update 5.0.1
|
@ -1,38 +0,0 @@
|
|||
hud.register(name, def)
|
||||
-- name: statbar name (health, air, hunger, armor already used by default)
|
||||
-- def: <HUD item definition> (see below)
|
||||
|
||||
hud.change_item(player, name, def)
|
||||
-- player: player object
|
||||
-- name: statbar name
|
||||
-- def: table containing new values
|
||||
-- currently supported: number, text and offset
|
||||
|
||||
hud.swap_statbar(player, name1, name2) -- swaps position and offset of statbar with name1 with statbar with name2
|
||||
-- player: player object
|
||||
-- name1: statbar name
|
||||
-- name2: statbar name
|
||||
|
||||
hud.remove_item(player, name)
|
||||
|
||||
HUD item definition
|
||||
{
|
||||
hud_elem_type = "statbar", -- currently only supported type (same as in lua-api.txt)
|
||||
position = {x=<x>, y=<y>}, -- position of statbar (same as in lua-api.txt)
|
||||
size = {x=24, y=24}, -- statbar texture size (default 24x24), needed to be scaled correctly
|
||||
text = "hud_heart_fg.png", -- texture name (same as in lua-api.txt)
|
||||
number = 20, -- number/2 = number of full textures(e.g. hearts)
|
||||
max = 20, -- used to prevent "overflow" of statbars
|
||||
alignment = {x=-1,y=-1}, -- alignment on screen (same as in lua-api.txt)
|
||||
offset = HUD_HEALTH_OFFSET,
|
||||
background = "hud_heart_bg.png", -- statbar background texture name
|
||||
autohide_bg = false, -- hide statbar background textures when number = 0
|
||||
events = { -- called on events "damage" and "breath_changed" of players
|
||||
{
|
||||
type = "damage",
|
||||
func = function(player)
|
||||
-- do something here
|
||||
end
|
||||
}
|
||||
},
|
||||
}
|
|
@ -1,502 +0,0 @@
|
|||
GNU LESSER GENERAL PUBLIC LICENSE
|
||||
Version 2.1, February 1999
|
||||
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||||
Copyright (C) 1991, 1999 Free Software Foundation, Inc.
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|
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||||
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|
||||
It is not the purpose of this section to induce you to infringe any
|
||||
patents or other property right claims or to contest validity of any
|
||||
such claims; this section has the sole purpose of protecting the
|
||||
integrity of the free software distribution system which is
|
||||
implemented by public license practices. Many people have made
|
||||
generous contributions to the wide range of software distributed
|
||||
through that system in reliance on consistent application of that
|
||||
system; it is up to the author/donor to decide if he or she is willing
|
||||
to distribute software through any other system and a licensee cannot
|
||||
impose that choice.
|
||||
|
||||
This section is intended to make thoroughly clear what is believed to
|
||||
be a consequence of the rest of this License.
|
||||
|
||||
12. If the distribution and/or use of the Library is restricted in
|
||||
certain countries either by patents or by copyrighted interfaces, the
|
||||
original copyright holder who places the Library under this License may add
|
||||
an explicit geographical distribution limitation excluding those countries,
|
||||
so that distribution is permitted only in or among countries not thus
|
||||
excluded. In such case, this License incorporates the limitation as if
|
||||
written in the body of this License.
|
||||
|
||||
13. The Free Software Foundation may publish revised and/or new
|
||||
versions of the Lesser General Public License from time to time.
|
||||
Such new versions will be similar in spirit to the present version,
|
||||
but may differ in detail to address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the Library
|
||||
specifies a version number of this License which applies to it and
|
||||
"any later version", you have the option of following the terms and
|
||||
conditions either of that version or of any later version published by
|
||||
the Free Software Foundation. If the Library does not specify a
|
||||
license version number, you may choose any version ever published by
|
||||
the Free Software Foundation.
|
||||
|
||||
14. If you wish to incorporate parts of the Library into other free
|
||||
programs whose distribution conditions are incompatible with these,
|
||||
write to the author to ask for permission. For software which is
|
||||
copyrighted by the Free Software Foundation, write to the Free
|
||||
Software Foundation; we sometimes make exceptions for this. Our
|
||||
decision will be guided by the two goals of preserving the free status
|
||||
of all derivatives of our free software and of promoting the sharing
|
||||
and reuse of software generally.
|
||||
|
||||
NO WARRANTY
|
||||
|
||||
15. BECAUSE THE LIBRARY IS LICENSED FREE OF CHARGE, THERE IS NO
|
||||
WARRANTY FOR THE LIBRARY, TO THE EXTENT PERMITTED BY APPLICABLE LAW.
|
||||
EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR
|
||||
OTHER PARTIES PROVIDE THE LIBRARY "AS IS" WITHOUT WARRANTY OF ANY
|
||||
KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE
|
||||
LIBRARY IS WITH YOU. SHOULD THE LIBRARY PROVE DEFECTIVE, YOU ASSUME
|
||||
THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN
|
||||
WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY
|
||||
AND/OR REDISTRIBUTE THE LIBRARY AS PERMITTED ABOVE, BE LIABLE TO YOU
|
||||
FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR
|
||||
CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE
|
||||
LIBRARY (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING
|
||||
RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A
|
||||
FAILURE OF THE LIBRARY TO OPERATE WITH ANY OTHER SOFTWARE), EVEN IF
|
||||
SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
|
||||
DAMAGES.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Libraries
|
||||
|
||||
If you develop a new library, and you want it to be of the greatest
|
||||
possible use to the public, we recommend making it free software that
|
||||
everyone can redistribute and change. You can do so by permitting
|
||||
redistribution under these terms (or, alternatively, under the terms of the
|
||||
ordinary General Public License).
