Compare commits
586 Commits
secret_ore
...
master
Author | SHA1 | Date |
---|---|---|
FaceDeer | 9c1cc9e141 | |
cora | b552548b4e | |
cora | 1ddc1abb97 | |
cora | eed52b69a2 | |
PrairieWind | 574267446e | |
PrairieWind | 3aae2b6d96 | |
PrairieWind | 2bfca18377 | |
3raven | 5329e70df9 | |
cora | 7c686c8b79 | |
PrairieWind | 2eab947d84 | |
PrairieWind | 8bcf80422d | |
cora | 6b7b2c74ed | |
PrairieWind | 0c6cbc9e99 | |
cora | 9b2306151a | |
cora | 93cccaa264 | |
cora | b067111e71 | |
cora | 34c7246e4a | |
cora | 77e11713d3 | |
cora | 2f0ca063e9 | |
cora | 0aa4e0a395 | |
cora | 3993cddfc6 | |
cora | 961c9bd3c9 | |
𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟 | d7253e8b3b | |
𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟 | 9d08f8662d | |
FaceDeer | be36022249 | |
FaceDeer | e1bf4081dd | |
cora | 1f2b70cb85 | |
cora | 683ace0748 | |
cora | 7ac2c30622 | |
cora | 2b2ba47aed | |
cora | 7a6a84b2a2 | |
cora | c158be848d | |
cora | 5520f81404 | |
cora | d75fdec8f0 | |
cora | 94f07c2b3d | |
cora | a93bf3bf53 | |
cora | 0a45486304 | |
cora | 0385dd7cab | |
cora | 05979ed690 | |
cora | 35f064511d | |
3raven | 1a405b291a | |
3raven | 0d23a89713 | |
3raven | 561396f4e6 | |
3raven | 5621250c07 | |
3raven | d93a4cc457 | |
3raven | ef02c82767 | |
3raven | b02daff1c9 | |
3raven | bb5aea08ef | |
3raven | d6d70757a3 | |
3raven | ec91be347a | |
3raven | 2d377dc539 | |
3raven | 17a5526bd2 | |
3raven | eb37b49604 | |
3raven | 0556a3c9bf | |
3raven | 2ebc43ab77 | |
3raven | ed30ea5a3d | |
3raven | 07fa161ffd | |
3raven | 2993d180fb | |
3raven | cd2f103215 | |
3raven | 7a67555889 | |
3raven | e442d225e5 | |
3raven | 3dcd301ed5 | |
3raven | 32c834c1d6 | |
3raven | 071ae27fcc | |
3raven | 1a86c3d3b0 | |
3raven | 49ac1bc260 | |
3raven | 207c6bf639 | |
3raven | b48f1c07f7 | |
3raven | 8a6c2f2850 | |
3raven | b53b363a9a | |
3raven | 64fc1d0c14 | |
3raven | 0207b9c6fd | |
3raven | 89f29da54c | |
3raven | d2720253ff | |
3raven | a8c273f801 | |
3raven | 27c8adb40a | |
3raven | 7c63b77ee5 | |
3raven | 99b304b2f3 | |
3raven | cfb2ad01c6 | |
3raven | bb47b5068e | |
3raven | 6884d93e17 | |
3raven | 7545c3aaf3 | |
3raven | 0d011b34ce | |
3raven | af482de67e | |
3raven | c3b35c3436 | |
3raven | 838ad5b031 | |
3raven | 967889e657 | |
3raven | 9e2cbbf44e | |
3raven | 187dcfb9e7 | |
3raven | b8594a6f5d | |
3raven | d9f15b461c | |
3raven | 052b44fe8d | |
3raven | 9a9c950917 | |
3raven | d1331ec544 | |
3raven | 5f7e056411 | |
3raven | 037aa6de5f | |
3raven | f2da4c5d36 | |
cora | ccfbc7da14 | |
3raven | d88277e6b4 | |
cora | 6d336ee879 | |
3raven | caf8790a57 | |
3raven | 959fcffff1 | |
3raven | 215cb26425 | |
3raven | 994774489e | |
3raven | d2821cf571 | |
3raven | b081a4144e | |
3raven | 6433a25ca7 | |
3raven | 54d3ceea3c | |
3raven | dfe1a9292e | |
3raven | 245b6a9b5e | |
3raven | d0454c150d | |
3raven | d6eb1e5249 | |
3raven | 7d9d300ad2 | |
3raven | a50539b3d7 | |
3raven | 7711a5aac6 | |
3raven | 14bab9263a | |
3raven | 4c17481c64 | |
3raven | b99fca17b1 | |
3raven | 9167804230 | |
3raven | 3a214bb354 | |
3raven | 9acdc37692 | |
3raven | 2faf27ac4e | |
3raven | aa7a88a0ec | |
3raven | 2ee8d31ede | |
3raven | 26ea38e922 | |
3raven | 05902f7933 | |
3raven | 2ea56cda72 | |
3raven | d5f90fb716 | |
3raven | 59bee3c391 | |
3raven | d1376c89f3 | |
3raven | 8eacc9ef94 | |
3raven | 07f5cde5d7 | |
3raven | 13750fe332 | |
3raven | 8aacb265a6 | |
3raven | 5391020925 | |
3raven | 2b077a2cbc | |
3raven | 2082205286 | |
3raven | 8d1c889d8d | |
3raven | 0da484e58e | |
3raven | 0933f08316 | |
3raven | a66e1992f3 | |
3raven | 376c9912be | |
3raven | b7c6e7801f | |
3raven | 157c29effa | |
3raven | df3db39ca7 | |
3raven | 70317ecc72 | |
3raven | 9c4654f8ef | |
3raven | 38318180b8 | |
3raven | 6da876b573 | |
3raven | ea412309f5 | |
3raven | 9f2651d56e | |
3raven | 296ba5ccc6 | |
3raven | 6102bf7813 | |
3raven | 8dbe41bd4f | |
3raven | 80488f65ad | |
3raven | 846f1ace23 | |
3raven | 556fe6c7e2 | |
3raven | f1a1b4d59c | |
3raven | 478c99ec26 | |
3raven | fb7207b926 | |
3raven | 60c220c33e | |
3raven | 27a172ab00 | |
3raven | 9b471f6e5c | |
3raven | 0957c1b3c4 | |
3raven | 7c771ad702 | |
3raven | 0e69ef9156 | |
3raven | 24d2d3abaf | |
3raven | f1900c251f | |
3raven | acb4bbc3c9 | |
3raven | c9e9395c65 | |
3raven | d4afc7a5e9 | |
3raven | cba4e5a79d | |
3raven | 1ed33ad5c7 | |
3raven | abc71a8217 | |
3raven | 17b8f98279 | |
3raven | 64dbc4b128 | |
3raven | 20c92b274a | |
3raven | 541cb4dccc | |
cora | 26a4b3d895 | |
3raven | 703abde07f | |
3raven | abea853243 | |
3raven | 960a090b44 | |
3raven | 957d7ea877 | |
3raven | ae5f263a54 | |
3raven | ceb57f526d | |
3raven | 8b857a5a52 | |
3raven | b3afaefe36 | |
3raven | e114c40491 | |
3raven | 7fc5c4fd71 | |
3raven | 31c2607c3e | |
3raven | 85118346aa | |
3raven | 3d580a3976 | |
3raven | 576dbcd804 | |
3raven | ab3e56d2f7 | |
3raven | 5dfb64dcc9 | |
3raven | 9648edb173 | |
3raven | adcb2b8c19 | |
3raven | 0f06868c5f | |
3raven | 10e09baeaa | |
3raven | 1d64a7bdad | |
𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟 | 71cfa67c7d | |
𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟 | 60f3d4b74c | |
𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟 | ba55e4286f | |
𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟 | 587f9be4d7 | |
3raven | 1e8ddf3ab8 | |
3raven | 541501fd70 | |
3raven | f1bb05d353 | |
3raven | 6013dec4bb | |
3raven | 57d0b29bf5 | |
3raven | bfbfff189c | |
3raven | 1116b53ba8 | |
3raven | 24a73fb66c | |
3raven | 02622fc04b | |
3raven | 593c34e183 | |
3raven | bedd6cd333 | |
3raven | b939f14a6e | |
3raven | 8014e84ac0 | |
3raven | 3aa7ea993d | |
3raven | 54201da15f | |
3raven | 118ceb9bf3 | |
3raven | 79d19d8a47 | |
3raven | d3a94e8089 | |
3raven | b15575469a | |
3raven | cd9dde40d9 | |
3raven | 09e6eabdca | |
3raven | 71424aa5fb | |
3raven | 632001af3e | |
cora | 5d33dc94db | |
MysticTempest | 6cbedd408e | |
cora | 4032cbe943 | |
cora | 544c6cbdb3 | |
PrairieWind | 0cd2c3993f | |
PrairieWind | 2e5503c12f | |
cora | b0999d89b1 | |
Chris Page | 652632a83d | |
Chris Page | af0f16f4ac | |
Chris Page | 183830e0a6 | |
Chris Page | 9580fdb81b | |
Chris Page | 58d36d4596 | |
Chris Page | 91a318ac4e | |
cora | 36c933dd5c | |
𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟 | 181eb96c6d | |
PrairieWind | 092b746b0b | |
PrairieAstronomer | 24939326c4 | |
PrairieAstronomer | a48664b8b3 | |
𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟 | d7e950ab7b | |
𝕵𝖔𝖍𝖆𝖓𝖓𝖊𝖘 𝕱𝖗𝖎𝖙𝖟 | dd96dd097c | |
chmodsayshello | 4b2e084c81 | |
chmodsayshello | 7ee38fef83 | |
cora | 281e7273ef | |
cora | f27b2d9714 | |
cora | 8666677ef2 | |
cora | ba35f19f71 | |
cora | c0edc00789 | |
cora | fba63c4721 | |
Chris Page | d6a30cacc6 | |
cora | cb83c34b52 | |
FaceDeer | 1a09b5c132 | |
cora | ecd1d13b43 | |
Chris Page | a356be5f76 | |
cora | 77cb2277cd | |
chmodsayshello | 21324aa0a5 | |
cora | b07652d6ca | |
cora | f48f158f50 | |
cora | 3cfa8a848b | |
cora | 9231ce0754 | |
cora | 2290968ce9 | |
cora | e8f39deede | |
cora | f7ffa6f700 | |
cora | 3620db7c14 | |
cora | 68d5a81b1c | |
cora | 2d35292bc3 | |
cora | 7be8ab2c1c | |
cora | 442fefebf2 | |
cora | 0debaf12c0 | |
iliekprogrammar | 7482f84929 | |
cora | 1bc082ee4f | |
Sumyjkl | 16c9a83a96 | |
Sumyjkl | 307140b9a4 | |
Sumyjkl | 6cab000b2a | |
Sumyjkl | c36fd90965 | |
Sumyjkl | 97472becfc | |
cora | c001d307f2 | |
opfromthestart | f0837bdee6 | |
cora | 435df92cf9 | |
cora | 374e30b4a5 | |
cora | 6101de8d68 | |
cora | 0bd0abc327 | |
cora | 79ce9f89d3 | |
cora | 0bcbea4ce3 | |
cora | b7f26e2ddc | |
cora | 4f96b38fa3 | |
cora | f1c70fe19d | |
cora | cef559c573 | |
cora | f86898b2f4 | |
cora | db2f2cfc69 | |
iliekprogrammar | efd1a023f0 | |
iliekprogrammar | de07209654 | |
iliekprogrammar | 29d221eed5 | |
iliekprogrammar | 44d234dd2c | |
iliekprogrammar | 3ff9ed4419 | |
cora | 8ff938c3d0 | |
cora | 34ecb782a8 | |
cora | 70656b42dc | |
cora | 953fe4df39 | |
cora | e8baa1ae00 | |
cora | 701aee3238 | |
cora | 9603ee606c | |
cora | 2436a6d616 | |
Sumyjkl | 25491b3882 | |
SumianVoice | 22d296e898 | |
cora | 9083552939 | |
PrairieWind | 70277276b0 | |
PrairieWind | 84691c393d | |
opfromthestart | 5da6f6812f | |
opfromthestart | b8af222538 | |
opfromthestart | 8b06e5de87 | |
opfromthestart | 76839961c6 | |
cora | 8d6a0bb564 | |
opfromthestart | e9954d1785 | |
Sumyjkl | dd9c8b3f48 | |
Sumyjkl | 45c93e0340 | |
SumianVoice | eeca224f7b | |
opfromthestart | 866711a4aa | |
cora | 96ceb2fabb | |
PrairieAstronomer | a34c9172c4 | |
cora | 2c814db0d7 | |
cora | 7b92bb89ce | |
Sumyjkl | 99eca2ceb9 | |
Sumyjkl | 9fdcfcd898 | |
Sumyjkl | 5a8216ba43 | |
SumianVoice | 49089ed8c4 | |
Sumyjkl | f6148068c5 | |
iliekprogrammar | 0e999d8bb9 | |
iliekprogrammar | 156aff21a1 | |
iliekprogrammar | 4f2789c498 | |
iliekprogrammar | bf80074d98 | |
iliekprogrammar | 4b31692319 | |
iliekprogrammar | bce4d29737 | |
iliekprogrammar | 221ee0fcf1 | |
Sumyjkl | 02c92dc6f8 | |
Sumyjkl | 509fadfebb | |
Sumyjkl | 1263c43b5d | |
Sumyjkl | cd6da88b37 | |
cora | 3922c5bdca | |
cora | 27304d5d96 | |
cora | c8012ccffd | |
SumianVoice | 3f73dc1794 | |
Sumyjkl | eb89466436 | |
cora | d1d2b03635 | |
cora | e901003e22 | |
Sumyjkl | 3c0992e58d | |
cora | c36b359c70 | |
cora | 191e117e05 | |
Sumyjkl | 4df51bac72 | |
Sumyjkl | b7a5a74ccf | |
Sumyjkl | ece79cad8a | |
Sumyjkl | 845e43c143 | |
Sumyjkl | aa93ce4b3a | |
Sumyjkl | 12af0e7de8 | |
Sumyjkl | 32a57133ac | |
Sumyjkl | 5c085bd28f | |
Sumyjkl | c80012a14f | |
SumianVoice | e28c0d311a | |
cora | 1065165952 | |
cora | c0fec69c70 | |
cora | 844cf6c5dc | |
cora | 2b90675ea2 | |
cora | 8e41d5a1f4 | |
cora | 811d7a778f | |
cora | 4491e962d5 | |
cora | 77c878f609 | |
cora | 51f79eaa39 | |
cora | 3bf45ec4e9 | |
cora | e8fc56ab33 | |
cora | f003aefe19 | |
Thunder1035 | d284ddf150 | |
cora | 09889ca927 | |
cora | 22dac6cc5c | |
cora | 4b5476dbff | |
cora | a2b003a195 | |
cora | ee3b98c809 | |
cora | 4a6f98636d | |
cora | cae11f99e4 | |
cora | bb496db605 | |
cora | 50840f6bdc | |
cora | 05a6f09f05 | |
cora | 2aaeed7720 | |
cora | eb5378afec | |
SumianVoice | fab3c35c28 | |
Sumyjkl | 0f6a51a031 | |
Sumyjkl | 1468acf6d4 | |
Sumyjkl | 5fd66d1850 | |
cora | a9e139f27d | |
chmodsayshello | f949c72945 | |
chmodsayshello | e979535256 | |
chmodsayshello | e344d1c742 | |
chmodsayshello | 10d200da80 | |
Sumyjkl | 8378ca92e2 | |
Sumyjkl | 2b5e3b5123 | |
Sumyjkl | 368ffda75b | |
Sumyjkl | cd62278336 | |
Sumyjkl | 9e1b0184c5 | |
Sumyjkl | 20b229a9b9 | |
Sumyjkl | 832b0afdd6 | |
Sumyjkl | 177cf231b6 | |
Sumyjkl | 696cc150b4 | |
cora | a687d9069c | |
Sumyjkl | 8f4388c4c8 | |
cora | eb7171fd51 | |
cora | 2d97817991 | |
chmodsayshello | 4d52c0d9c6 | |
chmodsayshello | 1830ca8815 | |
chmodsayshello | 1462c39092 | |
chmodsayshello | ca77ffe1c7 | |
chmodsayshello | d3eccce013 | |
chmodsayshello | b9cb3a4d70 | |
chmodsayshello | 022fa1d794 | |
chmodsayshello | 6ae9e6f873 | |
chmodsayshello | dd9e6e5d6b | |
chmodsayshello | 65171a34a8 | |
chmodsayshello | 2d407f8897 | |
chmodsayshello | d15ad61038 | |
chmodsayshello | 1fdd6a4707 | |
chmodsayshello | 56f3f0503e | |
chmodsayshello | e0a205bdcc | |
chmodsayshello | 38d4e7afc9 | |
chmodsayshello | 154da96cb0 | |
chmodsayshello | a5e1a00cd8 | |
chmodsayshello | 9e6af33469 | |
chmodsayshello | f7028bc836 | |
chmodsayshello | f6ce37f2b9 | |
chmodsayshello | 18888d3ad8 | |
chmodsayshello | a3adb3d80a | |
chmodsayshello | 74e3dfa0d7 | |
chmodsayshello | cc877e1264 | |
chmodsayshello | a33d3e68a2 | |
chmodsayshello | 9433cbe5a5 | |
chmodsayshello | 6a7626e122 | |
chmodsayshello | ef659bc5a9 | |
chmodsayshello | eac55ecea4 | |
chmodsayshello | 86be87f263 | |
chmodsayshello | f310395675 | |
chmodsayshello | 17053a8420 | |
cora | 4e12781822 | |
cora | d6bfe9eb50 | |
cora | 12180b93a0 | |
cora | e195e9908f | |
PrairieAstronomer | 64f810ac76 | |
PrairieAstronomer | a153e5bc33 | |
cora | 56f5ffc09c | |
cora | 9b9f9d9b0c | |
cora | eaf4eb3945 | |
Sumyjkl | 86d6445f42 | |
SumianVoice | 3abeed3025 | |
cora | f57ec267c6 | |
Sumyjkl | 93e0e0607e | |
Sumyjkl | 9cd454f9d7 | |
SumianVoice | c93461ee0a | |
Sumyjkl | 70b7655e46 | |
cora | fac88fc53d | |
cora | 1743b8791b | |
cora | e6d1f603ff | |
cora | f1915ef2f1 | |
cora | 3a09405a1c | |
PrairieAstronomer | c6644a3fd1 | |
PrairieAstronomer | 40d993764b | |
PrairieAstronomer | b2a73f26d7 | |
PrairieAstronomer | e3f8dd158e | |
cora | 5a90f34edb | |
PrairieAstronomer | f84063ad0a | |
cora | a9a8a18b9b | |
cora | 0b729d7ada | |
PrairieAstronomer | 3aa26cac14 | |
cora | 3a47e8a2f9 | |
cora | fe4055c5cf | |
cora | 8556226cf7 | |
cora | 323a1f6e18 | |
cora | 306c0d99ef | |
Sumyjkl | 5fc662664f | |
Sumyjkl | 6278fa21d3 | |
Sumyjkl | fb28177ff1 | |
Sumyjkl | 65e42845f4 | |
Sumyjkl | 58d80e5e9c | |
Sumyjkl | eeace260fe | |
Sumyjkl | 65fc5b6f28 | |
Sumyjkl | dc6fbeeafd | |
Sumyjkl | 70aca4c3ca | |
Sumyjkl | 9daac0aff1 | |
cora | acbf043df0 | |
cora | 2ba1a40820 | |
cora | 94f0d679f2 | |
cora | 32ac2ffeb8 | |
Sumyjkl | 68e1fdde36 | |
Sumyjkl | fbfc53ff42 | |
Sumyjkl | d8172e404e | |
Sumyjkl | 3852c0297f | |
Sumyjkl | c60002b18d | |
Sumyjkl | 4920ef0fd5 | |
cora | 96b628d418 | |
cora | 69c689bfb7 | |
cora | b7a0460b15 | |
SumianVoice | cfb6b6003c | |
SumianVoice | a6eae1e95e | |
SumianVoice | 682b61ad4a | |
SumianVoice | 524da8a6cb | |
SumianVoice | e6a97031ef | |
SumianVoice | 120b096fc8 | |
SumianVoice | 9d52fed357 | |
SumianVoice | e5c1da4380 | |
SumianVoice | a07a5b24bd | |
SumianVoice | c626c977d1 | |
cora | 69d1c26a15 | |
cora | e1130a105f | |
cora | cae53a8230 | |
SumianVoice | a35ec2e994 | |
cora | f8f44ddef0 | |
Sumyjkl | cf8bbfef7b | |
MysticTempest | 2fd9e2ad53 | |
Sumyjkl | 16d65d25f2 | |
Sumyjkl | f214e2c1ad | |
Sumyjkl | f9602c3ebb | |
cora | 7d57b3448a | |
cora | 54337e9854 | |
cora | e03801d45d | |
cora | 37114e7d1a | |
cora | ac45ed8a0a | |
cora | 7e6daa0e60 | |
cora | 39b9a058e9 | |
cora | 00ef88e01c | |
kay27 | d5b2e60e32 | |
kay27 | cb2852e88f | |
kay27 | 47719872e4 | |
cora | 024905f4ad | |
SumianVoice | d54d8fc657 | |
cora | 169a43ab08 | |
cora | d89ef0581f | |
cora | 0298cecbcd | |
cora | d45fc46d0e | |
cora | da4aa9bc35 | |
SumianVoice | 1e41f403d3 | |
cora | 29a97efc3f | |
cora | a3596d22e3 | |
cora | 396b65ca04 | |
cora | 68d45ff606 | |
cora | bf756403a3 | |
cora | 99037cb0ec | |
cora | 1087d9e54b | |
cora | 2d3f4531c9 | |
cora | 987ae3c6e8 | |
cora | 3a32e4e4e9 | |
cora | 9883a37754 | |
cora | a68343b71d | |
cora | a077e4535f | |
SumianVoice | 194d8525c4 | |
SumianVoice | de0a78012d | |
cora | 43b888968b | |
cora | a49e66dbd3 | |
cora | e9ad2cfe11 | |
SumianVoice | 0158681cf8 | |
Sumyjkl | 9062a6e22e | |
Sumyjkl | a41cbb7ebf | |
Sumyjkl | 4738834ddd | |
Sumyjkl | 2e06e22d70 | |
Sumyjkl | e4c7d575fc | |
cora | c20a8877ca | |
cora | 91d36a20d7 | |
cora | 6dfe57e301 | |
cora | 433242b247 | |
cora | 0e60f0ca5c | |
cora | 0b3f9d66a4 | |
cora | ecea1224fc | |
cora | 2da4962835 | |
cora | 0b157c953f | |
cora | bf23c61e34 | |
cora | 77d834ac5e | |
cora | b7f8a75d04 | |
Freedom | 454d7e8b04 | |
cora | ac5682d509 | |
cora | 8ff559d4ad | |
cora | 29d833eb6e | |
Freedom | 27482ede7f | |
cora | 8f875395ea | |
cora | ee9cc5341b | |
cora | 43a343a832 | |
Nathan Fritzler | e413bbaf36 |
19
CREDITS.md
|
@ -27,6 +27,11 @@
|
|||
* Code-Sploit
|
||||
* NO11
|
||||
* kabou
|
||||
* rudzik8
|
||||
* chmodsayshello
|
||||
* PrarieWind
|
||||
* RandomLegoBrick
|
||||
* SumianVoice
|
||||
|
||||
## Contributors
|
||||
* Laurent Rocher
|
||||
|
@ -71,6 +76,12 @@
|
|||
* Sven792
|
||||
* aldum
|
||||
* Dieter44
|
||||
* Pepebotella
|
||||
* MrRar
|
||||
* Lazerbeak12345
|
||||
* mrminer
|
||||
* Thunder1035
|
||||
* opfromthestart
|
||||
|
||||
## MineClone5
|
||||
* kay27
|
||||
|
@ -78,10 +89,12 @@
|
|||
* epCode
|
||||
* NO11
|
||||
* j45
|
||||
* chmodsayshello
|
||||
* 3raven
|
||||
* PrarieWind
|
||||
* Gustavo1
|
||||
* CableGuy67
|
||||
* MrRar
|
||||
|
||||
## Mineclonia
|
||||
* erlehmann
|
||||
|
@ -134,6 +147,9 @@
|
|||
* yutyo
|
||||
* NO11
|
||||
* kay27
|
||||
* MysticTempest
|
||||
* RandomLegoBrick
|
||||
* cora
|
||||
|
||||
## Translations
|
||||
* Wuzzy
|
||||
|
@ -143,6 +159,8 @@
|
|||
* pitchum
|
||||
* todoporlalibertad
|
||||
* Marcin Serwin
|
||||
* Pepebotella
|
||||
* Emojigit
|
||||
|
||||
## Funders
|
||||
* 40W
|
||||
|
@ -150,5 +168,6 @@
|
|||
## Special thanks
|
||||
* celeron55 for creating Minetest
|
||||
* Jordach for the jukebox music compilation from Big Freaking Dig
|
||||
* wsor for working tirelessly in the shadows for the good of all of us, particularly helping with solving contentDB and copyright issues.
