player;armor;0,1;1,1;2]"..

View File

@ -1,220 +0,0 @@
--[[ This mod registers 3 nodes:
- One node for the horizontal-facing dropper (mcl_droppers:dropper)
- One node for the upwards-facing droppers (mcl_droppers:dropper_up)
- One node for the downwards-facing droppers (mcl_droppers:dropper_down)
3 node definitions are needed because of the way the textures are defined.
All node definitions share a lot of code, so this is the reason why there
are so many weird tables below.
]]
local S = minetest.get_translator(minetest.get_current_modname())
-- For after_place_node
local function setup_dropper(pos)
-- Set formspec and inventory
local form = "size[9,8.75]"..
"background[-0.19,-0.25;9.41,9.49;crafting_inventory_9_slots.png]"..
"label[0,4.0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Inventory"))).."]"..
"list[current_player;main;0,4.5;9,3;9]"..
"list[current_player;main;0,7.74;9,1;]"..
"label[3,0;"..minetest.formspec_escape(minetest.colorize("#313131", S("Dropper"))).."]"..
"list[context;main;3,0.5;3,3;]"..
"listring[context;main]"..
"listring[current_player;main]"
local meta = minetest.get_meta(pos)
meta:set_string("formspec", form)
local inv = meta:get_inventory()
inv:set_size("main", 9)
end
local function orientate_dropper(pos, placer)
-- Not placed by player
if not placer then return end
-- Pitch in degrees
local pitch = placer:get_look_vertical() * (180 / math.pi)
if pitch > 55 then
minetest.swap_node(pos, {name="mcl_droppers:dropper_up"})
elseif pitch < -55 then
minetest.swap_node(pos, {name="mcl_droppers:dropper_down"})
end
end
local on_rotate
if minetest.get_modpath("screwdriver") then
on_rotate = screwdriver.rotate_simple
end
-- Shared core definition table
local dropperdef = {
is_ground_content = false,
sounds = mcl_sounds.node_sound_stone_defaults(),
after_dig_node = function(pos, oldnode, oldmetadata, digger)
local meta = minetest.get_meta(pos)
local meta2 = meta:to_table()
meta:from_table(oldmetadata)
local inv = meta:get_inventory()
for i=1, inv:get_size("main") do
local stack = inv:get_stack("main", i)
if not stack:is_empty() then
local p = {x=pos.x+math.random(0, 10)/10-0.5, y=pos.y, z=pos.z+math.random(0, 10)/10-0.5}
minetest.add_item(p, stack)
end
end
meta:from_table(meta2)
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
local name = player:get_player_name()
if minetest.is_protected(pos, name) then
minetest.record_protection_violation(pos, name)
return 0
else
return count
end
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
local name = player:get_player_name()
if minetest.is_protected(pos, name) then
minetest.record_protection_violation(pos, name)
return 0
else
return stack:get_count()
end
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local name = player:get_player_name()
if minetest.is_protected(pos, name) then
minetest.record_protection_violation(pos, name)
return 0
else
return stack:get_count()
end
end,
_mcl_blast_resistance = 3.5,
_mcl_hardness = 3.5,
mesecons = {effector = {
-- Drop random item when triggered
action_on = function(pos, node)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local droppos
if node.name == "mcl_droppers:dropper" then
droppos = vector.subtract(pos, minetest.facedir_to_dir(node.param2))
elseif node.name == "mcl_droppers:dropper_up" then
droppos = {x=pos.x, y=pos.y+1, z=pos.z}
elseif node.name == "mcl_droppers:dropper_down" then
droppos = {x=pos.x, y=pos.y-1, z=pos.z}
end
local dropnode = minetest.get_node(droppos)
-- Do not drop into solid nodes, unless they are containers
local dropnodedef = minetest.registered_nodes[dropnode.name]
if dropnodedef.walkable and not dropnodedef.groups.container then
return
end
local stacks = {}
for i=1,inv:get_size("main") do
local stack = inv:get_stack("main", i)
if not stack:is_empty() then
table.insert(stacks, {stack = stack, stackpos = i})
end
end
if #stacks >= 1 then
local r = math.random(1, #stacks)
local stack = stacks[r].stack
local dropitem = ItemStack(stack)
dropitem:set_count(1)
local stack_id = stacks[r].stackpos
-- If it's a container, attempt to put it into the container
local dropped = mcl_util.move_item_container(pos, droppos, nil, stack_id)
-- No container?
if not dropped and not dropnodedef.groups.container then
-- Drop item normally
minetest.add_item(droppos, dropitem)
stack:take_item()
inv:set_stack("main", stack_id, stack)
end
end
end,
rules = mesecon.rules.alldirs,
}},
on_rotate = on_rotate,
}
-- Horizontal dropper
local horizontal_def = table.copy(dropperdef)
horizontal_def.description = S("Dropper")
horizontal_def._doc_items_longdesc = S("A dropper is a redstone component and a container with 9 inventory slots which, when supplied with redstone power, drops an item or puts it into a container in front of it.")
horizontal_def._doc_items_usagehelp = S("Droppers can be placed in 6 possible directions, items will be dropped out of the hole. Use the dropper to access its inventory. Supply it with redstone energy once to make the dropper drop or transfer a random item.")
function horizontal_def.after_place_node(pos, placer, itemstack, pointed_thing)
setup_dropper(pos)
orientate_dropper(pos, placer)
end
horizontal_def.tiles = {
"default_furnace_top.png", "default_furnace_bottom.png",
"default_furnace_side.png", "default_furnace_side.png",
"default_furnace_side.png", "mcl_droppers_dropper_front_horizontal.png",
}
horizontal_def.paramtype2 = "facedir"
horizontal_def.groups = {pickaxey=1, container=2, material_stone=1}
minetest.register_node("mcl_droppers:dropper", horizontal_def)
-- Down dropper
local down_def = table.copy(dropperdef)
down_def.description = S("Downwards-Facing Dropper")
down_def.after_place_node = setup_dropper
down_def.tiles = {
"default_furnace_top.png", "mcl_droppers_dropper_front_vertical.png",
"default_furnace_side.png", "default_furnace_side.png",
"default_furnace_side.png", "default_furnace_side.png",
}
down_def.groups = {pickaxey=1, container=2,not_in_creative_inventory=1, material_stone=1}
down_def._doc_items_create_entry = false
down_def.drop = "mcl_droppers:dropper"
minetest.register_node("mcl_droppers:dropper_down", down_def)
-- Up dropper
-- The up dropper is almost identical to the down dropper, it only differs in textures
local up_def = table.copy(down_def)
up_def.description = S("Upwards-Facing Dropper")
up_def.tiles = {
"mcl_droppers_dropper_front_vertical.png", "default_furnace_bottom.png",
"default_furnace_side.png", "default_furnace_side.png",
"default_furnace_side.png", "default_furnace_side.png",
}
minetest.register_node("mcl_droppers:dropper_up", up_def)
-- Ladies and gentlemen, I present to you: the crafting recipe!
minetest.register_craft({
output = "mcl_droppers:dropper",
recipe = {
{"mcl_core:cobble", "mcl_core:cobble", "mcl_core:cobble",},
{"mcl_core:cobble", "", "mcl_core:cobble",},
{"mcl_core:cobble", "mesecons:redstone", "mcl_core:cobble",},
}
})
-- Add entry aliases for the Help
if minetest.get_modpath("doc") then
doc.add_entry_alias("nodes", "mcl_droppers:dropper", "nodes", "mcl_droppers:dropper_down")
doc.add_entry_alias("nodes", "mcl_droppers:dropper", "nodes", "mcl_droppers:dropper_up")
end
minetest.register_lbm({
label = "Update dropper formspecs (0.51.0)",
name = "mcl_droppers:update_formspecs_0_51_0",
nodenames = { "mcl_droppers:dropper", "mcl_droppers:dropper_down", "mcl_droppers:dropper_up" },
action = function(pos, node)
minetest.registered_nodes[node.name].on_construct(pos)
minetest.log("action", "[mcl_droppers] Node formspec updated at "..minetest.pos_to_string(pos))
end,
})

