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2
.gitignore vendored
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.vs/

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--------------------------------------
Blockcolor (Game) - 2.00 for Minetest 5.0
Blockcolor (Game)
--------------------------------------

2
README.md Normal file
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# BlockColorSubGame
This is not StandAlone Release, You need Minetest Engine or use StandAlone Release for Play.

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@ -1,4 +1 @@
name = BlockColor
release = 1626
author = Chiantos
description = BlockColor is a creative sandbox with only 8 colors. Only a limit : Your Imagination - http://blockcolor.net/
name = blockcolor

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@ -1,41 +1,23 @@
#---------------------------------------------------------------------
# Use By Game Blockcolor
#---------------------------------------------------------------------
-- Colors for Nodes, Decorates and Hotbar
-- 8 Colors
-- color1 = 292421 -- (Black)
-- color2 = 0000FF -- (Blue)
-- color3 = 00FF00 -- (Green)
-- color4 = F5F5F5 -- (White)
-- color5 = FF6103 -- (Orange)
-- color6 = FF0000 -- (Red)
-- color7 = FFFF00 -- (Yellow)
-- color8 = FF69B4 -- (Pink)
-- End
default_privs = shout,home,fly,fast,interact
menu_last_game = earth
maintab_LAST = local
mg_name = v7
mainmenu_last_selected_world = 1
creative_mode = true
enable_damage = false
only_peaceful_mobs = false
world_config_selected_mod = 1
menu_clouds = false
enable_fog = false
enable_clouds = false
enable_3d_clouds = false
node_highlighting = halo
default_game = earth
item_entity_ttl = -1
enable_pvp = false
enable_tnt = false
disable_fire = false
fire_enabled = false
# extras mod settings
playerhotbar = 8
playerbox = 1
playerboxsize = 128
pingkick = 1
autorollback = 0
isplayer = 0
recrafting = 0
safepvp = 0
# player visibility?
player_transfer_distance = 50
unlimited_player_transfer_distance = false
ignore_world_load_errors = true
main_menu_technical_settings = false
remote_port = 30000
port = 30000
address = BlockColor.net
fixed_map_seed =
viewing_range = 110
noclip = true

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@ -0,0 +1,17 @@
# Auto detect text files and perform LF normalization
* text=auto
# Custom for Visual Studio
*.cs diff=csharp
# Standard to msysgit
*.doc diff=astextplain
*.DOC diff=astextplain
*.docx diff=astextplain
*.DOCX diff=astextplain
*.dot diff=astextplain
*.DOT diff=astextplain
*.pdf diff=astextplain
*.PDF diff=astextplain
*.rtf diff=astextplain
*.RTF diff=astextplain

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@ -59,6 +59,9 @@ for k,v1 in pairs(comboblock.index) do
sounds = v1_def.sounds,
groups = v1_groups,
drop = v1,
after_destruct = function(pos, oldnode)
minetest.set_node(pos, {name = v2, param2 = oldnode.param2})
end
})
end
end

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@ -76,6 +76,9 @@ for k,v1 in pairs(combostair.index) do
sounds = v1_def.sounds,
groups = v1_groups,
drop = v1,
after_destruct = function(pos, oldnode)
minetest.set_node(pos, {name = v2, param2 = oldnode.param2})
end
})
end
end

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@ -1,171 +0,0 @@
Letters Colors Mod for Minetest, Multicraft and Minetest
LGPL v3 for Code / CC BY SA 3.0 for Medias (MrChiantos)
-
GNU LESSER GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
This version of the GNU Lesser General Public License incorporates
the terms and conditions of version 3 of the GNU General Public
License, supplemented by the additional permissions listed below.
0. Additional Definitions.
As used herein, "this License" refers to version 3 of the GNU Lesser
General Public License, and the "GNU GPL" refers to version 3 of the GNU
General Public License.
"The Library" refers to a covered work governed by this License,
other than an Application or a Combined Work as defined below.
An "Application" is any work that makes use of an interface provided
by the Library, but which is not otherwise based on the Library.
Defining a subclass of a class defined by the Library is deemed a mode
of using an interface provided by the Library.
A "Combined Work" is a work produced by combining or linking an
Application with the Library. The particular version of the Library
with which the Combined Work was made is also called the "Linked
Version".
The "Minimal Corresponding Source" for a Combined Work means the
Corresponding Source for the Combined Work, excluding any source code
for portions of the Combined Work that, considered in isolation, are
based on the Application, and not on the Linked Version.
The "Corresponding Application Code" for a Combined Work means the
object code and/or source code for the Application, including any data
and utility programs needed for reproducing the Combined Work from the
Application, but excluding the System Libraries of the Combined Work.
1. Exception to Section 3 of the GNU GPL.
You may convey a covered work under sections 3 and 4 of this License
without being bound by section 3 of the GNU GPL.
2. Conveying Modified Versions.
If you modify a copy of the Library, and, in your modifications, a
facility refers to a function or data to be supplied by an Application
that uses the facility (other than as an argument passed when the
facility is invoked), then you may convey a copy of the modified
version:
a) under this License, provided that you make a good faith effort to
ensure that, in the event an Application does not supply the
function or data, the facility still operates, and performs
whatever part of its purpose remains meaningful, or
b) under the GNU GPL, with none of the additional permissions of
this License applicable to that copy.
3. Object Code Incorporating Material from Library Header Files.
The object code form of an Application may incorporate material from
a header file that is part of the Library. You may convey such object
code under terms of your choice, provided that, if the incorporated
material is not limited to numerical parameters, data structure
layouts and accessors, or small macros, inline functions and templates
(ten or fewer lines in length), you do both of the following:
a) Give prominent notice with each copy of the object code that the
Library is used in it and that the Library and its use are
covered by this License.
b) Accompany the object code with a copy of the GNU GPL and this license
document.
4. Combined Works.
You may convey a Combined Work under terms of your choice that,
taken together, effectively do not restrict modification of the
portions of the Library contained in the Combined Work and reverse
engineering for debugging such modifications, if you also do each of
the following:
a) Give prominent notice with each copy of the Combined Work that
the Library is used in it and that the Library and its use are
covered by this License.
b) Accompany the Combined Work with a copy of the GNU GPL and this license
document.
c) For a Combined Work that displays copyright notices during
execution, include the copyright notice for the Library among
these notices, as well as a reference directing the user to the
copies of the GNU GPL and this license document.
d) Do one of the following:
0) Convey the Minimal Corresponding Source under the terms of this
License, and the Corresponding Application Code in a form
suitable for, and under terms that permit, the user to
recombine or relink the Application with a modified version of
the Linked Version to produce a modified Combined Work, in the
manner specified by section 6 of the GNU GPL for conveying
Corresponding Source.
1) Use a suitable shared library mechanism for linking with the
Library. A suitable mechanism is one that (a) uses at run time
a copy of the Library already present on the user's computer
system, and (b) will operate properly with a modified version
of the Library that is interface-compatible with the Linked
Version.
e) Provide Installation Information, but only if you would otherwise
be required to provide such information under section 6 of the
GNU GPL, and only to the extent that such information is
necessary to install and execute a modified version of the
Combined Work produced by recombining or relinking the
Application with a modified version of the Linked Version. (If
you use option 4d0, the Installation Information must accompany
the Minimal Corresponding Source and Corresponding Application
Code. If you use option 4d1, you must provide the Installation
Information in the manner specified by section 6 of the GNU GPL
for conveying Corresponding Source.)
5. Combined Libraries.
You may place library facilities that are a work based on the
Library side by side in a single library together with other library
facilities that are not Applications and are not covered by this
License, and convey such a combined library under terms of your
choice, if you do both of the following:
a) Accompany the combined library with a copy of the same work based
on the Library, uncombined with any other library facilities,
conveyed under the terms of this License.
b) Give prominent notice with the combined library that part of it
is a work based on the Library, and explaining where to find the
accompanying uncombined form of the same work.
6. Revised Versions of the GNU Lesser General Public License.
The Free Software Foundation may publish revised and/or new versions
of the GNU Lesser General Public License from time to time. Such new
versions will be similar in spirit to the present version, but may
differ in detail to address new problems or concerns.
Each version is given a distinguishing version number. If the
Library as you received it specifies that a certain numbered version
of the GNU Lesser General Public License "or any later version"
applies to it, you have the option of following the terms and
conditions either of that published version or of any later version
published by the Free Software Foundation. If the Library as you
received it does not specify a version number of the GNU Lesser
General Public License, you may choose any version of the GNU Lesser
General Public License ever published by the Free Software Foundation.
If the Library as you received it specifies that a proxy can decide
whether future versions of the GNU Lesser General Public License shall
apply, that proxy's public statement of acceptance of any version is
permanent authorization for you to choose that version for the
Library.

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default

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color1 = minetest.setting_get("color1") or "292421"
color2 = minetest.setting_get("color2") or "0000FF"
color3 = minetest.setting_get("color3") or "00FF00"
color4 = minetest.setting_get("color4") or "F5F5F5"
color5 = minetest.setting_get("color5") or "FF6103"
color6 = minetest.setting_get("color6") or "FF0000"
color7 = minetest.setting_get("color7") or "FFFF00"
color8 = minetest.setting_get("color8") or "FF69B4"
local source_list = {
{"black", color1},
{"blue", color2},
{"green", color3},
{"white", color4},
{"orange", color5},
{"red", color6},
{"yellow", color7},
{"pink", color8}
}
local letters = {
{"a"},
{"b"},
{"c"},
{"d"},
{"e"},
{"f"},
{"g"},
{"h"},
{"i"},
{"j"},
{"k"},
{"l"},
{"m"},
{"n"},
{"o"},
{"p"},
{"q"},
{"r"},
{"s"},
{"t"},
{"u"},
{"v"},
{"w"},
{"y"},
{"x"},
{"z"},
}
for i in ipairs(source_list) do
local name = source_list[i][1]
local colour = source_list[i][2]
for i in ipairs(letters) do
local letter = letters[i][1]
minetest.register_node("letterscolors:".. letter .. "_" .. name, {
description = name .. " color",
inventory_image = letter .. ".png^[colorize:#"..colour..":70",
tiles = {letter .. ".png^[colorize:#"..colour..":70"},
is_ground_content = true,
groups = {snappy = 2, choppy = 2, wool = 2},
sounds = default.node_sound_defaults(),
oddly_breakable_by_hand = 1,
})
end
end

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Maths Colors Mod for Minetest, Multicraft and Minetest
LGPL v3 for Code / CC BY SA 3.0 for Medias (MrChiantos)
-
GNU LESSER GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
This version of the GNU Lesser General Public License incorporates
the terms and conditions of version 3 of the GNU General Public
License, supplemented by the additional permissions listed below.
0. Additional Definitions.
As used herein, "this License" refers to version 3 of the GNU Lesser
General Public License, and the "GNU GPL" refers to version 3 of the GNU
General Public License.
"The Library" refers to a covered work governed by this License,
other than an Application or a Combined Work as defined below.
An "Application" is any work that makes use of an interface provided
by the Library, but which is not otherwise based on the Library.
Defining a subclass of a class defined by the Library is deemed a mode
of using an interface provided by the Library.
A "Combined Work" is a work produced by combining or linking an
Application with the Library. The particular version of the Library
with which the Combined Work was made is also called the "Linked
Version".
The "Minimal Corresponding Source" for a Combined Work means the
Corresponding Source for the Combined Work, excluding any source code
for portions of the Combined Work that, considered in isolation, are
based on the Application, and not on the Linked Version.
The "Corresponding Application Code" for a Combined Work means the
object code and/or source code for the Application, including any data
and utility programs needed for reproducing the Combined Work from the
Application, but excluding the System Libraries of the Combined Work.
1. Exception to Section 3 of the GNU GPL.
You may convey a covered work under sections 3 and 4 of this License
without being bound by section 3 of the GNU GPL.
2. Conveying Modified Versions.
If you modify a copy of the Library, and, in your modifications, a
facility refers to a function or data to be supplied by an Application
that uses the facility (other than as an argument passed when the
facility is invoked), then you may convey a copy of the modified
version:
a) under this License, provided that you make a good faith effort to
ensure that, in the event an Application does not supply the
function or data, the facility still operates, and performs
whatever part of its purpose remains meaningful, or
b) under the GNU GPL, with none of the additional permissions of
this License applicable to that copy.
3. Object Code Incorporating Material from Library Header Files.
The object code form of an Application may incorporate material from
a header file that is part of the Library. You may convey such object
code under terms of your choice, provided that, if the incorporated
material is not limited to numerical parameters, data structure
layouts and accessors, or small macros, inline functions and templates
(ten or fewer lines in length), you do both of the following:
a) Give prominent notice with each copy of the object code that the
Library is used in it and that the Library and its use are
covered by this License.
b) Accompany the object code with a copy of the GNU GPL and this license
document.
4. Combined Works.
You may convey a Combined Work under terms of your choice that,
taken together, effectively do not restrict modification of the
portions of the Library contained in the Combined Work and reverse
engineering for debugging such modifications, if you also do each of
the following:
a) Give prominent notice with each copy of the Combined Work that
the Library is used in it and that the Library and its use are
covered by this License.
b) Accompany the Combined Work with a copy of the GNU GPL and this license
document.
c) For a Combined Work that displays copyright notices during
execution, include the copyright notice for the Library among
these notices, as well as a reference directing the user to the
copies of the GNU GPL and this license document.
d) Do one of the following:
0) Convey the Minimal Corresponding Source under the terms of this
License, and the Corresponding Application Code in a form
suitable for, and under terms that permit, the user to
recombine or relink the Application with a modified version of
the Linked Version to produce a modified Combined Work, in the
manner specified by section 6 of the GNU GPL for conveying
Corresponding Source.
1) Use a suitable shared library mechanism for linking with the
Library. A suitable mechanism is one that (a) uses at run time
a copy of the Library already present on the user's computer
system, and (b) will operate properly with a modified version
of the Library that is interface-compatible with the Linked
Version.
e) Provide Installation Information, but only if you would otherwise
be required to provide such information under section 6 of the
GNU GPL, and only to the extent that such information is
necessary to install and execute a modified version of the
Combined Work produced by recombining or relinking the
Application with a modified version of the Linked Version. (If
you use option 4d0, the Installation Information must accompany
the Minimal Corresponding Source and Corresponding Application
Code. If you use option 4d1, you must provide the Installation
Information in the manner specified by section 6 of the GNU GPL
for conveying Corresponding Source.)
5. Combined Libraries.
You may place library facilities that are a work based on the
Library side by side in a single library together with other library
facilities that are not Applications and are not covered by this
License, and convey such a combined library under terms of your
choice, if you do both of the following:
a) Accompany the combined library with a copy of the same work based
on the Library, uncombined with any other library facilities,
conveyed under the terms of this License.
b) Give prominent notice with the combined library that part of it
is a work based on the Library, and explaining where to find the
accompanying uncombined form of the same work.
6. Revised Versions of the GNU Lesser General Public License.
The Free Software Foundation may publish revised and/or new versions
of the GNU Lesser General Public License from time to time. Such new
versions will be similar in spirit to the present version, but may
differ in detail to address new problems or concerns.
Each version is given a distinguishing version number. If the
Library as you received it specifies that a certain numbered version
of the GNU Lesser General Public License "or any later version"
applies to it, you have the option of following the terms and
conditions either of that published version or of any later version
published by the Free Software Foundation. If the Library as you
received it does not specify a version number of the GNU Lesser
General Public License, you may choose any version of the GNU Lesser
General Public License ever published by the Free Software Foundation.
If the Library as you received it specifies that a proxy can decide
whether future versions of the GNU Lesser General Public License shall
apply, that proxy's public statement of acceptance of any version is
permanent authorization for you to choose that version for the
Library.