|
||||
|
||||
To apply these terms, attach the following notices to the library. It is
|
||||
safest to attach them to the start of each source file to most effectively
|
||||
convey the exclusion of warranty; and each file should have at least the
|
||||
"copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the library's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This library is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU Lesser General Public
|
||||
License as published by the Free Software Foundation; either
|
||||
version 2.1 of the License, or (at your option) any later version.
|
||||
|
||||
This library is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
You should also get your employer (if you work as a programmer) or your
|
||||
school, if any, to sign a "copyright disclaimer" for the library, if
|
||||
necessary. Here is a sample; alter the names:
|
||||
|
||||
Yoyodyne, Inc., hereby disclaims all copyright interest in the
|
||||
library `Frob' (a library for tweaking knobs) written by James Random Hacker.
|
||||
|
||||
<signature of Ty Coon>, 1 April 1990
|
||||
Ty Coon, President of Vice
|
||||
|
||||
That's all there is to it!
|
|
@ -1,67 +0,0 @@
|
|||
Minetest mod "Better HUD"
|
||||
=========================
|
||||
Version: 2.1.5
|
||||
|
||||
(c) Copyright BlockMen (2013-2016)
|
||||
|
||||
|
||||
About this mod:
|
||||
~~~~~~~~~~~~~~~
|
||||
This mod improves the HUD of Minetest and adds (hidden by default) statbars for Hunger and Armor.
|
||||
Also it provides an API to add new statbars easily, see API.txt for more informations.
|
||||
|
||||
Changes in builtin HUD items:
|
||||
- Adds background for Health bar
|
||||
- Uses better textures for Hotbar
|
||||
- Uses texture for crosshair
|
||||
- Positions of builtin statbars can be changed via "hud.conf" file
|
||||
- Experimental "ItemWheel" that replaces the hotbar (must be enabled by adding "hud_item_wheel = true" in minetest.conf)
|
||||
|
||||
This mod gets provided as Modpack aswell, which includes the hunger mod (https://github.com/BlockMen/hunger)
|
||||
More information concerning the hunger mechanics can be get there.
|
||||
|
||||
This mod supports the 3d_armor mod by stu (https://github.com/stujones11/minetest-3d_armor)
|
||||
|
||||
|
||||
|
||||
License:
|
||||
~~~~~~~~
|
||||
(c) Copyright BlockMen (2013-2016)
|
||||
|
||||
|
||||
Code:
|
||||
Licensed under the GNU LGPL version 2.1 or higher.
|
||||
You can redistribute it and/or modify it under
|
||||
the terms of the GNU Lesser General Public License
|
||||
as published by the Free Software Foundation;
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public
|
||||
License along with this library; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
|
||||
See LICENSE.txt and http://www.gnu.org/licenses/lgpl-2.1.txt
|
||||
|
||||
|
||||
Textures:
|
||||
hud_heart_fg.png - celeron55 (CC BY-SA 3.0), modified by BlockMen
|
||||
hud_heart_bg.png - celeron55 (CC BY-SA 3.0), modified by BlockMen
|
||||
hud_hunger_fg.png - PilzAdam (WTFPL), modified by BlockMen
|
||||
hud_hunger_bg.png - PilzAdam (WTFPL), modified by BlockMen
|
||||
wieldhand.png (from character.png) - Jordach (CC BY-SA 3.0), modified by BlockMen
|
||||
hud_air_fg.png - kaeza (WTFPL), modified by BlockMen
|
||||
hud_armor_fg.png - Stu (CC BY-SA 3.0), modified by BlockMen
|
||||
hud_armor_bg.png - Stu (CC BY-SA 3.0), modified by BlockMen
|
||||
|
||||
|
||||
Github:
|
||||
~~~~~~~
|
||||
https://github.com/BlockMen/hud
|
||||
|
||||
Forum:
|
||||
~~~~~~
|
||||
https://forum.minetest.net/viewtopic.php?id=6342
|
||||
|
||||
|
||||
Changelog:
|
||||
~~~~~~~~~~
|
||||
see changelog.txt
|
|
@ -1,275 +0,0 @@
|
|||
|
||||
-- global values
|
||||
hud.registered_items = {}
|
||||
hud.damage_events = {}
|
||||
hud.breath_events = {}
|
||||
|
||||
-- keep id handling internal
|
||||
local hud_id = {} -- hud item ids
|
||||
local sb_bg = {} -- statbar background ids
|
||||
|
||||
-- localize often used table
|
||||
local items = hud.registered_items
|
||||
|
||||
local function throw_error(msg)
|
||||
minetest.log("error", "Better HUD[error]: " .. msg)
|
||||
end
|
||||
|
||||
|
||||
--
|
||||
-- API
|
||||
--
|
||||
|
||||
function hud.register(name, def)
|
||||
if not name or not def then
|
||||
throw_error("not enough parameters given")
|
||||
return false
|
||||
end
|
