Fixed some bugs
Fixed typo for the mountain peak seed (said map instead of peak) and the fact the random numbers were generated in the table and then not referenced in the noise parameters (forgot to update when refactoring the code)
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13
mapgen.lua
13
mapgen.lua
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@ -14,35 +14,36 @@ settings.seed = 835726
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math.randomseed(settings.seed)
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for i = settings.number_of_layers / -2, settings.number_of_layers / 2 do
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local height_map_seed = math.random(-1000000000000, 1000000000000)
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local terrain_type_seed = math.random(-1000000000000, 1000000000000)
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local mountain_peak_seed = math.random(-1000000000000, 1000000000000)
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layers[i] = {
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height_map_seed = math.random(-1000000000000, 1000000000000),
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height_map_params = {
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offset = 0,
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scale = 50,
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spread = {x=2048, y=2048, z=2048},
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seed = settings.height_map_seed,
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seed = height_map_seed,
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octaves = 7,
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persist = 0.7
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},
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height_map = nil,
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height_map_2dmap = {},
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terrain_type_seed = math.random(-1000000000000, 1000000000000),
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terrain_type_params = {
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offset = 2.5,
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scale = 2.5,
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spread = {x=1024, y=1024, z=1024},
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seed = settings.terrain_type_seed,
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seed = terrain_type_seed,
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octaves = 6,
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persist = 0.6
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},
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terrain_type_map = nil,
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terrain_type_2dmap = {},
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mountain_map_seed = math.random(-1000000000000, 1000000000000),
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mountain_peak_params = {
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offset = -75,
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scale = 125,
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spread = {x=256, y=256, z=256},
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seed = settings.mountain_peak_seed,
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seed = mountain_peak_seed,
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octaves = 7,
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persist = 0.6
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},
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