View File

@ -47,8 +47,6 @@ end
-- For nodes which ignore sticky sides.
-- They can't be pulled by sticky pistons and don't interact with slime blocks.
-- TODO: This has NOT any actual effect so far. The actual functionality
-- still needs to be implemented.
function mesecon.register_mvps_unsticky(nodename, get_unsticky)
if get_unsticky == nil then
get_unsticky = true
@ -66,9 +64,6 @@ function mesecon.is_mvps_unsticky(node, pulldir, stack, stackid)
if type(get_unsticky) == "function" then
get_unsticky = get_unsticky(node, pulldir, stack, stackid)
end
if get_unsticky == nil then
get_unsticky = false
end
return get_unsticky
end
@ -211,7 +206,15 @@ function mesecon.mvps_push(pos, dir, maximum, player_name, piston_pos)
end
function mesecon.mvps_pull_single(pos, dir, maximum, player_name, piston_pos)
return mesecon.mvps_push_or_pull(pos, vector.multiply(dir, -1), dir, maximum, player_name, piston_pos)
local nodes = mesecon.mvps_get_stack(pos, dir, maximum, player_name, piston_pos)
if not nodes then return end
-- ensure sticky pistons; even without slimeblocks attached adhere to the unpullable rule.
for id, n in ipairs(nodes) do
if not mesecon.is_mvps_unsticky(n.node, dir, nodes, id) then
return mesecon.mvps_push_or_pull(pos, vector.multiply(dir, -1), dir, maximum, player_name, piston_pos)
end
end
end
-- pos: pos of mvps; stackdir: direction of building the stack
@ -357,13 +360,14 @@ function mesecon.mvps_move_objects(pos, dir, nodestack)
end
end
-- Unmovable by design
-- Unmovable by design: nodes
mesecon.register_mvps_stopper("mcl_core:barrier")
mesecon.register_mvps_stopper("mcl_core:realm_barrier")
mesecon.register_mvps_stopper("mcl_core:void")
mesecon.register_mvps_stopper("mcl_core:bedrock")
mesecon.register_mvps_stopper("mcl_core:obsidian")
mesecon.register_mvps_stopper("mcl_chests:ender_chest")
mesecon.register_mvps_stopper("mcl_chests:ender_chest_small")
mesecon.register_mvps_stopper("mcl_mobspawners:spawner")
mesecon.register_mvps_stopper("mesecons_commandblock:commandblock_off")
mesecon.register_mvps_stopper("mesecons_commandblock:commandblock_on")
@ -371,9 +375,18 @@ mesecon.register_mvps_stopper("mcl_portals:portal")
mesecon.register_mvps_stopper("mcl_portals:portal_end")
mesecon.register_mvps_stopper("mcl_portals:end_portal_frame")
mesecon.register_mvps_stopper("mcl_portals:end_portal_frame_eye")
mesecon.register_mvps_stopper("mcl_enchanting:table")
mesecon.register_mvps_stopper("mcl_jukebox:jukebox")
mesecon.register_mvps_stopper("mesecons_solarpanel:solar_panel_on")
mesecon.register_mvps_stopper("mesecons_solarpanel:solar_panel_off")
mesecon.register_mvps_stopper("mesecons_solarpanel:solar_panel_inverted_on")
mesecon.register_mvps_stopper("mesecons_solarpanel:solar_panel_inverted_off")
mesecon.register_mvps_stopper("mcl_banners:hanging_banner")
mesecon.register_mvps_stopper("mcl_banners:standing_banner")
-- Unmovable by technical restrictions.
-- Open formspec would screw up if node is destroyed (minor problem)
-- Would screw up on/off state of trapped chest (big problem)
mesecon.register_mvps_stopper("mcl_furnaces:furnace")
mesecon.register_mvps_stopper("mcl_furnaces:furnace_active")
mesecon.register_mvps_stopper("mcl_hoppers:hopper")
@ -387,9 +400,39 @@ mesecon.register_mvps_stopper("mcl_dispensers:dispenser_down")
mesecon.register_mvps_stopper("mcl_anvils:anvil")
mesecon.register_mvps_stopper("mcl_anvils:anvil_damage_1")
mesecon.register_mvps_stopper("mcl_anvils:anvil_damage_2")
-- Would screw up on/off state of trapped chest (big problem)
mesecon.register_mvps_stopper("mcl_chests:chest")
mesecon.register_mvps_stopper("mcl_chests:chest_small")
mesecon.register_mvps_stopper("mcl_chests:chest_left")
mesecon.register_mvps_stopper("mcl_chests:chest_right")
mesecon.register_mvps_stopper("mcl_chests:trapped_chest")
mesecon.register_mvps_stopper("mcl_chests:trapped_chest_small")
mesecon.register_mvps_stopper("mcl_chests:trapped_chest_left")
mesecon.register_mvps_stopper("mcl_chests:trapped_chest_right")
mesecon.register_mvps_stopper("mcl_signs:wall_sign")
mesecon.register_mvps_stopper("mcl_signs:standing_sign")
mesecon.register_mvps_stopper("mcl_signs:standing_sign22_5")
mesecon.register_mvps_stopper("mcl_signs:standing_sign45")
mesecon.register_mvps_stopper("mcl_signs:standing_sign67_5")
mesecon.register_mvps_stopper("mcl_barrels:barrel_open")
mesecon.register_mvps_stopper("mcl_barrels:barrel_closed")
-- Glazed terracotta: unpullable
-- Unmovable by design: objects
mesecon.register_mvps_unmov("mcl_enchanting:book")
mesecon.register_mvps_unmov("mcl_chests:chest")
mesecon.register_mvps_unmov("mcl_banners:hanging_banner")
mesecon.register_mvps_unmov("mcl_banners:standing_banner")
mesecon.register_mvps_unmov("mcl_signs:text")
mesecon.register_mvps_unmov("mcl_mobspawners:doll")
mesecon.register_mvps_unmov("mcl_armor_stand:armor_entity")
mesecon.register_mvps_unmov("mcl_itemframes:item")
mesecon.register_mvps_unmov("mcl_itemframes:map")
mesecon.register_mvps_unmov("mcl_paintings:painting")
mesecon.register_mvps_unmov("mcl_end:crystal")
-- Unpullable by design: nodes
-- Glazed Terracotta
mesecon.register_mvps_unsticky("mcl_colorblocks:glazed_terracotta_red")
mesecon.register_mvps_unsticky("mcl_colorblocks:glazed_terracotta_orange")
mesecon.register_mvps_unsticky("mcl_colorblocks:glazed_terracotta_yellow")
@ -406,6 +449,446 @@ mesecon.register_mvps_unsticky("mcl_colorblocks:glazed_terracotta_black")
mesecon.register_mvps_unsticky("mcl_colorblocks:glazed_terracotta_brown")
mesecon.register_mvps_unsticky("mcl_colorblocks:glazed_terracotta_light_blue")
mesecon.register_mvps_unsticky("mcl_colorblocks:glazed_terracotta_pink")
-- Beds
mesecon.register_mvps_unsticky("mcl_beds:bed_black_top")
mesecon.register_mvps_unsticky("mcl_beds:bed_black_bottom")
mesecon.register_mvps_unsticky("mcl_beds:bed_blue_top")
mesecon.register_mvps_unsticky("mcl_beds:bed_blue_bottom")
mesecon.register_mvps_unsticky("mcl_beds:bed_brown_top")
mesecon.register_mvps_unsticky("mcl_beds:bed_brown_bottom")
mesecon.register_mvps_unsticky("mcl_beds:bed_cyan_top")
mesecon.register_mvps_unsticky("mcl_beds:bed_cyan_bottom")
mesecon.register_mvps_unsticky("mcl_beds:bed_green_top")
mesecon.register_mvps_unsticky("mcl_beds:bed_green_bottom")
mesecon.register_mvps_unsticky("mcl_beds:bed_grey_top")
mesecon.register_mvps_unsticky("mcl_beds:bed_grey_bottom")
mesecon.register_mvps_unsticky("mcl_beds:bed_light_blue_top")
mesecon.register_mvps_unsticky("mcl_beds:bed_light_blue_bottom")
mesecon.register_mvps_unsticky("mcl_beds:bed_lime_top")
mesecon.register_mvps_unsticky("mcl_beds:bed_lime_bottom")
mesecon.register_mvps_unsticky("mcl_beds:bed_magenta_top")
mesecon.register_mvps_unsticky("mcl_beds:bed_magenta_bottom")
mesecon.register_mvps_unsticky("mcl_beds:bed_orange_top")
mesecon.register_mvps_unsticky("mcl_beds:bed_orange_bottom")
mesecon.register_mvps_unsticky("mcl_beds:bed_pink_top")
mesecon.register_mvps_unsticky("mcl_beds:bed_pink_bottom")
mesecon.register_mvps_unsticky("mcl_beds:bed_purple_top")
mesecon.register_mvps_unsticky("mcl_beds:bed_purple_bottom")
mesecon.register_mvps_unsticky("mcl_beds:bed_red_top")
mesecon.register_mvps_unsticky("mcl_beds:bed_red_bottom")
mesecon.register_mvps_unsticky("mcl_beds:bed_silver_top")
mesecon.register_mvps_unsticky("mcl_beds:bed_silver_bottom")
mesecon.register_mvps_unsticky("mcl_beds:bed_white_top")
mesecon.register_mvps_unsticky("mcl_beds:bed_white_bottom")
mesecon.register_mvps_unsticky("mcl_beds:bed_yellow_top")
mesecon.register_mvps_unsticky("mcl_beds:bed_yellow_bottom")
-- Buttons
mesecon.register_mvps_unsticky("mesecons_button:button_stone_off")
mesecon.register_mvps_unsticky("mesecons_button:button_stone_on")
mesecon.register_mvps_unsticky("mesecons_button:button_wood_off")
mesecon.register_mvps_unsticky("mesecons_button:button_wood_on")
