Lighting seems to work properly, alignment is proper. Separated the simple

mapgen code into multi_mapgen_simple mod and registered with multi_map_core
which now properly calls the registered mapgen
This commit is contained in:
evrooije 2018-07-17 22:59:58 +02:00
parent d5d4520b2e
commit 18f6b8f3cc
2 changed files with 24 additions and 276 deletions

View File

@ -9,8 +9,8 @@ multi_map.map_max = 30927
multi_map.half_layer_height = multi_map.layer_height / 2
multi_map.current_layer = nil
multi_map.bedrock = "multi_map:bedrock"
multi_map.skyrock = "multi_map:skyrock"
multi_map.bedrock = "multi_map_core:bedrock"
multi_map.skyrock = "multi_map_core:skyrock"
multi_map.generate_bedrock = true
multi_map.generate_skyrock = true
@ -36,15 +36,12 @@ function multi_map.append_generator(generator)
table.insert(multi_map.generators, generator)
end
function multi_map.generate_singlenode_chunk(minp, maxp, area, vm_data, content_id, light_data, light_level)
function multi_map.generate_singlenode_chunk(minp, maxp, area, vm_data, content_id)
for z = minp.z, maxp.z do
for y = minp.y, maxp.y do
local vi = area:index(minp.x, y, z)
for x = minp.x, maxp.x do
vm_data[vi] = content_id
if light_data then
light_data[vi] = light_level
end
vi = vi + 1
end
end
@ -59,6 +56,8 @@ multi_map.c_water = nil
multi_map.c_bedrock = nil
multi_map.c_skyrock = nil
minetest.set_mapgen_params({mgname = "singlenode"})
minetest.register_on_mapgen_init(function(mapgen_params)
if multi_map.number_of_layers * multi_map.layer_height > multi_map.map_height then
minetest.log("error", "Number of layers for the given layer height exceeds map height!")
@ -66,14 +65,14 @@ minetest.register_on_mapgen_init(function(mapgen_params)
end)
minetest.register_on_generated(function(minp, maxp)
-- if firstrun then
if firstrun then
multi_map.c_stone = minetest.get_content_id("default:stone")
multi_map.c_air = minetest.get_content_id("air")
multi_map.c_water = minetest.get_content_id("default:water_source")
multi_map.c_bedrock = minetest.get_content_id(multi_map.bedrock)
multi_map.c_skyrock = minetest.get_content_id(multi_map.skyrock)
firstrun = false
-- end
end
multi_map.set_current_layer(minp.y)
local sidelen = maxp.x - minp.x + 1
@ -97,38 +96,23 @@ minetest.register_on_generated(function(minp, maxp)
multi_map.map_min + (multi_map.layer_height * (multi_map.current_layer + 1)) - 160 == minp.y
)
then
print("Generating skyrock at y = "..minp.y)
local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
local area = VoxelArea:new({MinEdge = emin, MaxEdge = emax})
local vm_data = vm:get_data()
multi_map.generate_singlenode_chunk(minp, maxp, area, vm_data, multi_map.c_skyrock)
vm:set_lighting({day=15, night=0})
vm:set_data(vm_data)
vm:calc_lighting(false)
vm:write_to_map(false)
else
local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
local area = VoxelArea:new({MinEdge = emin, MaxEdge = emax})
local vm_data = vm:get_data()
local light_data = vm:get_light_data()
print(offset_minp.y)
if offset_minp.y >= 0 then
multi_map.generate_singlenode_chunk(minp, maxp, area, vm_data, multi_map.c_air)
vm:set_lighting({day=15, night=0})
else
multi_map.generate_singlenode_chunk(minp, maxp, area, vm_data, multi_map.c_stone, light_data, 0)
for i,f in ipairs(multi_map.generators) do
f(multi_map.current_layer, minp, maxp, offset_minp, offset_maxp)
end
vm:set_data(vm_data)
vm:calc_lighting()
vm:write_to_map()
-- for i,f in ipairs(multi_map.generators) do
-- f(multi_map.current_layer, minp, maxp, offset_minp, offset_maxp)
-- end
end
end)
minetest.register_node("multi_map:skyrock", {
minetest.register_node("multi_map_core:skyrock", {
description = "Multi Map Impenetrable Skyblock",
drawtype = "airlike",
is_ground_content = false,
@ -140,7 +124,7 @@ minetest.register_node("multi_map:skyrock", {
paramtype = "light",
})
minetest.register_node("multi_map:bedrock", {
minetest.register_node("multi_map_core:bedrock", {
description = "Multi Map Impenetrable Bedrock",
drawtype = "normal",
tiles ={"multi_map_bedrock.png"},