||||
|
||||
--TODO: allow other elements
|
||||
if def.hud_elem_type ~= "statbar" then
|
||||
throw_error("The given HUD element is no statbar")
|
||||
return false
|
||||
end
|
||||
if items[name] ~= nil then
|
||||
throw_error("A statbar with that name already exists")
|
||||
return false
|
||||
end
|
||||
|
||||
-- actually register
|
||||
-- add background first since draworder is based on id :\
|
||||
if def.hud_elem_type == "statbar" and def.background ~= nil then
|
||||
sb_bg[name] = table.copy(def)
|
||||
sb_bg[name].text = def.background
|
||||
if not def.autohide_bg and def.max then
|
||||
sb_bg[name].number = def.max
|
||||
end
|
||||
end
|
||||
-- add item itself
|
||||
items[name] = def
|
||||
|
||||
-- register events
|
||||
if def.events then
|
||||
for _,v in pairs(def.events) do
|
||||
if v and v.type and v.func then
|
||||
if v.type == "damage" then
|
||||
table.insert(hud.damage_events, v)
|
||||
end
|
||||
|
||||
if v.type == "breath" then
|
||||
table.insert(hud.breath_events, v)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- no error so far, return success
|
||||
return true
|
||||
end
|
||||
|
||||
-- swaps stabar positions
|
||||
function hud.swap_statbar(player, item1, item2)
|
||||
if not player or not item1 or not item2 then
|
||||
throw_error("Not enough parameters given to swap statbars")
|
||||
return false
|
||||
end
|
||||
|
||||
local def1 = items[item1] or nil
|
||||
local def2 = items[item2] or nil
|
||||
|
||||
if not def1 or not def2 then
|
||||
throw_error("Can't swap statbars. Given statbars are not correct")
|
||||
return false
|
||||
end
|
||||
|
||||
local pos_swap = false
|
||||
local p_name = player:get_player_name()
|
||||
local elem1 = hud_id[p_name.."_"..item1]
|
||||
local elem2 = hud_id[p_name.."_"..item2]
|
||||
|
||||
if not elem1 or not elem2 or not elem1.id or not elem2.id then
|
||||
return false
|
||||
end
|
||||
|
||||
player:hud_change(elem2.id, "offset", def1.offset)
|
||||
player:hud_change(elem1.id, "offset", def2.offset)
|
||||
|
||||
if def1.position.x ~= def2.position.x or def1.position.y ~= def2.position.y then
|
||||
player:hud_change(elem2.id, "position", def1.position)
|
||||
player:hud_change(elem1.id, "position", def2.position)
|
||||
pos_swap = true
|
||||
end
|
||||
|
||||
-- do the items have backgrounds? if so, swap them aswell
|
||||
local bg1 = hud_id[p_name.."_"..item1.."_bg"] or nil
|
||||
local bg2 = hud_id[p_name.."_"..item2.."_bg"] or nil
|
||||
if bg1 ~= nil and bg1.id then
|
||||
player:hud_change(bg1.id, "offset", def2.offset)
|
||||
if pos_swap == true then
|
||||
player:hud_change(bg1.id, "position", def2.position)
|
||||
end
|
||||
end
|
||||
if bg2 ~= nil and bg2.id then
|
||||
player:hud_change(bg2.id, "offset", def1.offset)
|
||||
if pos_swap == true then
|
||||
player:hud_change(bg2.id, "position", def1.position)
|
||||
end
|
||||
end
|
||||
|
||||
return true
|
||||
|
||||
end
|
||||
|
||||
function hud.change_item(player, name, def)
|
||||
if not player or not player:is_player() or not name or not def then
|
||||
throw_error("Not enough parameters given to change HUD item")
|
||||
return false
|
||||
end
|
||||
local i_name = player:get_player_name().."_"..name
|
||||
local elem = hud_id[i_name]
|
||||
if not elem then
|
||||
throw_error("Given HUD element " .. dump(name) .. " does not exist".." hääää")
|
||||
return false
|
||||
end
|
||||
|
||||
-- Only update if values supported and value actually changed
|
||||
-- update supported values (currently number and text only)
|
||||
if def.number and elem.number then
|
||||
if def.number ~= elem.number then
|
||||
if elem.max and def.number > elem.max and not def.max then
|
||||
def.number = elem.max
|
||||
end
|
||||
if def.max then
|
||||
elem.max = def.max
|
||||
end
|
||||
player:hud_change(elem.id, "number", def.number)
|
||||
elem.number = def.number
|
||||
-- hide background when set
|
||||
local bg = hud_id[i_name.."_bg"]
|
||||
if elem.autohide_bg then
|
||||
if def.number < 1 then
|
||||
player:hud_change(bg.id, "number", 0)
|
||||
else
|
||||
local num = bg.number
|
||||
if bg.max then
|
||||
num = bg.max
|
||||
end
|
||||
player:hud_change(bg.id, "number", num)
|
||||
end
|
||||
else
|
||||
if bg and bg.max and bg.max < 1 and def.max and def.max > bg.max then
|
||||
player:hud_change(bg.id, "number", def.max)
|
||||
bg.max = def.max