mesecon.register_mvps_unsticky("mesecons_button:button_acaciawood_off")
mesecon.register_mvps_unsticky("mesecons_button:button_acaciawood_on")
mesecon.register_mvps_unsticky("mesecons_button:button_birchwood_off")
mesecon.register_mvps_unsticky("mesecons_button:button_birchwood_on")
mesecon.register_mvps_unsticky("mesecons_button:button_darkwood_off")
mesecon.register_mvps_unsticky("mesecons_button:button_darkwood_on")
mesecon.register_mvps_unsticky("mesecons_button:button_sprucewood_off")
mesecon.register_mvps_unsticky("mesecons_button:button_sprucewood_on")
mesecon.register_mvps_unsticky("mesecons_button:button_junglewood_off")
mesecon.register_mvps_unsticky("mesecons_button:button_junglewood_on")
-- Cactus, Sugarcane & Vines
mesecon.register_mvps_unsticky("mcl_core:cactus")
mesecon.register_mvps_unsticky("mcl_core:reeds")
mesecon.register_mvps_unsticky("mcl_core:vine")
-- Cake
mesecon.register_mvps_unsticky("mcl_cake:cake_1")
mesecon.register_mvps_unsticky("mcl_cake:cake_2")
mesecon.register_mvps_unsticky("mcl_cake:cake_3")
mesecon.register_mvps_unsticky("mcl_cake:cake_4")
mesecon.register_mvps_unsticky("mcl_cake:cake_5")
mesecon.register_mvps_unsticky("mcl_cake:cake_6")
mesecon.register_mvps_unsticky("mcl_cake:cake")
-- Carpet
mesecon.register_mvps_unsticky("mcl_wool:black_carpet")
mesecon.register_mvps_unsticky("mcl_wool:blue_carpet")
mesecon.register_mvps_unsticky("mcl_wool:brown_carpet")
mesecon.register_mvps_unsticky("mcl_wool:cyan_carpet")
mesecon.register_mvps_unsticky("mcl_wool:green_carpet")
mesecon.register_mvps_unsticky("mcl_wool:grey_carpet")
mesecon.register_mvps_unsticky("mcl_wool:light_blue_carpet")
mesecon.register_mvps_unsticky("mcl_wool:lime_carpet")
mesecon.register_mvps_unsticky("mcl_wool:orange_carpet")
mesecon.register_mvps_unsticky("mcl_wool:magenta_carpet")
mesecon.register_mvps_unsticky("mcl_wool:pink_carpet")
mesecon.register_mvps_unsticky("mcl_wool:purple_carpet")
mesecon.register_mvps_unsticky("mcl_wool:red_carpet")
mesecon.register_mvps_unsticky("mcl_wool:silver_carpet")
mesecon.register_mvps_unsticky("mcl_wool:white_carpet")
mesecon.register_mvps_unsticky("mcl_wool:yellow_carpet")
-- Carved & Jack O'Lantern Pumpkins, Pumpkin & Melon
mesecon.register_mvps_unsticky("mcl_farming:pumpkin_face")
mesecon.register_mvps_unsticky("mcl_farming:pumpkin_face_light")
mesecon.register_mvps_unsticky("mcl_farming:pumpkin")
mesecon.register_mvps_unsticky("mcl_farming:melon")
-- Chorus Plant & Flower
mesecon.register_mvps_unsticky("mcl_end:chorus_plant")
mesecon.register_mvps_unsticky("mcl_end:chorus_flower")
-- Cobweb
mesecon.register_mvps_unsticky("mcl_core:cobweb")
-- Cocoa
mesecon.register_mvps_unsticky("mcl_cocoas:cocoa_1")
mesecon.register_mvps_unsticky("mcl_cocoas:cocoa_2")
mesecon.register_mvps_unsticky("mcl_cocoas:cocoa_3")
-- Doors
mesecon.register_mvps_unsticky("mcl_doors:wooden_door_t_1")
mesecon.register_mvps_unsticky("mcl_doors:wooden_door_b_1")
mesecon.register_mvps_unsticky("mcl_doors:wooden_door_t_2")
mesecon.register_mvps_unsticky("mcl_doors:wooden_door_b_2")
mesecon.register_mvps_unsticky("mcl_doors:iron_door_t_1")
mesecon.register_mvps_unsticky("mcl_doors:iron_door_b_1")
mesecon.register_mvps_unsticky("mcl_doors:iron_door_t_2")
mesecon.register_mvps_unsticky("mcl_doors:iron_door_b_2")
mesecon.register_mvps_unsticky("mcl_doors:acacia_door_t_1")
mesecon.register_mvps_unsticky("mcl_doors:acacia_door_b_1")
mesecon.register_mvps_unsticky("mcl_doors:acacia_door_t_2")
mesecon.register_mvps_unsticky("mcl_doors:acacia_door_b_2")
mesecon.register_mvps_unsticky("mcl_doors:birch_door_t_1")
mesecon.register_mvps_unsticky("mcl_doors:birch_door_b_1")
mesecon.register_mvps_unsticky("mcl_doors:birch_door_t_2")
mesecon.register_mvps_unsticky("mcl_doors:birch_door_b_2")
mesecon.register_mvps_unsticky("mcl_doors:dark_oak_door_t_1")
mesecon.register_mvps_unsticky("mcl_doors:dark_oak_door_b_1")
mesecon.register_mvps_unsticky("mcl_doors:dark_oak_door_t_2")
mesecon.register_mvps_unsticky("mcl_doors:dark_oak_door_b_2")
mesecon.register_mvps_unsticky("mcl_doors:spruce_door_t_1")
mesecon.register_mvps_unsticky("mcl_doors:spruce_door_b_1")
mesecon.register_mvps_unsticky("mcl_doors:spruce_door_t_2")
mesecon.register_mvps_unsticky("mcl_doors:spruce_door_b_2")
mesecon.register_mvps_unsticky("mcl_doors:jungle_door_t_1")
mesecon.register_mvps_unsticky("mcl_doors:jungle_door_b_1")
mesecon.register_mvps_unsticky("mcl_doors:jungle_door_t_2")
mesecon.register_mvps_unsticky("mcl_doors:jungle_door_b_2")
-- Dragon Egg
mesecon.register_mvps_unsticky("mcl_end:dragon_egg")
-- Fire
mesecon.register_mvps_unsticky("mcl_fire:fire")
mesecon.register_mvps_unsticky("mcl_fire:eternal_fire")
-- Flower Pots
mesecon.register_mvps_unsticky("mcl_flowerpots:flower_pot")
mesecon.register_mvps_unsticky("mcl_flowerpots:flower_pot_allium")
mesecon.register_mvps_unsticky("mcl_flowerpots:flower_pot_azure_bluet")
mesecon.register_mvps_unsticky("mcl_flowerpots:flower_pot_blue_orchid")
mesecon.register_mvps_unsticky("mcl_flowerpots:flower_pot_dandelion")
mesecon.register_mvps_unsticky("mcl_flowerpots:flower_pot_fern")
mesecon.register_mvps_unsticky("mcl_flowerpots:flower_pot_oxeye_daisy")
mesecon.register_mvps_unsticky("mcl_flowerpots:flower_pot_poppy")
mesecon.register_mvps_unsticky("mcl_flowerpots:flower_pot_tulip_orange")
mesecon.register_mvps_unsticky("mcl_flowerpots:flower_pot_tulip_pink")
mesecon.register_mvps_unsticky("mcl_flowerpots:flower_pot_tulip_red")
mesecon.register_mvps_unsticky("mcl_flowerpots:flower_pot_tulip_white")
-- Flowers, Lilypad & Dead Bush
mesecon.register_mvps_unsticky("mcl_core:deadbush")
mesecon.register_mvps_unsticky("mcl_flowers:allium")
mesecon.register_mvps_unsticky("mcl_flowers:azure_bluet")
mesecon.register_mvps_unsticky("mcl_flowers:blue_orchid")
mesecon.register_mvps_unsticky("mcl_flowers:dandelion")
mesecon.register_mvps_unsticky("mcl_flowers:double_fern")
mesecon.register_mvps_unsticky("mcl_flowers:double_fern_top")
mesecon.register_mvps_unsticky("mcl_flowers:fern")
mesecon.register_mvps_unsticky("mcl_flowers:lilac")
mesecon.register_mvps_unsticky("mcl_flowers:lilac_top")
mesecon.register_mvps_unsticky("mcl_flowers:oxeye_daisy")
mesecon.register_mvps_unsticky("mcl_flowers:peony")
mesecon.register_mvps_unsticky("mcl_flowers:peony_top")
mesecon.register_mvps_unsticky("mcl_flowers:poppy")
mesecon.register_mvps_unsticky("mcl_flowers:rose_bush")
mesecon.register_mvps_unsticky("mcl_flowers:rose_bush_top")
mesecon.register_mvps_unsticky("mcl_flowers:sunflower")
mesecon.register_mvps_unsticky("mcl_flowers:sunflower_top")
mesecon.register_mvps_unsticky("mcl_flowers:tallgrass")
mesecon.register_mvps_unsticky("mcl_flowers:double_grass")
mesecon.register_mvps_unsticky("mcl_flowers:double_grass_top")
mesecon.register_mvps_unsticky("mcl_flowers:tulip_orange")
mesecon.register_mvps_unsticky("mcl_flowers:tulip_pink")
mesecon.register_mvps_unsticky("mcl_flowers:tulip_red")
mesecon.register_mvps_unsticky("mcl_flowers:tulip_white")
mesecon.register_mvps_unsticky("mcl_flowers:waterlily")
-- Heads
mesecon.register_mvps_unsticky("mcl_heads:creeper")
mesecon.register_mvps_unsticky("mcl_heads:skeleton")
mesecon.register_mvps_unsticky("mcl_heads:steve")
mesecon.register_mvps_unsticky("mcl_heads:wither_skeleton")
mesecon.register_mvps_unsticky("mcl_heads:zombie")
-- Item Frame
mesecon.register_mvps_unsticky("mcl_itemframes:item_frame")
-- Ladder
mesecon.register_mvps_unsticky("mcl_core:ladder")
-- Lava & Water
mesecon.register_mvps_unsticky("mcl_core:lava_source")
mesecon.register_mvps_unsticky("mcl_core:lava_flowing")
mesecon.register_mvps_unsticky("mcl_core:water_source")
mesecon.register_mvps_unsticky("mcl_core:water_flowing")
mesecon.register_mvps_unsticky("mclx_core:river_water_source")
mesecon.register_mvps_unsticky("mclx_core:river_water_flowing")
-- Leaves
