kay27
93da5d3f77
Merge MineClone2/master
2021-12-05 05:10:29 +04:00
Lizzy Fleckenstein
34f329a9d5
TextureConverter: Implement grass palette conversion
...
Source: https://minecraft.fandom.com/wiki/Tint
Since the MineClone2 biomes do not entirely match with the Minecraft ones I picked the Minecraft biomes that seem to match them best.
This also changes the palette index of the nether to match the desert instead of the mesa biome
and changes the color of grass blocks in item form to the default minecraft one.
2021-11-03 19:57:21 +01:00
kay27
72e88f1980
Rename mapgen API methods, fix errors
2021-08-05 04:01:07 +04:00
kay27
67248afe58
Use new vars in mcl_debrisgen
2021-07-25 04:34:55 +04:00
kay27
2f8e30b1bb
Merge MineClone2/mapgen
2021-07-25 04:13:11 +04:00
kay27
b70859e185
Merge origin/master into mapgen
2021-07-17 21:45:48 +04:00
kay27
79f9837880
[MineClone5] Merge feature branch mineclone5 into master
2021-07-12 05:32:01 +04:00
kay27
35f07a8b66
[mineclone5] Put mob flow code at its right place, fix unloaded player spawn rechech
2021-06-25 03:53:58 +04:00
kay27
7ff476b9b9
Fix igloo hidden trapdoor with minetest.after(), MineClone2/MineClone2#1797
2021-06-22 16:53:55 +04:00
kay27
b3e3b91b7c
Merge master
2021-06-12 15:12:33 +04:00
marcin-serwin
cbe8583cef
Merge branch 'master' into polish-translation
2021-06-02 10:14:25 +00:00
AFCMS
cd33d406b2
fix many codestyle issues (functions, strings, modpaths)
2021-05-29 16:12:33 +02:00
AFCMS
00063cde73
speedup mcl_observer
2021-05-27 09:34:12 +02:00
Marcin Serwin
37b1191c0a
Add polish translation of mcl_structures
2021-05-25 21:58:23 +02:00
AFCMS
9e074af07f
unify code style [1]
2021-05-25 12:52:25 +02:00
AFCMS
388ab6d8df
fix some codestyle issues
2021-05-25 10:56:06 +02:00
AFCMS
8592670f9b
[tsm_railcorridors] fix warnings
2021-05-25 08:44:24 +02:00
AFCMS
a71a0e9161
fix even more warnings (nether portals and potions)
2021-05-22 23:04:18 +02:00
AFCMS
1870a89af0
remove unused var
2021-05-22 20:01:59 +02:00
kay27
0b0be4cecf
Merge branch 'master' into mineclone5
2021-05-15 02:24:26 +04:00
Code-Sploit
bcea5a35ef
Try to fix unknown variable in mcl_chorus_flower
2021-05-14 08:22:10 +00:00
Lizzy Fleckenstein
f714d9399d
Merge branch 'master' into mineclone5
2021-05-10 10:14:15 +02:00
AFCMS
45201481c1
Merge branch 'master' into luacheck-script
2021-05-10 09:38:40 +02:00
kay27
24dfda8d7e
Merge branch 'master' into mineclone5
2021-05-10 06:19:56 +04:00
kay27
f054eb1ce6
[mcl_biomes] Fix chorus random function, prevent chorus growth at return portal position
2021-05-10 02:47:56 +04:00
kay27
f3c540af5d
[mcl_mapgen_core, mcl_biomes] Make chorus growth deterministic
2021-05-10 02:24:52 +04:00
kay27
96be84161f
[mcl_mapgen_core] Don't crash if Ender Dragon doesn't spawn for some reason
2021-05-10 01:57:34 +04:00
kay27
279b1b09cd
[mapgen] Add `mcl_mapgen.priorities` table
2021-05-08 02:51:17 +04:00
kay27
3bd1a6f89e
[mapgen] [mcl_ocean_monument] Fix a typo in water_flowing node name
2021-05-06 02:58:49 +04:00
kay27
ce6f5b0ee1
[mapgen] [mcl_ocean_monument] Generate prismarine legs up to the bottom
2021-05-06 02:42:45 +04:00
kay27
2272753652
[mapgen] [mcl_ocean_monument] Reorder check loops to make it work faster, add random rotation
2021-05-06 00:41:20 +04:00
kay27
2fda0f2644
[mapgen] Add true builder name of Ocean Monument into mod.conf
2021-05-05 14:22:50 +00:00
kay27