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default

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color1 = minetest.setting_get("color1") or "292421"
color2 = minetest.setting_get("color2") or "0000FF"
color3 = minetest.setting_get("color3") or "00FF00"
color4 = minetest.setting_get("color4") or "F5F5F5"
color5 = minetest.setting_get("color5") or "FF6103"
color6 = minetest.setting_get("color6") or "FF0000"
color7 = minetest.setting_get("color7") or "FFFF00"
color8 = minetest.setting_get("color8") or "FF69B4"
local source_list = {
{"black", color1},
{"blue", color2},
{"green", color3},
{"white", color4},
{"orange", color5},
{"red", color6},
{"yellow", color7},
{"pink", color8}
}
local maths = {
{"0"},
{"1"},
{"2"},
{"3"},
{"4"},
{"5"},
{"6"},
{"7"},
{"8"},
{"9"},
{"diviser"},
{"egale"},
{"inferieure"},
{"moins"},
{"multiplier"},
{"plus"},
{"superieure"},
{"virgule"},
}
for i in ipairs(source_list) do
local name = source_list[i][1]
local colour = source_list[i][2]
for i in ipairs(maths) do
local math = maths[i][1]
minetest.register_node("mathscolors:".. math .. "_" .. name, {
description = name .. " color",
inventory_image = math .. ".png^[colorize:#"..colour..":70",
tiles = {math.. ".png^[colorize:#"..colour..":70"},
is_ground_content = true,
groups = {snappy = 2, choppy = 2, wool = 2},
sounds = default.node_sound_defaults(),
oddly_breakable_by_hand = 1,
})
end
end

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38
mods/Menu/hud/API.txt Normal file
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hud.register(name, def)
-- name: statbar name (health, air, hunger, armor already used by default)
-- def: <HUD item definition> (see below)
hud.change_item(player, name, def)
-- player: player object
-- name: statbar name
-- def: table containing new values
-- currently supported: number, text and offset
hud.swap_statbar(player, name1, name2) -- swaps position and offset of statbar with name1 with statbar with name2
-- player: player object
-- name1: statbar name
-- name2: statbar name
hud.remove_item(player, name)
HUD item definition
{
hud_elem_type = "statbar", -- currently only supported type (same as in lua-api.txt)
position = {x=<x>, y=<y>}, -- position of statbar (same as in lua-api.txt)
size = {x=24, y=24}, -- statbar texture size (default 24x24), needed to be scaled correctly
text = "hud_heart_fg.png", -- texture name (same as in lua-api.txt)
number = 20, -- number/2 = number of full textures(e.g. hearts)
max = 20, -- used to prevent "overflow" of statbars
alignment = {x=-1,y=-1}, -- alignment on screen (same as in lua-api.txt)
offset = HUD_HEALTH_OFFSET,
background = "hud_heart_bg.png", -- statbar background texture name
autohide_bg = false, -- hide statbar background textures when number = 0
events = { -- called on events "damage" and "breath_changed" of players
{
type = "damage",
func = function(player)
-- do something here
end
}
},
}

502
mods/Menu/hud/LICENSE.txt Normal file
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@ -0,0 +1,502 @@
GNU LESSER GENERAL PUBLIC LICENSE
Version 2.1, February 1999
Copyright (C) 1991, 1999 Free Software Foundation, Inc.
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
[This is the first released version of the Lesser GPL. It also counts
as the successor of the GNU Library Public License, version 2, hence
the version number 2.1.]
Preamble
The licenses for most software are designed to take away your
freedom to share and change it. By contrast, the GNU General Public
Licenses are intended to guarantee your freedom to share and change
free software--to make sure the software is free for all its users.
This license, the Lesser General Public License, applies to some
specially designated software packages--typically libraries--of the
Free Software Foundation and other authors who decide to use it. You
can use it too, but we suggest you first think carefully about whether
this license or the ordinary General Public License is the better
strategy to use in any particular case, based on the explanations below.
When we speak of free software, we are referring to freedom of use,
not price. Our General Public Licenses are designed to make sure that
you have the freedom to distribute copies of free software (and charge
for this service if you wish); that you receive source code or can get
it if you want it; that you can change the software and use pieces of
it in new free programs; and that you are informed that you can do
these things.
To protect your rights, we need to make restrictions that forbid
distributors to deny you these rights or to ask you to surrender these
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That's all there is to it!