|
||||
bg.number = def.max
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
if def.text and elem.text then
|
||||
if def.text ~= elem.text then
|
||||
player:hud_change(elem.id, "text", def.text)
|
||||
elem.text = def.text
|
||||
end
|
||||
end
|
||||
|
||||
if def.offset and elem.offset then
|
||||
if def.item_name and def.offset == "item" then
|
||||
-- for legacy reasons
|
||||
if def.item_name then
|
||||
hud.swap_statbar(player, name, def.item_name)
|
||||
end
|
||||
else
|
||||
player:hud_change(elem.id, "offset", def.offset)
|
||||
elem.offset = def.offset
|
||||
end
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
function hud.remove_item(player, name)
|
||||
if not player or not name then
|
||||
throw_error("Not enough parameters given")
|
||||
return false
|
||||
end
|
||||
local i_name = player:get_player_name().."_"..name
|
||||
if hud_id[i_name] == nil then
|
||||
throw_error("Given HUD element " .. dump(name) .. " does not exist")
|
||||
return false
|
||||
end
|
||||
player:hud_remove(hud_id[i_name].id)
|
||||
hud_id[i_name] = nil
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
|
||||
--
|
||||
-- Add registered HUD items to joining players
|
||||
--
|
||||
|
||||
-- Following code is placed here to keep HUD ids internal
|
||||
local function add_hud_item(player, name, def)
|
||||
if not player or not name or not def then
|
||||
throw_error("not enough parameters given")
|
||||
return false
|
||||
end
|
||||
local i_name = player:get_player_name().."_"..name
|
||||
hud_id[i_name] = def
|
||||
hud_id[i_name].id = player:hud_add(def)
|
||||
end
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
|
||||
-- first: hide the default statbars
|
||||
local hud_flags = player:hud_get_flags()
|
||||
hud_flags.healthbar = false
|
||||
hud_flags.breathbar = false
|
||||
player:hud_set_flags(hud_flags)
|
||||
|
||||
-- now add the backgrounds for statbars
|
||||
for _,item in pairs(sb_bg) do
|
||||
add_hud_item(player, _.."_bg", item)
|
||||
end
|
||||
-- and finally the actual HUD items
|
||||
for _,item in pairs(items) do
|
||||
add_hud_item(player, _, item)
|
||||
end
|
||||
|
||||
-- fancy hotbar (only when no crafting mod present)
|
||||
if minetest.get_modpath("crafting") == nil then
|
||||
minetest.after(0.5, function()
|
||||
player:hud_set_hotbar_image("hud_hotbar.png")
|
||||
player:hud_set_hotbar_selected_image("hud_hotbar_selected.png")
|
||||
end)
|
||||
end
|
||||
end)
|
||||
|
||||
function hud.player_event(player, event)
|
||||
if not player then return end -- ADDED
|
||||
|
||||
--needed for first update called by on_join
|
||||
minetest.after(0, function(player) -- ADDED (player)
|
||||
if event == "health_changed" then
|
||||
for _,v in pairs(hud.damage_events) do
|
||||
if v.func then
|
||||
v.func(player)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if event == "breath_changed" then
|
||||
for _,v in pairs(hud.breath_events) do
|
||||
if v.func then
|
||||
v.func(player)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if event == "hud_changed" then--called when flags changed
|
||||
|
||||
end
|
||||
end, player) -- ADDED , player)
|
||||
end
|
||||
|
||||
core.register_playerevent(hud.player_event)
|
|
@ -1,126 +0,0 @@
|
|||
|
||||
HUD_IW_MAX = 8
|
||||
HUD_IW_TICK = 0.4
|
||||
if minetest.is_singleplayer() == true then
|
||||
HUD_IW_TICK = 0.2
|
||||
end
|
||||
|
||||
HUD_SB_SIZE = {x = 24, y = 24}
|
||||
|
||||
HUD_HEALTH_POS = {x = 0.5,y = 1}
|
||||
HUD_HEALTH_OFFSET = {x = -262, y = -87}
|
||||
HUD_AIR_POS = {x = 0.5, y = 1}
|
||||
HUD_AIR_OFFSET = {x = 15, y = -87}
|
||||
HUD_HUNGER_POS = {x = 0.5, y = 1}
|
||||
HUD_HUNGER_OFFSET = {x = 15, y = -110}
|
||||
HUD_ARMOR_POS = {x = 0.5, y = 1}
|
||||
HUD_ARMOR_OFFSET = {x = -262, y = -110}
|
||||
|
||||
-- Reorder everything when using ItemWeel
|
||||
hud.item_wheel = minetest.settings:get_bool("hud_item_wheel")
|
||||
if hud.item_wheel then
|
||||
HUD_HEALTH_POS = {x = 0.5,y = 1}
|
||||
HUD_HEALTH_OFFSET = {x = -385, y = -77}
|
||||
HUD_AIR_POS = {x = 0.5, y = 1}
|
||||
HUD_AIR_OFFSET = {x = 150, y = -77}
|
||||
HUD_HUNGER_POS = {x = 0.5, y = 1}
|
||||
HUD_HUNGER_OFFSET = {x = 180, y = -44}
|
||||
HUD_ARMOR_POS = {x = 0.5, y = 1}
|
||||
HUD_ARMOR_OFFSET = {x = -415, y = -44}
|
||||
end
|
||||
|
||||
-- read hud.conf settings
|
||||
function hud.read_conf()
|
||||
