cora
8efbd89b6a
Add basalt columns & lava pools
2022-06-19 00:24:52 +02:00
cora
3c79685c48
Add main nether biomes
...
Add nether forests
Add soulsand valley decorations
Add Basalt Delta basics
2022-06-19 00:24:48 +02:00
cora
92da429f50
Fix chatcommand not under mcl_structures in /help
2022-06-15 05:10:41 +02:00
cora
726d1f07fa
use noise instead of fill_ratio for distribution
2022-06-15 05:10:41 +02:00
cora
9c6aafa3c1
add surface pools
2022-06-15 05:10:41 +02:00
cora
1b0053299c
Do not replace bedrock during geode gen.
2022-06-15 05:10:41 +02:00
cora
fa56ce5d52
Add outer geode layer
...
uses deepslate until smooth basalt is there
2022-06-15 05:10:41 +02:00
cora
a0bed1d8bc
Add proper logging + some fixes
2022-06-15 05:10:41 +02:00
cora
a895292371
Add API documentation, minor fixes
2022-06-15 05:10:41 +02:00
cora
b0b8638a4c
Add /spawnstruct support
2022-06-15 05:10:41 +02:00
cora
8fa67e6b4f
Geodes as test for place by function
2022-06-15 05:10:41 +02:00
cora
1eaac3c406
use gennotify instead of lbm for placement
...
keep the lbm for secondary structures
2022-06-15 05:10:41 +02:00
cora
6406a14738
Add Structure placement api
2022-06-15 05:10:41 +02:00
cora
899c849996
old registered_structures -> structure_data
2022-06-15 05:10:41 +02:00
cora
5c057f24fb
get_mapgen_params -> get_mapgen_setting
2022-06-07 03:17:32 +02:00
cora
4bff9710a0
Make structblock non walk- and pointable
2022-06-06 01:08:55 +02:00
cora
d4e4bc8708
add rarer beached shipwreck
2022-06-05 13:10:36 +02:00
cora
b7419dc207
randomly enchant treasure
2022-06-05 13:10:36 +02:00
cora
4af1094eed
Add shipwrecks
...
schematics by chmodsayshello
2022-06-05 13:10:36 +02:00
cora
6b9cb0062d
save home coords in cat entity as well
2022-05-29 02:34:02 +02:00
cora
2337e72a23
simplify spawn logic
2022-05-29 02:34:02 +02:00
cora
da6563a5b3
Spawn witch and black cat on witchhut generation
2022-05-29 02:34:02 +02:00
Lizzy Fleckenstein
e7898352d8
Remove mobs_mc_gameconfig
2022-05-27 02:44:39 +02:00
Lizzy Fleckenstein
f6a40ffb78
Run tools/strip_trailing_whitespace.sh
2022-05-26 07:29:28 +02:00
Lizzy Fleckenstein
ff33794487
Rename mobs global to mcl_mobs
2022-05-25 23:13:33 +02:00
cora
fca259c074
fix crash during (artificial) village creation
...
when using the village tool doing that on an unsuitable location
would result in no position for the belltower being available
this checks for that and ... doesn't crash then ^^
2022-05-22 02:01:21 +02:00
cora
7379d5bee8
Add Belltower to villages
2022-05-21 14:48:56 +02:00
cora
d67dd0577f
fix crash through forgotten function call
2022-05-21 12:36:57 +02:00
cora
2b63866c14
spawn villagers (and golem) immediately after mg
2022-05-21 12:36:57 +02:00
cora
e51ea1e079
initialize inventory nodes on mapgen
2022-05-21 12:36:57 +02:00
cora
b58422a584
write villager id into bed nodemeta
2022-05-21 12:36:57 +02:00
cora
3ff4ea576d
spawn iron golem on villagegen
2022-05-21 12:36:57 +02:00
cora
0d56ef1a90
add jobsites to villagegen schematics
2022-05-21 12:36:57 +02:00
cora
8d0afede37
don't block mapgen on village generation
2022-05-09 10:29:57 +00:00
cora
0288581407
increase wait til village generated
2022-05-09 10:29:57 +00:00
cora
46dbf8c0ab
Spawn villagers on villagegen, stay in village
...