67
mods/Menu/hud/README.txt Normal file
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@ -0,0 +1,67 @@
Minetest mod "Better HUD"
=========================
Version: 2.1.5
(c) Copyright BlockMen (2013-2016)
About this mod:
~~~~~~~~~~~~~~~
This mod improves the HUD of Minetest and adds (hidden by default) statbars for Hunger and Armor.
Also it provides an API to add new statbars easily, see API.txt for more informations.
Changes in builtin HUD items:
- Adds background for Health bar
- Uses better textures for Hotbar
- Uses texture for crosshair
- Positions of builtin statbars can be changed via "hud.conf" file
- Experimental "ItemWheel" that replaces the hotbar (must be enabled by adding "hud_item_wheel = true" in minetest.conf)
This mod gets provided as Modpack aswell, which includes the hunger mod (https://github.com/BlockMen/hunger)
More information concerning the hunger mechanics can be get there.
This mod supports the 3d_armor mod by stu (https://github.com/stujones11/minetest-3d_armor)
License:
~~~~~~~~
(c) Copyright BlockMen (2013-2016)
Code:
Licensed under the GNU LGPL version 2.1 or higher.
You can redistribute it and/or modify it under
the terms of the GNU Lesser General Public License
as published by the Free Software Foundation;
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
See LICENSE.txt and http://www.gnu.org/licenses/lgpl-2.1.txt
Textures:
hud_heart_fg.png - celeron55 (CC BY-SA 3.0), modified by BlockMen
hud_heart_bg.png - celeron55 (CC BY-SA 3.0), modified by BlockMen
hud_hunger_fg.png - PilzAdam (WTFPL), modified by BlockMen
hud_hunger_bg.png - PilzAdam (WTFPL), modified by BlockMen
wieldhand.png (from character.png) - Jordach (CC BY-SA 3.0), modified by BlockMen
hud_air_fg.png - kaeza (WTFPL), modified by BlockMen
hud_armor_fg.png - Stu (CC BY-SA 3.0), modified by BlockMen
hud_armor_bg.png - Stu (CC BY-SA 3.0), modified by BlockMen
Github:
~~~~~~~
https://github.com/BlockMen/hud
Forum:
~~~~~~
https://forum.minetest.net/viewtopic.php?id=6342
Changelog:
~~~~~~~~~~
see changelog.txt

275
mods/Menu/hud/api.lua Normal file
View File

@ -0,0 +1,275 @@
-- global values
hud.registered_items = {}
hud.damage_events = {}
hud.breath_events = {}
-- keep id handling internal
local hud_id = {} -- hud item ids
local sb_bg = {} -- statbar background ids
-- localize often used table
local items = hud.registered_items
local function throw_error(msg)
minetest.log("error", "Better HUD[error]: " .. msg)
end
--
-- API
--
function hud.register(name, def)
if not name or not def then
throw_error("not enough parameters given")
return false
end
--TODO: allow other elements
if def.hud_elem_type ~= "statbar" then
throw_error("The given HUD element is no statbar")
return false
end
if items[name] ~= nil then
throw_error("A statbar with that name already exists")
return false
end
-- actually register
-- add background first since draworder is based on id :\
if def.hud_elem_type == "statbar" and def.background ~= nil then
sb_bg[name] = table.copy(def)
sb_bg[name].text = def.background
if not def.autohide_bg and def.max then
sb_bg[name].number = def.max
end
end
-- add item itself
items[name] = def
-- register events
if def.events then
for _,v in pairs(def.events) do
if v and v.type and v.func then
if v.type == "damage" then
table.insert(hud.damage_events, v)
end
if v.type == "breath" then
table.insert(hud.breath_events, v)
end
end
end
end
-- no error so far, return success
return true
end
-- swaps stabar positions
function hud.swap_statbar(player, item1, item2)
if not player or not item1 or not item2 then
throw_error("Not enough parameters given to swap statbars")
return false
end
local def1 = items[item1] or nil
local def2 = items[item2] or nil
if not def1 or not def2 then
throw_error("Can't swap statbars. Given statbars are not correct")
return false
end
local pos_swap = false
local p_name = player:get_player_name()
local elem1 = hud_id[p_name.."_"..item1]
local elem2 = hud_id[p_name.."_"..item2]
if not elem1 or not elem2 or not elem1.id or not elem2.id then
return false
end
player:hud_change(elem2.id, "offset", def1.offset)
player:hud_change(elem1.id, "offset", def2.offset)
if def1.position.x ~= def2.position.x or def1.position.y ~= def2.position.y then
player:hud_change(elem2.id, "position", def1.position)
player:hud_change(elem1.id, "position", def2.position)
pos_swap = true
end
-- do the items have backgrounds? if so, swap them aswell
local bg1 = hud_id[p_name.."_"..item1.."_bg"] or nil
local bg2 = hud_id[p_name.."_"..item2.."_bg"] or nil
if bg1 ~= nil and bg1.id then
player:hud_change(bg1.id, "offset", def2.offset)
if pos_swap == true then
player:hud_change(bg1.id, "position", def2.position)
end
end
if bg2 ~= nil and bg2.id then
player:hud_change(bg2.id, "offset", def1.offset)
if pos_swap == true then
player:hud_change(bg2.id, "position", def1.position)
end
end
return true
end
function hud.change_item(player, name, def)
if not player or not player:is_player() or not name or not def then
throw_error("Not enough parameters given to change HUD item")
return false
end
local i_name = player:get_player_name().."_"..name
local elem = hud_id[i_name]
if not elem then
throw_error("Given HUD element " .. dump(name) .. " does not exist".." hääää")
return false
end
-- Only update if values supported and value actually changed
-- update supported values (currently number and text only)
if def.number and elem.number then
if def.number ~= elem.number then
if elem.max and def.number > elem.max and not def.max then
def.number = elem.max
end
if def.max then
elem.max = def.max
end
player:hud_change(elem.id, "number", def.number)
elem.number = def.number
-- hide background when set
local bg = hud_id[i_name.."_bg"]
if elem.autohide_bg then
if def.number < 1 then
player:hud_change(bg.id, "number", 0)
else
local num = bg.number
if bg.max then
num = bg.max
end
player:hud_change(bg.id, "number", num)
end
else
if bg and bg.max and bg.max < 1 and def.max and def.max > bg.max then
player:hud_change(bg.id, "number", def.max)
bg.max = def.max
bg.number = def.max
end
end
end
end
if def.text and elem.text then
if def.text ~= elem.text then
player:hud_change(elem.id, "text", def.text)
elem.text = def.text
end
end
if def.offset and elem.offset then
if def.item_name and def.offset == "item" then
-- for legacy reasons
if def.item_name then
hud.swap_statbar(player, name, def.item_name)
end
else
player:hud_change(elem.id, "offset", def.offset)
elem.offset = def.offset
end
end
return true
end
function hud.remove_item(player, name)
if not player or not name then
throw_error("Not enough parameters given")
return false
end
local i_name = player:get_player_name().."_"..name
if hud_id[i_name] == nil then
throw_error("Given HUD element " .. dump(name) .. " does not exist")
return false
end
player:hud_remove(hud_id[i_name].id)
hud_id[i_name] = nil
return true
end
--
-- Add registered HUD items to joining players
--
-- Following code is placed here to keep HUD ids internal
local function add_hud_item(player, name, def)
if not player or not name or not def then
throw_error("not enough parameters given")
return false
end
local i_name = player:get_player_name().."_"..name
hud_id[i_name] = def
hud_id[i_name].id = player:hud_add(def)
end
minetest.register_on_joinplayer(function(player)
-- first: hide the default statbars
local hud_flags = player:hud_get_flags()
hud_flags.healthbar = false
hud_flags.breathbar = false
player:hud_set_flags(hud_flags)
-- now add the backgrounds for statbars
for _,item in pairs(sb_bg) do
add_hud_item(player, _.."_bg", item)
end
-- and finally the actual HUD items
for _,item in pairs(items) do
add_hud_item(player, _, item)
end
-- fancy hotbar (only when no crafting mod present)
if minetest.get_modpath("crafting") == nil then
minetest.after(0.5, function()
player:hud_set_hotbar_image("hud_hotbar.png")
player:hud_set_hotbar_selected_image("hud_hotbar_selected.png")
end)
end
end)
function hud.player_event(player, event)
if not player then return end -- ADDED
--needed for first update called by on_join
minetest.after(0, function(player) -- ADDED (player)
if event == "health_changed" then
for _,v in pairs(hud.damage_events) do
if v.func then
v.func(player)
end
end
end
if event == "breath_changed" then
for _,v in pairs(hud.breath_events) do
if v.func then
v.func(player)
end
end
end
if event == "hud_changed" then--called when flags changed
end
end, player) -- ADDED , player)
end
core.register_playerevent(hud.player_event)

126
mods/Menu/hud/builtin.lua Normal file
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HUD_IW_MAX = 8
HUD_IW_TICK = 0.4
if minetest.is_singleplayer() == true then
HUD_IW_TICK = 0.2
end
HUD_SB_SIZE = {x = 24, y = 24}
HUD_HEALTH_POS = {x = 0.5,y = 1}
HUD_HEALTH_OFFSET = {x = -262, y = -87}
HUD_AIR_POS = {x = 0.5, y = 1}
HUD_AIR_OFFSET = {x = 15, y = -87}
HUD_HUNGER_POS = {x = 0.5, y = 1}
HUD_HUNGER_OFFSET = {x = 15, y = -110}
HUD_ARMOR_POS = {x = 0.5, y = 1}
HUD_ARMOR_OFFSET = {x = -262, y = -110}
-- Reorder everything when using ItemWeel
hud.item_wheel = minetest.settings:get_bool("hud_item_wheel")
if hud.item_wheel then
HUD_HEALTH_POS = {x = 0.5,y = 1}
HUD_HEALTH_OFFSET = {x = -385, y = -77}
HUD_AIR_POS = {x = 0.5, y = 1}
HUD_AIR_OFFSET = {x = 150, y = -77}
HUD_HUNGER_POS = {x = 0.5, y = 1}
HUD_HUNGER_OFFSET = {x = 180, y = -44}
HUD_ARMOR_POS = {x = 0.5, y = 1}
HUD_ARMOR_OFFSET = {x = -415, y = -44}
end
-- read hud.conf settings
function hud.read_conf()
local mod_path = minetest.get_modpath("hud")
local set = io.open(mod_path .. "/hud.conf", "r")
if set then
dofile(mod_path .. "/hud.conf")
set:close()
end
end
hud.read_conf()
local damage_enabled = minetest.settings:get_bool("enable_damage")
hud.show_hunger = minetest.get_modpath("hunger") ~= nil
hud.show_armor = minetest.get_modpath("3d_armor") ~= nil
-- check if some settings are invalid
local enable_hunger = minetest.settings:get_bool("hud_hunger_enable")
if (enable_hunger == true) and not hud.show_hunger then
hud.notify_hunger(5)
end
if damage_enabled ~= true then
hud.show_armor = false
return
end
hud.register("health", {
hud_elem_type = "statbar",
position = HUD_HEALTH_POS,
size = HUD_SB_SIZE,
text = "hud_heart_fg.png",
number = 20,
alignment = {x = -1, y = -1},
offset = HUD_HEALTH_OFFSET,
background = "hud_heart_bg.png",
events = {
{
type = "damage",
func = function(player)
hud.change_item(player, "health", {number = player:get_hp()})
end
}
},
})
hud.register("air", {
hud_elem_type = "statbar",
position = HUD_AIR_POS,
size = HUD_SB_SIZE,
text = "hud_air_fg.png",
number = 0,
alignment = {x = -1, y = -1},
offset = HUD_AIR_OFFSET,
background = nil,
events = {
{
type = "breath",
func = function(player)
if not player then return end -- ADDED
local air = player:get_breath() or 11
if air > 10 then
air = 0
end
hud.change_item(player, "air", {number = air * 2})
end
}
},
})
hud.register("armor", {
hud_elem_type = "statbar",
position = HUD_ARMOR_POS,
size = HUD_SB_SIZE,
text = "hud_armor_fg.png",
number = 0,
alignment = {x = -1, y = -1},
offset = HUD_ARMOR_OFFSET,
background = "hud_armor_bg.png",
autohide_bg = true,
max = 20,
})
hud.register("hunger", {
hud_elem_type = "statbar",
position = HUD_HUNGER_POS,
size = HUD_SB_SIZE,
text = "hud_hunger_fg.png",
number = 0,
alignment = {x = -1, y = -1},
offset = HUD_HUNGER_OFFSET,
background = "hud_hunger_bg.png",
max = 0,
})

140
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2.1.5
-----
- Fixed armor not being updated correct due armor mod changes
2.1.4
-----
- Fixed unhandled exception in hud.swap_statbar()
2.1.3
-----
- Added hud.swap_statbar() and fix wrong behavior of previous workaround
- Fixed missing background of some statbars in multiplayer
2.1.2
-----
- Fixed crash caused by animated nodes (reported by Krock)
- Fixed "freezing" of empty slots (reported by kilbith)
2.1.1
-----
- Added itemcounting/wearout info
- Added support for hud scaling
- Fixed typo causing endless updating
- Fixed image scaling of some textures (like glass)
- Improved ItemWheel image
2.1
---
- Added "ItemWheel" (experimental)
- Fixed disapperaring hunger bar (reported by poet-nohit)
2.0.1
-----
- Fix disappearing hotbar (reported by poet-nohit)
- Fix unused global var
- Added one more check to catch probably incorrect players
2.0
---
- Complete rewrite
- Moved hunger into seperate mod
- Added API
- Switched License to LGPL 2.1
===== ===== =====
----- 0-1.x -----
===== ===== =====
1.4.1
-----
- ###
1.4
---
- New hunger mechanics/added experimental player-action based hunger
- Better crosshair texture, switched to "new" default hand
- Added support for farming redo mod, kpgmobs and jkmod
1.3.3
-----
- Prevent crash with armor mod and missing player
- Add support for ethereal mod (by TenPlus1)
1.3.2
-----
- Fix dependecies (by Chris Beelby)
- Add support for creatures mod
- Add optional healing for food (by TenPlus1)
1.3.1
-----
- Add compatibility for statbar scaling
- Fix typo in depends.txt
- Lower maintimer tick
1.3
---
- New way hunger is saved (all old files in world dirctory can get deleted [e.g. hud_BlockMen_hunger])
- Fixed healing (not while drowning, fix after death)
- Add support for mods: seaplants[sea] and mobfcooking (by Xanthin)
- Tweaked hand image
- Player can die caus of starving now
1.2
---
- Send statbar values only to client when changed
- Hide armor bar if not wearing armor
- More reliable food overrides (by CiaranG)
- Support for bushes_classic foods (plantlife modpack) (by CiaranG)
- Add support for mushroom mod food/poison (by CiaranG)
- Add support for mods: fruit and mush45
- New images for hotbar, smaller armor icons
1.1
