Disable punch to move minecarts, implement punch to drop minecart, enable basic cart keyboard controls (accelerate and brake)

This commit is contained in:
teknomunk 2024-03-23 09:59:08 +00:00
parent d78c4593ec
commit d9db08d35b
1 changed files with 48 additions and 112 deletions

View File

@ -9,6 +9,7 @@ mcl_minecarts.speed_max = 10
mcl_minecarts.check_float_time = 15
local max_step_distance = 0.5
local friction = 0.4
local MINECART_MAX_HP = 4
dofile(mcl_minecarts.modpath.."/functions.lua")
dofile(mcl_minecarts.modpath.."/rails.lua")
@ -184,11 +185,9 @@ local function calculate_acceleration(self, staticdata)
local max_vel = mcl_minecarts.speed_max
if self._go_forward then
acceleration = 2
acceleration = 4
elseif self._brake then
acceleration = -1.5
elseif self._punched then
acceleration = 2
elseif (staticdata.fueltime or 0) > 0 and staticdata.velocity <= 4 then
acceleration = 0.6
elseif staticdata.velocity >= ( node_def._max_acceleration_velocity or max_vel ) then
@ -399,11 +398,6 @@ local function do_movement( self, dtime )
staticdata.delay = 0
end
local initial_velocity = 2
if self._punched and statcdata.velocity < initial_velocity then
staticdata.velocity = initial_velocity
end
-- Break long movements at block boundaries to make it
-- it impossible to jump across gaps due to server lag
-- causing large timesteps
@ -415,9 +409,6 @@ local function do_movement( self, dtime )
dtime = new_dtime
end
-- Clear punched flag now that movement for this step has been completed
self._punched = false
end
local function detach_driver(self)
@ -439,7 +430,6 @@ local function activate_tnt_minecart(self, timer)
if self._boomtimer then
return
end
self.object:set_armor_groups({immortal=1})
if timer then
self._boomtimer = timer
else
@ -461,6 +451,7 @@ end
local function activate_normal_minecart(self)
detach_driver(self)
-- Detach passenger
if self._passenger then
local mob = self._passenger.object
mob:set_detach()
@ -635,6 +626,8 @@ local function register_entity(entity_id, def)
textures = def.textures,
},
hp_max = MINECART_MAX_HP,
groups = groups,
on_rightclick = def.on_rightclick,
@ -646,7 +639,6 @@ local function register_entity(entity_id, def)
_driver = nil, -- player who sits in and controls the minecart (only for minecart!)
_passenger = nil, -- for mobs
_punched = false, -- used to re-send _velocity and position
_start_pos = nil, -- Used to calculate distance for “On A Rail” achievement
_last_float_check = nil, -- timestamp of last time the cart was checked to be still on a rail
_boomtimer = nil, -- how many seconds are left before exploding
@ -673,7 +665,6 @@ local function register_entity(entity_id, def)
self._staticdata = data
end
self.object:set_armor_groups({immortal=1})
-- Activate cart if on activator rail
if self.on_activate_by_rail then
@ -684,110 +675,36 @@ local function register_entity(entity_id, def)
end
end
end
function cart:on_punch(puncher, time_from_last_punch, tool_capabilities, direction)
function cart:on_death(killer)
local staticdata = self._staticdata
if not staticdata then
staticdata = make_staticdata()
self._staticdata = staticdata
detach_driver(self)
-- Detach passenger
if self._passenger then
local mob = self._passenger.object
mob:set_detach()
end
local pos = staticdata.connected_at
if not pos then
pos = self.object:get_pos()
-- Try to reattach
local rounded_pos = vector.round(pos)
if mcl_minecarts:is_rail(rounded_pos) and vector.distance(pos, rounded_pos) < 0.5 then
-- Reattach
staticdata.connected_at = rounded_pos
pos = rounded_pos
else
minetest.log("warning","rounded_pos="..tostring(rounded_pos)..",dist="..vector.distance(pos, rounded_pos))
minetest.log("warning","TODO: handle detached cart behavior")
end
-- Leave nodes
if staticdata.attached_at then