This spawns a villager per bed on village gen and saves the bed
position in the entity. If it moves too far from the village
it gets teleported (for now) back.
2022-05-09 10:29:57 +00:00
Alexander Minges
faf3f60cff
Use uncarved pumpkin instead of carved in mapgen
2022-04-22 18:07:37 +00:00
cora
3cb9947cf4
fix sugarcane not getting param2 on mapgen
2022-04-19 12:16:07 +02:00
kabou
ace0dc00c7
Remove `settlements_in_world` and `settlements.txt`
...
The global(!) table settlements_in_world` has no use, but is serialized and
saved to a file `settlements.txt` every time during generation of a new
village, adding more lag. This commit removes all related code:
* Remove all instances of `settlements_in_world`.
* Remove `settlements.load()` and `settlements.save()`.
2022-04-02 21:52:03 +02:00
kabou
deed231f28
Fix typos.
2022-03-09 18:50:41 +01:00
kabou
1326b9e7e7
Add check for unknown nodes.
...
* Check if node has a definition table before attempting to evaluate its
attributes. By application of De Morgan's law, the compound logic
expression can be rewritten so that the existence of the table is
checked before all following attribute references.
2022-03-09 15:14:22 +01:00
kabou
6a69f49fa0
Add check for unknown nodes.
...
* Check if node has a definition table before attempting to evaluate its
attributes.
2022-03-09 14:59:49 +01:00
kabou
f5a8d6d17a
Add check for unknown nodes.
...
* Check if node has a definition table before attempting to evaluate its
attributes.
* Define local variable to cache multiple accesses to `registered_nodes[]`
and improve readability.
* Clarify code flow.
2022-03-09 14:40:37 +01:00
E
87e494f42b
mapgen/mcl_mapgen_core: move set_node decorations a node callback
...
During the rewrite in 89e55e9065
, a queue system was added to allow
using both VoxelManip-based generation steps, and set_node-based steps,
however some set_node-based steps (underground mushrooms, nether
decorations, and structures) were missed and remained in a VoxelManip
step. The result is that the changes made by the set_node stages were
overwritten after the (now-stale) VoxelManip data was committed later.
(ref. Mineclonia/Mineclonia#26 )
2022-02-25 18:38:50 +01:00
1F616EMO
c52e09ddcd
mcl_structures
2022-02-23 23:58:05 +01:00
Lizzy Fleckenstein
0e9a56fa35
Add stacks to enchant_uniform_randomly
2021-12-07 18:19:41 +01:00
Lizzy Fleckenstein
ec7e245b9d
Various fixes to the enchanting and loot system
...
- enchanted loot generated by mapgen now uses PseudoRandom for randomness
- prevent fishing loot from generating loot 32767 times (!!!) when only 1 is needed
- bows and fishing rods obtained from the treasure section of fishing loot are now enchanted
- there is now a function to uniform enchant items other than books
2021-12-07 17:57:18 +01:00
Lizzy Fleckenstein
34f329a9d5
TextureConverter: Implement grass palette conversion
...
Source: https://minecraft.fandom.com/wiki/Tint
Since the MineClone2 biomes do not entirely match with the Minecraft ones I picked the Minecraft biomes that seem to match them best.
This also changes the palette index of the nether to match the desert instead of the mesa biome
and changes the color of grass blocks in item form to the default minecraft one.
