51981a388a | ||
---|---|---|
.github/workflows | ||
.luacheckrc | ||
LICENSE.md | ||
README.md | ||
config.lua | ||
convertval.lua | ||
core.lua | ||
depends.txt | ||
income.lua | ||
init.lua | ||
lockedsign.lua | ||
migration.lua | ||
mod.conf | ||
settingtypes.txt |
README.md
money3
This is a fork of money2 that uses more
modern APIs such as mod storage and is fully backwards compatible with
money2
(you can upgrade from money2 nicely, however you can't downgrade
again).
Before installing
By default, players can convert gold and silver ingots into money using
/convert gold
and /convert silver
. To disable this, add
money3.convert_items = nil
to minetest.conf.
Players need the "money" privilege to be able to use /money and receive
payments. You should consider adding money
to the default_privs setting in
minetest.conf.
Config settings
These can be set in config.lua
or minetest.conf
.
money3.initial_amount
: The amount of money new players get. Default:0
.money3.currency_name
: The text appended to the currency when displaying it. Default:cr
.money3.enable_income
: Pays players money (by default 10cr) every in-game day. Default:true
if creative mode is disabled, otherwisefalse
. If you are using the currency mod, it is probably a good idea to setcurrency.income_enabled
tofalse
.money3.income_amount
: Changes the amount of income players get paid. If income is not enabled, this does nothing.money3.convert_items
: A lua table (that can also benil
to disable) similar to the following (default) one:
{
gold = { item = "default:gold_ingot", dig_block="default:stone_with_gold",
desc='Gold', amount=75, minval=25 },
silver = { item = "moreores:silver_ingot",
dig_block="moreores:mineral_silver", desc='Silver', amount = 27,
minval=7}
}