|
||||
* The workaholics who spent way too much time writing for the Minecraft Wiki. It's an invaluable resource for creating this game
|
||||
* Notch and Jeb for being the major forces behind Minecraft
|
||||
|
|
18
README.md
|
@ -2,7 +2,7 @@
|
|||
An unofficial Minecraft-like game for Minetest. Forked from MineClone by davedevils.
|
||||
Developed by many people. Not developed or endorsed by Mojang AB.
|
||||
|
||||
Version: 0.75 (in development)
|
||||
Version: 0.79 (in development)
|
||||
|
||||
### Gameplay
|
||||
You start in a randomly-generated world made entirely of cubes. You can explore
|
||||
|
@ -91,11 +91,11 @@ The MineClone2 repository is hosted at Mesehub. To contribute or report issues,
|
|||
## Target
|
||||
- Crucially, create a stable, moddable, free/libre clone of Minecraft
|
||||
based on the Minetest engine with polished features, usable in both
|
||||
singleplayer and multiplayer. Currently, most of **Minecraft Java
|
||||
Edition 1.12.2** features are already implemented and polishing existing
|
||||
singleplayer and multiplayer. Currently, a lot of **Minecraft Java
|
||||
Edition** features are already implemented and polishing existing
|
||||
features are prioritized over new feature requests.
|
||||
- With lessened priority yet strictly, implement features targetting
|
||||
**Minecraft version 1.17 + OptiFine** (OptiFine only as far as supported
|
||||
**Current Minecraft versions + OptiFine** (OptiFine only as far as supported
|
||||
by the Minetest Engine). This means features in parity with the listed
|
||||
Minecraft experiences are prioritized over those that don't fulfill this
|
||||
scope.
|
||||
|
@ -108,8 +108,7 @@ playerbase on low spec computers, optimizations are hard to investigate.
|
|||
This game is currently in **beta** stage.
|
||||
It is playable, but not yet feature-complete.
|
||||
Backwards-compability is not entirely guaranteed, updating your world might cause small bugs.
|
||||
If you want to use the git version of MineClone2 in production, consider using the production branch.
|
||||
It is updated weekly and contains relatively stable code for servers.
|
||||
If you want to use the development version of MineClone2 in production, the master branch is usually relatively stable. The testing branch often features some experimental PRs and should be considered less stable.
|
||||
|
||||
The following main features are available:
|
||||
|
||||
|
@ -124,7 +123,7 @@ The following main features are available:
|
|||
* Most blocks in the overworld
|
||||
* Water and lava
|
||||
* Weather
|
||||
* 28 biomes
|
||||
* 28 biomes + 5 Nether Biomes
|
||||
* The Nether, a fiery underworld in another dimension
|
||||
* Redstone circuits (partially)
|
||||
* Minecarts (partial)
|
||||
|
@ -162,7 +161,7 @@ The following features are incomplete:
|
|||
* Special minecarts
|
||||
* A couple of non-trivial blocks and items
|
||||
|
||||
Bonus features (not found in Minecraft 1.12):
|
||||
Bonus features (not found in Minecraft):
|
||||
|
||||
* Built-in crafting guide which shows you crafting and smelting recipes
|
||||
* In-game help system containing extensive help about gameplay basics, blocks, items and more
|
||||
|
@ -175,6 +174,9 @@ Bonus features (not found in Minecraft 1.12):
|
|||
* Nether Brick Fence Gate
|
||||
* Red Nether Brick Fence
|
||||
* Red Nether Brick Fence Gate
|
||||
* Structure replacements - these small variants of Minecraft structures serve as replacements until we can get large structures working:
|
||||
* Woodland Cabin (Mansions)
|
||||
* Nether Outpost (Fortress)
|
||||
|
||||
Technical differences from Minecraft:
|
||||
|
||||
|
|
|
@ -0,0 +1,170 @@
|
|||
# MineClone2
|
||||
Un jeu non-officiel similaire à Minecraft pour Minetest. Forké depuis Mineclone par davedevils. Développé par de nombreuses personnes. Ni développé ou supporté par Mojang AB.
|
||||
|
||||
Version: 0.79 (en dévelopment)
|
||||
|
||||
### Gameplay
|
||||
|
||||
Vous atterissez dans un monde fait entièrement de cubes et généré aléatoirement. Vous pouvez explorer le monde, miner et construire presque n'importe quel bloc pour créer de nouvelles structures. Vous pouvez choisir de jouer en "mode survie" dans lequel vous devez combattre des monstres et la faim et progresser lentement dans différents aspects du jeu, comme l'extraction de minerai, l'agriculture, la construction de machines et ainsi de suite. Ou alors vous pouvez jouer en "mode créatif" où vous pouvez construire à peu près n'importe quoi instantanément.
|
||||
|
||||
### Résumé du Gameplay
|
||||
|
||||
* Jeu de type bac-à-sable, sans objetifs
|
||||
* Survie : combattre des monstres hostiles et la faim
|
||||
* Creuser pour du minerai et d'autres trésors
|
||||
* Magie : gagner de l'expérience et enchanter les outils
|
||||
* Utiliser les blocs ramassés pour construire de magnifiques bâtiments, votre imagination est la limite
|
||||
* Ramasser des fleurs (et d'autres sources de teinture) et colorez votre monde
|
||||
* Trouvez des graines et commencez à cultiver
|
||||
* Trouvez ou fabriquez des centaines d'objets
|
||||
* Construisez un réseau ferroviaire complexe et amusez vous avec les wagonnets
|
||||
* En mode créatif vous pouvez construire presque n'importe quoi gratuitement et sans limite
|
||||
|
||||
## Comment jouer (démarrer rapidement)
|
||||
### Commencer
|
||||
* **Frappez un arbre** jusqu'à ce qu'il casse et donne du bois
|
||||
* Placez le **bois dans la grille 2x2** (la "grille de fabrication" de votre menu d'inventaire) et fabriquez 4 planches de bois
|
||||
* Placer les 4 planches de bois dans la grille 2x2 et **fabriquez une table d'artisanat**
|
||||
* **Cliquez droit la table d'artisanat** (icone livre) pour apprendre toutes les recettes possibles
|
||||
* **Fabriquez une pioche de bois** pour miner la pierre
|
||||
* Différents outils minent différentes sortes de blocs. Essayez les !
|
||||
* Continuez à jouer comme vous voulez. Amusez vous !
|
||||
|
||||
### Agriculture
|
||||
* Trouvez des graines
|
||||
* Fabriquez une houe
|
||||
* Cliquez droit la terre ou des blocs similaires avec la houe pour créer des terres agricoles
|
||||
* Placer des graines sur des terres agricoles et regardez les pousser
|
||||
* Récoltez les plantes une fois matûres
|
||||
* Les terres agricoles proche de l'eau deviennent humides et accélèrent la croissance
|
||||
|
||||
### Four
|
||||
* Fabriquer un Four
|
||||
* Le four permet d'obtenir plus d'objets
|
||||
* L'emplacement du haut doit contienir un objet fondable (par ex : minerai de fer)
|
||||
* L'emplacement du bas doit contienir un objet combustible (par ex : charbon)
|
||||
* Voir le guide d'artisanat pour en apprendre plus sur les objets fondables et combustibles
|
||||
|
||||
### Aide supplémentaire
|
||||
Plus d'aide à propos du jeu, des blocs, objets et plus encore peuvent être trouvés dans le jeu. Vous pouvez accéder à l'aide depuis le menu inventaire.
|
||||
|
||||
### Objets spéciaux
|
||||
Les objets suivants sont intéressants pour le mode Créatif et pour les constructeurs de cartes d'aventure. Ils ne peuvent être obtenus dans le jeu ou dans l'inventaire créatif.
|
||||
|
||||
* Barrière : `mcl_core:barrier`
|
||||
|
||||
Utilisez la commande de chat `/giveme` pour les obtenir. Voir l'aide interne au jeu pour une explication.
|
||||
|
||||
## Installation
|
||||
Ce jeu nécessite [Minetest](http://minetest.net) pour fonctionner (version 5.4.1 ou plus). Vous devez donc installer Minetest d'abord. Seules les versions stables de Minetest sont officielement supportées.
|
||||
Il n'y a pas de support de MineClone2 dans les versions développement de Minetest.
|
||||
|
||||
Pour installer MineClone2 (si ce n'est pas déjà fait), déplacez ce dossier dans le dossier “games” de Minetest. Consultez l'aide de Minetest pour en apprendre plus.
|
||||
|
||||
## Liens utiles
|
||||
Le dépôt de MineClone2 est hébergé sur Mesehub. Pour contribuer ou rapporter des problèmes, aller là-bas.
|
||||
|
||||
* Mesehub: <https://git.minetest.land/MineClone2/MineClone2>
|
||||
* Discord: <https://discord.gg/xE4z8EEpDC>
|
||||
* YouTube <https://www.youtube.com/channel/UClI_YcsXMF3KNeJtoBfnk9A>
|
||||
* IRC: <https://web.libera.chat/#mineclone2>
|
||||
* Matrix: <https://app.element.io/#/room/#mc2:matrix.org>
|
||||
* Reddit: <https://www.reddit.com/r/MineClone2/>
|
||||
* Minetest forums: <https://forum.minetest.net/viewtopic.php?f=50&t=16407>
|
||||
* ContentDB: <https://content.minetest.net/packages/wuzzy/mineclone2/>
|
||||
* OpenCollective: <https://opencollective.com/mineclone2>
|
||||
|
||||
## Objectif
|
||||
* Créer un clone stable, moddable, libre et gratuit basé sur le moteur de jeu Minetest avec des fonctionalités abouties, utilisable à la fois en mode solo et multijoueur. Actuellement, beaucoup des fonctionalités de **Minecraft Java Edition** sont déjà implémentées et leur amélioration est prioritaire sur les nouvelles demandes.
|
||||
* Avec une priorité moindre, implémenter les fonctionalités des versions **Minecraft + OptiFine** (OtiFine autant que supporté par le moteur Minetest). Cela signifie que les fonctionalités présentes dans les versions listées sont priorisées.
|
||||
* Dans l'idéal, créer une expérience performante qui tourne bien sur des ordinateurs à basse performance. Malheureusement, en raison des mécanismes de Minecraft et des limitations du moteur Minetest ainsi que de la petite taille de la communauté de joueurs sur des ordinateurs à basse performances, les optimisations sont difficiles à explorer.
|
||||
|
||||
## Statut de complétion
|
||||
Ce jeu est actuellement au stade **beta**.
|
||||
Il est jouable mais incomplet en fonctionalités.
|
||||
La rétro-compatibilité n'est pas entièrement garantie, mettre votre monde à jour peut causer de petits bugs.
|
||||
Si vous voulez utiliser la version de développement de MineClone2 en production, la branche master est habituellement relativement stable. Les branches de test fusionnent souvent des pull requests expérimentales et doivent être considérées comme moins stable.
|
||||
|
||||
Les principales fonctionalités suivantes sont disponibles :
|
||||
|
||||
* Outils, armes
|
||||
* Armure
|
||||
* Système de fabrication : grille 2x2, table d'artisanat (grille 3x3), four, incluant un guide de fabrication
|
||||
* Coffres, grands coffres, coffre ender, boite de shulker
|
||||
* Fours, entonnoirs
|
||||
* Faim
|
||||
* La plupart des monstres et animaux
|
||||
* Tout les minerais de Minecraft
|
||||
* La plupart des blocs de l'overworld
|
||||
* Eau et lave
|
||||
* Météo
|
||||
* 28 biomes + 5 biomes du nether
|
||||
* Le Nether, monde souterrain brûlant dans une autre dimension
|
||||
* Circuits Redstone (partiel)
|
||||
* Effets de Statut (partiel)
|
||||
* Expérience
|
||||
* Enchantement
|
||||
* Brassage, potions, flèches trempées (partiel)
|
||||
* Bâteaux
|
||||
* Feu
|
||||
* Blocs de construction : escaliers, dalles, portes, trappes, barrière, portillon, muret
|
||||
* Horloge
|
||||
* Boussole
|
||||
* Eponge
|
||||
* Bloc de slime
|
||||
* Petites plantes et pousses
|
||||
* Teintures
|
||||
* Bannières
|
||||
* Blocs de décoration : verre, verre teinté, vitres, barres de fer, terre cuites (et couleurs), têtes et plus
|
||||
* Cadres d'objets
|
||||
* Juke-boxes
|
||||
* Livres pour écrire
|
||||
* Commandes
|
||||
* Villages
|
||||
* L'End
|
||||
* et plus !
|
||||
|
||||
Les fonctionalités suivantes sont incomplètes :
|
||||
|
||||
* certains monstres et animaux
|
||||
* certains composants de Redstone
|
||||
* Wagonnets spéciaux
|
||||
* quelques blocs et objets non-triviaux
|
||||
|
||||
Fonctionalités bonus (absentes de Minecraft) :
|
||||
|
||||
* Guide d'artisanat intégré au jeu qui montre les recettes d'artisanat et de cuisson
|
||||
* Système d'aide intégré au jeu contenant des informations à propos des techniques de base, blocs, objets et plus
|
||||
* Recettes d'artisanat temporaires. Elles existent uniquement pour rendre des objets accessibles qui ne le seraient pas autrement sauf en mode créatif. Elles seront retirées au cours de l'avancement du développement et de l'ajout de nouvelles fonctionalités.
|
||||
* Pousses dans les coffres en mapgen v6
|
||||
* Entièrement moddable (grâce la puissante API lua de Minetest)
|
||||
* Nouveaux blocs et objets :
|
||||
* Outil de recherche, montre l'aide de ce qu'il touche
|
||||
* Plus de dalles et d'escaliers
|
||||
* Portillon en briques du Nether
|
||||
* Barrière en briques du Nether rouges
|
||||
* Portillon en briques du Nether rouges
|
||||
* Structures de remplacement - ces petites variantes de structures de Minecraft servent de remplacement en attendant qu'on arrive à en faire fonctionner de plus grandes :
|
||||
* Cabine dans les bois (Manoir des bois)
|
||||
* Avant-poste du Nether (Forteresse)
|
||||
|
||||
Différences techniques avec Minecraft :
|
||||
* Limite en hauteur de 31000 blocs (bien plus grand que Minecraft)
|
||||
* Taille horizontale du monde 62000×62000 blocs (bien plus petit que Minecraft mais toujours très grand)
|
||||
* Toujours assez incomplet et buggé
|
||||
* Des blocs, objets, ennemis et fonctionalités manquent
|
||||
* Quelques objets ont des noms légèrement différents pour être plus faciles à distinguer
|
||||
* Des musiques différentes pour le juke-boxe
|
||||
* Des textures différentes (Pixel Perfection)
|
||||
* Des sons différents (sources diverses)
|
||||
* Un moteur de jeu différent (Minetest)
|
||||
* Des bonus cachés différents
|
||||
...et enfin MineClone2 est un logiciel libre !
|
||||
|
||||
## Autres fichiers readme
|
||||
|
||||
* `LICENSE.txt`: Le texte de la license GPLv3
|
||||
* `CONTRIBUTING.md`: Information pour ceux qui veulent contribuer
|
||||
* `API.md`: Pour les modders Minetest qui veulent modder ce jeu
|
||||
* `LEGAL.md`: Information légale
|
||||
* `CREDITS.md`: Liste des contributeurs
|
|
@ -161,9 +161,9 @@ minetest.register_on_dieplayer(function(player, mt_reason)
|
|||
if mt_reason.approved then
|
||||
mcl_damage.run_death_callbacks(player, mcl_damage.from_mt(mt_reason))
|
||||
end
|
||||
minetest.log("action","Player "..player:get_player_name().." died at "..minetest.pos_to_string(vector.round(player:get_pos())))
|
||||
end)
|
||||
|
||||
minetest.register_on_mods_loaded(function()
|
||||
table.sort(mcl_damage.modifiers, function(a, b) return a.priority < b.priority end)
|
||||
end)
|
||||
|
||||
|
|
|
@ -337,7 +337,6 @@ local function trace_explode(pos, strength, raydirs, radius, info, direct, sourc
|
|||
if not obj:is_player() then
|
||||
return
|
||||
end
|
||||
|
||||
mcl_util.deal_damage(obj, damage, {type = "explosion", direct = direct, source = source})
|
||||
|
||||
obj:add_velocity(vector.multiply(punch_dir, impact * 20))
|
||||
|
|
|
@ -28,11 +28,10 @@ end)
|
|||
local timer = 0
|
||||
minetest.register_globalstep(function(dtime)
|
||||
timer = timer + dtime
|
||||
if timer >= 0.3 then
|
||||
if timer >= 0.6 then
|
||||
for _, player in pairs(get_connected_players()) do
|
||||
local ppos = player:get_pos()
|
||||
ppos.y = ceil(ppos.y)
|
||||
local npos = vector.add(ppos, vector.new(0, -1, 0))
|
||||
local npos = vector.add(ppos, vector.new(0, -0.1, 0))
|
||||
if npos then
|
||||
local node = get_node(npos)
|
||||
if node then
|
||||
|
|
|
@ -13,11 +13,21 @@ local function is_group(pos, group)
|
|||
end
|
||||
|
||||
local is_water = flowlib.is_water
|
||||
local function is_river_water(p)
|
||||
local n = minetest.get_node(p).name
|
||||
if n == "mclx_core:river_water_source" or n == "mclx_core:river_water_flowing" then
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
local function is_ice(pos)
|
||||
return is_group(pos, "ice")
|
||||
end
|
||||
|
||||
local function is_fire(pos)
|
||||
return is_group(pos, "set_on_fire")
|
||||
end
|
||||
|
||||
local function get_sign(i)
|
||||
if i == 0 then
|
||||
return 0
|
||||
|
@ -196,6 +206,8 @@ end
|
|||
|
||||
function boat.on_step(self, dtime, moveresult)
|
||||
mcl_burning.tick(self.object, dtime, self)
|
||||
-- mcl_burning.tick may remove object immediately
|
||||
if not self.object:get_pos() then return end
|
||||
|
||||
self._v = get_v(self.object:get_velocity()) * get_sign(self._v)
|
||||
local v_factor = 1
|
||||
|
@ -204,16 +216,21 @@ function boat.on_step(self, dtime, moveresult)
|
|||
local on_water = true
|
||||
local on_ice = false
|
||||
local in_water = is_water({x=p.x, y=p.y-boat_y_offset+1, z=p.z})
|
||||
local in_river_water = is_river_water({x=p.x, y=p.y-boat_y_offset+1, z=p.z})
|
||||
local waterp = {x=p.x, y=p.y-boat_y_offset - 0.1, z=p.z}
|
||||
if not is_water(waterp) then
|
||||
on_water = false
|
||||
if not in_water and is_ice(waterp) then
|
||||
on_ice = true
|
||||
elseif is_fire({x=p.x, y=p.y-boat_y_offset, z=p.z}) then
|
||||
boat.on_death(self, nil)
|
||||
self.object:remove()
|
||||
return
|
||||
else
|
||||
v_slowdown = 0.04
|
||||
v_factor = 0.5
|
||||
end
|
||||
elseif in_water then
|
||||
elseif in_water and not in_river_water then
|
||||
on_water = false
|
||||
in_water = true
|
||||
v_factor = 0.75
|
||||
|
@ -345,7 +362,18 @@ function boat.on_step(self, dtime, moveresult)
|
|||
else
|
||||
p.y = p.y + 1
|
||||
local is_obsidian_boat = self.object:get_luaentity()._itemstring == "mcl_boats:boat_obsidian"
|
||||
if is_water(p) or is_obsidian_boat then
|
||||
if is_river_water(p) then
|
||||
local y = self.object:get_velocity().y
|
||||
if y >= 5 then
|
||||
y = 5
|
||||
elseif y < 0 then
|
||||
new_acce = {x = 0, y = 10, z = 0}
|
||||
else
|
||||
new_acce = {x = 0, y = 2, z = 0}
|
||||
end
|
||||
new_velo = get_velocity(self._v, self.object:get_yaw(), y)
|
||||
self.object:set_pos(self.object:get_pos())
|
||||
elseif is_water(p) and not is_river_water(p) or is_obsidian_boat then
|
||||
-- Inside water: Slowly sink
|
||||
local y = self.object:get_velocity().y
|
||||
y = y - 0.01
|
||||
|
|
|
@ -9,4 +9,5 @@ Oak Boat=Bateau en Chêne
|
|||
Rightclick on a water source to place the boat. Rightclick the boat to enter it. Use [Left] and [Right] to steer, [Forwards] to speed up and [Backwards] to slow down or move backwards. Use [Sneak] to leave the boat, punch the boat to make it drop as an item.=Faites un clic droit sur une source d'eau pour placer le bateau. Faites un clic droit sur le bateau pour y entrer. Utilisez [Gauche] et [Droite] pour diriger, [Avant] pour accélérer et [Arrière] pour ralentir ou reculer. Utilisez [Sneak] pour le quitter, frappez le bateau pour le faire tomber en tant qu'objet.
|
||||
Spruce Boat=Bateau en Sapin
|
||||
Water vehicle=Véhicule aquatique
|
||||
Sneak to dismount=
|
||||
Sneak to dismount=Se baisser pour descendre
|
||||
Obsidian Boat=Bateau en Obsidienne
|
|
@ -10,3 +10,4 @@ Rightclick on a water source to place the boat. Rightclick the boat to enter it.