---
- added support for stu's 3darmor mod
- restructured and cleaned up code
- added support for poisen food (damages player, but does not kill)
1.0
---
- hunger is reset after death
- health and hunger bar is shown correct on all screen resolutions now
- switched to changed native hotbar image support
- fixed revival of player when drown
- hunger bar is not shown anymore if hunger is disabled
- hunger can be disabled by minetest.conf ("hud_hunger_enable = false")
0.5 Beta
----------
- removed the fancy borders of hud inventory bar and moved to new native support
- moved crosshair to native support too
0.4 Beta
----------
- enabled drowning
0.3 Beta
----------
- added fancy borders of hud inventory bar (only for screenheight <= 800)
0.2.3 Beta
----------
- added support for food of glooptest and bushes (commit by CheeseKeg)
0.2.2 Beta
----------
- added support for food of animalmaterials (mobf modpack),fishing
0.2.1 Beta
----------
- tweaked override of food
- added support for food of dwares, moretrees and simple mobs
0.2 Beta
--------
- added support of custom config files
- you can eat max. 50% more than before (although it isnt shown in hunger bar)
- you get healed with 8 breads and more (in hunger bar) now
- a bread (from farming) == 2 breads in hunger bar

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3d_armor?

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--##Better HUD example config file##
------------------------------------
-- This example moves the statbars in the down left and down right corners. By Echoes91
-- NOTICE --
-- if damage is disabled no statbar is shown at all
-- Make sure that the statbars are shown correct on other screen resolutions aswell
HUD_SB_SIZE = {x = 24, y = 24} -- statbar icon size in pixel before (!) scaling
--
-- health bar
--
HUD_HEALTH_POS = {x = 0, y = 1} -- min 0, max 1
HUD_HEALTH_OFFSET = {x = 10, y = -30} -- offset in pixel
--
-- hunger bar
--
HUD_HUNGER_POS = {x = 1, y = 1} -- min 0, max 1
HUD_HUNGER_OFFSET = {x = -250, y = -30} -- offset in pixel
--
-- breath bar
--
HUD_AIR_POS = {x = 1, y = 1} -- min 0, max 1
HUD_AIR_OFFSET = {x = -250, y = -60} -- offset in pixel
--
-- armor bar
--
HUD_ARMOR_POS = {x = 0, y = 1} -- min 0, max 1
HUD_ARMOR_OFFSET = {x = 10, y = -60} -- offset in pixel

23
mods/Menu/hud/init.lua Normal file
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hud = {}
GameOS = 0
local path = minetest.get_modpath("hud")
if PLATFORM == "IOS" or PLATFORM == "Android" then
GameOS = "Mobile"
else
GameOS = "PC"
end
if GameOS == "Mobile" then
elseif GameOS == "PC" then
dofile(path .. "/api.lua")
dofile(path .. "/builtin.lua")
dofile(path .. "/legacy.lua")
dofile(path .. "/itemwheel.lua")
else
end

195
mods/Menu/hud/itemwheel.lua Normal file
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local hb = {}
local scale = 0.5
local function update_wheel(player)
local name = player:get_player_name()
if not player or not name then
return
end
local i = player:get_wield_index()
local i1 = i - 1
local i3 = i + 1
-- it's a wheel
if i1 < 1 then
i1 = HUD_IW_MAX
end
if i3 > HUD_IW_MAX then
i3 = 1
end
-- get the displayed items
local inv = player:get_inventory()
local item = hb[name].item
local index = hb[name].index
local item2 = player:get_wielded_item():get_name()
-- update all items when wielded has changed
if item and item2 and item ~= item2 or item == "wheel_init" or (index and index ~= i) then
local items = {}
items[1] = inv:get_stack("main", i1):get_name() or nil
items[2] = item2
items[3] = inv:get_stack("main", i3):get_name() or nil
local num = player:get_wielded_item():get_count()
local wear = player:get_wielded_item():get_wear()
if num < 2 then
num = ""
else
num = tostring(num)
end
if wear > 0 then
num = tostring(100 - math.floor((wear/65535)*100)) .. "%"
end
for n, m in pairs(items) do
-- some default values
local image = "hud_wielded.png"
local need_scale = false
local s1 = {x = 1*scale, y = 1*scale}
local s2 = {x = 3*scale, y = 3*scale}
if n ~= 2 then
s1 = {x = 0.6*scale, y = 0.6*scale}
s2 = {x = 2*scale, y = 2*scale}
end
-- get the images
local def = minetest.registered_items[m]
if def then
if def.tiles and (def.tiles[1] and not def.tiles[1].name) then
image = minetest.inventorycube(def.tiles[1], def.tiles[6] or def.tiles[3] or def.tiles[1], def.tiles[3] or def.tiles[1])
need_scale = true
end
if def.inventory_image and def.inventory_image ~= "" then
image = def.inventory_image
need_scale = true
end
if def.wielded_image and def.wielded_image ~= "" then
image = def.wielded_image
need_scale = false
end
-- needed for nodes with inventory cube inv imges, e.g. glass
if string.find(image, 'inventorycube') then
need_scale = true
end
end
-- get the id and update hud elements
local id = hb[name].id[n]
if id and image then
if need_scale then
player:hud_change(id, "scale", s1)
else
player:hud_change(id, "scale", s2)
end
-- make previous and next item darker
--if n ~= 2 then
--image = image .. "^[colorize:#0005"
--end
player:hud_change(id, "text", image)
end
end
if hb[name].id[4] then
player:hud_change(hb[name].id[4], "text", num)
end
end
-- update wielded buffer
if hb[name].id[2] ~= nil then
hb[name].item = item2
hb[name].index = i
end
end
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
hb[name]= {}
hb[name].id = {}
hb[name].item = "wheel_init"
hb[name].index = 1
minetest.after(0.1, function()
-- hide builtin hotbar
local hud_flags = player:hud_get_flags()
hud_flags.hotbar = false
player:hud_set_flags(hud_flags)
player:hud_add({
hud_elem_type = "image",
text = "hud_new.png",
position = {x = 0.5, y = 1},
scale = {x = 1*scale, y = 1*scale},
alignment = {x = 0, y = -1},
offset = {x = 0, y = 0}
})
hb[name].id[1] = player:hud_add({
hud_elem_type = "image",
text = "hud_wielded.png",
position = {x = 0.5, y = 1},
scale = {x = 0.5, y = 0.5},
alignment = {x = -3.5, y = -1.5},
offset = {x = -75*scale, y = -8*scale}
})
hb[name].id[2] = player:hud_add({
hud_elem_type = "image",
text = "hud_wielded.png",
position = {x = 0.5, y = 1},
scale = {x = 3*scale, y = 3*scale},
alignment = {x = 0, y = -1.5},
offset = {x = 0, y = -12*scale}
})
hb[name].id[3] = player:hud_add({
hud_elem_type = "image",
text = "hud_wielded.png",
position = {x = 0.5, y = 1},
scale = {x = 1*scale, y = 1*scale},
alignment = {x = 3.5, y = -1.5},
offset = {x = 75*scale, y = -8*scale}
})
hb[name].id[4] = player:hud_add({
hud_elem_type = "text",
position = {x = 0.5, y = 1},
offset = {x = 35*scale, y = -55*scale},
alignment = {x = 0, y = -1},
number = 0xffffff,
text = "",
})
-- init item wheel
minetest.after(0, function()
hb[name].item = "wheel_init"
update_wheel(player)
end)
end)
end)
local function update_wrapper(a, b, player)
local name = player:get_player_name()
if not name then
return
end
minetest.after(0, function()
hb[name].item = "wheel_init"
update_wheel(player)
end)
end
minetest.register_on_placenode(update_wrapper)
minetest.register_on_dignode(update_wrapper)
local timer = 0
minetest.register_globalstep(function(dtime)
timer = timer + dtime
if timer >= HUD_IW_TICK then
timer = 0
for _, player in ipairs(minetest.get_connected_players()) do
update_wheel(player)
end
end--timer
end)

73
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-- Armor
function hud.set_armor()
end
if hud.show_armor then
local shields = minetest.get_modpath("shields") ~= nil
local armor_org_func = armor.set_player_armor
local function get_armor_lvl(def)
-- items/protection based display
local lvl = def.level or 0
local max = 63 -- full diamond armor
if shields then
max = 84.14 -- full diamond armor + diamond shield
end
-- TODO: is there a sane way to read out max values?
local ret = lvl/max
if ret > 1 then
ret = 1
end
return tonumber(20 * ret)
end
function armor.set_player_armor(self, player)
armor_org_func(self, player)
local name = player:get_player_name()
local def = self.def
local armor_lvl = 0
if def[name] and def[name].level then
armor_lvl = get_armor_lvl(def[name])
end
hud.change_item(player, "armor", {number = armor_lvl})
end
end
function hud.notify_hunger(delay, use)
local txt_part = "enable"
if use then
txt_part = "use"
end
minetest.after(delay, function()
minetest.chat_send_all("#Better HUD: You can't " .. txt_part .. " hunger without the \"hunger\" mod")
minetest.chat_send_all(" Enable it or download it from \"https://github.com/BlockMen/hunger\"")
end)
end
-- Hunger related functions
if not hud.show_hunger then
function hud.set_hunger()
hud.notify_hunger(1, true)
end
function hud.get_hunger()
hud.notify_hunger(1, true)
end
function hud.item_eat(hp_change, replace_with_item)
return function(itemstack, user, pointed_thing)
hud.notify_hunger(1, true)
local func = minetest.item_eat(hp_change, replace_with_item)
return func(itemstack, user, pointed_thing)
end
end
function hud.save_hunger()
hud.notify_hunger(1, true)
end
function hud.load_hunger(player)
hud.notify_hunger(1, true)
end
end

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-- a
minetest.register_on_player_receive_fields(function(player, formname, fields)
local name = player:get_player_name()
if fields.lettera then --main page
player:get_inventory():set_list("main", {})
player:get_inventory():add_item('main', 'letterscolors:a_white')
player:get_inventory():add_item('main', 'letterscolors:a_black')
player:get_inventory():add_item('main', 'letterscolors:a_red')
player:get_inventory():add_item('main', 'letterscolors:a_orange')
player:get_inventory():add_item('main', 'letterscolors:a_yellow')
player:get_inventory():add_item('main', 'letterscolors:a_pink')
player:get_inventory():add_item('main', 'letterscolors:a_green')
player:get_inventory():add_item('main', 'letterscolors:a_blue')
end
end
)
-- b
minetest.register_on_player_receive_fields(function(player, formname, fields)
local name = player:get_player_name()
if fields.letterb then --main page
player:get_inventory():set_list("main", {})
player:get_inventory():add_item('main', 'letterscolors:b_white')
player:get_inventory():add_item('main', 'letterscolors:b_black')
player:get_inventory():add_item('main', 'letterscolors:b_red')
player:get_inventory():add_item('main', 'letterscolors:b_orange')
player:get_inventory():add_item('main', 'letterscolors:b_yellow')
player:get_inventory():add_item('main', 'letterscolors:b_pink')
player:get_inventory():add_item('main', 'letterscolors:b_green')
player:get_inventory():add_item('main', 'letterscolors:b_blue')
end
end
)
-- c
minetest.register_on_player_receive_fields(function(player, formname, fields)
local name = player:get_player_name()
if fields.letterc then --main page
player:get_inventory():set_list("main", {})
player:get_inventory():add_item('main', 'letterscolors:c_white')
player:get_inventory():add_item('main', 'letterscolors:c_black')
player:get_inventory():add_item('main', 'letterscolors:c_red')
player:get_inventory():add_item('main', 'letterscolors:c_orange')
player:get_inventory():add_item('main', 'letterscolors:c_yellow')
player:get_inventory():add_item('main', 'letterscolors:c_pink')
player:get_inventory():add_item('main', 'letterscolors:c_green')
player:get_inventory():add_item('main', 'letterscolors:c_blue')
end
end
)
-- d
minetest.register_on_player_receive_fields(function(player, formname, fields)
local name = player:get_player_name()
if fields.letterd then --main page
player:get_inventory():set_list("main", {})
player:get_inventory():add_item('main', 'letterscolors:d_white')
player:get_inventory():add_item('main', 'letterscolors:d_black')
player:get_inventory():add_item('main', 'letterscolors:d_red')
player:get_inventory():add_item('main', 'letterscolors:d_orange')
player:get_inventory():add_item('main', 'letterscolors:d_yellow')
player:get_inventory():add_item('main', 'letterscolors:d_pink')
player:get_inventory():add_item('main', 'letterscolors:d_green')
player:get_inventory():add_item('main', 'letterscolors:d_blue')
end
end
)
-- e
minetest.register_on_player_receive_fields(function(player, formname, fields)
local name = player:get_player_name()
if fields.lettere then --main page
player:get_inventory():set_list("main", {})
player:get_inventory():add_item('main', 'letterscolors:e_white')
player:get_inventory():add_item('main', 'letterscolors:e_black')
player:get_inventory():add_item('main', 'letterscolors:e_red')
player:get_inventory():add_item('main', 'letterscolors:e_orange')
player:get_inventory():add_item('main', 'letterscolors:e_yellow')
player:get_inventory():add_item('main', 'letterscolors:e_pink')
player:get_inventory():add_item('main', 'letterscolors:e_green')
player:get_inventory():add_item('main', 'letterscolors:e_blue')
end
end
)
-- f
minetest.register_on_player_receive_fields(function(player, formname, fields)
local name = player:get_player_name()
if fields.letterf then --main page
player:get_inventory():set_list("main", {})
player:get_inventory():add_item('main', 'letterscolors:f_white')
player:get_inventory():add_item('main', 'letterscolors:f_black')
player:get_inventory():add_item('main', 'letterscolors:f_red')
player:get_inventory():add_item('main', 'letterscolors:f_orange')
player:get_inventory():add_item('main', 'letterscolors:f_yellow')
player:get_inventory():add_item('main', 'letterscolors:f_pink')
player:get_inventory():add_item('main', 'letterscolors:f_green')
player:get_inventory():add_item('main', 'letterscolors:f_blue')
end
end
)
-- g
minetest.register_on_player_receive_fields(function(player, formname, fields)
local name = player:get_player_name()
if fields.letterg then --main page
player:get_inventory():set_list("main", {})
player:get_inventory():add_item('main', 'letterscolors:g_white')
