teknomunk
5bf26706fa
Enable new track with get_next_dir handlers
2024-11-12 00:59:50 +01:00
teknomunk
b78c462306
Change connection rules again to allow building parallel track, tees and crosses), start implementing rail rules callbacks
2024-11-12 00:59:50 +01:00
teknomunk
de59535dae
Add sloped rail
2024-11-12 00:59:50 +01:00
teknomunk
7541ef8e03
Fix rail visuals, add switch operation
2024-11-12 00:59:50 +01:00
teknomunk
61bb7f06b5
Implement initial rail connection logic (no vertical track yet), experiment with texture modifiers and gravel underlay for display (not working)
2024-11-12 00:59:50 +01:00
teknomunk
5c3e2c8f90
Start implementing new rail nodes
2024-11-12 00:59:50 +01:00
teknomunk
d4b90a4bd5
Implement minecart with command block
2024-11-12 00:59:50 +01:00
teknomunk
9397e329e7
Create mesecons command API and modify commandblock to use it
2024-11-12 00:59:50 +01:00
teknomunk
d9db08d35b
Disable punch to move minecarts, implement punch to drop minecart, enable basic cart keyboard controls (accelerate and brake)
2024-11-12 00:59:50 +01:00
teknomunk
d78c4593ec
Remove cart oscillation when pushed
2024-11-12 00:59:50 +01:00
teknomunk
371ad8d737
Limit top speed of furnace minecarts to 4 blocks/second, limit total fuel time to 27 minutes
2024-11-12 00:59:50 +01:00
teknomunk
0cb19e5218
Fix bug with furnace minecart at max velocity (stopped until fuel ran out), move _fueltime into staticdata
2024-11-12 00:59:50 +01:00
teknomunk
c17874bc48
Fix call signature of mcl_util.hopper_pull_to_inventory, move cart-specific behaviors to _mcl_minecarts_on_step handlers, fix typo, change distance used in rail reattach code, move cart_id generation
2024-11-12 00:59:50 +01:00
teknomunk
1dd8f0efef
Add groups to minecart entities (for containers), fix cart node watch handling, relocate hopper_push_to_mc in mcl_hopper/init.lua, implement hopper-to-minecart push using enter/leave hooks for both straight and bent hoppers
2024-11-12 00:59:50 +01:00
teknomunk
6646c6e84f
Add API function to remove node watch
2024-11-12 00:59:50 +01:00
teknomunk
746780ab1f
Refactor enter/leave hook processing, add node watches for implementing hopper-to-minecart functionality (should properly handle heavy server lag without missing any time), temporarily disable hopper push/pull to minecart in mcl_hoppers, prepare to move minecart-specific on_step behavior out of main on_step function and to a minecart-specific handler
2024-11-12 00:59:50 +01:00
teknomunk
c3b6cf758c
Start adding hooks for implpementing minecart with command block
2024-11-12 00:59:50 +01:00
teknomunk
58cdc1b66a
Make minecarts solid and add players pushing
2024-11-12 00:59:50 +01:00
teknomunk
390419e67c
Fix forwards/backwars tilt in all directions
2024-11-12 00:59:50 +01:00
teknomunk
c42302cfd2
Prevent players from entering minecarts when sneaking, prevents players from causing MineClone2/MineClone2#3188
2024-11-12 00:59:50 +01:00
teknomunk
5b1ebbff97
Increase default track friction, disable right-click to exit minecarts
2024-11-12 00:59:50 +01:00
teknomunk
c198257ae7
Initial tuning of acceleration/gravity, fix crash when entering an activator rail, detach mobs from cart on active activator rail, remove commented out code no longer needed
2024-11-12 00:59:50 +01:00
teknomunk
12ac5740d3
Move code that handles below-rail hoppers to handle_cart_enter, implement timestep-independent cart physics (will need tuning punch, power rail and gravityaccelerations to make game fun)
2024-11-12 00:59:50 +01:00
teknomunk
cc84d5efa9
Mostly fix carts stopping between powered rails (there is still some strangeness with acceleration physics)
2024-11-12 00:59:50 +01:00
teknomunk
0b1252a60d
Fix diagonal movement
2024-11-12 00:59:50 +01:00
teknomunk
e04d82b80e
Add diagonal track movement on zig-zag track, rewrite mcl_minecarts:get_rail_direction
2024-11-12 00:59:50 +01:00
teknomunk
88f5796cad
Make TNT minecarts available in creative menu
2024-11-12 00:59:50 +01:00
teknomunk
e82e5f805f
Implement custom item dropper handlers, implement droppers placing minecarts
2024-11-12 00:59:50 +01:00
teknomunk
8ee950d31e
Hopper minecarts pull from containers above rail
2024-11-12 00:59:50 +01:00
teknomunk
356c2c6418
Rework in preparation to add code to pull from containers into the hopper minecart