local mod_path = minetest.get_modpath("hud")
|
||||
local set = io.open(mod_path .. "/hud.conf", "r")
|
||||
if set then
|
||||
dofile(mod_path .. "/hud.conf")
|
||||
set:close()
|
||||
end
|
||||
end
|
||||
|
||||
hud.read_conf()
|
||||
|
||||
local damage_enabled = minetest.settings:get_bool("enable_damage")
|
||||
|
||||
hud.show_hunger = minetest.get_modpath("hunger") ~= nil
|
||||
hud.show_armor = minetest.get_modpath("3d_armor") ~= nil
|
||||
|
||||
-- check if some settings are invalid
|
||||
local enable_hunger = minetest.settings:get_bool("hud_hunger_enable")
|
||||
if (enable_hunger == true) and not hud.show_hunger then
|
||||
hud.notify_hunger(5)
|
||||
end
|
||||
|
||||
if damage_enabled ~= true then
|
||||
hud.show_armor = false
|
||||
return
|
||||
end
|
||||
|
||||
hud.register("health", {
|
||||
hud_elem_type = "statbar",
|
||||
position = HUD_HEALTH_POS,
|
||||
size = HUD_SB_SIZE,
|
||||
text = "hud_heart_fg.png",
|
||||
number = 20,
|
||||
alignment = {x = -1, y = -1},
|
||||
offset = HUD_HEALTH_OFFSET,
|
||||
background = "hud_heart_bg.png",
|
||||
events = {
|
||||
{
|
||||
type = "damage",
|
||||
func = function(player)
|
||||
hud.change_item(player, "health", {number = player:get_hp()})
|
||||
end
|
||||
}
|
||||
},
|
||||
})
|
||||
|
||||
hud.register("air", {
|
||||
hud_elem_type = "statbar",
|
||||
position = HUD_AIR_POS,
|
||||
size = HUD_SB_SIZE,
|
||||
text = "hud_air_fg.png",
|
||||
number = 0,
|
||||
alignment = {x = -1, y = -1},
|
||||
offset = HUD_AIR_OFFSET,
|
||||
background = nil,
|
||||
events = {
|
||||
{
|
||||
type = "breath",
|
||||
func = function(player)
|
||||
if not player then return end -- ADDED
|
||||
local air = player:get_breath() or 11
|
||||
if air > 10 then
|
||||
air = 0
|
||||
end
|
||||
hud.change_item(player, "air", {number = air * 2})
|
||||
end
|
||||
}
|
||||
},
|
||||
})
|
||||
|
||||
hud.register("armor", {
|
||||
hud_elem_type = "statbar",
|
||||
position = HUD_ARMOR_POS,
|
||||
size = HUD_SB_SIZE,
|
||||
text = "hud_armor_fg.png",
|
||||
number = 0,
|
||||
alignment = {x = -1, y = -1},
|
||||
offset = HUD_ARMOR_OFFSET,
|
||||
background = "hud_armor_bg.png",
|
||||
autohide_bg = true,
|
||||
max = 20,
|
||||
})
|
||||
|
||||
hud.register("hunger", {
|
||||
hud_elem_type = "statbar",
|
||||
position = HUD_HUNGER_POS,
|
||||
size = HUD_SB_SIZE,
|
||||
text = "hud_hunger_fg.png",
|
||||
number = 0,
|
||||
alignment = {x = -1, y = -1},
|
||||
offset = HUD_HUNGER_OFFSET,
|
||||
background = "hud_hunger_bg.png",
|
||||
max = 0,
|
||||
})
|
|
@ -1,140 +0,0 @@
|
|||
2.1.5
|
||||
-----
|
||||
- Fixed armor not being updated correct due armor mod changes
|
||||
|
||||
2.1.4
|
||||
-----
|
||||
- Fixed unhandled exception in hud.swap_statbar()
|
||||
|
||||
2.1.3
|
||||
-----
|
||||
- Added hud.swap_statbar() and fix wrong behavior of previous workaround
|
||||
- Fixed missing background of some statbars in multiplayer
|
||||
|
||||
2.1.2
|
||||
-----
|
||||
- Fixed crash caused by animated nodes (reported by Krock)
|
||||
- Fixed "freezing" of empty slots (reported by kilbith)
|
||||
|
||||
2.1.1
|
||||
-----
|
||||
- Added itemcounting/wearout info
|
||||
- Added support for hud scaling
|
||||
- Fixed typo causing endless updating
|
||||
- Fixed image scaling of some textures (like glass)
|
||||
- Improved ItemWheel image
|
||||
|
||||
2.1
|
||||
---
|
||||
- Added "ItemWheel" (experimental)
|
||||
- Fixed disapperaring hunger bar (reported by poet-nohit)
|
||||
|
||||
2.0.1
|
||||
-----
|
||||
- Fix disappearing hotbar (reported by poet-nohit)
|
||||
- Fix unused global var
|
||||
- Added one more check to catch probably incorrect players
|
||||
|
||||
2.0
|
||||
---
|
||||
- Complete rewrite
|
||||
- Moved hunger into seperate mod
|
||||
- Added API
|
||||
- Switched License to LGPL 2.1
|
||||
|
||||
===== ===== =====
|
||||
----- 0-1.x -----
|
||||
===== ===== =====
|
||||
|
||||
1.4.1
|
||||
-----
|
||||
- ###
|
||||
|
||||
1.4
|
||||
---
|
||||
- New hunger mechanics/added experimental player-action based hunger
|
||||
- Better crosshair texture, switched to "new" default hand
|
||||
- Added support for farming redo mod, kpgmobs and jkmod
|
||||
|
||||
1.3.3
|
||||
-----
|
||||
- Prevent crash with armor mod and missing player
|
||||
- Add support for ethereal mod (by TenPlus1)
|
||||
|
||||
1.3.2
|
||||
-----
|
||||
- Fix dependecies (by Chris Beelby)