9e3c2fe21e
[mapgen] [mcl_ocean_monument] Support ice
2021-05-04 03:27:35 +04:00
AFCMS
cbb014ed38
basic working script
2021-05-03 22:11:49 +02:00
kay27
66d1172852
[mapgen] Add ocean monument
2021-05-03 05:24:53 +04:00
kay27
fd56bb746c
[mapgen] Spawn strongholds without emerge areas
2021-05-02 04:25:23 +04:00
kay27
f4a28cfab0
[mapgen] GETTING RID OF EMERGE AREAS! Currently for dungeons and villages, and it works
2021-05-02 03:56:55 +04:00
kay27
3c5bf8c9b2
[mapgen] Use more readable constants, increase max_block_generate_distance
2021-04-29 00:53:48 +04:00
kay27
c23bb1d59d
[mapgen] rebalance mapgen/init core code
2021-04-28 03:03:47 +04:00
kay27
29727136ac
[mapgen] redesign the code
2021-04-27 01:30:07 +04:00
kay27
269e560db1
[mapgen] Fix old-style API calls, make the code runnable
2021-04-26 20:14:36 +04:00
kay27
942d70ee62
[mapgen] temporarily delay chorus nodes grow
2021-04-26 04:09:14 +04:00
kay27
abc3a1f139
[mapgen] To be continued... (this version won't run)
2021-04-26 03:35:54 +04:00
kay27
cb19340e0b
[mineclone5] [mcl_mapgen_core] Fix empty caves which should be filled by lava
2021-04-25 19:45:59 +04:00
Lizzy Fleckenstein
58c20a7542
Merge branch 'mineclone5' into netherite
2021-04-19 11:13:01 +02:00
AFCMS
02f393998f
fix many warnings (644 remaining)
2021-04-17 09:26:37 +02:00
AFCMS
22a2fdbf5f
fix more codestyle
2021-04-17 07:46:24 +02:00
AFCMS
5f076d372a
fix many codestyle errors
2021-04-17 07:42:49 +02:00
AFCMS
1a58b0c510
fix many codestyle issues
2021-04-16 13:35:03 +02:00
Lizzy Fleckenstein
30546a3902
Make sure ancient debris is not generated exposed to air
2021-04-16 12:17:07 +02:00
Code-Sploit
622c236b4b
Add ancient debris generation in nether
2021-04-16 10:03:31 +00:00
jordan4ibanez
67c1bc973a
Add lua locals into mcl_dungeons for performance
2021-04-14 01:19:01 +04:00
Lizzy Fleckenstein
3c1a38904a
Merge branch 'master' of https://git.minetest.land/MineClone2/MineClone2
2021-04-07 09:25:44 +02:00
Lizzy Fleckenstein
b2c09c8ba0
Add gateway portals
2021-04-07 09:17:13 +02:00
kay27
069e089ae4
[mcl_portals, mcl_structures] Add End gateways W-I-P by Elias Fleckenstein with minor portals improvements and fixes
2021-04-07 03:34:15 +04:00
Lizzy Fleckenstein
430f958fae
Move end exit portal to 0, 0; Add end gateway portals (WIP)
2021-04-06 20:08:20 +02:00
Lizzy Fleckenstein
ea08fee9ba
Make the dragon stay within a 50 blocks range of the portal
2021-04-06 16:38:23 +02:00
Lizzy Fleckenstein
83b9cf3ad2
End exit portal openng / closing on dragon death / spawn
2021-04-06 15:48:17 +02:00
Lizzy Fleckenstein
a348909ba3
Enderdragon: Proper Egg and XP spawning
2021-04-06 12:50:36 +02:00
Lizzy Fleckenstein
1144006cdd
Add End main island generation
2021-04-04 15:16:06 +02:00
Lizzy Fleckenstein
49446bbb7b
Make enderdragon spawn upon exit portal generation
2021-04-04 12:01:45 +02:00
kay27
d1a0299b92
[mcl_dungeons] Remove empty code section, add debug info
2021-03-29 03:34:41 +04:00
kay27
80d845adb6
[mcl_mapgen_core] Fix Nether generation chain reaction
2021-03-29 03:18:17 +04:00
kay27
1818fcf592
[mcl_mapgen_core] Remove water from End, fix MineClone2/MineClone2#1394
2021-03-29 02:43:08 +04:00
kay27
cb2aae5a55
[mcl_mapgen_core] Redesign, mostly to remove water from End and restore static lvm_buffer to speed it up
2021-03-28 22:57:11 +04:00
kay27
03feb36558
Improve Nether Portals ( #1315 ) (as a squash)
...
