Testing bedrock/ skyrock, added unique layers

Temporarily added a bedrock and skyrock node (in default namespace for now on my local machine as it is in the default mod ... sorry ...). Introduced a layer table containing and a loop to populate the layer settings based on a single random seed and with some noise settings hard coded for now.
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Emiel van Rooijen 2018-07-14 01:58:43 +02:00 committed by GitHub
parent 4e76adb03d
commit f8ac6237ad
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1 changed files with 150 additions and 75 deletions

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@ -1,19 +1,59 @@
local settings = {}
local layers = {}
settings.layers = 16
settings.number_of_layers = 32
settings.day_light = 15
settings.night_light = 0
settings.bedrock = "default:bedrock"
settings.skyrock = "default:skyrock"
settings.water_height = 0
settings.height_map_seed = 9625423
settings.terrain_type_seed = 2376457
settings.lake_seed = 5232353
settings.seed = 835726
math.randomseed(settings.seed)
for i = settings.number_of_layers / -2, settings.number_of_layers / 2 do
layers[i] = {
height_map_seed = math.random(-1000000000000, 1000000000000),
height_map_params = {
offset = 0,
scale = 50,
spread = {x=2048, y=2048, z=2048},
seed = settings.height_map_seed,
octaves = 7,
persist = 0.7
},
height_map = nil,
height_map_2dmap = {},
terrain_type_seed = math.random(-1000000000000, 1000000000000),
terrain_type_params = {
offset = 2.5,
scale = 2.5,
spread = {x=1024, y=1024, z=1024},
seed = settings.terrain_type_seed,
octaves = 6,
persist = 0.6
},
terrain_type_map = nil,
terrain_type_2dmap = {},
mountain_map_seed = math.random(-1000000000000, 1000000000000),
mountain_peak_params = {
offset = -75,
scale = 125,
spread = {x=256, y=256, z=256},
seed = settings.mountain_peak_seed,
octaves = 7,
persist = 0.6
},
mountain_peak_map = nil,
mountain_peak_2dmap = {},
}
end
settings.cave_seed = 6568239
settings.perlin_worm_start_seed = 1423423
settings.perlin_worm_yaw_seed = 3572245
settings.perlin_worm_pitch_seed = 8763243
local layer_height = 65535 / settings.layers
local layer_height = 65535 / settings.number_of_layers
local half_layer_height = layer_height / 2
-- Base terrain is the lower frequency, lower amplitude noise
@ -21,14 +61,14 @@ local half_layer_height = layer_height / 2
-- flat plains, hills or mountains
-- Mountain peak generates peaks when greater than zero, making
-- jagged and rugged peaks on the surface or mountain tops
local height_map
local terrain_type_map
local mountain_peak_map
--local height_map
--local terrain_type_map
--local mountain_peak_map
local lake_map
local height_map_2dmap = {}
local terrain_type_2dmap = {}
local mountain_peak_2dmap = {}
--local height_map_2dmap = {}
--local terrain_type_2dmap = {}
--local mountain_peak_2dmap = {}
local lake_3dmap = {}
local cave_map
@ -43,75 +83,103 @@ local perlin_worm_pitch_3dmap = {}
local perlin_worms = {}
local height_map_params = {
offset = 0,
scale = 50,
spread = {x=2048, y=2048, z=2048},
seed = settings.height_map_seed,
octaves = 7,
persist = 0.7
}
--local height_map_params = {
-- offset = 0,
-- scale = 50,
-- spread = {x=2048, y=2048, z=2048},
-- seed = settings.height_map_seed,
-- octaves = 7,
-- persist = 0.7
--}
local terrain_type_params = {
offset = 2.5,
scale = 2.5,
spread = {x=1024, y=1024, z=1024},
seed = settings.terrain_type_seed,
octaves = 6,
persist = 0.6
}
--local terrain_type_params = {
-- offset = 2.5,
-- scale = 2.5,
-- spread = {x=1024, y=1024, z=1024},
-- seed = settings.terrain_type_seed,
-- octaves = 6,
-- persist = 0.6
--}
local mountain_peak_params = {
offset = -75,
scale = 125,
spread = {x=256, y=256, z=256},
seed = settings.mountain_peak_seed,
octaves = 7,
persist = 0.6
}
--local mountain_peak_params = {
-- offset = -75,
-- scale = 125,
-- spread = {x=256, y=256, z=256},
-- seed = settings.mountain_peak_seed,
-- octaves = 7,
-- persist = 0.6
--}
local lake_params = {
offset = 0,
scale = 125,
spread = {x=256, y=256, z=256},
seed = settings.lake_seed,
octaves = 6,
persist = 0.6
offset = 0,
scale = 125,
spread = {x=256, y=256, z=256},
seed = settings.lake_seed,
octaves = 6,
persist = 0.6
}
local cave_params = {
offset = 0,
scale = 10,
spread = {x=128, y=128, z=128},
seed = settings.cave_seed,
octaves = 5,
persist = 0.8
offset = 0,
scale = 10,
spread = {x=128, y=128, z=128},
seed = settings.cave_seed,
octaves = 5,
persist = 0.8
}
local perlin_worm_start_params = {
offset = 0,
scale = 1,
spread = {x=256, y=256, z=256},
seed = settings.perlin_worm_start_seed,
octaves = 7,
persist = 0.7
offset = 0,
scale = 1,
spread = {x=256, y=256, z=256},
seed = settings.perlin_worm_start_seed,
octaves = 7,
persist = 0.7
}
minetest.register_node("default:skyrock", {
description = "Multi Map Impenetrable Skyblock",
drawtype = "airlike",
tiles ={"star_button.png"},
inventory_image = "star_button.png",
is_ground_content = false,
walkable = true,
pointable = false,
diggable = false,
climbable = false,
})
minetest.register_node("default:bedrock", {
description = "Multi Map Impenetrable Bedrock",
drawtype = "normal",
tiles ={"multi_map_bedrock.png"},
is_ground_content = false,
walkable = true,
pointable = false,
diggable = false,
climbable = false,
})
minetest.register_on_generated(function(minp, maxp)
local c_stone = minetest.get_content_id("default:stone")
local c_air = minetest.get_content_id("air")
local c_water = minetest.get_content_id("default:water_source")
local c_bedrock = minetest.get_content_id("default:bedrock")
local c_skyrock = minetest.get_content_id("default:skyrock")
local current_layer = "undefined"
local current_layer = nil
for l = (settings.layers / -2), (settings.layers / 2) do
for l = (settings.number_of_layers / -2), (settings.number_of_layers / 2) do
if minp.y >= (l * layer_height) - half_layer_height and minp.y < (l * layer_height) + half_layer_height then
current_layer = l
break
end
end
print("Current layer = "..current_layer)
if not current_layer then
minetest.log("error", "Could not determine current multi_map layer, exiting mapgen!")
