# money3 This is a fork of [money2](https://github.com/Bremaweb/money2) that uses more modern APIs such as mod storage and is fully backwards compatible with `money2` (you can upgrade from money2 nicely, however you can't downgrade again). ## Before installing By default, players can convert gold and silver ingots into money using `/convert gold` and `/convert silver`. To disable this, add `money3.convert_items = nil` to minetest.conf. Players need the "money" privilege to be able to use /money and receive payments. You should consider adding `money` to the default_privs setting in minetest.conf. ## Config settings *These can be set in `config.lua` or `minetest.conf`.* - `money3.initial_amount`: The amount of money new players get. Default: `0`. - `money3.currency_name`: The text appended to the currency when displaying it. Default: `cr`. - `money3.enable_income`: Pays players money (by default 10cr) every in-game day. Default: `true` if creative mode is disabled, otherwise `false`. If you are using the [currency](https://gitlab.com/VanessaE/currency) mod, it is probably a good idea to set `currency.income_enabled` to `false`. - `money3.income_amount`: Changes the amount of income players get paid. If income is not enabled, this does nothing. - `money3.convert_items`: A lua table (that can also be `nil` to disable) similar to the following (default) one: ```lua { gold = { item = "default:gold_ingot", dig_block="default:stone_with_gold", desc='Gold', amount=75, minval=25 }, silver = { item = "moreores:silver_ingot", dig_block="moreores:mineral_silver", desc='Silver', amount = 27, minval=7} } ```