mesecon.register_mvps_unsticky("mcl_core:leaves")
mesecon.register_mvps_unsticky("mcl_core:acacialeaves")
mesecon.register_mvps_unsticky("mcl_core:birchleaves")
mesecon.register_mvps_unsticky("mcl_core:darkleaves")
mesecon.register_mvps_unsticky("mcl_core:spruceleaves")
mesecon.register_mvps_unsticky("mcl_core:jungleleaves")
-- Lever
mesecon.register_mvps_unsticky("mesecons_walllever:wall_lever_off")
mesecon.register_mvps_unsticky("mesecons_walllever:wall_lever_on")
-- Mushrooms, Nether Wart & Amethyst
mesecon.register_mvps_unsticky("mcl_mushroom:mushroom_brown")
mesecon.register_mvps_unsticky("mcl_mushroom:mushroom_red")
mesecon.register_mvps_unsticky("mcl_nether:nether_wart_0")
mesecon.register_mvps_unsticky("mcl_nether:nether_wart_1")
mesecon.register_mvps_unsticky("mcl_nether:nether_wart_2")
mesecon.register_mvps_unsticky("mcl_nether:nether_wart")
mesecon.register_mvps_unsticky("mcl_amethyst:amethyst_cluster")
mesecon.register_mvps_unsticky("mcl_amethyst:budding_amethyst_block")
-- Pressure Plates
mesecon.register_mvps_unsticky("mesecons_pressureplates:pressure_plate_wood_on")
mesecon.register_mvps_unsticky("mesecons_pressureplates:pressure_plate_wood_off")
mesecon.register_mvps_unsticky("mesecons_pressureplates:pressure_plate_stone_on")
mesecon.register_mvps_unsticky("mesecons_pressureplates:pressure_plate_stone_off")
mesecon.register_mvps_unsticky("mesecons_pressureplates:pressure_plate_acaciawood_on")
mesecon.register_mvps_unsticky("mesecons_pressureplates:pressure_plate_acaciawoood_off")
mesecon.register_mvps_unsticky("mesecons_pressureplates:pressure_plate_birchwood_on")
mesecon.register_mvps_unsticky("mesecons_pressureplates:pressure_plate_birchwood_off")
mesecon.register_mvps_unsticky("mesecons_pressureplates:pressure_plate_darkwood_on")
mesecon.register_mvps_unsticky("mesecons_pressureplates:pressure_plate_darkwood_off")
mesecon.register_mvps_unsticky("mesecons_pressureplates:pressure_plate_sprucekwood_on")
mesecon.register_mvps_unsticky("mesecons_pressureplates:pressure_plate_sprucewood_off")
mesecon.register_mvps_unsticky("mesecons_pressureplates:pressure_plate_junglewood_on")
mesecon.register_mvps_unsticky("mesecons_pressureplates:pressure_plate_junglewood_off")
-- Redstone Comparators
mesecon.register_mvps_unsticky("mcl_comparators:comparator_on_sub")
mesecon.register_mvps_unsticky("mcl_comparators:comparator_off_sub")
mesecon.register_mvps_unsticky("mcl_comparators:comparator_on_comp")
mesecon.register_mvps_unsticky("mcl_comparators:comparator_off_comp")
-- Redstone Dust
mesecon.register_mvps_unsticky("mesecons:wire_00000000_on")
mesecon.register_mvps_unsticky("mesecons:wire_00000000_off")
mesecon.register_mvps_unsticky("mesecons:wire_10000000_on")
mesecon.register_mvps_unsticky("mesecons:wire_10000000_off")
mesecon.register_mvps_unsticky("mesecons:wire_01000000_on")
mesecon.register_mvps_unsticky("mesecons:wire_01000000_off")
mesecon.register_mvps_unsticky("mesecons:wire_11000000_on")
mesecon.register_mvps_unsticky("mesecons:wire_11000000_off")
mesecon.register_mvps_unsticky("mesecons:wire_00100000_on")
mesecon.register_mvps_unsticky("mesecons:wire_00100000_off")
mesecon.register_mvps_unsticky("mesecons:wire_10100000_on")
mesecon.register_mvps_unsticky("mesecons:wire_10100000_off")
mesecon.register_mvps_unsticky("mesecons:wire_01100000_on")
mesecon.register_mvps_unsticky("mesecons:wire_01100000_off")
mesecon.register_mvps_unsticky("mesecons:wire_11100000_on")
mesecon.register_mvps_unsticky("mesecons:wire_11100000_off")
mesecon.register_mvps_unsticky("mesecons:wire_00010000_on")
mesecon.register_mvps_unsticky("mesecons:wire_00010000_off")
mesecon.register_mvps_unsticky("mesecons:wire_10010000_on")
mesecon.register_mvps_unsticky("mesecons:wire_10010000_off")
mesecon.register_mvps_unsticky("mesecons:wire_01010000_on")
mesecon.register_mvps_unsticky("mesecons:wire_01010000_off")
mesecon.register_mvps_unsticky("mesecons:wire_11010000_on")
mesecon.register_mvps_unsticky("mesecons:wire_11010000_off")
mesecon.register_mvps_unsticky("mesecons:wire_00110000_on")
mesecon.register_mvps_unsticky("mesecons:wire_00110000_off")
mesecon.register_mvps_unsticky("mesecons:wire_10110000_on")
mesecon.register_mvps_unsticky("mesecons:wire_10110000_off")
mesecon.register_mvps_unsticky("mesecons:wire_01110000_on")
mesecon.register_mvps_unsticky("mesecons:wire_01110000_off")
mesecon.register_mvps_unsticky("mesecons:wire_11110000_on")
mesecon.register_mvps_unsticky("mesecons:wire_11110000_off")
mesecon.register_mvps_unsticky("mesecons:wire_10001000_on")
mesecon.register_mvps_unsticky("mesecons:wire_10001000_off")
mesecon.register_mvps_unsticky("mesecons:wire_11001000_on")
mesecon.register_mvps_unsticky("mesecons:wire_11001000_off")
mesecon.register_mvps_unsticky("mesecons:wire_10101000_on")
mesecon.register_mvps_unsticky("mesecons:wire_10101000_off")
mesecon.register_mvps_unsticky("mesecons:wire_11101000_on")
mesecon.register_mvps_unsticky("mesecons:wire_11101000_off")
mesecon.register_mvps_unsticky("mesecons:wire_10011000_on")
mesecon.register_mvps_unsticky("mesecons:wire_10011000_off")
mesecon.register_mvps_unsticky("mesecons:wire_11011000_on")
mesecon.register_mvps_unsticky("mesecons:wire_11011000_off")
mesecon.register_mvps_unsticky("mesecons:wire_10111000_on")
mesecon.register_mvps_unsticky("mesecons:wire_10111000_off")
mesecon.register_mvps_unsticky("mesecons:wire_11111000_on")
mesecon.register_mvps_unsticky("mesecons:wire_11111000_off")
mesecon.register_mvps_unsticky("mesecons:wire_01000100_on")
mesecon.register_mvps_unsticky("mesecons:wire_01000100_off")
mesecon.register_mvps_unsticky("mesecons:wire_11000100_on")
mesecon.register_mvps_unsticky("mesecons:wire_11000100_off")
mesecon.register_mvps_unsticky("mesecons:wire_01100100_on")
mesecon.register_mvps_unsticky("mesecons:wire_01100100_off")
mesecon.register_mvps_unsticky("mesecons:wire_11100100_on")
mesecon.register_mvps_unsticky("mesecons:wire_11100100_off")
mesecon.register_mvps_unsticky("mesecons:wire_01010100_on")
mesecon.register_mvps_unsticky("mesecons:wire_01010100_off")
mesecon.register_mvps_unsticky("mesecons:wire_11010100_on")
mesecon.register_mvps_unsticky("mesecons:wire_11010100_off")
mesecon.register_mvps_unsticky("mesecons:wire_01110100_on")
mesecon.register_mvps_unsticky("mesecons:wire_01110100_off")
mesecon.register_mvps_unsticky("mesecons:wire_11110100_on")
mesecon.register_mvps_unsticky("mesecons:wire_11110100_off")
mesecon.register_mvps_unsticky("mesecons:wire_11001100_on")
mesecon.register_mvps_unsticky("mesecons:wire_11001100_off")
mesecon.register_mvps_unsticky("mesecons:wire_11101100_on")
mesecon.register_mvps_unsticky("mesecons:wire_11101100_off")
mesecon.register_mvps_unsticky("mesecons:wire_11011100_on")
mesecon.register_mvps_unsticky("mesecons:wire_11011100_off")
mesecon.register_mvps_unsticky("mesecons:wire_11111100_on")
mesecon.register_mvps_unsticky("mesecons:wire_11111100_off")
mesecon.register_mvps_unsticky("mesecons:wire_00100010_on")
mesecon.register_mvps_unsticky("mesecons:wire_00100010_off")
mesecon.register_mvps_unsticky("mesecons:wire_10100010_on")
mesecon.register_mvps_unsticky("mesecons:wire_10100010_off")
mesecon.register_mvps_unsticky("mesecons:wire_01100010_on")
mesecon.register_mvps_unsticky("mesecons:wire_01100010_off")
mesecon.register_mvps_unsticky("mesecons:wire_11100010_on")
mesecon.register_mvps_unsticky("mesecons:wire_11100010_off")
mesecon.register_mvps_unsticky("mesecons:wire_00110010_on")
mesecon.register_mvps_unsticky("mesecons:wire_00110010_off")
mesecon.register_mvps_unsticky("mesecons:wire_10110010_on")
mesecon.register_mvps_unsticky("mesecons:wire_10110010_off")
mesecon.register_mvps_unsticky("mesecons:wire_01110010_on")
mesecon.register_mvps_unsticky("mesecons:wire_01110010_off")
mesecon.register_mvps_unsticky("mesecons:wire_11110010_on")