|
|||
Spruce Boat=
|
||||
Water vehicle=
|
||||
Sneak to dismount=
|
||||
Obsidian Boat=
|
|
@ -1,3 +1,4 @@
|
|||
name = mcl_burning
|
||||
description = Burning Objects for MineClone2
|
||||
author = Fleckenstein
|
||||
depends = mcl_weather
|
|
@ -1,66 +1,55 @@
|
|||
-- Dripping Water Mod
|
||||
-- by kddekadenz
|
||||
|
||||
local math = math
|
||||
|
||||
-- License of code, textures & sounds: CC0
|
||||
|
||||
local function register_drop(liquid, glow, sound, nodes)
|
||||
minetest.register_entity("mcl_dripping:drop_" .. liquid, {
|
||||
hp_max = 1,
|
||||
physical = true,
|
||||
collide_with_objects = false,
|
||||
collisionbox = {-0.01, 0.01, -0.01, 0.01, 0.01, 0.01},
|
||||
glow = glow,
|
||||
pointable = false,
|
||||
visual = "sprite",
|
||||
visual_size = {x = 0.1, y = 0.1},
|
||||
textures = {""},
|
||||
spritediv = {x = 1, y = 1},
|
||||
initial_sprite_basepos = {x = 0, y = 0},
|
||||
static_save = false,
|
||||
_dropped = false,
|
||||
on_activate = function(self)
|
||||
self.object:set_properties({
|
||||
textures = {"[combine:2x2:" .. -math.random(1, 16) .. "," .. -math.random(1, 16) .. "=default_" .. liquid .. "_source_animated.png"}
|
||||
})
|
||||
end,
|
||||
on_step = function(self, dtime)
|
||||
local k = math.random(1, 222)
|
||||
local ownpos = self.object:get_pos()
|
||||
if k == 1 then
|
||||
self.object:set_acceleration(vector.new(0, -5, 0))
|
||||
local math = math
|
||||
local function make_drop(pos,liquid,sound,interval)
|
||||
local pt = {
|
||||
velocity = vector.new(0,0,0),
|
||||
collision_removal = false,
|
||||
}
|
||||
local t = math.random() + math.random(1, interval)
|
||||
minetest.after(t,function()
|
||||
local x, z = math.random(-45, 45) / 100, math.random(-45, 45) / 100
|
||||
pt.pos = vector.offset(pos,x,-0.52,z)
|
||||
pt.acceleration = vector.new(0,0,0)
|
||||
pt.collisiondetection = false
|
||||
pt.expirationtime = t
|
||||
|
||||
pt.texture="[combine:2x2:" .. -math.random(1, 16) .. "," .. -math.random(1, 16) .. "=default_" .. liquid .. "_source_animated.png"
|
||||
minetest.add_particle(pt)
|
||||
minetest.after(t,function()
|
||||
pt.acceleration = vector.new(0,-5,0)
|
||||
pt.collisiondetection = true
|
||||
pt.expirationtime = math.random() + math.random(1, interval/2)
|
||||
minetest.add_particle(pt)
|
||||
minetest.sound_play({name = "drippingwater_" .. sound .. "drip"}, {pos = pos, gain = 0.5, max_hear_distance = 8}, true)
|
||||
end)
|
||||
end)
|
||||
end
|
||||
if minetest.get_node(vector.offset(ownpos, 0, 0.5, 0)).name == "air" then
|
||||
self.object:set_acceleration(vector.new(0, -5, 0))
|
||||
end
|
||||
if minetest.get_node(vector.offset(ownpos, 0, -0.1, 0)).name ~= "air" then
|
||||
local ent = self.object:get_luaentity()
|
||||
if not ent._dropped then
|
||||
ent._dropped = true
|
||||
minetest.sound_play({name = "drippingwater_" .. sound .. "drip"}, {pos = ownpos, gain = 0.5, max_hear_distance = 8}, true)
|
||||
end
|
||||
if k < 3 then
|
||||
self.object:remove()
|
||||
end
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
local function register_drop(liquid, glow, sound, nodes, interval, chance)
|
||||
minetest.register_abm({
|
||||
label = "Create drops",
|
||||
nodenames = nodes,
|
||||
neighbors = {"group:" .. liquid},
|
||||
interval = 2,
|
||||
chance = 22,
|
||||
interval = interval,
|
||||
chance = chance,
|
||||
action = function(pos)
|
||||
if minetest.get_item_group(minetest.get_node(vector.offset(pos, 0, 1, 0)).name, liquid) ~= 0
|
||||
and minetest.get_node(vector.offset(pos, 0, -1, 0)).name == "air" then
|
||||
local x, z = math.random(-45, 45) / 100, math.random(-45, 45) / 100
|
||||
minetest.add_entity(vector.offset(pos, x, -0.520, z), "mcl_dripping:drop_" .. liquid)
|
||||
local r = math.ceil(interval / 20)
|
||||
local nn=minetest.find_nodes_in_area(vector.offset(pos,-r,0,-r),vector.offset(pos,r,0,r),nodes)
|
||||
--start a bunch of particle cycles to be able to get away
|
||||
--with longer abm cycles
|
||||
table.shuffle(nn)
|
||||
for i=1,math.random(#nn) do
|
||||
if minetest.get_item_group(minetest.get_node(vector.offset(nn[i], 0, 1, 0)).name, liquid) ~= 0
|
||||
and minetest.get_node(vector.offset(nn[i], 0, -1, 0)).name == "air" then
|
||||
make_drop(nn[i],liquid,sound,interval)
|
||||
end
|
||||
end
|
||||
end,
|
||||
})
|
||||
end
|
||||
|
||||
register_drop("water", 1, "", {"group:opaque", "group:leaves"})
|
||||
register_drop("lava", math.max(7, minetest.registered_nodes["mcl_core:lava_source"].light_source - 3), "lava", {"group:opaque"})
|
||||
register_drop("water", 1, "", {"group:opaque", "group:leaves"},60,10)
|
||||
register_drop("lava", math.max(7, minetest.registered_nodes["mcl_core:lava_source"].light_source - 3), "lava", {"group:opaque"},60,10)
|
||||
|
|
|
@ -318,18 +318,14 @@ function minetest.handle_node_drops(pos, drops, digger)
|
|||
-- Spawn item and apply random speed
|
||||
local obj = minetest.add_item(dpos, drop_item)
|
||||
if obj then
|
||||
local x = math.random(1, 5)
|
||||
if math.random(1,2) == 1 then
|
||||
x = -x
|
||||
-- set the velocity multiplier to the stored amount or if the game dug this node, apply a bigger velocity
|
||||
local v = 1
|
||||
if digger and digger:is_player() then
|
||||
obj:get_luaentity().random_velocity = 1
|
||||
else
|
||||
obj:get_luaentity().random_velocity = 1.6
|
||||
end
|
||||
local z = math.random(1, 5)
|
||||
if math.random(1,2) == 1 then
|
||||
z = -z
|
||||
end
|
||||
obj:set_velocity({x=1/x, y=obj:get_velocity().y, z=1/z})
|
||||
|
||||
obj:get_luaentity().age = item_drop_settings.dug_buffer
|
||||
|
||||
obj:get_luaentity()._insta_collect = false
|
||||
end
|
||||
end
|
||||
|
@ -408,9 +404,33 @@ minetest.register_entity(":__builtin:item", {
|
|||
-- Number of seconds this item entity has existed so far
|
||||
age = 0,
|
||||
|
||||
-- Multiplier for initial random velocity when the item is spawned
|
||||
random_velocity = 1,
|
||||
|
||||
-- How old it has become in the collection animation
|
||||
collection_age = 0,
|
||||
|
||||
-- Function to apply a random velocity
|
||||
apply_random_vel = function(self, speed)
|
||||
if not self or not self.object or not self.object:get_luaentity() then
|
||||
return
|
||||
end
|
||||
-- if you passed a value then use that for the velocity multiplier
|
||||
if speed ~= nil then self.random_velocity = speed end
|
||||
|
||||
local vel = self.object:get_velocity()
|
||||
if vel and vel.x == 0 and vel.z == 0 and self.random_velocity > 0 then
|
||||
local v = self.random_velocity
|
||||
local x = math.random(5, 10) / 10 * v
|
||||
if math.random(0,10) < 5 then x = -x end
|
||||
local z = math.random(5, 10) / 10 * v
|
||||
if math.random(0,10) < 5 then z = -z end
|
||||
local y = math.random(2,4)
|
||||
self.object:set_velocity({x=x, y=y, z=z})
|
||||
end
|
||||
self.random_velocity = 0
|
||||
end,
|
||||
|
||||
set_item = function(self, itemstring)
|
||||
self.itemstring = itemstring
|
||||
if self.itemstring == "" then
|
||||
|
@ -463,27 +483,9 @@ minetest.register_entity(":__builtin:item", {
|
|||
glow = glow,
|
||||
}
|
||||
self.object:set_properties(prop)
|
||||
if item_drop_settings.random_item_velocity == true then
|
||||
minetest.after(0, function(self)
|
||||
if not self or not self.object or not self.object:get_luaentity() then
|
||||
return
|
||||
if item_drop_settings.random_item_velocity == true and self.age < 1 then
|
||||
minetest.after(0, self.apply_random_vel, self)
|
||||
end
|
||||
local vel = self.object:get_velocity()
|
||||
if vel and vel.x == 0 and vel.z == 0 then
|
||||
local x = math.random(1, 5)
|
||||
if math.random(1,2) == 1 then
|
||||
x = -x
|
||||
end
|
||||
local z = math.random(1, 5)
|
||||
if math.random(1,2) == 1 then
|
||||
z = -z
|
||||
end
|
||||
local y = math.random(2,4)
|
||||
self.object:set_velocity({x=1/x, y=y, z=1/z})
|
||||
end
|
||||
end, self)
|
||||
end
|
||||
|
||||
end,
|
||||
|
||||
get_staticdata = function(self)
|
||||
|
@ -572,7 +574,7 @@ minetest.register_entity(":__builtin:item", {
|
|||
self._forcetimer = 0
|
||||
|
||||
self.object:set_armor_groups({immortal = 1})
|
||||
self.object:set_velocity({x = 0, y = 2, z = 0})
|
||||
-- self.object:set_velocity({x = 0, y = 2, z = 0})
|
||||
self.object:set_acceleration({x = 0, y = -get_gravity(), z = 0})
|
||||
self:set_item(self.itemstring)
|
||||
end,
|
||||
|
@ -602,12 +604,13 @@ minetest.register_entity(":__builtin:item", {
|
|||
end
|
||||
-- Merge the remote stack into this one
|
||||
|
||||
local pos = object:get_pos()
|
||||
pos.y = pos.y + ((total_count - count) / max_count) * 0.15
|
||||
self.object:move_to(pos)
|
||||
-- local pos = object:get_pos()
|
||||
-- pos.y = pos.y + ((total_count - count) / max_count) * 0.15
|
||||
-- self.object:move_to(pos)
|
||||
|
||||
self.age = 0 -- Handle as new entity
|
||||
own_stack:set_count(total_count)
|
||||
self.random_velocity = 0
|
||||
self:set_item(own_stack:to_string())
|
||||
|
||||
entity._removed = true
|
||||
|
@ -646,33 +649,53 @@ minetest.register_entity(":__builtin:item", {
|
|||
local node = minetest.get_node_or_nil(p)
|
||||
local in_unloaded = (node == nil)
|
||||
|
||||
if self.is_clock then
|
||||
self.object:set_properties({
|
||||
textures = {"mcl_clock:clock_" .. (mcl_worlds.clock_works(p) and mcl_clock.old_time or mcl_clock.random_frame)}
|
||||
})
|
||||
end
|
||||
|
||||
-- If no collector was found for a long enough time, declare the magnet as disabled
|
||||
if self._magnet_active and (self._collector_timer == nil or (self._collector_timer > item_drop_settings.magnet_time)) then
|
||||
self._magnet_active = false
|
||||
enable_physics(self.object, self)
|
||||
return
|
||||
end
|
||||
if in_unloaded then
|
||||
-- Don't infinetly fall into unloaded map
|
||||
disable_physics(self.object, self)
|
||||
return
|
||||
end
|
||||
|
||||
-- Destroy item in lava, fire or special nodes
|
||||
if self.is_clock then
|
||||
self.object:set_properties({
|
||||
textures = {"mcl_clock:clock_" .. (mcl_worlds.clock_works(p) and mcl_clock.old_time or mcl_clock.random_frame)}
|
||||
})
|
||||
end
|
||||
|
||||
local nn = node.name
|
||||
local is_in_water = (minetest.get_item_group(nn, "liquid") ~= 0)
|
||||
local nn_above = minetest.get_node({x=p.x, y=p.y+0.1, z=p.z}).name
|
||||
-- make sure it's more or less stationary and is at water level
|
||||
local sleep_threshold = 0.3
|
||||
local is_floating = false
|
||||
local is_stationary = math.abs(self.object:get_velocity().x) < sleep_threshold
|
||||
and math.abs(self.object:get_velocity().y) < sleep_threshold
|
||||
and math.abs(self.object:get_velocity().z) < sleep_threshold
|
||||
if is_in_water and is_stationary then
|
||||
is_floating = (is_in_water
|
||||
and (minetest.get_item_group(nn_above, "liquid") == 0))
|
||||
end
|
||||
|
||||
if is_floating and self.physical_state == true then
|
||||
self.object:set_velocity({x = 0, y = 0, z = 0})
|
||||
self.object:set_acceleration({x = 0, y = 0, z = 0})
|
||||
disable_physics(self.object, self)
|
||||
end
|
||||
-- If no collector was found for a long enough time, declare the magnet as disabled
|
||||
if self._magnet_active and (self._collector_timer == nil or (self._collector_timer > item_drop_settings.magnet_time)) then
|
||||
self._magnet_active = false
|
||||
enable_physics(self.object, self)
|
||||
return
|
||||
end
|
||||
|
||||
-- Destroy item in lava, fire or special nodes
|
||||
|
||||
local def = minetest.registered_nodes[nn]
|
||||
local lg = minetest.get_item_group(nn, "lava")
|
||||
local fg = minetest.get_item_group(nn, "fire")
|
||||
local dg = minetest.get_item_group(nn, "destroys_items")
|
||||
if (def and (lg ~= 0 or fg ~= 0 or dg == 1)) then
|
||||
--Wait 2 seconds to allow mob drops to be cooked, & picked up instead of instantly destroyed.
|
||||
if self.age > 2 then
|
||||
if self.age > 2 and minetest.get_item_group(self.itemstring, "fire_immune") == 0 then
|
||||
if dg ~= 2 then
|
||||
minetest.sound_play("builtin_item_lava", {pos = self.object:get_pos(), gain = 0.5})
|
||||
end
|
||||
|
@ -695,7 +718,7 @@ minetest.register_entity(":__builtin:item", {
|
|||
end
|
||||
|
||||
-- Push item out when stuck inside solid opaque node
|
||||
if def and def.walkable and def.groups and def.groups.opaque == 1 then
|
||||
if not is_in_water and def and def.walkable and def.groups and def.groups.opaque == 1 then
|
||||
local shootdir
|
||||
local cx = (p.x % 1) - 0.5
|
||||
local cz = (p.z % 1) - 0.5
|
||||
|
@ -736,9 +759,9 @@ minetest.register_entity(":__builtin:item", {
|
|||
local newv = vector.multiply(shootdir, 3)
|
||||
self.object:set_acceleration({x = 0, y = 0, z = 0})
|
||||
self.object:set_velocity(newv)
|
||||
|
||||
disable_physics(self.object, self, false, false)
|
||||
|
||||
|
||||
if shootdir.y == 0 then
|
||||
self._force = newv
|
||||
p.x = math.floor(p.x)
|
||||
|
@ -776,7 +799,8 @@ minetest.register_entity(":__builtin:item", {
|
|||
end
|
||||
|
||||
-- Move item around on flowing liquids; add 'source' check to allow items to continue flowing a bit in the source block of flowing water.
|
||||
if def and def.liquidtype == "flowing" or def.liquidtype == "source" then
|
||||
if def and not is_floating and (def.liquidtype == "flowing" or def.liquidtype == "source") then
|
||||
self._flowing = true
|
||||
|
||||
--[[ Get flowing direction (function call from flowlib), if there's a liquid.
|
||||
NOTE: According to Qwertymine, flowlib.quickflow is only reliable for liquids with a flowing distance of 7.
|
||||
|
@ -798,7 +822,29 @@ minetest.register_entity(":__builtin:item", {
|
|||
})
|
||||
return
|
||||
end
|
||||
elseif self._flowing == true then
|
||||
if is_in_water and def.liquidtype == "source" then
|
||||
local cur_vec = self.object:get_velocity()
|
||||
-- apply some acceleration in the opposite direction so it doesn't slide forever
|
||||
local vec = {
|
||||
x = 0 -cur_vec.x*0.9,
|
||||
y = 3 -cur_vec.y*0.9,
|
||||
z = 0 -cur_vec.z*0.9}
|
||||
self.object:set_acceleration(vec)
|
||||
-- slow down the item in water
|
||||
local vel = self.object:get_velocity()
|
||||
if vel.y < 0 then
|
||||
vel.y = vel.y * 0.9
|
||||
end
|
||||
self.object:set_velocity(vel)
|
||||
if self.physical_state ~= false or self._flowing ~= true then
|
||||
self.physical_state = true
|
||||
self._flowing = true
|
||||
self.object:set_properties({
|
||||
physical = true
|
||||
})
|
||||
end
|
||||
end
|
||||
elseif self._flowing == true and not is_in_water and not is_floating then
|
||||
-- Disable flowing physics if not on/in flowing liquid
|
||||
self._flowing = false
|
||||
enable_physics(self.object, self, true)
|
||||
|
@ -807,10 +853,13 @@ minetest.register_entity(":__builtin:item", {
|
|||
|
||||
-- If node is not registered or node is walkably solid and resting on nodebox
|
||||
local nn = minetest.get_node({x=p.x, y=p.y-0.5, z=p.z}).name
|
||||
local def = minetest.registered_nodes[nn]
|
||||
local v = self.object:get_velocity()
|
||||
local is_on_floor = def and (def.walkable
|
||||
and not def.groups.slippery and v.y == 0)
|
||||
|
||||
if not minetest.registered_nodes[nn] or minetest.registered_nodes[nn].walkable and not minetest.registered_nodes[nn].groups.slippery and v.y == 0 then
|
||||
if self.physical_state then
|
||||
if not minetest.registered_nodes[nn]
|
||||
or is_floating or is_on_floor then
|
||||
local own_stack = ItemStack(self.object:get_luaentity().itemstring)
|
||||
-- Merge with close entities of the same item
|
||||
for _, object in pairs(minetest.get_objects_inside_radius(p, 0.8)) do
|
||||
|
@ -821,14 +870,17 @@ minetest.register_entity(":__builtin:item", {
|
|||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
-- don't disable if underwater
|
||||
if not is_in_water then
|
||||
disable_physics(self.object, self)
|
||||
end
|
||||
end
|
||||
else
|
||||
if self._magnet_active == false then
|
||||
if self._magnet_active == false and not is_floating then
|
||||
enable_physics(self.object, self)
|
||||
end
|
||||
end
|
||||
|
||||
end,
|
||||
|
||||
-- Note: on_punch intentionally left out. The player should *not* be able to collect items by punching
|
||||
|
|
|
@ -33,4 +33,4 @@ Activates minecarts when powered=Active les wagonnets lorsqu'il est alimenté
|
|||
Emits redstone power when a minecart is detected=Émet de l'énergie redstone lorsqu'un wagonnet est détecté
|
||||
Vehicle for fast travel on rails=Véhicule pour voyager rapidement sur rails
|
||||
Can be ignited by tools or powered activator rail=Peut être allumé par des outils ou un rail d'activation motorisé
|
||||
Sneak to dismount=
|
||||
Sneak to dismount=Se baisser pour descendre
|
|
@ -213,11 +213,11 @@ end
|
|||
local collision = function(self)
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
if not pos then return {0,0} end
|
||||
local vel = self.object:get_velocity()
|
||||
local x = 0
|
||||
local z = 0
|
||||
local width = -self.collisionbox[1] + self.collisionbox[4] + 0.5
|
||||
|
||||
for _,object in pairs(minetest.get_objects_inside_radius(pos, width)) do
|
||||
|
||||
local ent = object:get_luaentity()
|
||||
|
@ -248,19 +248,21 @@ local set_velocity = function(self, v)
|
|||
end
|
||||
|
||||
-- halt mob if it has been ordered to stay
|
||||
if self.order == "stand" then
|
||||
if self.order == "stand" or self.order == "sit" then
|
||||
self.object:set_velocity({x = 0, y = 0, z = 0})
|
||||
return
|
||||
end
|
||||
|
||||
local yaw = (self.object:get_yaw() or 0) + self.rotate
|
||||
|
||||
local vv = self.object:get_velocity()
|
||||
if vv then
|
||||
self.object:set_velocity({
|
||||
x = (sin(yaw) * -v) + c_x,
|
||||
y = self.object:get_velocity().y,
|
||||
y = vv.y,
|
||||
z = (cos(yaw) * v) + c_y,
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
@ -407,15 +409,15 @@ local set_animation = function(self, anim, fixed_frame)
|
|||
|
||||
if flight_check(self) and self.fly and anim == "walk" then anim = "fly" end
|
||||
|
||||
self.animation.current = self.animation.current or ""
|
||||
self._current_animation = self._current_animation or ""
|
||||
|
||||
if (anim == self.animation.current
|
||||
if (anim == self._current_animation
|
||||
or not self.animation[anim .. "_start"]
|
||||
or not self.animation[anim .. "_end"]) and self.state ~= "die" then
|
||||
return
|
||||
end
|
||||
|
||||
self.animation.current = anim