View File

@ -1,252 +1,16 @@
-- levels 0.2.6
-- bugfixes: rename luxoff to luxore, remove 'local' from nobj_s
-- Parameters
local TERSCA = 96
local TSPIKE = 1.2
local SPIKEAMP = 2000
local TSTONE = 0.04
local STABLE = 2
local FLOATPER = 512
local FLOATFAC = 2
local FLOATOFF = -0.2
local YSURFMAX = 256
local YSAND = 4
local YWATER = 1
local YSURFCEN = 0
local YSURFMIN = -256
local YUNDERCEN = -512
local YLAVA = -528
local UNDERFAC = 0.0001
local UNDEROFF = -0.2
local LUXCHA = 1 / 9 ^ 3
-- Noise parameters
-- 3D noise
local np_terrain = {
offset = 0,
scale = 1,
spread = {x=384, y=192, z=384},
seed = 5900033,
octaves = 5,
persist = 0.63,
lacunarity = 2.0,
--flags = ""
}
-- 2D noise
local np_spike = {
offset = 0,
scale = 1,
spread = {x=128, y=128, z=128},
seed = -188900,
octaves = 3,
persist = 0.5,
lacunarity = 2.0,
flags = "noeased"
}
-- Nodes
minetest.register_node("mm_testauri_mountains:grass", {
description = "Grass",
tiles = {"default_grass.png", "default_dirt.png", "default_grass.png"},
groups = {crumbly=3},
sounds = default.node_sound_dirt_defaults({
footstep = {name="default_grass_footstep", gain=0.25},
}),
})
minetest.register_node("mm_testauri_mountains:dirt", {
description = "Dirt",
tiles = {"default_dirt.png"},
groups = {crumbly=3},
sounds = default.node_sound_dirt_defaults(),
})
minetest.register_node("mm_testauri_mountains:luxore", {
description = "Lux Ore",
tiles = {"levels_luxore.png"},
paramtype = "light",
light_source = 14,
groups = {cracky=3},
sounds = default.node_sound_glass_defaults(),
})
-- Stuff
local floatper = math.pi / FLOATPER
-- Set mapgen parameters
minetest.register_on_mapgen_init(function(mgparams)
minetest.set_mapgen_params({mgname="singlenode", flags="nolight"})
end)
-- Initialize noise objects to nil
local nobj_terrain = nil
local nobj_spike = nil
-- On generated function
function generate(current_layer, minp, maxp, offset_minp, offset_maxp)
-- local t0 = os.clock()
local x1 = maxp.x
local y1 = maxp.y
local z1 = maxp.z
local x0 = minp.x
local y0 = minp.y
local z0 = minp.z
local ox1 = offset_maxp.x
local oy1 = offset_maxp.y
local oz1 = offset_maxp.z
local ox0 = offset_minp.x
local oy0 = offset_minp.y
local oz0 = offset_minp.z
-- print ("[levels] chunk minp ("..x0.." "..y0.." "..z0..")")
local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
local area = VoxelArea:new{MinEdge=emin, MaxEdge=emax}
local data = vm:get_data()
local c_stone = minetest.get_content_id("default:stone")
local c_sand = minetest.get_content_id("default:sand")
local c_water = minetest.get_content_id("default:water_source")
local c_lava = minetest.get_content_id("default:lava_source")
local c_grass = minetest.get_content_id("mm_testauri_mountains:grass")
local c_dirt = minetest.get_content_id("mm_testauri_mountains:dirt")
local c_luxore = minetest.get_content_id("mm_testauri_mountains:luxore")
local sidelen = x1 - x0 + 1
local ystride = sidelen + 32
--local zstride = ystride ^ 2
local chulens3d = {x=sidelen, y=sidelen+17, z=sidelen}