mesecon.register_mvps_unsticky("mesecons:wire_11110010_off")
mesecon.register_mvps_unsticky("mesecons:wire_10101010_on")
mesecon.register_mvps_unsticky("mesecons:wire_10101010_off")
mesecon.register_mvps_unsticky("mesecons:wire_11101010_on")
mesecon.register_mvps_unsticky("mesecons:wire_11101010_off")
mesecon.register_mvps_unsticky("mesecons:wire_10111010_on")
mesecon.register_mvps_unsticky("mesecons:wire_10111010_off")
mesecon.register_mvps_unsticky("mesecons:wire_11111010_on")
mesecon.register_mvps_unsticky("mesecons:wire_11111010_off")
mesecon.register_mvps_unsticky("mesecons:wire_01100110_on")
mesecon.register_mvps_unsticky("mesecons:wire_01100110_off")
mesecon.register_mvps_unsticky("mesecons:wire_11100110_on")
mesecon.register_mvps_unsticky("mesecons:wire_11100110_off")
mesecon.register_mvps_unsticky("mesecons:wire_01110110_on")
mesecon.register_mvps_unsticky("mesecons:wire_01110110_off")
mesecon.register_mvps_unsticky("mesecons:wire_11110110_on")
mesecon.register_mvps_unsticky("mesecons:wire_11110110_off")
mesecon.register_mvps_unsticky("mesecons:wire_11101110_on")
mesecon.register_mvps_unsticky("mesecons:wire_11101110_off")
mesecon.register_mvps_unsticky("mesecons:wire_11111110_on")
mesecon.register_mvps_unsticky("mesecons:wire_11111110_off")
mesecon.register_mvps_unsticky("mesecons:wire_00010001_on")
mesecon.register_mvps_unsticky("mesecons:wire_00010001_off")
mesecon.register_mvps_unsticky("mesecons:wire_10010001_on")
mesecon.register_mvps_unsticky("mesecons:wire_10010001_off")
mesecon.register_mvps_unsticky("mesecons:wire_01010001_on")
mesecon.register_mvps_unsticky("mesecons:wire_01010001_off")
mesecon.register_mvps_unsticky("mesecons:wire_11010001_on")
mesecon.register_mvps_unsticky("mesecons:wire_11010001_off")
mesecon.register_mvps_unsticky("mesecons:wire_00110001_on")
mesecon.register_mvps_unsticky("mesecons:wire_00110001_off")
mesecon.register_mvps_unsticky("mesecons:wire_10110001_on")
mesecon.register_mvps_unsticky("mesecons:wire_10110001_off")
mesecon.register_mvps_unsticky("mesecons:wire_01110001_on")
mesecon.register_mvps_unsticky("mesecons:wire_01110001_off")
mesecon.register_mvps_unsticky("mesecons:wire_11110001_on")
mesecon.register_mvps_unsticky("mesecons:wire_11110001_off")
mesecon.register_mvps_unsticky("mesecons:wire_10011001_on")
mesecon.register_mvps_unsticky("mesecons:wire_10011001_off")
mesecon.register_mvps_unsticky("mesecons:wire_11011001_on")
mesecon.register_mvps_unsticky("mesecons:wire_11011001_off")
mesecon.register_mvps_unsticky("mesecons:wire_10111001_on")
mesecon.register_mvps_unsticky("mesecons:wire_10111001_off")
mesecon.register_mvps_unsticky("mesecons:wire_11111001_on")
mesecon.register_mvps_unsticky("mesecons:wire_11111001_off")
mesecon.register_mvps_unsticky("mesecons:wire_01010101_on")
mesecon.register_mvps_unsticky("mesecons:wire_01010101_off")
mesecon.register_mvps_unsticky("mesecons:wire_11010101_on")
mesecon.register_mvps_unsticky("mesecons:wire_11010101_off")
mesecon.register_mvps_unsticky("mesecons:wire_01110101_on")
mesecon.register_mvps_unsticky("mesecons:wire_01110101_off")
mesecon.register_mvps_unsticky("mesecons:wire_11110101_on")
mesecon.register_mvps_unsticky("mesecons:wire_11110101_off")
mesecon.register_mvps_unsticky("mesecons:wire_11011101_on")
mesecon.register_mvps_unsticky("mesecons:wire_11011101_off")
mesecon.register_mvps_unsticky("mesecons:wire_11111101_on")
mesecon.register_mvps_unsticky("mesecons:wire_11111101_off")
mesecon.register_mvps_unsticky("mesecons:wire_00110011_on")
mesecon.register_mvps_unsticky("mesecons:wire_00110011_off")
mesecon.register_mvps_unsticky("mesecons:wire_10110011_on")
mesecon.register_mvps_unsticky("mesecons:wire_10110011_off")
mesecon.register_mvps_unsticky("mesecons:wire_01110011_on")
mesecon.register_mvps_unsticky("mesecons:wire_01110011_off")
mesecon.register_mvps_unsticky("mesecons:wire_11110011_on")
mesecon.register_mvps_unsticky("mesecons:wire_11110011_off")
mesecon.register_mvps_unsticky("mesecons:wire_10111011_on")
mesecon.register_mvps_unsticky("mesecons:wire_10111011_off")
mesecon.register_mvps_unsticky("mesecons:wire_11111011_on")
mesecon.register_mvps_unsticky("mesecons:wire_11111011_off")
mesecon.register_mvps_unsticky("mesecons:wire_01110111_on")
mesecon.register_mvps_unsticky("mesecons:wire_01110111_off")
mesecon.register_mvps_unsticky("mesecons:wire_11110111_on")
mesecon.register_mvps_unsticky("mesecons:wire_11110111_off")
mesecon.register_mvps_unsticky("mesecons:wire_11111111_on")
mesecon.register_mvps_unsticky("mesecons:wire_11111111_off")
-- Redstone Repeater
mesecon.register_mvps_unsticky("mesecons_delayer:delayer_off_1")
mesecon.register_mvps_unsticky("mesecons_delayer:delayer_off_2")
mesecon.register_mvps_unsticky("mesecons_delayer:delayer_off_3")
mesecon.register_mvps_unsticky("mesecons_delayer:delayer_off_4")
mesecon.register_mvps_unsticky("mesecons_delayer:delayer_on_1")
mesecon.register_mvps_unsticky("mesecons_delayer:delayer_on_2")
mesecon.register_mvps_unsticky("mesecons_delayer:delayer_on_3")
mesecon.register_mvps_unsticky("mesecons_delayer:delayer_on_4")
-- Redstone Torch
mesecon.register_mvps_unsticky("mesecons_torch:mesecon_torch_on")
mesecon.register_mvps_unsticky("mesecons_torch:mesecon_torch_off")
mesecon.register_mvps_unsticky("mesecons_torch:mesecon_torch_on_wall")
mesecon.register_mvps_unsticky("mesecons_torch:mesecon_torch_off_wall")
-- Sea Pickle
mesecon.register_mvps_unsticky("mcl_ocean:sea_pickle_1_dead_brain_coral_block")
mesecon.register_mvps_unsticky("mcl_ocean:sea_pickle_2_dead_brain_coral_block")
mesecon.register_mvps_unsticky("mcl_ocean:sea_pickle_3_dead_brain_coral_block")
mesecon.register_mvps_unsticky("mcl_ocean:sea_pickle_4_dead_brain_coral_block")
-- Shulker chests
mesecon.register_mvps_unsticky("mcl_chests:black_shulker_box_small")
mesecon.register_mvps_unsticky("mcl_chests:blue_shulker_box_small")
mesecon.register_mvps_unsticky("mcl_chests:brown_shulker_box_small")
mesecon.register_mvps_unsticky("mcl_chests:cyan_shulker_box_small")
mesecon.register_mvps_unsticky("mcl_chests:green_shulker_box_small")
mesecon.register_mvps_unsticky("mcl_chests:grey_shulker_box_small")
mesecon.register_mvps_unsticky("mcl_chests:light_blue_shulker_box_small")
mesecon.register_mvps_unsticky("mcl_chests:lime_shulker_box_small")
mesecon.register_mvps_unsticky("mcl_chests:orange_shulker_box_small")
mesecon.register_mvps_unsticky("mcl_chests:magenta_shulker_box_small")
mesecon.register_mvps_unsticky("mcl_chests:pink_shulker_box_small")
mesecon.register_mvps_unsticky("mcl_chests:purple_shulker_box_small")
mesecon.register_mvps_unsticky("mcl_chests:red_shulker_box_small")
mesecon.register_mvps_unsticky("mcl_chests:silver_shulker_box_small")
mesecon.register_mvps_unsticky("mcl_chests:white_shulker_box_small")
mesecon.register_mvps_unsticky("mcl_chests:yellow_shulker_box_small")
-- Snow
mesecon.register_mvps_unsticky("mcl_core:snow")
mesecon.register_mvps_unsticky("mcl_core:snow_2")
mesecon.register_mvps_unsticky("mcl_core:snow_3")
mesecon.register_mvps_unsticky("mcl_core:snow_4")
mesecon.register_mvps_unsticky("mcl_core:snow_5")
mesecon.register_mvps_unsticky("mcl_core:snow_6")
mesecon.register_mvps_unsticky("mcl_core:snow_7")
mesecon.register_mvps_unsticky("mcl_core:snow_8")
-- Torch
mesecon.register_mvps_unsticky("mcl_torches:torch")
mesecon.register_mvps_unsticky("mcl_torches:torch_wall")
-- Wheat
mesecon.register_mvps_unsticky("mcl_farming:wheat")
mesecon.register_mvps_unsticky("mcl_farming:wheat_2")
mesecon.register_mvps_unsticky("mcl_farming:wheat_3")
mesecon.register_mvps_unsticky("mcl_farming:wheat_4")
mesecon.register_mvps_unsticky("mcl_farming:wheat_5")
mesecon.register_mvps_unsticky("mcl_farming:wheat_6")
mesecon.register_mvps_unsticky("mcl_farming:wheat_7")
-- Includes node heat when moving them
mesecon.register_on_mvps_move(mesecon.move_hot_nodes)