|
||||
self._current_animation = anim
|
||||
|
||||
local a_start = self.animation[anim .. "_start"]
|
||||
local a_end
|
||||
|
@ -1905,13 +1907,11 @@ local specific_attack = function(list, what)
|
|||
return false
|
||||
end
|
||||
|
||||
-- monster find someone to attack
|
||||
-- find someone to attack
|
||||
local monster_attack = function(self)
|
||||
|
||||
if self.type ~= "monster"
|
||||
or not damage_enabled
|
||||
if not damage_enabled
|
||||
or minetest.is_creative_enabled("")
|
||||
or self.passive
|
||||
or self.passive ~= false
|
||||
or self.state == "attack"
|
||||
or day_docile(self) then
|
||||
return
|
||||
|
@ -1927,10 +1927,9 @@ local monster_attack = function(self)
|
|||
for n = 1, #objs do
|
||||
|
||||
if objs[n]:is_player() then
|
||||
|
||||
if mcl_mobs.invis[ objs[n]:get_player_name() ] or (not object_in_range(self, objs[n])) then
|
||||
type = ""
|
||||
else
|
||||
elseif (self.type == "monster" or self._aggro) then
|
||||
player = objs[n]
|
||||
type = "player"
|
||||
name = "player"
|
||||
|
@ -2312,9 +2311,9 @@ local function check_doors(self)
|
|||
local def = minetest.registered_nodes[n.name]
|
||||
local closed = n.name:find("_b_1")
|
||||
if t < 0.3 or t > 0.8 then
|
||||
if not closed then def.on_rightclick(d,n,self) end
|
||||
if not closed and def.on_rightclick then def.on_rightclick(d,n,self) end
|
||||
else
|
||||
if closed then def.on_rightclick(d,n,self) end
|
||||
if closed and def.on_rightclick then def.on_rightclick(d,n,self) end
|
||||
end
|
||||
|
||||
end
|
||||
|
@ -2395,9 +2394,13 @@ local do_states = function(self, dtime)
|
|||
|
||||
yaw = set_yaw(self, yaw, 8)
|
||||
end
|
||||
|
||||
if self.order == "sit" then
|
||||
set_animation(self, "sit")
|
||||
set_velocity(self, 0)
|
||||
else
|
||||
set_animation(self, "stand")
|
||||
set_velocity(self, 0)
|
||||
end
|
||||
|
||||
-- npc's ordered to stand stay standing
|
||||
if self.type ~= "npc"
|
||||
|
@ -3001,6 +3004,7 @@ end
|
|||
|
||||
local function check_entity_cramming(self)
|
||||
local p = self.object:get_pos()
|
||||
if not p then return end
|
||||
local oo = minetest.get_objects_inside_radius(p,1)
|
||||
local mobs = {}
|
||||
for _,o in pairs(oo) do
|
||||
|
@ -3346,11 +3350,11 @@ local mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
|
|||
and (self.child == false or self.type == "monster")
|
||||
and hitter:get_player_name() ~= self.owner
|
||||
and not mcl_mobs.invis[ name ] then
|
||||
|
||||
if not die then
|
||||
-- attack whoever punched mob
|
||||
self.state = ""
|
||||
do_attack(self, hitter)
|
||||
self._aggro= true
|
||||
end
|
||||
|
||||
-- alert others to the attack
|
||||
|
@ -3362,7 +3366,6 @@ local mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
|
|||
obj = objs[n]:get_luaentity()
|
||||
|
||||
if obj then
|
||||
|
||||
-- only alert members of same mob or friends
|
||||
if obj.group_attack
|
||||
and obj.state ~= "attack"
|
||||
|
@ -3372,6 +3375,7 @@ local mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
|
|||
elseif type(obj.group_attack) == "table" then
|
||||
for i=1, #obj.group_attack do
|
||||
if obj.name == obj.group_attack[i] then
|
||||
obj._aggro = true
|
||||
do_attack(obj, hitter)
|
||||
break
|
||||
end
|
||||
|
@ -3466,7 +3470,10 @@ local mob_activate = function(self, staticdata, def, dtime)
|
|||
def.textures = {def.textures}
|
||||
end
|
||||
|
||||
self.base_texture = def.textures[random(1, #def.textures)]
|
||||
local c = 1
|
||||
if #def.textures > c then c = #def.textures end
|
||||
|
||||
self.base_texture = def.textures[math.random(c)]
|
||||
self.base_mesh = def.mesh
|
||||
self.base_size = self.visual_size
|
||||
self.base_colbox = self.collisionbox
|
||||
|
@ -3598,12 +3605,27 @@ local mob_activate = function(self, staticdata, def, dtime)
|
|||
end
|
||||
end
|
||||
|
||||
local function check_aggro(self,dtime)
|
||||
if not self._aggro or not self.attack then return end
|
||||
if not self._check_aggro_timer or self._check_aggro_timer > 5 then
|
||||
self._check_aggro_timer = 0
|
||||
if not self.attack:get_pos() or vector.distance(self.attack:get_pos(),self.object:get_pos()) > 128 then
|
||||
self._aggro = nil
|
||||
self.attack = nil
|
||||
self.state = "stand"
|
||||
end
|
||||
end
|
||||
self._check_aggro_timer = self._check_aggro_timer + dtime
|
||||
end
|
||||
|
||||
-- main mob function
|
||||
local mob_step = function(self, dtime)
|
||||
check_item_pickup(self)
|
||||
check_aggro(self,dtime)
|
||||
if not self.fire_resistant then
|
||||
mcl_burning.tick(self.object, dtime, self)
|
||||
-- mcl_burning.tick may remove object immediately
|
||||
if not self.object:get_pos() then return end
|
||||
end
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
|
@ -4020,6 +4042,7 @@ minetest.register_entity(name, {
|
|||
teleport = teleport,
|
||||
do_teleport = def.do_teleport,
|
||||
spawn_class = def.spawn_class,
|
||||
can_spawn = def.can_spawn,
|
||||
ignores_nametag = def.ignores_nametag or false,
|
||||
rain_damage = def.rain_damage or 0,
|
||||
glow = def.glow,
|
||||
|
@ -4037,6 +4060,7 @@ minetest.register_entity(name, {
|
|||
fire_damage_resistant = def.fire_damage_resistant or false,
|
||||
ignited_by_sunlight = def.ignited_by_sunlight or false,
|
||||
spawn_in_group = def.spawn_in_group,
|
||||
spawn_in_group_min = def.spawn_in_group_min,
|
||||
-- End of MCL2 extensions
|
||||
|
||||
on_spawn = def.on_spawn,
|
||||
|
@ -4366,73 +4390,69 @@ function mcl_mobs:feed_tame(self, clicker, feed_count, breed, tame, notake)
|
|||
if not self.follow then
|
||||
return false
|
||||
end
|
||||
|
||||
-- can eat/tame with item in hand
|
||||
if self.nofollow or follow_holding(self, clicker) then
|
||||
local consume_food = false
|
||||
|
||||
-- if not in creative then take item
|
||||
if not minetest.is_creative_enabled(clicker:get_player_name()) then
|
||||
-- tame if not still a baby
|
||||
|
||||
local item = clicker:get_wielded_item()
|
||||
|
||||
if not notake then item:take_item() end
|
||||
|
||||
clicker:set_wielded_item(item)
|
||||
if tame and not self.child then
|
||||
if not self.owner or self.owner == "" then
|
||||
self.tamed = true
|
||||
self.owner = clicker:get_player_name()
|
||||
consume_food = true
|
||||
end
|
||||
end
|
||||
|
||||
mob_sound(self, "eat", nil, true)
|
||||
|
||||
-- increase health
|
||||
self.health = self.health + 4
|
||||
|
||||
if self.health >= self.hp_max then
|
||||
|
||||
self.health = self.hp_max
|
||||
if self.health < self.hp_max and not consume_food then
|
||||
consume_food = true
|
||||
self.health = min(self.health + 4, self.hp_max)
|
||||
|
||||
if self.htimer < 1 then
|
||||
self.htimer = 5
|
||||
end
|
||||
end
|
||||
|
||||
self.object:set_hp(self.health)
|
||||
|
||||
update_tag(self)
|
||||
end
|
||||
|
||||
-- make children grow quicker
|
||||
if self.child == true then
|
||||
|
||||
if not consume_food and self.child == true then
|
||||
consume_food = true
|
||||
-- deduct 10% of the time to adulthood
|
||||
self.hornytimer = self.hornytimer + ((CHILD_GROW_TIME - self.hornytimer) * 0.1)
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
-- feed and tame
|
||||
-- breed animals
|
||||
|
||||
if breed and not consume_food and self.hornytimer == 0 and not self.horny then
|
||||
self.food = (self.food or 0) + 1
|
||||
consume_food = true
|
||||
if self.food >= feed_count then
|
||||
|
||||
self.food = 0
|
||||
|
||||
if breed and self.hornytimer == 0 then
|
||||
self.horny = true
|
||||
end
|
||||
|
||||
if tame then
|
||||
|
||||
self.tamed = true
|
||||
|
||||
if not self.owner or self.owner == "" then
|
||||
self.owner = clicker:get_player_name()
|
||||
end
|
||||
end
|
||||
|
||||
-- make sound when fed so many times
|
||||
update_tag(self)
|
||||
-- play a sound if the animal used the item and take the item if not in creative
|
||||
if consume_food then
|
||||
-- don't consume food if clicker is in creative
|
||||
if not minetest.is_creative_enabled(clicker:get_player_name()) and not notake then
|
||||
local item = clicker:get_wielded_item()
|
||||
item:take_item()
|
||||
clicker:set_wielded_item(item)
|
||||
end
|
||||
-- always play the eat sound if food is used, even in creative
|
||||
mob_sound(self, "eat", nil, true)
|
||||
|
||||
else
|
||||
-- make sound when the mob doesn't want food
|
||||
mob_sound(self, "random", true)
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
|
@ -4482,31 +4502,6 @@ function mcl_mobs:spawn_child(pos, mob_type)
|
|||
return child
|
||||
end
|
||||
|
||||
|
||||
-- compatibility function for old entities to new modpack entities
|
||||
function mcl_mobs:alias_mob(old_name, new_name)
|
||||
|
||||
-- spawn egg
|
||||
minetest.register_alias(old_name, new_name)
|
||||
|
||||
-- entity
|
||||
minetest.register_entity(":" .. old_name, {
|
||||
|
||||
physical = false,
|
||||
|
||||
on_step = function(self)
|
||||
|
||||
if minetest.registered_entities[new_name] then
|
||||
minetest.add_entity(self.object:get_pos(), new_name)
|
||||
end
|
||||
|
||||
self.object:remove()
|
||||
end
|
||||
})
|
||||
|
||||
end
|
||||
|
||||
|
||||
local timer = 0
|
||||
minetest.register_globalstep(function(dtime)
|
||||
timer = timer + dtime
|
||||
|
|
|
@ -15,7 +15,7 @@ local math_cos = math.cos
|
|||
local math_sin = math.sin
|
||||
local math_round = function(x) return (x > 0) and math_floor(x + 0.5) or math_ceil(x - 0.5) end
|
||||
|
||||
--local vector_distance = vector.distance
|
||||
local vector_distance = vector.distance
|
||||
local vector_new = vector.new
|
||||
local vector_floor = vector.floor
|
||||
|
||||
|
@ -23,9 +23,18 @@ local table_copy = table.copy
|
|||
local table_remove = table.remove
|
||||
|
||||
local pairs = pairs
|
||||
|
||||
local dbg_spawn_attempts = 0
|
||||
local dbg_spawn_succ = 0
|
||||
-- range for mob count
|
||||
local aoc_range = 32
|
||||
local aoc_range = 136
|
||||
|
||||
local mob_cap = {
|
||||
monster = 70,
|
||||
animal =10,
|
||||
ambient =15,
|
||||
water = 5, --currently unused
|
||||
water_ambient = 20, --currently unused
|
||||
}
|
||||
|
||||
--do mobs spawn?
|
||||
local mobs_spawn = minetest.settings:get_bool("mobs_spawn", true) ~= false
|
||||
|
@ -63,6 +72,7 @@ local list_of_all_biomes = {
|
|||
"JungleM_underground",
|
||||
"ExtremeHillsM_underground",
|
||||
"JungleEdgeM_underground",
|
||||
"MangroveSwamp_underground",
|
||||
|
||||
-- ocean:
|
||||
|
||||
|
@ -126,6 +136,8 @@ local list_of_all_biomes = {
|
|||
"BirchForestM_deep_ocean",
|
||||
"Taiga_deep_ocean",
|
||||
"JungleM_ocean",
|
||||
"MangroveSwamp_ocean",
|
||||
"MangroveSwamp_deep_ocean",
|
||||
|
||||
-- water or beach?
|
||||
|
||||
|
@ -149,10 +161,15 @@ local list_of_all_biomes = {
|
|||
"MushroomIslandShore",
|
||||
"JungleM_shore",
|
||||
"Jungle_shore",
|
||||
"MangroveSwamp_shore",
|
||||
|
||||
-- dimension biome:
|
||||
|
||||
"Nether",
|
||||
"BasaltDelta",
|
||||
"CrimsonForest",
|
||||
"WarpedForest",
|
||||
"SoulsandValley",
|
||||
"End",
|
||||
|
||||
-- Overworld regular:
|
||||
|
@ -162,6 +179,8 @@ local list_of_all_biomes = {
|
|||
"Swampland",
|
||||
"Taiga",
|
||||
"ExtremeHills",
|
||||
"ExtremeHillsM",
|
||||
"ExtremeHills+_snowtop",
|
||||
"Jungle",
|
||||
"Savanna",
|
||||
"BirchForest",
|
||||
|
@ -180,7 +199,6 @@ local list_of_all_biomes = {
|
|||
"ExtremeHills+_snowtop",
|
||||
"MesaPlateauFM_grasstop",
|
||||
"JungleEdgeM",
|
||||
"ExtremeHillsM",
|
||||
"JungleM",
|
||||
"BirchForestM",
|
||||
"MesaPlateauF",
|
||||
|
@ -189,19 +207,32 @@ local list_of_all_biomes = {
|
|||
"MesaBryce",
|
||||
"JungleEdge",
|
||||
"SavannaM",
|
||||
"Nether",
|
||||
"WarpedForest",
|
||||
"SoulsandValley"
|
||||
"MangroveSwamp",
|
||||
}
|
||||
|
||||
-- count how many mobs are in an area
|
||||
local function count_mobs(pos)
|
||||
local function count_mobs(pos,r,mob_type)
|
||||
local num = 0
|
||||
for _,object in pairs(get_objects_inside_radius(pos, aoc_range)) do
|
||||
if object and object:get_luaentity() and object:get_luaentity().is_mob then
|
||||
for _,l in pairs(minetest.luaentities) do
|
||||
if l and l.is_mob and (mob_type == nil or l.type == mob_type) then
|
||||
local p = l.object:get_pos()
|
||||
if p and vector_distance(p,pos) < r then
|
||||
num = num + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
return num
|
||||
end
|
||||
|
||||
local function count_mobs_total(mob_type)
|
||||
local num = 0
|
||||
for _,l in pairs(minetest.luaentities) do
|
||||
if l.is_mob then
|
||||
if mob_type == nil or l.type == mob_type then
|
||||
num = num + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
return num
|
||||
end
|
||||
|
||||
|
@ -386,15 +417,74 @@ local function get_water_spawn(p)
|
|||
end
|
||||
end
|
||||
|
||||
local function spawn_group(p,mob,spawn_on,group_max)
|
||||
local nn = minetest.find_nodes_in_area(vector.offset(p,-3,-3,-3),vector.offset(p,3,3,3),spawn_on)
|
||||
local function spawn_check(pos,spawn_def)
|
||||
if not spawn_def then return end
|
||||
dbg_spawn_attempts = dbg_spawn_attempts + 1
|
||||
local dimension = mcl_worlds.pos_to_dimension(pos)
|
||||
local mob_type = minetest.registered_entities[spawn_def.name].type
|
||||
local gotten_node = get_node(pos).name
|
||||
local gotten_biome = minetest.get_biome_data(pos)
|
||||
if not gotten_node or not gotten_biome then return end
|
||||
gotten_biome = get_biome_name(gotten_biome.biome) --makes it easier to work with
|
||||
|
||||
local is_ground = minetest.get_item_group(gotten_node,"solid") ~= 0
|
||||
if not is_ground then
|
||||
pos.y = pos.y - 1
|
||||
gotten_node = get_node(pos).name
|
||||
is_ground = minetest.get_item_group(gotten_node,"solid") ~= 0
|
||||
end
|
||||
pos.y = pos.y + 1
|
||||
|
||||
local is_water = get_item_group(gotten_node, "water") ~= 0
|
||||
local is_lava = get_item_group(gotten_node, "lava") ~= 0
|
||||
local is_leaf = get_item_group(gotten_node, "leaves") ~= 0
|
||||
local is_bedrock = gotten_node == "mcl_core:bedrock"
|
||||
local is_grass = minetest.get_item_group(gotten_node,"grass_block") ~= 0
|
||||
local mob_count_wide = count_mobs(pos,aoc_range,mob_type)
|
||||
local mob_count = count_mobs(pos,32,mob_type)
|
||||
|
||||
if pos and spawn_def
|
||||
and mob_count_wide < (mob_cap[mob_type] or 15)
|
||||
and mob_count < 5
|
||||
and pos.y >= spawn_def.min_height
|
||||
and pos.y <= spawn_def.max_height
|
||||
and spawn_def.dimension == dimension
|
||||
and biome_check(spawn_def.biomes, gotten_biome)
|
||||
and (is_ground or spawn_def.type_of_spawning ~= "ground")
|
||||
and (spawn_def.type_of_spawning ~= "ground" or not is_leaf)
|
||||
and (spawn_def.check_position and spawn_def.check_position(pos) or true)
|
||||
and (not is_farm_animal(spawn_def.name) or is_grass)
|
||||
and (spawn_def.type_of_spawning ~= "water" or is_water)
|
||||
and not is_bedrock then
|
||||
--only need to poll for node light if everything else worked
|
||||
local gotten_light = get_node_light(pos)
|
||||
if gotten_light >= spawn_def.min_light and gotten_light <= spawn_def.max_light then
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
local function spawn_group(p,mob,spawn_on,group_max,group_min)
|
||||
if not group_min then group_min = 1 end
|
||||
local nn= minetest.find_nodes_in_area_under_air(vector.offset(p,-5,-3,-5),vector.offset(p,5,3,5),spawn_on)
|
||||
local o
|
||||
table.shuffle(nn)
|
||||
if not nn or #nn < 1 then
|
||||
nn = {}
|
||||
table.insert(nn,p)
|
||||
end
|
||||
for i = 1, math.random(group_max) do
|
||||
minetest.add_entity(nn[math.random(#nn)],mob)
|
||||
for i = 1, math.random(group_min,group_max) do
|
||||
local sp = vector.offset(nn[math.random(#nn)],0,1,0)
|
||||
if spawn_check(nn[math.random(#nn)],mob) then
|
||||
if mob.type_of_spawning == "water" then
|
||||
sp = get_water_spawn(sp)
|
||||
end
|
||||
o = minetest.add_entity(sp,mob.name)
|
||||
if o then dbg_spawn_succ = dbg_spawn_succ + 1 end
|
||||
end
|
||||
end
|
||||
return o
|
||||
end
|
||||
|
||||
if mobs_spawn then
|
||||
|
@ -402,8 +492,12 @@ if mobs_spawn then
|
|||
local perlin_noise
|
||||
|
||||
local function spawn_a_mob(pos, dimension, y_min, y_max)
|
||||
local dimension = dimension or mcl_worlds.pos_to_dimension(pos)
|
||||
--create a disconnected clone of the spawn dictionary
|
||||
--prevents memory leak
|
||||
local mob_library_worker_table = table_copy(spawn_dictionary)
|
||||
local goal_pos = get_next_mob_spawn_pos(pos)
|
||||
--grab mob that fits into the spawning location
|
||||
--randomly grab a mob, don't exclude any possibilities
|
||||
local spawning_position_list = find_nodes_in_area_under_air(
|
||||
{x = goal_pos.x, y = y_min, z = goal_pos.z},
|
||||
{x = goal_pos.x, y = y_max, z = goal_pos.z},
|
||||
|
@ -412,39 +506,6 @@ if mobs_spawn then
|
|||
if #spawning_position_list <= 0 then return end
|
||||
local spawning_position = spawning_position_list[math_random(1, #spawning_position_list)]
|
||||
|
||||
--hard code mob limit in area to 5 for now
|
||||
if count_mobs(spawning_position) >= 5 then return end
|
||||
|
||||
local gotten_node = get_node(spawning_position).name
|
||||
local gotten_biome = minetest.get_biome_data(spawning_position)
|
||||
if not gotten_node or not gotten_biome then return end
|
||||
gotten_biome = get_biome_name(gotten_biome.biome) --makes it easier to work with
|
||||
|
||||
--add this so mobs don't spawn inside nodes
|
||||
spawning_position.y = spawning_position.y + 1
|
||||
|
||||
--only need to poll for node light if everything else worked
|
||||
local gotten_light = get_node_light(spawning_position)
|
||||
|
||||
local is_water = get_item_group(gotten_node, "water") ~= 0
|
||||
local is_lava = get_item_group(gotten_node, "lava") ~= 0
|
||||
local is_leaf = get_item_group(gotten_node, "leaves") ~= 0
|
||||
local is_ground = not (is_water or is_lava)
|
||||
local is_grass = minetest.get_item_group(gotten_node,"grass_block") ~= 0
|
||||
local has_bed = minetest.find_node_near(pos,25,{"group:bed"})
|
||||
|
||||
if not is_ground then
|
||||
spawning_position.y = spawning_position.y - 1
|
||||
end
|
||||
|
||||
local mob_def
|
||||
|
||||
--create a disconnected clone of the spawn dictionary
|
||||
--prevents memory leak
|
||||
local mob_library_worker_table = table_copy(spawn_dictionary)
|
||||
|
||||
--grab mob that fits into the spawning location
|
||||