|
||||
- Add support for creatures mod
|
||||
- Add optional healing for food (by TenPlus1)
|
||||
|
||||
1.3.1
|
||||
-----
|
||||
- Add compatibility for statbar scaling
|
||||
- Fix typo in depends.txt
|
||||
- Lower maintimer tick
|
||||
|
||||
1.3
|
||||
---
|
||||
- New way hunger is saved (all old files in world dirctory can get deleted [e.g. hud_BlockMen_hunger])
|
||||
- Fixed healing (not while drowning, fix after death)
|
||||
- Add support for mods: seaplants[sea] and mobfcooking (by Xanthin)
|
||||
- Tweaked hand image
|
||||
- Player can die caus of starving now
|
||||
|
||||
1.2
|
||||
---
|
||||
- Send statbar values only to client when changed
|
||||
- Hide armor bar if not wearing armor
|
||||
- More reliable food overrides (by CiaranG)
|
||||
- Support for bushes_classic foods (plantlife modpack) (by CiaranG)
|
||||
- Add support for mushroom mod food/poison (by CiaranG)
|
||||
- Add support for mods: fruit and mush45
|
||||
- New images for hotbar, smaller armor icons
|
||||
|
||||
1.1
|
||||
---
|
||||
- added support for stu's 3darmor mod
|
||||
- restructured and cleaned up code
|
||||
- added support for poisen food (damages player, but does not kill)
|
||||
|
||||
1.0
|
||||
---
|
||||
- hunger is reset after death
|
||||
- health and hunger bar is shown correct on all screen resolutions now
|
||||
- switched to changed native hotbar image support
|
||||
- fixed revival of player when drown
|
||||
- hunger bar is not shown anymore if hunger is disabled
|
||||
- hunger can be disabled by minetest.conf ("hud_hunger_enable = false")
|
||||
|
||||
0.5 Beta
|
||||
----------
|
||||
- removed the fancy borders of hud inventory bar and moved to new native support
|
||||
- moved crosshair to native support too
|
||||
|
||||
0.4 Beta
|
||||
----------
|
||||
- enabled drowning
|
||||
|
||||
0.3 Beta
|
||||
----------
|
||||
- added fancy borders of hud inventory bar (only for screenheight <= 800)
|
||||
|
||||
0.2.3 Beta
|
||||
----------
|
||||
- added support for food of glooptest and bushes (commit by CheeseKeg)
|
||||
|
||||
0.2.2 Beta
|
||||
----------
|
||||
- added support for food of animalmaterials (mobf modpack),fishing
|
||||
|
||||
0.2.1 Beta
|
||||
----------
|
||||
- tweaked override of food
|
||||
- added support for food of dwares, moretrees and simple mobs
|
||||
|
||||
0.2 Beta
|
||||
--------
|
||||
- added support of custom config files
|
||||
- you can eat max. 50% more than before (although it isnt shown in hunger bar)
|
||||
- you get healed with 8 breads and more (in hunger bar) now
|
||||
- a bread (from farming) == 2 breads in hunger bar
|
|
@ -1 +0,0 @@
|
|||
3d_armor?
|
|
@ -1,35 +0,0 @@
|
|||
--##Better HUD example config file##
|
||||
------------------------------------
|
||||
-- This example moves the statbars in the down left and down right corners. By Echoes91
|
||||
|
||||
-- NOTICE --
|
||||
-- if damage is disabled no statbar is shown at all
|
||||
-- Make sure that the statbars are shown correct on other screen resolutions aswell
|
||||
|
||||
|
||||
HUD_SB_SIZE = {x = 24, y = 24} -- statbar icon size in pixel before (!) scaling
|
||||
|
||||
--
|
||||
-- health bar
|
||||
--
|
||||
HUD_HEALTH_POS = {x = 0, y = 1} -- min 0, max 1
|
||||
HUD_HEALTH_OFFSET = {x = 10, y = -30} -- offset in pixel
|
||||
|
||||
--
|
||||
-- hunger bar
|
||||
--
|
||||
HUD_HUNGER_POS = {x = 1, y = 1} -- min 0, max 1
|
||||
HUD_HUNGER_OFFSET = {x = -250, y = -30} -- offset in pixel
|
||||
|
||||
--
|
||||
-- breath bar
|
||||
--
|
||||
HUD_AIR_POS = {x = 1, y = 1} -- min 0, max 1
|
||||
HUD_AIR_OFFSET = {x = -250, y = -60} -- offset in pixel
|
||||
|
||||
--
|
||||
-- armor bar
|
||||
--
|
||||
HUD_ARMOR_POS = {x = 0, y = 1} -- min 0, max 1
|
||||
HUD_ARMOR_OFFSET = {x = 10, y = -60} -- offset in pixel
|
||||
|
|
@ -1,23 +0,0 @@
|
|||
hud = {}
|
||||
GameOS = 0
|
||||
|
||||
local path = minetest.get_modpath("hud")
|
||||
|
||||
if PLATFORM == "IOS" or PLATFORM == "Android" then
|
||||
GameOS = "Mobile"
|
||||
else
|
||||
GameOS = "PC"
|
||||
end
|
||||
|
||||
if GameOS == "Mobile" then
|
||||
|
||||
elseif GameOS == "PC" then
|
||||
|
||||
dofile(path .. "/api.lua")
|
||||
dofile(path .. "/builtin.lua")
|
||||
dofile(path .. "/legacy.lua")
|
||||
dofile(path .. "/itemwheel.lua")
|
||||
|
||||
else
|
||||
|
||||
end
|
|
@ -1,195 +0,0 @@
|
|||