View File

@ -0,0 +1,52 @@
local interval = 10
local chance = 5
local function grow(pos, node)
local def = minetest.registered_nodes[node.name]
local next_gen = def._mcl_amethyst_next_grade
if not next_gen then return end
local dir = minetest.wallmounted_to_dir(node.param2)
local ba_pos = vector.add(pos, dir)
local ba_node = minetest.get_node(ba_pos)
if ba_node.name ~= "mcl_amethyst:budding_amethyst_block" then return end
local swap_result = table.copy(node)
swap_result.name = next_gen
minetest.swap_node(pos, swap_result)
end
minetest.register_abm({
label = "Amethyst Bud Growth",
nodenames = {"group:amethyst_buds"},
neighbors = {"mcl_amethyst:budding_amethyst_block"},
interval = interval,
chance = chance,
action = grow,
})
local all_directions = {
vector.new(1, 0, 0),
vector.new(0, 1, 0),
vector.new(0, 0, 1),
vector.new(-1, 0, 0),
vector.new(0, -1, 0),
vector.new(0, 0, -1),
}
minetest.register_abm({
label = "Spawn Amethyst Bud",
nodenames = {"mcl_amethyst:budding_amethyst_block"},
neighbors = {"air", "group:water"},
interval = 20,
chance = 2,
action = function(pos)
local check_pos = vector.add(all_directions[math.random(1, #all_directions)], pos)
local check_node = minetest.get_node(check_pos)
local check_node_name = check_node.name
if check_node_name ~= "air" and minetest.get_item_group(check_node_name, "water") == 0 then return end
local param2 = minetest.dir_to_wallmounted(vector.subtract(pos, check_pos))
local new_node = {name = "mcl_amethyst:small_amethyst_bud", param2 = param2}
minetest.swap_node(check_pos, new_node)
end,
})

View File

@ -0,0 +1,220 @@
local S = minetest.get_translator(minetest.get_current_modname())
local sounds = mcl_sounds.node_sound_glass_defaults({
footstep = {name = "mcl_amethyst_amethyst_walk", gain = 0.4},
dug = {name = "mcl_amethyst_amethyst_break", gain = 0.44},
})
-- Amethyst block
minetest.register_node("mcl_amethyst:amethyst_block",{
description = S("Block of Amethyst"),
_doc_items_longdesc = S("The Block of Amethyst is a decoration block crafted from amethyst shards."),
tiles = {"mcl_amethyst_amethyst_block.png"},
groups = {pickaxey = 1, building_block = 1},
sounds = sounds,
is_ground_content = true,
_mcl_hardness = 1.5,
_mcl_blast_resistance = 1.5,
})
minetest.register_node("mcl_amethyst:budding_amethyst_block",{
description = S("Budding Amethyst"),
_doc_items_longdesc = S("The Budding Amethyst can grow amethyst"),
tiles = {"mcl_amethyst_budding_amethyst.png"},
drop = "",
groups = {
pickaxey = 1,
building_block = 1,
dig_by_piston = 1,
},
sounds = sounds,
is_ground_content = true,
_mcl_hardness = 1.5,
_mcl_blast_resistance = 1.5,
})
mcl_wip.register_wip_item("mcl_amethyst:budding_amethyst_block")
-- Amethyst Shard
minetest.register_craftitem("mcl_amethyst:amethyst_shard",{
description = S("Amethyst Shard"),
_doc_items_longdesc = S("An amethyst shard is a crystalline mineral."),
inventory_image = "mcl_amethyst_amethyst_shard.png",
groups = {craftitem = 1},
})
-- Calcite
minetest.register_node("mcl_amethyst:calcite",{
description = S("Calcite"),
_doc_items_longdesc = S("Calcite can be found as part of amethyst geodes."),
tiles = {"mcl_amethyst_calcite_block.png"},
groups = {pickaxey = 1, building_block = 1},
sounds = mcl_sounds.node_sound_stone_defaults(),
is_ground_content = true,
_mcl_hardness = 0.75,
_mcl_blast_resistance = 0.75,
})
-- Tinied Glass
minetest.register_node("mcl_amethyst:tinted_glass",{
description = S("Tinted Glass"),
_doc_items_longdesc = S("Tinted Glass is a type of glass which blocks lights while it is visually transparent."),
tiles = {"mcl_amethyst_tinted_glass.png"},
_mcl_hardness = 0.3,
_mcl_blast_resistance = 0.3,
drawtype = "glasslike",
use_texture_alpha = "blend",
sunlight_propagates = false,
groups = {handy = 1, building_block = 1, deco_block = 1},
sounds = mcl_sounds.node_sound_glass_defaults(),
is_ground_content = false,
})
-- Amethyst Cluster
local bud_def = {
{
size = "small",
description = S("Small Amethyst Bud"),
long_desc = S("Small Amethyst Bud is the first growth of amethyst bud."),
light_source = 3,
next_stage = "mcl_amethyst:medium_amethyst_bud",
selection_box = { -4/16, -7/16, -4/16, 4/16, -3/16, 4/16 },
},
{
size = "medium",
description = S("Medium Amethyst Bud"),
long_desc = S("Medium Amethyst Bud is the second growth of amethyst bud."),
light_source = 4,
next_stage = "mcl_amethyst:large_amethyst_bud",
selection_box = { -4.5/16, -8/16, -4.5/16, 4.5/16, -2/16, 4.5/16 },
},
{
size = "large",
description = S("Large Amethyst Bud"),
long_desc = S("Large Amethyst Bud is the third growth of amethyst bud."),
light_source = 5,
next_stage = "mcl_amethyst:amethyst_cluster",
selection_box = { -4.5/16, -8/16, -4.5/16, 4.5/16, -1/16, 4.5/16 },
},
}
for _, def in pairs(bud_def) do
local size = def.size
local name = "mcl_amethyst:" .. size .. "_amethyst_bud"
local tile = "mcl_amethyst_amethyst_bud_" .. size .. ".png"
local inventory_image = "mcl_amethyst_amethyst_bud_" .. size .. ".png"
minetest.register_node(name, {
description = def.description,
_doc_items_longdesc = def.longdesc,
drop = "",
tiles = {tile},
inventory_image = inventory_image,
paramtype1 = "light",
paramtype2 = "wallmounted",
drawtype = "plantlike",
use_texture_alpha = "clip",
sunlight_propagates = true,
walkable = false,
light_source = def.light_source,
groups = {
dig_by_water = 1,
destroy_by_lava_flow = 1,
dig_by_piston = 1,
pickaxey = 1,
deco_block = 1,
amethyst_buds = 1,
attached_node = 1,
},
sounds = sounds,
selection_box = {
type = "fixed",
fixed = def.selection_box
},
_mcl_hardness = 1.5,
_mcl_blast_resistance = 1.5,
_mcl_silk_touch_drop = true,
_mcl_amethyst_next_grade = def.next_stage,
})
end
minetest.register_node("mcl_amethyst:amethyst_cluster",{
description = S("Amethyst Cluster"),
_doc_items_longdesc = S("Amethyst Cluster is the final growth of amethyst bud."),
drop = {
max_items = 1,
items = {
{
tools = {"~mcl_tools:pick_"},
items = {"mcl_amethyst:amethyst_shard 4"},
},
{
items = {"mcl_amethyst:amethyst_shard 2"},
},
}
},
tiles = {"mcl_amethyst_amethyst_cluster.png",},
inventory_image = "mcl_amethyst_amethyst_cluster.png",
paramtype2 = "wallmounted",
drawtype = "plantlike",
paramtype1 = "light",
use_texture_alpha = "clip",
sunlight_propagates = true,
walkable = false,
light_source = 7,
groups = {
dig_by_water = 1,
destroy_by_lava_flow = 1,
dig_by_piston = 1,
pickaxey = 1,
deco_block = 1,
attached_node = 1,
},
sounds = sounds,
selection_box = {
type = "fixed",
fixed = { -4.8/16, -8/16, -4.8/16, 4.8/16, 3.9/16, 4.8/16 },
},
_mcl_hardness = 1.5,
_mcl_blast_resistance = 1.5,
_mcl_silk_touch_drop = true,
})
-- Register Crafts
minetest.register_craft({
output = "mcl_amethyst:amethyst_block",
recipe = {
{"mcl_amethyst:amethyst_shard", "mcl_amethyst:amethyst_shard"},
{"mcl_amethyst:amethyst_shard", "mcl_amethyst:amethyst_shard"},
},
})
minetest.register_craft({
output = "mcl_amethyst:tinted_glass 2",
recipe = {
{"", "mcl_amethyst:amethyst_shard", ""},
{"mcl_amethyst:amethyst_shard", "mcl_core:glass", "mcl_amethyst:amethyst_shard",},
{"", "mcl_amethyst:amethyst_shard", ""},
},
})
if minetest.get_modpath("mcl_spyglass") then
minetest.clear_craft({output = "mcl_spyglass:spyglass",})
local function craft_spyglass(ingot)
minetest.register_craft({
output = "mcl_spyglass:spyglass",
recipe = {
{"mcl_amethyst:amethyst_shard"},
{ingot},
{ingot},
}
})
end
if minetest.get_modpath("mcl_copper") then
craft_spyglass("mcl_copper:copper_ingot")
else
craft_spyglass("mcl_core:iron_ingot")
end
end
-- Amethyst Growing
dofile(minetest.get_modpath(minetest.get_current_modname()) .. "/grow.lua")