handle_cart_leave(self, staticdata.attached_at, staticdata.dir )
else
mcl_log("TODO: handle detatched minecart death")
end
-- Fix railtype field
if not staticdata.railtype then
local node = minetest.get_node(vector.floor(pos)).name
staticdata.railtype = minetest.get_item_group(node, "connect_to_raillike")
end
-- Handle punches by something other than the player
if not puncher or not puncher:is_player() then
local cart_dir = mcl_minecarts:get_rail_direction(pos, vector.new(1,0,0), nil, nil, staticdata.railtype)
if vector.equals(cart_dir, vector.new(0,0,0)) then
return
-- Drop items
local drop = def.drop
if not minetest.is_creative_enabled(killer:get_player_name()) then
for d=1, #drop do
minetest.add_item(self.object:get_pos(), drop[d])
end
staticdata.dir = cart_dir
self._punched = true
return
end
-- Punch+sneak: Pick up minecart (unless TNT was ignited)
if puncher:get_player_control().sneak and not self._boomtimer then
if self._driver then
if self._old_pos then
self.object:set_pos(self._old_pos)
end
detach_driver(self)
end
-- Disable detector rail
local rou_pos = vector.round(pos)
local node = minetest.get_node(rou_pos)
if node.name == "mcl_minecarts:detector_rail_on" then
local newnode = {name="mcl_minecarts:detector_rail", param2 = node.param2}
minetest.swap_node(rou_pos, newnode)
mesecon.receptor_off(rou_pos)
end
-- Drop items and remove cart entity
local drop = def.drop
if not minetest.is_creative_enabled(puncher:get_player_name()) then
for d=1, #drop do
minetest.add_item(self.object:get_pos(), drop[d])
end
elseif puncher and puncher:is_player() then
local inv = puncher:get_inventory()
for d=1, #drop do
if not inv:contains_item("main", drop[d]) then
inv:add_item("main", drop[d])
end
elseif puncher and killer:is_player() then
local inv = killer:get_inventory()
for d=1, #drop do
if not inv:contains_item("main", drop[d]) then
inv:add_item("main", drop[d])
end
end
self.object:remove()
return
end
-- Handle player punches
local vel = self.object:get_velocity()
if puncher:get_player_name() == self._driver then
if math.abs(vel.x + vel.z) > 7 then
return
end
end
local punch_dir = mcl_minecarts:velocity_to_dir(puncher:get_look_dir())
punch_dir.y = 0
local cart_dir = mcl_minecarts:get_rail_direction(pos, punch_dir, nil, nil, self._staticdata.railtype)
if vector.equals(cart_dir, vector.new(0,0,0)) then
return
end
staticdata.dir = cart_dir
time_from_last_punch = math.min(time_from_last_punch, tool_capabilities.full_punch_interval)
local f = 3 * (time_from_last_punch / tool_capabilities.full_punch_interval)
-- Perform acceleration here
staticdata.velocity = (staticdata.velocity or 0 ) + f
local max_vel = mcl_minecarts.speed_max
if staticdata.velocity > max_vel then
staticdata.velocity = max_vel
end
end
@ -824,6 +741,25 @@ local function register_entity(entity_id, def)
self._staticdata = staticdata
end
-- Regen
local hp = self.object:get_hp()
if hp < MINECART_MAX_HP then
if (staticdata.regen_timer or 0) > 0.5 then
hp = hp + 1
staticdata.regen_timer = staticdata.regen_timer - 1
end
staticdata.regen_timer = (staticdata.regen_timer or 0) + dtime
self.object:set_hp(hp)
else
staticdata.regen_timer = nil
end
-- Fix railtype field
if staticdata.connected_at and not staticdata.railtype then
local node = minetest.get_node(vector.floor(pos)).name
staticdata.railtype = minetest.get_item_group(node, "connect_to_raillike")
end
-- Cart specific behaviors
local hook = self._mcl_minecarts_on_step
if hook then hook(self,dtime) end
@ -847,8 +783,8 @@ local function register_entity(entity_id, def)
end
-- Experimental controls
--self._go_forward = ctrl.up
--self._brake = ctrl.down
self._go_forward = ctrl.up
self._brake = ctrl.down
end
-- Give achievement when player reached a distance of 1000 nodes from the start position