Remove Nether portal caches, MineClone2/MineClone2#1210
Store all exits from Nether portals in quick-access table
Implement proper Nether portal search, using the table, MineClone2/MineClone2#1055
Store Nether portal exits table in mod storage
Remove exits from table on Nether portal destruction
Align destination area to [map chunks 5x5x5](https://git.minetest.land/MineClone2/MineClone2/wiki/World-structure%3A-positions%2C-boundaries%2C-blocks%2C-chunks%2C-dimensions%2C-barriers-and-the-void ) to avoid lots of ```emerge_area()``` calls
Support Nether roof, MineClone2/MineClone2#1267
Implement better suitable place search, MineClone2/MineClone2#1126
Implement object queue not to trigger the same search again
Avoid lava lakes, MineClone2/MineClone2#1126
Add ```/spawnstruct nether_portal``` chat command
Co-Authored-By: kay27 <kay27@noreply.git.minetest.land>
Co-Committed-By: kay27 <kay27@noreply.git.minetest.land>
2021-03-21 23:14:33 +00:00
AFCMS
558fa57cc6
Solve quartz not generating in the nether
2021-03-18 09:48:18 +01:00
AFCMS
8f30e223e2
I hate reverting something xD
2021-03-16 17:39:06 +01:00
kay27
6e6809f360
Make books in chest loot deterministic, ref. MineClone2/MineClone2#1254 and MineClone2/MineClone2#1060
2021-03-08 04:14:03 +04:00
kay27
15fa1e5b7a
Fix MineClone2/MineClone2#1060 - attempt number 3
2021-03-08 03:05:43 +04:00
AFCMS
bddc4a3ac7
make village tool experimental
2021-03-07 17:07:55 +01:00
kay27
8ed28adf7c
Quick attempt to consider https://github.com/minetest/minetest/issues/5900#issuecomment-306071900 and fix MineClone2/MineClone2#1212 (comment)
2021-03-07 06:31:43 +04:00
kay27
66febf158a
Speedify dungeons a little and fix chest places (linear, not square)
2021-03-07 06:00:49 +04:00
kay27
45c0c576f7
Implement /spawnstruct dungeon
2021-03-07 03:49:34 +04:00
Lizzy Fleckenstein
d57db0444f
Use mod.conf in all mods, part 1
2021-03-04 15:22:14 +01:00
kay27
05a3b4e60c
Wrap https://github.com/minetest/minetest/issues/10995 around, thanks @SmallJoker
2021-02-28 16:35:21 +04:00
kay27
abc0bb9e8e
Fix dir_to_rotation()
2021-02-27 23:20:57 +04:00
kay27
21e6c5ad1f
Fix MineClone2/MineClone2#1216
2021-02-27 22:44:34 +04:00
kay27
2ce5c5415a
Fix village initialization: MineClone2/MineClone2#1206 MineClone2/MineClone2#1207 MineClone2/MineClone2#1209
2021-02-27 03:33:51 +04:00
Elias Fleckenstein
d859d94a63
Merge pull request 'Fix #1204' ( #1208 ) from AFCMS/MineClone2:afcms-patch-1 into master
...
Reviewed-on: MineClone2/MineClone2#1208
2021-02-26 16:26:46 +00:00
AFCMS
41e715ef39
Fix #1204
2021-02-26 15:57:44 +00:00
kay27
a5168721b1
Fix MineClone2/MineClone2#1186
2021-02-25 17:36:42 +04:00
kay27
e23ad6cabf
Merge pull request 'Add setting to disable ores generation' ( #1174 ) from AFCMS/MineClone2:master into master
...