View File

@ -0,0 +1,19 @@
# textdomain: mcl_amethyst
Amethyst Cluster=Agrégat d'améthyste
Amethyst Cluster is the final growth of amethyst bud.=L'agrégat d'améthyste est le stade final de la croissance du bourgeon d'améthyste.
Amethyst Shard=Éclat d'améthyste
An amethyst shard is a crystalline mineral.=Un éclat d'améthyste est un minéral cristallin.
Block of Amethyst=Bloc d'améthyste
Budding Amethyst=Améthyste bourgeonante
Calcite=Calcite
Calcite can be found as part of amethyst geodes.=La calcite peut être trouvée dans les géodes d'améthyste.
Large Amethyst Bud=Grand bourgeon d'améthyste
Large Amethyst Bud is the third growth of amethyst bud.=Le grand bourgeon d'améthyste est le troisième stade de la croissance du bourgeon d'améthyste.
Medium Amethyst Bud=Bourgeon d'améthyste moyen
Medium Amethyst Bud is the second growth of amethyst bud.=Le bourgeon d'améthyste moyen est le deuxième stade de la croissance du bourgeon d'améthyste.
Small Amethyst Bud=Petit bourgeon d'améthyste
Small Amethyst Bud is the first growth of amethyst bud.=Le petit bourgeon d'améthyste est le premier stade de la croissance du bourgeon d'améthyste.
The Block of Amethyst is a decoration block crafted from amethyst shards.=Le bloc d'améthyste est un bloc décoratif fabriqué à partir d'éclats d'améthyste.
The Budding Amethyst can grow amethyst=L'améthyste bourgeonante peut faire croître de l'améthyste.
Tinted Glass=Verre teinté
Tinted Glass is a type of glass which blocks lights while it is visually transparent.=Le verre teinté est un type de verre qui bloque la lumière tout en étant visuellement transparent.

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@ -0,0 +1,19 @@
# textdomain: mcl_amethyst
Amethyst Cluster=Аметистовая друза
Amethyst Cluster is the final growth of amethyst bud.=Аметистовая друза - это последняя 4-я стадия роста аметистового бутона.
Amethyst Shard=Осколок аметиста
An amethyst shard is a crystalline mineral.=Осколок аметиста - это кристаллический минерал, получаемый в результате разрушения кластеров аметиста.
Block of Amethyst=Аметистовый блок
Budding Amethyst=Растущий аметист
Calcite=Кальцит
Calcite can be found as part of amethyst geodes.=Кальцит можно найти в составе аметистовых жеод.
Large Amethyst Bud=Большой росток аметиста
Large Amethyst Bud is the third growth of amethyst bud.=Большой росток - третья стадия роста аметиста.
Medium Amethyst Bud=Средний росток аметиста
Medium Amethyst Bud is the second growth of amethyst bud.=Средний росток - вторая стадия роста аметиста.
Small Amethyst Bud=Маленький росток аметиста
Small Amethyst Bud is the first growth of amethyst bud.=Маленький росток - первая стадия роста аметиста.
The Block of Amethyst is a decoration block crafted from amethyst shards.=Блок аметиста - декоративный блок, скрафченный из осколков аметиста.
The Budding Amethyst can grow amethyst=Растущий аметист может вырастить аметист
Tinted Glass=Тонированное стекло
Tinted Glass is a type of glass which blocks lights while it is visually transparent.=Тонированное стекло блокирует свет, но визуально прозрачно.

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@ -0,0 +1,19 @@
# textdomain: mcl_amethyst
Amethyst Cluster=
Amethyst Cluster is the final growth of amethyst bud.=
Amethyst Shard=
An amethyst shard is a crystalline mineral.=
Block of Amethyst=
Budding Amethyst=
Calcite=
Calcite can be found as part of amethyst geodes.=
Large Amethyst Bud=
Large Amethyst Bud is the third growth of amethyst bud.=
Medium Amethyst Bud=
Medium Amethyst Bud is the second growth of amethyst bud.=
Small Amethyst Bud=
Small Amethyst Bud is the first growth of amethyst bud.=
The Block of Amethyst is a decoration block crafted from amethyst shards.=
The Budding Amethyst can grow amethyst=
Tinted Glass=
Tinted Glass is a type of glass which blocks lights while it is visually transparent.=

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@ -0,0 +1,5 @@
name = mcl_amethyst
author = Emojiminetest, kay27
description = Amethyst related stuff
depends = mcl_init, mcl_core, mcl_wip
optional_depends = mcl_spyglass, mcl_copper

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@ -0,0 +1 @@
Nova_Wostra Creative Commons Attribution-Share Alike 4.0 International License https://creativecommons.org/licenses/by-sa/4.0/