2024-11-12 00:59:50 +01:00
teknomunk
ce9f92e017
Move fiction constant to top of file, suppress cart flips when direction reverses due to gravity or end of track
2024-11-12 00:59:50 +01:00
teknomunk
435141357d
Add code to reattach carts to rail when data corruption occurs, fix bug in last commit that caused carts to bury into the ground
2024-11-12 00:59:50 +01:00
teknomunk
063c84d2ba
Remove dip into the ground that occured when gravity caused the cart to reverse directions
2024-11-12 00:59:50 +01:00
teknomunk
7a87a8282d
Implement gravity, move orientation update to own function, fix cart stopping in process_acceleration
2024-11-12 00:59:50 +01:00
teknomunk
2dcb790ace
Change connected railcar behavior to fix unreliable end of track stopping, set maximum acceleration of powered rails to 8 blocks per second (per https://minecraft.fandom.com/wiki/Powered_Rail ), stop powered rails from powering the block underneath it (allows below rail hopper to work while the rail is powered like in https://www.youtube.com/watch?v=szjO0-duTAk ), modify mcl_hoppers to allow triggering a hopper pull once the minecart is stopped on top of the hopper and wait before allowing the cart to move to allow redstone circuits time to process
2024-11-12 00:59:50 +01:00
teknomunk
c9d6a417cd
Make minecart always stop at correct location at end of track, fix crash when placing chest minecart after changing how staticdata is handled
2024-11-12 00:59:50 +01:00
teknomunk
d57d83009d
Modify do_movement_step to move to always move to the edge of the current rail segment before updating the direction to prevent oscillations at corners, fix end of track stop location with new movement behavior, disable experimental controls, swap code to detach the driver on float with a call to detach_driver()
2024-11-12 00:59:50 +01:00
teknomunk
da4b8ba579
Add DEBUG flag, stop small do_movement_step's from occuring (this improves but doesn't eliminate the bug I with the a6be179ed commit), add recovery when staticdata field gets lost
2024-11-12 00:59:50 +01:00
teknomunk
5271375843
Fix initial_properties for minecarts
2024-11-12 00:59:50 +01:00
teknomunk
669d9d0556
Change left,right and back vectors to matrix math results with no branching
2024-11-12 00:59:50 +01:00
teknomunk
2bb1aa7241
Remove now unused properties from minecart definition, convert more vectors to use vector.new syntax
2024-11-12 00:59:50 +01:00
teknomunk
6de06945c1
Complete rewrite of minecart movement that resolves MineClone2/MineClone2#2446 and MineClone2/MineClone2#247 (comment) but has a bug where carts will synchronize movements that I am still investigating
2024-11-12 00:59:50 +01:00
teknomunk
960309462f
Change staticdata serialization (with migration from old data), disable debugging code used to investigate MineClone2/MineClone2#2446
2024-11-12 00:59:50 +01:00
teknomunk
c008d2ea3a
Change to vector.new from {x=...}, relocate movement code to own function for future changes
2024-11-12 00:59:50 +01:00
marro
4dc5d0939c
Whitespace fix in translation ( #4701 )
...
Reviewed-on: VoxeLibre/VoxeLibre#4701
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: marro <marronclement0403@gmail.com>
Co-committed-by: marro <marronclement0403@gmail.com>
2024-11-11 03:49:43 +01:00
the-real-herowl
32b334322b
Merge pull request 'Mobile fixes & improvements (cherry-pick from Mineclonia)' ( #4685 ) from grorp/MineClone2:vl-mobile-fixes-and-improvements into master
...
Reviewed-on: VoxeLibre/VoxeLibre#4685
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
2024-11-11 01:44:27 +01:00
grorp
88c3c4558b
Fix for VoxeLibre
2024-11-10 15:14:56 +01:00
grorp
3954acdfb7
Creative inventory: padding[-0.015,-0.015] on mobile
...
- less wasted screen space
- matches old layout
2024-11-10 15:14:56 +01:00
grorp
02b354f54a
Avoid tab buttons going off-screen with high scaling values
2024-11-10 15:14:56 +01:00
grorp
cb624fe1d9
Creative inventory: Make the whole tab button clickable
...
Previously, only the tab icon was clickable. Clicking next to the icon would
just close the inventory.
The icon is still kept clickable too since that gives a nicer press animation.
I didn't end up using image_button because that resulted in a different image
size and position, even with the exact same coordinates.
2024-11-10 15:14:56 +01:00