--randomly grab a mob, don't exclude any possibilities
|
||||
perlin_noise = perlin_noise or minetest_get_perlin(noise_params)
|
||||
local noise = perlin_noise:get_3d(spawning_position)
|
||||
local current_summary_chance = summary_chance
|
||||
|
@ -460,33 +521,28 @@ if mobs_spawn then
|
|||
step_chance = step_chance + mob_chance
|
||||
end
|
||||
local mob_def = mob_library_worker_table[mob_index]
|
||||
local spawn_in_group = minetest.registered_entities[mob_def.name].spawn_in_group or 4
|
||||
local spawn_in_group_min = minetest.registered_entities[mob_def.name].spawn_in_group_min or 1
|
||||
local mob_type = minetest.registered_entities[mob_def.name].type
|
||||
local spawn_in_group = minetest.registered_entities[mob_def.name].spawn_in_group
|
||||
if mob_def
|
||||
and spawning_position.y >= mob_def.min_height
|
||||
and spawning_position.y <= mob_def.max_height
|
||||
and mob_def.dimension == dimension
|
||||
and biome_check(mob_def.biomes, gotten_biome)
|
||||
and gotten_light >= mob_def.min_light
|
||||
and gotten_light <= mob_def.max_light
|
||||
and (is_ground or mob_def.type_of_spawning ~= "ground")
|
||||
and (mob_def.type_of_spawning ~= "ground" or not is_leaf)
|
||||
and (mob_def.check_position and mob_def.check_position(spawning_position) or true)
|
||||
and (not is_farm_animal(mob_def.name) or is_grass)
|
||||
and (mob_type ~= "npc" or has_bed)
|
||||
and (mob_def.type_of_spawning ~= "water" or is_water)
|
||||
then
|
||||
if spawn_check(spawning_position,mob_def) then
|
||||
if mob_def.type_of_spawning == "water" then
|
||||
spawning_position = get_water_spawn(spawning_position)
|
||||
if not spawning_position then
|
||||
return
|
||||
end
|
||||
end
|
||||
--everything is correct, spawn mob
|
||||
local object = minetest.add_entity(spawning_position, mob_def.name)
|
||||
if spawn_in_group then
|
||||
spawn_group(spawning_position,mob_def.name,{gotten_node},spawn_in_group)
|
||||
if minetest.registered_entities[mob_def.name].can_spawn and not minetest.registered_entities[mob_def.name].can_spawn(pos) then
|
||||
return
|
||||
end
|
||||
--everything is correct, spawn mob
|
||||
local object
|
||||
if spawn_in_group and ( mob_type ~= "monster" or math.random(5) == 1 ) then
|
||||
object = spawn_group(spawning_position,mob_def,{minetest.get_node(vector.offset(spawning_position,0,-1,0)).name},spawn_in_group,spawn_in_group_min)
|
||||
else
|
||||
object = minetest.add_entity(spawning_position, mob_def.name)
|
||||
end
|
||||
|
||||
|
||||
if object then
|
||||
return mob_def.on_spawn and mob_def.on_spawn(object, spawning_position)
|
||||
end
|
||||
|
@ -517,3 +573,14 @@ if mobs_spawn then
|
|||
end
|
||||
end)
|
||||
end
|
||||
|
||||
minetest.register_chatcommand("mobstats",{
|
||||
privs = { debug = true },
|
||||
func = function(n,param)
|
||||
local pos = minetest.get_player_by_name(n):get_pos()
|
||||
minetest.chat_send_player(n,"mobs within 32 radius of player:"..count_mobs(pos,32))
|
||||
minetest.chat_send_player(n,"total mobs:"..count_mobs_total())
|
||||
minetest.chat_send_player(n,"spawning attempts since server start:"..dbg_spawn_attempts)
|
||||
minetest.chat_send_player(n,"successful spawns since server start:"..dbg_spawn_succ)
|
||||
end
|
||||
})
|
||||
|
|
|
@ -38,6 +38,12 @@ local function wither_spawn(pos)
|
|||
if check_schem(p, schem) then
|
||||
remove_schem(p, schem)
|
||||
minetest.add_entity(vector.add(p, {x = 0, y = 1, z = 0, [d] = 1}), "mobs_mc:wither")
|
||||
local objects = minetest.get_objects_inside_radius(pos, 20)
|
||||
for _, players in ipairs(objects) do
|
||||
if players:is_player() then
|
||||
awards.unlock(players:get_player_name(), "mcl:witheringHeights")
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
|
|
@ -7,6 +7,7 @@ mcl_mobs:register_mob("mobs_mc:bat", {
|
|||
type = "animal",
|
||||
spawn_class = "ambient",
|
||||
can_despawn = true,
|
||||
spawn_in_group = 8,
|
||||
passive = true,
|
||||
hp_min = 6,
|
||||
hp_max = 6,
|
||||
|
|
|
@ -16,6 +16,8 @@ mcl_mobs:register_mob("mobs_mc:blaze", {
|
|||
description = S("Blaze"),
|
||||
type = "monster",
|
||||
spawn_class = "hostile",
|
||||
spawn_in_group_min = 2,
|
||||
spawn_in_group = 3,
|
||||
hp_min = 20,
|
||||
hp_max = 20,
|
||||
xp_min = 10,
|
||||
|
|
|
@ -74,7 +74,7 @@ mcl_mobs:register_mob("mobs_mc:chicken", {
|
|||
fear_height = 4,
|
||||
|
||||
on_rightclick = function(self, clicker)
|
||||
if mcl_mobs:feed_tame(self, clicker, 1, true, true) then return end
|
||||
if mcl_mobs:feed_tame(self, clicker, 1, true, false) then return end
|
||||
if mcl_mobs:protect(self, clicker) then return end
|
||||
if mcl_mobs:capture_mob(self, clicker, 0, 60, 5, false, nil) then return end
|
||||
end,
|
||||
|
@ -122,8 +122,6 @@ mcl_mobs:spawn_specific(
|
|||
"ExtremeHills_beach",
|
||||
"ExtremeHillsM",
|
||||
"ExtremeHills+",
|
||||
"ExtremeHills+_snowtop",
|
||||
"StoneBeach",
|
||||
"Plains",
|
||||
"Plains_beach",
|
||||
"SunflowerPlains",
|
||||
|
|
|
@ -40,7 +40,8 @@ local cod = {
|
|||
xp_max = 3,
|
||||
armor = 100,
|
||||
rotate = 180,
|
||||
spawn_in_group = 10,
|
||||
spawn_in_group_min = 3,
|
||||
spawn_in_group = 8,
|
||||
tilt_swim = true,
|
||||
collisionbox = {-0.3, 0.0, -0.3, 0.3, 0.79, 0.3},
|
||||
visual = "mesh",
|
||||
|
@ -103,7 +104,7 @@ local cod = {
|
|||
on_rightclick = function(self, clicker)
|
||||
if clicker:get_wielded_item():get_name() == "mcl_buckets:bucket_water" then
|
||||
self.object:remove()
|
||||
clicker:set_wielded_item("mcl_fishing:bucket_cod")
|
||||
clicker:set_wielded_item("mcl_buckets:bucket_cod")
|
||||
awards.unlock(clicker:get_player_name(), "mcl:tacticalFishing")
|
||||
end
|
||||
end
|
||||
|
|
|
@ -48,7 +48,7 @@ local cow_def = {
|
|||
run_end = 40,
|
||||
},
|
||||
on_rightclick = function(self, clicker)
|
||||
if mcl_mobs:feed_tame(self, clicker, 1, true, true) then return end
|
||||
if mcl_mobs:feed_tame(self, clicker, 1, true, false) then return end
|
||||
if mcl_mobs:protect(self, clicker) then return end
|
||||
|
||||
if self.child then
|
||||
|
@ -83,9 +83,11 @@ mcl_mobs:register_mob("mobs_mc:cow", cow_def)
|
|||
local mooshroom_def = table.copy(cow_def)
|
||||
mooshroom_def.description = S("Mooshroom")
|
||||
mooshroom_def.mesh = "mobs_mc_cow.b3d"
|
||||
mooshroom_def.spawn_in_group_min = 4
|
||||
mooshroom_def.spawn_in_group = 8
|
||||
mooshroom_def.textures = { {"mobs_mc_mooshroom.png", "mobs_mc_mushroom_red.png"}, {"mobs_mc_mooshroom_brown.png", "mobs_mc_mushroom_brown.png" } }
|
||||
mooshroom_def.on_rightclick = function(self, clicker)
|
||||
if mcl_mobs:feed_tame(self, clicker, 1, true, true) then return end
|
||||
if mcl_mobs:feed_tame(self, clicker, 1, true, false) then return end
|
||||
if mcl_mobs:protect(self, clicker) then return end
|
||||
|
||||
if self.child then
|
||||
|
@ -151,17 +153,12 @@ mcl_mobs:spawn_specific(
|
|||
"ground",
|
||||
{
|
||||
"flat",
|
||||
"IcePlainsSpikes",
|
||||
"ColdTaiga",
|
||||
"ColdTaiga_beach",
|
||||
"ColdTaiga_beach_water",
|
||||
"MegaTaiga",
|
||||
"MegaSpruceTaiga",
|
||||
"ExtremeHills",
|
||||
"ExtremeHills_beach",
|
||||
"ExtremeHillsM",
|
||||
"ExtremeHills+",
|
||||
"ExtremeHills+_snowtop",
|
||||
"StoneBeach",
|
||||
"Plains",
|
||||
"Plains_beach",
|
||||
|
|
|
@ -12,6 +12,7 @@ local S = minetest.get_translator("mobs_mc")
|
|||
mcl_mobs:register_mob("mobs_mc:creeper", {
|
||||
type = "monster",
|
||||
spawn_class = "hostile",
|
||||
spawn_in_group = 1,
|
||||
hp_min = 20,
|
||||
hp_max = 20,
|
||||
xp_min = 5,
|
||||
|
@ -274,7 +275,6 @@ mcl_mobs:spawn_specific(
|
|||
"Plains",
|
||||
"Desert",
|
||||
"ColdTaiga",
|
||||
"MushroomIsland",
|
||||
"IcePlainsSpikes",
|
||||
"SunflowerPlains",
|
||||
"IcePlains",
|
||||
|
@ -301,7 +301,6 @@ mcl_mobs:spawn_specific(
|
|||
"ExtremeHills_beach",
|
||||
"ColdTaiga_beach",
|
||||
"Swampland_shore",
|
||||
"MushroomIslandShore",
|
||||
"JungleM_shore",
|
||||
"Jungle_shore",
|
||||
"MesaPlateauFM_sandlevel",
|
||||
|
@ -340,7 +339,6 @@ mcl_mobs:spawn_specific(
|
|||
"Forest_deep_ocean",
|
||||
"JungleM_deep_ocean",
|
||||
"FlowerForest_deep_ocean",
|
||||
"MushroomIsland_ocean",
|
||||
"MegaTaiga_ocean",
|
||||
"StoneBeach_deep_ocean",
|
||||
"IcePlainsSpikes_deep_ocean",
|
||||
|
@ -350,7 +348,6 @@ mcl_mobs:spawn_specific(
|
|||
"MesaBryce_deep_ocean",
|
||||
"ExtremeHills+_deep_ocean",
|
||||
"ExtremeHills_ocean",
|
||||
"MushroomIsland_deep_ocean",
|
||||
"Forest_ocean",
|
||||
"MegaTaiga_deep_ocean",
|
||||
"JungleEdge_ocean",
|
||||
|
@ -376,7 +373,6 @@ mcl_mobs:spawn_specific(
|
|||
"RoofedForest_underground",
|
||||
"Jungle_underground",
|
||||
"Swampland_underground",
|
||||
"MushroomIsland_underground",
|
||||
"BirchForest_underground",
|
||||
"Plains_underground",
|
||||
"MesaPlateauF_underground",
|
||||
|
|
|
@ -30,7 +30,7 @@ local S = minetest.get_translator(minetest.get_current_modname())
|
|||
--###################
|
||||
|
||||
local dolphin = {
|
||||
type = "monster",
|
||||
type = "animal",
|
||||
spawn_class = "water",
|
||||
can_despawn = true,
|
||||
passive = true,
|
||||
|
@ -42,7 +42,8 @@ local dolphin = {
|
|||
walk_chance = 100,
|
||||
breath_max = 120,
|
||||
rotate = 180,
|
||||
spawn_in_group = 3,
|
||||
spawn_in_group_min = 3,
|
||||
spawn_in_group = 5,
|
||||
tilt_swim = true,
|
||||
collisionbox = {-0.3, 0.0, -0.3, 0.3, 0.79, 0.3},
|
||||
visual = "mesh",
|
||||
|
@ -136,7 +137,6 @@ mcl_mobs:spawn_specific(
|
|||
"FlowerForest_beach",
|
||||
"Forest_beach",
|
||||
"StoneBeach",
|
||||
"ColdTaiga_beach_water",
|
||||
"Taiga_beach",
|
||||
"Savanna_beach",
|
||||
"Plains_beach",
|
||||
|
|
|
@ -219,6 +219,7 @@ local select_enderman_animation = function(animation_type)
|
|||
end
|
||||
|
||||
local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false
|
||||
local spawners = {}
|
||||
|
||||
mcl_mobs:register_mob("mobs_mc:enderman", {
|
||||
description = S("Enderman"),
|
||||
|
@ -257,23 +258,48 @@ mcl_mobs:register_mob("mobs_mc:enderman", {
|
|||
},
|
||||
animation = select_enderman_animation("normal"),
|
||||
_taken_node = "",
|
||||
can_spawn = function(pos)
|
||||
return #minetest.find_nodes_in_area(vector.offset(pos,0,1,0),vector.offset(pos,0,3,0),{"air"}) > 2
|
||||
end,
|
||||
do_custom = function(self, dtime)
|
||||
-- PARTICLE BEHAVIOUR HERE.
|
||||
local enderpos = self.object:get_pos()
|
||||
local chanceOfParticle = math.random(0, 1)
|
||||
if chanceOfParticle == 1 then
|
||||
minetest.add_particle({
|
||||
pos = {x=enderpos.x+math.random(-1,1)*math.random()/2,y=enderpos.y+math.random(0,3),z=enderpos.z+math.random(-1,1)*math.random()/2},
|
||||
velocity = {x=math.random(-.25,.25), y=math.random(-.25,.25), z=math.random(-.25,.25)},
|
||||
acceleration = {x=math.random(-.5,.5), y=math.random(-.5,.5), z=math.random(-.5,.5)},
|
||||
expirationtime = math.random(),
|
||||
size = math.random(),
|
||||
if self._particle_timer and self._particle_timer >= 1 then
|
||||
for _,player in pairs(minetest.get_connected_players()) do
|
||||
if not spawners[player] then spawners[player] = {} end
|
||||
local dst = vector.distance(player:get_pos(),enderpos)
|
||||
if dst < 128 and not spawners[player][self.object] then
|
||||
self._particle_timer = 0
|
||||
spawners[player][self.object] = minetest.add_particlespawner({
|
||||
amount = 5,
|
||||
minpos = vector.new(-0.6,0,-0.6),
|
||||
maxpos = vector.new(0.6,3,0.6),
|
||||
minvel = vector.new(-0.25,-0.25,-0.25),
|
||||
maxvel = vector.new(0.25,0.25,0.25),
|
||||
minacc = vector.new(-0.5,-0.5,-0.5),
|
||||
maxacc = vector.new(0.5,0.5,0.5),
|
||||
minexptime = 0.2,
|
||||
maxexptime = 3,
|
||||
minsize = 0.2,
|
||||
maxsize = 1.2,
|
||||
collisiondetection = true,
|
||||
vertical = false,
|
||||
time = 0,
|
||||
texture = "mcl_portals_particle"..math.random(1, 5)..".png",
|
||||
attached = self.object,
|
||||
playername = player:get_player_name(),
|
||||
})
|
||||
elseif dst > 128 and spawners[player][self.object] then
|
||||
minetest.delete_particlespawner(spawners[player][self.object])
|
||||
spawners[player][self.object] = nil
|
||||
end
|
||||
end
|
||||
elseif not self._particle_timer then
|
||||
self._particle_timer = 0
|
||||
end
|
||||
self._particle_timer = self._particle_timer + dtime
|
||||
-- RAIN DAMAGE / EVASIVE WARP BEHAVIOUR HERE.
|
||||
enderpos = self.object:get_pos()
|
||||
local dim = mcl_worlds.pos_to_dimension(enderpos)
|
||||
if dim == "overworld" then
|
||||
if mcl_weather.state == "rain" or mcl_weather.state == "lightning" then
|
||||
|
@ -309,10 +335,6 @@ mcl_mobs:register_mob("mobs_mc:enderman", {
|
|||
else return end
|
||||
-- AGRESSIVELY WARP/CHASE PLAYER BEHAVIOUR HERE.
|
||||
if self.state == "attack" then
|
||||
--if (minetest.get_timeofday() * 24000) > 5001 and (minetest.get_timeofday() * 24000) < 19000 then
|
||||
--self:teleport(nil)
|
||||
--self.state = ""
|
||||
--else
|
||||
if self.attack then
|
||||
local target = self.attack
|
||||
local pos = target:get_pos()
|
||||
|
@ -322,11 +344,15 @@ mcl_mobs:register_mob("mobs_mc:enderman", {
|
|||
end
|
||||
end
|
||||
end
|
||||
--end
|
||||
else --if not attacking try to tp to the dark
|
||||
if minetest.get_node_light(enderpos) > minetest.LIGHT_MAX then
|
||||
self:teleport(nil)
|
||||
end
|
||||
end
|
||||
-- ARROW / DAYTIME PEOPLE AVOIDANCE BEHAVIOUR HERE.
|
||||
-- Check for arrows and people nearby.
|
||||
local enderpos = self.object:get_pos()
|
||||
|
||||
enderpos = self.object:get_pos()
|
||||
enderpos.y = enderpos.y + 1.5
|
||||
local objs = minetest.get_objects_inside_radius(enderpos, 2)
|
||||
for n = 1, #objs do
|
||||
|
@ -590,6 +616,13 @@ mcl_mobs:register_mob("mobs_mc:enderman", {
|
|||
attack_type = "dogfight",
|
||||
})
|
||||
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
for _,s in pairs(spawners[player]) do
|
||||
minetest.delete_particlespawner(s)
|
||||
end
|
||||
spawners[player] = nil
|
||||
end)
|
||||
|
||||
|
||||
-- End spawn
|
||||
mcl_mobs:spawn_specific(
|
||||
|
@ -627,7 +660,6 @@ mcl_mobs:spawn_specific(
|
|||
"Plains",
|
||||
"Desert",
|
||||
"ColdTaiga",
|
||||
"MushroomIsland",
|
||||
"IcePlainsSpikes",
|
||||
"SunflowerPlains",
|
||||
"IcePlains",
|
||||
|
@ -654,7 +686,6 @@ mcl_mobs:spawn_specific(
|
|||
"ExtremeHills_beach",
|
||||
"ColdTaiga_beach",
|
||||
"Swampland_shore",
|
||||
"MushroomIslandShore",
|
||||
"JungleM_shore",
|
||||
"Jungle_shore",
|
||||
"MesaPlateauFM_sandlevel",
|
||||
|
@ -693,7 +724,6 @@ mcl_mobs:spawn_specific(
|
|||
"Forest_deep_ocean",
|
||||
"JungleM_deep_ocean",
|
||||
"FlowerForest_deep_ocean",
|
||||
"MushroomIsland_ocean",
|
||||
"MegaTaiga_ocean",
|
||||
"StoneBeach_deep_ocean",
|
||||
"IcePlainsSpikes_deep_ocean",
|
||||
|
@ -703,7 +733,6 @@ mcl_mobs:spawn_specific(
|
|||
"MesaBryce_deep_ocean",
|
||||
"ExtremeHills+_deep_ocean",
|
||||
"ExtremeHills_ocean",
|
||||
"MushroomIsland_deep_ocean",
|
||||
"Forest_ocean",
|
||||
"MegaTaiga_deep_ocean",
|
||||
"JungleEdge_ocean",
|
||||
|
@ -729,7 +758,6 @@ mcl_mobs:spawn_specific(
|
|||
"RoofedForest_underground",
|
||||
"Jungle_underground",
|
||||
"Swampland_underground",
|
||||
"MushroomIsland_underground",
|
||||
"BirchForest_underground",
|
||||
"Plains_underground",
|
||||
"MesaPlateauF_underground",
|
||||
|
@ -767,10 +795,10 @@ mcl_mobs:spawn_specific(
|
|||
"ground",
|
||||
{
|
||||
"Nether",
|
||||
"SoulsandValley",
|
||||
"SoulsandVall3ey",
|
||||
},
|
||||
0,
|
||||
minetest.LIGHT_MAX+1,
|
||||
11,
|
||||
30,
|
||||
27500,
|
||||
4,
|
||||
|
@ -786,7 +814,7 @@ mcl_mobs:spawn_specific(
|
|||
"WarpedForest"
|
||||
},
|
||||
0,
|
||||
minetest.LIGHT_MAX+1,
|
||||
11,
|
||||
30,
|
||||
5000,
|
||||
4,
|
||||
|
|
|
@ -23,6 +23,7 @@ mcl_mobs:register_mob("mobs_mc:ghast", {
|
|||
collisionbox = {-2, 5, -2, 2, 9, 2},
|
||||
visual = "mesh",
|
||||
mesh = "mobs_mc_ghast.b3d",
|
||||
spawn_in_group = 1,
|
||||
textures = {
|
||||
{"mobs_mc_ghast.png"},
|
||||
},
|
||||
|
@ -64,6 +65,14 @@ mcl_mobs:register_mob("mobs_mc:ghast", {
|
|||
makes_footstep_sound = false,
|
||||
instant_death = true,
|
||||
fire_resistant = true,
|
||||
can_spawn = function(pos)
|
||||
if not minetest.get_item_group(minetest.get_node(pos).name,"solid") then return false end
|
||||
local p1=vector.offset(pos,-2,1,-2)
|
||||
local p2=vector.offset(pos,2,5,2)
|
||||
local nn = minetest.find_nodes_in_area(p1,p2,{"air"})
|
||||
if #nn< 41 then return false end
|
||||
return true
|
||||
end,
|
||||
do_custom = function(self)
|
||||
if self.firing == true then
|
||||
self.base_texture = {"mobs_mc_ghast_firing.png"}
|
||||
|
|
|
@ -8,6 +8,8 @@ mcl_mobs:register_mob("mobs_mc:guardian", {
|
|||
description = S("Guardian"),
|
||||
type = "monster",
|
||||
spawn_class = "hostile",
|
||||
spawn_in_group_min = 2,
|
||||
spawn_in_group = 4,
|
||||
hp_min = 30,
|
||||
hp_max = 30,
|
||||
xp_min = 10,
|
||||
|
|
|
@ -100,6 +100,8 @@ local horse = {
|
|||
description = S("Horse"),
|
||||
type = "animal",
|
||||
spawn_class = "passive",
|
||||
spawn_in_group_min = 2,
|
||||
spawn_in_group = 6,
|
||||
visual = "mesh",
|
||||
mesh = "mobs_mc_horse.b3d",
|
||||
visual_size = {x=3.0, y=3.0},
|
||||
|
@ -490,6 +492,8 @@ local d = 0.86 -- donkey scale
|
|||
local donkey = table.copy(horse)
|
||||
donkey.description = S("Donkey")
|
||||
donkey.textures = {{"blank.png", "mobs_mc_donkey.png", "blank.png"}}
|
||||
donkey.spawn_in_group = 3
|
||||
donkey.spawn_in_group_min = 1
|
||||
donkey.animation = {
|
||||
speed_normal = 25,
|
||||
stand_start = 0, stand_end = 0,
|
||||
|
@ -574,7 +578,7 @@ mcl_mobs:spawn_specific(
|
|||
"Savanna_beach",
|
||||
"Plains_beach",
|
||||
},
|
||||
0,
|
||||
9,
|
||||
minetest.LIGHT_MAX+1,
|
||||
30,
|
||||
15000,
|
||||
|
|
|
@ -114,6 +114,7 @@ dofile(path .. "/squid.lua") -- Animation, sound and egg texture by daufinsyd
|
|||
dofile(path .. "/villager.lua") -- KrupnoPavel Mesh and animation by toby109tt / https://github.com/22i
|
||||
|
||||
-- Illagers and witch
|
||||
dofile(path .. "/pillager.lua") -- Mesh by KrupnoPavel and MrRar, animation by MrRar
|
||||
dofile(path .. "/villager_evoker.lua") -- Mesh and animation by toby109tt / https://github.com/22i
|
||||
dofile(path .. "/villager_vindicator.lua") -- Mesh and animation by toby109tt / https://github.com/22i
|
||||
dofile(path .. "/villager_zombie.lua") -- Mesh and animation by toby109tt / https://github.com/22i
|
||||
|
