Compare commits
10 Commits
Author | SHA1 | Date |
---|---|---|
Mrchiantos | c123cb0324 | |
Mrchiantos | 5896e16e05 | |
Mrchiantos | dcbb2d1126 | |
Mrchiantos | df17f6e3d5 | |
Mrchiantos | f538379282 | |
Mrchiantos | 55d7a0fa9e | |
Mrchiantos | 44c254a956 | |
Mrchiantos | e297cf03bc | |
Mrchiantos | ddd05541c4 | |
Mrchiantos | 2f7f2ba923 |
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@ -0,0 +1,2 @@
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.vs/
|
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@ -1,7 +1,7 @@
|
|||
|
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--------------------------------------
|
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|
||||
Blockcolor (Game)
|
||||
Blockcolor (Game) - 2.00 for Minetest 5.0
|
||||
|
||||
--------------------------------------
|
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|
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@ -1,2 +0,0 @@
|
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# BlockColorSubGame
|
||||
This is not StandAlone Release, You need Minetest Engine or use StandAlone Release for Play.
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@ -1 +1,4 @@
|
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name = blockcolor
|
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name = BlockColor
|
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release = 1626
|
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author = Chiantos
|
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description = BlockColor is a creative sandbox with only 8 colors. Only a limit : Your Imagination - http://blockcolor.net/
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@ -1,23 +1,41 @@
|
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menu_last_game = earth
|
||||
maintab_LAST = local
|
||||
mg_name = v7
|
||||
mainmenu_last_selected_world = 1
|
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#---------------------------------------------------------------------
|
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# Use By Game Blockcolor
|
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#---------------------------------------------------------------------
|
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|
||||
-- Colors for Nodes, Decorates and Hotbar
|
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|
||||
-- 8 Colors
|
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|
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-- color1 = 292421 -- (Black)
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||||
-- color2 = 0000FF -- (Blue)
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||||
-- color3 = 00FF00 -- (Green)
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-- color4 = F5F5F5 -- (White)
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||||
-- color5 = FF6103 -- (Orange)
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||||
-- color6 = FF0000 -- (Red)
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-- color7 = FFFF00 -- (Yellow)
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-- color8 = FF69B4 -- (Pink)
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|
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-- End
|
||||
|
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default_privs = shout,home,fly,fast,interact
|
||||
creative_mode = true
|
||||
enable_damage = false
|
||||
world_config_selected_mod = 1
|
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menu_clouds = false
|
||||
enable_fog = false
|
||||
enable_clouds = false
|
||||
enable_3d_clouds = false
|
||||
node_highlighting = halo
|
||||
default_game = earth
|
||||
item_entity_ttl = -1
|
||||
only_peaceful_mobs = false
|
||||
enable_pvp = false
|
||||
ignore_world_load_errors = true
|
||||
main_menu_technical_settings = false
|
||||
remote_port = 30000
|
||||
port = 30000
|
||||
address = BlockColor.net
|
||||
fixed_map_seed =
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viewing_range = 110
|
||||
noclip = true
|
||||
enable_tnt = false
|
||||
disable_fire = false
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||||
fire_enabled = false
|
||||
|
||||
# extras mod settings
|
||||
playerhotbar = 8
|
||||
playerbox = 1
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playerboxsize = 128
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pingkick = 1
|
||||
autorollback = 0
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||||
isplayer = 0
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||||
recrafting = 0
|
||||
safepvp = 0
|
||||
|
||||
# player visibility?
|
||||
player_transfer_distance = 50
|
||||
unlimited_player_transfer_distance = false
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@ -1,17 +0,0 @@
|
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# Auto detect text files and perform LF normalization
|
||||
* text=auto
|
||||
|
||||
# Custom for Visual Studio
|
||||
*.cs diff=csharp
|
||||
|
||||
# Standard to msysgit
|
||||
*.doc diff=astextplain
|
||||
*.DOC diff=astextplain
|
||||
*.docx diff=astextplain
|
||||
*.DOCX diff=astextplain
|
||||
*.dot diff=astextplain
|
||||
*.DOT diff=astextplain
|
||||
*.pdf diff=astextplain
|
||||
*.PDF diff=astextplain
|
||||
*.rtf diff=astextplain
|
||||
*.RTF diff=astextplain
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@ -59,9 +59,6 @@ for k,v1 in pairs(comboblock.index) do
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sounds = v1_def.sounds,
|
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groups = v1_groups,
|
||||
drop = v1,
|
||||
after_destruct = function(pos, oldnode)
|
||||
minetest.set_node(pos, {name = v2, param2 = oldnode.param2})
|
||||
end
|
||||
})
|
||||
end
|
||||
end
|
||||
|
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@ -76,9 +76,6 @@ for k,v1 in pairs(combostair.index) do
|
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sounds = v1_def.sounds,
|
||||
groups = v1_groups,
|
||||
drop = v1,
|
||||
after_destruct = function(pos, oldnode)
|
||||
minetest.set_node(pos, {name = v2, param2 = oldnode.param2})
|
||||
end
|
||||
})
|
||||
end
|
||||
end
|
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|
|
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@ -0,0 +1,171 @@
|
|||
Letters Colors Mod for Minetest, Multicraft and Minetest
|
||||
|
||||
LGPL v3 for Code / CC BY SA 3.0 for Medias (MrChiantos)
|
||||
|
||||
-
|
||||
|
||||
GNU LESSER GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
|
||||
This version of the GNU Lesser General Public License incorporates
|
||||
the terms and conditions of version 3 of the GNU General Public
|
||||
License, supplemented by the additional permissions listed below.
|
||||
|
||||
0. Additional Definitions.
|
||||
|
||||
As used herein, "this License" refers to version 3 of the GNU Lesser
|
||||
General Public License, and the "GNU GPL" refers to version 3 of the GNU
|
||||
General Public License.
|
||||
|
||||
"The Library" refers to a covered work governed by this License,
|
||||
other than an Application or a Combined Work as defined below.
|
||||
|
||||
An "Application" is any work that makes use of an interface provided
|
||||
by the Library, but which is not otherwise based on the Library.
|
||||
Defining a subclass of a class defined by the Library is deemed a mode
|
||||
of using an interface provided by the Library.
|
||||
|
||||
A "Combined Work" is a work produced by combining or linking an
|
||||
Application with the Library. The particular version of the Library
|
||||
with which the Combined Work was made is also called the "Linked
|
||||
Version".
|
||||
|
||||
The "Minimal Corresponding Source" for a Combined Work means the
|
||||
Corresponding Source for the Combined Work, excluding any source code
|
||||
for portions of the Combined Work that, considered in isolation, are
|
||||
based on the Application, and not on the Linked Version.
|
||||
|
||||
The "Corresponding Application Code" for a Combined Work means the
|
||||
object code and/or source code for the Application, including any data
|
||||
and utility programs needed for reproducing the Combined Work from the
|
||||
Application, but excluding the System Libraries of the Combined Work.
|
||||
|
||||
1. Exception to Section 3 of the GNU GPL.
|
||||
|
||||
You may convey a covered work under sections 3 and 4 of this License
|
||||
without being bound by section 3 of the GNU GPL.
|
||||
|
||||
2. Conveying Modified Versions.
|
||||
|
||||
If you modify a copy of the Library, and, in your modifications, a
|
||||
facility refers to a function or data to be supplied by an Application
|
||||
that uses the facility (other than as an argument passed when the
|
||||
facility is invoked), then you may convey a copy of the modified
|
||||
version:
|
||||
|
||||
a) under this License, provided that you make a good faith effort to
|
||||
ensure that, in the event an Application does not supply the
|
||||
function or data, the facility still operates, and performs
|
||||
whatever part of its purpose remains meaningful, or
|
||||
|
||||
b) under the GNU GPL, with none of the additional permissions of
|
||||
this License applicable to that copy.
|
||||
|
||||
3. Object Code Incorporating Material from Library Header Files.
|
||||
|
||||
The object code form of an Application may incorporate material from
|
||||
a header file that is part of the Library. You may convey such object
|
||||
code under terms of your choice, provided that, if the incorporated
|
||||
material is not limited to numerical parameters, data structure
|
||||
layouts and accessors, or small macros, inline functions and templates
|
||||
(ten or fewer lines in length), you do both of the following:
|
||||
|
||||
a) Give prominent notice with each copy of the object code that the
|
||||
Library is used in it and that the Library and its use are
|
||||
covered by this License.
|
||||
|
||||
b) Accompany the object code with a copy of the GNU GPL and this license
|
||||
document.
|
||||
|
||||
4. Combined Works.
|
||||
|
||||
You may convey a Combined Work under terms of your choice that,
|
||||
taken together, effectively do not restrict modification of the
|
||||
portions of the Library contained in the Combined Work and reverse
|
||||
engineering for debugging such modifications, if you also do each of
|
||||
the following:
|
||||
|
||||
a) Give prominent notice with each copy of the Combined Work that
|
||||
the Library is used in it and that the Library and its use are
|
||||
covered by this License.
|
||||
|
||||
b) Accompany the Combined Work with a copy of the GNU GPL and this license
|
||||
document.
|
||||
|
||||
c) For a Combined Work that displays copyright notices during
|
||||
execution, include the copyright notice for the Library among
|
||||
these notices, as well as a reference directing the user to the
|
||||
copies of the GNU GPL and this license document.
|
||||
|
||||
d) Do one of the following:
|
||||
|
||||
0) Convey the Minimal Corresponding Source under the terms of this
|
||||
License, and the Corresponding Application Code in a form
|
||||
suitable for, and under terms that permit, the user to
|
||||
recombine or relink the Application with a modified version of
|
||||
the Linked Version to produce a modified Combined Work, in the
|
||||
manner specified by section 6 of the GNU GPL for conveying
|
||||
Corresponding Source.
|
||||
|
||||
1) Use a suitable shared library mechanism for linking with the
|
||||
Library. A suitable mechanism is one that (a) uses at run time
|
||||
a copy of the Library already present on the user's computer
|
||||
system, and (b) will operate properly with a modified version
|
||||
of the Library that is interface-compatible with the Linked
|
||||
Version.
|
||||
|
||||
e) Provide Installation Information, but only if you would otherwise
|
||||
be required to provide such information under section 6 of the
|
||||
GNU GPL, and only to the extent that such information is
|
||||
necessary to install and execute a modified version of the
|
||||
Combined Work produced by recombining or relinking the
|
||||
Application with a modified version of the Linked Version. (If
|
||||
you use option 4d0, the Installation Information must accompany
|
||||
the Minimal Corresponding Source and Corresponding Application
|
||||
Code. If you use option 4d1, you must provide the Installation
|
||||
Information in the manner specified by section 6 of the GNU GPL
|
||||
for conveying Corresponding Source.)
|
||||
|
||||
5. Combined Libraries.
|
||||
|
||||
You may place library facilities that are a work based on the
|
||||
Library side by side in a single library together with other library
|
||||
facilities that are not Applications and are not covered by this
|
||||
License, and convey such a combined library under terms of your
|
||||
choice, if you do both of the following:
|
||||
|
||||
a) Accompany the combined library with a copy of the same work based
|
||||
on the Library, uncombined with any other library facilities,
|
||||
conveyed under the terms of this License.
|
||||
|
||||
b) Give prominent notice with the combined library that part of it
|
||||
is a work based on the Library, and explaining where to find the
|
||||
accompanying uncombined form of the same work.
|
||||
|
||||
6. Revised Versions of the GNU Lesser General Public License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions
|
||||
of the GNU Lesser General Public License from time to time. Such new
|
||||
versions will be similar in spirit to the present version, but may
|
||||
differ in detail to address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Library as you received it specifies that a certain numbered version
|
||||
of the GNU Lesser General Public License "or any later version"
|
||||
applies to it, you have the option of following the terms and
|
||||
conditions either of that published version or of any later version
|
||||
published by the Free Software Foundation. If the Library as you
|
||||
received it does not specify a version number of the GNU Lesser
|
||||
General Public License, you may choose any version of the GNU Lesser
|
||||
General Public License ever published by the Free Software Foundation.
|
||||
|
||||
If the Library as you received it specifies that a proxy can decide
|
||||
whether future versions of the GNU Lesser General Public License shall
|
||||
apply, that proxy's public statement of acceptance of any version is
|
||||
permanent authorization for you to choose that version for the
|
||||
Library.
|
|
@ -0,0 +1 @@
|
|||
default
|
|
@ -0,0 +1,74 @@
|
|||
color1 = minetest.setting_get("color1") or "292421"
|
||||
color2 = minetest.setting_get("color2") or "0000FF"
|
||||
color3 = minetest.setting_get("color3") or "00FF00"
|
||||
color4 = minetest.setting_get("color4") or "F5F5F5"
|
||||
color5 = minetest.setting_get("color5") or "FF6103"
|
||||
color6 = minetest.setting_get("color6") or "FF0000"
|
||||
color7 = minetest.setting_get("color7") or "FFFF00"
|
||||
color8 = minetest.setting_get("color8") or "FF69B4"
|
||||
|
||||
local source_list = {
|
||||
{"black", color1},
|
||||
{"blue", color2},
|
||||
{"green", color3},
|
||||
{"white", color4},
|
||||
{"orange", color5},
|
||||
{"red", color6},
|
||||
{"yellow", color7},
|
||||
{"pink", color8}
|
||||
}
|
||||
|
||||
local letters = {
|
||||
|
||||
{"a"},
|
||||
{"b"},
|
||||
{"c"},
|
||||
{"d"},
|
||||
{"e"},
|
||||
{"f"},
|
||||
{"g"},
|
||||
{"h"},
|
||||
{"i"},
|
||||
{"j"},
|
||||
{"k"},
|
||||
{"l"},
|
||||
{"m"},
|
||||
{"n"},
|
||||
{"o"},
|
||||
{"p"},
|
||||
{"q"},
|
||||
{"r"},
|
||||
{"s"},
|
||||
{"t"},
|
||||
{"u"},
|
||||
{"v"},
|
||||
{"w"},
|
||||
{"y"},
|
||||
{"x"},
|
||||
{"z"},
|
||||
|
||||
}
|
||||
|
||||
for i in ipairs(source_list) do
|
||||
local name = source_list[i][1]
|
||||
local colour = source_list[i][2]
|
||||
|
||||
for i in ipairs(letters) do
|
||||
local letter = letters[i][1]
|
||||
|
||||
minetest.register_node("letterscolors:".. letter .. "_" .. name, {
|
||||
|
||||
description = name .. " color",
|
||||
inventory_image = letter .. ".png^[colorize:#"..colour..":70",
|
||||
tiles = {letter .. ".png^[colorize:#"..colour..":70"},
|
||||
is_ground_content = true,
|
||||
groups = {snappy = 2, choppy = 2, wool = 2},
|
||||
sounds = default.node_sound_defaults(),
|
||||
oddly_breakable_by_hand = 1,
|
||||
|
||||
})
|
||||
|
||||
|
||||
|
||||
end
|
||||
end
|
After Width: | Height: | Size: 857 B |
After Width: | Height: | Size: 816 B |
After Width: | Height: | Size: 843 B |
After Width: | Height: | Size: 799 B |
After Width: | Height: | Size: 693 B |
After Width: | Height: | Size: 681 B |
After Width: | Height: | Size: 889 B |
After Width: | Height: | Size: 651 B |
After Width: | Height: | Size: 672 B |
After Width: | Height: | Size: 724 B |
After Width: | Height: | Size: 835 B |
After Width: | Height: | Size: 641 B |
After Width: | Height: | Size: 805 B |
After Width: | Height: | Size: 752 B |
After Width: | Height: | Size: 915 B |
After Width: | Height: | Size: 771 B |
After Width: | Height: | Size: 976 B |
After Width: | Height: | Size: 810 B |
After Width: | Height: | Size: 897 B |
After Width: | Height: | Size: 679 B |
After Width: | Height: | Size: 775 B |
After Width: | Height: | Size: 874 B |
After Width: | Height: | Size: 960 B |
After Width: | Height: | Size: 884 B |
After Width: | Height: | Size: 787 B |
After Width: | Height: | Size: 796 B |
|
@ -0,0 +1,171 @@
|
|||
Maths Colors Mod for Minetest, Multicraft and Minetest
|
||||
|
||||
LGPL v3 for Code / CC BY SA 3.0 for Medias (MrChiantos)
|
||||
|
||||
-
|
||||
|
||||
GNU LESSER GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
|
||||
This version of the GNU Lesser General Public License incorporates
|
||||
the terms and conditions of version 3 of the GNU General Public
|
||||
License, supplemented by the additional permissions listed below.
|
||||
|
||||
0. Additional Definitions.
|
||||
|
||||
As used herein, "this License" refers to version 3 of the GNU Lesser
|
||||
General Public License, and the "GNU GPL" refers to version 3 of the GNU
|
||||
General Public License.
|
||||
|
||||
"The Library" refers to a covered work governed by this License,
|
||||
other than an Application or a Combined Work as defined below.
|
||||
|
||||
An "Application" is any work that makes use of an interface provided
|
||||
by the Library, but which is not otherwise based on the Library.
|
||||
Defining a subclass of a class defined by the Library is deemed a mode
|
||||
of using an interface provided by the Library.
|
||||
|
||||
A "Combined Work" is a work produced by combining or linking an
|
||||
Application with the Library. The particular version of the Library
|
||||
with which the Combined Work was made is also called the "Linked
|
||||
Version".
|
||||
|
||||
The "Minimal Corresponding Source" for a Combined Work means the
|
||||
Corresponding Source for the Combined Work, excluding any source code
|
||||
for portions of the Combined Work that, considered in isolation, are
|
||||
based on the Application, and not on the Linked Version.
|
||||
|
||||
The "Corresponding Application Code" for a Combined Work means the
|
||||
object code and/or source code for the Application, including any data
|
||||
and utility programs needed for reproducing the Combined Work from the
|
||||
Application, but excluding the System Libraries of the Combined Work.
|
||||
|
||||
1. Exception to Section 3 of the GNU GPL.
|
||||
|
||||
You may convey a covered work under sections 3 and 4 of this License
|
||||
without being bound by section 3 of the GNU GPL.
|
||||
|
||||
2. Conveying Modified Versions.
|
||||
|
||||
If you modify a copy of the Library, and, in your modifications, a
|
||||
facility refers to a function or data to be supplied by an Application
|
||||
that uses the facility (other than as an argument passed when the
|
||||
facility is invoked), then you may convey a copy of the modified
|
||||
version:
|
||||
|
||||
a) under this License, provided that you make a good faith effort to
|
||||
ensure that, in the event an Application does not supply the
|
||||
function or data, the facility still operates, and performs
|
||||
whatever part of its purpose remains meaningful, or
|
||||
|
||||
b) under the GNU GPL, with none of the additional permissions of
|
||||
this License applicable to that copy.
|
||||
|
||||
3. Object Code Incorporating Material from Library Header Files.
|
||||
|
||||
The object code form of an Application may incorporate material from
|
||||
a header file that is part of the Library. You may convey such object
|
||||
code under terms of your choice, provided that, if the incorporated
|
||||
material is not limited to numerical parameters, data structure
|
||||
layouts and accessors, or small macros, inline functions and templates
|
||||
(ten or fewer lines in length), you do both of the following:
|
||||
|
||||
a) Give prominent notice with each copy of the object code that the
|
||||
Library is used in it and that the Library and its use are
|
||||
covered by this License.
|
||||
|
||||
b) Accompany the object code with a copy of the GNU GPL and this license
|
||||
document.
|
||||
|
||||
4. Combined Works.
|
||||
|
||||
You may convey a Combined Work under terms of your choice that,
|
||||
taken together, effectively do not restrict modification of the
|
||||
portions of the Library contained in the Combined Work and reverse
|
||||
engineering for debugging such modifications, if you also do each of
|
||||
the following:
|
||||
|
||||
a) Give prominent notice with each copy of the Combined Work that
|
||||
the Library is used in it and that the Library and its use are
|
||||
covered by this License.
|
||||
|
||||
b) Accompany the Combined Work with a copy of the GNU GPL and this license
|
||||
document.
|
||||
|
||||
c) For a Combined Work that displays copyright notices during
|
||||
execution, include the copyright notice for the Library among
|
||||
these notices, as well as a reference directing the user to the
|
||||
copies of the GNU GPL and this license document.
|
||||
|
||||
d) Do one of the following:
|
||||
|
||||
0) Convey the Minimal Corresponding Source under the terms of this
|
||||
License, and the Corresponding Application Code in a form
|
||||
suitable for, and under terms that permit, the user to
|
||||
recombine or relink the Application with a modified version of
|
||||
the Linked Version to produce a modified Combined Work, in the
|
||||
manner specified by section 6 of the GNU GPL for conveying
|
||||
Corresponding Source.
|
||||
|
||||
1) Use a suitable shared library mechanism for linking with the
|
||||
Library. A suitable mechanism is one that (a) uses at run time
|
||||
a copy of the Library already present on the user's computer
|
||||
system, and (b) will operate properly with a modified version
|
||||
of the Library that is interface-compatible with the Linked
|
||||
Version.
