Commit Graph

10949 Commits

Author SHA1 Message Date
FossFanatic d1ceacf7ba Improve some vines code 2023-02-12 08:22:07 +00:00
FossFanatic a70a6ef13d Improve some foliage code 2023-02-12 08:21:14 +00:00
FossFanatic b4e84dadb0 Add new function
Adds the `get_registered_biome_from_pos` function, which does what the name says.
2023-02-12 07:57:04 +00:00
PrairieWind 194ff53400 Make sea pickles smelt into lime dye 2023-02-12 01:09:25 +00:00
ancientmarinerdev e7e0b082c4 Merge pull request 'Footer Annoyance Fix' (#3431) from footer_annoyance_fix into master
Reviewed-on: MineClone2/MineClone2#3431
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-02-12 01:00:45 +00:00
FossFanatic 18b888da8b Remove the thing above the "o" in "version" 2023-02-12 00:06:01 +00:00
ancientmarinerdev 15a15158b8 Merge pull request 'Pathfinding optimisations and villager has earlier bed time' (#3410) from villager_tweaks into master
Reviewed-on: MineClone2/MineClone2#3410
2023-02-11 10:48:36 +00:00
ancientmarinerdev 9445e10834 Pathfinding optimisations and villager has earlier bed time 2023-02-11 10:36:56 +00:00
ancientmarinerdev 35a75491f4 Merge pull request 'Fix hungry sheep and hyrdophobic passive mobs' (#3435) from drowning_and_hungry_mobs into master
Reviewed-on: MineClone2/MineClone2#3435
2023-02-11 10:26:19 +00:00
FossFanatic 81dbdaab94 Adjust palette foliage check
The excessive 128 blocks high check has been changed to now check only up to 30 blocks, since the tallest 2x2 jungle tree I seemed to get was only 29 blocks tall.

I also discovered that the search area wasn't wide enough, so sometimes the most outer leaves avoided the check. I also adjusted that.
2023-02-11 07:53:12 +00:00
ancientmarinerdev 2fd7f8c69f Fix hungry sheep and hyrdophobic passive mobs 2023-02-11 00:37:16 +00:00
ancientmarinerdev 6a34a30941 Merge pull request 'Mob spawning improvements and balancing' (#3356) from mob_cap_fixes into master
Reviewed-on: MineClone2/MineClone2#3356
2023-02-10 19:09:06 +00:00
ancientmarinerdev d4c2802afb Implement review/testing feedback 2023-02-10 19:01:29 +00:00
ancientmarinerdev b2dbf48e92 Default setting fix 2023-02-10 19:01:29 +00:00
ancientmarinerdev bf50a17f2e Limit spawning of mobs outside y axis as well 2023-02-10 19:01:29 +00:00
ancientmarinerdev b817c079ba Improve balancing for early game 2023-02-10 19:01:29 +00:00
ancientmarinerdev cfa276f722 Add settings for percentage of hostile and peaceful groups spawned 2023-02-10 19:01:29 +00:00
ancientmarinerdev 86b1d8bc3e Add world gen limits to spawning to avoid things spawning past the world gen limits 2023-02-10 19:01:29 +00:00
ancientmarinerdev 9c2f43a242 Limit peaceful spawning and add configurable option 2023-02-10 19:01:29 +00:00
ancientmarinerdev 044a91e831 Change spawn cap groups to spawn_type to give water it's own spawn cap. 2023-02-10 19:01:29 +00:00
ancientmarinerdev 106979e64a Clean up 2023-02-10 19:01:29 +00:00
ancientmarinerdev 4482068211 Nerf group spawning until group spawn is based on pack size, not per spawn attempt 2023-02-10 19:01:29 +00:00
ancientmarinerdev 1dc7cab6be Add logging 2023-02-10 19:01:29 +00:00
ancientmarinerdev 634379dfe9 Retry if failing to find spawn position 2023-02-10 19:01:29 +00:00
ancientmarinerdev c2ac33ac61 Mobs now can spawn in multiple positions around you per spawning cycle 2023-02-10 19:01:29 +00:00
ancientmarinerdev b5c0830060 Restructure code and tidy 2023-02-10 19:01:29 +00:00
ancientmarinerdev c43c723e08 Clean logging etc. 2023-02-10 19:01:29 +00:00
ancientmarinerdev bd3a4ff0df Clean up 2023-02-10 19:01:28 +00:00
ancientmarinerdev 0267ad2f31 Decrease change of groups spawning for peacefuls. Refresh total mobs check on spawn. 2023-02-10 19:01:28 +00:00
ancientmarinerdev a2f9ea81cc Fix mobs debug crash 2023-02-10 19:01:28 +00:00
ancientmarinerdev 7c7f4b930c Move cap check out of spawn checks and reimplement close cap check 2023-02-10 19:01:28 +00:00
ancientmarinerdev 60529d3d5d Add in constants for spawn zones 2023-02-10 19:01:28 +00:00
ancientmarinerdev 6ea4b43249 Limit group spawn to available cap space. Total mobs check once per spawn cycle. 2023-02-10 19:01:28 +00:00
FossFanatic 1fb300ef18 Fix leaves not dropping
Due to some renaming, leaves no longer dropped from any of the `mcl_core` trees.