local hb = {}
|
||||
local scale = 0.5
|
||||
|
||||
local function update_wheel(player)
|
||||
local name = player:get_player_name()
|
||||
if not player or not name then
|
||||
return
|
||||
end
|
||||
|
||||
local i = player:get_wield_index()
|
||||
local i1 = i - 1
|
||||
local i3 = i + 1
|
||||
|
||||
-- it's a wheel
|
||||
if i1 < 1 then
|
||||
i1 = HUD_IW_MAX
|
||||
end
|
||||
if i3 > HUD_IW_MAX then
|
||||
i3 = 1
|
||||
end
|
||||
|
||||
-- get the displayed items
|
||||
local inv = player:get_inventory()
|
||||
local item = hb[name].item
|
||||
local index = hb[name].index
|
||||
local item2 = player:get_wielded_item():get_name()
|
||||
|
||||
-- update all items when wielded has changed
|
||||
if item and item2 and item ~= item2 or item == "wheel_init" or (index and index ~= i) then
|
||||
local items = {}
|
||||
items[1] = inv:get_stack("main", i1):get_name() or nil
|
||||
items[2] = item2
|
||||
items[3] = inv:get_stack("main", i3):get_name() or nil
|
||||
local num = player:get_wielded_item():get_count()
|
||||
local wear = player:get_wielded_item():get_wear()
|
||||
if num < 2 then
|
||||
num = ""
|
||||
else
|
||||
num = tostring(num)
|
||||
end
|
||||
if wear > 0 then
|
||||
num = tostring(100 - math.floor((wear/65535)*100)) .. "%"
|
||||
end
|
||||
|
||||
for n, m in pairs(items) do
|
||||
-- some default values
|
||||
local image = "hud_wielded.png"
|
||||
local need_scale = false
|
||||
local s1 = {x = 1*scale, y = 1*scale}
|
||||
local s2 = {x = 3*scale, y = 3*scale}
|
||||
if n ~= 2 then
|
||||
s1 = {x = 0.6*scale, y = 0.6*scale}
|
||||
s2 = {x = 2*scale, y = 2*scale}
|
||||
end
|
||||
|
||||
-- get the images
|
||||
local def = minetest.registered_items[m]
|
||||
if def then
|
||||
if def.tiles and (def.tiles[1] and not def.tiles[1].name) then
|
||||
image = minetest.inventorycube(def.tiles[1], def.tiles[6] or def.tiles[3] or def.tiles[1], def.tiles[3] or def.tiles[1])
|
||||
need_scale = true
|
||||
end
|
||||
if def.inventory_image and def.inventory_image ~= "" then
|
||||
image = def.inventory_image
|
||||
need_scale = true
|
||||
end
|
||||
if def.wielded_image and def.wielded_image ~= "" then
|
||||
image = def.wielded_image
|
||||
need_scale = false
|
||||
end
|
||||
-- needed for nodes with inventory cube inv imges, e.g. glass
|
||||
if string.find(image, 'inventorycube') then
|
||||
need_scale = true
|
||||
end
|
||||
end
|
||||
|
||||
-- get the id and update hud elements
|
||||
local id = hb[name].id[n]
|
||||
if id and image then
|
||||
if need_scale then
|
||||
player:hud_change(id, "scale", s1)
|
||||
else
|
||||
player:hud_change(id, "scale", s2)
|
||||
end
|
||||
-- make previous and next item darker
|
||||
--if n ~= 2 then
|
||||
--image = image .. "^[colorize:#0005"
|
||||
--end
|
||||
player:hud_change(id, "text", image)
|
||||
end
|
||||
end
|
||||
if hb[name].id[4] then
|
||||
player:hud_change(hb[name].id[4], "text", num)
|
||||
end
|
||||
end
|
||||
|
||||
-- update wielded buffer
|
||||
if hb[name].id[2] ~= nil then
|
||||
hb[name].item = item2
|
||||
hb[name].index = i
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
hb[name]= {}
|
||||
hb[name].id = {}
|
||||
hb[name].item = "wheel_init"
|
||||
hb[name].index = 1
|
||||
|
||||
minetest.after(0.1, function()
|
||||
|
||||
-- hide builtin hotbar
|
||||
local hud_flags = player:hud_get_flags()
|
||||
hud_flags.hotbar = false
|
||||
player:hud_set_flags(hud_flags)
|
||||
|
||||
player:hud_add({
|
||||
hud_elem_type = "image",
|
||||
text = "hud_new.png",
|
||||
position = {x = 0.5, y = 1},
|
||||
scale = {x = 1*scale, y = 1*scale},
|
||||
alignment = {x = 0, y = -1},
|
||||
offset = {x = 0, y = 0}
|
||||
})
|
||||
|
||||
hb[name].id[1] = player:hud_add({
|
||||
hud_elem_type = "image",
|
||||
text = "hud_wielded.png",
|
||||
position = {x = 0.5, y = 1},
|
||||
scale = {x = 0.5, y = 0.5},
|
||||
alignment = {x = -3.5, y = -1.5},
|
||||
offset = {x = -75*scale, y = -8*scale}
|
||||
})
|
||||
|
||||
hb[name].id[2] = player:hud_add({
|
||||
hud_elem_type = "image",
|
||||
text = "hud_wielded.png",
|
||||
position = {x = 0.5, y = 1},
|
||||
scale = {x = 3*scale, y = 3*scale},
|
||||
alignment = {x = 0, y = -1.5},
|
||||
offset = {x = 0, y = -12*scale}
|
||||
})
|
||||
|
||||
hb[name].id[3] = player:hud_add({
|
||||
hud_elem_type = "image",
|
||||
text = "hud_wielded.png",
|
||||
position = {x = 0.5, y = 1},