@ -145,4 +146,5 @@ dofile(path .. "/wither.lua") -- Mesh and animation by toby109tt / https://gith
|
|||
|
||||
dofile(path .. "/cod.lua")
|
||||
dofile(path .. "/salmon.lua")
|
||||
dofile(path .. "/tropical_fish.lua")
|
||||
dofile(path .. "/dolphin.lua")
|
||||
|
|
|
@ -28,11 +28,17 @@ mcl_mobs:register_mob("mobs_mc:llama", {
|
|||
description = S("Llama"),
|
||||
type = "animal",
|
||||
spawn_class = "passive",
|
||||
passive = false,
|
||||
attack_type = "shoot",
|
||||
shoot_interval = 5.5,
|
||||
arrow = "mobs_mc:llamaspit",
|
||||
shoot_offset = 1, --3.5 *would* be a good value visually but it somehow messes with the projectiles trajectory
|
||||
spawn_in_group_min = 4,
|
||||
spawn_in_group = 6,
|
||||
hp_min = 15,
|
||||
hp_max = 30,
|
||||
xp_min = 1,
|
||||
xp_max = 3,
|
||||
passive = false,
|
||||
collisionbox = {-0.45, -0.01, -0.45, 0.45, 1.86, 0.45},
|
||||
visual = "mesh",
|
||||
mesh = "mobs_mc_llama.b3d",
|
||||
|
@ -45,7 +51,7 @@ mcl_mobs:register_mob("mobs_mc:llama", {
|
|||
},
|
||||
visual_size = {x=3, y=3},
|
||||
makes_footstep_sound = true,
|
||||
runaway = true,
|
||||
runaway = false,
|
||||
walk_velocity = 1,
|
||||
run_velocity = 4.4,
|
||||
follow_velocity = 4.4,
|
||||
|
@ -211,24 +217,46 @@ mcl_mobs:register_mob("mobs_mc:llama", {
|
|||
|
||||
})
|
||||
|
||||
-- spit arrow (weapon)
|
||||
mcl_mobs:register_arrow("mobs_mc:llamaspit", {
|
||||
visual = "sprite",
|
||||
visual_size = {x = 0.10, y = 0.10},
|
||||
textures = {"mobs_mc_llama_spit.png"},
|
||||
velocity = 5,
|
||||
hit_player = function(self, player)
|
||||
player:punch(self.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups = {fleshy = 1},
|
||||
}, nil)
|
||||
end,
|
||||
|
||||
hit_mob = function(self, mob)
|
||||
mob:punch(self.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups = {fleshy = 1},
|
||||
}, nil)
|
||||
end,
|
||||
|
||||
hit_node = function(self, pos, node)
|
||||
end
|
||||
})
|
||||
|
||||
--spawn
|
||||
mcl_mobs:spawn_specific(
|
||||
"mobs_mc:llama",
|
||||
"overworld",
|
||||
"ground",
|
||||
{
|
||||
"Mesa",
|
||||
"MesaPlateauFM_grasstop",
|
||||
"MesaPlateauF",
|
||||
"MesaPlateauFM",
|
||||
"MesaPlateauF_grasstop",
|
||||
"MesaBryce",
|
||||
"Jungle",
|
||||
"Jungle_shore",
|
||||
"JungleM",
|
||||
"JungleM_shore",
|
||||
"Savanna",
|
||||
"SavannaM",
|
||||
"SavannaM_beach",
|
||||
"Savanna_beach",
|
||||
"Savanna_ocean",
|
||||
"JungleEdge",
|
||||
"JungleEdgeM",
|
||||
"ExtremeHills",
|
||||
"ExtremeHills_beach",
|
||||
"ExtremeHillsM",
|
||||
},
|
||||
0,
|
||||
minetest.LIGHT_MAX+1,
|
||||
|
|
|
@ -1,64 +1,58 @@
|
|||
# textdomain: mobs_mc
|
||||
Agent=Agente
|
||||
Bat=Murciélago
|
||||
Blaze=Blaze
|
||||
Chicken=Pollo
|
||||
Cod=Bacalao
|
||||
Cow=Vaca
|
||||
Mooshroom=Champiñaca
|
||||
Mooshroom=Champivaca
|
||||
Creeper=Creeper
|
||||
Ender Dragon=Enderdragón
|
||||
Dolphin=Delfín
|
||||
Ender Dragon=Ender Dragon
|
||||
Enderman=Enderman
|
||||
Endermite=Endermite
|
||||
Ghast=Ghast
|
||||
Elder Guardian=Gran guardián
|
||||
Guardian=Guardián
|
||||
Horse=Caballo
|
||||
Skeleton Horse=Caballo esquelético
|
||||
Zombie Horse=Caballo zombie
|
||||
Elder Guardian=Guardián Anciano
|
||||
Donkey=Burro
|
||||
Horse=Caballo
|
||||
Mule=Mula
|
||||
Skeleton Horse=Caballo esqueleto
|
||||
Zombie Horse=Caballo zombi
|
||||
Iron Golem=Golem de hierro
|
||||
Llama=Llama
|
||||
Cat=Gato
|
||||
Ocelot=Ocelote
|
||||
Parrot=Loro
|
||||
Pig=Cerdo
|
||||
Polar Bear=Oso polar
|
||||
Rabbit=Conejo
|
||||
Killer Bunny=Conejo asesino
|
||||
Rabbit=Conejo
|
||||
Salmon=Salmón
|
||||
Sheep=Oveja
|
||||
Shulker=Shulker
|
||||
Silverfish=Lepisma
|
||||
Skeleton=Esqueleto
|
||||
Stray=Esqueleto
|
||||
Wither Skeleton=Esqueleto wither
|
||||
Stray=Esqueleto glacial
|
||||
Wither Skeleton=Esqueleto del Wither
|
||||
Magma Cube=Cubo de Magma
|
||||
Slime=Slime
|
||||
Snow Golem=Golem de nieve
|
||||
Spider=Araña
|
||||
Cave Spider=Araña de las cuevas
|
||||
Spider=Araña
|
||||
Squid=Calamar
|
||||
Vex=Ánima
|
||||
Master=Maestro
|
||||
Villager=Aldeano
|
||||
Evoker=Invocador
|
||||
Illusioner=Illusionista
|
||||
Villager=Aldeano
|
||||
Vindicator=Vindicador
|
||||
Zombie Villager=Aldeano zombie
|
||||
Zombie Villager=Aldeano zombi
|
||||
Witch=Bruja
|
||||
Wither=Wither
|
||||
Wolf=Lobo
|
||||
Husk=Husk
|
||||
Zombie=Zombie
|
||||
Zombie Pigman=Cerdo Zombie
|
||||
Farmer=Granjero
|
||||
Fisherman=Pescador
|
||||
Fletcher=Flechador
|
||||
Shepherd=Sacerdote
|
||||
Librarian=Bibliotecario
|
||||
Cartographer=Cartógrafo
|
||||
Armorer=Armero
|
||||
Leatherworker=Peletero
|
||||
Butcher=Carnicero
|
||||
Weapon Smith=Herrero de Armas
|
||||
Tool Smith=Herrero de Herramientas
|
||||
Cleric=Sacerdote
|
||||
Nitwit=Simple
|
||||
Baby Husk=Bebé Zombi Momificado
|
||||
Baby Zombie=Bebé Zombi
|
||||
Husk=Zombi Momificado
|
||||
Zombie=Zombi
|
||||
Baby Zombie Pigman=Bebé Hombrecerdo Zombi
|
||||
Zombie Pigman=Hombrecerdo Zombi
|
||||
|
|
|
@ -62,3 +62,8 @@ Weapon Smith=Fabriquant d'arme
|
|||
Tool Smith=Fabriquant d'outil
|
||||
Cleric=Clerc
|
||||
Nitwit=Crétin
|
||||
Cod=Morue
|
||||
Salmon=Saumon
|
||||
Dolphin=Dauphin
|
||||
Pillager=Pilleur
|
||||
Tropical fish=Poisson tropical
|
|
@ -65,3 +65,5 @@ Nitwit=
|
|||
Cod=
|
||||
Salmon=
|
||||
Dolphin=
|
||||
Pillager=
|
||||
Tropical fish=
|
|
@ -30,6 +30,8 @@ local ocelot = {
|
|||
type = "animal",
|
||||
spawn_class = "passive",
|
||||
can_despawn = true,
|
||||
spawn_in_group = 3,
|
||||
spawn_in_group_min = 1,
|
||||
hp_min = 10,
|
||||
hp_max = 10,
|
||||
xp_min = 1,
|
||||
|
|
|
@ -13,6 +13,53 @@ local shoulders = {
|
|||
right = vector.new(3.75,10.5,0)
|
||||
}
|
||||
|
||||
local function table_get_rand(tbl)
|
||||
local keys = {}
|
||||
for k in pairs(tbl) do
|
||||
table.insert(keys, k)
|
||||
end
|
||||
return tbl[keys[math.random(#keys)]]
|
||||
end
|
||||
|
||||
local function get_random_mob_sound()
|
||||
local t = table.copy(minetest.registered_entities)
|
||||
table.shuffle(t)
|
||||
for _,e in pairs(t) do
|
||||
if e.is_mob and e.sounds and #e.sounds > 0 then
|
||||
return table_get_rand(e.sounds)
|
||||
end
|
||||
end
|
||||
return minetest.registered_entities["mobs_mc:parrot"].sounds.random
|
||||
end
|
||||
|
||||
local function imitate_mob_sound(self,mob)
|
||||
local snd = mob.sounds.random
|
||||
if not snd or mob.name == "mobs_mc:parrot" or math.random(20) == 1 then
|
||||
snd = get_random_mob_sound()
|
||||
end
|
||||
return minetest.sound_play(snd, {
|
||||
pos = self.object:get_pos(),
|
||||
gain = 1.0,
|
||||
pitch = 2.5,
|
||||
max_hear_distance = self.sounds and self.sounds.distance or 32
|
||||
}, true)
|
||||
end
|
||||
|
||||
local function check_mobimitate(self,dtime)
|
||||
if not self._mobimitate_timer or self._mobimitate_timer > 30 then
|
||||
self._mobimitate_timer = 0
|
||||
for _,o in pairs(minetest.get_objects_inside_radius(self.object:get_pos(),20)) do
|
||||
local l = o:get_luaentity()
|
||||
if l and l.is_mob and l.name ~= "mobs_mc:parrot" then
|
||||
imitate_mob_sound(self,l)
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
self._mobimitate_timer = self._mobimitate_timer + dtime
|
||||
|
||||
end
|
||||
|
||||
--find a free shoulder or return nil
|
||||
local function get_shoulder(player)
|
||||
local sh = "left"
|
||||
|
@ -53,7 +100,8 @@ local function check_perch(self,dtime)
|
|||
local n1 = minetest.get_node(vector.offset(p:get_pos(),0,-0.6,0)).name
|
||||
local n2 = minetest.get_node(vector.offset(p:get_pos(),0,0,0)).name
|
||||
local n3 = minetest.get_node(vector.offset(p:get_pos(),0,1,0)).name
|
||||
if n1 == "air" or minetest.get_item_group(n2,"water") > 0 or minetest.get_item_group(n2,"lava") > 0 then
|
||||
if ( n1 == "air" or minetest.get_item_group(n2,"water") > 0 or minetest.get_item_group(n2,"lava") > 0) and
|
||||
not minetest.is_creative_enabled(p:get_player_name()) then
|
||||
o:set_detach()
|
||||
self.detach_timer = 0
|
||||
return
|
||||
|
@ -79,7 +127,7 @@ end
|
|||
|
||||
mcl_mobs:register_mob("mobs_mc:parrot", {
|
||||
description = S("Parrot"),
|
||||
type = "npc",
|
||||
type = "passive",
|
||||
spawn_class = "passive",
|
||||
pathfinding = 1,
|
||||
hp_min = 6,
|
||||
|
@ -159,6 +207,7 @@ mcl_mobs:register_mob("mobs_mc:parrot", {
|
|||
end,
|
||||
do_custom = function(self,dtime)
|
||||
check_perch(self,dtime)
|
||||
check_mobimitate(self,dtime)
|
||||
end,
|
||||
do_punch = function(self,puncher) --do_punch is the mcl_mobs_redo variant - it gets called by on_punch later....
|
||||
if self.object:get_attach() == puncher then
|
||||
|
|
|
@ -99,7 +99,7 @@ mcl_mobs:register_mob("mobs_mc:pig", {
|
|||
local wielditem = clicker:get_wielded_item()
|
||||
-- Feed pig
|
||||
if wielditem:get_name() ~= "mcl_mobitems:carrot_on_a_stick" then
|
||||
if mcl_mobs:feed_tame(self, clicker, 1, true, true) then return end
|
||||
if mcl_mobs:feed_tame(self, clicker, 1, true, false) then return end
|
||||
end
|
||||
if mcl_mobs:protect(self, clicker) then return end
|
||||
|
||||
|
@ -194,17 +194,12 @@ mcl_mobs:spawn_specific(
|
|||
"ground",
|
||||
{
|
||||
"flat",
|
||||
"IcePlainsSpikes",
|
||||
"ColdTaiga",
|
||||
"ColdTaiga_beach",
|
||||
"ColdTaiga_beach_water",
|
||||
"MegaTaiga",
|
||||
"MegaSpruceTaiga",
|
||||
"ExtremeHills",
|
||||
"ExtremeHills_beach",
|
||||
"ExtremeHillsM",
|
||||
"ExtremeHills+",
|
||||
"ExtremeHills+_snowtop",
|
||||
"StoneBeach",
|
||||
"Plains",
|
||||
"Plains_beach",
|
||||
|
|
|
@ -0,0 +1,122 @@
|
|||
local S = minetest.get_translator("mobs_mc")
|
||||
|
||||
local function reload(self)
|
||||
if not self.object:get_pos() then return end
|
||||
minetest.sound_play("mcl_bows_crossbow_drawback_1", {object = self.object, max_hear_distance=16}, true)
|
||||
local props = self.object:get_properties()
|
||||
if not props then return end
|
||||
props.textures[2] = "mcl_bows_crossbow_3.png^[resize:16x16"
|
||||
self.object:set_properties(props)
|
||||
end
|
||||
|
||||
local function reset_animation(self, animation)
|
||||
if not self.object:get_pos() or self._current_animation ~= animation then return end
|
||||
self._current_animation = "stand_reload" -- Mobs Redo won't set the animation unless we do this
|
||||
mcl_mobs:set_animation(self, animation)
|
||||
end
|
||||
|
||||
pillager = {
|
||||
description = S("Pillager"),
|
||||
type = "monster",
|
||||
spawn_class = "hostile",
|
||||
hp_min = 24,
|
||||
hp_max = 24,
|
||||
xp_min = 6,
|
||||
xp_max = 6,
|
||||
breath_max = -1,
|
||||
eye_height = 1.5,
|
||||
shoot_interval = 3,
|
||||
shoot_offset = 1.5,
|
||||
armor = {fleshy = 100},
|
||||
collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.98, 0.3},
|
||||
pathfinding = 1,
|
||||
group_attack = true,
|
||||
visual = "mesh",
|
||||
mesh = "mobs_mc_pillager.b3d",
|
||||
visual_size = {x=2.75, y=2.75},
|
||||
makes_footstep_sound = true,
|
||||
walk_velocity = 1.2,
|
||||
run_velocity = 4,
|
||||
view_range = 16,
|
||||
fear_height = 4,
|
||||
arrow = "mcl_bows:arrow_entity",
|
||||
attack_type = "dogshoot", -- Alternate punching/shooting
|
||||
reach = 0, -- Punching max distance
|
||||
damage = 0, -- Punching damage
|
||||
dogshoot_switch = 1, -- Start of shooting
|
||||
dogshoot_count_max = 5, -- Max time spent shooting (standing)
|
||||
dogshoot_count2_max = 1, -- Max time spent punching (running)
|
||||
sounds = {
|
||||
random = "mobs_mc_pillager_grunt2",
|
||||
war_cry = "mobs_mc_pillager_grunt1",
|
||||
death = "mobs_mc_pillager_ow2",
|
||||
damage = "mobs_mc_pillager_ow1",
|
||||
distance = 16,
|
||||
},
|
||||
textures = {
|
||||
{
|
||||
"mobs_mc_pillager.png", -- Skin
|
||||
"mcl_bows_crossbow_3.png^[resize:16x16", -- Wielded item
|
||||
}
|
||||
},
|
||||
drops = {
|
||||
{
|
||||
name = "mcl_bows:arrow",
|
||||
chance = 1,
|
||||
min = 0,
|
||||
max = 2,
|
||||
looting = "common",
|
||||
},
|
||||
{
|
||||
name = "mcl_bows:crossbow",
|
||||
chance = 100 / 8.5,
|
||||
min = 1,
|
||||
max = 1,
|
||||
looting = "rare",
|
||||
},
|
||||
},
|
||||
animation = {
|
||||
unloaded_walk_start = 1, unloaded_walk_end = 40,
|
||||
unloaded_stand_start = 41, unloaded_stand_end = 60,
|
||||
reload_stand_start = 61, reload_stand_end = 100, reload_stand_speed = 20,
|
||||
stand_start = 101, stand_end = 109, stand_speed = 6,
|
||||
walk_start = 111, walk_end = 150, walk_speed = 30,
|
||||
run_start = 111, run_end = 150, run_speed = 50,
|
||||
reload_run_start = 151, reload_run_end = 190, reload_run_speed = 20,
|
||||
die_start = 191, die_end = 192, die_speed = 15,
|
||||
stand_unloaded_start = 40, stand_unloaded_end = 59,
|
||||
die_loop = false,
|
||||
},
|
||||
shoot_arrow = function(self, pos, dir)
|
||||
minetest.sound_play("mcl_bows_crossbow_shoot", {object = self.object, max_hear_distance=16}, true)
|
||||
local props = self.object:get_properties()
|
||||
props.textures[2] = "mcl_bows_crossbow_0.png^[resize:16x16"
|
||||
self.object:set_properties(props)
|
||||
local old_anim = self._current_animation
|
||||
if old_anim == "run" or old_anim == "walk" then
|
||||
mcl_mobs:set_animation(self, "reload_run")
|
||||
end
|
||||
if old_anim == "stand" then
|
||||
mcl_mobs:set_animation(self, "reload_stand")
|
||||
end
|
||||
self._current_animation = old_anim -- Mobs Redo will imediately reset the animation otherwise
|
||||
minetest.after(1, reload, self)
|
||||
minetest.after(2, reset_animation, self, old_anim)
|
||||
|
||||
-- 2-4 damage per arrow
|
||||
local dmg = math.max(4, math.random(2, 8))
|
||||
mcl_bows_s.shoot_arrow_crossbow("mcl_bows:arrow", pos, dir, self.object:get_yaw(), self.object, nil, dmg)
|
||||
|
||||
-- While we are at it, change the sounds since there is no way to do this in Mobs Redo
|
||||
if self.sounds and self.sounds.random then
|
||||
self.sounds = table.copy(self.sounds)
|
||||
self.sounds.random = "mobs_mc_pillager_grunt" .. math.random(2)
|
||||
end
|
||||
|
||||
-- Randomize reload time
|
||||
self.shoot_interval = math.random(3, 4)
|
||||
end,
|
||||
}
|
||||
|
||||
mcl_mobs:register_mob("mobs_mc:pillager", pillager)
|
||||
mcl_mobs:register_egg("mobs_mc:pillager", S("Pillager"), "mobs_mc_spawn_icon_pillager.png", 0)
|
|
@ -6,9 +6,10 @@ local rabbit = {
|
|||
description = S("Rabbit"),
|
||||
type = "animal",
|
||||
spawn_class = "passive",
|
||||
spawn_in_group_min = 2,
|
||||
spawn_in_group = 3,
|
||||
passive = true,
|
||||
reach = 1,
|
||||
|
||||
hp_min = 3,
|
||||
hp_max = 3,
|
||||
xp_min = 1,
|
||||
|
@ -74,7 +75,7 @@ local rabbit = {
|
|||
},
|
||||
on_rightclick = function(self, clicker)
|
||||
-- Feed, tame protect or capture
|
||||
if mcl_mobs:feed_tame(self, clicker, 1, true, true) then return end
|
||||
if mcl_mobs:feed_tame(self, clicker, 1, true, false) then return end
|
||||
if mcl_mobs:protect(self, clicker) then return end
|
||||
if mcl_mobs:capture_mob(self, clicker, 0, 50, 80, false, nil) then return end
|
||||
end,
|
||||
|
|
|
@ -60,7 +60,7 @@ local salmon = {
|
|||
on_rightclick = function(self, clicker)
|
||||
if clicker:get_wielded_item():get_name() == "mcl_buckets:bucket_water" then
|
||||
self.object:remove()
|
||||
clicker:set_wielded_item("mcl_fishing:bucket_salmon")
|
||||
clicker:set_wielded_item("mcl_buckets:bucket_salmon")
|
||||
awards.unlock(clicker:get_player_name(), "mcl:tacticalFishing")
|
||||
end
|
||||
end
|
||||
|
|
|
@ -70,6 +70,8 @@ mcl_mobs:register_mob("mobs_mc:sheep", {
|
|||
color = "unicolor_white",
|
||||
makes_footstep_sound = true,
|
||||
walk_velocity = 1,
|
||||
runaway = true,
|
||||
runaway_from = {"mobs_mc:wolf"},
|
||||
drops = {
|
||||
{name = "mcl_mobitems:mutton",
|
||||
chance = 1,
|
||||
|
@ -195,7 +197,7 @@ mcl_mobs:register_mob("mobs_mc:sheep", {
|
|||
on_rightclick = function(self, clicker)
|
||||
local item = clicker:get_wielded_item()
|
||||
|
||||
if mcl_mobs:feed_tame(self, clicker, 1, true, true) then return end
|
||||
if mcl_mobs:feed_tame(self, clicker, 1, true, false) then return end
|
||||
if mcl_mobs:protect(self, clicker) then return end
|
||||
|
||||
if item:get_name() == "mcl_tools:shears" and not self.gotten and not self.child then
|
||||
|
@ -346,7 +348,7 @@ mcl_mobs:spawn_specific(
|
|||
"Swampland",
|
||||
"Swampland_shore"
|
||||
},
|
||||
0,
|
||||
9,
|
||||
minetest.LIGHT_MAX+1,
|
||||
30,
|
||||
15000,
|
||||
|
|
|
@ -162,7 +162,6 @@ mcl_mobs:spawn_specific(
|
|||
"Plains",
|
||||
"Desert",
|
||||
"ColdTaiga",
|
||||
"MushroomIsland",
|
||||
"IcePlainsSpikes",
|
||||
"SunflowerPlains",
|
||||
"IcePlains",
|
||||
|
@ -189,7 +188,6 @@ mcl_mobs:spawn_specific(
|
|||
"ExtremeHills_beach",
|
||||
"ColdTaiga_beach",
|
||||
"Swampland_shore",
|
||||
"MushroomIslandShore",
|
||||
"JungleM_shore",
|
||||
"Jungle_shore",
|
||||
"MesaPlateauFM_sandlevel",
|
||||
|
@ -228,7 +226,6 @@ mcl_mobs:spawn_specific(
|
|||
"Forest_deep_ocean",
|
||||
"JungleM_deep_ocean",
|
||||
"FlowerForest_deep_ocean",
|
||||
"MushroomIsland_ocean",
|
||||
"MegaTaiga_ocean",
|
||||
"StoneBeach_deep_ocean",
|
||||
"IcePlainsSpikes_deep_ocean",
|
||||
|
@ -238,7 +235,6 @@ mcl_mobs:spawn_specific(
|
|||
"MesaBryce_deep_ocean",
|
||||
"ExtremeHills+_deep_ocean",
|
||||
"ExtremeHills_ocean",
|
||||
"MushroomIsland_deep_ocean",
|
||||
"Forest_ocean",
|
||||
"MegaTaiga_deep_ocean",
|
||||
"JungleEdge_ocean",
|
||||
|
@ -264,7 +260,6 @@ mcl_mobs:spawn_specific(
|
|||
"RoofedForest_underground",
|
||||
"Jungle_underground",
|
||||
"Swampland_underground",
|
||||
"MushroomIsland_underground",
|
||||
"BirchForest_underground",
|
||||
"Plains_underground",
|
||||
"MesaPlateauF_underground",
|
||||
|
|
|
@ -101,7 +101,8 @@ mcl_mobs:spawn_specific(
|
|||
"nether",
|
||||
"ground",
|
||||
{
|
||||
"Nether"
|
||||
"Nether",
|
||||
"SoulsandValley",
|
||||
},
|
||||
0,
|
||||
7,
|
||||
|
|
|
@ -446,11 +446,6 @@ minetest.LIGHT_MAX+1,
|
|||
mmin,
|
||||
mmax)
|
||||
|
||||
--mcl_mobs:spawn_specific("mobs_mc:magma_cube_tiny", { "mcl_nether:nether_brick", "mcl_nether:netherrack" }, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 11000, 4, mmin, mmax)
|
||||
--mcl_mobs:spawn_specific("mobs_mc:magma_cube_small", { "mcl_nether:nether_brick", "mcl_nether:netherrack" }, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 11100, 4, mmin, mmax)
|
||||
--mcl_mobs:spawn_specific("mobs_mc:magma_cube_big", { "mcl_nether:nether_brick", "mcl_nether:netherrack" }, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 11200, 4, mmin, mmax)
