2019-05-23 06:47:11 +02:00
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# money3
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This is a fork of [money2](https://github.com/Bremaweb/money2) that uses more
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modern APIs such as mod storage and is fully backwards compatible with
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`money2` (you can upgrade from money2 nicely, however you can't downgrade
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again).
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2023-08-08 06:35:12 +02:00
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## Before installing
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By default, players can convert gold and silver ingots into money using
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`/convert gold` and `/convert silver`. To disable this, add
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`money3.convert_items = nil` to minetest.conf.
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Players need the "money" privilege to be able to use /money and receive
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payments. You should consider adding `money` to the default_privs setting in
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minetest.conf.
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2019-05-23 06:47:11 +02:00
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## Config settings
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*These can be set in `config.lua` or `minetest.conf`.*
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- `money3.initial_amount`: The amount of money new players get. Default: `0`.
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- `money3.currency_name`: The text appended to the currency when displaying it.
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Default: `cr`.
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2019-07-25 04:25:54 +02:00
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- `money3.enable_income`: Pays players money (by default 10cr) every in-game
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day. Default: `true` if creative mode is disabled, otherwise `false`. If
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you are using the [currency](https://gitlab.com/VanessaE/currency) mod, it
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2023-08-08 06:35:12 +02:00
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is probably a good idea to set `currency.income_enabled` to `false`.
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2019-07-25 04:25:54 +02:00
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- `money3.income_amount`: Changes the amount of income players get paid. If
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income is not enabled, this does nothing.
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2019-05-23 06:47:11 +02:00
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- `money3.convert_items`: A lua table (that can also be `nil` to disable)
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similar to the following (default) one:
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```lua
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{
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gold = { item = "default:gold_ingot", dig_block="default:stone_with_gold",
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desc='Gold', amount=75, minval=25 },
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silver = { item = "moreores:silver_ingot",
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dig_block="moreores:mineral_silver", desc='Silver', amount = 27,
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minval=7}
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}
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```
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