player:get_inventory():add_item('main', 'letterscolors:g_black')
player:get_inventory():add_item('main', 'letterscolors:g_red')
player:get_inventory():add_item('main', 'letterscolors:g_orange')
player:get_inventory():add_item('main', 'letterscolors:g_yellow')
player:get_inventory():add_item('main', 'letterscolors:g_pink')
player:get_inventory():add_item('main', 'letterscolors:g_green')
player:get_inventory():add_item('main', 'letterscolors:g_blue')
end
end
)
minetest.register_on_player_receive_fields(function(player, formname, fields)
local name = player:get_player_name()
if fields.letterh then --main page
player:get_inventory():set_list("main", {})
player:get_inventory():add_item('main', 'letterscolors:h_white')
player:get_inventory():add_item('main', 'letterscolors:h_black')
player:get_inventory():add_item('main', 'letterscolors:h_red')
player:get_inventory():add_item('main', 'letterscolors:h_orange')
player:get_inventory():add_item('main', 'letterscolors:h_yellow')
player:get_inventory():add_item('main', 'letterscolors:h_pink')
player:get_inventory():add_item('main', 'letterscolors:h_green')
player:get_inventory():add_item('main', 'letterscolors:h_blue')
end
end
)
minetest.register_on_player_receive_fields(function(player, formname, fields)
local name = player:get_player_name()
if fields.letteri then --main page
player:get_inventory():set_list("main", {})
player:get_inventory():add_item('main', 'letterscolors:i_white')
player:get_inventory():add_item('main', 'letterscolors:i_black')
player:get_inventory():add_item('main', 'letterscolors:i_red')
player:get_inventory():add_item('main', 'letterscolors:i_orange')
player:get_inventory():add_item('main', 'letterscolors:i_yellow')
player:get_inventory():add_item('main', 'letterscolors:i_pink')
player:get_inventory():add_item('main', 'letterscolors:i_green')
player:get_inventory():add_item('main', 'letterscolors:i_blue')
end
end
)
minetest.register_on_player_receive_fields(function(player, formname, fields)
local name = player:get_player_name()
if fields.letterj then --main page
player:get_inventory():set_list("main", {})
player:get_inventory():add_item('main', 'letterscolors:j_white')
player:get_inventory():add_item('main', 'letterscolors:j_black')
player:get_inventory():add_item('main', 'letterscolors:j_red')
player:get_inventory():add_item('main', 'letterscolors:j_orange')
player:get_inventory():add_item('main', 'letterscolors:j_yellow')
player:get_inventory():add_item('main', 'letterscolors:j_pink')
player:get_inventory():add_item('main', 'letterscolors:j_green')
player:get_inventory():add_item('main', 'letterscolors:j_blue')
end
end
)
-- k
minetest.register_on_player_receive_fields(function(player, formname, fields)
local name = player:get_player_name()
if fields.letterk then --main page
player:get_inventory():set_list("main", {})
player:get_inventory():add_item('main', 'letterscolors:k_white')
player:get_inventory():add_item('main', 'letterscolors:k_black')
player:get_inventory():add_item('main', 'letterscolors:k_red')
player:get_inventory():add_item('main', 'letterscolors:k_orange')
player:get_inventory():add_item('main', 'letterscolors:k_yellow')
player:get_inventory():add_item('main', 'letterscolors:k_pink')
player:get_inventory():add_item('main', 'letterscolors:k_green')
player:get_inventory():add_item('main', 'letterscolors:k_blue')
end
end
)
-- l
minetest.register_on_player_receive_fields(function(player, formname, fields)
local name = player:get_player_name()
if fields.letterl then --main page
player:get_inventory():set_list("main", {})
player:get_inventory():add_item('main', 'letterscolors:l_white')
player:get_inventory():add_item('main', 'letterscolors:l_black')
player:get_inventory():add_item('main', 'letterscolors:l_red')
player:get_inventory():add_item('main', 'letterscolors:l_orange')
player:get_inventory():add_item('main', 'letterscolors:l_yellow')
player:get_inventory():add_item('main', 'letterscolors:l_pink')
player:get_inventory():add_item('main', 'letterscolors:l_green')
player:get_inventory():add_item('main', 'letterscolors:l_blue')
end
end
)
-- m
minetest.register_on_player_receive_fields(function(player, formname, fields)
local name = player:get_player_name()
if fields.letterm then --main page
player:get_inventory():set_list("main", {})
player:get_inventory():add_item('main', 'letterscolors:m_white')
player:get_inventory():add_item('main', 'letterscolors:m_black')
player:get_inventory():add_item('main', 'letterscolors:m_red')
player:get_inventory():add_item('main', 'letterscolors:m_orange')
player:get_inventory():add_item('main', 'letterscolors:m_yellow')
player:get_inventory():add_item('main', 'letterscolors:m_pink')
player:get_inventory():add_item('main', 'letterscolors:m_green')
player:get_inventory():add_item('main', 'letterscolors:m_blue')
end
end
)
-- n
minetest.register_on_player_receive_fields(function(player, formname, fields)
local name = player:get_player_name()
if fields.lettern then --main page
player:get_inventory():set_list("main", {})
player:get_inventory():add_item('main', 'letterscolors:n_white')
player:get_inventory():add_item('main', 'letterscolors:n_black')
player:get_inventory():add_item('main', 'letterscolors:n_red')
player:get_inventory():add_item('main', 'letterscolors:n_orange')
player:get_inventory():add_item('main', 'letterscolors:n_yellow')
player:get_inventory():add_item('main', 'letterscolors:n_pink')
player:get_inventory():add_item('main', 'letterscolors:n_green')
player:get_inventory():add_item('main', 'letterscolors:n_blue')
end
end
)
-- o
minetest.register_on_player_receive_fields(function(player, formname, fields)
local name = player:get_player_name()
if fields.lettero then --main page
player:get_inventory():set_list("main", {})
player:get_inventory():add_item('main', 'letterscolors:o_white')
player:get_inventory():add_item('main', 'letterscolors:o_black')
player:get_inventory():add_item('main', 'letterscolors:o_red')
player:get_inventory():add_item('main', 'letterscolors:o_orange')
player:get_inventory():add_item('main', 'letterscolors:o_yellow')
player:get_inventory():add_item('main', 'letterscolors:o_pink')
player:get_inventory():add_item('main', 'letterscolors:o_green')
player:get_inventory():add_item('main', 'letterscolors:o_blue')
end
end
)
-- p
minetest.register_on_player_receive_fields(function(player, formname, fields)
local name = player:get_player_name()
if fields.letterp then --main page
player:get_inventory():set_list("main", {})
player:get_inventory():add_item('main', 'letterscolors:p_white')
player:get_inventory():add_item('main', 'letterscolors:p_black')
player:get_inventory():add_item('main', 'letterscolors:p_red')
player:get_inventory():add_item('main', 'letterscolors:p_orange')
player:get_inventory():add_item('main', 'letterscolors:p_yellow')
player:get_inventory():add_item('main', 'letterscolors:p_pink')
player:get_inventory():add_item('main', 'letterscolors:p_green')
player:get_inventory():add_item('main', 'letterscolors:p_blue')
end
end
)
-- q
minetest.register_on_player_receive_fields(function(player, formname, fields)
local name = player:get_player_name()
if fields.letterq then --main page
player:get_inventory():set_list("main", {})
player:get_inventory():add_item('main', 'letterscolors:q_white')
player:get_inventory():add_item('main', 'letterscolors:q_black')
player:get_inventory():add_item('main', 'letterscolors:q_red')
player:get_inventory():add_item('main', 'letterscolors:q_orange')
player:get_inventory():add_item('main', 'letterscolors:q_yellow')
player:get_inventory():add_item('main', 'letterscolors:q_pink')
player:get_inventory():add_item('main', 'letterscolors:q_green')
player:get_inventory():add_item('main', 'letterscolors:q_blue')
end
end
)
-- r
minetest.register_on_player_receive_fields(function(player, formname, fields)
local name = player:get_player_name()
if fields.letterr then --main page
player:get_inventory():set_list("main", {})
player:get_inventory():add_item('main', 'letterscolors:r_white')
player:get_inventory():add_item('main', 'letterscolors:r_black')
player:get_inventory():add_item('main', 'letterscolors:r_red')
player:get_inventory():add_item('main', 'letterscolors:r_orange')
player:get_inventory():add_item('main', 'letterscolors:r_yellow')
player:get_inventory():add_item('main', 'letterscolors:r_pink')
player:get_inventory():add_item('main', 'letterscolors:r_green')
player:get_inventory():add_item('main', 'letterscolors:r_blue')
end
end
)
-- s
minetest.register_on_player_receive_fields(function(player, formname, fields)
local name = player:get_player_name()
if fields.letters then --main page
player:get_inventory():set_list("main", {})
player:get_inventory():add_item('main', 'letterscolors:s_white')
player:get_inventory():add_item('main', 'letterscolors:s_black')
player:get_inventory():add_item('main', 'letterscolors:s_red')
player:get_inventory():add_item('main', 'letterscolors:s_orange')
player:get_inventory():add_item('main', 'letterscolors:s_yellow')
player:get_inventory():add_item('main', 'letterscolors:s_pink')
player:get_inventory():add_item('main', 'letterscolors:s_green')
player:get_inventory():add_item('main', 'letterscolors:s_blue')
end
end
)
-- t
minetest.register_on_player_receive_fields(function(player, formname, fields)
local name = player:get_player_name()
if fields.lettert then --main page
player:get_inventory():set_list("main", {})
player:get_inventory():add_item('main', 'letterscolors:t_white')
player:get_inventory():add_item('main', 'letterscolors:t_black')
player:get_inventory():add_item('main', 'letterscolors:t_red')
player:get_inventory():add_item('main', 'letterscolors:t_orange')
player:get_inventory():add_item('main', 'letterscolors:t_yellow')
player:get_inventory():add_item('main', 'letterscolors:t_pink')
player:get_inventory():add_item('main', 'letterscolors:t_green')
player:get_inventory():add_item('main', 'letterscolors:t_blue')
end
end
)
-- u
minetest.register_on_player_receive_fields(function(player, formname, fields)
local name = player:get_player_name()
if fields.letteru then --main page
player:get_inventory():set_list("main", {})
player:get_inventory():add_item('main', 'letterscolors:u_white')
player:get_inventory():add_item('main', 'letterscolors:u_black')
player:get_inventory():add_item('main', 'letterscolors:u_red')
player:get_inventory():add_item('main', 'letterscolors:u_orange')
player:get_inventory():add_item('main', 'letterscolors:u_yellow')
player:get_inventory():add_item('main', 'letterscolors:u_pink')
player:get_inventory():add_item('main', 'letterscolors:u_green')
player:get_inventory():add_item('main', 'letterscolors:u_blue')
end
end
)
-- v
minetest.register_on_player_receive_fields(function(player, formname, fields)
local name = player:get_player_name()
if fields.letterv then --main page
player:get_inventory():set_list("main", {})
player:get_inventory():add_item('main', 'letterscolors:v_white')
player:get_inventory():add_item('main', 'letterscolors:v_black')
player:get_inventory():add_item('main', 'letterscolors:v_red')
player:get_inventory():add_item('main', 'letterscolors:v_orange')
player:get_inventory():add_item('main', 'letterscolors:v_yellow')
player:get_inventory():add_item('main', 'letterscolors:v_pink')
player:get_inventory():add_item('main', 'letterscolors:v_green')
player:get_inventory():add_item('main', 'letterscolors:v_blue')
end
end
)
-- x
minetest.register_on_player_receive_fields(function(player, formname, fields)
local name = player:get_player_name()
if fields.letterx then --main page
player:get_inventory():set_list("main", {})
player:get_inventory():add_item('main', 'letterscolors:x_white')
player:get_inventory():add_item('main', 'letterscolors:x_black')
player:get_inventory():add_item('main', 'letterscolors:x_red')
player:get_inventory():add_item('main', 'letterscolors:x_orange')
player:get_inventory():add_item('main', 'letterscolors:x_yellow')
player:get_inventory():add_item('main', 'letterscolors:x_pink')
player:get_inventory():add_item('main', 'letterscolors:x_green')
player:get_inventory():add_item('main', 'letterscolors:x_blue')
end
end
)
-- y
minetest.register_on_player_receive_fields(function(player, formname, fields)
local name = player:get_player_name()
if fields.lettery then --main page
player:get_inventory():set_list("main", {})
player:get_inventory():add_item('main', 'letterscolors:y_white')
player:get_inventory():add_item('main', 'letterscolors:y_black')
player:get_inventory():add_item('main', 'letterscolors:y_red')
player:get_inventory():add_item('main', 'letterscolors:y_orange')
player:get_inventory():add_item('main', 'letterscolors:y_yellow')
player:get_inventory():add_item('main', 'letterscolors:y_pink')
player:get_inventory():add_item('main', 'letterscolors:y_green')
player:get_inventory():add_item('main', 'letterscolors:y_blue')
end
end
)
-- z
minetest.register_on_player_receive_fields(function(player, formname, fields)
local name = player:get_player_name()
if fields.letterz then --main page
player:get_inventory():set_list("main", {})
player:get_inventory():add_item('main', 'letterscolors:z_white')
player:get_inventory():add_item('main', 'letterscolors:z_black')
player:get_inventory():add_item('main', 'letterscolors:z_red')
player:get_inventory():add_item('main', 'letterscolors:z_orange')
player:get_inventory():add_item('main', 'letterscolors:z_yellow')
player:get_inventory():add_item('main', 'letterscolors:z_pink')
player:get_inventory():add_item('main', 'letterscolors:z_green')
player:get_inventory():add_item('main', 'letterscolors:z_blue')
end
end
)
-- w
minetest.register_on_player_receive_fields(function(player, formname, fields)