|
||||
|
||||
|
||||
-- spawn eggs
|
||||
mcl_mobs:register_egg("mobs_mc:magma_cube_big", S("Magma Cube"), "mobs_mc_spawn_icon_magmacube.png")
|
||||
mcl_mobs:register_egg("mobs_mc:slime_big", S("Slime"), "mobs_mc_spawn_icon_slime.png")
|
||||
|
|
|
@ -109,7 +109,6 @@ mcl_mobs:spawn_specific(
|
|||
"Plains",
|
||||
"Desert",
|
||||
"ColdTaiga",
|
||||
"MushroomIsland",
|
||||
"IcePlainsSpikes",
|
||||
"SunflowerPlains",
|
||||
"IcePlains",
|
||||
|
@ -136,7 +135,6 @@ mcl_mobs:spawn_specific(
|
|||
"ExtremeHills_beach",
|
||||
"ColdTaiga_beach",
|
||||
"Swampland_shore",
|
||||
"MushroomIslandShore",
|
||||
"JungleM_shore",
|
||||
"Jungle_shore",
|
||||
"MesaPlateauFM_sandlevel",
|
||||
|
@ -175,7 +173,6 @@ mcl_mobs:spawn_specific(
|
|||
"Forest_deep_ocean",
|
||||
"JungleM_deep_ocean",
|
||||
"FlowerForest_deep_ocean",
|
||||
"MushroomIsland_ocean",
|
||||
"MegaTaiga_ocean",
|
||||
"StoneBeach_deep_ocean",
|
||||
"IcePlainsSpikes_deep_ocean",
|
||||
|
@ -185,7 +182,6 @@ mcl_mobs:spawn_specific(
|
|||
"MesaBryce_deep_ocean",
|
||||
"ExtremeHills+_deep_ocean",
|
||||
"ExtremeHills_ocean",
|
||||
"MushroomIsland_deep_ocean",
|
||||
"Forest_ocean",
|
||||
"MegaTaiga_deep_ocean",
|
||||
"JungleEdge_ocean",
|
||||
|
@ -211,7 +207,6 @@ mcl_mobs:spawn_specific(
|
|||
"RoofedForest_underground",
|
||||
"Jungle_underground",
|
||||
"Swampland_underground",
|
||||
"MushroomIsland_underground",
|
||||
"BirchForest_underground",
|
||||
"Plains_underground",
|
||||
"MesaPlateauF_underground",
|
||||
|
|
After Width: | Height: | Size: 353 B |
After Width: | Height: | Size: 275 B |
After Width: | Height: | Size: 978 B |
After Width: | Height: | Size: 917 B |
After Width: | Height: | Size: 939 B |
After Width: | Height: | Size: 919 B |
After Width: | Height: | Size: 921 B |
After Width: | Height: | Size: 153 B |
After Width: | Height: | Size: 923 B |
After Width: | Height: | Size: 952 B |
After Width: | Height: | Size: 938 B |
After Width: | Height: | Size: 904 B |
After Width: | Height: | Size: 932 B |
After Width: | Height: | Size: 930 B |
After Width: | Height: | Size: 930 B |
After Width: | Height: | Size: 307 B |
After Width: | Height: | Size: 2.3 KiB |
After Width: | Height: | Size: 477 B |
|
@ -0,0 +1,186 @@
|
|||
--Tropical Fish by cora
|
||||
local S = minetest.get_translator(minetest.get_current_modname())
|
||||
|
||||
local base_colors = {
|
||||
"#FF3855",
|
||||
"#FFF700",
|
||||
"#A7F432",
|
||||
"#FF5470",
|
||||
"#5DADEC",
|
||||
"#A83731",
|
||||
"#87FF2A",
|
||||
"#E936A7",
|
||||
"#FF007C",
|
||||
"#9C51B6",
|
||||
"#66FF66",
|
||||
"#AAF0D1",
|
||||
"#50BFE6",
|
||||
"#FFFF66",
|
||||
"#FF9966",
|
||||
"#FF00CC",
|
||||
}
|
||||
local pattern_colors = {
|
||||
"#FF3855",
|
||||
"#FFF700",
|
||||
"#A7F432",
|
||||
"#FF5470",
|
||||
"#5DADEC",
|
||||
"#A83731",
|
||||
"#87FF2A",
|
||||
"#E936A7",
|
||||
"#FF007C",
|
||||
"#9C51B6",
|
||||
"#66FF66",
|
||||
"#AAF0D1",
|
||||
"#50BFE6",
|
||||
"#FFFF66",
|
||||
"#FF9966",
|
||||
"#FF00CC",
|
||||
}
|
||||
|
||||
local function set_textures(self)
|
||||
if not self._type then
|
||||
self._type = "a"
|
||||
if math.random(2) == 1 then
|
||||
self.object:set_properties({})
|
||||
self._type="b"
|
||||
end
|
||||
self._base_color = base_colors[math.random(#base_colors)]
|
||||
self._pattern_color = pattern_colors[math.random(#pattern_colors)]
|
||||
self._pattern = "extra_mobs_tropical_fish_pattern_"..self._type.."_"..math.random(6)..".png"
|
||||
end
|
||||
self.object:set_properties({
|
||||
textures = {
|
||||
"(extra_mobs_tropical_fish_"..self._type..".png^[colorize:"..self._base_color..":127)^("..self._pattern.."^[colorize:"..self._pattern_color..")",
|
||||
},
|
||||
mesh="extra_mobs_tropical_fish_"..self._type..".b3d"
|
||||
})
|
||||
end
|
||||
|
||||
local tropical_fish = {
|
||||
type = "animal",
|
||||
spawn_class = "water",
|
||||
can_despawn = true,
|
||||
passive = true,
|
||||
hp_min = 3,
|
||||
hp_max = 3,
|
||||
xp_min = 1,
|
||||
xp_max = 3,
|
||||
armor = 100,
|
||||
spawn_in_group = 9,
|
||||
tilt_swim = true,
|
||||
collisionbox = {-0.2, 0.0, -0.2, 0.2, 0.1, 0.2},
|
||||
visual = "mesh",
|
||||
mesh = "extra_mobs_tropical_fish_a.b3d",
|
||||
textures = { "extra_mobs_tropical_fish_a.png" }, -- to be populated on_spawn
|
||||
sounds = {},
|
||||
animation = {
|
||||
stand_start = 0,
|
||||
stand_end = 20,
|
||||
walk_start = 20,
|
||||
walk_end = 40,
|
||||
run_start = 20,
|
||||
run_end = 40,
|
||||
},
|
||||
drops = {
|
||||
{name = "mcl_fishing:clownfish_raw",
|
||||
chance = 1,
|
||||
min = 1,
|
||||
max = 1,},
|
||||
{name = "mcl_dye:white",
|
||||
chance = 20,
|
||||
min = 1,
|
||||
max = 1,},
|
||||
},
|
||||
visual_size = {x=3, y=3},
|
||||
makes_footstep_sound = false,
|
||||
swim = true,
|
||||
fly = true,
|
||||
fly_in = "mcl_core:water_source",
|
||||
breathes_in_water = true,
|
||||
jump = false,
|
||||
view_range = 16,
|
||||
runaway = true,
|
||||
fear_height = 4,
|
||||
on_rightclick = function(self, clicker)
|
||||
if clicker:get_wielded_item():get_name() == "mcl_buckets:bucket_water" then
|
||||
self.object:remove()
|
||||
clicker:set_wielded_item("mcl_buckets:bucket_tropical_fish")
|
||||
awards.unlock(clicker:get_player_name(), "mcl:tacticalFishing")
|
||||
end
|
||||
end,
|
||||
on_spawn = set_textures,
|
||||
}
|
||||
|
||||
mcl_mobs:register_mob("mobs_mc:tropical_fish", tropical_fish)
|
||||
|
||||
local water = 0
|
||||
mcl_mobs:spawn_specific(
|
||||
"mobs_mc:tropical_fish",
|
||||
"overworld",
|
||||
"water",
|
||||
{
|
||||
"Mesa",
|
||||
"Jungle",
|
||||
"Savanna",
|
||||
"Desert",
|
||||
"MesaPlateauFM_grasstop",
|
||||
"JungleEdgeM",
|
||||
"JungleM",
|
||||
"MesaPlateauF",
|
||||
"MesaPlateauFM",
|
||||
"MesaPlateauF_grasstop",
|
||||
"MesaBryce",
|
||||
"JungleEdge",
|
||||
"SavannaM",
|
||||
"Savanna_beach",
|
||||
"JungleM_shore",
|
||||
"Jungle_shore",
|
||||
"MesaPlateauFM_sandlevel",
|
||||
"MesaPlateauF_sandlevel",
|
||||
"MesaBryce_sandlevel",
|
||||
"Mesa_sandlevel",
|
||||
"JungleEdgeM_ocean",
|
||||
"Jungle_deep_ocean",
|
||||
"Savanna_ocean",
|
||||
"MesaPlateauF_ocean",
|
||||
"Savanna_deep_ocean",
|
||||
"JungleEdgeM_deep_ocean",
|
||||
"SunflowerPlains_deep_ocean",
|
||||
"Mesa_ocean",
|
||||
"JungleEdge_deep_ocean",
|
||||
"SavannaM_deep_ocean",
|
||||
"Desert_deep_ocean",
|
||||
"Mesa_deep_ocean",
|
||||
"MesaPlateauFM_ocean",
|
||||
"JungleM_deep_ocean",
|
||||
"SavannaM_ocean",
|
||||
"MesaPlateauF_deep_ocean",
|
||||
"MesaBryce_deep_ocean",
|
||||
"JungleEdge_ocean",
|
||||
"MesaBryce_ocean",
|
||||
"Jungle_ocean",
|
||||
"MesaPlateauFM_deep_ocean",
|
||||
"Desert_ocean",
|
||||
"JungleM_ocean",
|
||||
"MesaBryce_underground",
|
||||
"Mesa_underground",
|
||||
"Jungle_underground",
|
||||
"MesaPlateauF_underground",
|
||||
"SavannaM_underground",
|
||||
"MesaPlateauFM_underground",
|
||||
"Desert_underground",
|
||||
"Savanna_underground",
|
||||
"JungleM_underground",
|
||||
"JungleEdgeM_underground",
|
||||
},
|
||||
0,
|
||||
minetest.LIGHT_MAX+1,
|
||||
30,
|
||||
4000,
|
||||
3,
|
||||
water-16,
|
||||
water+1)
|
||||
|
||||
--spawn egg
|
||||
mcl_mobs:register_egg("mobs_mc:tropical_fish", S("Tropical fish"), "extra_mobs_spawn_icon_tropical_fish.png", 0)
|
|
@ -591,6 +591,51 @@ local function go_home(entity)
|
|||
end)
|
||||
end
|
||||
|
||||
local function has_golem(pos)
|
||||
local r = false
|
||||
for _,o in pairs(minetest.get_objects_inside_radius(pos,16)) do
|
||||
local l = o:get_luaentity()
|
||||
if l and l.name == "mobs_mc:iron_golem" then return true end
|
||||
end
|
||||
end
|
||||
|
||||
local function has_summon_participants(self)
|
||||
local r = 0
|
||||
for _,o in pairs(minetest.get_objects_inside_radius(self.object:get_pos(),10)) do
|
||||
local l = o:get_luaentity()
|
||||
--TODO check for panicking or gossiping
|
||||
if l and l.name == "mobs_mc:villager" then r = r + 1 end
|
||||
end
|
||||
return r > 2
|
||||
end
|
||||
|
||||
local function summon_golem(self)
|
||||
vector.offset(self.object:get_pos(),-10,-10,-10)
|
||||
local nn = minetest.find_nodes_in_area_under_air(vector.offset(self.object:get_pos(),-10,-10,-10),vector.offset(self.object:get_pos(),10,10,10),{"group:solid","group:water"})
|
||||
table.shuffle(nn)
|
||||
for _,n in pairs(nn) do
|
||||
local up = minetest.find_nodes_in_area(vector.offset(n,0,1,0),vector.offset(n,0,3,0),{"air"})
|
||||
if up and #up >= 3 then
|
||||
minetest.sound_play("mcl_portals_open_end_portal", {pos=n, gain=0.5, max_hear_distance = 16}, true)
|
||||
return minetest.add_entity(vector.offset(n,0,1,0),"mobs_mc:iron_golem")
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function check_summon(self,dtime)
|
||||
-- TODO has selpt in last 20?
|
||||
if self._summon_timer and self._summon_timer > 30 then
|
||||
local pos = self.object:get_pos()
|
||||
self._summon_timer = 0
|
||||
if has_golem(pos) then return false end
|
||||
if not has_summon_participants(self) then return end
|
||||
summon_golem(self)
|
||||
elseif self._summon_timer == nil then
|
||||
self._summon_timer = 0
|
||||
end
|
||||
self._summon_timer = self._summon_timer + dtime
|
||||
end
|
||||
|
||||
----- JOBSITE LOGIC
|
||||
local function get_profession_by_jobsite(js)
|
||||
for k,v in pairs(professions) do
|
||||
|
@ -816,7 +861,7 @@ local function show_trade_formspec(playername, trader, tradenum)
|
|||
.."listring[current_player;main]"
|
||||
.."listring["..tradeinv..";input]"
|
||||
.."listring[current_player;main]"
|
||||
minetest.sound_play("mobs_mc_villager_trade", {to_player = playername}, true)
|
||||
minetest.sound_play("mobs_mc_villager_trade", {to_player = playername,object=trader.object}, true)
|
||||
minetest.show_formspec(playername, tradeinv_name, formspec)
|
||||
end
|
||||
|
||||
|
@ -878,13 +923,13 @@ local function update_offer(inv, player, sound)
|
|||
(trade.locked == false)) then
|
||||
inv:set_stack("output", 1, inv:get_stack("offered", 1))
|
||||
if sound then
|
||||
minetest.sound_play("mobs_mc_villager_accept", {to_player = name}, true)
|
||||
minetest.sound_play("mobs_mc_villager_accept", {to_player = name,object=trader.object}, true)
|
||||
end
|
||||
return true
|
||||
else
|
||||
inv:set_stack("output", 1, ItemStack(""))
|
||||
if sound then
|
||||
minetest.sound_play("mobs_mc_villager_deny", {to_player = name}, true)
|
||||
minetest.sound_play("mobs_mc_villager_deny", {to_player = name,object=trader.object}, true)
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
@ -1084,7 +1129,8 @@ local trade_inventory = {
|
|||
if not wanted2:is_empty() then
|
||||
inv:remove_item("input", inv:get_stack("wanted", 2))
|
||||
end
|
||||
minetest.sound_play("mobs_mc_villager_accept", {to_player = player:get_player_name()}, true)
|
||||
local trader = player_trading_with[name]
|
||||
minetest.sound_play("mobs_mc_villager_accept", {to_player = player:get_player_name(),object=trader.object}, true)
|
||||
end
|
||||
update_offer(inv, player, true)
|
||||
end,
|
||||
|
@ -1194,10 +1240,11 @@ local trade_inventory = {
|
|||
elseif listname == "input" then
|
||||
update_offer(inv, player, false)
|
||||
end
|
||||
local trader = player_trading_with[name]
|
||||
if accept then
|
||||
minetest.sound_play("mobs_mc_villager_accept", {to_player = name}, true)
|
||||
minetest.sound_play("mobs_mc_villager_accept", {to_player = name,object=trader.object}, true)
|
||||
else
|
||||
minetest.sound_play("mobs_mc_villager_deny", {to_player = name}, true)
|
||||
minetest.sound_play("mobs_mc_villager_deny", {to_player = name,object=trader.object}, true)
|
||||
end
|
||||
end,
|
||||
}
|
||||
|
@ -1295,7 +1342,7 @@ mcl_mobs:register_mob("mobs_mc:villager", {
|
|||
--minetest.log("arrived at jobsite")
|
||||
end)
|
||||
end
|
||||
if self.child or self._profession == "unemployed" then
|
||||
if self.child or self._profession == "unemployed" or self._profession == "nitwit" then
|
||||
return
|
||||
end
|
||||
-- Initiate trading
|
||||
|
@ -1335,6 +1382,7 @@ mcl_mobs:register_mob("mobs_mc:villager", {
|
|||
_player_scan_timer = 0,
|
||||
_trading_players = {}, -- list of playernames currently trading with villager (open formspec)
|
||||
do_custom = function(self, dtime)
|
||||
check_summon(self,dtime)
|
||||
-- Stand still if player is nearby.
|
||||
if not self._player_scan_timer then
|
||||
self._player_scan_timer = 0
|
||||
|
|
|
@ -29,6 +29,7 @@ mcl_mobs:register_mob("mobs_mc:villager_zombie", {
|
|||
description = S("Zombie Villager"),
|
||||
type = "monster",
|
||||
spawn_class = "hostile",
|
||||
spawn_in_group = 1,
|
||||
hp_min = 20,
|
||||
hp_max = 20,
|
||||
xp_min = 5,
|
||||
|
@ -147,7 +148,6 @@ mcl_mobs:spawn_specific(
|
|||
"RoofedForest_underground",
|
||||
"Jungle_underground",
|
||||
"Swampland_underground",
|
||||
"MushroomIsland_underground",
|
||||
"BirchForest_underground",
|
||||
"Plains_underground",
|
||||
"MesaPlateauF_underground",
|
||||
|
@ -184,7 +184,6 @@ mcl_mobs:spawn_specific(
|
|||
"Plains",
|
||||
"Desert",
|
||||
"ColdTaiga",
|
||||
"MushroomIsland",
|
||||
"IcePlainsSpikes",
|
||||
"SunflowerPlains",
|
||||
"IcePlains",
|
||||
|
@ -211,7 +210,6 @@ mcl_mobs:spawn_specific(
|
|||
"ExtremeHills_beach",
|
||||
"ColdTaiga_beach",
|
||||
"Swampland_shore",
|
||||
"MushroomIslandShore",
|
||||
"JungleM_shore",
|
||||
"Jungle_shore",
|
||||
"MesaPlateauFM_sandlevel",
|
||||
|
|
|
@ -18,6 +18,7 @@ local wolf = {
|
|||
xp_max = 3,
|
||||
passive = false,
|
||||
group_attack = true,
|
||||
spawn_in_group = 8,
|
||||
collisionbox = {-0.3, -0.01, -0.3, 0.3, 0.84, 0.3},
|
||||
visual = "mesh",
|
||||
mesh = "mobs_mc_wolf.b3d",
|
||||
|
@ -64,6 +65,11 @@ local wolf = {
|
|||
dog:set_yaw(yaw)
|
||||
ent = dog:get_luaentity()
|
||||
ent.owner = clicker:get_player_name()
|
||||
ent.tamed = true
|
||||
mcl_mobs:set_animation(ent, "sit")
|
||||
ent.walk_chance = 0
|
||||
ent.jump = false
|
||||
ent.health = self.health
|
||||
-- cornfirm taming
|
||||
minetest.sound_play("mobs_mc_wolf_bark", {object=dog, max_hear_distance=16}, true)
|
||||
-- Replace wolf
|
||||
|
@ -73,9 +79,10 @@ local wolf = {
|
|||
end,
|
||||
animation = {
|
||||
speed_normal = 50, speed_run = 100,
|
||||
stand_start = 40, stand_end = 45,
|
||||
walk_start = 0, walk_end = 40,
|
||||
run_start = 0, run_end = 40,
|
||||
stand_start = 0, stand_end = 40,
|
||||
walk_start = 40, walk_end = 80,
|
||||
run_start = 80, run_end = 120,
|
||||
sit_start = 121, sit_end = 140,
|
||||
},
|
||||
jump = true,
|
||||
attacks_monsters = true,
|
||||
|
@ -126,7 +133,8 @@ dog.hp_max = 20
|
|||
dog.textures = get_dog_textures("unicolor_red")
|
||||
dog.owner = ""
|
||||
-- TODO: Start sitting by default
|
||||
dog.order = "roam"
|
||||
dog.order = "sit"
|
||||
dog.state = "stand"
|
||||
dog.owner_loyal = true
|
||||
dog.follow_velocity = 3.2
|
||||
-- Automatically teleport dog to owner
|
||||
|
@ -149,33 +157,12 @@ end
|
|||
dog.on_rightclick = function(self, clicker)
|
||||
local item = clicker:get_wielded_item()
|
||||
|
||||
if mcl_mobs:protect(self, clicker) then
|
||||
if mcl_mobs:feed_tame(self, clicker, 1, true, false) then
|
||||
return
|
||||
elseif mcl_mobs:protect(self, clicker) then
|
||||
return
|
||||
elseif item:get_name() ~= "" and mcl_mobs:capture_mob(self, clicker, 0, 2, 80, false, nil) then
|
||||
return
|
||||
elseif is_food(item:get_name()) then
|
||||
-- Feed to increase health
|
||||
local hp = self.health
|
||||
local hp_add = 0
|
||||
-- Use eatable group to determine health boost
|
||||
local eatable = minetest.get_item_group(item, "eatable")
|
||||
if eatable > 0 then
|
||||
hp_add = eatable
|
||||
elseif item:get_name() == "mcl_mobitems:rotten_flesh" then
|
||||
hp_add = 4
|
||||
else
|
||||
hp_add = 4
|
||||
end
|
||||
local new_hp = hp + hp_add
|
||||
if new_hp > self.hp_max then
|
||||
new_hp = self.hp_max
|
||||
end
|
||||
if not minetest.is_creative_enabled(clicker:get_player_name()) then
|
||||
item:take_item()
|
||||
clicker:set_wielded_item(item)
|
||||
end
|
||||
self.health = new_hp
|
||||
return
|
||||
elseif minetest.get_item_group(item:get_name(), "dye") == 1 then
|
||||
-- Dye (if possible)
|
||||
for group, _ in pairs(colors) do
|
||||
|
@ -209,14 +196,18 @@ dog.on_rightclick = function(self, clicker)
|
|||
if not self.order or self.order == "" or self.order == "sit" then
|
||||
particle = "mobs_mc_wolf_icon_roam.png"
|
||||
self.order = "roam"
|
||||
self.state = "stand"
|
||||
self.walk_chance = default_walk_chance
|
||||
self.jump = true
|
||||
mcl_mobs:set_animation(self, "stand")
|
||||
-- TODO: Add sitting model
|
||||
else
|
||||
particle = "mobs_mc_wolf_icon_sit.png"
|
||||
self.order = "sit"
|
||||
self.state = "stand"
|
||||
self.walk_chance = 0
|
||||
self.jump = false
|
||||
mcl_mobs:set_animation(self, "sit")
|
||||
end
|
||||
-- Display icon to show current order (sit or roam)
|
||||
minetest.add_particle({
|
||||
|
|
|
@ -55,7 +55,7 @@ local zombie = {
|
|||
xp_max = 5,
|
||||
breath_max = -1,
|
||||
armor = {undead = 90, fleshy = 90},
|
||||
collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.94, 0.3},
|
||||
collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.8, 0.3},
|
||||
visual = "mesh",
|
||||
mesh = "mobs_mc_zombie.b3d",
|
||||
textures = {
|
||||
|
@ -65,7 +65,6 @@ local zombie = {
|
|||
"mobs_mc_empty.png", -- wielded_item
|
||||
}
|
||||
},
|
||||
visual_size = {x=3, y=3},
|
||||
makes_footstep_sound = true,
|
||||
sounds = {
|
||||
random = "mobs_mc_zombie_growl",
|
||||
|
@ -85,16 +84,23 @@ local zombie = {
|
|||
group_attack = { "mobs_mc:zombie", "mobs_mc:baby_zombie", "mobs_mc:husk", "mobs_mc:baby_husk" },
|
||||
drops = drops_zombie,
|
||||
animation = {
|
||||
speed_normal = 25, speed_run = 50,
|
||||
stand_start = 40, stand_end = 80,
|
||||
walk_start = 0, walk_end = 40,
|
||||
run_start = 0, run_end = 40,
|
||||
stand_start = 40, stand_end = 49, stand_speed = 2,
|
||||
walk_start = 0, walk_end = 39, speed_normal = 25,
|
||||
run_start = 0, run_end = 39, speed_run = 50,
|
||||
punch_start = 50, punch_end = 59, punch_speed = 20,
|
||||
},
|
||||
ignited_by_sunlight = true,
|
||||
sunlight_damage = 2,
|
||||
view_range = 16,
|
||||
attack_type = "dogfight",
|
||||
harmed_by_heal = true,
|
||||
on_spawn = function(self)
|
||||
-- Remove saved visual_size on old existing entites.