2021-11-03 19:57:21 +01:00
kay27
7ff476b9b9
Fix igloo hidden trapdoor with minetest.after(), MineClone2/MineClone2#1797
2021-06-22 16:53:55 +04:00
marcin-serwin
cbe8583cef
Merge branch 'master' into polish-translation
2021-06-02 10:14:25 +00:00
AFCMS
cd33d406b2
fix many codestyle issues (functions, strings, modpaths)
2021-05-29 16:12:33 +02:00
AFCMS
00063cde73
speedup mcl_observer
2021-05-27 09:34:12 +02:00
Marcin Serwin
37b1191c0a
Add polish translation of mcl_structures
2021-05-25 21:58:23 +02:00
AFCMS
9e074af07f
unify code style [1]
2021-05-25 12:52:25 +02:00
AFCMS
388ab6d8df
fix some codestyle issues
2021-05-25 10:56:06 +02:00
AFCMS
8592670f9b
[tsm_railcorridors] fix warnings
2021-05-25 08:44:24 +02:00
AFCMS
a71a0e9161
fix even more warnings (nether portals and potions)
2021-05-22 23:04:18 +02:00
AFCMS
1870a89af0
remove unused var
2021-05-22 20:01:59 +02:00
Code-Sploit
bcea5a35ef
Try to fix unknown variable in mcl_chorus_flower
2021-05-14 08:22:10 +00:00
AFCMS
45201481c1
Merge branch 'master' into luacheck-script
2021-05-10 09:38:40 +02:00
kay27
f054eb1ce6
[mcl_biomes] Fix chorus random function, prevent chorus growth at return portal position
2021-05-10 02:47:56 +04:00
kay27
f3c540af5d
[mcl_mapgen_core, mcl_biomes] Make chorus growth deterministic
2021-05-10 02:24:52 +04:00
kay27
96be84161f
[mcl_mapgen_core] Don't crash if Ender Dragon doesn't spawn for some reason
2021-05-10 01:57:34 +04:00
AFCMS
cbb014ed38
basic working script
2021-05-03 22:11:49 +02:00
AFCMS
02f393998f
fix many warnings (644 remaining)
2021-04-17 09:26:37 +02:00
AFCMS
22a2fdbf5f
fix more codestyle
2021-04-17 07:46:24 +02:00
AFCMS
5f076d372a
fix many codestyle errors
2021-04-17 07:42:49 +02:00
AFCMS
1a58b0c510
fix many codestyle issues
2021-04-16 13:35:03 +02:00
jordan4ibanez
67c1bc973a
Add lua locals into mcl_dungeons for performance
2021-04-14 01:19:01 +04:00
Lizzy Fleckenstein
3c1a38904a
Merge branch 'master' of https://git.minetest.land/MineClone2/MineClone2
2021-04-07 09:25:44 +02:00
Lizzy Fleckenstein
b2c09c8ba0
Add gateway portals
2021-04-07 09:17:13 +02:00
kay27
069e089ae4
[mcl_portals, mcl_structures] Add End gateways W-I-P by Elias Fleckenstein with minor portals improvements and fixes
2021-04-07 03:34:15 +04:00
Lizzy Fleckenstein
430f958fae
Move end exit portal to 0, 0; Add end gateway portals (WIP)
2021-04-06 20:08:20 +02:00
Lizzy Fleckenstein
ea08fee9ba
Make the dragon stay within a 50 blocks range of the portal
2021-04-06 16:38:23 +02:00
Lizzy Fleckenstein
83b9cf3ad2
End exit portal openng / closing on dragon death / spawn
2021-04-06 15:48:17 +02:00
Lizzy Fleckenstein
a348909ba3
Enderdragon: Proper Egg and XP spawning
2021-04-06 12:50:36 +02:00
Lizzy Fleckenstein
1144006cdd
Add End main island generation
2021-04-04 15:16:06 +02:00
Lizzy Fleckenstein
49446bbb7b
Make enderdragon spawn upon exit portal generation
2021-04-04 12:01:45 +02:00
kay27
d1a0299b92
[mcl_dungeons] Remove empty code section, add debug info
2021-03-29 03:34:41 +04:00
kay27
80d845adb6
[mcl_mapgen_core] Fix Nether generation chain reaction
2021-03-29 03:18:17 +04:00
kay27
1818fcf592
[mcl_mapgen_core] Remove water from End, fix MineClone2/MineClone2#1394
2021-03-29 02:43:08 +04:00
kay27
cb2aae5a55
[mcl_mapgen_core] Redesign, mostly to remove water from End and restore static lvm_buffer to speed it up
2021-03-28 22:57:11 +04:00
kay27
03feb36558
Improve Nether Portals ( #1315 ) (as a squash)
...