return
end
local sidelen = maxp.x - minp.x + 1
local blocklen = sidelen / 5
@ -131,16 +199,21 @@ minetest.register_on_generated(function(minp, maxp)
local area = VoxelArea:new({MinEdge = emin, MaxEdge = emax})
local vm_data = vm:get_data()
height_map = height_map or minetest.get_perlin_map(height_map_params, chulenxz)
terrain_type_map = terrain_type_map or minetest.get_perlin_map(terrain_type_params, chulenxz)
mountain_peak_map = mountain_peak_map or minetest.get_perlin_map(mountain_peak_params, chulenxz)
layers[current_layer].height_map = layers[current_layer].height_map or
minetest.get_perlin_map(layers[current_layer].height_map_params, chulenxz)
layers[current_layer].terrain_type_map = layers[current_layer].terrain_type_map or
minetest.get_perlin_map(layers[current_layer].terrain_type_params, chulenxz)
layers[current_layer].mountain_peak_map = layers[current_layer].mountain_peak_map or
minetest.get_perlin_map(layers[current_layer].mountain_peak_params, chulenxz)
cave_map = cave_map or minetest.get_perlin_map(cave_params, chulenxyz)
perlin_worm_start_map = perlin_worm_start_map or minetest.get_perlin_map(perlin_worm_start_params, chulenxyz)
height_map:get2dMap_flat(minposxz, height_map_2dmap)
terrain_type_map:get2dMap_flat(minposxz, terrain_type_2dmap)
mountain_peak_map:get2dMap_flat(minposxz, mountain_peak_2dmap)
layers[current_layer].height_map:get2dMap_flat(minposxz, layers[current_layer].height_map_2dmap)
layers[current_layer].terrain_type_map:get2dMap_flat(minposxz, layers[current_layer].terrain_type_2dmap)
layers[current_layer].mountain_peak_map:get2dMap_flat(minposxz, layers[current_layer].mountain_peak_2dmap)
cave_map:get3dMap_flat(minposxyz, cave_3dmap)
perlin_worm_start_map:get3dMap_flat(minposxyz, perlin_worm_start_3dmap)
@ -158,14 +231,18 @@ minetest.register_on_generated(function(minp, maxp)
local vi = area:index(minp.x, y, z)
for x = minp.x, maxp.x do
local nix
local terrain_type = terrain_type_2dmap[nixz]
local height = terrain_type * height_map_2dmap[nixz]
local terrain_type = layers[current_layer].terrain_type_2dmap[nixz]
local height = terrain_type * layers[current_layer].height_map_2dmap[nixz]
if mountain_peak_2dmap[nixz] > 0 then
height = height + mountain_peak_2dmap[nixz]
if layers[current_layer].mountain_peak_2dmap[nixz] > 0 then
height = height + layers[current_layer].mountain_peak_2dmap[nixz]
end
if y <= height + (layer_height * current_layer) then
if (layer_height * current_layer) - half_layer_height <= y and y <= (layer_height * current_layer) - half_layer_height + (sidelen / 2) then
vm_data[vi] = c_bedrock
elseif (layer_height * current_layer) + half_layer_height - (sidelen * 5) <= y and y <= (layer_height * current_layer) + half_layer_height then
vm_data[vi] = c_skyrock
elseif y <= height + (layer_height * current_layer) then
-- if math.abs(cave_3dmap[nixyz]) < 10 then -- + (y / 400) then
vm_data[vi] = c_stone
-- else
@ -173,8 +250,6 @@ minetest.register_on_generated(function(minp, maxp)
-- end
elseif y <= (layer_height * current_layer) + settings.water_height then
vm_data[vi] = c_water
-- else
-- vm_data[vi] = c_air
end
-- Increment noise index.
@ -193,8 +268,8 @@ minetest.register_on_generated(function(minp, maxp)
vm:set_data(vm_data)
-- vm:set_lighting({day=0, night=0})
vm:set_lighting({day=settings.day_light, night=settings.night_light})
vm:update_liquids()
vm:calc_lighting()
vm:calc_lighting(false)
vm:write_to_map()
end)