|
||||
|
||||
e) Provide Installation Information, but only if you would otherwise
|
||||
be required to provide such information under section 6 of the
|
||||
GNU GPL, and only to the extent that such information is
|
||||
necessary to install and execute a modified version of the
|
||||
Combined Work produced by recombining or relinking the
|
||||
Application with a modified version of the Linked Version. (If
|
||||
you use option 4d0, the Installation Information must accompany
|
||||
the Minimal Corresponding Source and Corresponding Application
|
||||
Code. If you use option 4d1, you must provide the Installation
|
||||
Information in the manner specified by section 6 of the GNU GPL
|
||||
for conveying Corresponding Source.)
|
||||
|
||||
5. Combined Libraries.
|
||||
|
||||
You may place library facilities that are a work based on the
|
||||
Library side by side in a single library together with other library
|
||||
facilities that are not Applications and are not covered by this
|
||||
License, and convey such a combined library under terms of your
|
||||
choice, if you do both of the following:
|
||||
|
||||
a) Accompany the combined library with a copy of the same work based
|
||||
on the Library, uncombined with any other library facilities,
|
||||
conveyed under the terms of this License.
|
||||
|
||||
b) Give prominent notice with the combined library that part of it
|
||||
is a work based on the Library, and explaining where to find the
|
||||
accompanying uncombined form of the same work.
|
||||
|
||||
6. Revised Versions of the GNU Lesser General Public License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions
|
||||
of the GNU Lesser General Public License from time to time. Such new
|
||||
versions will be similar in spirit to the present version, but may
|
||||
differ in detail to address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Library as you received it specifies that a certain numbered version
|
||||
of the GNU Lesser General Public License "or any later version"
|
||||
applies to it, you have the option of following the terms and
|
||||
conditions either of that published version or of any later version
|
||||
published by the Free Software Foundation. If the Library as you
|
||||
received it does not specify a version number of the GNU Lesser
|
||||
General Public License, you may choose any version of the GNU Lesser
|
||||
General Public License ever published by the Free Software Foundation.
|
||||
|
||||
If the Library as you received it specifies that a proxy can decide
|
||||
whether future versions of the GNU Lesser General Public License shall
|
||||
apply, that proxy's public statement of acceptance of any version is
|
||||
permanent authorization for you to choose that version for the
|
||||
Library.
|
|
@ -0,0 +1 @@
|
|||
default
|
|
@ -0,0 +1,66 @@
|
|||
color1 = minetest.setting_get("color1") or "292421"
|
||||
color2 = minetest.setting_get("color2") or "0000FF"
|
||||
color3 = minetest.setting_get("color3") or "00FF00"
|
||||
color4 = minetest.setting_get("color4") or "F5F5F5"
|
||||
color5 = minetest.setting_get("color5") or "FF6103"
|
||||
color6 = minetest.setting_get("color6") or "FF0000"
|
||||
color7 = minetest.setting_get("color7") or "FFFF00"
|
||||
color8 = minetest.setting_get("color8") or "FF69B4"
|
||||
|
||||
local source_list = {
|
||||
{"black", color1},
|
||||
{"blue", color2},
|
||||
{"green", color3},
|
||||
{"white", color4},
|
||||
{"orange", color5},
|
||||
{"red", color6},
|
||||
{"yellow", color7},
|
||||
{"pink", color8}
|
||||
}
|
||||
|
||||
local maths = {
|
||||
|
||||
{"0"},
|
||||
{"1"},
|
||||
{"2"},
|
||||
{"3"},
|
||||
{"4"},
|
||||
{"5"},
|
||||
{"6"},
|
||||
{"7"},
|
||||
{"8"},
|
||||
{"9"},
|
||||
{"diviser"},
|
||||
{"egale"},
|
||||
{"inferieure"},
|
||||
{"moins"},
|
||||
{"multiplier"},
|
||||
{"plus"},
|
||||
{"superieure"},
|
||||
{"virgule"},
|
||||
|
||||
}
|
||||
|
||||
for i in ipairs(source_list) do
|
||||
local name = source_list[i][1]
|
||||
local colour = source_list[i][2]
|
||||
|
||||
for i in ipairs(maths) do
|
||||
local math = maths[i][1]
|
||||
|
||||
minetest.register_node("mathscolors:".. math .. "_" .. name, {
|
||||
|
||||
description = name .. " color",
|
||||
inventory_image = math .. ".png^[colorize:#"..colour..":70",
|
||||
tiles = {math.. ".png^[colorize:#"..colour..":70"},
|
||||
is_ground_content = true,
|
||||
groups = {snappy = 2, choppy = 2, wool = 2},
|
||||
sounds = default.node_sound_defaults(),
|
||||
oddly_breakable_by_hand = 1,
|
||||
|
||||
})
|
||||
|
||||
|
||||
|
||||
end
|
||||
end
|
After Width: | Height: | Size: 884 B |
After Width: | Height: | Size: 708 B |
After Width: | Height: | Size: 824 B |
After Width: | Height: | Size: 874 B |
After Width: | Height: | Size: 835 B |
After Width: | Height: | Size: 837 B |
After Width: | Height: | Size: 880 B |
After Width: | Height: | Size: 773 B |
After Width: | Height: | Size: 906 B |
After Width: | Height: | Size: 892 B |
After Width: | Height: | Size: 825 B |
After Width: | Height: | Size: 638 B |
After Width: | Height: | Size: 826 B |
After Width: | Height: | Size: 624 B |
After Width: | Height: | Size: 825 B |
After Width: | Height: | Size: 695 B |
After Width: | Height: | Size: 822 B |
After Width: | Height: | Size: 671 B |
|
@ -1,38 +0,0 @@
|
|||
hud.register(name, def)
|
||||
-- name: statbar name (health, air, hunger, armor already used by default)
|
||||
-- def: <HUD item definition> (see below)
|
||||
|
||||
hud.change_item(player, name, def)
|
||||
-- player: player object
|
||||
-- name: statbar name
|
||||
-- def: table containing new values
|
||||
-- currently supported: number, text and offset
|
||||
|
||||
hud.swap_statbar(player, name1, name2) -- swaps position and offset of statbar with name1 with statbar with name2
|
||||
-- player: player object
|
||||
-- name1: statbar name
|
||||
-- name2: statbar name
|
||||
|
||||
hud.remove_item(player, name)
|
||||
|
||||
HUD item definition
|
||||
{
|
||||
hud_elem_type = "statbar", -- currently only supported type (same as in lua-api.txt)
|
||||
position = {x=<x>, y=<y>}, -- position of statbar (same as in lua-api.txt)
|
||||
size = {x=24, y=24}, -- statbar texture size (default 24x24), needed to be scaled correctly
|
||||
text = "hud_heart_fg.png", -- texture name (same as in lua-api.txt)
|
||||
number = 20, -- number/2 = number of full textures(e.g. hearts)
|
||||
max = 20, -- used to prevent "overflow" of statbars
|
||||
alignment = {x=-1,y=-1}, -- alignment on screen (same as in lua-api.txt)
|
||||
offset = HUD_HEALTH_OFFSET,
|
||||
background = "hud_heart_bg.png", -- statbar background texture name
|
||||
autohide_bg = false, -- hide statbar background textures when number = 0
|
||||
events = { -- called on events "damage" and "breath_changed" of players
|
||||
{
|
||||
type = "damage",
|
||||
func = function(player)
|
||||
-- do something here
|
||||
end
|
||||
}
|
||||
},
|
||||
}
|
|
@ -1,502 +0,0 @@
|
|||
GNU LESSER GENERAL PUBLIC LICENSE
|
||||
Version 2.1, February 1999
|
||||
|
||||
Copyright (C) 1991, 1999 Free Software Foundation, Inc.
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
[This is the first released version of the Lesser GPL. It also counts
|
||||
as the successor of the GNU Library Public License, version 2, hence
|
||||
the version number 2.1.]
|
||||
|
||||
Preamble
|
||||
|
||||
The licenses for most software are designed to take away your
|
||||
freedom to share and change it. By contrast, the GNU General Public
|
||||
Licenses are intended to guarantee your freedom to share and change
|
||||
free software--to make sure the software is free for all its users.
|
||||
|
||||
This license, the Lesser General Public License, applies to some
|
||||
specially designated software packages--typically libraries--of the
|
||||
Free Software Foundation and other authors who decide to use it. You
|
||||
can use it too, but we suggest you first think carefully about whether
|
||||
this license or the ordinary General Public License is the better
|
||||
strategy to use in any particular case, based on the explanations below.
|
||||
|
||||
When we speak of free software, we are referring to freedom of use,
|
||||
not price. Our General Public Licenses are designed to make sure that
|
||||
you have the freedom to distribute copies of free software (and charge
|
||||
for this service if you wish); that you receive source code or can get
|
||||
it if you want it; that you can change the software and use pieces of
|
||||
it in new free programs; and that you are informed that you can do
|
||||
these things.
|
||||
|
||||
To protect your rights, we need to make restrictions that forbid
|
||||
distributors to deny you these rights or to ask you to surrender these
|
||||
rights. These restrictions translate to certain responsibilities for
|
||||
you if you distribute copies of the library or if you modify it.
|
||||
|
||||
For example, if you distribute copies of the library, whether gratis
|
||||
or for a fee, you must give the recipients all the rights that we gave
|
||||
you. You must make sure that they, too, receive or can get the source
|
||||
code. If you link other code with the library, you must provide
|
||||
complete object files to the recipients, so that they can relink them
|
||||
with the library after making changes to the library and recompiling
|
||||
it. And you must show them these terms so they know their rights.
|
||||
|
||||
We protect your rights with a two-step method: (1) we copyright the
|
||||
library, and (2) we offer you this license, which gives you legal
|
||||
permission to copy, distribute and/or modify the library.
|
||||
|
||||
To protect each distributor, we want to make it very clear that
|
||||
there is no warranty for the free library. Also, if the library is
|
||||
modified by someone else and passed on, the recipients should know
|
||||
that what they have is not the original version, so that the original
|
||||
author's reputation will not be affected by problems that might be
|
||||
introduced by others.
|
||||
|
||||
Finally, software patents pose a constant threat to the existence of
|
||||
any free program. We wish to make sure that a company cannot
|
||||
effectively restrict the users of a free program by obtaining a
|
||||
restrictive license from a patent holder. Therefore, we insist that
|
||||
any patent license obtained for a version of the library must be
|
||||
consistent with the full freedom of use specified in this license.
|
||||
|
||||
Most GNU software, including some libraries, is covered by the
|
||||
ordinary GNU General Public License. This license, the GNU Lesser
|
||||
General Public License, applies to certain designated libraries, and
|
||||
is quite different from the ordinary General Public License. We use
|
||||
this license for certain libraries in order to permit linking those
|
||||
libraries into non-free programs.
|
||||
|
||||
When a program is linked with a library, whether statically or using
|
||||
a shared library, the combination of the two is legally speaking a
|
||||
combined work, a derivative of the original library. The ordinary
|
||||
General Public License therefore permits such linking only if the
|
||||
entire combination fits its criteria of freedom. The Lesser General
|
||||
Public License permits more lax criteria for linking other code with
|
||||
the library.
|
||||
|
||||
We call this license the "Lesser" General Public License because it
|
||||
does Less to protect the user's freedom than the ordinary General
|
||||
Public License. It also provides other free software developers Less
|
||||
of an advantage over competing non-free programs. These disadvantages
|
||||
are the reason we use the ordinary General Public License for many
|
||||
libraries. However, the Lesser license provides advantages in certain
|
||||
special circumstances.
|
||||
|
||||
For example, on rare occasions, there may be a special need to
|
||||
encourage the widest possible use of a certain library, so that it becomes
|
||||
a de-facto standard. To achieve this, non-free programs must be
|
||||
allowed to use the library. A more frequent case is that a free
|
||||
library does the same job as widely used non-free libraries. In this
|
||||
case, there is little to gain by limiting the free library to free
|
||||
software only, so we use the Lesser General Public License.
|
||||
|
||||
In other cases, permission to use a particular library in non-free
|
||||
programs enables a greater number of people to use a large body of
|
||||
free software. For example, permission to use the GNU C Library in
|
||||
non-free programs enables many more people to use the whole GNU
|
||||
operating system, as well as its variant, the GNU/Linux operating
|
||||
system.
|
||||
|
||||
Although the Lesser General Public License is Less protective of the
|
||||
users' freedom, it does ensure that the user of a program that is
|
||||
linked with the Library has the freedom and the wherewithal to run
|
||||
that program using a modified version of the Library.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow. Pay close attention to the difference between a
|
||||
"work based on the library" and a "work that uses the library". The
|
||||
former contains code derived from the library, whereas the latter must
|
||||
be combined with the library in order to run.
|
||||
|
||||
GNU LESSER GENERAL PUBLIC LICENSE
|
||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||
|
||||
0. This License Agreement applies to any software library or other
|
||||
program which contains a notice placed by the copyright holder or
|
||||
other authorized party saying it may be distributed under the terms of
|
||||
this Lesser General Public License (also called "this License").
|
||||
Each licensee is addressed as "you".
|
||||
|
||||
A "library" means a collection of software functions and/or data
|
||||
prepared so as to be conveniently linked with application programs
|
||||
(which use some of those functions and data) to form executables.
|
||||
|
||||
The "Library", below, refers to any such software library or work
|
||||
which has been distributed under these terms. A "work based on the
|
||||
Library" means either the Library or any derivative work under
|
||||
copyright law: that is to say, a work containing the Library or a
|
||||
portion of it, either verbatim or with modifications and/or translated
|
||||
straightforwardly into another language. (Hereinafter, translation is
|
||||
included without limitation in the term "modification".)
|
||||
|
||||
"Source code" for a work means the preferred form of the work for
|
||||
making modifications to it. For a library, complete source code means
|
||||
all the source code for all modules it contains, plus any associated
|
||||
interface definition files, plus the scripts used to control compilation
|
||||
and installation of the library.
|
||||
|
||||
Activities other than copying, distribution and modification are not
|
||||
covered by this License; they are outside its scope. The act of
|
||||
running a program using the Library is not restricted, and output from
|
||||
such a program is covered only if its contents constitute a work based
|
||||
on the Library (independent of the use of the Library in a tool for
|
||||
writing it). Whether that is true depends on what the Library does
|
||||
and what the program that uses the Library does.
|
||||
|
||||
1. You may copy and distribute verbatim copies of the Library's
|
||||
complete source code as you receive it, in any medium, provided that
|
||||
you conspicuously and appropriately publish on each copy an
|
||||
appropriate copyright notice and disclaimer of warranty; keep intact
|
||||
all the notices that refer to this License and to the absence of any
|
||||
warranty; and distribute a copy of this License along with the
|
||||
Library.
|
||||
|
||||
You may charge a fee for the physical act of transferring a copy,
|
||||
and you may at your option offer warranty protection in exchange for a
|
||||
fee.
|
||||
|
||||
2. You may modify your copy or copies of the Library or any portion
|
||||
of it, thus forming a work based on the Library, and copy and
|
||||
distribute such modifications or work under the terms of Section 1
|
||||
above, provided that you also meet all of these conditions:
|
||||
|
||||
a) The modified work must itself be a software library.
|
||||
|
||||
b) You must cause the files modified to carry prominent notices
|
||||
stating that you changed the files and the date of any change.
|
||||
|
||||
c) You must cause the whole of the work to be licensed at no
|
||||
charge to all third parties under the terms of this License.
|
||||
|
||||
d) If a facility in the modified Library refers to a function or a
|
||||
table of data to be supplied by an application program that uses
|
||||
the facility, other than as an argument passed when the facility
|
||||
is invoked, then you must make a good faith effort to ensure that,
|
||||
in the event an application does not supply such function or
|
||||
table, the facility still operates, and performs whatever part of
|
||||
its purpose remains meaningful.
|
||||
|
||||
(For example, a function in a library to compute square roots has
|
||||
a purpose that is entirely well-defined independent of the
|
||||
application. Therefore, Subsection 2d requires that any
|
||||
application-supplied function or table used by this function must
|
||||
be optional: if the application does not supply it, the square
|
||||
root function must still compute square roots.)
|
||||
|
||||
These requirements apply to the modified work as a whole. If
|
||||
identifiable sections of that work are not derived from the Library,
|
||||
and can be reasonably considered independent and separate works in
|
||||
themselves, then this License, and its terms, do not apply to those
|
||||
sections when you distribute them as separate works. But when you
|
||||
distribute the same sections as part of a whole which is a work based
|
||||
on the Library, the distribution of the whole must be on the terms of
|
||||
this License, whose permissions for other licensees extend to the
|
||||
entire whole, and thus to each and every part regardless of who wrote
|
||||
it.
|
||||
|
||||
Thus, it is not the intent of this section to claim rights or contest
|
||||
your rights to work written entirely by you; rather, the intent is to
|
||||
exercise the right to control the distribution of derivative or
|
||||
collective works based on the Library.
|
||||
|
||||
In addition, mere aggregation of another work not based on the Library
|
||||
with the Library (or with a work based on the Library) on a volume of
|
||||
a storage or distribution medium does not bring the other work under
|
||||
the scope of this License.
|
||||
|
||||
3. You may opt to apply the terms of the ordinary GNU General Public
|
||||
License instead of this License to a given copy of the Library. To do
|
||||
this, you must alter all the notices that refer to this License, so
|
||||
that they refer to the ordinary GNU General Public License, version 2,
|
||||
instead of to this License. (If a newer version than version 2 of the
|
||||
ordinary GNU General Public License has appeared, then you can specify
|
||||
that version instead if you wish.) Do not make any other change in
|
||||
these notices.
|
||||
|
||||
Once this change is made in a given copy, it is irreversible for
|
||||
that copy, so the ordinary GNU General Public License applies to all
|
||||
subsequent copies and derivative works made from that copy.
|
||||
|
||||
This option is useful when you wish to copy part of the code of
|
||||
the Library into a program that is not a library.
|
||||
|
||||
4. You may copy and distribute the Library (or a portion or
|
||||
derivative of it, under Section 2) in object code or executable form
|
||||
under the terms of Sections 1 and 2 above provided that you accompany
|
||||
it with the complete corresponding machine-readable source code, which
|
||||
must be distributed under the terms of Sections 1 and 2 above on a
|
||||
medium customarily used for software interchange.
|
||||
|
||||
If distribution of object code is made by offering access to copy
|
||||
from a designated place, then offering equivalent access to copy the
|
||||
source code from the same place satisfies the requirement to
|
||||
distribute the source code, even though third parties are not
|
||||
compelled to copy the source along with the object code.
|
||||
|
||||
5. A program that contains no derivative of any portion of the
|
||||
Library, but is designed to work with the Library by being compiled or
|
||||
linked with it, is called a "work that uses the Library". Such a
|
||||
work, in isolation, is not a derivative work of the Library, and
|
||||
therefore falls outside the scope of this License.
|
||||
|
||||
However, linking a "work that uses the Library" with the Library
|
||||
creates an executable that is a derivative of the Library (because it
|
||||
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|
||||
library". The executable is therefore covered by this License.
|
||||
Section 6 states terms for distribution of such executables.
|
||||
|
||||
When a "work that uses the Library" uses material from a header file
|
||||
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|
||||
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|
||||
Whether this is true is especially significant if the work can be
|
||||
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|
||||
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|
||||
|
||||
If such an object file uses only numerical parameters, data
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
Otherwise, if the work is a derivative of the Library, you may
|
||||
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|
||||
Any executables containing that work also fall under Section 6,
|
||||
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|
||||
|
||||
6. As an exception to the Sections above, you may also combine or
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
You must give prominent notice with each copy of the work that the
|
||||
Library is used in it and that the Library and its use are covered by
|
||||
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|
||||
during execution displays copyright notices, you must include the
|
||||
copyright notice for the Library among them, as well as a reference
|
||||
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|
||||
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|
||||
|
||||
a) Accompany the work with the complete corresponding
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
b) Use a suitable shared library mechanism for linking with the
|
||||
Library. A suitable mechanism is one that (1) uses at run time a
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
c) Accompany the work with a written offer, valid for at
|
||||
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|
||||
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|
||||
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|
||||
|
||||
d) If distribution of the work is made by offering access to copy
|
||||
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|
||||
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|
||||
|
||||
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|
||||
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|
||||
|
||||
For an executable, the required form of the "work that uses the
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
It may happen that this requirement contradicts the license
|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
7. You may place library facilities that are a work based on the
|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
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|
||||
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|
||||
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|
||||
|
||||
8. You may not copy, modify, sublicense, link with, or distribute
|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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||||
|
||||
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|
||||
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||||
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|
||||
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||||
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|
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||||
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|
||||
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||||
|
||||
10. Each time you redistribute the Library (or any work based on the
|
||||
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||||
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|
||||
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|
||||
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|
||||
You are not responsible for enforcing compliance by third parties with
|
||||
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|
||||
|
||||
11. If, as a consequence of a court judgment or allegation of patent
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
|
||||
If any portion of this section is held invalid or unenforceable under any
|
||||
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|
||||
and the section as a whole is intended to apply in other circumstances.