This has now been fixed.
2023-02-10 18:40:35 +00:00
FossFanatic b789845f62 Indentation improvements 2023-02-10 15:19:02 +00:00
FossFanatic f368fb3e43 Indentation improvements 2023-02-10 15:17:46 +00:00
FossFanatic d63ecac7cb Indentation improvements 2023-02-10 15:14:53 +00:00
FossFanatic 7fbc84971e Remove useless function
This commit removes an useless function which wasn't really needed.
2023-02-10 15:12:37 +00:00
FossFanatic 953044cc4b Mangrove propagules also grab biome colour on growth 2023-02-10 11:33:58 +00:00
FossFanatic 6744967d02 Make placed mangrove leaves always become player leaves
The same thing as with the `mcl_core` leaves.
2023-02-10 10:41:43 +00:00
FossFanatic fdb2333493 Make placed leaves always become player leaves
Any players which still have leaves in their inventory from before this update would have had those leaves rot if someone were to break any log withing 6 nodes of the leaves if they were placed. This commit adds an `after_place_node` callback which makes sure that any leaves placed by the player, become non-rotting player leaves.
2023-02-10 10:39:43 +00:00
FossFanatic 1defd03408 Make the function work self grown saplings
Saplings now also get the biome's foliage colour when grown by themselves.
2023-02-10 10:06:55 +00:00
FossFanatic d163faeb42 Use more fitting names for the newly added function
Basically renaming anything related to leaves in the new function to something more broad such as foliage, so vines aren't indirectly considered leaves. An aesthetic change, basically.
2023-02-10 08:08:28 +00:00
FossFanatic 197d3ae00b Make sapling foliage grab biome colour 2023-02-10 08:04:13 +00:00
ancientmarinerdev 6b8226dae3 Merge pull request 'Bamboo Piston Fix.' (#3424) from Bamboo_Piston_fix into master
Reviewed-on: MineClone2/MineClone2#3424
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-02-10 03:49:40 +00:00
Michieal f6b77aa458 reformated code. 2023-02-10 03:42:34 +00:00
Michieal 1558c852d8 Undo mesecon.register_mvps_dropper() and use abms until more research can be done. 2023-02-10 03:42:34 +00:00
Michieal 6c0525f00e Fix merge / rebase crossing massacre.
[Michieal] 83bc60722d Begin: make bamboo dig-able by Pistons for Farm Creation.

[Michieal] 449cbdb330 Make Bamboo & Bamboo items not sticky for pistons.

[Michieal] a44566f863 hijack the ABM to check for orphaned bamboo nodes.

[Michieal] 5dff9e1994 Fixed the ABM situation so that now bamboo "breaks" when pushed by pistons.
Probably not the most elegant, but hey. It works.

[Michieal] 76507025d9 Cleaned up the global function to match the current ABM.

[Michieal] dfa849e19a Merge branch 'master' into Bamboo-Piston-Dig

[Michieal] a5bdc8a166 fix bamboo mosaic recipe.

[Michieal] 14383d6c6f update mod.conf to use optional depends mesecons_mvps

[Michieal] f81d530912 Update init.lua to register dropper callback.
2023-02-10 03:42:34 +00:00
ancientmarinerdev 3c13ce1d6b Merge pull request 'Fix "mcl_core:dirt_with_dry_grass" to be "mcl_core:dirt_with_grass" with the savanna color index.' (#3408) from fix_dirt_dry_grass into master
Reviewed-on: MineClone2/MineClone2#3408
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-02-10 02:50:27 +00:00
ancientmarinerdev c1d5d4280e Merge pull request 'Fixed weather not clearing after sleep' (#3414) from rain_bed_skip into master
Reviewed-on: MineClone2/MineClone2#3414
Reviewed-by: ancientmarinerdev <ancientmariner_dev@proton.me>
2023-02-10 02:00:23 +00:00