Remove Nether portal caches, MineClone2/MineClone2#1210
Store all exits from Nether portals in quick-access table
Implement proper Nether portal search, using the table, MineClone2/MineClone2#1055
Store Nether portal exits table in mod storage
Remove exits from table on Nether portal destruction
Align destination area to [map chunks 5x5x5](https://git.minetest.land/MineClone2/MineClone2/wiki/World-structure%3A-positions%2C-boundaries%2C-blocks%2C-chunks%2C-dimensions%2C-barriers-and-the-void ) to avoid lots of ```emerge_area()``` calls
Support Nether roof, MineClone2/MineClone2#1267
Implement better suitable place search, MineClone2/MineClone2#1126
Implement object queue not to trigger the same search again
Avoid lava lakes, MineClone2/MineClone2#1126
Add ```/spawnstruct nether_portal``` chat command
Co-Authored-By: kay27 <kay27@noreply.git.minetest.land>
Co-Committed-By: kay27 <kay27@noreply.git.minetest.land>
2021-03-21 23:14:33 +00:00
AFCMS
558fa57cc6
Solve quartz not generating in the nether
2021-03-18 09:48:18 +01:00
AFCMS
8f30e223e2
I hate reverting something xD
2021-03-16 17:39:06 +01:00
kay27
6e6809f360
Make books in chest loot deterministic, ref. MineClone2/MineClone2#1254 and MineClone2/MineClone2#1060
2021-03-08 04:14:03 +04:00
kay27
15fa1e5b7a
Fix MineClone2/MineClone2#1060 - attempt number 3
2021-03-08 03:05:43 +04:00
AFCMS
bddc4a3ac7
make village tool experimental
2021-03-07 17:07:55 +01:00
kay27
8ed28adf7c
Quick attempt to consider https://github.com/minetest/minetest/issues/5900#issuecomment-306071900 and fix MineClone2/MineClone2#1212 (comment)
2021-03-07 06:31:43 +04:00
kay27
66febf158a
Speedify dungeons a little and fix chest places (linear, not square)
2021-03-07 06:00:49 +04:00
kay27
45c0c576f7
Implement /spawnstruct dungeon
2021-03-07 03:49:34 +04:00
Lizzy Fleckenstein
d57db0444f
Use mod.conf in all mods, part 1
2021-03-04 15:22:14 +01:00
kay27
05a3b4e60c
Wrap https://github.com/minetest/minetest/issues/10995 around, thanks @SmallJoker
2021-02-28 16:35:21 +04:00
kay27
abc0bb9e8e
Fix dir_to_rotation()
2021-02-27 23:20:57 +04:00
kay27
21e6c5ad1f
Fix MineClone2/MineClone2#1216
2021-02-27 22:44:34 +04:00
kay27
2ce5c5415a
Fix village initialization: MineClone2/MineClone2#1206 MineClone2/MineClone2#1207 MineClone2/MineClone2#1209
2021-02-27 03:33:51 +04:00
Elias Fleckenstein
d859d94a63
Merge pull request 'Fix #1204' ( #1208 ) from AFCMS/MineClone2:afcms-patch-1 into master
...
Reviewed-on: MineClone2/MineClone2#1208
2021-02-26 16:26:46 +00:00
AFCMS
41e715ef39
Fix #1204
2021-02-26 15:57:44 +00:00
kay27
a5168721b1
Fix MineClone2/MineClone2#1186
2021-02-25 17:36:42 +04:00
kay27
e23ad6cabf
Merge pull request 'Add setting to disable ores generation' ( #1174 ) from AFCMS/MineClone2:master into master
...
Reviewed-on: MineClone2/MineClone2#1174
2021-02-25 10:04:13 +00:00
kay27
54cd5007ed
Try to wrap https://github.com/minetest/minetest/issues/10995 by cancelling redefinition of minetest.place_schematic
2021-02-25 01:03:41 +04:00
AFCMS
f0348d99d9
Use setting to generate Quartz ore
2021-02-22 19:12:33 +00:00
kay27
47db5c5917
Make mcl_loot/get_random_slots() deterministic
2021-02-22 21:58:35 +04:00
AFCMS
0e6177ee1f
Add setting to dissable ores generation #874
2021-02-22 12:33:28 +00:00
kay27
89e55e9065
Add sub-map generators queue, fix MineClone2/MineClone2#993 and MineClone2/MineClone2#1060
2021-02-22 03:15:32 +04:00
Lizzy Fleckenstein
100e37183d
Update noise_params to the minetest 5.4 convention
2021-02-18 11:54:51 +01:00
kay27
a73f5dabbd
Cleanup
2021-02-10 15:36:32 +00:00
kay27
1d792a650f
Speedup placing villages 2/2 (update mcl_villages through Gitea, as direct push doesn't work)
2021-02-10 13:07:32 +00:00
MysticTempest
dc9ca16321
Enable villager spawning.