|
||||
|
||||
It is not the purpose of this section to induce you to infringe any
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
|
||||
This section is intended to make thoroughly clear what is believed to
|
||||
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|
||||
|
||||
12. If the distribution and/or use of the Library is restricted in
|
||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
|
||||
13. The Free Software Foundation may publish revised and/or new
|
||||
versions of the Lesser General Public License from time to time.
|
||||
Such new versions will be similar in spirit to the present version,
|
||||
but may differ in detail to address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the Library
|
||||
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|
||||
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|
||||
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||||
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||||
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||||
|
||||
14. If you wish to incorporate parts of the Library into other free
|
||||
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||||
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||||
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|
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|
||||
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|
||||
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|
||||
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||||
|
||||
NO WARRANTY
|
||||
|
||||
15. BECAUSE THE LIBRARY IS LICENSED FREE OF CHARGE, THERE IS NO
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||||
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||||
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||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE
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LIBRARY IS WITH YOU. SHOULD THE LIBRARY PROVE DEFECTIVE, YOU ASSUME
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THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
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|
||||
16. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN
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WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY
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AND/OR REDISTRIBUTE THE LIBRARY AS PERMITTED ABOVE, BE LIABLE TO YOU
|
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|
||||
SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
|
||||
DAMAGES.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Libraries
|
||||
|
||||
If you develop a new library, and you want it to be of the greatest
|
||||
possible use to the public, we recommend making it free software that
|
||||
everyone can redistribute and change. You can do so by permitting
|
||||
redistribution under these terms (or, alternatively, under the terms of the
|
||||
ordinary General Public License).
|
||||
|
||||
To apply these terms, attach the following notices to the library. It is
|
||||
safest to attach them to the start of each source file to most effectively
|
||||
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|
||||
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|
||||
|
||||
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|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
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|
||||
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|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
You should also get your employer (if you work as a programmer) or your
|
||||
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|
||||
necessary. Here is a sample; alter the names:
|
||||
|
||||
Yoyodyne, Inc., hereby disclaims all copyright interest in the
|
||||
library `Frob' (a library for tweaking knobs) written by James Random Hacker.
|
||||
|
||||
<signature of Ty Coon>, 1 April 1990
|
||||
Ty Coon, President of Vice
|
||||
|
||||
That's all there is to it!
|
|
@ -1,67 +0,0 @@
|
|||
Minetest mod "Better HUD"
|
||||
=========================
|
||||
Version: 2.1.5
|
||||
|
||||
(c) Copyright BlockMen (2013-2016)
|
||||
|
||||
|
||||
About this mod:
|
||||
~~~~~~~~~~~~~~~
|
||||
This mod improves the HUD of Minetest and adds (hidden by default) statbars for Hunger and Armor.
|
||||
Also it provides an API to add new statbars easily, see API.txt for more informations.
|
||||
|
||||
Changes in builtin HUD items:
|
||||
- Adds background for Health bar
|
||||
- Uses better textures for Hotbar
|
||||
- Uses texture for crosshair
|
||||
- Positions of builtin statbars can be changed via "hud.conf" file
|
||||
- Experimental "ItemWheel" that replaces the hotbar (must be enabled by adding "hud_item_wheel = true" in minetest.conf)
|
||||
|
||||
This mod gets provided as Modpack aswell, which includes the hunger mod (https://github.com/BlockMen/hunger)
|
||||
More information concerning the hunger mechanics can be get there.
|
||||
|
||||
This mod supports the 3d_armor mod by stu (https://github.com/stujones11/minetest-3d_armor)
|
||||
|
||||
|
||||
|
||||
License:
|
||||
~~~~~~~~
|
||||
(c) Copyright BlockMen (2013-2016)
|
||||
|
||||
|
||||
Code:
|
||||
Licensed under the GNU LGPL version 2.1 or higher.
|
||||
You can redistribute it and/or modify it under
|
||||
the terms of the GNU Lesser General Public License
|
||||
as published by the Free Software Foundation;
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
See LICENSE.txt and http://www.gnu.org/licenses/lgpl-2.1.txt
|
||||
|
||||
|
||||
Textures:
|
||||
hud_heart_fg.png - celeron55 (CC BY-SA 3.0), modified by BlockMen
|
||||
hud_heart_bg.png - celeron55 (CC BY-SA 3.0), modified by BlockMen
|
||||
hud_hunger_fg.png - PilzAdam (WTFPL), modified by BlockMen
|
||||
hud_hunger_bg.png - PilzAdam (WTFPL), modified by BlockMen
|
||||
wieldhand.png (from character.png) - Jordach (CC BY-SA 3.0), modified by BlockMen
|
||||
hud_air_fg.png - kaeza (WTFPL), modified by BlockMen
|
||||
hud_armor_fg.png - Stu (CC BY-SA 3.0), modified by BlockMen
|
||||
hud_armor_bg.png - Stu (CC BY-SA 3.0), modified by BlockMen
|
||||
|
||||
|
||||
Github:
|
||||
~~~~~~~
|
||||
https://github.com/BlockMen/hud
|
||||
|
||||
Forum:
|
||||
~~~~~~
|
||||
https://forum.minetest.net/viewtopic.php?id=6342
|
||||
|
||||
|
||||
Changelog:
|
||||
~~~~~~~~~~
|
||||
see changelog.txt
|
|
@ -1,275 +0,0 @@
|
|||
|
||||
-- global values
|
||||
hud.registered_items = {}
|
||||
hud.damage_events = {}
|
||||
hud.breath_events = {}
|
||||
|
||||
-- keep id handling internal
|
||||
local hud_id = {} -- hud item ids
|
||||
local sb_bg = {} -- statbar background ids
|
||||
|
||||
-- localize often used table
|
||||
local items = hud.registered_items
|
||||
|
||||
local function throw_error(msg)
|
||||
minetest.log("error", "Better HUD[error]: " .. msg)
|
||||
end
|
||||
|
||||
|
||||
--
|
||||
-- API
|
||||
--
|
||||
|
||||
function hud.register(name, def)
|
||||
if not name or not def then
|
||||
throw_error("not enough parameters given")
|
||||
return false
|
||||
end
|
||||
|
||||
--TODO: allow other elements
|
||||
if def.hud_elem_type ~= "statbar" then
|
||||
throw_error("The given HUD element is no statbar")
|
||||
return false
|
||||
end
|
||||
if items[name] ~= nil then
|
||||
throw_error("A statbar with that name already exists")
|
||||
return false
|
||||
end
|
||||
|
||||
-- actually register
|
||||
-- add background first since draworder is based on id :\
|
||||
if def.hud_elem_type == "statbar" and def.background ~= nil then
|
||||
sb_bg[name] = table.copy(def)
|
||||
sb_bg[name].text = def.background
|
||||
if not def.autohide_bg and def.max then
|
||||
sb_bg[name].number = def.max
|
||||
end
|
||||
end
|
||||
-- add item itself
|
||||
items[name] = def
|
||||
|
||||
-- register events
|
||||
if def.events then
|
||||
for _,v in pairs(def.events) do
|
||||
if v and v.type and v.func then
|
||||
if v.type == "damage" then
|
||||
table.insert(hud.damage_events, v)
|
||||
end
|
||||
|
||||
if v.type == "breath" then
|
||||
table.insert(hud.breath_events, v)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- no error so far, return success
|
||||
return true
|
||||
end
|
||||
|
||||
-- swaps stabar positions
|
||||
function hud.swap_statbar(player, item1, item2)
|
||||
if not player or not item1 or not item2 then
|
||||
throw_error("Not enough parameters given to swap statbars")
|
||||
return false
|
||||
end
|
||||
|
||||
local def1 = items[item1] or nil
|
||||
local def2 = items[item2] or nil
|
||||
|
||||
if not def1 or not def2 then
|
||||
throw_error("Can't swap statbars. Given statbars are not correct")
|
||||
return false
|
||||
end
|
||||
|
||||
local pos_swap = false
|
||||
local p_name = player:get_player_name()
|
||||
local elem1 = hud_id[p_name.."_"..item1]
|
||||
local elem2 = hud_id[p_name.."_"..item2]
|
||||
|
||||
if not elem1 or not elem2 or not elem1.id or not elem2.id then
|
||||
return false
|
||||
end
|
||||
|
||||
player:hud_change(elem2.id, "offset", def1.offset)
|
||||
player:hud_change(elem1.id, "offset", def2.offset)
|
||||
|
||||
if def1.position.x ~= def2.position.x or def1.position.y ~= def2.position.y then
|
||||
player:hud_change(elem2.id, "position", def1.position)
|
||||
player:hud_change(elem1.id, "position", def2.position)
|
||||
pos_swap = true
|
||||
end
|
||||
|
||||
-- do the items have backgrounds? if so, swap them aswell
|
||||
local bg1 = hud_id[p_name.."_"..item1.."_bg"] or nil
|
||||
local bg2 = hud_id[p_name.."_"..item2.."_bg"] or nil
|
||||
if bg1 ~= nil and bg1.id then
|
||||
player:hud_change(bg1.id, "offset", def2.offset)
|
||||
if pos_swap == true then
|
||||
player:hud_change(bg1.id, "position", def2.position)
|
||||
end
|
||||
end
|
||||
if bg2 ~= nil and bg2.id then
|
||||
player:hud_change(bg2.id, "offset", def1.offset)
|
||||
if pos_swap == true then
|
||||
player:hud_change(bg2.id, "position", def1.position)
|
||||
end
|
||||
end
|
||||
|
||||
return true
|
||||
|
||||
end
|
||||
|
||||
function hud.change_item(player, name, def)
|
||||
if not player or not player:is_player() or not name or not def then
|
||||
throw_error("Not enough parameters given to change HUD item")
|
||||
return false
|
||||
end
|
||||
local i_name = player:get_player_name().."_"..name
|
||||
local elem = hud_id[i_name]
|
||||
if not elem then
|
||||
throw_error("Given HUD element " .. dump(name) .. " does not exist".." hääää")
|
||||
return false
|
||||
end
|
||||
|
||||
-- Only update if values supported and value actually changed
|
||||
-- update supported values (currently number and text only)
|
||||
if def.number and elem.number then
|
||||
if def.number ~= elem.number then
|
||||
if elem.max and def.number > elem.max and not def.max then
|
||||
def.number = elem.max
|
||||
end
|
||||
if def.max then
|
||||
elem.max = def.max
|
||||
end
|
||||
player:hud_change(elem.id, "number", def.number)
|
||||
elem.number = def.number
|
||||
-- hide background when set
|
||||
local bg = hud_id[i_name.."_bg"]
|
||||
if elem.autohide_bg then
|
||||
if def.number < 1 then
|
||||
player:hud_change(bg.id, "number", 0)
|
||||
else
|
||||
local num = bg.number
|
||||
if bg.max then
|
||||
num = bg.max
|
||||
end
|
||||
player:hud_change(bg.id, "number", num)
|
||||
end
|
||||
else
|
||||
if bg and bg.max and bg.max < 1 and def.max and def.max > bg.max then
|
||||
player:hud_change(bg.id, "number", def.max)
|
||||
bg.max = def.max
|
||||
bg.number = def.max
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
if def.text and elem.text then
|
||||
if def.text ~= elem.text then
|
||||
player:hud_change(elem.id, "text", def.text)
|
||||
elem.text = def.text
|
||||
end
|
||||
end
|
||||
|
||||
if def.offset and elem.offset then
|
||||
if def.item_name and def.offset == "item" then
|
||||
-- for legacy reasons
|
||||
if def.item_name then
|
||||
hud.swap_statbar(player, name, def.item_name)
|
||||
end
|
||||
else
|
||||
player:hud_change(elem.id, "offset", def.offset)
|
||||
elem.offset = def.offset
|
||||
end
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
function hud.remove_item(player, name)
|
||||
if not player or not name then
|
||||
throw_error("Not enough parameters given")
|
||||
return false
|
||||
end
|
||||
local i_name = player:get_player_name().."_"..name
|
||||
if hud_id[i_name] == nil then
|
||||
throw_error("Given HUD element " .. dump(name) .. " does not exist")
|
||||
return false
|
||||
end
|
||||
player:hud_remove(hud_id[i_name].id)
|
||||
hud_id[i_name] = nil
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
|
||||
--
|
||||
-- Add registered HUD items to joining players
|
||||
--
|
||||
|
||||
-- Following code is placed here to keep HUD ids internal
|
||||
local function add_hud_item(player, name, def)
|
||||
if not player or not name or not def then
|
||||
throw_error("not enough parameters given")
|
||||
return false
|
||||
end
|
||||
local i_name = player:get_player_name().."_"..name
|
||||
hud_id[i_name] = def
|
||||
hud_id[i_name].id = player:hud_add(def)
|
||||
end
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
|
||||
-- first: hide the default statbars
|
||||
local hud_flags = player:hud_get_flags()
|
||||
hud_flags.healthbar = false
|
||||
hud_flags.breathbar = false
|
||||
player:hud_set_flags(hud_flags)
|
||||
|
||||
-- now add the backgrounds for statbars
|
||||
for _,item in pairs(sb_bg) do
|
||||
add_hud_item(player, _.."_bg", item)
|
||||
end
|
||||
-- and finally the actual HUD items
|
||||
for _,item in pairs(items) do
|
||||
add_hud_item(player, _, item)
|
||||
end
|
||||
|
||||
-- fancy hotbar (only when no crafting mod present)
|
||||
if minetest.get_modpath("crafting") == nil then
|
||||
minetest.after(0.5, function()
|
||||
player:hud_set_hotbar_image("hud_hotbar.png")
|
||||
player:hud_set_hotbar_selected_image("hud_hotbar_selected.png")
|
||||
end)
|
||||
end
|
||||
end)
|
||||
|
||||
function hud.player_event(player, event)
|
||||
if not player then return end -- ADDED
|
||||
|
||||
--needed for first update called by on_join
|
||||
minetest.after(0, function(player) -- ADDED (player)
|
||||
if event == "health_changed" then
|
||||
for _,v in pairs(hud.damage_events) do
|
||||
if v.func then
|
||||
v.func(player)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if event == "breath_changed" then
|
||||
for _,v in pairs(hud.breath_events) do
|
||||
if v.func then
|
||||
v.func(player)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if event == "hud_changed" then--called when flags changed
|
||||
|
||||
end
|
||||
end, player) -- ADDED , player)
|
||||
end
|
||||
|
||||
core.register_playerevent(hud.player_event)
|
|
@ -1,126 +0,0 @@
|
|||
|
||||
HUD_IW_MAX = 8
|
||||
HUD_IW_TICK = 0.4
|
||||
if minetest.is_singleplayer() == true then
|
||||
HUD_IW_TICK = 0.2
|
||||
end
|
||||
|
||||
HUD_SB_SIZE = {x = 24, y = 24}
|
||||
|
||||
HUD_HEALTH_POS = {x = 0.5,y = 1}
|
||||
HUD_HEALTH_OFFSET = {x = -262, y = -87}
|
||||
HUD_AIR_POS = {x = 0.5, y = 1}
|
||||
HUD_AIR_OFFSET = {x = 15, y = -87}
|
||||
HUD_HUNGER_POS = {x = 0.5, y = 1}
|
||||
HUD_HUNGER_OFFSET = {x = 15, y = -110}
|
||||
HUD_ARMOR_POS = {x = 0.5, y = 1}
|
||||
HUD_ARMOR_OFFSET = {x = -262, y = -110}
|
||||
|
||||
-- Reorder everything when using ItemWeel
|
||||
hud.item_wheel = minetest.settings:get_bool("hud_item_wheel")
|
||||
if hud.item_wheel then
|
||||
HUD_HEALTH_POS = {x = 0.5,y = 1}
|
||||
HUD_HEALTH_OFFSET = {x = -385, y = -77}
|
||||
HUD_AIR_POS = {x = 0.5, y = 1}
|
||||
HUD_AIR_OFFSET = {x = 150, y = -77}
|
||||
HUD_HUNGER_POS = {x = 0.5, y = 1}
|
||||
HUD_HUNGER_OFFSET = {x = 180, y = -44}
|
||||
HUD_ARMOR_POS = {x = 0.5, y = 1}
|
||||
HUD_ARMOR_OFFSET = {x = -415, y = -44}
|
||||
end
|
||||
|
||||
-- read hud.conf settings
|
||||
function hud.read_conf()
|
||||
local mod_path = minetest.get_modpath("hud")
|
||||
local set = io.open(mod_path .. "/hud.conf", "r")
|
||||
if set then
|
||||
dofile(mod_path .. "/hud.conf")
|
||||
set:close()
|
||||
end
|
||||
end
|
||||
|
||||
hud.read_conf()
|
||||
|
||||
local damage_enabled = minetest.settings:get_bool("enable_damage")
|
||||
|
||||
hud.show_hunger = minetest.get_modpath("hunger") ~= nil
|
||||
hud.show_armor = minetest.get_modpath("3d_armor") ~= nil
|
||||
|
||||
-- check if some settings are invalid
|
||||
local enable_hunger = minetest.settings:get_bool("hud_hunger_enable")
|
||||
if (enable_hunger == true) and not hud.show_hunger then
|
||||
hud.notify_hunger(5)
|
||||
end
|
||||
|
||||
if damage_enabled ~= true then
|
||||
hud.show_armor = false
|
||||
return
|
||||
end
|
||||
|
||||
hud.register("health", {
|
||||
hud_elem_type = "statbar",
|
||||
position = HUD_HEALTH_POS,
|
||||
size = HUD_SB_SIZE,
|
||||
text = "hud_heart_fg.png",
|
||||
number = 20,
|
||||
alignment = {x = -1, y = -1},
|
||||
offset = HUD_HEALTH_OFFSET,
|
||||
background = "hud_heart_bg.png",
|
||||
events = {
|
||||
{
|
||||
type = "damage",
|
||||
func = function(player)
|
||||
hud.change_item(player, "health", {number = player:get_hp()})
|
||||
end
|
||||
}
|
||||
},
|
||||
})
|
||||
|
||||
hud.register("air", {
|
||||
hud_elem_type = "statbar",
|
||||
position = HUD_AIR_POS,
|
||||
size = HUD_SB_SIZE,
|
||||
text = "hud_air_fg.png",
|
||||
number = 0,
|
||||
alignment = {x = -1, y = -1},
|
||||
offset = HUD_AIR_OFFSET,
|
||||
background = nil,
|
||||
events = {
|
||||
{
|
||||
type = "breath",
|
||||
func = function(player)
|
||||
if not player then return end -- ADDED
|
||||
local air = player:get_breath() or 11
|
||||
if air > 10 then
|
||||
air = 0
|
||||
end
|
||||
hud.change_item(player, "air", {number = air * 2})
|
||||
end
|
||||
}
|
||||
},
|
||||
})
|
||||
|
||||
hud.register("armor", {
|
||||
hud_elem_type = "statbar",
|
||||
position = HUD_ARMOR_POS,
|
||||
size = HUD_SB_SIZE,
|
||||
text = "hud_armor_fg.png",
|
||||
number = 0,
|
||||
alignment = {x = -1, y = -1},
|
||||
offset = HUD_ARMOR_OFFSET,
|
||||
background = "hud_armor_bg.png",
|
||||
autohide_bg = true,
|
||||
max = 20,
|
||||
})
|
||||
|
||||
hud.register("hunger", {
|
||||
hud_elem_type = "statbar",
|
||||
position = HUD_HUNGER_POS,
|
||||
size = HUD_SB_SIZE,
|
||||
text = "hud_hunger_fg.png",
|
||||
number = 0,
|
||||
alignment = {x = -1, y = -1},
|
||||
offset = HUD_HUNGER_OFFSET,
|
||||
background = "hud_hunger_bg.png",
|
||||
max = 0,
|
||||
})
|
|
@ -1,140 +0,0 @@
|
|||
2.1.5
|
||||
-----
|
||||
- Fixed armor not being updated correct due armor mod changes
|
||||
|
||||
2.1.4
|
||||
-----
|
||||
- Fixed unhandled exception in hud.swap_statbar()
|
||||
|
||||
2.1.3
|
||||
-----
|
||||
- Added hud.swap_statbar() and fix wrong behavior of previous workaround
|
||||
- Fixed missing background of some statbars in multiplayer
|
||||
|
||||
2.1.2
|
||||
-----
|
||||
- Fixed crash caused by animated nodes (reported by Krock)
|
||||
- Fixed "freezing" of empty slots (reported by kilbith)
|
||||
|
||||
2.1.1
|
||||
-----
|
||||
- Added itemcounting/wearout info
|
||||
- Added support for hud scaling
|
||||
- Fixed typo causing endless updating
|
||||
- Fixed image scaling of some textures (like glass)
|
||||
- Improved ItemWheel image
|
||||
|
||||
2.1
|
||||
---
|
||||
- Added "ItemWheel" (experimental)
|
||||
- Fixed disapperaring hunger bar (reported by poet-nohit)
|
||||
|
||||
2.0.1
|
||||
-----
|
||||
- Fix disappearing hotbar (reported by poet-nohit)
|
||||
- Fix unused global var
|
||||
- Added one more check to catch probably incorrect players
|
||||
|
||||
2.0
|
||||
---
|
||||
- Complete rewrite
|
||||
- Moved hunger into seperate mod
|
||||
- Added API
|
||||
- Switched License to LGPL 2.1
|
||||
|
||||
===== ===== =====
|
||||
----- 0-1.x -----
|
||||
===== ===== =====
|
||||
|
||||
1.4.1
|
||||
-----
|
||||
- ###
|
||||
|
||||
1.4
|
||||
---
|
||||
- New hunger mechanics/added experimental player-action based hunger
|
||||
- Better crosshair texture, switched to "new" default hand
|
||||
- Added support for farming redo mod, kpgmobs and jkmod
|
||||
|
||||
1.3.3
|
||||
-----
|
||||
- Prevent crash with armor mod and missing player
|
||||
- Add support for ethereal mod (by TenPlus1)
|
||||
|
||||
1.3.2
|
||||
-----
|
||||
- Fix dependecies (by Chris Beelby)
|
||||
- Add support for creatures mod
|
||||
- Add optional healing for food (by TenPlus1)
|
||||
|
||||
1.3.1
|
||||
-----
|
||||
- Add compatibility for statbar scaling
|
||||
- Fix typo in depends.txt
|
||||
- Lower maintimer tick
|
||||
|
||||
1.3
|
||||
---
|
||||
- New way hunger is saved (all old files in world dirctory can get deleted [e.g. hud_BlockMen_hunger])
|
||||
- Fixed healing (not while drowning, fix after death)
|
||||
- Add support for mods: seaplants[sea] and mobfcooking (by Xanthin)
|
||||
- Tweaked hand image
|
||||
- Player can die caus of starving now
|
||||
|
||||
1.2
|
||||
---
|
||||
- Send statbar values only to client when changed
|
||||
- Hide armor bar if not wearing armor
|
||||
- More reliable food overrides (by CiaranG)
|
||||
- Support for bushes_classic foods (plantlife modpack) (by CiaranG)
|
||||
- Add support for mushroom mod food/poison (by CiaranG)
|
||||
- Add support for mods: fruit and mush45
|
||||
- New images for hotbar, smaller armor icons
|
||||
|
||||
1.1
|
||||
---
|
||||
- added support for stu's 3darmor mod
|
||||
- restructured and cleaned up code
|
||||
- added support for poisen food (damages player, but does not kill)
|
||||
|
||||
1.0
|
||||
---
|
||||
- hunger is reset after death
|
||||
- health and hunger bar is shown correct on all screen resolutions now
|
||||
- switched to changed native hotbar image support
|
||||
- fixed revival of player when drown
|
||||
- hunger bar is not shown anymore if hunger is disabled
|
||||
- hunger can be disabled by minetest.conf ("hud_hunger_enable = false")
|
||||
|
||||
0.5 Beta
|
||||
----------
|
||||
- removed the fancy borders of hud inventory bar and moved to new native support
|
||||
- moved crosshair to native support too
|
||||
|
||||
0.4 Beta
|
||||
----------
|
||||
- enabled drowning
|
||||
|
||||
0.3 Beta
|
||||
----------
|
||||
- added fancy borders of hud inventory bar (only for screenheight <= 800)
|
||||
|
||||
0.2.3 Beta
|
||||
----------
|
||||
- added support for food of glooptest and bushes (commit by CheeseKeg)
|
||||
|
||||
0.2.2 Beta
|
||||
----------
|
||||
- added support for food of animalmaterials (mobf modpack),fishing
|
||||
|
||||
0.2.1 Beta
|
||||
----------
|
||||
- tweaked override of food
|
||||
- added support for food of dwares, moretrees and simple mobs
|
||||
|
||||
0.2 Beta
|
||||
--------
|
||||
- added support of custom config files
|
||||
- you can eat max. 50% more than before (although it isnt shown in hunger bar)
|
||||
- you get healed with 8 breads and more (in hunger bar) now
|
||||
- a bread (from farming) == 2 breads in hunger bar
|
|
@ -1 +0,0 @@
|
|||
3d_armor?