local name = player:get_player_name()
if fields.letterw then --main page
player:get_inventory():set_list("main", {})
player:get_inventory():add_item('main', 'letterscolors:w_white')
player:get_inventory():add_item('main', 'letterscolors:w_black')
player:get_inventory():add_item('main', 'letterscolors:w_red')
player:get_inventory():add_item('main', 'letterscolors:w_orange')
player:get_inventory():add_item('main', 'letterscolors:w_yellow')
player:get_inventory():add_item('main', 'letterscolors:w_pink')
player:get_inventory():add_item('main', 'letterscolors:w_green')
player:get_inventory():add_item('main', 'letterscolors:w_blue')
end
end
)

View File

@ -1,377 +0,0 @@
-- 0
minetest.register_on_player_receive_fields(function(player, formname, fields)
local name = player:get_player_name()
if fields.math0 then --main page
player:get_inventory():set_list("main", {})
player:get_inventory():add_item('main', 'mathscolors:0_white')
player:get_inventory():add_item('main', 'mathscolors:0_black')
player:get_inventory():add_item('main', 'mathscolors:0_red')
player:get_inventory():add_item('main', 'mathscolors:0_orange')
player:get_inventory():add_item('main', 'mathscolors:0_yellow')
player:get_inventory():add_item('main', 'mathscolors:0_pink')
player:get_inventory():add_item('main', 'mathscolors:0_green')
player:get_inventory():add_item('main', 'mathscolors:0_blue')
end
end
)
-- 1
minetest.register_on_player_receive_fields(function(player, formname, fields)
local name = player:get_player_name()
if fields.math1 then --main page
player:get_inventory():set_list("main", {})
player:get_inventory():add_item('main', 'mathscolors:1_white')
player:get_inventory():add_item('main', 'mathscolors:1_black')
player:get_inventory():add_item('main', 'mathscolors:1_red')
player:get_inventory():add_item('main', 'mathscolors:1_orange')
player:get_inventory():add_item('main', 'mathscolors:1_yellow')
player:get_inventory():add_item('main', 'mathscolors:1_pink')
player:get_inventory():add_item('main', 'mathscolors:1_green')
player:get_inventory():add_item('main', 'mathscolors:1_blue')
end
end
)
-- 2
minetest.register_on_player_receive_fields(function(player, formname, fields)
local name = player:get_player_name()
if fields.math2 then --main page
player:get_inventory():set_list("main", {})
player:get_inventory():add_item('main', 'mathscolors:2_white')
player:get_inventory():add_item('main', 'mathscolors:2_black')
player:get_inventory():add_item('main', 'mathscolors:2_red')
player:get_inventory():add_item('main', 'mathscolors:2_orange')
player:get_inventory():add_item('main', 'mathscolors:2_yellow')
player:get_inventory():add_item('main', 'mathscolors:2_pink')
player:get_inventory():add_item('main', 'mathscolors:2_green')
player:get_inventory():add_item('main', 'mathscolors:2_blue')
end
end
)
-- 3
minetest.register_on_player_receive_fields(function(player, formname, fields)
local name = player:get_player_name()
if fields.math3 then --main page
player:get_inventory():set_list("main", {})
player:get_inventory():add_item('main', 'mathscolors:3_white')
player:get_inventory():add_item('main', 'mathscolors:3_black')
player:get_inventory():add_item('main', 'mathscolors:3_red')
player:get_inventory():add_item('main', 'mathscolors:3_orange')
player:get_inventory():add_item('main', 'mathscolors:3_yellow')
player:get_inventory():add_item('main', 'mathscolors:3_pink')
player:get_inventory():add_item('main', 'mathscolors:3_green')
player:get_inventory():add_item('main', 'mathscolors:3_blue')
end
end
)
-- 4
minetest.register_on_player_receive_fields(function(player, formname, fields)
local name = player:get_player_name()
if fields.math4 then --main page
player:get_inventory():set_list("main", {})
player:get_inventory():add_item('main', 'mathscolors:4_white')
player:get_inventory():add_item('main', 'mathscolors:4_black')
player:get_inventory():add_item('main', 'mathscolors:4_red')
player:get_inventory():add_item('main', 'mathscolors:4_orange')
player:get_inventory():add_item('main', 'mathscolors:4_yellow')
player:get_inventory():add_item('main', 'mathscolors:4_pink')
player:get_inventory():add_item('main', 'mathscolors:4_green')
player:get_inventory():add_item('main', 'mathscolors:4_blue')
end
end
)
-- 5
minetest.register_on_player_receive_fields(function(player, formname, fields)
local name = player:get_player_name()
if fields.math5 then --main page
player:get_inventory():set_list("main", {})
player:get_inventory():add_item('main', 'mathscolors:5_white')
player:get_inventory():add_item('main', 'mathscolors:5_black')
player:get_inventory():add_item('main', 'mathscolors:5_red')
player:get_inventory():add_item('main', 'mathscolors:5_orange')
player:get_inventory():add_item('main', 'mathscolors:5_yellow')
player:get_inventory():add_item('main', 'mathscolors:5_pink')
player:get_inventory():add_item('main', 'mathscolors:5_green')
player:get_inventory():add_item('main', 'mathscolors:5_blue')
end
end
)
-- 6
minetest.register_on_player_receive_fields(function(player, formname, fields)
local name = player:get_player_name()
if fields.math6 then --main page
player:get_inventory():set_list("main", {})
player:get_inventory():add_item('main', 'mathscolors:6_white')
player:get_inventory():add_item('main', 'mathscolors:6_black')
player:get_inventory():add_item('main', 'mathscolors:6_red')
player:get_inventory():add_item('main', 'mathscolors:6_orange')
player:get_inventory():add_item('main', 'mathscolors:6_yellow')
player:get_inventory():add_item('main', 'mathscolors:6_pink')
player:get_inventory():add_item('main', 'mathscolors:6_green')
player:get_inventory():add_item('main', 'mathscolors:6_blue')
end
end
)
-- 7
minetest.register_on_player_receive_fields(function(player, formname, fields)
local name = player:get_player_name()
if fields.math7 then --main page
player:get_inventory():set_list("main", {})
player:get_inventory():add_item('main', 'mathscolors:7_white')
player:get_inventory():add_item('main', 'mathscolors:7_black')
player:get_inventory():add_item('main', 'mathscolors:7_red')
player:get_inventory():add_item('main', 'mathscolors:7_orange')
player:get_inventory():add_item('main', 'mathscolors:7_yellow')
player:get_inventory():add_item('main', 'mathscolors:7_pink')
player:get_inventory():add_item('main', 'mathscolors:7_green')
player:get_inventory():add_item('main', 'mathscolors:7_blue')
end
end
)
-- 8
minetest.register_on_player_receive_fields(function(player, formname, fields)
local name = player:get_player_name()
if fields.math8 then --main page
player:get_inventory():set_list("main", {})
player:get_inventory():add_item('main', 'mathscolors:8_white')
player:get_inventory():add_item('main', 'mathscolors:8_black')
player:get_inventory():add_item('main', 'mathscolors:8_red')
player:get_inventory():add_item('main', 'mathscolors:8_orange')
player:get_inventory():add_item('main', 'mathscolors:8_yellow')
player:get_inventory():add_item('main', 'mathscolors:8_pink')
player:get_inventory():add_item('main', 'mathscolors:8_green')
player:get_inventory():add_item('main', 'mathscolors:8_blue')
end
end
)
-- 9
minetest.register_on_player_receive_fields(function(player, formname, fields)
local name = player:get_player_name()
if fields.math9 then --main page
player:get_inventory():set_list("main", {})
player:get_inventory():add_item('main', 'mathscolors:9_white')
player:get_inventory():add_item('main', 'mathscolors:9_black')
player:get_inventory():add_item('main', 'mathscolors:9_red')
player:get_inventory():add_item('main', 'mathscolors:9_orange')
player:get_inventory():add_item('main', 'mathscolors:9_yellow')
player:get_inventory():add_item('main', 'mathscolors:9_pink')
player:get_inventory():add_item('main', 'mathscolors:9_green')
player:get_inventory():add_item('main', 'mathscolors:9_blue')
end
end
)
-- diviser
minetest.register_on_player_receive_fields(function(player, formname, fields)
local name = player:get_player_name()
if fields.mathdiviser then --main page
player:get_inventory():set_list("main", {})
player:get_inventory():add_item('main', 'mathscolors:diviser_white')
player:get_inventory():add_item('main', 'mathscolors:diviser_black')
player:get_inventory():add_item('main', 'mathscolors:diviser_red')
player:get_inventory():add_item('main', 'mathscolors:diviser_orange')
player:get_inventory():add_item('main', 'mathscolors:diviser_yellow')
player:get_inventory():add_item('main', 'mathscolors:diviser_pink')
player:get_inventory():add_item('main', 'mathscolors:diviser_green')
player:get_inventory():add_item('main', 'mathscolors:diviser_blue')
end
end
)
-- egale
minetest.register_on_player_receive_fields(function(player, formname, fields)
local name = player:get_player_name()
if fields.mathegale then --main page
player:get_inventory():set_list("main", {})
player:get_inventory():add_item('main', 'mathscolors:egale_white')
player:get_inventory():add_item('main', 'mathscolors:egale_black')
player:get_inventory():add_item('main', 'mathscolors:egale_red')
player:get_inventory():add_item('main', 'mathscolors:egale_orange')
player:get_inventory():add_item('main', 'mathscolors:egale_yellow')
player:get_inventory():add_item('main', 'mathscolors:egale_pink')
player:get_inventory():add_item('main', 'mathscolors:egale_green')
player:get_inventory():add_item('main', 'mathscolors:egale_blue')
end
end
)
-- inferieure
minetest.register_on_player_receive_fields(function(player, formname, fields)
local name = player:get_player_name()
if fields.mathinferieure then --main page
player:get_inventory():set_list("main", {})
player:get_inventory():add_item('main', 'mathscolors:inferieure_white')
player:get_inventory():add_item('main', 'mathscolors:inferieure_black')
player:get_inventory():add_item('main', 'mathscolors:inferieure_red')
player:get_inventory():add_item('main', 'mathscolors:inferieure_orange')
player:get_inventory():add_item('main', 'mathscolors:inferieure_yellow')
player:get_inventory():add_item('main', 'mathscolors:inferieure_pink')
player:get_inventory():add_item('main', 'mathscolors:inferieure_green')
player:get_inventory():add_item('main', 'mathscolors:inferieure_blue')
end
end
)
-- moins
minetest.register_on_player_receive_fields(function(player, formname, fields)
local name = player:get_player_name()
if fields.mathmoins then --main page
player:get_inventory():set_list("main", {})
player:get_inventory():add_item('main', 'mathscolors:moins_white')
player:get_inventory():add_item('main', 'mathscolors:moins_black')
player:get_inventory():add_item('main', 'mathscolors:moins_red')
player:get_inventory():add_item('main', 'mathscolors:moins_orange')
player:get_inventory():add_item('main', 'mathscolors:moins_yellow')
player:get_inventory():add_item('main', 'mathscolors:moins_pink')
player:get_inventory():add_item('main', 'mathscolors:moins_green')
player:get_inventory():add_item('main', 'mathscolors:moins_blue')
end
end
)
-- multiplier
minetest.register_on_player_receive_fields(function(player, formname, fields)
local name = player:get_player_name()
if fields.mathmultiplier then --main page
player:get_inventory():set_list("main", {})
player:get_inventory():add_item('main', 'mathscolors:multiplier_white')
player:get_inventory():add_item('main', 'mathscolors:multiplier_black')
player:get_inventory():add_item('main', 'mathscolors:multiplier_red')
player:get_inventory():add_item('main', 'mathscolors:multiplier_orange')
player:get_inventory():add_item('main', 'mathscolors:multiplier_yellow')
player:get_inventory():add_item('main', 'mathscolors:multiplier_pink')
player:get_inventory():add_item('main', 'mathscolors:multiplier_green')
player:get_inventory():add_item('main', 'mathscolors:multiplier_blue')
end
end
)
-- plus
minetest.register_on_player_receive_fields(function(player, formname, fields)
local name = player:get_player_name()
if fields.mathplus then --main page
player:get_inventory():set_list("main", {})
player:get_inventory():add_item('main', 'mathscolors:plus_white')
player:get_inventory():add_item('main', 'mathscolors:plus_black')
player:get_inventory():add_item('main', 'mathscolors:plus_red')
player:get_inventory():add_item('main', 'mathscolors:plus_orange')
player:get_inventory():add_item('main', 'mathscolors:plus_yellow')
player:get_inventory():add_item('main', 'mathscolors:plus_pink')
player:get_inventory():add_item('main', 'mathscolors:plus_green')
player:get_inventory():add_item('main', 'mathscolors:plus_blue')
end
end
)
-- superieure
minetest.register_on_player_receive_fields(function(player, formname, fields)
local name = player:get_player_name()
if fields.mathsuperieure then --main page
player:get_inventory():set_list("main", {})
player:get_inventory():add_item('main', 'mathscolors:superieure_white')
player:get_inventory():add_item('main', 'mathscolors:superieure_black')
player:get_inventory():add_item('main', 'mathscolors:superieure_red')
player:get_inventory():add_item('main', 'mathscolors:superieure_orange')
player:get_inventory():add_item('main', 'mathscolors:superieure_yellow')
player:get_inventory():add_item('main', 'mathscolors:superieure_pink')
player:get_inventory():add_item('main', 'mathscolors:superieure_green')
player:get_inventory():add_item('main', 'mathscolors:superieure_blue')
end
end
)
-- virgule
minetest.register_on_player_receive_fields(function(player, formname, fields)
local name = player:get_player_name()
if fields.mathvirgule then --main page
player:get_inventory():set_list("main", {})
player:get_inventory():add_item('main', 'mathscolors:virgule_white')
player:get_inventory():add_item('main', 'mathscolors:virgule_black')