2021-02-09 06:06:19 -06:00
MysticTempest
e716ebd911
Make enderman grief less frequently, enable pseudobiome villages by default, and disable natural village generation in singlenode.
2021-02-01 15:45:22 -06:00
kay27
30b4b9661c
Villages cleanup
2021-01-29 23:03:39 +04:00
MysticTempest
2fe5ac8569
Add experimental, pseudobiome-based village variation.
2021-01-28 23:59:01 -06:00
kay27
9a668204cb
Remove inter-village distance check
2021-01-28 23:12:16 +04:00
MysticTempest
ff38a44454
Give 'mcl_villages' the proper loot table, fix blacksmith shop catching fire/missing chest, add butcher shop, remove chest from large_houses, and remove screenshots.
2021-01-28 01:24:43 -06:00
kay27
ff2cd808d5
Fix Wuzzy/MineClone2#1022
2021-01-28 03:17:11 +04:00
MysticTempest
0c23406531
Add mcl_villages; with support for seed-based, and multithreaded village generation by kay27.
2021-01-27 02:56:53 -06:00
MysticTempest
cbd3a491f6
Add support for mcimported worlds by clearing out singlenode mapgen, and adding a toggleable fix for converted double_plants.
2021-01-25 20:23:38 -06:00
Lizzy Fleckenstein
4a4a834bf8
Generate Enchanted golden apples in chests
2021-01-22 19:45:18 +01:00
Lizzy Fleckenstein
8f62a3fe0c
Enchanted book loot in desert temple
2020-12-23 12:25:18 +01:00
Lizzy Fleckenstein
fdbfd4c654
Mineshaft Loot
2020-12-21 13:57:09 +01:00
Lizzy Fleckenstein
d820c35937
Fishing & Mineshaft loot
2020-12-20 17:33:24 +01:00
Laurent Rocher
af26f18bd6
Complete French Translation
2020-11-18 23:06:47 +01:00
kay27
4c2e28836c
Fix generation of strongholds
2020-10-15 00:22:48 +04:00
kay27
ba51686e6c
Russian translation
2020-07-20 00:11:13 +00:00
Wuzzy
d0678d33f8
Use dungeons flag in mg_dungeons for MCL2 dungeons
2020-06-16 02:33:51 +02:00
Wuzzy
2394809649
Respect player's choice of mg_flags
2020-06-16 01:46:07 +02:00
Wuzzy
dded403409
Mapgen: Set biomes flag explicitly
2020-06-16 00:20:13 +02:00
Wuzzy
7ff7b64ad0
Fix air holes in desert temple
2020-06-08 17:18:19 +02:00
Wuzzy
15f2960e34
Remove legacy village schematic
2020-06-03 19:57:04 +02:00
Wuzzy
a25f7652f6
New desert temple schematic
2020-06-03 19:30:29 +02:00
Rocher Laurent
4957bd1118
Translate In French
2020-05-03 22:39:07 +02:00
Wuzzy
a2785041dd
Remove mod startup debug messages
2020-04-11 02:56:46 +02:00
wuniversales
15481cb24d
Add Spanish translation
2020-02-04 21:43:50 +01:00
Wuzzy
1d2da1f01a
TNT minecart and activator rail no longer WIP
2020-01-30 22:31:44 +01:00
Wuzzy
d29c4bb795
Fix 2 undeclared global warnings in mapgen core
2019-12-22 20:22:19 +01:00
Wuzzy
bbc5f2a0d9
Use sand and gravel for ocean floors
2019-12-22 01:22:05 +01:00
Wuzzy
305145ca1c
Tweak oceangen
2019-12-18 21:04:07 +01:00
Wuzzy
b7406ed3d5
Generate sponges in deep oceans in non-v6 mgs
2019-12-18 20:55:20 +01:00
Wuzzy
f74a502979
Generate sponges in v6
2019-12-18 20:39:14 +01:00
Wuzzy
8b6dc30943
Generate kelp/seagrass in v6
2019-12-18 19:15:21 +01:00
Wuzzy
e0e73b8ee8
Add basic seagrass/kelp mapgen
2019-12-18 18:42:04 +01:00
Wuzzy
41d7e513e7
Make variable local