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@ -48,7 +48,7 @@ mcl_armor.register_set({
enchantability = 15,
--this define how much each piece of armor protect the player
--these points will be shown in the HUD (chestplate bar above the health bar)
--these points will be shown in the HUD (chestplate bar above the health bar)
points = {
head = 1,
torso = 3,
@ -87,16 +87,6 @@ mcl_armor.register_set({
end,
},
--WARNING: 2d preview is deprecated and will be removed soon
--specify textures that will be shown in player inventory then you disabled the 3d player inventory preview
--its similar to how works the textures field
previews = {
head = "dummy_texture.png", --default: "<modname>_helmet_<material>_preview.png"
torso = "dummy_texture.png", --default: "<modname>_chestplate_<material>_preview.png"
legs = "dummy_texture.png", --default: "<modname>_leggings_<material>_preview.png"
feet = "dummy_texture.png", --default: "<modname>_boots_<material>_preview.png"
},
--inventory textures aren't definable using a table similar to textures or previews
--you are forced to use the default texture names which are:
--head: "<modname>_inv_helmet_<material>.png
@ -134,12 +124,12 @@ mcl_armor.register_set({
craft_material = "mcl_mobitems:leather",
--this is used to generate cooking crafts for each piece of armor
--if set to nil no craft will be added
--if set to nil no craft will be added
cook_material = "mcl_core:gold_nugget", --cooking any piece of this armor will output a gold nugged
--this is used for allowing each piece of the armor to be repaired by using an anvil with repair_material as aditionnal material
--it basicaly set the _repair_material item field of each piece of the armor
--if set to nil no repair material will be added
--if set to nil no repair material will be added
repair_material = "mcl_core:iron_ingot",
})
```
@ -179,7 +169,7 @@ minetest.register_tool("dummy_mod:random_armor", {
},
--these fields should be initialised like that in most cases
--mcl_armor.equip_on_use is a function that try to equip the piece of armor you have in hand inside the right armor slot if the slot is empty
--mcl_armor.equip_on_use is a function that try to equip the piece of armor you have in hand inside the right armor slot if the slot is empty
on_place = mcl_armor.equip_on_use,
on_secondary_use = mcl_armor.equip_on_use,
@ -263,7 +253,7 @@ mcl_armor.register_protection_enchantment({
max_level = 4,
--which enchants this enchant will not be compatible with
--each of these values is a enchant id
--each of these values is a enchant id
incompatible = {blast_protection = true, fire_protection = true, projectile_protection = true},
--how much will the enchant consume from the enchantability group of the armor item
@ -284,7 +274,7 @@ mcl_armor.register_protection_enchantment({
factor = 1,
--restrict damage to one type
--allow the enchant to only protect of one type of damage
--allow the enchant to only protect of one type of damage
damage_type = "magic",
--restrict damage to one category

View File

@ -94,7 +94,6 @@ function mcl_armor.register_set(def)
local on_unequip_callbacks = def.on_unequip_callbacks or {}
local on_break_callbacks = def.on_break_callbacks or {}
local textures = def.textures or {}
local previews = def.previews or {}
local durabilities = def.durabilities or {}
local element_groups = def.element_groups or {}
@ -134,7 +133,6 @@ function mcl_armor.register_set(def)
_on_break = on_break_callbacks[name] or def.on_break,
_mcl_armor_element = name,
_mcl_armor_texture = textures[name] or modname .. "_" .. itemname .. ".png",
_mcl_armor_preview = previews[name] or modname .. "_" .. itemname .. "_preview.png",
})
if def.craft_material then
@ -221,17 +219,6 @@ function mcl_armor.update(obj)
end
end
local preview = def._mcl_armor_preview
if obj:is_player() and preview then
if type(preview) == "function" then
preview = preview(obj, itemstack)
end
if preview then
info.preview = "(player.png^[opacity:0^" .. def._mcl_armor_preview .. ")" .. (info.preview and "^" .. info.preview or "" )
end
end
info.points = info.points + minetest.get_item_group(itemname, "mcl_armor_points")
local mob_range_mob = def._mcl_armor_mob_range_mob
@ -254,8 +241,6 @@ function mcl_armor.update(obj)
info.texture = info.texture or "blank.png"
if obj:is_player() then
info.preview = info.preview or "blank.png"
mcl_armor.update_player(obj, info)
else
local luaentity = obj:get_luaentity()

View File

@ -63,7 +63,7 @@ mcl_player.player_register_model("mcl_armor_character_female.b3d", {
})
function mcl_armor.update_player(player, info)
mcl_player.player_set_armor(player, info.texture, info.preview)
mcl_player.player_set_armor(player, info.texture)
local meta = player:get_meta()
meta:set_int("mcl_armor:armor_points", info.points)

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@ -10,3 +10,4 @@ local modpath = minetest.get_modpath("mcl_beds")
dofile(modpath .. "/functions.lua")
dofile(modpath .. "/api.lua")
dofile(modpath .. "/beds.lua")
dofile(modpath .. "/respawn_anchor.lua")

View File

@ -40,3 +40,4 @@ You will fall asleep when all players are in bed.=Sie werden einschlafen, wenn a
You will fall asleep when @1% of all players are in bed.=Sie werden einschlafen, wenn @1% der Spieler im Bett sind.
You're in bed.=Sie sind im Bett.
Allows you to sleep=Zum Einschafen
Respawn Anchor=Seelenanker

View File

@ -40,3 +40,4 @@ You will fall asleep when all players are in bed.=
You will fall asleep when @1% of all players are in bed.=
You're in bed.=
Allows you to sleep=
Respawn Anchor=

View File

@ -2,4 +2,4 @@ name = mcl_beds
author = BlockMen
description =
depends = playerphysics
optional_depends = mcl_sounds, mcl_worlds, mcl_wool, mcl_dye, mcl_explosions, mcl_weather, mcl_spawn, doc
optional_depends = mcl_sounds, mcl_worlds, mcl_wool, mcl_dye, mcl_explosions, mcl_weather, mcl_spawn, doc, mesecon

View File

@ -0,0 +1,96 @@
--TODO: Add sounds for the respawn anchor (charge sounds etc.)
--Nether ends at y -29077
--Nether roof at y -28933
local S = minetest.get_translator(minetest.get_current_modname())
--local mod_doc = minetest.get_modpath("doc") -> maybe add documentation ?
for i=0,4 do
local nodebox_uncharged = { --Reused the composter nodebox, since it is basicly the same
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, -0.375, 0.5, 0.5}, -- Left wall
{ 0.375, -0.5, -0.5, 0.5, 0.5, 0.5}, -- Right wall
{-0.375, -0.5, 0.375, 0.375, 0.5, 0.5}, -- Back wall
{-0.375, -0.5, -0.5, 0.375, 0.5, -0.375}, -- Front wall
{-0.5, -0.5, -0.5, 0.5, -0.47, 0.5}, -- Bottom level, -0.47 because -0.5 is so low that you can see the texture of the block below through
}
}
local nodebox_charged = { --Reused the composter nodebox, since it is basicly the same
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, -0.375, 0.5, 0.5}, -- Left wall
{ 0.375, -0.5, -0.5, 0.5, 0.5, 0.5}, -- Right wall
{-0.375, -0.5, 0.375, 0.375, 0.5, 0.5}, -- Back wall
{-0.375, -0.5, -0.5, 0.375, 0.5, -0.375}, -- Front wall
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, -- Bottom level
}
}
local function rightclick(pos, node, player, itemstack)
if itemstack.get_name(itemstack) == "mcl_nether:glowstone" and i ~= 4 then
minetest.set_node(pos, {name="mcl_beds:respawn_anchor_charged_" .. i+1})
itemstack:take_item()
elseif mcl_worlds.pos_to_dimension(pos) ~= "nether" then
if node.name ~= "mcl_beds:respawn_anchor" then --only charged respawn anchors are exploding in the overworld & end in minecraft
mcl_explosions.explode(pos, 5, {drop_chance = 0, fire = true})
end
elseif string.match(node.name, "mcl_beds:respawn_anchor_charged_") then
minetest.chat_send_player(player.get_player_name(player), S"New respawn position set!")
mcl_spawn.set_spawn_pos(player, pos, nil)
end
end
if i == 0 then
minetest.register_node("mcl_beds:respawn_anchor",{
description=S("Respawn Anchor"),
tiles = {
"respawn_anchor_top_off.png",
"respawn_anchor_bottom.png",
"respawn_anchor_side0.png"
},
drawtype = "nodebox",
node_box = nodebox_uncharged,
on_rightclick = rightclick,
groups = {pickaxey=1, material_stone=1},
_mcl_hardness = 22.5,
sounds= mcl_sounds.node_sound_stone_defaults(),
})
mesecon.register_mvps_stopper("mcl_beds:respawn_anchor")
else
minetest.register_node("mcl_beds:respawn_anchor_charged_"..i,{
description=S("Respawn Anchor"),
tiles = {
"portal.png",
"respawn_anchor_bottom.png",
"respawn_anchor_side"..i ..".png"
},
drawtype = "nodebox",
node_box = nodebox_charged,
on_rightclick = rightclick,
groups = {pickaxey=1, material_stone=1, not_in_creative_inventory=1},
_mcl_hardness = 22.5,
sounds= mcl_sounds.node_sound_stone_defaults(),
drop = {
max_items = 1,
items = {
{items = {"mcl_beds:respawn_anchor"}},
}
},
light_source = (4 * i) - 1
})
mesecon.register_mvps_stopper("mcl_beds:respawn_anchor_charged_"..i)
end
end
minetest.register_craft({ --TODO: Please change this crafting recipe once crying obsidian is implemented!
output = "mcl_beds:respawn_anchor",
recipe = {
{"mcl_core:obsidian", "mcl_core:obsidian", "mcl_core:obsidian"},
{"mcl_nether:glowstone", "mcl_nether:glowstone", "mcl_nether:glowstone"},
{"mcl_core:obsidian", "mcl_core:obsidian", "mcl_core:obsidian"}
}
})

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@ -338,7 +338,10 @@ minetest.register_node("mcl_books:bookshelf", {
tiles = {"mcl_books_bookshelf_top.png", "mcl_books_bookshelf_top.png", "default_bookshelf.png"},
stack_max = 64,
is_ground_content = false,
groups = {handy=1,axey=1, flammable=3,building_block=1, material_wood=1, fire_encouragement=30, fire_flammability=20},
groups = {
handy=1, axey=1, deco_block=1, material_wood=1,
flammable=3, fire_encouragement=30, fire_flammability=20
},
drop = "mcl_books:book 3",
sounds = wood_sound,
_mcl_blast_resistance = 1.5,

View File

@ -959,7 +959,7 @@ minetest.register_craft({
output = "mcl_brewing:stand_000",
recipe = {
{ "", "mcl_mobitems:blaze_rod", "" },
{ "mcl_core:cobble", "mcl_core:cobble", "mcl_core:cobble" },
{ "group:cobble", "group:cobble", "group:cobble" },
}
})

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@ -0,0 +1,13 @@
mcl_cartography_table
-------------------
Cartography Tables, by PrairieWind
Adds Cartography Tables to MineClone 2/5.
License of source code
----------------------
LGPLv2.1
License of media
----------------
See the main MineClone 2 README.md file.

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@ -0,0 +1,25 @@
local S = minetest.get_translator(minetest.get_current_modname())
-- Cartography Table Code. Used to create and copy maps. Needs a GUI still.
minetest.register_node("mcl_cartography_table:cartography_table", {
description = S("Cartography Table"),
_tt_help = S("Used to create or copy maps"),
_doc_items_longdesc = S("Is used to create or copy maps for use.."),
tiles = {
"cartography_table_top.png", "cartography_table_side3.png",
"cartography_table_side3.png", "cartography_table_side2.png",
"cartography_table_side3.png", "cartography_table_side1.png"
},
paramtype2 = "facedir",
groups = {choppy=1, deco_block=1, material_wood=1,flammable=1}
})
minetest.register_craft({
output = "mcl_cartography_table:cartography_table",
recipe = {
{ "mcl_core:paper", "mcl_core:paper", "" },
{ "group:wood", "group:wood", "" },
{ "group:wood", "group:wood", "" },
}
})

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