Change left,right and back vectors to matrix math results with no branching
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@ -76,16 +76,10 @@ function mcl_minecarts:get_rail_direction(pos_, dir, ctrl, old_switch, railtype)
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local cur
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local left_check, right_check = true, true
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-- Check left and right
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local left = vector.new(0, 0, 0)
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local right = vector.new(0, 0, 0)
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if dir.z ~= 0 and dir.x == 0 then
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left.x = -dir.z
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right.x = dir.z
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elseif dir.x ~= 0 and dir.z == 0 then
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left.z = dir.x
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right.z = -dir.x
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end
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-- Calculate left, right and back
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local left = vector.new(-dir.z, dir.y, dir.x)
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local right = vector.new( dir.z, dir.y, -dir.x)
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local back = vector.new(-dir.x, dir.y, -dir.z)
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if ctrl then
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if old_switch == 1 then
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@ -132,11 +126,7 @@ function mcl_minecarts:get_rail_direction(pos_, dir, ctrl, old_switch, railtype)
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end
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-- Backwards
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if not old_switch then
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cur = mcl_minecarts:check_front_up_down(pos, vector.new(
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-dir.x,
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dir.y,
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-dir.z
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), true, railtype)
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cur = mcl_minecarts:check_front_up_down(pos, back, true, railtype)
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if cur then
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return cur
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end
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