|
|
@ -1,35 +0,0 @@
|
|||
--##Better HUD example config file##
|
||||
------------------------------------
|
||||
-- This example moves the statbars in the down left and down right corners. By Echoes91
|
||||
|
||||
-- NOTICE --
|
||||
-- if damage is disabled no statbar is shown at all
|
||||
-- Make sure that the statbars are shown correct on other screen resolutions aswell
|
||||
|
||||
|
||||
HUD_SB_SIZE = {x = 24, y = 24} -- statbar icon size in pixel before (!) scaling
|
||||
|
||||
--
|
||||
-- health bar
|
||||
--
|
||||
HUD_HEALTH_POS = {x = 0, y = 1} -- min 0, max 1
|
||||
HUD_HEALTH_OFFSET = {x = 10, y = -30} -- offset in pixel
|
||||
|
||||
--
|
||||
-- hunger bar
|
||||
--
|
||||
HUD_HUNGER_POS = {x = 1, y = 1} -- min 0, max 1
|
||||
HUD_HUNGER_OFFSET = {x = -250, y = -30} -- offset in pixel
|
||||
|
||||
--
|
||||
-- breath bar
|
||||
--
|
||||
HUD_AIR_POS = {x = 1, y = 1} -- min 0, max 1
|
||||
HUD_AIR_OFFSET = {x = -250, y = -60} -- offset in pixel
|
||||
|
||||
--
|
||||
-- armor bar
|
||||
--
|
||||
HUD_ARMOR_POS = {x = 0, y = 1} -- min 0, max 1
|
||||
HUD_ARMOR_OFFSET = {x = 10, y = -60} -- offset in pixel
|
||||
|
|
@ -1,23 +0,0 @@
|
|||
hud = {}
|
||||
GameOS = 0
|
||||
|
||||
local path = minetest.get_modpath("hud")
|
||||
|
||||
if PLATFORM == "IOS" or PLATFORM == "Android" then
|
||||
GameOS = "Mobile"
|
||||
else
|
||||
GameOS = "PC"
|
||||
end
|
||||
|
||||
if GameOS == "Mobile" then
|
||||
|
||||
elseif GameOS == "PC" then
|
||||
|
||||
dofile(path .. "/api.lua")
|
||||
dofile(path .. "/builtin.lua")
|
||||
dofile(path .. "/legacy.lua")
|
||||
dofile(path .. "/itemwheel.lua")
|
||||
|
||||
else
|
||||
|
||||
end
|
|
@ -1,195 +0,0 @@
|
|||
local hb = {}
|
||||
local scale = 0.5
|
||||
|
||||
local function update_wheel(player)
|
||||
local name = player:get_player_name()
|
||||
if not player or not name then
|
||||
return
|
||||
end
|
||||
|
||||
local i = player:get_wield_index()
|
||||
local i1 = i - 1
|
||||
local i3 = i + 1
|
||||
|
||||
-- it's a wheel
|
||||
if i1 < 1 then
|
||||
i1 = HUD_IW_MAX
|
||||
end
|
||||
if i3 > HUD_IW_MAX then
|
||||
i3 = 1
|
||||
end
|
||||
|
||||
-- get the displayed items
|
||||
local inv = player:get_inventory()
|
||||
local item = hb[name].item
|
||||
local index = hb[name].index
|
||||
local item2 = player:get_wielded_item():get_name()
|
||||
|
||||
-- update all items when wielded has changed
|
||||
if item and item2 and item ~= item2 or item == "wheel_init" or (index and index ~= i) then
|
||||
local items = {}
|
||||
items[1] = inv:get_stack("main", i1):get_name() or nil
|
||||
items[2] = item2
|
||||
items[3] = inv:get_stack("main", i3):get_name() or nil
|
||||
local num = player:get_wielded_item():get_count()
|
||||
local wear = player:get_wielded_item():get_wear()
|
||||
if num < 2 then
|
||||
num = ""
|
||||
else
|
||||
num = tostring(num)
|
||||
end
|
||||
if wear > 0 then
|
||||
num = tostring(100 - math.floor((wear/65535)*100)) .. "%"
|
||||
end
|
||||
|
||||
for n, m in pairs(items) do
|
||||
-- some default values
|
||||
local image = "hud_wielded.png"
|
||||
local need_scale = false
|
||||
local s1 = {x = 1*scale, y = 1*scale}
|
||||
local s2 = {x = 3*scale, y = 3*scale}
|
||||
if n ~= 2 then
|
||||
s1 = {x = 0.6*scale, y = 0.6*scale}
|
||||
s2 = {x = 2*scale, y = 2*scale}
|
||||
end
|
||||
|
||||
-- get the images
|
||||
local def = minetest.registered_items[m]
|
||||
if def then
|
||||
if def.tiles and (def.tiles[1] and not def.tiles[1].name) then
|
||||
image = minetest.inventorycube(def.tiles[1], def.tiles[6] or def.tiles[3] or def.tiles[1], def.tiles[3] or def.tiles[1])
|
||||
need_scale = true
|
||||
end
|
||||
if def.inventory_image and def.inventory_image ~= "" then
|
||||
image = def.inventory_image
|
||||
need_scale = true
|
||||
end
|
||||
if def.wielded_image and def.wielded_image ~= "" then
|
||||
image = def.wielded_image
|
||||
need_scale = false
|
||||
end
|
||||
-- needed for nodes with inventory cube inv imges, e.g. glass
|
||||
if string.find(image, 'inventorycube') then
|
||||
need_scale = true
|
||||
end
|
||||
end
|
||||
|
||||
-- get the id and update hud elements
|
||||
local id = hb[name].id[n]
|
||||
if id and image then
|
||||
if need_scale then
|
||||
player:hud_change(id, "scale", s1)
|
||||
else
|
||||
player:hud_change(id, "scale", s2)
|
||||
end
|
||||
-- make previous and next item darker
|
||||
--if n ~= 2 then
|
||||
--image = image .. "^[colorize:#0005"
|
||||
--end
|
||||
player:hud_change(id, "text", image)
|
||||
end
|
||||
end
|
||||
if hb[name].id[4] then
|
||||
player:hud_change(hb[name].id[4], "text", num)
|
||||
end
|
||||
end
|
||||
|
||||
-- update wielded buffer
|
||||
if hb[name].id[2] ~= nil then
|
||||
hb[name].item = item2
|
||||
hb[name].index = i
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
hb[name]= {}
|
||||
hb[name].id = {}
|
||||
hb[name].item = "wheel_init"
|
||||
hb[name].index = 1
|
||||
|
||||
minetest.after(0.1, function()
|
||||
|
||||
-- hide builtin hotbar
|
||||
local hud_flags = player:hud_get_flags()
|
||||
hud_flags.hotbar = false
|
||||
player:hud_set_flags(hud_flags)
|
||||
|
||||
player:hud_add({
|
||||
hud_elem_type = "image",
|
||||
text = "hud_new.png",
|
||||
position = {x = 0.5, y = 1},
|
||||
scale = {x = 1*scale, y = 1*scale},
|
||||
alignment = {x = 0, y = -1},
|
||||
offset = {x = 0, y = 0}
|
||||
})
|
||||
|
||||
hb[name].id[1] = player:hud_add({
|
||||
hud_elem_type = "image",
|
||||
text = "hud_wielded.png",
|
||||
position = {x = 0.5, y = 1},
|
||||
scale = {x = 0.5, y = 0.5},
|
||||
alignment = {x = -3.5, y = -1.5},
|
||||
offset = {x = -75*scale, y = -8*scale}
|
||||
})
|
||||
|
||||
hb[name].id[2] = player:hud_add({
|
||||
hud_elem_type = "image",
|
||||
text = "hud_wielded.png",
|
||||
position = {x = 0.5, y = 1},
|
||||
scale = {x = 3*scale, y = 3*scale},
|
||||
alignment = {x = 0, y = -1.5},
|
||||
offset = {x = 0, y = -12*scale}
|
||||
})
|
||||
|
||||
hb[name].id[3] = player:hud_add({
|
||||
hud_elem_type = "image",
|
||||
text = "hud_wielded.png",
|
||||
position = {x = 0.5, y = 1},
|
||||
scale = {x = 1*scale, y = 1*scale},
|
||||
alignment = {x = 3.5, y = -1.5},
|
||||
offset = {x = 75*scale, y = -8*scale}
|
||||
})
|
||||
|
||||
hb[name].id[4] = player:hud_add({
|
||||
hud_elem_type = "text",
|
||||
position = {x = 0.5, y = 1},
|
||||
offset = {x = 35*scale, y = -55*scale},
|
||||
alignment = {x = 0, y = -1},
|
||||
number = 0xffffff,
|
||||
text = "",
|
||||
})
|
||||
|
||||
-- init item wheel
|
||||
minetest.after(0, function()
|
||||
hb[name].item = "wheel_init"
|
||||
update_wheel(player)
|
||||
end)
|
||||
end)
|
||||
end)
|
||||
|
||||
local function update_wrapper(a, b, player)
|
||||
local name = player:get_player_name()
|
||||
if not name then
|
||||
return
|
||||
end
|
||||
minetest.after(0, function()
|
||||
hb[name].item = "wheel_init"
|
||||
update_wheel(player)
|
||||
end)
|
||||
end
|
||||
|
||||
minetest.register_on_placenode(update_wrapper)
|
||||
minetest.register_on_dignode(update_wrapper)
|
||||
|
||||
|
||||
local timer = 0
|
||||
minetest.register_globalstep(function(dtime)
|
||||
timer = timer + dtime
|
||||
if timer >= HUD_IW_TICK then
|
||||
timer = 0
|
||||
for _, player in ipairs(minetest.get_connected_players()) do
|
||||
update_wheel(player)
|
||||
end
|
||||
end--timer
|
||||
end)
|
|
@ -1,73 +0,0 @@
|
|||
-- Armor
|
||||
function hud.set_armor()
|
||||
end
|
||||
|
||||
if hud.show_armor then
|
||||
local shields = minetest.get_modpath("shields") ~= nil
|
||||
local armor_org_func = armor.set_player_armor
|
||||
|
||||
local function get_armor_lvl(def)
|
||||
-- items/protection based display
|
||||
local lvl = def.level or 0
|
||||
local max = 63 -- full diamond armor
|
||||
if shields then
|
||||
max = 84.14 -- full diamond armor + diamond shield
|
||||
end
|
||||
-- TODO: is there a sane way to read out max values?
|
||||
local ret = lvl/max
|
||||
if ret > 1 then
|
||||
ret = 1
|
||||
end
|
||||
|
||||
return tonumber(20 * ret)
|
||||
end
|
||||
|
||||
function armor.set_player_armor(self, player)
|
||||
armor_org_func(self, player)
|
||||
local name = player:get_player_name()
|
||||
local def = self.def
|
||||
local armor_lvl = 0
|
||||
if def[name] and def[name].level then
|
||||
armor_lvl = get_armor_lvl(def[name])
|
||||
end
|
||||
hud.change_item(player, "armor", {number = armor_lvl})
|
||||
end
|
||||
end
|
||||
|
||||
function hud.notify_hunger(delay, use)
|
||||
local txt_part = "enable"
|
||||
if use then
|
||||
txt_part = "use"
|
||||
end
|
||||
minetest.after(delay, function()
|
||||
minetest.chat_send_all("#Better HUD: You can't " .. txt_part .. " hunger without the \"hunger\" mod")
|
||||
minetest.chat_send_all(" Enable it or download it from \"https://github.com/BlockMen/hunger\"")
|
||||
end)
|
||||
end
|
||||
|
||||
-- Hunger related functions
|
||||
if not hud.show_hunger then
|
||||
function hud.set_hunger()
|
||||
hud.notify_hunger(1, true)
|
||||
end
|
||||
|
||||
function hud.get_hunger()
|
||||
hud.notify_hunger(1, true)
|
||||
end
|
||||
|
||||
function hud.item_eat(hp_change, replace_with_item)
|
||||
return function(itemstack, user, pointed_thing)
|
||||
hud.notify_hunger(1, true)
|
||||
local func = minetest.item_eat(hp_change, replace_with_item)
|
||||
return func(itemstack, user, pointed_thing)
|
||||
end
|
||||
end
|
||||
|
||||
function hud.save_hunger()
|
||||
hud.notify_hunger(1, true)
|
||||
end
|
||||
|
||||
function hud.load_hunger(player)
|
||||
hud.notify_hunger(1, true)
|
||||
end
|
||||
end
|
Before Width: | Height: | Size: 216 B |
Before Width: | Height: | Size: 579 B |
Before Width: | Height: | Size: 424 B |
Before Width: | Height: | Size: 3.1 KiB |
Before Width: | Height: | Size: 302 B |
Before Width: | Height: | Size: 369 B |
Before Width: | Height: | Size: 1.1 KiB |
Before Width: | Height: | Size: 8.8 KiB |
Before Width: | Height: | Size: 417 B |
Before Width: | Height: | Size: 522 B |
Before Width: | Height: | Size: 40 KiB |
Before Width: | Height: | Size: 143 B |
|
@ -0,0 +1,539 @@
|
|||
-- a
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
local name = player:get_player_name()
|
||||
if fields.lettera then --main page
|
||||
|
||||
player:get_inventory():set_list("main", {})
|
||||
|
||||
player:get_inventory():add_item('main', 'letterscolors:a_white')
|
||||
player:get_inventory():add_item('main', 'letterscolors:a_black')
|
||||
player:get_inventory():add_item('main', 'letterscolors:a_red')
|
||||
player:get_inventory():add_item('main', 'letterscolors:a_orange')
|
||||
player:get_inventory():add_item('main', 'letterscolors:a_yellow')
|
||||
player:get_inventory():add_item('main', 'letterscolors:a_pink')
|
||||
player:get_inventory():add_item('main', 'letterscolors:a_green')
|
||||
player:get_inventory():add_item('main', 'letterscolors:a_blue')
|
||||
|
||||
end
|
||||
end
|
||||
)
|
||||
|
||||
-- b
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
local name = player:get_player_name()
|
||||
if fields.letterb then --main page
|
||||
|
||||
player:get_inventory():set_list("main", {})
|
||||
|
||||
player:get_inventory():add_item('main', 'letterscolors:b_white')
|
||||
player:get_inventory():add_item('main', 'letterscolors:b_black')
|
||||
player:get_inventory():add_item('main', 'letterscolors:b_red')
|
||||
player:get_inventory():add_item('main', 'letterscolors:b_orange')
|
||||
player:get_inventory():add_item('main', 'letterscolors:b_yellow')
|
||||
player:get_inventory():add_item('main', 'letterscolors:b_pink')
|
||||
player:get_inventory():add_item('main', 'letterscolors:b_green')
|
||||
player:get_inventory():add_item('main', 'letterscolors:b_blue')
|
||||
|
||||
end
|
||||
end
|
||||
)
|
||||
|
||||
-- c
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
local name = player:get_player_name()
|
||||
if fields.letterc then --main page
|
||||
|
||||
player:get_inventory():set_list("main", {})
|
||||
|
||||
player:get_inventory():add_item('main', 'letterscolors:c_white')
|
||||
player:get_inventory():add_item('main', 'letterscolors:c_black')
|
||||
player:get_inventory():add_item('main', 'letterscolors:c_red')
|
||||
player:get_inventory():add_item('main', 'letterscolors:c_orange')
|
||||
player:get_inventory():add_item('main', 'letterscolors:c_yellow')
|
||||
player:get_inventory():add_item('main', 'letterscolors:c_pink')
|
||||
player:get_inventory():add_item('main', 'letterscolors:c_green')
|
||||
player:get_inventory():add_item('main', 'letterscolors:c_blue')
|
||||
|
||||
end
|
||||
end
|
||||
)
|
||||
|
||||
-- d
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
local name = player:get_player_name()
|
||||
if fields.letterd then --main page
|
||||
|
||||
player:get_inventory():set_list("main", {})
|
||||
|
||||
player:get_inventory():add_item('main', 'letterscolors:d_white')
|
||||
player:get_inventory():add_item('main', 'letterscolors:d_black')
|
||||
player:get_inventory():add_item('main', 'letterscolors:d_red')
|
||||
player:get_inventory():add_item('main', 'letterscolors:d_orange')
|
||||
player:get_inventory():add_item('main', 'letterscolors:d_yellow')
|
||||
player:get_inventory():add_item('main', 'letterscolors:d_pink')
|
||||
player:get_inventory():add_item('main', 'letterscolors:d_green')
|
||||
player:get_inventory():add_item('main', 'letterscolors:d_blue')
|
||||
|
||||
end
|
||||
end
|
||||
)
|
||||
|
||||
-- e
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
local name = player:get_player_name()
|
||||
if fields.lettere then --main page
|
||||
|
||||
player:get_inventory():set_list("main", {})
|
||||
|
||||
player:get_inventory():add_item('main', 'letterscolors:e_white')
|
||||
player:get_inventory():add_item('main', 'letterscolors:e_black')
|
||||
player:get_inventory():add_item('main', 'letterscolors:e_red')
|
||||
player:get_inventory():add_item('main', 'letterscolors:e_orange')
|
||||
player:get_inventory():add_item('main', 'letterscolors:e_yellow')
|
||||
player:get_inventory():add_item('main', 'letterscolors:e_pink')
|
||||
player:get_inventory():add_item('main', 'letterscolors:e_green')
|
||||
player:get_inventory():add_item('main', 'letterscolors:e_blue')
|
||||
|
||||
end
|
||||
end
|
||||
)
|
||||
|
||||
-- f
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
local name = player:get_player_name()
|
||||
if fields.letterf then --main page
|
||||
|
||||
player:get_inventory():set_list("main", {})
|
||||
|
||||
player:get_inventory():add_item('main', 'letterscolors:f_white')
|
||||
player:get_inventory():add_item('main', 'letterscolors:f_black')
|
||||
player:get_inventory():add_item('main', 'letterscolors:f_red')
|
||||
player:get_inventory():add_item('main', 'letterscolors:f_orange')
|
||||
player:get_inventory():add_item('main', 'letterscolors:f_yellow')
|
||||
player:get_inventory():add_item('main', 'letterscolors:f_pink')
|
||||
player:get_inventory():add_item('main', 'letterscolors:f_green')
|
||||
player:get_inventory():add_item('main', 'letterscolors:f_blue')
|
||||
|
||||
end
|
||||
end
|
||||
)
|
||||
|
||||
-- g
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
local name = player:get_player_name()
|
||||
if fields.letterg then --main page
|
||||
|
||||
player:get_inventory():set_list("main", {})
|
||||
|
||||
player:get_inventory():add_item('main', 'letterscolors:g_white')
|
||||
player:get_inventory():add_item('main', 'letterscolors:g_black')
|
||||
player:get_inventory():add_item('main', 'letterscolors:g_red')
|
||||
player:get_inventory():add_item('main', 'letterscolors:g_orange')
|
||||
player:get_inventory():add_item('main', 'letterscolors:g_yellow')
|
||||
player:get_inventory():add_item('main', 'letterscolors:g_pink')
|
||||
player:get_inventory():add_item('main', 'letterscolors:g_green')
|
||||
player:get_inventory():add_item('main', 'letterscolors:g_blue')
|
||||
|
||||
end
|
||||
end
|
||||
)
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