player:get_inventory():add_item('main', 'mathscolors:virgule_red')
player:get_inventory():add_item('main', 'mathscolors:virgule_orange')
player:get_inventory():add_item('main', 'mathscolors:virgule_yellow')
player:get_inventory():add_item('main', 'mathscolors:virgule_pink')
player:get_inventory():add_item('main', 'mathscolors:virgule_green')
player:get_inventory():add_item('main', 'mathscolors:virgule_blue')
end
end
)

View File

@ -10,8 +10,6 @@ Edited by TenPlus1 (23rd March 2016)
]]--
-- For Tooltip : First is name of button, Two is description
-- expose api
inventory_plus = {}
@ -19,7 +17,7 @@ inventory_plus = {}
inventory_plus.buttons = {}
-- default inventory page
inventory_plus.default = "main"
inventory_plus.default = minetest.settings:get("inventory_default") or "main"
-- register_button
inventory_plus.register_button = function(player, name, label)
@ -87,87 +85,34 @@ inventory_plus.get_formspec = function(player, page)
formspec = formspec
.. "image_button_exit[0,0.5;1,1;blocks.png;blocks;]"
.. "tooltip[blocks;Block]"
.. "image_button_exit[1,0.5;1,1;stairs.png;stairs;]"
.. "tooltip[stairs;Stair]"
.. "image_button_exit[2,0.5;1,1;slabs.png;slabs;]"
.. "tooltip[slabs;Slab]"
.. "image_button_exit[3,0.5;1,1;windows.png;windows;]"
.. "tooltip[windows;Window]"
.. "image_button_exit[4,0.5;1,1;lights.png;lights;]"
.. "tooltip[lights;Light]"
.. "image_button_exit[5,0.5;1,1;waters.png;waters;]"
.. "tooltip[waters;Water]"
.. "image_button_exit[6,0.5;1,1;doors.png;doors;] "
.. "tooltip[doors;Door]"
.. "image_button_exit[7,0.5;1,1;carpets.png;carpets;]"
.. "tooltip[carpets;Carpet]"
.. "image_button_exit[0,2.5;1,1;trapdoor.png;trapdoor;]"
.. "tooltip[trapdoor;Trapdoor]"
.. "image_button_exit[1,2.5;1,1;fence.png;fence;]"
.. "tooltip[fence;Fence]"
.. "image_button_exit[2,2.5;1,1;cylinder.png;cylinder;]"
.. "tooltip[cylinder;Cylinder]"
.. "image_button_exit[3,2.5;1,1;triangle.png;triangle;]"
.. "tooltip[triangle;Triangle]"
.. "image_button_exit[4,2.5;1,1;long.png;long;]"
.. "tooltip[long;Long Triangle]"
.. "image_button_exit[5,2.5;1,1;cone.png;cone;]"
.. "tooltip[cone;Cone]"
.. "image_button_exit[6,2.5;1,1;sphere.png;sphere;]"
.. "tooltip[sphere;Sphere]"
.. "image_button_exit[7,2.5;1,1;cornera.png;outcorner;]"
.. "tooltip[outcorner;Out Corner]"
.. "image_button_exit[0,4.5;1,1;cornerb.png;incorner;]"
.. "tooltip[incorner;In Corner]"
.. "image_button_exit[1,4.5;1,1;arc.png;arc;]"
.. "tooltip[arc;Arc]"
.. "image_button_exit[2,4.5;1,1;arcin.png;inarc;]"
.. "tooltip[inarc;In Arc]"
.. "image_button_exit[3,4.5;1,1;arcout.png;outarc;]"
.. "tooltip[outarc;Out Arc]"
.. "image_button_exit[4,4.5;1,1;fullpipe.png;fullpipe;]"
.. "tooltip[fullpipe;Fullpipe]"
.. "image_button_exit[5,4.5;1,1;fullpipeborder.png;fullpipeborder;]"
.. "tooltip[fullpipeborder;Fullpipe Border]"
.. "image_button_exit[6,4.5;1,1;edge.png;edge;]"
.. "tooltip[edge;Edge]"
.. "image_button[7,4.5;1,1;droite.png;nodes2;]"
.. "tooltip[nodes2;Nodes Page 2]"
.. "image_button[0,6.5;1,1;gauche.png;main;]"
.. "tooltip[main;Back to Menu]"
.. "image_button_exit[1,6.5;1,1;rotate.png;rotate;]"
.. "tooltip[rotate;Rotate]"
.. "image_button_exit[2,6.5;1,1;nones.png;none;]"
.. "tooltip[none;None]"
.. "image_button_exit[0,0.5;1,1;gui_hotbar_selected.png^blocks.png;blocks;]"
.. "image_button_exit[1,0.5;1,1;gui_hotbar_selected.png^stairs.png;stairs;]"
.. "image_button_exit[2,0.5;1,1;gui_hotbar_selected.png^slabs.png;slabs;]"
.. "image_button_exit[3,0.5;1,1;gui_hotbar_selected.png^windows.png;windows;]"
.. "image_button_exit[4,0.5;1,1;gui_hotbar_selected.png^lights.png;lights;]"
.. "image_button_exit[5,0.5;1,1;gui_hotbar_selected.png^waters.png;waters;]"
.. "image_button_exit[6,0.5;1,1;gui_hotbar_selected.png^doors.png;doors;] "
.. "image_button_exit[7,0.5;1,1;gui_hotbar_selected.png^carpets.png;carpets;]"
.. "image_button_exit[0,2.5;1,1;gui_hotbar_selected.png^trapdoor.png;trapdoor;]"
.. "image_button_exit[1,2.5;1,1;gui_hotbar_selected.png^fence.png;fence;]"
.. "image_button_exit[2,2.5;1,1;gui_hotbar_selected.png^cylinder.png;cylinder;]"
.. "image_button_exit[3,2.5;1,1;gui_hotbar_selected.png^triangle.png;triangle;]"
.. "image_button_exit[4,2.5;1,1;gui_hotbar_selected.png^long.png;long;]"
.. "image_button_exit[5,2.5;1,1;gui_hotbar_selected.png^cone.png;cone;]"
.. "image_button_exit[6,2.5;1,1;gui_hotbar_selected.png^sphere.png;sphere;]"
.. "image_button_exit[7,2.5;1,1;gui_hotbar_selected.png^cornera.png;outcorner;]"
.. "image_button_exit[0,4.5;1,1;gui_hotbar_selected.png^cornerb.png;incorner;]"
.. "image_button_exit[1,4.5;1,1;gui_hotbar_selected.png^arc.png;arc;]"
.. "image_button_exit[2,4.5;1,1;gui_hotbar_selected.png^arcin.png;inarc;]"
.. "image_button_exit[3,4.5;1,1;gui_hotbar_selected.png^arcout.png;outarc;]"
.. "image_button_exit[4,4.5;1,1;gui_hotbar_selected.png^fullpipe.png;fullpipe;]"
.. "image_button_exit[5,4.5;1,1;gui_hotbar_selected.png^fullpipeborder.png;fullpipeborder;]"
.. "image_button_exit[6,4.5;1,1;gui_hotbar_selected.png^edge.png;edge;]"
.. "image_button[7,4.5;1,1;gui_hotbar_selected.png^droite.png;nodes2;]"
.. "image_button[0,6.5;1,1;gui_hotbar_selected.png^gauche.png;main;]"
.. "image_button_exit[1,6.5;1,1;gui_hotbar_selected.png^rotate.png;rotate;]"
.. "image_button_exit[2,6.5;1,1;gui_hotbar_selected.png^nones.png;none;]"
.. ""
@ -186,17 +131,17 @@ inventory_plus.get_formspec = function(player, page)
formspec = formspec
.. "image_button_exit[0,0.5;1,1;edgecorner.png;edgecorner;]"
.. "tooltip[edgecorner;Edge corner]"
-- .. "image_button_exit[0,0.5;1,1;nctwoedge.png;nct;]"
-- .. "label[0.1,1;Node-T]"
-- .. "image_button_exit[1,0.5;1,1;nccross.png;nccross;]"
-- .. "label[1.1,1;Cross]"
.. "image_button_exit[0,0.5;1,1;gui_hotbar_selected.png^edgecorner.png;edgecorner;]"
.. "image_button[0,6.5;1,1;gauche.png;nodes;]"
.. "tooltip[nodes;Nodes Page 1]"
.. "image_button_exit[1,6.5;1,1;rotate.png;rotate;]"
.. "tooltip[rotate;Rotate]"
.. "image_button_exit[2,6.5;1,1;nones.png;none;]"
.. "tooltip[none;None]"
.. "image_button[0,6.5;1,1;gui_hotbar_selected.png^gauche.png;nodes;]"
.. "image_button_exit[1,6.5;1,1;gui_hotbar_selected.png^rotate.png;rotate;]"
.. "image_button_exit[2,6.5;1,1;gui_hotbar_selected.png^nones.png;none;]"
.. ""
@ -214,17 +159,9 @@ inventory_plus.get_formspec = function(player, page)
formspec = formspec
.. "image_button_exit[0,0.5;1,1;mobs_chicken_egg_overlay.png;panda;]"
.. "tooltip[panda;Animals & Tools]"
.. "image_button_exit[0,0.5;1,1;gui_hotbar_selected.png^mobs_chicken_egg_overlay.png;panda;]"
.. "image_button[0,6.5;1,1;gauche.png;main;]"
.. "tooltip[main;Back to Menu]"
.. "image_button_exit[1,6.5;1,1;rotate.png;rotate;]"
.. "tooltip[rotate;Rotate]"
.. "image_button_exit[2,6.5;1,1;nones.png;none;]"
.. "tooltip[none;None]"
.. "image_button[0,6.5;1,1;gui_hotbar_selected.png^gauche.png;main;]"
.. ""
@ -243,86 +180,36 @@ if page == "furnitures" then
formspec = formspec
.. "image_button_exit[0,0.5;1,1;chair.png;chair;]"
.. "tooltip[chair;Chair]"
.. "image_button_exit[0,0.5;1,1;gui_hotbar_selected.png^chair.png;chair;]"
.. "image_button_exit[1,0.5;1,1;gui_hotbar_selected.png^sofas.png;sofas;]"
.. "image_button_exit[2,0.5;1,1;gui_hotbar_selected.png^table.png;table;]"
.. "image_button_exit[3,0.5;1,1;gui_hotbar_selected.png^signs.png;signs;]"
.. "image_button_exit[4,0.5;1,1;gui_hotbar_selected.png^beds.png;beds;]"
.. "image_button_exit[5,0.5;1,1;gui_hotbar_selected.png^flowers.png;flowers;]"
.. "image_button_exit[6,0.5;1,1;gui_hotbar_selected.png^flag.png;flags;]"
.. "image_button_exit[7,0.5;1,1;gui_hotbar_selected.png^computer.png;computers;]"
.. "image_button_exit[0,2.5;1,1;gui_hotbar_selected.png^desk.png;desks;]"
.. "image_button_exit[1,2.5;1,1;gui_hotbar_selected.png^bench.png;bench;]"
.. "image_button_exit[2,2.5;1,1;gui_hotbar_selected.png^armoire.png;armoire;]"
.. "image_button_exit[3,2.5;1,1;gui_hotbar_selected.png^frigo.png;frigo;]"
.. "image_button_exit[4,2.5;1,1;gui_hotbar_selected.png^fbtrap.png;fbtrap;]"
.. "image_button_exit[5,2.5;1,1;gui_hotbar_selected.png^fbstair.png;fbstair;]"
.. "image_button_exit[6,2.5;1,1;gui_hotbar_selected.png^fbladder.png;fbladder;]"
.. "image_button_exit[7,2.5;1,1;gui_hotbar_selected.png^cgherse.png;cgherse;]"
.. "image_button_exit[0,4.5;1,1;gui_hotbar_selected.png^cgborder.png;cgborder;]"
.. "image_button_exit[1,4.5;1,1;gui_hotbar_selected.png^cgdoor.png;cgdoor;]"
-- .. "image_button_exit[2,4.5;1,1;gui_hotbar_selected.png^slabs.png;tslabs;]"
.. "image_button_exit[2,4.5;1,1;gui_hotbar_selected.png^torch.png;torch;]"
.. "image_button_exit[3,4.5;1,1;gui_hotbar_selected.png^invcross.png;shieldcross;]"
.. "image_button_exit[4,4.5;1,1;gui_hotbar_selected.png^invslash.png;shieldslash;]"
.. "image_button_exit[5,4.5;1,1;gui_hotbar_selected.png^invchevron.png;shieldchevron;]"
.."image_button_exit[6,4.5;1,1;gui_hotbar_selected.png^trampo.png;trampoline;]"
.. "image_button_exit[1,0.5;1,1;sofas.png;sofas;]"
.. "tooltip[sofas;Armchair]"
.. "image_button[7,4.5;1,1;gui_hotbar_selected.png^droite.png;furnitures2;]"
.. "image_button_exit[2,0.5;1,1;table.png;table;]"
.. "tooltip[table;Table]"
.. "image_button_exit[3,0.5;1,1;signs.png;signs;]"
.. "tooltip[signs;Sign]"
.. "image_button_exit[4,0.5;1,1;beds.png;beds;]"
.. "tooltip[beds;Bed]"
.. "image_button_exit[5,0.5;1,1;flowers.png;flowers;]"
.. "tooltip[flowers;Flower]"
.. "image_button_exit[6,0.5;1,1;flag.png;flags;]"
.. "tooltip[flags;Flag]"
.. "image_button_exit[7,0.5;1,1;computer.png;computers;]"
.. "tooltip[computers;Computer]"
.. "image_button_exit[0,2.5;1,1;desk.png;desks;]"
.. "tooltip[desks;Desk]"
.. "image_button_exit[1,2.5;1,1;bench.png;bench;]"
.. "tooltip[bench;Bench]"
.. "image_button_exit[2,2.5;1,1;armoire.png;armoire;]"
.. "tooltip[armoire;Cabinet]"
.. "image_button_exit[3,2.5;1,1;frigo.png;frigo;]"
.. "tooltip[frigo;Fridge]"
.. "image_button_exit[4,2.5;1,1;fbtrap.png;fbtrap;]"
.. "tooltip[fbtrap;Strap]"
.. "image_button_exit[5,2.5;1,1;fbstair.png;fbstair;]"
.. "tooltip[fbstair;Stair]"
.. "image_button_exit[6,2.5;1,1;fbladder.png;fbladder;]"
.. "tooltip[fbladder;Ladder]"
.. "image_button_exit[7,2.5;1,1;cgherse.png;cgherse;]"
.. "tooltip[cgherse;Cg Harrow]"
.. "image_button_exit[0,4.5;1,1;cgborder.png;cgborder;]"
.. "tooltip[cgborder;Cg Border]"
.. "image_button_exit[1,4.5;1,1;cgdoor.png;cgdoor;]"
.. "tooltip[cgdoor;Cg Door]"
.. "image_button_exit[2,4.5;1,1;torch.png;torch;]"
.. "tooltip[torch;Torch]"
.. "image_button_exit[3,4.5;1,1;invcross.png;shieldcross;]"
.. "tooltip[shieldcross;Shield cross]"
.. "image_button_exit[4,4.5;1,1;invslash.png;shieldslash;]"
.. "tooltip[shieldslash;Shield slash]"
.. "image_button_exit[5,4.5;1,1;invchevron.png;shieldchevron;]"
.. "tooltip[shieldchevron;Shield chevron]"
.."image_button_exit[6,4.5;1,1;trampo.png;trampoline;]"
.. "tooltip[trampoline;Trampoline]"
.. "image_button[7,4.5;1,1;droite.png;furnitures2;]"
.. "tooltip[furnitures2;Furnitures Page 2]"
.. "image_button[0,6.5;1,1;gauche.png;main;]"
.. "tooltip[main;Back to Menu]"
.. "image_button_exit[1,6.5;1,1;rotate.png;rotate;]"
.. "tooltip[rotate;Rotate]"
.. "image_button_exit[2,6.5;1,1;nones.png;none;]"
.. "tooltip[none;None]"
.. "image_button[0,6.5;1,1;gui_hotbar_selected.png^gauche.png;main;]"
.. "image_button_exit[1,6.5;1,1;gui_hotbar_selected.png^rotate.png;rotate;]"
.. "image_button_exit[2,6.5;1,1;gui_hotbar_selected.png^nones.png;none;]"
.. ""
end
@ -340,20 +227,12 @@ if page == "furnitures" then
formspec = formspec
.. "image_button_exit[0,0.5;1,1;beaconon.png;beacon;]"
.. "tooltip[beacon;Beacon]"
.. "image_button_exit[1,0.5;1,1;beaconoff.png;beaconoff;]"
.. "tooltip[beaconoff;Beacon Off]"
.. "image_button_exit[0,0.5;1,1;gui_hotbar_selected.png^beaconon.png;beacon;]"
.. "image_button_exit[1,0.5;1,1;gui_hotbar_selected.png^beaconoff.png;beaconoff;]"
.. "image_button[0,6.5;1,1;gauche.png;furnitures;]"
.. "tooltip[furnitures;Furnitures Page1]"
.. "image_button_exit[1,6.5;1,1;rotate.png;rotate;]"
.. "tooltip[rotate;Rotate]"
.. "image_button_exit[2,6.5;1,1;nones.png;none;]"
.. "tooltip[none;None]"
.. "image_button[0,6.5;1,1;gui_hotbar_selected.png^gauche.png;furnitures;]"
.. "image_button_exit[1,6.5;1,1;gui_hotbar_selected.png^rotate.png;rotate;]"
.. "image_button_exit[2,6.5;1,1;gui_hotbar_selected.png^nones.png;none;]"
.. ""
@ -373,39 +252,18 @@ if page == "furnitures" then
formspec = formspec
.. "image_button_exit[0,0.5;1,1;cars.png;cars;]"
.. "tooltip[cars;Car]"
.. "image_button_exit[1,0.5;1,1;surfboard.png;surfboard;]"
.. "tooltip[surfboard;Surfboard]"
.. "image_button_exit[2,0.5;1,1;airboat_airboat_inv.png;airboat;]"
.. "tooltip[airboat;AirBoat]"
.. "image_button_exit[3,0.5;1,1;spaceship_spaceship_inv.png;spaceship;]"
.. "tooltip[spaceship;SpaceShip]"
.. "image_button_exit[4,0.5;1,1;hovercraft_inv.png;hovercraft;]"
.. "tooltip[hovercraft;Hovercraft]"
.. "image_button_exit[5,0.5;1,1;hotair_inv.png;hotairballoon;]"
.. "tooltip[hotairballoon;HotairBallon]"
.. "image_button_exit[6,0.5;1,1;cart.png;carts;]"
.. "tooltip[carts;Cart]"
.. "image_button_exit[7,0.5;1,1;carts_rail_straight_pwr.png;rails;]"
.. "tooltip[rails;Rail]"
.. "image_button[0,6.5;1,1;gauche.png;main;]"
.. "tooltip[main;Back to Menu]"
.. "image_button_exit[1,6.5;1,1;rotate.png;rotate;]"
.. "tooltip[rotate;Rotate]"
.. "image_button_exit[2,6.5;1,1;nones.png;none;]"
.. "tooltip[none;None]"
.. "image_button_exit[0,0.5;1,1;gui_hotbar_selected.png^cars.png;cars;]"
.. "image_button_exit[1,0.5;1,1;gui_hotbar_selected.png^surfboard.png;surfboard;]"
.. "image_button_exit[2,0.5;1,1;gui_hotbar_selected.png^airboat_airboat_inv.png;airboat;]"
.. "image_button_exit[3,0.5;1,1;gui_hotbar_selected.png^spaceship_spaceship_inv.png;spaceship;]"