2019-12-14 03:38:00 +01:00
Wuzzy
affb984c56
Fix mapgen crash if there's unknown nodes
2019-12-14 01:30:21 +01:00
Wuzzy
3e3ed630e5
Add per-biome grass coloring
2019-12-13 23:48:13 +01:00
Wuzzy
62096c723a
Generate new grass color
2019-12-13 15:33:13 +01:00
Wuzzy
6002cd0af5
Fix tallgrass, fern, bonemeal for new grass color
2019-12-13 15:32:57 +01:00
Wuzzy
325801efd7
First step towards param2-based grass color
2019-12-13 14:03:12 +01:00
Wuzzy
2e09febaae
Rename Moss Stone to Mossy Cobblestone
2019-12-11 04:24:32 +01:00
Wuzzy
3322366457
Enable igloo basements with 50% chance
2019-10-02 22:38:35 +02:00
Wuzzy
5198f5cdec
More igloo basement placement tweaks
2019-10-02 22:29:25 +02:00
Wuzzy
da149d5a58
Apply more checks in igloo basement generation
2019-10-02 22:06:26 +02:00
Wuzzy
b3e1df7e9b
Round pos in spawnstruct chatcommand
2019-10-02 21:18:29 +02:00
Wuzzy
76ed6ff826
MGV6: Generate witch huts only in Normal biome
2019-09-11 16:06:41 +02:00
Wuzzy
6188d7b528
Fix other boolean settings default fails
2019-03-25 12:42:37 +01:00
Wuzzy
2d34a2982a
Add biome type to biome metadata
2019-03-25 09:04:41 +01:00
Wuzzy
c49efcf9ad
Fix floating vines rarely generating in jungles
2019-03-22 11:20:34 +01:00
Wuzzy
b0acd134ca
Remove sand solidification code
...
Minetest does this now
2019-03-16 06:43:59 +01:00
Wuzzy
45d09754d0
German translation: mcl_structures
2019-03-14 01:59:31 +01:00
Wuzzy
4ede0a1227
Fix underwater ice sheet in IcePlainsSpikes biome
2019-03-12 03:18:07 +01:00
Wuzzy
e26a668b74
Add emerald ore+monster eggs in all ExtremeHills
2019-03-12 02:14:19 +01:00
Wuzzy
7935e64637
Cleanup ambigious sandstone groups, change meaning
...
- Change meaning of "sandstone" group to include sandstone of any color
- Add "normal_sandstone" group
- Rename "redsandstone" group to "red_sandstone"
2019-03-12 01:50:42 +01:00
Wuzzy
45a30867c3
Del. color from underground hclay in MesaPlateauFM
2019-03-12 00:56:35 +01:00
Wuzzy
2e092dc15f
Shrink MesaBryce beach once more
2019-03-12 00:46:08 +01:00
Wuzzy
206293e3f9
Fix MesaBryce typo
2019-03-12 00:34:44 +01:00
Wuzzy
12581e8441
Tweak MesaBryce sandlevel: Sand beach, strata
2019-03-12 00:31:39 +01:00
Wuzzy
c62658fd27
Erode strata a bit in Mesa and MesaPlateauF
2019-03-11 23:00:59 +01:00
Wuzzy
f1f6dc4c48
Colorize bottom terracotta layers of MesaBryce
2019-03-11 22:08:17 +01:00
Wuzzy
a16886bf17
Tweak heat and humidity points of new mesa biomes
2019-03-11 21:44:13 +01:00
Wuzzy
ae513f7b53
Add MesaBryce biome
2019-03-11 21:42:55 +01:00
Wuzzy
0b9e25fd9a
Add vertical blend for *_ocean biomes
2019-03-11 14:22:05 +01:00
Wuzzy
256dc9e1b5
Vertical blend for mushroomisland
2019-03-11 13:50:27 +01:00
Wuzzy
053e10f223
Update mcl_biome comments
2019-03-11 13:41:19 +01:00
Wuzzy
f713394f6d
Add vertical blend to ExtremeHills+
2019-03-11 02:51:59 +01:00
Wuzzy
18adaef361
Eroded strata for MesaPlateauFM
2019-03-11 01:57:00 +01:00
Wuzzy
f59f4d4f7c
Tweak MesaPlateauFM riverbed
2019-03-11 00:17:14 +01:00
Wuzzy
c868b7a767
Add MesaPlateauFM biome
...