Reviewed-on: MineClone2/MineClone2#1174
2021-02-25 10:04:13 +00:00
kay27
54cd5007ed
Try to wrap https://github.com/minetest/minetest/issues/10995 by cancelling redefinition of minetest.place_schematic
2021-02-25 01:03:41 +04:00
AFCMS
f0348d99d9
Use setting to generate Quartz ore
2021-02-22 19:12:33 +00:00
kay27
47db5c5917
Make mcl_loot/get_random_slots() deterministic
2021-02-22 21:58:35 +04:00
AFCMS
0e6177ee1f
Add setting to dissable ores generation #874
2021-02-22 12:33:28 +00:00
kay27
89e55e9065
Add sub-map generators queue, fix MineClone2/MineClone2#993 and MineClone2/MineClone2#1060
2021-02-22 03:15:32 +04:00
Lizzy Fleckenstein
100e37183d
Update noise_params to the minetest 5.4 convention
2021-02-18 11:54:51 +01:00
kay27
a73f5dabbd
Cleanup
2021-02-10 15:36:32 +00:00
kay27
1d792a650f
Speedup placing villages 2/2 (update mcl_villages through Gitea, as direct push doesn't work)
2021-02-10 13:07:32 +00:00
MysticTempest
dc9ca16321
Enable villager spawning.
2021-02-09 06:06:19 -06:00
MysticTempest
e716ebd911
Make enderman grief less frequently, enable pseudobiome villages by default, and disable natural village generation in singlenode.
2021-02-01 15:45:22 -06:00
kay27
30b4b9661c
Villages cleanup
2021-01-29 23:03:39 +04:00
MysticTempest
2fe5ac8569
Add experimental, pseudobiome-based village variation.
2021-01-28 23:59:01 -06:00
kay27
9a668204cb
Remove inter-village distance check
2021-01-28 23:12:16 +04:00
MysticTempest
ff38a44454
Give 'mcl_villages' the proper loot table, fix blacksmith shop catching fire/missing chest, add butcher shop, remove chest from large_houses, and remove screenshots.
2021-01-28 01:24:43 -06:00
kay27
ff2cd808d5
Fix Wuzzy/MineClone2#1022
2021-01-28 03:17:11 +04:00
MysticTempest
0c23406531
Add mcl_villages; with support for seed-based, and multithreaded village generation by kay27.
2021-01-27 02:56:53 -06:00
MysticTempest
cbd3a491f6
Add support for mcimported worlds by clearing out singlenode mapgen, and adding a toggleable fix for converted double_plants.
2021-01-25 20:23:38 -06:00
Lizzy Fleckenstein
4a4a834bf8
Generate Enchanted golden apples in chests
2021-01-22 19:45:18 +01:00
Lizzy Fleckenstein
8f62a3fe0c
Enchanted book loot in desert temple
2020-12-23 12:25:18 +01:00
Lizzy Fleckenstein
fdbfd4c654
Mineshaft Loot
2020-12-21 13:57:09 +01:00
Lizzy Fleckenstein
d820c35937
Fishing & Mineshaft loot
2020-12-20 17:33:24 +01:00
Laurent Rocher
af26f18bd6
Complete French Translation
2020-11-18 23:06:47 +01:00
kay27
4c2e28836c
Fix generation of strongholds
2020-10-15 00:22:48 +04:00
kay27
ba51686e6c
Russian translation
2020-07-20 00:11:13 +00:00
Wuzzy
d0678d33f8
Use dungeons flag in mg_dungeons for MCL2 dungeons
2020-06-16 02:33:51 +02:00
Wuzzy
2394809649
Respect player's choice of mg_flags
2020-06-16 01:46:07 +02:00
Wuzzy
dded403409
Mapgen: Set biomes flag explicitly
2020-06-16 00:20:13 +02:00
Wuzzy
7ff7b64ad0
Fix air holes in desert temple
2020-06-08 17:18:19 +02:00
Wuzzy
15f2960e34
Remove legacy village schematic
2020-06-03 19:57:04 +02:00
Wuzzy
a25f7652f6
New desert temple schematic
2020-06-03 19:30:29 +02:00
Rocher Laurent
4957bd1118
Translate In French
2020-05-03 22:39:07 +02:00