.. "image_button_exit[4,0.5;1,1;gui_hotbar_selected.png^hovercraft_inv.png;hovercraft;]"
.. "image_button_exit[5,0.5;1,1;gui_hotbar_selected.png^hotair_inv.png;hotairballoon;]"
.. "image_button_exit[6,0.5;1,1;gui_hotbar_selected.png^cart.png;carts;]"
.. "image_button_exit[7,0.5;1,1;gui_hotbar_selected.png^carts_rail_straight_pwr.png;rails;]"
.. "image_button[0,6.5;1,1;gui_hotbar_selected.png^gauche.png;main;]"
.. "image_button_exit[1,6.5;1,1;gui_hotbar_selected.png^rotate.png;rotate;]"
.. "image_button_exit[2,6.5;1,1;gui_hotbar_selected.png^nones.png;none;]"
.. ""
@ -422,6 +280,12 @@ if page == "planets" then
formspec = formspec
.. "image_button_exit[0,0.5;1,1;gui_hotbar_selected.png^mmars.png;mars;]"
.. "image_button_exit[1,0.5;1,1;gui_hotbar_selected.png^moon.png;moon;]"
.. "image_button_exit[2,0.5;1,1;gui_hotbar_selected.png^earth.png;earth;]"
.. "image_button[0,6.5;1,1;gui_hotbar_selected.png^gauche.png;main;]"
.. ""
end
@ -437,236 +301,15 @@ if page == "trees" then
formspec = formspec
.. "image_button_exit[0,0.5;1,1;smalltrees.png;smalltrees;]"
.. "tooltip[smalltrees;Small Tree]"
.. "image_button_exit[1,0.5;1,1;normaltrees.png;normaltrees;]"
.. "tooltip[normaltrees;Tree]"
.. "image_button_exit[2,0.5;1,1;bigtrees.png;bigtrees;]"
.. "tooltip[bigtrees;Big Tree]"
.. "image_button_exit[0,0.5;1,1;gui_hotbar_selected.png^smalltrees.png;smalltrees;]"
.. "image_button_exit[1,0.5;1,1;gui_hotbar_selected.png^normaltrees.png;normaltrees;]"
.. "image_button_exit[2,0.5;1,1;gui_hotbar_selected.png^bigtrees.png;bigtrees;]"
.. "image_button[0,6.5;1,1;gauche.png;main;]"
.. "tooltip[main;Back to Menu]"
.. "image_button_exit[1,6.5;1,1;rotate.png;rotate;]"
.. "tooltip[rotate;Rotate]"
.. "image_button_exit[2,6.5;1,1;nones.png;none;]"
.. "tooltip[none;None]"
.. "image_button[0,6.5;1,1;gui_hotbar_selected.png^gauche.png;main;]"
.. ""
end
-- letters page
if page == "mathmenu" then
local inv = player:get_inventory() or nil
if not inv then
print ("NO INVENTORY FOUND")
return
end
formspec = formspec
.. "image_button_exit[0,0.5;1,1;0.png;math0;]"
.. "tooltip[math0;0]"
.. "image_button_exit[1,0.5;1,1;1.png;math1;]"
.. "tooltip[math1;1]"
.. "image_button_exit[2,0.5;1,1;2.png;math2;]"
.. "tooltip[math2;2]"
.. "image_button_exit[3,0.5;1,1;3.png;math3;]"
.. "tooltip[math3;3]"
.. "image_button_exit[4,0.5;1,1;4.png;math4;]"
.. "tooltip[math4;4]"
.. "image_button_exit[5,0.5;1,1;5.png;math5;]"
.. "tooltip[math5;5]"
.. "image_button_exit[6,0.5;1,1;6.png;math6;]"
.. "tooltip[math6;6]"
.. "image_button_exit[7,0.5;1,1;7.png;math7;]"
.. "tooltip[math7;7]"
.. "image_button_exit[0,2.5;1,1;8.png;math8;]"
.. "tooltip[math8;8]"
.. "image_button_exit[1,2.5;1,1;9.png;math9;]"
.. "tooltip[math9;9]"
.. "image_button_exit[2,2.5;1,1;egale.png;mathegale;]"
.. "tooltip[mathegale;Equal to]"
.. "image_button_exit[3,2.5;1,1;inferieure.png;mathinferieure;]"
.. "tooltip[mathinferieure;Less than]"
.. "image_button_exit[4,2.5;1,1;superieure.png;mathsuperieure;]"
.. "tooltip[mathsuperieure;Greater than]"
.. "image_button_exit[5,2.5;1,1;diviser.png;mathdiviser;]"
.. "tooltip[mathdiviser;Divide]"
.. "image_button_exit[6,2.5;1,1;plus.png;mathplus;]"
.. "tooltip[mathplus;Plus]"
.. "image_button_exit[7,2.5;1,1;moins.png;mathmoins;]"
.. "tooltip[mathmoins;Minus]"
.. "image_button_exit[0,4.5;1,1;multiplier.png;mathmultiplier;]"
.. "tooltip[mathmultiplier;Multiply]"
.. "image_button_exit[1,4.5;1,1;virgule.png;mathvirgule;]"
.. "tooltip[mathvirgule;Comma]"
.. "image_button[0,6.5;1,1;gauche.png;main;]"
.. "tooltip[main;Back to Menu]"
.. "image_button_exit[1,6.5;1,1;rotate.png;rotate;]"
.. "tooltip[rotate;Rotate]"
.. "image_button_exit[2,6.5;1,1;nones.png;none;]"
.. "tooltip[none;None]"
.. ""
end
-- letters page
if page == "lettermenu" then
local inv = player:get_inventory() or nil
if not inv then
print ("NO INVENTORY FOUND")
return
end
formspec = formspec
.. "image_button_exit[0,0.5;1,1;a.png;lettera;]"
.. "tooltip[lettera;A]"
.. "image_button_exit[1,0.5;1,1;b.png;letterb;]"
.. "tooltip[letterb;B]"
.. "image_button_exit[2,0.5;1,1;c.png;letterc;]"
.. "tooltip[letterc;C]"
.. "image_button_exit[3,0.5;1,1;d.png;letterd;]"
.. "tooltip[letterd;D]"
.. "image_button_exit[4,0.5;1,1;e.png;lettere;]"
.. "tooltip[lettere;E]"
.. "image_button_exit[5,0.5;1,1;f.png;letterf;]"
.. "tooltip[letterf;F]"
.. "image_button_exit[6,0.5;1,1;g.png;letterg;]"
.. "tooltip[letterg;G]"
.. "image_button_exit[7,0.5;1,1;h.png;letterh;]"
.. "tooltip[letterh;H]"
.. "image_button_exit[0,2.5;1,1;i.png;letteri;]"
.. "tooltip[letteri;I]"
.. "image_button_exit[1,2.5;1,1;j.png;letterj;]"
.. "tooltip[letterj;J]"
.. "image_button_exit[2,2.5;1,1;k.png;letterk;]"
.. "tooltip[letterk;K]"
.. "image_button_exit[3,2.5;1,1;l.png;letterl;]"
.. "tooltip[letterl;L]"
.. "image_button_exit[4,2.5;1,1;m.png;letterm;]"
.. "tooltip[letterm;M]"
.. "image_button_exit[5,2.5;1,1;n.png;lettern;]"
.. "tooltip[lettern;N]"
.. "image_button_exit[6,2.5;1,1;o.png;lettero;]"
.. "tooltip[lettero;O]"
.. "image_button_exit[7,2.5;1,1;p.png;letterp;]"
.. "tooltip[letterp;P]"
.. "image_button_exit[0,4.5;1,1;q.png;letterq;]"
.. "tooltip[letterq;Q]"
.. "image_button_exit[1,4.5;1,1;r.png;letterr;]"
.. "tooltip[letterr;R]"
.. "image_button_exit[2,4.5;1,1;s.png;letters;]"
.. "tooltip[letters;S]"
.. "image_button_exit[3,4.5;1,1;t.png;lettert;]"
.. "tooltip[lettert;T]"
.. "image_button_exit[4,4.5;1,1;u.png;letteru;]"
.. "tooltip[letteru;U]"
.. "image_button_exit[5,4.5;1,1;v.png;letterv;]"
.. "tooltip[letterv;V]"
.. "image_button_exit[6,4.5;1,1;w.png;letterw;]"
.. "tooltip[letterw;W]"
.. "image_button[7,4.5;1,1;droite.png;lettermenu2;]"
.. "tooltip[lettermenu2;Letters Page 2]"
.. "image_button[0,6.5;1,1;gauche.png;main;]"
.. "tooltip[main;Back to Menu]"
.. "image_button_exit[1,6.5;1,1;rotate.png;rotate;]"
.. "tooltip[rotate;Rotate]"
.. "image_button_exit[2,6.5;1,1;nones.png;none;]"
.. "tooltip[none;None]"
.. ""
end
-- letters page 2
if page == "lettermenu2" then
local inv = player:get_inventory() or nil
if not inv then
print ("NO INVENTORY FOUND")
return
end
formspec = formspec
.. "image_button_exit[0,0.5;1,1;x.png;letterx;]"
.. "tooltip[letterx;X]"
.. "image_button_exit[1,0.5;1,1;y.png;lettery;]"
.. "tooltip[lettery;Y]"
.. "image_button_exit[2,0.5;1,1;z.png;letterz;]"
.. "tooltip[letterz;Z]"
.. "image_button[0,6.5;1,1;gauche.png;lettermenu;]"
.. "tooltip[lettermenu;Letters Page 1]"
.. "image_button_exit[1,6.5;1,1;rotate.png;rotate;]"
.. "tooltip[rotate;Rotate]"
.. "image_button_exit[2,6.5;1,1;nones.png;none;]"
.. "tooltip[none;None]"
.. ""
end
-- main page
if page == "main" then
@ -678,19 +321,16 @@ if page == "trees" then
formspec = formspec
.. "image_button[2,0.5;4,1;;character_creator;Skin]"
.. "image_button[2,1.5;4,1;;vehicules;Vehicules]"
.. "image_button[2,0.5;4,1;gui_hotbar_selected.png;character_creator;Skin]"
.. "image_button[2,1.5;4,1;gui_hotbar_selected.png;vehicules;Vehicules]"
.. "image_button[2,2.5;4,1;;trees;Trees]"
.. "image_button[2,3.5;4,1;;animals;Animals]"
.. "image_button[2,2.5;4,1;gui_hotbar_selected.png;trees;Tree]"
.. "image_button[2,3.5;4,1;gui_hotbar_selected.png;animals;Animals]"
.. "image_button[2,4.5;2,1;;nodes;Builds]"
.. "image_button[4,4.5;2,1;;furnitures;Decorations]"
.. "image_button[2,4.5;4,1;gui_hotbar_selected.png;nodes;Build]"
.. "image_button[2,5.5;4,1;gui_hotbar_selected.png;furnitures;Decorations]"
.. "image_button[2,5.5;2,1;;lettermenu;Letters]"
.. "image_button[4,5.5;2,1;;mathmenu;Maths]"
.. "image_button_exit[2,6.5;4,1;;quit;Back To Game]"
.. "image_button_exit[2,6.5;4,1;gui_hotbar_selected.png;quit;Back To Game]"
x = x
y = y + 1
@ -732,38 +372,6 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
return
end
if fields.lettermenu then
inventory_plus.set_inventory_formspec(player,
inventory_plus.get_formspec(player, "lettermenu"))
return
end
if fields.lettermenu2 then
inventory_plus.set_inventory_formspec(player,
inventory_plus.get_formspec(player, "lettermenu2"))
return
end
if fields.mathmenu then
inventory_plus.set_inventory_formspec(player,
inventory_plus.get_formspec(player, "mathmenu"))
return
end
if fields.lettermenu2 then
inventory_plus.set_inventory_formspec(player,
inventory_plus.get_formspec(player, "mathmenu2"))
return
end
if fields.nodes2 then
inventory_plus.set_inventory_formspec(player,

View File

@ -7,8 +7,6 @@ dofile(minetest.get_modpath("inventory_plus") .. "/trees.lua")
dofile(minetest.get_modpath("inventory_plus") .. "/planets.lua")
dofile(minetest.get_modpath("inventory_plus") .. "/vehicules.lua")
dofile(minetest.get_modpath("inventory_plus") .. "/animals.lua")
dofile(minetest.get_modpath("inventory_plus") .. "/letters.lua")
dofile(minetest.get_modpath("inventory_plus") .. "/maths.lua")
-- Initial Stuff and Delete Legacy Stuff

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@ -8,7 +8,7 @@ color7 = minetest.setting_get("color7") or "FFFF00"
color8 = minetest.setting_get("color8") or "FF69B4"
local source_list = {
{"black", "Color1", color1, 41, 36, 33},
{"black", "Color1", color1, 40, 36, 33},
{"blue", "Color2", color2, 0, 0, 255},
{"green", "Color3", color3, 0, 255, 0},
{"white", "Color4", color4, 245, 245, 245},

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@ -53,37 +53,37 @@ local formspec = "size[8,7.5]"
-- Skin
-- .. "image_button[3.5,1;1,1;".. skins_array.skin[indexes.skin]..";skin;]"
-- .. "image_button[1.5,1;1,1;gauche.png;skin_back;]"
-- .. "image_button[5.5,1;1,1;droite.png;skin_next;]"
-- .. "image_button[3.5,1;1,1;gui_hotbar_selected.png^".. skins_array.skin[indexes.skin]..";skin;]"
-- .. "image_button[1.5,1;1,1;gui_hotbar_selected.png^gauche.png;skin_back;]"
-- .. "image_button[5.5,1;1,1;gui_hotbar_selected.png^droite.png;skin_next;]"
-- Eyes
.. "image_button[3.5,1.5;1,1;".. skins_array.face[indexes.face]..";face;]"
.. "image_button[1.5,1.5;1,1;gauche.png;face_back;]"
.. "image_button[5.5,1.5;1,1;droite.png;face_next;]"
.. "image_button[3.5,1.5;1,1;gui_hotbar_selected.png^".. skins_array.face[indexes.face]..";face;]"
.. "image_button[1.5,1.5;1,1;gui_hotbar_selected.png^gauche.png;face_back;]"
.. "image_button[5.5,1.5;1,1;gui_hotbar_selected.png^droite.png;face_next;]"
-- T-Shirt
.. "image_button[3.5,2.5;1,1;".. skins_array.tshirt[indexes.tshirt]..";tshirt;]"
.. "image_button[1.5,2.5;1,1;gauche.png;tshirt_back;]"
.. "image_button[5.5,2.5;1,1;droite.png;tshirt_next;]"
.. "image_button[3.5,2.5;1,1;gui_hotbar_selected.png^".. skins_array.tshirt[indexes.tshirt]..";tshirt;]"
.. "image_button[1.5,2.5;1,1;gui_hotbar_selected.png^gauche.png;tshirt_back;]"
.. "image_button[5.5,2.5;1,1;gui_hotbar_selected.png^droite.png;tshirt_next;]"
-- Pants
.. "image_button[3.5,3.5;1,1;".. skins_array.pants[indexes.pants]..";pants;]"
.. "image_button[1.5,3.5;1,1;gauche.png;pants_back;]"
.. "image_button[5.5,3.5;1,1;droite.png;pants_next;]"
.. "image_button[3.5,3.5;1,1;gui_hotbar_selected.png^".. skins_array.pants[indexes.pants]..";pants;]"
.. "image_button[1.5,3.5;1,1;gui_hotbar_selected.png^gauche.png;pants_back;]"
.. "image_button[5.5,3.5;1,1;gui_hotbar_selected.png^droite.png;pants_next;]"
-- Shoes
.. "image_button[3.5,4.5;1,1;".. skins_array.shoes[indexes.shoes]..";shoes;]"
.. "image_button[1.5,4.5;1,1;gauche.png;shoes_back;]"
.. "image_button[5.5,4.5;1,1;droite.png;shoes_next;]"
.. "image_button[3.5,4.5;1,1;gui_hotbar_selected.png^".. skins_array.shoes[indexes.shoes]..";shoes;]"
.. "image_button[1.5,4.5;1,1;gui_hotbar_selected.png^gauche.png;shoes_back;]"
.. "image_button[5.5,4.5;1,1;gui_hotbar_selected.png^droite.png;shoes_next;]"
-- Done
.. "image_button_exit[1.0,6.5;2,1;;main;Back to Game]"
.. "image_button_exit[1.0,6.5;2,1;gui_hotbar_selected.png;main;Back to Game]"
minetest.show_formspec(player:get_player_name(), "character_creator", formspec)
end

View File

@ -6,7 +6,38 @@ function creative.is_enabled_for(name)
return true
end
local digtime = 200
if creative_mode_cache then
-- Dig time is modified according to difference (leveldiff) between tool
-- 'maxlevel' and node 'level'. Digtime is divided by the larger of
-- leveldiff and 1.
-- To speed up digging in creative, hand 'maxlevel' and 'digtime' have been
-- increased such that nodes of differing levels have an insignificant
-- effect on digtime.
local digtime = 42
local caps = {times = {digtime, digtime, digtime}, uses = 0, maxlevel = 256}
minetest.register_item(":", {
type = "none",
wield_image = "wieldhand.png",
wield_scale = {x = 1, y = 1, z = 2.5},
range = 10,
tool_capabilities = {
full_punch_interval = 0.5,
max_drop_level = 3,
groupcaps = {
crumbly = caps,
cracky = caps,
snappy = caps,
choppy = caps,
oddly_breakable_by_hand = caps,
},
damage_groups = {fleshy = 10},
}
})
else
local digtime = 42
local caps = {times = {digtime, digtime, digtime}, uses = 0, maxlevel = 256}
minetest.register_item(":", {
@ -28,6 +59,8 @@ local digtime = 200
}
})
end
-- Unlimited node placement
minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack)
return creative.is_enabled_for(placer:get_player_name())

View File

@ -29,6 +29,6 @@ local default_path = minetest.get_modpath("default")
dofile(default_path.."/functions.lua")
dofile(default_path.."/mapgen.lua")
dofile(default_path.."/player.lua")
dofile(default_path.."/aliases.lua")
dofile(default_path.."/creative.lua")
dofile(default_path.."/player.lua")

View File

@ -72,9 +72,6 @@ function default.player_set_model(player, model_name)
textures = player_textures[name] or model.textures,
visual = "mesh",
visual_size = 4,
collisionbox = model.collisionbox or {-0.3, -1.00, -0.3, 0.3, 1.0, 0.3},
stepheight = model.stepheight or 0.4,
eye_height = model.eye_height or 0.8,
})
default.player_set_animation(player, "stand")
else