local name = player:get_player_name()
|
||||
if fields.letterh then --main page
|
||||
|
||||
player:get_inventory():set_list("main", {})
|
||||
|
||||
player:get_inventory():add_item('main', 'letterscolors:h_white')
|
||||
player:get_inventory():add_item('main', 'letterscolors:h_black')
|
||||
player:get_inventory():add_item('main', 'letterscolors:h_red')
|
||||
player:get_inventory():add_item('main', 'letterscolors:h_orange')
|
||||
player:get_inventory():add_item('main', 'letterscolors:h_yellow')
|
||||
player:get_inventory():add_item('main', 'letterscolors:h_pink')
|
||||
player:get_inventory():add_item('main', 'letterscolors:h_green')
|
||||
player:get_inventory():add_item('main', 'letterscolors:h_blue')
|
||||
|
||||
end
|
||||
end
|
||||
)
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
local name = player:get_player_name()
|
||||
if fields.letteri then --main page
|
||||
|
||||
player:get_inventory():set_list("main", {})
|
||||
|
||||
player:get_inventory():add_item('main', 'letterscolors:i_white')
|
||||
player:get_inventory():add_item('main', 'letterscolors:i_black')
|
||||
player:get_inventory():add_item('main', 'letterscolors:i_red')
|
||||
player:get_inventory():add_item('main', 'letterscolors:i_orange')
|
||||
player:get_inventory():add_item('main', 'letterscolors:i_yellow')
|
||||
player:get_inventory():add_item('main', 'letterscolors:i_pink')
|
||||
player:get_inventory():add_item('main', 'letterscolors:i_green')
|
||||
player:get_inventory():add_item('main', 'letterscolors:i_blue')
|
||||
|
||||
end
|
||||
end
|
||||
)
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
local name = player:get_player_name()
|
||||
if fields.letterj then --main page
|
||||
|
||||
player:get_inventory():set_list("main", {})
|
||||
|
||||
player:get_inventory():add_item('main', 'letterscolors:j_white')
|
||||
player:get_inventory():add_item('main', 'letterscolors:j_black')
|
||||
player:get_inventory():add_item('main', 'letterscolors:j_red')
|
||||
player:get_inventory():add_item('main', 'letterscolors:j_orange')
|
||||
player:get_inventory():add_item('main', 'letterscolors:j_yellow')
|
||||
player:get_inventory():add_item('main', 'letterscolors:j_pink')
|
||||
player:get_inventory():add_item('main', 'letterscolors:j_green')
|
||||
player:get_inventory():add_item('main', 'letterscolors:j_blue')
|
||||
|
||||
end
|
||||
end
|
||||
)
|
||||
|
||||
-- k
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
local name = player:get_player_name()
|
||||
if fields.letterk then --main page
|
||||
|
||||
player:get_inventory():set_list("main", {})
|
||||
|
||||
player:get_inventory():add_item('main', 'letterscolors:k_white')
|
||||
player:get_inventory():add_item('main', 'letterscolors:k_black')
|
||||
player:get_inventory():add_item('main', 'letterscolors:k_red')
|
||||
player:get_inventory():add_item('main', 'letterscolors:k_orange')
|
||||
player:get_inventory():add_item('main', 'letterscolors:k_yellow')
|
||||
player:get_inventory():add_item('main', 'letterscolors:k_pink')
|
||||
player:get_inventory():add_item('main', 'letterscolors:k_green')
|
||||
player:get_inventory():add_item('main', 'letterscolors:k_blue')
|
||||
|
||||
end
|
||||
end
|
||||
)
|
||||
|
||||
-- l
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
local name = player:get_player_name()
|
||||
if fields.letterl then --main page
|
||||
|
||||
player:get_inventory():set_list("main", {})
|
||||
|
||||
player:get_inventory():add_item('main', 'letterscolors:l_white')
|
||||
player:get_inventory():add_item('main', 'letterscolors:l_black')
|
||||
player:get_inventory():add_item('main', 'letterscolors:l_red')
|
||||
player:get_inventory():add_item('main', 'letterscolors:l_orange')
|
||||
player:get_inventory():add_item('main', 'letterscolors:l_yellow')
|
||||
player:get_inventory():add_item('main', 'letterscolors:l_pink')
|
||||
player:get_inventory():add_item('main', 'letterscolors:l_green')
|
||||
player:get_inventory():add_item('main', 'letterscolors:l_blue')
|
||||
|
||||
end
|
||||
end
|
||||
)
|
||||
|
||||
-- m
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
local name = player:get_player_name()
|
||||
if fields.letterm then --main page
|
||||
|
||||
player:get_inventory():set_list("main", {})
|
||||
|
||||
player:get_inventory():add_item('main', 'letterscolors:m_white')
|
||||
player:get_inventory():add_item('main', 'letterscolors:m_black')
|
||||
player:get_inventory():add_item('main', 'letterscolors:m_red')
|
||||
player:get_inventory():add_item('main', 'letterscolors:m_orange')
|
||||
player:get_inventory():add_item('main', 'letterscolors:m_yellow')
|
||||
player:get_inventory():add_item('main', 'letterscolors:m_pink')
|
||||
player:get_inventory():add_item('main', 'letterscolors:m_green')
|
||||
player:get_inventory():add_item('main', 'letterscolors:m_blue')
|
||||
|
||||
end
|
||||
end
|
||||
)
|
||||
|
||||
-- n
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
local name = player:get_player_name()
|
||||
if fields.lettern then --main page
|
||||
|
||||
player:get_inventory():set_list("main", {})
|
||||
|
||||
player:get_inventory():add_item('main', 'letterscolors:n_white')
|
||||
player:get_inventory():add_item('main', 'letterscolors:n_black')
|
||||
player:get_inventory():add_item('main', 'letterscolors:n_red')
|
||||
player:get_inventory():add_item('main', 'letterscolors:n_orange')
|
||||
player:get_inventory():add_item('main', 'letterscolors:n_yellow')
|
||||
player:get_inventory():add_item('main', 'letterscolors:n_pink')
|
||||
player:get_inventory():add_item('main', 'letterscolors:n_green')
|
||||
player:get_inventory():add_item('main', 'letterscolors:n_blue')
|
||||
|
||||
end
|
||||
end
|
||||
)
|
||||
|
||||
-- o
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
local name = player:get_player_name()
|
||||
if fields.lettero then --main page
|
||||
|
||||
player:get_inventory():set_list("main", {})
|
||||
|
||||
player:get_inventory():add_item('main', 'letterscolors:o_white')
|
||||
player:get_inventory():add_item('main', 'letterscolors:o_black')
|
||||
player:get_inventory():add_item('main', 'letterscolors:o_red')
|
||||
player:get_inventory():add_item('main', 'letterscolors:o_orange')
|
||||
player:get_inventory():add_item('main', 'letterscolors:o_yellow')
|
||||
player:get_inventory():add_item('main', 'letterscolors:o_pink')
|
||||
player:get_inventory():add_item('main', 'letterscolors:o_green')
|
||||
player:get_inventory():add_item('main', 'letterscolors:o_blue')
|
||||
|
||||
end
|
||||
end
|
||||
)
|
||||
|
||||
-- p
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
local name = player:get_player_name()
|
||||
if fields.letterp then --main page
|
||||
|
||||
player:get_inventory():set_list("main", {})
|
||||
|
||||
player:get_inventory():add_item('main', 'letterscolors:p_white')
|
||||
player:get_inventory():add_item('main', 'letterscolors:p_black')
|
||||
player:get_inventory():add_item('main', 'letterscolors:p_red')
|
||||
player:get_inventory():add_item('main', 'letterscolors:p_orange')
|
||||
player:get_inventory():add_item('main', 'letterscolors:p_yellow')
|
||||
player:get_inventory():add_item('main', 'letterscolors:p_pink')
|
||||
player:get_inventory():add_item('main', 'letterscolors:p_green')
|
||||
player:get_inventory():add_item('main', 'letterscolors:p_blue')
|
||||
|
||||
end
|
||||
end
|
||||
)
|
||||
|
||||
-- q
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
local name = player:get_player_name()
|
||||
if fields.letterq then --main page
|
||||
|
||||
player:get_inventory():set_list("main", {})
|
||||
|
||||
player:get_inventory():add_item('main', 'letterscolors:q_white')
|
||||
player:get_inventory():add_item('main', 'letterscolors:q_black')
|
||||
player:get_inventory():add_item('main', 'letterscolors:q_red')
|
||||
player:get_inventory():add_item('main', 'letterscolors:q_orange')
|
||||
player:get_inventory():add_item('main', 'letterscolors:q_yellow')
|
||||
player:get_inventory():add_item('main', 'letterscolors:q_pink')
|
||||
player:get_inventory():add_item('main', 'letterscolors:q_green')
|
||||
player:get_inventory():add_item('main', 'letterscolors:q_blue')
|
||||
|
||||
end
|
||||
end
|
||||
)
|
||||
|
||||
-- r
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
local name = player:get_player_name()
|
||||
if fields.letterr then --main page
|
||||
|
||||
player:get_inventory():set_list("main", {})
|
||||
|
||||
player:get_inventory():add_item('main', 'letterscolors:r_white')
|
||||
player:get_inventory():add_item('main', 'letterscolors:r_black')
|
||||
player:get_inventory():add_item('main', 'letterscolors:r_red')
|
||||
player:get_inventory():add_item('main', 'letterscolors:r_orange')
|
||||
player:get_inventory():add_item('main', 'letterscolors:r_yellow')
|
||||
player:get_inventory():add_item('main', 'letterscolors:r_pink')
|
||||
player:get_inventory():add_item('main', 'letterscolors:r_green')
|
||||
player:get_inventory():add_item('main', 'letterscolors:r_blue')
|
||||
|
||||
end
|
||||
end
|
||||
)
|
||||
|
||||
-- s
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
local name = player:get_player_name()
|
||||
if fields.letters then --main page
|
||||
|
||||
player:get_inventory():set_list("main", {})
|
||||
|
||||
player:get_inventory():add_item('main', 'letterscolors:s_white')
|
||||
player:get_inventory():add_item('main', 'letterscolors:s_black')
|
||||
player:get_inventory():add_item('main', 'letterscolors:s_red')
|
||||
player:get_inventory():add_item('main', 'letterscolors:s_orange')
|
||||
player:get_inventory():add_item('main', 'letterscolors:s_yellow')
|
||||
player:get_inventory():add_item('main', 'letterscolors:s_pink')
|
||||
player:get_inventory():add_item('main', 'letterscolors:s_green')
|
||||
player:get_inventory():add_item('main', 'letterscolors:s_blue')
|
||||
|
||||
end
|
||||
end
|
||||
)
|
||||
|
||||
-- t
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
local name = player:get_player_name()
|
||||
if fields.lettert then --main page
|
||||
|
||||
player:get_inventory():set_list("main", {})
|
||||
|
||||
player:get_inventory():add_item('main', 'letterscolors:t_white')
|
||||
player:get_inventory():add_item('main', 'letterscolors:t_black')
|
||||
player:get_inventory():add_item('main', 'letterscolors:t_red')
|
||||
player:get_inventory():add_item('main', 'letterscolors:t_orange')
|
||||
player:get_inventory():add_item('main', 'letterscolors:t_yellow')
|
||||
player:get_inventory():add_item('main', 'letterscolors:t_pink')
|
||||
player:get_inventory():add_item('main', 'letterscolors:t_green')
|
||||
player:get_inventory():add_item('main', 'letterscolors:t_blue')
|
||||
|
||||
end
|
||||
end
|
||||
)
|
||||
|
||||
-- u
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
local name = player:get_player_name()
|
||||
if fields.letteru then --main page
|
||||
|
||||
player:get_inventory():set_list("main", {})
|
||||
|
||||
player:get_inventory():add_item('main', 'letterscolors:u_white')
|
||||
player:get_inventory():add_item('main', 'letterscolors:u_black')
|
||||
player:get_inventory():add_item('main', 'letterscolors:u_red')
|
||||
player:get_inventory():add_item('main', 'letterscolors:u_orange')
|
||||
player:get_inventory():add_item('main', 'letterscolors:u_yellow')
|
||||
player:get_inventory():add_item('main', 'letterscolors:u_pink')
|
||||
player:get_inventory():add_item('main', 'letterscolors:u_green')
|
||||
player:get_inventory():add_item('main', 'letterscolors:u_blue')
|
||||
|
||||
end
|
||||
end
|
||||
)
|
||||
|
||||
-- v
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
local name = player:get_player_name()
|
||||
if fields.letterv then --main page
|
||||
|
||||
player:get_inventory():set_list("main", {})
|
||||
|
||||
player:get_inventory():add_item('main', 'letterscolors:v_white')
|
||||
player:get_inventory():add_item('main', 'letterscolors:v_black')
|
||||
player:get_inventory():add_item('main', 'letterscolors:v_red')
|
||||
player:get_inventory():add_item('main', 'letterscolors:v_orange')
|
||||
player:get_inventory():add_item('main', 'letterscolors:v_yellow')
|
||||
player:get_inventory():add_item('main', 'letterscolors:v_pink')
|
||||
player:get_inventory():add_item('main', 'letterscolors:v_green')
|
||||
player:get_inventory():add_item('main', 'letterscolors:v_blue')
|
||||
|
||||
end
|
||||
end
|
||||
)
|
||||
|
||||
-- x
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
local name = player:get_player_name()
|
||||
if fields.letterx then --main page
|
||||
|
||||
player:get_inventory():set_list("main", {})
|
||||
|
||||
player:get_inventory():add_item('main', 'letterscolors:x_white')
|
||||
player:get_inventory():add_item('main', 'letterscolors:x_black')
|
||||
player:get_inventory():add_item('main', 'letterscolors:x_red')
|
||||
player:get_inventory():add_item('main', 'letterscolors:x_orange')
|
||||
player:get_inventory():add_item('main', 'letterscolors:x_yellow')
|
||||
player:get_inventory():add_item('main', 'letterscolors:x_pink')
|
||||
player:get_inventory():add_item('main', 'letterscolors:x_green')
|
||||
player:get_inventory():add_item('main', 'letterscolors:x_blue')
|
||||
|
||||
end
|
||||
end
|
||||
)
|
||||
|
||||
-- y
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
local name = player:get_player_name()
|
||||
if fields.lettery then --main page
|
||||
|
||||
player:get_inventory():set_list("main", {})
|
||||
|
||||
player:get_inventory():add_item('main', 'letterscolors:y_white')
|
||||
player:get_inventory():add_item('main', 'letterscolors:y_black')
|
||||
player:get_inventory():add_item('main', 'letterscolors:y_red')
|
||||
player:get_inventory():add_item('main', 'letterscolors:y_orange')
|
||||
player:get_inventory():add_item('main', 'letterscolors:y_yellow')
|
||||
player:get_inventory():add_item('main', 'letterscolors:y_pink')
|
||||
player:get_inventory():add_item('main', 'letterscolors:y_green')
|
||||
player:get_inventory():add_item('main', 'letterscolors:y_blue')
|
||||
|
||||
end
|
||||
end
|
||||
)
|
||||
|
||||
-- z
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
local name = player:get_player_name()
|
||||
if fields.letterz then --main page
|
||||
|
||||
player:get_inventory():set_list("main", {})
|
||||
|
||||
player:get_inventory():add_item('main', 'letterscolors:z_white')
|
||||
player:get_inventory():add_item('main', 'letterscolors:z_black')
|
||||
player:get_inventory():add_item('main', 'letterscolors:z_red')
|
||||
player:get_inventory():add_item('main', 'letterscolors:z_orange')
|
||||
player:get_inventory():add_item('main', 'letterscolors:z_yellow')
|
||||
player:get_inventory():add_item('main', 'letterscolors:z_pink')
|
||||
player:get_inventory():add_item('main', 'letterscolors:z_green')
|
||||
player:get_inventory():add_item('main', 'letterscolors:z_blue')
|
||||
|
||||
end
|
||||
end
|
||||
)
|
||||
|
||||
-- w
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
local name = player:get_player_name()
|
||||
if fields.letterw then --main page
|
||||
|
||||
player:get_inventory():set_list("main", {})
|
||||
|
||||
player:get_inventory():add_item('main', 'letterscolors:w_white')
|
||||
player:get_inventory():add_item('main', 'letterscolors:w_black')
|
||||
player:get_inventory():add_item('main', 'letterscolors:w_red')
|
||||
player:get_inventory():add_item('main', 'letterscolors:w_orange')
|
||||
player:get_inventory():add_item('main', 'letterscolors:w_yellow')
|
||||
player:get_inventory():add_item('main', 'letterscolors:w_pink')
|
||||
player:get_inventory():add_item('main', 'letterscolors:w_green')
|
||||
player:get_inventory():add_item('main', 'letterscolors:w_blue')
|
||||
|
||||
end
|
||||
end
|
||||
)
|
|
@ -0,0 +1,377 @@
|
|||
-- 0
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
local name = player:get_player_name()
|
||||
if fields.math0 then --main page
|
||||
|
||||
player:get_inventory():set_list("main", {})