|
||||
scale = {x = 1*scale, y = 1*scale},
|
||||
alignment = {x = 3.5, y = -1.5},
|
||||
offset = {x = 75*scale, y = -8*scale}
|
||||
})
|
||||
|
||||
hb[name].id[4] = player:hud_add({
|
||||
hud_elem_type = "text",
|
||||
position = {x = 0.5, y = 1},
|
||||
offset = {x = 35*scale, y = -55*scale},
|
||||
alignment = {x = 0, y = -1},
|
||||
number = 0xffffff,
|
||||
text = "",
|
||||
})
|
||||
|
||||
-- init item wheel
|
||||
minetest.after(0, function()
|
||||
hb[name].item = "wheel_init"
|
||||
update_wheel(player)
|
||||
end)
|
||||
end)
|
||||
end)
|
||||
|
||||
local function update_wrapper(a, b, player)
|
||||
local name = player:get_player_name()
|
||||
if not name then
|
||||
return
|
||||
end
|
||||
minetest.after(0, function()
|
||||
hb[name].item = "wheel_init"
|
||||
update_wheel(player)
|
||||
end)
|
||||
end
|
||||
|
||||
minetest.register_on_placenode(update_wrapper)
|
||||
minetest.register_on_dignode(update_wrapper)
|
||||
|
||||
|
||||
local timer = 0
|
||||
minetest.register_globalstep(function(dtime)
|
||||
timer = timer + dtime
|
||||
if timer >= HUD_IW_TICK then
|
||||
timer = 0
|
||||
for _, player in ipairs(minetest.get_connected_players()) do
|
||||
update_wheel(player)
|
||||
end
|
||||
end--timer
|
||||
end)
|
|
@ -1,73 +0,0 @@
|
|||
-- Armor
|
||||
function hud.set_armor()
|
||||
end
|
||||
|
||||
if hud.show_armor then
|
||||
local shields = minetest.get_modpath("shields") ~= nil
|
||||
local armor_org_func = armor.set_player_armor
|
||||
|
||||
local function get_armor_lvl(def)
|
||||
-- items/protection based display
|
||||
local lvl = def.level or 0
|
||||
local max = 63 -- full diamond armor
|
||||
if shields then
|
||||
max = 84.14 -- full diamond armor + diamond shield
|
||||
end
|
||||
-- TODO: is there a sane way to read out max values?
|
||||
local ret = lvl/max
|
||||
if ret > 1 then
|
||||
ret = 1
|
||||
end
|
||||
|
||||
return tonumber(20 * ret)
|
||||
end
|
||||
|
||||
function armor.set_player_armor(self, player)
|
||||
armor_org_func(self, player)
|
||||
local name = player:get_player_name()
|
||||
local def = self.def
|
||||
local armor_lvl = 0
|
||||
if def[name] and def[name].level then
|
||||
armor_lvl = get_armor_lvl(def[name])
|
||||
end
|
||||
hud.change_item(player, "armor", {number = armor_lvl})
|
||||
end
|
||||
end
|
||||
|
||||
function hud.notify_hunger(delay, use)
|
||||
local txt_part = "enable"
|
||||
if use then
|
||||
txt_part = "use"
|
||||
end
|
||||
minetest.after(delay, function()
|
||||
minetest.chat_send_all("#Better HUD: You can't " .. txt_part .. " hunger without the \"hunger\" mod")
|
||||
minetest.chat_send_all(" Enable it or download it from \"https://github.com/BlockMen/hunger\"")
|
||||
end)
|
||||
end
|
||||
|
||||
-- Hunger related functions
|
||||
if not hud.show_hunger then
|
||||
function hud.set_hunger()
|
||||
hud.notify_hunger(1, true)
|
||||
end
|
||||
|
||||
function hud.get_hunger()
|
||||
hud.notify_hunger(1, true)
|
||||
end
|
||||
|
||||
function hud.item_eat(hp_change, replace_with_item)
|
||||
return function(itemstack, user, pointed_thing)
|
||||
hud.notify_hunger(1, true)
|
||||
local func = minetest.item_eat(hp_change, replace_with_item)
|
||||
return func(itemstack, user, pointed_thing)
|
||||
end
|
||||
end
|
||||
|
||||
function hud.save_hunger()
|
||||
hud.notify_hunger(1, true)
|
||||
end
|
||||
|
||||
function hud.load_hunger(player)
|
||||
hud.notify_hunger(1, true)
|
||||
end
|
||||
end
|
Before Width: | Height: | Size: 216 B |
Before Width: | Height: | Size: 579 B |
Before Width: | Height: | Size: 424 B |
Before Width: | Height: | Size: 3.1 KiB |
Before Width: | Height: | Size: 302 B |
Before Width: | Height: | Size: 369 B |
Before Width: | Height: | Size: 1.1 KiB |
Before Width: | Height: | Size: 8.8 KiB |
Before Width: | Height: | Size: 417 B |
Before Width: | Height: | Size: 522 B |
Before Width: | Height: | Size: 40 KiB |
Before Width: | Height: | Size: 143 B |
|
@ -8,7 +8,7 @@ color7 = minetest.setting_get("color7") or "FFFF00"
|
|||
color8 = minetest.setting_get("color8") or "FF69B4"
|
||||
|
||||
local source_list = {
|
||||
{"black", "Color1", color1, 40, 36, 33},
|
||||
{"black", "Color1", color1, 41, 36, 33},
|
||||
{"blue", "Color2", color2, 0, 0, 255},
|
||||
{"green", "Color3", color3, 0, 255, 0},
|
||||
{"white", "Color4", color4, 245, 245, 245},
|
||||
|
|