local chulens2d = {x=sidelen, y=sidelen, z=1}
local minpos3d = {x=x0, y=y0-16, z=z0}
local minpos2d = {x=x0, y=z0}
nobj_terrain = nobj_terrain or minetest.get_perlin_map(np_terrain, chulens3d)
nobj_spike = nobj_spike or minetest.get_perlin_map(np_spike, chulens2d)
local nvals_terrain = nobj_terrain:get3dMap_flat(minpos3d)
local nvals_spike = nobj_spike:get2dMap_flat(minpos2d)
local ni3d = 1
local ni2d = 1
local stable = {}
local under = {}
for z = oz0, oz1 do
for x = ox0, ox1 do
local si = x - ox0 + 1
stable[si] = 0
end
for y = oy0 - 16, oy1 + 1 do
local vi = area:index(x0, y, z)
for x = ox0, ox1 do
local si = x - ox0 + 1
local viu = vi - ystride
local n_terrain = nvals_terrain[ni3d]
local n_spike = nvals_spike[ni2d]
local spikeoff = 0
if n_spike > TSPIKE then
spikeoff = (n_spike - TSPIKE) ^ 4 * SPIKEAMP
end
local grad = (YSURFCEN - y) / TERSCA + spikeoff
if y > YSURFMAX then
grad = math.max(
-FLOATFAC * math.abs(math.cos((y - YSURFMAX) * floatper)),
grad
)
elseif y < YSURFMIN then
grad = math.min(
UNDERFAC * (y - YUNDERCEN) ^ 2 + UNDEROFF,
grad
)
end
local density = n_terrain + grad
if y < oy0 then
if density >= TSTONE then
stable[si] = stable[si] + 1
elseif density <= 0 then
stable[si] = 0
end
if y == oy0 - 1 then
local nodid = data[vi]
if nodid == c_stone
or nodid == c_sand
or nodid == c_grass
or nodid == c_dirt
or nodid == c_luxore then
stable[si] = STABLE
end
end
elseif y >= oy0 and y <= oy1 then
if density >= TSTONE then
if math.random() < LUXCHA and y < YSURFMIN
and density < 0.01 and data[viu] == c_stone then
data[vi] = c_luxore
else
data[vi] = c_stone
end
stable[si] = stable[si] + 1
under[si] = 0
elseif density > 0 and density < TSTONE
and stable[si] >= STABLE and y > YSURFMIN then
if y <= YSAND then
data[vi] = c_sand
under[si] = 0
else
data[vi] = c_dirt
under[si] = 1
end
elseif y > YSURFMIN and y <= YWATER then
data[vi] = c_water
stable[si] = 0
under[si] = 0
elseif y <= YLAVA then
data[vi] = c_lava
stable[si] = 0
under[si] = 0
else -- air, possibly just above surface
if under[si] == 1 then
data[viu] = c_grass
end
stable[si] = 0
under[si] = 0
end
elseif y == oy1 + 1 then
if density <= 0 and y > YWATER then -- air, possibly just above surface
if under[si] == 1 then
data[viu] = c_grass
end
end
end
ni3d = ni3d + 1
ni2d = ni2d + 1
vi = vi + 1
end
ni2d = ni2d - sidelen
end
ni2d = ni2d + sidelen
local area = VoxelArea:new({MinEdge = emin, MaxEdge = emax})
local vm_data = vm:get_data()
if offset_minp.y >= 0 then
multi_map.generate_singlenode_chunk(minp, maxp, area, vm_data, multi_map.c_air)
vm:set_lighting({day=15, night=0})
else
multi_map.generate_singlenode_chunk(minp, maxp, area, vm_data, multi_map.c_stone)
end
vm:set_data(data)
vm:calc_lighting()
vm:write_to_map(data)
vm:update_liquids()
-- local chugent = math.ceil((os.clock() - t0) * 1000)
-- print ("[levels] "..chugent.." ms")
vm:set_data(vm_data)
vm:calc_lighting(false)
vm:write_to_map(false)
end
multi_map.append_generator(generate)