Commit Graph

59 Commits

Author SHA1 Message Date
evrooije d6d827849d Fixed issue in simple mapgen depends.txt 2018-07-17 23:35:05 +02:00
evrooije 18f6b8f3cc Lighting seems to work properly, alignment is proper. Separated the simple
mapgen code into multi_mapgen_simple mod and registered with multi_map_core
which now properly calls the registered mapgen
2018-07-17 22:59:58 +02:00
evrooije d5d4520b2e Turned into a modpack, supplying simple mapgen. Changed to work on chunk
boundaries. Current version does not call the registered mapgen yet, and
simple mapgen is part of core (to be moved)
2018-07-17 21:16:37 +02:00
evrooije f643ce0700 Further tweaking of the skyrock and bedrock layers, fixes in lighting
and another refactoring with a first cut of a multi_map class and API
2018-07-15 23:42:46 +02:00
evrooije a626ec05a1 Made proper mod as the mapgen.lua was a file in default. So separated into
correct mod named folder with init.lua, renamed bedrock and skyrock nodes
to the correct namespace. Added textures folder.
2018-07-14 12:38:27 +02:00
Emiel van Rooijen 8e6629cf67
Fixed some bugs
Fixed typo for the mountain peak seed (said map instead of peak) and the fact the random numbers were generated in the table and then not referenced in the noise parameters (forgot to update when refactoring the code)
2018-07-14 02:16:19 +02:00
Emiel van Rooijen f8ac6237ad
Testing bedrock/ skyrock, added unique layers
Temporarily added a bedrock and skyrock node (in default namespace for now on my local machine as it is in the default mod ... sorry ...). Introduced a layer table containing and a loop to populate the layer settings based on a single random seed and with some noise settings hard coded for now.
2018-07-14 01:58:43 +02:00
Emiel van Rooijen 4e76adb03d
Initial commit
Still PoC phase at this stage, but first commit to publicize the idea and allow others to copy or modify the initial code
2018-07-12 23:12:55 +02:00
Emiel van Rooijen 278a76f41a
Initial commit 2018-07-12 23:10:28 +02:00