Variant of MesaPlateauF, more erratic terrain, smooth transitions, has red sandstone, more red sand, fewer trees, much more dry shrubs and coarse dirt
2019-03-11 00:04:03 +01:00
Wuzzy
f48019a877
Use built stratum ore type for mesa strata
2019-03-10 18:47:27 +01:00
Wuzzy
b4b5cb2879
Tweak mesa-underground transition
2019-03-10 18:42:53 +01:00
Wuzzy
2a9e30b900
Also generate more gold in MesaPlateauF
2019-03-10 08:41:09 +01:00
Wuzzy
f55dac38e2
Re-introduce melons in v6 mapgen
2019-03-10 06:50:15 +01:00
Wuzzy
a943428b11
Simplify pumpkin map generation
2019-03-10 06:37:36 +01:00
Wuzzy
aee7c4b4a2
Simplify top snow generation in v6
2019-03-10 06:06:06 +01:00
Wuzzy
2892c45f52
Fix end portal shrine being in lava in flat mapgen
2019-03-10 03:30:18 +01:00
Wuzzy
ef0b941bce
Fix undeclared global bug in mcl_biomes
2019-03-10 00:35:16 +01:00
Wuzzy
05e8cc8a2c
Don't turn water into end stone anymore
2019-03-09 21:20:37 +01:00
Wuzzy
7a4aeb6625
Generate chorus plants in the End
2019-03-09 21:02:40 +01:00
Wuzzy
895b9e7e3a
More End tweaks
2019-03-09 19:15:10 +01:00
Wuzzy
e2fd769657
New, stratum-based end stone generation
2019-03-09 18:52:24 +01:00
Wuzzy
1df3d0e42b
Fix some PseudRandom weirdness in mcl_structures
2019-03-07 22:03:34 +01:00
Wuzzy
7ca999626d
Restrict v6 generation of ice spikes to snow block
2019-03-06 23:17:06 +01:00
Wuzzy
c4558a31ab
Update modpack meta files (MT 5.0.0)
2019-03-06 05:52:31 +01:00
Wuzzy
4f8377b161
Fix warning in tsm_railcorridors
2019-03-06 05:07:42 +01:00
Wuzzy
2f74aea6f5
Replace deprecated functions
2019-03-06 04:38:57 +01:00
Wuzzy
477aa07822
Add experimental setting: fallen logs
2019-03-01 18:08:28 +01:00
Wuzzy
03c6beb971
Remove mcl_imitation_mode
2019-03-01 18:04:43 +01:00
Wuzzy
19b1cf5986
More robust initialization of chests of structs
2019-02-28 18:19:57 +01:00
Wuzzy
1daf9b7a59
Put treasure loot into random inventory slots
2019-02-28 18:00:17 +01:00
Wuzzy
38f6804a79
Update tsm_railcorridors to 0.14.0
2019-02-19 20:16:12 +01:00
Wuzzy
e28f213f9a
Add workaround to fix broken double plants in v6
2019-02-09 06:08:35 +01:00
Wuzzy
e89a01630b
Remove misunderstood replacements from decorations
...
I thought it would replace nodes on the map, but it turned it it replaces nodes from the schematic definition.
2019-02-09 04:32:55 +01:00