|
||||
|
||||
player:get_inventory():add_item('main', 'mathscolors:0_white')
|
||||
player:get_inventory():add_item('main', 'mathscolors:0_black')
|
||||
player:get_inventory():add_item('main', 'mathscolors:0_red')
|
||||
player:get_inventory():add_item('main', 'mathscolors:0_orange')
|
||||
player:get_inventory():add_item('main', 'mathscolors:0_yellow')
|
||||
player:get_inventory():add_item('main', 'mathscolors:0_pink')
|
||||
player:get_inventory():add_item('main', 'mathscolors:0_green')
|
||||
player:get_inventory():add_item('main', 'mathscolors:0_blue')
|
||||
|
||||
end
|
||||
end
|
||||
)
|
||||
|
||||
-- 1
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
local name = player:get_player_name()
|
||||
if fields.math1 then --main page
|
||||
|
||||
player:get_inventory():set_list("main", {})
|
||||
|
||||
player:get_inventory():add_item('main', 'mathscolors:1_white')
|
||||
player:get_inventory():add_item('main', 'mathscolors:1_black')
|
||||
player:get_inventory():add_item('main', 'mathscolors:1_red')
|
||||
player:get_inventory():add_item('main', 'mathscolors:1_orange')
|
||||
player:get_inventory():add_item('main', 'mathscolors:1_yellow')
|
||||
player:get_inventory():add_item('main', 'mathscolors:1_pink')
|
||||
player:get_inventory():add_item('main', 'mathscolors:1_green')
|
||||
player:get_inventory():add_item('main', 'mathscolors:1_blue')
|
||||
|
||||
end
|
||||
end
|
||||
)
|
||||
|
||||
-- 2
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
local name = player:get_player_name()
|
||||
if fields.math2 then --main page
|
||||
|
||||
player:get_inventory():set_list("main", {})
|
||||
|
||||
player:get_inventory():add_item('main', 'mathscolors:2_white')
|
||||
player:get_inventory():add_item('main', 'mathscolors:2_black')
|
||||
player:get_inventory():add_item('main', 'mathscolors:2_red')
|
||||
player:get_inventory():add_item('main', 'mathscolors:2_orange')
|
||||
player:get_inventory():add_item('main', 'mathscolors:2_yellow')
|
||||
player:get_inventory():add_item('main', 'mathscolors:2_pink')
|
||||
player:get_inventory():add_item('main', 'mathscolors:2_green')
|
||||
player:get_inventory():add_item('main', 'mathscolors:2_blue')
|
||||
|
||||
end
|
||||
end
|
||||
)
|
||||
|
||||
-- 3
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
local name = player:get_player_name()
|
||||
if fields.math3 then --main page
|
||||
|
||||
player:get_inventory():set_list("main", {})
|
||||
|
||||
player:get_inventory():add_item('main', 'mathscolors:3_white')
|
||||
player:get_inventory():add_item('main', 'mathscolors:3_black')
|
||||
player:get_inventory():add_item('main', 'mathscolors:3_red')
|
||||
player:get_inventory():add_item('main', 'mathscolors:3_orange')
|
||||
player:get_inventory():add_item('main', 'mathscolors:3_yellow')
|
||||
player:get_inventory():add_item('main', 'mathscolors:3_pink')
|
||||
player:get_inventory():add_item('main', 'mathscolors:3_green')
|
||||
player:get_inventory():add_item('main', 'mathscolors:3_blue')
|
||||
|
||||
end
|
||||
end
|
||||
)
|
||||
|
||||
-- 4
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
local name = player:get_player_name()
|
||||
if fields.math4 then --main page
|
||||
|
||||
player:get_inventory():set_list("main", {})
|
||||
|
||||
player:get_inventory():add_item('main', 'mathscolors:4_white')
|
||||
player:get_inventory():add_item('main', 'mathscolors:4_black')
|
||||
player:get_inventory():add_item('main', 'mathscolors:4_red')
|
||||
player:get_inventory():add_item('main', 'mathscolors:4_orange')
|
||||
player:get_inventory():add_item('main', 'mathscolors:4_yellow')
|
||||
player:get_inventory():add_item('main', 'mathscolors:4_pink')
|
||||
player:get_inventory():add_item('main', 'mathscolors:4_green')
|
||||
player:get_inventory():add_item('main', 'mathscolors:4_blue')
|
||||
|
||||
end
|
||||
end
|
||||
)
|
||||
|
||||
-- 5
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
local name = player:get_player_name()
|
||||
if fields.math5 then --main page
|
||||
|
||||
player:get_inventory():set_list("main", {})
|
||||
|
||||
player:get_inventory():add_item('main', 'mathscolors:5_white')
|
||||
player:get_inventory():add_item('main', 'mathscolors:5_black')
|
||||
player:get_inventory():add_item('main', 'mathscolors:5_red')
|
||||
player:get_inventory():add_item('main', 'mathscolors:5_orange')
|
||||
player:get_inventory():add_item('main', 'mathscolors:5_yellow')
|
||||
player:get_inventory():add_item('main', 'mathscolors:5_pink')
|
||||
player:get_inventory():add_item('main', 'mathscolors:5_green')
|
||||
player:get_inventory():add_item('main', 'mathscolors:5_blue')
|
||||
|
||||
end
|
||||
end
|
||||
)
|
||||
|
||||
-- 6
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
local name = player:get_player_name()
|
||||
if fields.math6 then --main page
|
||||
|
||||
player:get_inventory():set_list("main", {})
|
||||
|
||||
player:get_inventory():add_item('main', 'mathscolors:6_white')
|
||||
player:get_inventory():add_item('main', 'mathscolors:6_black')
|
||||
player:get_inventory():add_item('main', 'mathscolors:6_red')
|
||||
player:get_inventory():add_item('main', 'mathscolors:6_orange')
|
||||
player:get_inventory():add_item('main', 'mathscolors:6_yellow')
|
||||
player:get_inventory():add_item('main', 'mathscolors:6_pink')
|
||||
player:get_inventory():add_item('main', 'mathscolors:6_green')
|
||||
player:get_inventory():add_item('main', 'mathscolors:6_blue')
|
||||
|
||||
end
|
||||
end
|
||||
)
|
||||
|
||||
-- 7
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
local name = player:get_player_name()
|
||||
if fields.math7 then --main page
|
||||
|
||||
player:get_inventory():set_list("main", {})
|
||||
|
||||
player:get_inventory():add_item('main', 'mathscolors:7_white')
|
||||
player:get_inventory():add_item('main', 'mathscolors:7_black')
|
||||
player:get_inventory():add_item('main', 'mathscolors:7_red')
|
||||
player:get_inventory():add_item('main', 'mathscolors:7_orange')
|
||||
player:get_inventory():add_item('main', 'mathscolors:7_yellow')
|
||||
player:get_inventory():add_item('main', 'mathscolors:7_pink')
|
||||
player:get_inventory():add_item('main', 'mathscolors:7_green')
|
||||
player:get_inventory():add_item('main', 'mathscolors:7_blue')
|
||||
|
||||
end
|
||||
end
|
||||
)
|
||||
|
||||
-- 8
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
local name = player:get_player_name()
|
||||
if fields.math8 then --main page
|
||||
|
||||
player:get_inventory():set_list("main", {})
|
||||
|
||||
player:get_inventory():add_item('main', 'mathscolors:8_white')
|
||||
player:get_inventory():add_item('main', 'mathscolors:8_black')
|
||||
player:get_inventory():add_item('main', 'mathscolors:8_red')
|
||||
player:get_inventory():add_item('main', 'mathscolors:8_orange')
|
||||
player:get_inventory():add_item('main', 'mathscolors:8_yellow')
|
||||
player:get_inventory():add_item('main', 'mathscolors:8_pink')
|
||||
player:get_inventory():add_item('main', 'mathscolors:8_green')
|
||||
player:get_inventory():add_item('main', 'mathscolors:8_blue')
|
||||
|
||||
end
|
||||
end
|
||||
)
|
||||
|
||||
-- 9
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
local name = player:get_player_name()
|
||||
if fields.math9 then --main page
|
||||
|
||||
player:get_inventory():set_list("main", {})
|
||||
|
||||
player:get_inventory():add_item('main', 'mathscolors:9_white')
|
||||
player:get_inventory():add_item('main', 'mathscolors:9_black')
|
||||
player:get_inventory():add_item('main', 'mathscolors:9_red')
|
||||
player:get_inventory():add_item('main', 'mathscolors:9_orange')
|
||||
player:get_inventory():add_item('main', 'mathscolors:9_yellow')
|
||||
player:get_inventory():add_item('main', 'mathscolors:9_pink')
|
||||
player:get_inventory():add_item('main', 'mathscolors:9_green')
|
||||
player:get_inventory():add_item('main', 'mathscolors:9_blue')
|
||||
|
||||
end
|
||||
end
|
||||
)
|
||||
|
||||
-- diviser
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
local name = player:get_player_name()
|
||||
if fields.mathdiviser then --main page
|
||||
|
||||
player:get_inventory():set_list("main", {})
|
||||
|
||||
player:get_inventory():add_item('main', 'mathscolors:diviser_white')
|
||||
player:get_inventory():add_item('main', 'mathscolors:diviser_black')
|
||||
player:get_inventory():add_item('main', 'mathscolors:diviser_red')
|
||||
player:get_inventory():add_item('main', 'mathscolors:diviser_orange')
|
||||
player:get_inventory():add_item('main', 'mathscolors:diviser_yellow')
|
||||
player:get_inventory():add_item('main', 'mathscolors:diviser_pink')
|
||||
player:get_inventory():add_item('main', 'mathscolors:diviser_green')
|
||||
player:get_inventory():add_item('main', 'mathscolors:diviser_blue')
|
||||
|
||||
end
|
||||
end
|
||||
)
|
||||
|
||||
-- egale
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
local name = player:get_player_name()
|
||||
if fields.mathegale then --main page
|
||||
|
||||
player:get_inventory():set_list("main", {})
|
||||
|
||||
player:get_inventory():add_item('main', 'mathscolors:egale_white')
|
||||
player:get_inventory():add_item('main', 'mathscolors:egale_black')
|
||||
player:get_inventory():add_item('main', 'mathscolors:egale_red')
|
||||
player:get_inventory():add_item('main', 'mathscolors:egale_orange')
|
||||
player:get_inventory():add_item('main', 'mathscolors:egale_yellow')
|
||||
player:get_inventory():add_item('main', 'mathscolors:egale_pink')
|
||||
player:get_inventory():add_item('main', 'mathscolors:egale_green')
|
||||
player:get_inventory():add_item('main', 'mathscolors:egale_blue')
|
||||
|
||||
end
|
||||
end
|
||||
)
|
||||
|
||||
-- inferieure
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
local name = player:get_player_name()
|
||||
if fields.mathinferieure then --main page
|
||||
|
||||
player:get_inventory():set_list("main", {})
|
||||
|
||||
player:get_inventory():add_item('main', 'mathscolors:inferieure_white')
|
||||
player:get_inventory():add_item('main', 'mathscolors:inferieure_black')
|
||||
player:get_inventory():add_item('main', 'mathscolors:inferieure_red')
|
||||
player:get_inventory():add_item('main', 'mathscolors:inferieure_orange')
|
||||
player:get_inventory():add_item('main', 'mathscolors:inferieure_yellow')
|
||||
player:get_inventory():add_item('main', 'mathscolors:inferieure_pink')
|
||||
player:get_inventory():add_item('main', 'mathscolors:inferieure_green')
|
||||
player:get_inventory():add_item('main', 'mathscolors:inferieure_blue')
|
||||
|
||||
end
|
||||
end
|
||||
)
|
||||
|
||||
-- moins
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
local name = player:get_player_name()
|
||||
if fields.mathmoins then --main page
|
||||
|
||||
player:get_inventory():set_list("main", {})
|
||||
|
||||
player:get_inventory():add_item('main', 'mathscolors:moins_white')
|
||||
player:get_inventory():add_item('main', 'mathscolors:moins_black')
|
||||
player:get_inventory():add_item('main', 'mathscolors:moins_red')
|
||||
player:get_inventory():add_item('main', 'mathscolors:moins_orange')
|
||||
player:get_inventory():add_item('main', 'mathscolors:moins_yellow')
|
||||
player:get_inventory():add_item('main', 'mathscolors:moins_pink')
|
||||
player:get_inventory():add_item('main', 'mathscolors:moins_green')
|
||||
player:get_inventory():add_item('main', 'mathscolors:moins_blue')
|
||||
|
||||
end
|
||||
end
|
||||
)
|
||||
|
||||
-- multiplier
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
local name = player:get_player_name()
|
||||
if fields.mathmultiplier then --main page
|
||||
|
||||
player:get_inventory():set_list("main", {})
|
||||
|
||||
player:get_inventory():add_item('main', 'mathscolors:multiplier_white')
|
||||
player:get_inventory():add_item('main', 'mathscolors:multiplier_black')
|
||||
player:get_inventory():add_item('main', 'mathscolors:multiplier_red')
|
||||
player:get_inventory():add_item('main', 'mathscolors:multiplier_orange')
|
||||
player:get_inventory():add_item('main', 'mathscolors:multiplier_yellow')
|
||||
player:get_inventory():add_item('main', 'mathscolors:multiplier_pink')
|
||||
player:get_inventory():add_item('main', 'mathscolors:multiplier_green')
|
||||
player:get_inventory():add_item('main', 'mathscolors:multiplier_blue')
|
||||
|
||||
end
|
||||
end
|
||||
)
|
||||
|
||||
-- plus
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
local name = player:get_player_name()
|
||||
if fields.mathplus then --main page
|
||||
|
||||
player:get_inventory():set_list("main", {})
|
||||
|
||||
player:get_inventory():add_item('main', 'mathscolors:plus_white')
|
||||
player:get_inventory():add_item('main', 'mathscolors:plus_black')
|
||||
player:get_inventory():add_item('main', 'mathscolors:plus_red')
|
||||
player:get_inventory():add_item('main', 'mathscolors:plus_orange')
|
||||
player:get_inventory():add_item('main', 'mathscolors:plus_yellow')
|
||||
player:get_inventory():add_item('main', 'mathscolors:plus_pink')
|
||||
player:get_inventory():add_item('main', 'mathscolors:plus_green')
|
||||
player:get_inventory():add_item('main', 'mathscolors:plus_blue')
|
||||
|
||||
end
|
||||
end
|
||||
)
|
||||
|
||||
-- superieure
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
local name = player:get_player_name()
|
||||
if fields.mathsuperieure then --main page
|
||||
|
||||
player:get_inventory():set_list("main", {})
|
||||
|
||||
player:get_inventory():add_item('main', 'mathscolors:superieure_white')
|
||||
player:get_inventory():add_item('main', 'mathscolors:superieure_black')
|
||||
player:get_inventory():add_item('main', 'mathscolors:superieure_red')
|
||||
player:get_inventory():add_item('main', 'mathscolors:superieure_orange')
|
||||
player:get_inventory():add_item('main', 'mathscolors:superieure_yellow')
|
||||
player:get_inventory():add_item('main', 'mathscolors:superieure_pink')
|
||||
player:get_inventory():add_item('main', 'mathscolors:superieure_green')
|
||||
player:get_inventory():add_item('main', 'mathscolors:superieure_blue')
|
||||
|
||||
end
|
||||
end
|
||||
)
|
||||
|
||||
-- virgule
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
local name = player:get_player_name()
|
||||
if fields.mathvirgule then --main page
|
||||
|
||||
player:get_inventory():set_list("main", {})
|
||||
|
||||
player:get_inventory():add_item('main', 'mathscolors:virgule_white')
|
||||
player:get_inventory():add_item('main', 'mathscolors:virgule_black')
|
||||
player:get_inventory():add_item('main', 'mathscolors:virgule_red')
|
||||
player:get_inventory():add_item('main', 'mathscolors:virgule_orange')
|
||||
player:get_inventory():add_item('main', 'mathscolors:virgule_yellow')
|
||||
player:get_inventory():add_item('main', 'mathscolors:virgule_pink')
|
||||
player:get_inventory():add_item('main', 'mathscolors:virgule_green')
|
||||
player:get_inventory():add_item('main', 'mathscolors:virgule_blue')
|
||||
|
||||
end
|
||||
end
|
||||
)
|
|
@ -10,6 +10,8 @@ Edited by TenPlus1 (23rd March 2016)
|
|||
|
||||
]]--
|
||||
|
||||
-- For Tooltip : First is name of button, Two is description
|
||||
|
||||
-- expose api
|
||||
inventory_plus = {}
|
||||
|
||||
|
@ -17,7 +19,7 @@ inventory_plus = {}
|
|||
inventory_plus.buttons = {}
|
||||
|
||||
-- default inventory page
|
||||
inventory_plus.default = minetest.settings:get("inventory_default") or "main"
|
||||
inventory_plus.default = "main"
|
||||
|
||||
-- register_button
|
||||
inventory_plus.register_button = function(player, name, label)
|
||||
|
@ -85,34 +87,87 @@ inventory_plus.get_formspec = function(player, page)
|
|||
|
||||
formspec = formspec
|
||||
|
||||
.. "image_button_exit[0,0.5;1,1;gui_hotbar_selected.png^blocks.png;blocks;]"
|
||||
.. "image_button_exit[1,0.5;1,1;gui_hotbar_selected.png^stairs.png;stairs;]"
|
||||
.. "image_button_exit[2,0.5;1,1;gui_hotbar_selected.png^slabs.png;slabs;]"
|
||||