Wuzzy
a2785041dd
Remove mod startup debug messages
2020-04-11 02:56:46 +02:00
wuniversales
15481cb24d
Add Spanish translation
2020-02-04 21:43:50 +01:00
Wuzzy
1d2da1f01a
TNT minecart and activator rail no longer WIP
2020-01-30 22:31:44 +01:00
Wuzzy
d29c4bb795
Fix 2 undeclared global warnings in mapgen core
2019-12-22 20:22:19 +01:00
Wuzzy
bbc5f2a0d9
Use sand and gravel for ocean floors
2019-12-22 01:22:05 +01:00
Wuzzy
305145ca1c
Tweak oceangen
2019-12-18 21:04:07 +01:00
Wuzzy
b7406ed3d5
Generate sponges in deep oceans in non-v6 mgs
2019-12-18 20:55:20 +01:00
Wuzzy
f74a502979
Generate sponges in v6
2019-12-18 20:39:14 +01:00
Wuzzy
8b6dc30943
Generate kelp/seagrass in v6
2019-12-18 19:15:21 +01:00
Wuzzy
e0e73b8ee8
Add basic seagrass/kelp mapgen
2019-12-18 18:42:04 +01:00
Wuzzy
41d7e513e7
Make variable local
2019-12-14 03:38:00 +01:00
Wuzzy
affb984c56
Fix mapgen crash if there's unknown nodes
2019-12-14 01:30:21 +01:00
Wuzzy
3e3ed630e5
Add per-biome grass coloring
2019-12-13 23:48:13 +01:00
Wuzzy
62096c723a
Generate new grass color
2019-12-13 15:33:13 +01:00
Wuzzy
6002cd0af5
Fix tallgrass, fern, bonemeal for new grass color
2019-12-13 15:32:57 +01:00
Wuzzy
325801efd7
First step towards param2-based grass color
2019-12-13 14:03:12 +01:00
Wuzzy
2e09febaae
Rename Moss Stone to Mossy Cobblestone
2019-12-11 04:24:32 +01:00
Wuzzy
3322366457
Enable igloo basements with 50% chance
2019-10-02 22:38:35 +02:00
Wuzzy
5198f5cdec
More igloo basement placement tweaks
2019-10-02 22:29:25 +02:00
Wuzzy
da149d5a58
Apply more checks in igloo basement generation
2019-10-02 22:06:26 +02:00
Wuzzy
b3e1df7e9b
Round pos in spawnstruct chatcommand
2019-10-02 21:18:29 +02:00
Wuzzy
76ed6ff826
MGV6: Generate witch huts only in Normal biome
2019-09-11 16:06:41 +02:00
Wuzzy
6188d7b528
Fix other boolean settings default fails
2019-03-25 12:42:37 +01:00
Wuzzy
2d34a2982a
Add biome type to biome metadata
2019-03-25 09:04:41 +01:00
Wuzzy
c49efcf9ad
Fix floating vines rarely generating in jungles
2019-03-22 11:20:34 +01:00
Wuzzy
b0acd134ca
Remove sand solidification code
...
Minetest does this now
2019-03-16 06:43:59 +01:00
Wuzzy
45d09754d0
German translation: mcl_structures
2019-03-14 01:59:31 +01:00
Wuzzy
4ede0a1227
Fix underwater ice sheet in IcePlainsSpikes biome
2019-03-12 03:18:07 +01:00
Wuzzy
e26a668b74
Add emerald ore+monster eggs in all ExtremeHills
2019-03-12 02:14:19 +01:00
Wuzzy
7935e64637
Cleanup ambigious sandstone groups, change meaning
...
- Change meaning of "sandstone" group to include sandstone of any color
- Add "normal_sandstone" group
- Rename "redsandstone" group to "red_sandstone"
2019-03-12 01:50:42 +01:00
Wuzzy
45a30867c3
Del. color from underground hclay in MesaPlateauFM
2019-03-12 00:56:35 +01:00
Wuzzy
2e092dc15f
Shrink MesaBryce beach once more
2019-03-12 00:46:08 +01:00
Wuzzy
206293e3f9
Fix MesaBryce typo
2019-03-12 00:34:44 +01:00
Wuzzy
12581e8441
Tweak MesaBryce sandlevel: Sand beach, strata
2019-03-12 00:31:39 +01:00
Wuzzy
c62658fd27
Erode strata a bit in Mesa and MesaPlateauF
2019-03-11 23:00:59 +01:00
Wuzzy
f1f6dc4c48
Colorize bottom terracotta layers of MesaBryce
2019-03-11 22:08:17 +01:00