.. "image_button_exit[3,0.5;1,1;gui_hotbar_selected.png^windows.png;windows;]"
|
||||
.. "image_button_exit[4,0.5;1,1;gui_hotbar_selected.png^lights.png;lights;]"
|
||||
.. "image_button_exit[5,0.5;1,1;gui_hotbar_selected.png^waters.png;waters;]"
|
||||
.. "image_button_exit[6,0.5;1,1;gui_hotbar_selected.png^doors.png;doors;] "
|
||||
.. "image_button_exit[7,0.5;1,1;gui_hotbar_selected.png^carpets.png;carpets;]"
|
||||
.. "image_button_exit[0,2.5;1,1;gui_hotbar_selected.png^trapdoor.png;trapdoor;]"
|
||||
.. "image_button_exit[1,2.5;1,1;gui_hotbar_selected.png^fence.png;fence;]"
|
||||
.. "image_button_exit[2,2.5;1,1;gui_hotbar_selected.png^cylinder.png;cylinder;]"
|
||||
.. "image_button_exit[3,2.5;1,1;gui_hotbar_selected.png^triangle.png;triangle;]"
|
||||
.. "image_button_exit[4,2.5;1,1;gui_hotbar_selected.png^long.png;long;]"
|
||||
.. "image_button_exit[5,2.5;1,1;gui_hotbar_selected.png^cone.png;cone;]"
|
||||
.. "image_button_exit[6,2.5;1,1;gui_hotbar_selected.png^sphere.png;sphere;]"
|
||||
.. "image_button_exit[7,2.5;1,1;gui_hotbar_selected.png^cornera.png;outcorner;]"
|
||||
.. "image_button_exit[0,4.5;1,1;gui_hotbar_selected.png^cornerb.png;incorner;]"
|
||||
.. "image_button_exit[1,4.5;1,1;gui_hotbar_selected.png^arc.png;arc;]"
|
||||
.. "image_button_exit[2,4.5;1,1;gui_hotbar_selected.png^arcin.png;inarc;]"
|
||||
.. "image_button_exit[3,4.5;1,1;gui_hotbar_selected.png^arcout.png;outarc;]"
|
||||
.. "image_button_exit[4,4.5;1,1;gui_hotbar_selected.png^fullpipe.png;fullpipe;]"
|
||||
.. "image_button_exit[5,4.5;1,1;gui_hotbar_selected.png^fullpipeborder.png;fullpipeborder;]"
|
||||
.. "image_button_exit[6,4.5;1,1;gui_hotbar_selected.png^edge.png;edge;]"
|
||||
.. "image_button[7,4.5;1,1;gui_hotbar_selected.png^droite.png;nodes2;]"
|
||||
.. "image_button_exit[0,0.5;1,1;blocks.png;blocks;]"
|
||||
.. "tooltip[blocks;Block]"
|
||||
|
||||
.. "image_button_exit[1,0.5;1,1;stairs.png;stairs;]"
|
||||
.. "tooltip[stairs;Stair]"
|
||||
|
||||
.. "image_button_exit[2,0.5;1,1;slabs.png;slabs;]"
|
||||
.. "tooltip[slabs;Slab]"
|
||||
|
||||
.. "image_button_exit[3,0.5;1,1;windows.png;windows;]"
|
||||
.. "tooltip[windows;Window]"
|
||||
|
||||
.. "image_button_exit[4,0.5;1,1;lights.png;lights;]"
|
||||
.. "tooltip[lights;Light]"
|
||||
|
||||
.. "image_button_exit[5,0.5;1,1;waters.png;waters;]"
|
||||
.. "tooltip[waters;Water]"
|
||||
|
||||
.. "image_button_exit[6,0.5;1,1;doors.png;doors;] "
|
||||
.. "tooltip[doors;Door]"
|
||||
|
||||
.. "image_button_exit[7,0.5;1,1;carpets.png;carpets;]"
|
||||
.. "tooltip[carpets;Carpet]"
|
||||
|
||||
.. "image_button_exit[0,2.5;1,1;trapdoor.png;trapdoor;]"
|
||||
.. "tooltip[trapdoor;Trapdoor]"
|
||||
|
||||
.. "image_button_exit[1,2.5;1,1;fence.png;fence;]"
|
||||
.. "tooltip[fence;Fence]"
|
||||
|
||||
.. "image_button_exit[2,2.5;1,1;cylinder.png;cylinder;]"
|
||||
.. "tooltip[cylinder;Cylinder]"
|
||||
|
||||
.. "image_button_exit[3,2.5;1,1;triangle.png;triangle;]"
|
||||
.. "tooltip[triangle;Triangle]"
|
||||
|
||||
.. "image_button_exit[4,2.5;1,1;long.png;long;]"
|
||||
.. "tooltip[long;Long Triangle]"
|
||||
|
||||
.. "image_button_exit[5,2.5;1,1;cone.png;cone;]"
|
||||
.. "tooltip[cone;Cone]"
|
||||
|
||||
.. "image_button_exit[6,2.5;1,1;sphere.png;sphere;]"
|
||||
.. "tooltip[sphere;Sphere]"
|
||||
|
||||
.. "image_button_exit[7,2.5;1,1;cornera.png;outcorner;]"
|
||||
.. "tooltip[outcorner;Out Corner]"
|
||||
|
||||
.. "image_button_exit[0,4.5;1,1;cornerb.png;incorner;]"
|
||||
.. "tooltip[incorner;In Corner]"
|
||||
|
||||
.. "image_button_exit[1,4.5;1,1;arc.png;arc;]"
|
||||
.. "tooltip[arc;Arc]"
|
||||
|
||||
.. "image_button_exit[2,4.5;1,1;arcin.png;inarc;]"
|
||||
.. "tooltip[inarc;In Arc]"
|
||||
|
||||
.. "image_button_exit[3,4.5;1,1;arcout.png;outarc;]"
|
||||
.. "tooltip[outarc;Out Arc]"
|
||||
|
||||
.. "image_button_exit[4,4.5;1,1;fullpipe.png;fullpipe;]"
|
||||
.. "tooltip[fullpipe;Fullpipe]"
|
||||
|
||||
.. "image_button_exit[5,4.5;1,1;fullpipeborder.png;fullpipeborder;]"
|
||||
.. "tooltip[fullpipeborder;Fullpipe Border]"
|
||||
|
||||
.. "image_button_exit[6,4.5;1,1;edge.png;edge;]"
|
||||
.. "tooltip[edge;Edge]"
|
||||
|
||||
.. "image_button[7,4.5;1,1;droite.png;nodes2;]"
|
||||
.. "tooltip[nodes2;Nodes Page 2]"
|
||||
|
||||
.. "image_button[0,6.5;1,1;gauche.png;main;]"
|
||||
.. "tooltip[main;Back to Menu]"
|
||||
|
||||
.. "image_button_exit[1,6.5;1,1;rotate.png;rotate;]"
|
||||
.. "tooltip[rotate;Rotate]"
|
||||
|
||||
.. "image_button_exit[2,6.5;1,1;nones.png;none;]"
|
||||
.. "tooltip[none;None]"
|
||||
|
||||
.. "image_button[0,6.5;1,1;gui_hotbar_selected.png^gauche.png;main;]"
|
||||
.. "image_button_exit[1,6.5;1,1;gui_hotbar_selected.png^rotate.png;rotate;]"
|
||||
.. "image_button_exit[2,6.5;1,1;gui_hotbar_selected.png^nones.png;none;]"
|
||||
|
||||
.. ""
|
||||
|
||||
|
@ -131,17 +186,17 @@ inventory_plus.get_formspec = function(player, page)
|
|||
|
||||
formspec = formspec
|
||||
|
||||
-- .. "image_button_exit[0,0.5;1,1;nctwoedge.png;nct;]"
|
||||
-- .. "label[0.1,1;Node-T]"
|
||||
|
||||
-- .. "image_button_exit[1,0.5;1,1;nccross.png;nccross;]"
|
||||
-- .. "label[1.1,1;Cross]"
|
||||
|
||||
.. "image_button_exit[0,0.5;1,1;gui_hotbar_selected.png^edgecorner.png;edgecorner;]"
|
||||
.. "image_button_exit[0,0.5;1,1;edgecorner.png;edgecorner;]"
|
||||
.. "tooltip[edgecorner;Edge corner]"
|
||||
|
||||
.. "image_button[0,6.5;1,1;gui_hotbar_selected.png^gauche.png;nodes;]"
|
||||
.. "image_button_exit[1,6.5;1,1;gui_hotbar_selected.png^rotate.png;rotate;]"
|
||||
.. "image_button_exit[2,6.5;1,1;gui_hotbar_selected.png^nones.png;none;]"
|
||||
.. "image_button[0,6.5;1,1;gauche.png;nodes;]"
|
||||
.. "tooltip[nodes;Nodes Page 1]"
|
||||
|
||||
.. "image_button_exit[1,6.5;1,1;rotate.png;rotate;]"
|
||||
.. "tooltip[rotate;Rotate]"
|
||||
|
||||
.. "image_button_exit[2,6.5;1,1;nones.png;none;]"
|
||||
.. "tooltip[none;None]"
|
||||
|
||||
.. ""
|
||||
|
||||
|
@ -159,9 +214,17 @@ inventory_plus.get_formspec = function(player, page)
|
|||
formspec = formspec
|
||||
|
||||
|
||||
.. "image_button_exit[0,0.5;1,1;gui_hotbar_selected.png^mobs_chicken_egg_overlay.png;panda;]"
|
||||
.. "image_button_exit[0,0.5;1,1;mobs_chicken_egg_overlay.png;panda;]"
|
||||
.. "tooltip[panda;Animals & Tools]"
|
||||
|
||||
.. "image_button[0,6.5;1,1;gui_hotbar_selected.png^gauche.png;main;]"
|
||||
.. "image_button[0,6.5;1,1;gauche.png;main;]"
|
||||
.. "tooltip[main;Back to Menu]"
|
||||
|
||||
.. "image_button_exit[1,6.5;1,1;rotate.png;rotate;]"
|
||||
.. "tooltip[rotate;Rotate]"
|
||||
|
||||
.. "image_button_exit[2,6.5;1,1;nones.png;none;]"
|
||||
.. "tooltip[none;None]"
|
||||
|
||||
.. ""
|
||||
|
||||
|
@ -180,36 +243,86 @@ if page == "furnitures" then
|
|||
|
||||
formspec = formspec
|
||||
|
||||
.. "image_button_exit[0,0.5;1,1;gui_hotbar_selected.png^chair.png;chair;]"
|
||||
.. "image_button_exit[1,0.5;1,1;gui_hotbar_selected.png^sofas.png;sofas;]"
|
||||
.. "image_button_exit[2,0.5;1,1;gui_hotbar_selected.png^table.png;table;]"
|
||||
.. "image_button_exit[3,0.5;1,1;gui_hotbar_selected.png^signs.png;signs;]"
|
||||
.. "image_button_exit[4,0.5;1,1;gui_hotbar_selected.png^beds.png;beds;]"
|
||||
.. "image_button_exit[5,0.5;1,1;gui_hotbar_selected.png^flowers.png;flowers;]"
|
||||
.. "image_button_exit[6,0.5;1,1;gui_hotbar_selected.png^flag.png;flags;]"
|
||||
.. "image_button_exit[7,0.5;1,1;gui_hotbar_selected.png^computer.png;computers;]"
|
||||
.. "image_button_exit[0,2.5;1,1;gui_hotbar_selected.png^desk.png;desks;]"
|
||||
.. "image_button_exit[1,2.5;1,1;gui_hotbar_selected.png^bench.png;bench;]"
|
||||
.. "image_button_exit[2,2.5;1,1;gui_hotbar_selected.png^armoire.png;armoire;]"
|
||||
.. "image_button_exit[3,2.5;1,1;gui_hotbar_selected.png^frigo.png;frigo;]"
|
||||
.. "image_button_exit[4,2.5;1,1;gui_hotbar_selected.png^fbtrap.png;fbtrap;]"
|
||||
.. "image_button_exit[5,2.5;1,1;gui_hotbar_selected.png^fbstair.png;fbstair;]"
|
||||
.. "image_button_exit[6,2.5;1,1;gui_hotbar_selected.png^fbladder.png;fbladder;]"
|
||||
.. "image_button_exit[7,2.5;1,1;gui_hotbar_selected.png^cgherse.png;cgherse;]"
|
||||
.. "image_button_exit[0,4.5;1,1;gui_hotbar_selected.png^cgborder.png;cgborder;]"
|
||||
.. "image_button_exit[1,4.5;1,1;gui_hotbar_selected.png^cgdoor.png;cgdoor;]"
|
||||
-- .. "image_button_exit[2,4.5;1,1;gui_hotbar_selected.png^slabs.png;tslabs;]"
|
||||
.. "image_button_exit[2,4.5;1,1;gui_hotbar_selected.png^torch.png;torch;]"
|
||||
.. "image_button_exit[3,4.5;1,1;gui_hotbar_selected.png^invcross.png;shieldcross;]"
|
||||
.. "image_button_exit[4,4.5;1,1;gui_hotbar_selected.png^invslash.png;shieldslash;]"
|
||||
.. "image_button_exit[5,4.5;1,1;gui_hotbar_selected.png^invchevron.png;shieldchevron;]"
|
||||
.."image_button_exit[6,4.5;1,1;gui_hotbar_selected.png^trampo.png;trampoline;]"
|
||||
.. "image_button_exit[0,0.5;1,1;chair.png;chair;]"
|
||||
.. "tooltip[chair;Chair]"
|
||||
|
||||
.. "image_button[7,4.5;1,1;gui_hotbar_selected.png^droite.png;furnitures2;]"
|
||||
.. "image_button_exit[1,0.5;1,1;sofas.png;sofas;]"
|
||||
.. "tooltip[sofas;Armchair]"
|
||||
|
||||
.. "image_button[0,6.5;1,1;gui_hotbar_selected.png^gauche.png;main;]"
|
||||
.. "image_button_exit[1,6.5;1,1;gui_hotbar_selected.png^rotate.png;rotate;]"
|
||||
.. "image_button_exit[2,6.5;1,1;gui_hotbar_selected.png^nones.png;none;]"
|
||||
.. "image_button_exit[2,0.5;1,1;table.png;table;]"
|
||||
.. "tooltip[table;Table]"
|
||||
|
||||
.. "image_button_exit[3,0.5;1,1;signs.png;signs;]"
|
||||
.. "tooltip[signs;Sign]"
|
||||
|
||||
.. "image_button_exit[4,0.5;1,1;beds.png;beds;]"
|
||||
.. "tooltip[beds;Bed]"
|
||||
|
||||
.. "image_button_exit[5,0.5;1,1;flowers.png;flowers;]"
|
||||
.. "tooltip[flowers;Flower]"
|
||||
|
||||
.. "image_button_exit[6,0.5;1,1;flag.png;flags;]"
|
||||
.. "tooltip[flags;Flag]"
|
||||
|
||||
.. "image_button_exit[7,0.5;1,1;computer.png;computers;]"
|
||||
.. "tooltip[computers;Computer]"
|
||||
|
||||
.. "image_button_exit[0,2.5;1,1;desk.png;desks;]"
|
||||
.. "tooltip[desks;Desk]"
|
||||
|
||||
.. "image_button_exit[1,2.5;1,1;bench.png;bench;]"
|
||||
.. "tooltip[bench;Bench]"
|
||||
|
||||
.. "image_button_exit[2,2.5;1,1;armoire.png;armoire;]"
|
||||
.. "tooltip[armoire;Cabinet]"
|
||||
|
||||
.. "image_button_exit[3,2.5;1,1;frigo.png;frigo;]"
|
||||
.. "tooltip[frigo;Fridge]"
|
||||
|
||||
.. "image_button_exit[4,2.5;1,1;fbtrap.png;fbtrap;]"
|
||||
.. "tooltip[fbtrap;Strap]"
|
||||
|
||||
.. "image_button_exit[5,2.5;1,1;fbstair.png;fbstair;]"
|
||||
.. "tooltip[fbstair;Stair]"
|
||||
|
||||
.. "image_button_exit[6,2.5;1,1;fbladder.png;fbladder;]"
|
||||
.. "tooltip[fbladder;Ladder]"
|
||||
|
||||
.. "image_button_exit[7,2.5;1,1;cgherse.png;cgherse;]"
|
||||
.. "tooltip[cgherse;Cg Harrow]"
|
||||
|
||||
.. "image_button_exit[0,4.5;1,1;cgborder.png;cgborder;]"
|
||||
.. "tooltip[cgborder;Cg Border]"
|
||||
|
||||
.. "image_button_exit[1,4.5;1,1;cgdoor.png;cgdoor;]"
|
||||
.. "tooltip[cgdoor;Cg Door]"
|
||||
|
||||
.. "image_button_exit[2,4.5;1,1;torch.png;torch;]"
|
||||
.. "tooltip[torch;Torch]"
|
||||
|
||||
.. "image_button_exit[3,4.5;1,1;invcross.png;shieldcross;]"
|
||||
.. "tooltip[shieldcross;Shield cross]"
|
||||
|
||||
.. "image_button_exit[4,4.5;1,1;invslash.png;shieldslash;]"
|
||||
.. "tooltip[shieldslash;Shield slash]"
|
||||
|
||||
.. "image_button_exit[5,4.5;1,1;invchevron.png;shieldchevron;]"
|
||||
.. "tooltip[shieldchevron;Shield chevron]"
|
||||
|
||||
.."image_button_exit[6,4.5;1,1;trampo.png;trampoline;]"
|
||||
.. "tooltip[trampoline;Trampoline]"
|
||||
|
||||
.. "image_button[7,4.5;1,1;droite.png;furnitures2;]"
|
||||
.. "tooltip[furnitures2;Furnitures Page 2]"
|
||||
|
||||
.. "image_button[0,6.5;1,1;gauche.png;main;]"
|
||||
.. "tooltip[main;Back to Menu]"
|
||||
|
||||
.. "image_button_exit[1,6.5;1,1;rotate.png;rotate;]"
|
||||
.. "tooltip[rotate;Rotate]"
|
||||
|
||||
.. "image_button_exit[2,6.5;1,1;nones.png;none;]"
|
||||
.. "tooltip[none;None]"
|
||||
.. ""
|
||||
|
||||
end
|
||||
|
@ -227,12 +340,20 @@ if page == "furnitures" then
|
|||
|
||||
formspec = formspec
|
||||
|
||||
.. "image_button_exit[0,0.5;1,1;gui_hotbar_selected.png^beaconon.png;beacon;]"
|
||||
.. "image_button_exit[1,0.5;1,1;gui_hotbar_selected.png^beaconoff.png;beaconoff;]"
|
||||
.. "image_button_exit[0,0.5;1,1;beaconon.png;beacon;]"
|
||||
.. "tooltip[beacon;Beacon]"
|
||||
|
||||
.. "image_button_exit[1,0.5;1,1;beaconoff.png;beaconoff;]"
|
||||
.. "tooltip[beaconoff;Beacon Off]"
|
||||
|
||||
.. "image_button[0,6.5;1,1;gui_hotbar_selected.png^gauche.png;furnitures;]"
|
||||
.. "image_button_exit[1,6.5;1,1;gui_hotbar_selected.png^rotate.png;rotate;]"
|
||||
.. "image_button_exit[2,6.5;1,1;gui_hotbar_selected.png^nones.png;none;]"
|
||||
.. "image_button[0,6.5;1,1;gauche.png;furnitures;]"
|
||||
.. "tooltip[furnitures;Furnitures Page1]"
|
||||
|
||||
.. "image_button_exit[1,6.5;1,1;rotate.png;rotate;]"
|
||||
.. "tooltip[rotate;Rotate]"
|
||||
|
||||
.. "image_button_exit[2,6.5;1,1;nones.png;none;]"
|
||||
.. "tooltip[none;None]"
|
||||
|
||||
.. ""
|
||||
|
||||
|
@ -252,18 +373,39 @@ if page == "furnitures" then
|
|||
|
||||
formspec = formspec
|
||||
|
||||
.. "image_button_exit[0,0.5;1,1;gui_hotbar_selected.png^cars.png;cars;]"
|
||||
.. "image_button_exit[1,0.5;1,1;gui_hotbar_selected.png^surfboard.png;surfboard;]"
|
||||
.. "image_button_exit[2,0.5;1,1;gui_hotbar_selected.png^airboat_airboat_inv.png;airboat;]"
|
||||
.. "image_button_exit[3,0.5;1,1;gui_hotbar_selected.png^spaceship_spaceship_inv.png;spaceship;]"
|
||||
.. "image_button_exit[4,0.5;1,1;gui_hotbar_selected.png^hovercraft_inv.png;hovercraft;]"
|
||||
.. "image_button_exit[5,0.5;1,1;gui_hotbar_selected.png^hotair_inv.png;hotairballoon;]"
|
||||
.. "image_button_exit[6,0.5;1,1;gui_hotbar_selected.png^cart.png;carts;]"
|
||||
.. "image_button_exit[7,0.5;1,1;gui_hotbar_selected.png^carts_rail_straight_pwr.png;rails;]"
|
||||
.. "image_button_exit[0,0.5;1,1;cars.png;cars;]"
|
||||
.. "tooltip[cars;Car]"
|
||||
|
||||
.. "image_button_exit[1,0.5;1,1;surfboard.png;surfboard;]"
|
||||
.. "tooltip[surfboard;Surfboard]"
|
||||
|
||||
.. "image_button_exit[2,0.5;1,1;airboat_airboat_inv.png;airboat;]"
|
||||
.. "tooltip[airboat;AirBoat]"
|
||||
|
||||
.. "image_button_exit[3,0.5;1,1;spaceship_spaceship_inv.png;spaceship;]"
|
||||
.. "tooltip[spaceship;SpaceShip]"
|
||||
|
||||
.. "image_button_exit[4,0.5;1,1;hovercraft_inv.png;hovercraft;]"
|
||||
.. "tooltip[hovercraft;Hovercraft]"
|
||||
|
||||
.. "image_button_exit[5,0.5;1,1;hotair_inv.png;hotairballoon;]"
|
||||
.. "tooltip[hotairballoon;HotairBallon]"
|
||||
|
||||
.. "image_button_exit[6,0.5;1,1;cart.png;carts;]"
|
||||
.. "tooltip[carts;Cart]"
|
||||
|
||||
.. "image_button_exit[7,0.5;1,1;carts_rail_straight_pwr.png;rails;]"
|
||||
.. "tooltip[rails;Rail]"
|
||||
|
||||
.. "image_button[0,6.5;1,1;gauche.png;main;]"
|
||||
.. "tooltip[main;Back to Menu]"
|
||||
|
||||
.. "image_button_exit[1,6.5;1,1;rotate.png;rotate;]"
|
||||
.. "tooltip[rotate;Rotate]"
|
||||
|
||||
.. "image_button_exit[2,6.5;1,1;nones.png;none;]"
|
||||
.. "tooltip[none;None]"
|
||||
|
||||
.. "image_button[0,6.5;1,1;gui_hotbar_selected.png^gauche.png;main;]"
|
||||
.. "image_button_exit[1,6.5;1,1;gui_hotbar_selected.png^rotate.png;rotate;]"
|
||||
.. "image_button_exit[2,6.5;1,1;gui_hotbar_selected.png^nones.png;none;]"
|
||||
|
||||
.. ""
|
||||
|
||||
|
@ -280,12 +422,6 @@ if page == "planets" then
|
|||
|
||||
formspec = formspec
|
||||
|
||||
.. "image_button_exit[0,0.5;1,1;gui_hotbar_selected.png^mmars.png;mars;]"
|
||||
.. "image_button_exit[1,0.5;1,1;gui_hotbar_selected.png^moon.png;moon;]"
|
||||
.. "image_button_exit[2,0.5;1,1;gui_hotbar_selected.png^earth.png;earth;]"
|
||||
|
||||
.. "image_button[0,6.5;1,1;gui_hotbar_selected.png^gauche.png;main;]"
|
||||
|
||||
.. ""
|
||||
|
||||
end
|
||||
|
@ -301,15 +437,236 @@ if page == "trees" then
|
|||
|
||||
formspec = formspec
|
||||
|
||||
.. "image_button_exit[0,0.5;1,1;gui_hotbar_selected.png^smalltrees.png;smalltrees;]"
|
||||
.. "image_button_exit[1,0.5;1,1;gui_hotbar_selected.png^normaltrees.png;normaltrees;]"
|
||||
.. "image_button_exit[2,0.5;1,1;gui_hotbar_selected.png^bigtrees.png;bigtrees;]"
|
||||
.. "image_button_exit[0,0.5;1,1;smalltrees.png;smalltrees;]"
|
||||
.. "tooltip[smalltrees;Small Tree]"
|
||||
.. "image_button_exit[1,0.5;1,1;normaltrees.png;normaltrees;]"
|
||||
.. "tooltip[normaltrees;Tree]"
|
||||
.. "image_button_exit[2,0.5;1,1;bigtrees.png;bigtrees;]"
|
||||
.. "tooltip[bigtrees;Big Tree]"
|
||||
|
||||
.. "image_button[0,6.5;1,1;gui_hotbar_selected.png^gauche.png;main;]"
|
||||
.. "image_button[0,6.5;1,1;gauche.png;main;]"
|
||||
.. "tooltip[main;Back to Menu]"
|
||||
|
||||
.. "image_button_exit[1,6.5;1,1;rotate.png;rotate;]"
|
||||
.. "tooltip[rotate;Rotate]"
|
||||
|
||||
.. "image_button_exit[2,6.5;1,1;nones.png;none;]"
|
||||
.. "tooltip[none;None]"
|
||||
|
||||
.. ""
|
||||
|
||||
end
|
||||
|
||||
-- letters page
|
||||
if page == "mathmenu" then
|
||||
|
||||
local inv = player:get_inventory() or nil
|
||||
|
||||
if not inv then
|
||||
print ("NO INVENTORY FOUND")
|
||||
return
|
||||
end
|
||||
|
||||
formspec = formspec
|
||||
|
||||
.. "image_button_exit[0,0.5;1,1;0.png;math0;]"
|
||||
.. "tooltip[math0;0]"
|
||||
|
||||
.. "image_button_exit[1,0.5;1,1;1.png;math1;]"
|
||||
.. "tooltip[math1;1]"
|
||||
|
||||
.. "image_button_exit[2,0.5;1,1;2.png;math2;]"
|
||||
.. "tooltip[math2;2]"
|
||||
|
||||
.. "image_button_exit[3,0.5;1,1;3.png;math3;]"
|
||||
.. "tooltip[math3;3]"
|
||||
|
||||
.. "image_button_exit[4,0.5;1,1;4.png;math4;]"
|
||||
.. "tooltip[math4;4]"
|
||||
|
||||
.. "image_button_exit[5,0.5;1,1;5.png;math5;]"
|
||||
.. "tooltip[math5;5]"
|
||||
|
||||
.. "image_button_exit[6,0.5;1,1;6.png;math6;]"
|
||||
.. "tooltip[math6;6]"
|
||||
|
||||
.. "image_button_exit[7,0.5;1,1;7.png;math7;]"
|
||||
.. "tooltip[math7;7]"
|
||||
|
||||
.. "image_button_exit[0,2.5;1,1;8.png;math8;]"
|
||||
.. "tooltip[math8;8]"
|
||||
|
||||
.. "image_button_exit[1,2.5;1,1;9.png;math9;]"
|
||||
.. "tooltip[math9;9]"
|
||||
|
||||
.. "image_button_exit[2,2.5;1,1;egale.png;mathegale;]"
|
||||
.. "tooltip[mathegale;Equal to]"
|
||||
|
||||
.. "image_button_exit[3,2.5;1,1;inferieure.png;mathinferieure;]"
|
||||
.. "tooltip[mathinferieure;Less than]"
|
||||
|
||||
.. "image_button_exit[4,2.5;1,1;superieure.png;mathsuperieure;]"
|
||||
.. "tooltip[mathsuperieure;Greater than]"
|
||||
|
||||
.. "image_button_exit[5,2.5;1,1;diviser.png;mathdiviser;]"
|
||||
.. "tooltip[mathdiviser;Divide]"
|
||||
|
||||
.. "image_button_exit[6,2.5;1,1;plus.png;mathplus;]"
|
||||
.. "tooltip[mathplus;Plus]"
|
||||
|
||||
.. "image_button_exit[7,2.5;1,1;moins.png;mathmoins;]"
|
||||
.. "tooltip[mathmoins;Minus]"
|
||||
|
||||
.. "image_button_exit[0,4.5;1,1;multiplier.png;mathmultiplier;]"
|
||||
.. "tooltip[mathmultiplier;Multiply]"
|
||||
|
||||
.. "image_button_exit[1,4.5;1,1;virgule.png;mathvirgule;]"
|
||||
.. "tooltip[mathvirgule;Comma]"
|
||||
|
||||
.. "image_button[0,6.5;1,1;gauche.png;main;]"
|
||||
.. "tooltip[main;Back to Menu]"
|
||||
|
||||
.. "image_button_exit[1,6.5;1,1;rotate.png;rotate;]"
|
||||
.. "tooltip[rotate;Rotate]"
|
||||
|
||||
.. "image_button_exit[2,6.5;1,1;nones.png;none;]"
|
||||
.. "tooltip[none;None]"
|
||||
|
||||
.. ""
|
||||
|
||||
end
|
||||
|
||||
-- letters page
|
||||
if page == "lettermenu" then
|
||||
|
||||
local inv = player:get_inventory() or nil
|
||||
|
||||
if not inv then
|
||||
print ("NO INVENTORY FOUND")
|
||||
return
|
||||
end
|
||||
|
||||
formspec = formspec
|
||||
|
||||
.. "image_button_exit[0,0.5;1,1;a.png;lettera;]"
|
||||
.. "tooltip[lettera;A]"
|
||||
|
||||
.. "image_button_exit[1,0.5;1,1;b.png;letterb;]"
|
||||
.. "tooltip[letterb;B]"
|
||||
|
||||
.. "image_button_exit[2,0.5;1,1;c.png;letterc;]"
|
||||
.. "tooltip[letterc;C]"
|
||||
|
||||
.. "image_button_exit[3,0.5;1,1;d.png;letterd;]"
|
||||
.. "tooltip[letterd;D]"
|
||||
|
||||
.. "image_button_exit[4,0.5;1,1;e.png;lettere;]"
|
||||
.. "tooltip[lettere;E]"
|
||||
|
||||
.. "image_button_exit[5,0.5;1,1;f.png;letterf;]"
|
||||
.. "tooltip[letterf;F]"
|
||||
|
||||
.. "image_button_exit[6,0.5;1,1;g.png;letterg;]"
|
||||
.. "tooltip[letterg;G]"
|
||||
|
||||
.. "image_button_exit[7,0.5;1,1;h.png;letterh;]"
|
||||
.. "tooltip[letterh;H]"
|
||||
|
||||
.. "image_button_exit[0,2.5;1,1;i.png;letteri;]"
|
||||
.. "tooltip[letteri;I]"
|
||||
|
||||
.. "image_button_exit[1,2.5;1,1;j.png;letterj;]"
|
||||
.. "tooltip[letterj;J]"
|
||||
|
||||
.. "image_button_exit[2,2.5;1,1;k.png;letterk;]"
|
||||
.. "tooltip[letterk;K]"
|
||||
|
||||
.. "image_button_exit[3,2.5;1,1;l.png;letterl;]"
|
||||
.. "tooltip[letterl;L]"
|
||||
|
||||
.. "image_button_exit[4,2.5;1,1;m.png;letterm;]"
|
||||
.. "tooltip[letterm;M]"
|
||||
|
||||
.. "image_button_exit[5,2.5;1,1;n.png;lettern;]"
|
||||
.. "tooltip[lettern;N]"
|
||||
|
||||
.. "image_button_exit[6,2.5;1,1;o.png;lettero;]"
|
||||
.. "tooltip[lettero;O]"
|
||||
|
||||
.. "image_button_exit[7,2.5;1,1;p.png;letterp;]"
|
||||
.. "tooltip[letterp;P]"
|
||||
|
||||
.. "image_button_exit[0,4.5;1,1;q.png;letterq;]"
|
||||
.. "tooltip[letterq;Q]"
|
||||
|
||||
.. "image_button_exit[1,4.5;1,1;r.png;letterr;]"
|
||||
.. "tooltip[letterr;R]"
|
||||
|
||||
.. "image_button_exit[2,4.5;1,1;s.png;letters;]"
|
||||
.. "tooltip[letters;S]"
|
||||
|
||||
.. "image_button_exit[3,4.5;1,1;t.png;lettert;]"
|
||||
.. "tooltip[lettert;T]"
|
||||
|
||||
.. "image_button_exit[4,4.5;1,1;u.png;letteru;]"
|
||||
.. "tooltip[letteru;U]"
|
||||
|
||||
.. "image_button_exit[5,4.5;1,1;v.png;letterv;]"
|
||||
.. "tooltip[letterv;V]"
|
||||
|
||||
.. "image_button_exit[6,4.5;1,1;w.png;letterw;]"
|
||||
.. "tooltip[letterw;W]"
|
||||
|
||||
.. "image_button[7,4.5;1,1;droite.png;lettermenu2;]"
|
||||
.. "tooltip[lettermenu2;Letters Page 2]"
|
||||
|
||||
.. "image_button[0,6.5;1,1;gauche.png;main;]"
|
||||
.. "tooltip[main;Back to Menu]"
|
||||
|
||||
.. "image_button_exit[1,6.5;1,1;rotate.png;rotate;]"
|
||||
.. "tooltip[rotate;Rotate]"
|
||||
|
||||
.. "image_button_exit[2,6.5;1,1;nones.png;none;]"
|
||||
.. "tooltip[none;None]"
|
||||
|
||||
.. ""
|
||||
|
||||
end
|
||||
|
||||
-- letters page 2
|
||||
|
||||
if page == "lettermenu2" then
|
||||
|
||||
local inv = player:get_inventory() or nil
|
||||
|
||||
if not inv then
|
||||
print ("NO INVENTORY FOUND")
|
||||
return
|
||||
end
|
||||
|
||||
formspec = formspec
|
||||
|
||||
.. "image_button_exit[0,0.5;1,1;x.png;letterx;]"
|
||||
.. "tooltip[letterx;X]"
|
||||
|
||||
.. "image_button_exit[1,0.5;1,1;y.png;lettery;]"
|
||||
.. "tooltip[lettery;Y]"
|
||||
|
||||
.. "image_button_exit[2,0.5;1,1;z.png;letterz;]"
|
||||
.. "tooltip[letterz;Z]"
|
||||
|
||||
.. "image_button[0,6.5;1,1;gauche.png;lettermenu;]"
|
||||
.. "tooltip[lettermenu;Letters Page 1]"
|
||||
|
||||
.. "image_button_exit[1,6.5;1,1;rotate.png;rotate;]"
|
||||
.. "tooltip[rotate;Rotate]"
|
||||
|
||||
.. "image_button_exit[2,6.5;1,1;nones.png;none;]"
|
||||
.. "tooltip[none;None]"
|
||||
|
||||
.. ""
|
||||
|
||||
end
|
||||
|
||||
-- main page
|
||||
if page == "main" then
|
||||
|
@ -321,16 +678,19 @@ if page == "trees" then
|
|||
|
||||
formspec = formspec
|
||||
|
||||
.. "image_button[2,0.5;4,1;gui_hotbar_selected.png;character_creator;Skin]"
|
||||
.. "image_button[2,1.5;4,1;gui_hotbar_selected.png;vehicules;Vehicules]"
|
||||
.. "image_button[2,0.5;4,1;;character_creator;Skin]"
|
||||
.. "image_button[2,1.5;4,1;;vehicules;Vehicules]"
|
||||
|
||||
.. "image_button[2,2.5;4,1;gui_hotbar_selected.png;trees;Tree]"
|
||||
.. "image_button[2,3.5;4,1;gui_hotbar_selected.png;animals;Animals]"
|
||||
.. "image_button[2,2.5;4,1;;trees;Trees]"
|
||||
.. "image_button[2,3.5;4,1;;animals;Animals]"
|
||||
|
||||
.. "image_button[2,4.5;4,1;gui_hotbar_selected.png;nodes;Build]"
|
||||
.. "image_button[2,5.5;4,1;gui_hotbar_selected.png;furnitures;Decorations]"
|
||||
.. "image_button[2,4.5;2,1;;nodes;Builds]"
|
||||
.. "image_button[4,4.5;2,1;;furnitures;Decorations]"
|
||||
|
||||
.. "image_button_exit[2,6.5;4,1;gui_hotbar_selected.png;quit;Back To Game]"
|
||||
.. "image_button[2,5.5;2,1;;lettermenu;Letters]"
|
||||
.. "image_button[4,5.5;2,1;;mathmenu;Maths]"
|
||||
|
||||
.. "image_button_exit[2,6.5;4,1;;quit;Back To Game]"
|
||||
|
||||
x = x
|
||||
y = y + 1
|
||||
|
@ -372,6 +732,38 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
|
|||
return
|
||||
end
|
||||
|
||||
if fields.lettermenu then
|
||||
|
||||
inventory_plus.set_inventory_formspec(player,
|
||||
inventory_plus.get_formspec(player, "lettermenu"))
|
||||
|
||||
return
|
||||
end
|
||||
|
||||
if fields.lettermenu2 then
|
||||
|
||||
inventory_plus.set_inventory_formspec(player,
|
||||
inventory_plus.get_formspec(player, "lettermenu2"))
|
||||
|
||||
return
|
||||
end
|
||||
|
||||
if fields.mathmenu then
|
||||
|
||||
inventory_plus.set_inventory_formspec(player,
|
||||
inventory_plus.get_formspec(player, "mathmenu"))
|
||||
|
||||
return
|
||||
end
|
||||
|
||||
if fields.lettermenu2 then
|
||||
|
||||
inventory_plus.set_inventory_formspec(player,
|
||||
inventory_plus.get_formspec(player, "mathmenu2"))
|
||||
|
||||
return
|
||||
end
|
||||
|
||||
if fields.nodes2 then
|
||||
|
||||
inventory_plus.set_inventory_formspec(player,
|
||||
|
|
|
@ -7,6 +7,8 @@ dofile(minetest.get_modpath("inventory_plus") .. "/trees.lua")
|
|||
dofile(minetest.get_modpath("inventory_plus") .. "/planets.lua")
|
||||
dofile(minetest.get_modpath("inventory_plus") .. "/vehicules.lua")
|
||||
dofile(minetest.get_modpath("inventory_plus") .. "/animals.lua")
|
||||
dofile(minetest.get_modpath("inventory_plus") .. "/letters.lua")
|
||||
dofile(minetest.get_modpath("inventory_plus") .. "/maths.lua")
|
||||
|
||||
-- Initial Stuff and Delete Legacy Stuff
|
||||
|
||||
|
|
After Width: | Height: | Size: 320 B |
|
@ -8,7 +8,7 @@ color7 = minetest.setting_get("color7") or "FFFF00"
|
|||
color8 = minetest.setting_get("color8") or "FF69B4"
|
||||
|
||||
local source_list = {
|
||||
{"black", "Color1", color1, 40, 36, 33},
|
||||
{"black", "Color1", color1, 41, 36, 33},
|
||||
{"blue", "Color2", color2, 0, 0, 255},
|
||||
{"green", "Color3", color3, 0, 255, 0},
|
||||
{"white", "Color4", color4, 245, 245, 245},
|
||||
|
|
After Width: | Height: | Size: 591 B |
After Width: | Height: | Size: 624 B |
After Width: | Height: | Size: 550 B |
After Width: | Height: | Size: 598 B |
After Width: | Height: | Size: 609 B |
After Width: | Height: | Size: 604 B |
After Width: | Height: | Size: 579 B |
|
@ -53,37 +53,37 @@ local formspec = "size[8,7.5]"
|
|||
|
||||
-- Skin
|
||||
|
||||
-- .. "image_button[3.5,1;1,1;gui_hotbar_selected.png^".. skins_array.skin[indexes.skin]..";skin;]"
|
||||
-- .. "image_button[1.5,1;1,1;gui_hotbar_selected.png^gauche.png;skin_back;]"
|
||||
-- .. "image_button[5.5,1;1,1;gui_hotbar_selected.png^droite.png;skin_next;]"
|
||||
-- .. "image_button[3.5,1;1,1;".. skins_array.skin[indexes.skin]..";skin;]"
|
||||
-- .. "image_button[1.5,1;1,1;gauche.png;skin_back;]"
|
||||
-- .. "image_button[5.5,1;1,1;droite.png;skin_next;]"
|
||||
|
||||
-- Eyes
|
||||
|
||||
.. "image_button[3.5,1.5;1,1;gui_hotbar_selected.png^".. skins_array.face[indexes.face]..";face;]"
|
||||
.. "image_button[1.5,1.5;1,1;gui_hotbar_selected.png^gauche.png;face_back;]"
|
||||
.. "image_button[5.5,1.5;1,1;gui_hotbar_selected.png^droite.png;face_next;]"
|
||||
.. "image_button[3.5,1.5;1,1;".. skins_array.face[indexes.face]..";face;]"
|
||||
.. "image_button[1.5,1.5;1,1;gauche.png;face_back;]"
|
||||
.. "image_button[5.5,1.5;1,1;droite.png;face_next;]"
|
||||
|
||||
-- T-Shirt
|
||||
|
||||
.. "image_button[3.5,2.5;1,1;gui_hotbar_selected.png^".. skins_array.tshirt[indexes.tshirt]..";tshirt;]"
|
||||
.. "image_button[1.5,2.5;1,1;gui_hotbar_selected.png^gauche.png;tshirt_back;]"
|
||||
.. "image_button[5.5,2.5;1,1;gui_hotbar_selected.png^droite.png;tshirt_next;]"
|
||||
.. "image_button[3.5,2.5;1,1;".. skins_array.tshirt[indexes.tshirt]..";tshirt;]"
|
||||
.. "image_button[1.5,2.5;1,1;gauche.png;tshirt_back;]"
|
||||
.. "image_button[5.5,2.5;1,1;droite.png;tshirt_next;]"
|
||||
|
||||
-- Pants
|
||||
|
||||
.. "image_button[3.5,3.5;1,1;gui_hotbar_selected.png^".. skins_array.pants[indexes.pants]..";pants;]"
|
||||
.. "image_button[1.5,3.5;1,1;gui_hotbar_selected.png^gauche.png;pants_back;]"
|
||||
.. "image_button[5.5,3.5;1,1;gui_hotbar_selected.png^droite.png;pants_next;]"
|
||||
.. "image_button[3.5,3.5;1,1;".. skins_array.pants[indexes.pants]..";pants;]"
|
||||
.. "image_button[1.5,3.5;1,1;gauche.png;pants_back;]"
|
||||
.. "image_button[5.5,3.5;1,1;droite.png;pants_next;]"
|
||||
|
||||
-- Shoes
|
||||
|
||||
.. "image_button[3.5,4.5;1,1;gui_hotbar_selected.png^".. skins_array.shoes[indexes.shoes]..";shoes;]"
|
||||
.. "image_button[1.5,4.5;1,1;gui_hotbar_selected.png^gauche.png;shoes_back;]"
|
||||
.. "image_button[5.5,4.5;1,1;gui_hotbar_selected.png^droite.png;shoes_next;]"
|
||||
.. "image_button[3.5,4.5;1,1;".. skins_array.shoes[indexes.shoes]..";shoes;]"
|
||||
.. "image_button[1.5,4.5;1,1;gauche.png;shoes_back;]"
|
||||
.. "image_button[5.5,4.5;1,1;droite.png;shoes_next;]"
|
||||
|
||||
-- Done
|
||||
|
||||
.. "image_button_exit[1.0,6.5;2,1;gui_hotbar_selected.png;main;Back to Game]"
|
||||
.. "image_button_exit[1.0,6.5;2,1;;main;Back to Game]"
|
||||
|
||||
minetest.show_formspec(player:get_player_name(), "character_creator", formspec)
|
||||
end
|
||||
|
|
|
@ -6,14 +6,7 @@ function creative.is_enabled_for(name)
|
|||
return true
|
||||
end
|
||||
|
||||
if creative_mode_cache then
|
||||
-- Dig time is modified according to difference (leveldiff) between tool
|
||||
-- 'maxlevel' and node 'level'. Digtime is divided by the larger of
|
||||
-- leveldiff and 1.
|
||||
-- To speed up digging in creative, hand 'maxlevel' and 'digtime' have been
|
||||
-- increased such that nodes of differing levels have an insignificant
|
||||
-- effect on digtime.
|
||||
local digtime = 42
|
||||
local digtime = 200
|
||||
local caps = {times = {digtime, digtime, digtime}, uses = 0, maxlevel = 256}
|
||||
|
||||
minetest.register_item(":", {
|
||||
|
@ -34,32 +27,6 @@ if creative_mode_cache then
|
|||
damage_groups = {fleshy = 10},
|
||||
}
|
||||
})
|
||||
|
||||
else
|
||||
|
||||
local digtime = 42
|
||||
local caps = {times = {digtime, digtime, digtime}, uses = 0, maxlevel = 256}
|
||||
|
||||
minetest.register_item(":", {
|
||||
type = "none",
|
||||
wield_image = "wieldhand.png",
|
||||
wield_scale = {x = 1, y = 1, z = 2.5},
|
||||
range = 10,
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 0.5,
|
||||
max_drop_level = 3,
|
||||
groupcaps = {
|
||||
crumbly = caps,
|
||||
cracky = caps,
|
||||
snappy = caps,
|
||||
choppy = caps,
|
||||
oddly_breakable_by_hand = caps,
|
||||
},
|
||||
damage_groups = {fleshy = 10},
|
||||
}
|
||||
})
|
||||
|
||||
end
|
||||
|
||||
-- Unlimited node placement
|
||||
minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack)
|
||||
|
|
|
@ -29,6 +29,6 @@ local default_path = minetest.get_modpath("default")
|
|||
|
||||
dofile(default_path.."/functions.lua")
|
||||
dofile(default_path.."/mapgen.lua")
|
||||
dofile(default_path.."/player.lua")
|
||||
dofile(default_path.."/aliases.lua")
|
||||
dofile(default_path.."/creative.lua")
|
||||
dofile(default_path.."/player.lua")
|
|
@ -72,6 +72,9 @@ function default.player_set_model(player, model_name)
|
|||
textures = player_textures[name] or model.textures,
|
||||
visual = "mesh",
|
||||
visual_size = 4,
|
||||
collisionbox = model.collisionbox or {-0.3, -1.00, -0.3, 0.3, 1.0, 0.3},
|
||||
stepheight = model.stepheight or 0.4,
|
||||
eye_height = model.eye_height or 0.8,
|
||||
})
|
||||
default.player_set_animation(player, "stand")
|
||||
else
|
||||
|
|