|
||||
-- Old entities were 3 now it's 1.
|
||||
self.visual_size = nil
|
||||
self.object:set_properties({visual_size = self.visual_size})
|
||||
self.base_size = self.visual_size
|
||||
end,
|
||||
}
|
||||
|
||||
mcl_mobs:register_mob("mobs_mc:zombie", zombie)
|
||||
|
@ -104,13 +110,20 @@ mcl_mobs:register_mob("mobs_mc:zombie", zombie)
|
|||
|
||||
local baby_zombie = table.copy(zombie)
|
||||
baby_zombie.description = S("Baby Zombie")
|
||||
baby_zombie.collisionbox = {-0.25, -0.01, -0.25, 0.25, 0.94, 0.25}
|
||||
baby_zombie.collisionbox = {-0.25, -0.01, -0.25, 0.25, 1, 0.25}
|
||||
baby_zombie.xp_min = 12
|
||||
baby_zombie.xp_max = 12
|
||||
baby_zombie.visual_size = {x=zombie.visual_size.x/2, y=zombie.visual_size.y/2}
|
||||
baby_zombie.visual_size = {x = 1 / 2, y = 1 / 2}
|
||||
baby_zombie.walk_velocity = 1.2
|
||||
baby_zombie.run_velocity = 2.4
|
||||
baby_zombie.child = 1
|
||||
baby_zombie.reach = 1
|
||||
baby_zombie.animation = {
|
||||
stand_start = 100, stand_end = 109, stand_speed = 2,
|
||||
walk_start = 60, walk_end = 99, speed_normal = 40,
|
||||
run_start = 60, run_end = 99, speed_run = 80,
|
||||
punch_start = 109, punch_end = 119
|
||||
}
|
||||
|
||||
mcl_mobs:register_mob("mobs_mc:baby_zombie", baby_zombie)
|
||||
|
||||
|
@ -134,15 +147,16 @@ mcl_mobs:register_mob("mobs_mc:husk", husk)
|
|||
|
||||
-- Baby husk.
|
||||
-- A smaller and more dangerous variant of the husk
|
||||
local baby_husk = table.copy(husk)
|
||||
local baby_husk = table.copy(baby_zombie)
|
||||
baby_husk.description = S("Baby Husk")
|
||||
baby_husk.collisionbox = {-0.25, -0.01, -0.25, 0.25, 0.94, 0.25}
|
||||
baby_husk.xp_min = 12
|
||||
baby_husk.xp_max = 12
|
||||
baby_husk.visual_size = {x=zombie.visual_size.x/2, y=zombie.visual_size.y/2}
|
||||
baby_husk.walk_velocity = 1.2
|
||||
baby_husk.run_velocity = 2.4
|
||||
baby_husk.child = 1
|
||||
baby_husk.textures = {{
|
||||
"mobs_mc_empty.png", -- armor
|
||||
"mobs_mc_husk.png", -- texture
|
||||
"mobs_mc_empty.png", -- wielded_item
|
||||
}}
|
||||
baby_husk.ignited_by_sunlight = false
|
||||
baby_husk.sunlight_damage = 0
|
||||
baby_husk.drops = drops_common
|
||||
|
||||
mcl_mobs:register_mob("mobs_mc:baby_husk", baby_husk)
|
||||
|
||||
|
@ -162,7 +176,6 @@ mcl_mobs:spawn_specific(
|
|||
"RoofedForest_underground",
|
||||
"Jungle_underground",
|
||||
"Swampland_underground",
|
||||
"MushroomIsland_underground",
|
||||
"BirchForest_underground",
|
||||
"Plains_underground",
|
||||
"MesaPlateauF_underground",
|
||||
|
@ -198,7 +211,6 @@ mcl_mobs:spawn_specific(
|
|||
"Forest",
|
||||
"Plains",
|
||||
"ColdTaiga",
|
||||
"MushroomIsland",
|
||||
"IcePlainsSpikes",
|
||||
"SunflowerPlains",
|
||||
"IcePlains",
|
||||
|
@ -225,7 +237,6 @@ mcl_mobs:spawn_specific(
|
|||
"ExtremeHills_beach",
|
||||
"ColdTaiga_beach",
|
||||
"Swampland_shore",
|
||||
"MushroomIslandShore",
|
||||
"JungleM_shore",
|
||||
"Jungle_shore",
|
||||
"MesaPlateauFM_sandlevel",
|
||||
|
@ -254,7 +265,6 @@ mcl_mobs:spawn_specific(
|
|||
"RoofedForest_underground",
|
||||
"Jungle_underground",
|
||||
"Swampland_underground",
|
||||
"MushroomIsland_underground",
|
||||
"BirchForest_underground",
|
||||
"Plains_underground",
|
||||
"MesaPlateauF_underground",
|
||||
|
@ -290,7 +300,6 @@ mcl_mobs:spawn_specific(
|
|||
"Forest",
|
||||
"Plains",
|
||||
"ColdTaiga",
|
||||
"MushroomIsland",
|
||||
"IcePlainsSpikes",
|
||||
"SunflowerPlains",
|
||||
"IcePlains",
|
||||
|
@ -317,7 +326,6 @@ mcl_mobs:spawn_specific(
|
|||
"ExtremeHills_beach",
|
||||
"ColdTaiga_beach",
|
||||
"Swampland_shore",
|
||||
"MushroomIslandShore",
|
||||
"JungleM_shore",
|
||||
"Jungle_shore",
|
||||
"MesaPlateauFM_sandlevel",
|
||||
|
|
|
@ -134,7 +134,8 @@ mcl_mobs:spawn_specific(
|
|||
"nether",
|
||||
"ground",
|
||||
{
|
||||
"Nether"
|
||||
"Nether",
|
||||
"CrimsonForest",
|
||||
},
|
||||
0,
|
||||
minetest.LIGHT_MAX+1,
|
||||
|
|
|
@ -120,9 +120,10 @@ function lightning.strike(pos)
|
|||
if not pos then
|
||||
return false
|
||||
end
|
||||
local objects = get_objects_inside_radius(pos2, 3.5)
|
||||
if lightning.on_strike_functions then
|
||||
for _, func in pairs(lightning.on_strike_functions) do
|
||||
-- allow on_strike callbacks to destroy entities by re-obtaining objects for each callback
|
||||
local objects = get_objects_inside_radius(pos2, 3.5)
|
||||
func(pos, pos2, objects)
|
||||
end
|
||||
end
|
||||
|
@ -174,6 +175,7 @@ lightning.register_on_strike(function(pos, pos2, objects)
|
|||
elseif lua and lua.name == "mobs_mc:creeper" then
|
||||
mcl_util.replace_mob(obj, "mobs_mc:creeper_charged")
|
||||
else
|
||||
-- WARNING: unsafe entity handling. object may be removed immediately
|
||||
mcl_util.deal_damage(obj, 5, { type = "lightning_bolt" })
|
||||
end
|
||||
end
|
||||
|
@ -182,8 +184,9 @@ lightning.register_on_strike(function(pos, pos2, objects)
|
|||
for i = 1, #playerlist do
|
||||
local player = playerlist[i]
|
||||
local sky = {}
|
||||
local sky_table = player:get_sky(true)
|
||||
|
||||
sky.bgcolor, sky.type, sky.textures = player:get_sky()
|
||||
sky.bgcolor, sky.type, sky.textures = sky_table.base_color, sky_table.type, sky_table.textures
|
||||
|
||||
local name = player:get_player_name()
|
||||
if ps[name] == nil then
|
||||
|
|
|
@ -1,4 +1,3 @@
|
|||
# textdomain: lightning
|
||||
@1 was struck by lightning.=@1 a été frappé par la foudre.
|
||||
Let lightning strike at the specified position or yourself=Laissez la foudre frapper à la position spécifiée ou sur vous-même
|
||||
Let lightning strike at the specified position or player. No parameter will strike yourself.=Fait frapper la foudre à la position spécifiée ou sur le joueur. Sans paramètre vous vous frapperez vous-même.
|
||||
No position specified and unknown player=Aucune position spécifiée et joueur inconnu
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
mcl_weather.nether_dust = {}
|
||||
mcl_weather.nether_dust.particlespawners = {}
|
||||
|
||||
local PARTICLES_COUNT_NETHER_DUST = tonumber(minetest.settings:get("mcl_weather_rain_particles")) or 150
|
||||
local PARTICLES_COUNT_NETHER_DUST = tonumber(minetest.settings:get("mcl_weather_dust_particles")) or 150
|
||||
|
||||
local psdef= {
|
||||
amount = PARTICLES_COUNT_NETHER_DUST,
|
||||
|
|
|
@ -2,6 +2,7 @@ local PARTICLES_COUNT_RAIN = tonumber(minetest.settings:get("mcl_weather_rain_pa
|
|||
local PARTICLES_COUNT_THUNDER = tonumber(minetest.settings:get("mcl_weather_thunder_particles")) or 900
|
||||
|
||||
local get_connected_players = minetest.get_connected_players
|
||||
local mgname = minetest.get_mapgen_setting("mg_name")
|
||||
|
||||
mcl_weather.rain = {
|
||||
-- max rain particles created at time
|
||||
|
@ -41,6 +42,14 @@ local psdef= {
|
|||
|
||||
local textures = {"weather_pack_rain_raindrop_1.png", "weather_pack_rain_raindrop_2.png"}
|
||||
|
||||
function mcl_weather.has_rain(pos)
|
||||
if not mcl_worlds.has_weather(pos) then return false end
|
||||
if mgname == "singlenode" or mgname == "v6" then return true end
|
||||
local bd = minetest.registered_biomes[minetest.get_biome_name(minetest.get_biome_data(pos).biome)]
|
||||
if bd and bd._mcl_biome_type == "hot" then return false end
|
||||
return true
|
||||
end
|
||||
|
||||
function mcl_weather.rain.sound_handler(player)
|
||||
return minetest.sound_play("weather_rain", {
|
||||
to_player = player:get_player_name(),
|
||||
|
@ -83,7 +92,7 @@ end
|
|||
function mcl_weather.rain.add_player(player)
|
||||
if mcl_weather.players[player:get_player_name()] == nil then
|
||||
local player_meta = {}
|
||||
player_meta.origin_sky = {player:get_sky()}
|
||||
player_meta.origin_sky = {player:get_sky(true)}
|
||||
mcl_weather.players[player:get_player_name()] = player_meta
|
||||
update_sound[player:get_player_name()]=true
|
||||
end
|
||||
|
@ -166,13 +175,23 @@ function mcl_weather.rain.make_weather()
|
|||
|
||||
for _, player in pairs(get_connected_players()) do
|
||||
local pos=player:get_pos()
|
||||
if mcl_weather.is_underwater(player) or not mcl_worlds.has_weather(pos) then
|
||||
if mcl_weather.is_underwater(player) or not mcl_weather.has_rain(pos) then
|
||||
mcl_weather.rain.remove_sound(player)
|
||||
mcl_weather.remove_spawners_player(player)
|
||||
if mcl_worlds.has_weather(pos) then
|
||||
mcl_weather.set_sky_box_clear(player)
|
||||
end
|
||||
else
|
||||
if mcl_weather.has_snow(pos) then
|
||||
mcl_weather.rain.remove_sound(player)
|
||||
mcl_weather.snow.add_player(player)
|
||||
mcl_weather.snow.set_sky_box()
|
||||
else
|
||||
mcl_weather.rain.add_player(player)
|
||||
mcl_weather.rain.add_rain_particles(player)
|
||||
mcl_weather.rain.update_sound(player)
|
||||
mcl_weather.rain.set_sky_box()
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
|
|
@ -1,6 +1,21 @@
|
|||
local mods_loaded = false
|
||||
local NIGHT_VISION_RATIO = 0.45
|
||||
|
||||
function mcl_weather.set_sky_box_clear(player)
|
||||
player:set_sky({
|
||||
type = "regular",
|
||||
sky_color = {
|
||||
day_sky = "#92B9FF",
|
||||
day_horizon = "#B4D0FF",
|
||||
dawn_sky = "#B4BAFA",
|
||||
dawn_horizon = "#BAC1F0",
|
||||
night_sky = "#006AFF",
|
||||
night_horizon = "#4090FF",
|
||||
},
|
||||
clouds = true,
|
||||
})
|
||||
end
|
||||
|
||||
mcl_weather.skycolor = {
|
||||
-- Should be activated before do any effect.
|
||||
active = true,
|
||||
|
@ -9,7 +24,7 @@ mcl_weather.skycolor = {
|
|||
force_update = true,
|
||||
|
||||
-- Update interval.
|
||||
update_interval = 15,
|
||||
update_interval = 3,
|
||||
|
||||
-- Main sky colors: starts from midnight to midnight.
|
||||
-- Please do not set directly. Use add_layer instead.
|
||||
|
@ -80,26 +95,34 @@ mcl_weather.skycolor = {
|
|||
for _, player in ipairs(players) do
|
||||
local pos = player:get_pos()
|
||||
local dim = mcl_worlds.pos_to_dimension(pos)
|
||||
local has_weather = (mcl_worlds.has_weather(pos) and (mcl_weather.state == "snow" or mcl_weather.state =="rain" or mcl_weather.state == "thunder") and mcl_weather.has_snow(pos)) or ((mcl_weather.state =="rain" or mcl_weather.state == "thunder") and mcl_weather.has_rain(pos))
|
||||
if dim == "overworld" then
|
||||
if (mcl_weather.state == "none") then
|
||||
-- Clear weather
|
||||
player:set_sky({
|
||||
type = "regular",
|
||||
sky_color = {
|
||||
day_sky = "#92B9FF",
|
||||
day_horizon = "#B4D0FF",
|
||||
dawn_sky = "#B4BAFA",
|
||||
dawn_horizon = "#BAC1F0",
|
||||
night_sky = "#006AFF",
|
||||
night_horizon = "#4090FF",
|
||||
},
|
||||
clouds = true,
|
||||
})
|
||||
mcl_weather.set_sky_box_clear(player)
|
||||
player:set_sun({visible = true, sunrise_visible = true})
|
||||
player:set_moon({visible = true})
|
||||
player:set_stars({visible = true})
|
||||
mcl_weather.skycolor.override_day_night_ratio(player, nil)
|
||||
else
|
||||
elseif not has_weather then
|
||||
local day_color = mcl_weather.skycolor.get_sky_layer_color(0.15)
|
||||
local dawn_color = mcl_weather.skycolor.get_sky_layer_color(0.27)
|
||||
local night_color = mcl_weather.skycolor.get_sky_layer_color(0.1)
|
||||
player:set_sky({ type = "regular",
|
||||
sky_color = {
|
||||
day_sky = day_color,
|
||||
day_horizon = day_color,
|
||||
dawn_sky = dawn_color,
|
||||
dawn_horizon = dawn_color,
|
||||
night_sky = night_color,
|
||||
night_horizon = night_color,
|
||||
},
|
||||
clouds = true,
|
||||
})
|
||||
player:set_sun({visible = false, sunrise_visible = false})
|
||||
player:set_moon({visible = false})
|
||||
player:set_stars({visible = false})
|
||||
elseif has_weather then
|
||||
-- Weather skies
|
||||
local day_color = mcl_weather.skycolor.get_sky_layer_color(0.5)
|
||||
local dawn_color = mcl_weather.skycolor.get_sky_layer_color(0.75)
|
||||
|
@ -223,7 +246,7 @@ mcl_weather.skycolor = {
|
|||
get_current_bg_color = function()
|
||||
local players = mcl_weather.skycolor.utils.get_players(nil)
|
||||
if players[1] then
|
||||
return players[1]:get_sky()
|
||||
return players[1]:get_sky(true).sky_color
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
@ -253,6 +276,11 @@ minetest.register_globalstep(function(dtime)
|
|||
end)
|
||||
|
||||
local function initsky(player)
|
||||
|
||||
if player.set_lighting then
|
||||
player:set_lighting({ shadows = { intensity = tonumber(minetest.settings:get("mcl_default_shadow_intensity") or 0.33) } })
|
||||
end
|
||||
|
||||
if (mcl_weather.skycolor.active) then
|
||||
mcl_weather.skycolor.force_update = true
|
||||
end
|
||||
|
|
|
@ -2,8 +2,44 @@ local get_connected_players = minetest.get_connected_players
|
|||
|
||||
mcl_weather.snow = {}
|
||||
|
||||
local PARTICLES_COUNT_SNOW = tonumber(minetest.settings:get("mcl_weather_snow_particles")) or 99
|
||||
local PARTICLES_COUNT_SNOW = tonumber(minetest.settings:get("mcl_weather_snow_particles")) or 100
|
||||
mcl_weather.snow.init_done = false
|
||||
local mgname = minetest.get_mapgen_setting("mg_name")
|
||||
|
||||
local snow_biomes = {
|
||||
"ColdTaiga_underground",
|
||||
"IcePlains_underground",
|
||||
"IcePlainsSpikes_underground",
|
||||
"MegaTaiga_underground",
|
||||
"Taiga_underground",
|
||||
"IcePlains_deep_ocean",
|
||||
"MegaSpruceTaiga_deep_ocean",
|
||||
"IcePlainsSpikes_ocean",
|
||||
"StoneBeach_ocean",
|
||||
"ColdTaiga_deep_ocean",
|
||||
"MegaTaiga_ocean",
|
||||
"StoneBeach_deep_ocean",
|
||||
"IcePlainsSpikes_deep_ocean",
|
||||
"ColdTaiga_ocean",
|
||||
"MegaTaiga_deep_ocean",
|
||||
"MegaSpruceTaiga_ocean",
|
||||
"ExtremeHills+_ocean",
|
||||
"IcePlains_ocean",
|
||||
"Taiga_ocean",
|
||||
"Taiga_deep_ocean",
|
||||
"StoneBeach",
|
||||
"ColdTaiga_beach_water",
|
||||
"Taiga_beach",
|
||||
"ColdTaiga_beach",
|
||||
"Taiga",
|
||||
"ExtremeHills+_snowtop",
|
||||
"MegaSpruceTaiga",
|
||||
"MegaTaiga",
|
||||
"ExtremeHills+",
|
||||
"ColdTaiga",
|
||||
"IcePlainsSpikes",
|
||||
"IcePlains",
|
||||
}
|
||||
|
||||
local psdef= {
|
||||
amount = PARTICLES_COUNT_SNOW,
|
||||
|
@ -25,6 +61,19 @@ local psdef= {
|
|||
glow = 1
|
||||
}
|
||||
|
||||
function mcl_weather.has_snow(pos)
|
||||
if not mcl_worlds.has_weather(pos) then return false end
|
||||
if mgname == "singlenode" or mgname == "v6" then return false end
|
||||
local bn = minetest.get_biome_name(minetest.get_biome_data(pos).biome)
|
||||
local bd = minetest.registered_biomes[bn]
|
||||
if bd and bd._mcl_biome_type == "snowy" then return true end
|
||||
if bd and bd._mcl_biome_type == "cold" then
|
||||
if bn == "Taiga" and pos.y > 140 then return true end
|
||||
if bn == "MegaSpruceTaiga" and pos.y > 100 then return true end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
function mcl_weather.snow.set_sky_box()
|
||||
mcl_weather.skycolor.add_layer(
|
||||
"weather-pack-snow-sky",
|
||||
|
@ -46,9 +95,11 @@ function mcl_weather.snow.clear()
|
|||
mcl_weather.remove_all_spawners()
|
||||
end
|
||||
|
||||
-- Simple random texture getter
|
||||
function mcl_weather.snow.get_texture()
|
||||
return "weather_pack_snow_snowflake"..math.random(1,2)..".png"
|
||||
function mcl_weather.snow.add_player(player)
|
||||
for i=1,2 do
|
||||
psdef.texture="weather_pack_snow_snowflake"..i..".png"
|
||||
mcl_weather.add_spawner_player(player,"snow"..i,psdef)
|
||||
end
|
||||
end
|
||||
|
||||
local timer = 0
|
||||
|
@ -70,13 +121,12 @@ minetest.register_globalstep(function(dtime)
|
|||
end
|
||||
|
||||
for _, player in pairs(get_connected_players()) do
|
||||
if mcl_weather.is_underwater(player) or not mcl_worlds.has_weather(player:get_pos()) then
|
||||
if mcl_weather.is_underwater(player) or not mcl_weather.has_snow(player:get_pos()) then
|
||||
mcl_weather.remove_spawners_player(player)
|
||||
mcl_weather.set_sky_box_clear(player)
|
||||
else
|
||||
for i=1,2 do
|
||||
psdef.texture="weather_pack_snow_snowflake"..i..".png"
|
||||
mcl_weather.add_spawner_player(player,"snow"..i,psdef)
|
||||
end
|
||||
mcl_weather.snow.add_player(player)
|
||||
mcl_weather.snow.set_sky_box()
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
@ -96,3 +146,34 @@ if mcl_weather.reg_weathers.snow == nil then
|
|||
}
|
||||
}
|
||||
end
|
||||
|
||||
minetest.register_abm({
|
||||
label = "Snow piles up",
|
||||
nodenames = {"group:opaque","group:leaves","group:snow_cover"},
|
||||
neighbors = {"air"},
|
||||
interval = 27,
|
||||
chance = 33,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
if node.name == "mcl_core:snowblock" then return end
|
||||
local above = vector.offset(pos,0,1,0)
|
||||
local above_node = minetest.get_node(above)
|
||||
if above_node.name ~= "air" then return end
|
||||
if (mcl_weather.state == "rain" or mcl_weather.state == "thunder" or mcl_weather.state == "snow") and mcl_weather.is_outdoor(pos) and mcl_weather.has_snow(pos) then
|
||||
local nn = nil
|
||||
if node.name:find("snow") then
|
||||
local l = node.name:sub(-1)
|
||||
l = tonumber(l)
|
||||
if node.name == "mcl_core:snow" then
|
||||
nn={name = "mcl_core:snow_2"}
|
||||
elseif l and l < 7 then
|
||||
nn={name="mcl_core:snow_"..tostring(math.min(8,l + 1))}
|
||||
elseif l and l >= 7 then
|
||||
nn={name = "mcl_core:snowblock"}
|
||||
end
|
||||
if nn then minetest.set_node(pos,nn) end
|
||||
else
|
||||
minetest.set_node(above,{name = "mcl_core:snow"})
|
||||
end
|
||||
end
|
||||
end
|
||||
})
|
||||
|
|
|
@ -54,6 +54,8 @@ function mcl_weather.add_spawner_player(pl,id,ps)
|
|||
particlespawners[name] = {}
|
||||
end
|
||||
if not particlespawners[name][id] then
|
||||
mcl_weather.remove_spawners_player(pl)
|
||||
particlespawners[name] = {}
|
||||
ps.playername =name
|
||||
ps.attached = pl
|
||||
particlespawners[name][id]=minetest.add_particlespawner(ps)
|
||||
|
|
|
@ -45,3 +45,4 @@ Mining durability: @1=Durabilité de minage: @1
|
|||
Block breaking strength: @1=Résistance à la rupture: @1
|
||||
@1 uses=@1 utilisations
|
||||
Unlimited uses=Utilisations illimitées
|
||||
Durability: @1=Durabilité
|
|
@ -1,25 +1,24 @@
|
|||
# textdomain:awards
|
||||
@1/@2 chat messages=@1/@2 chat messages
|
||||
@1/@2 crafted=@1/@2 fabrication
|
||||
@1/@2 deaths=@1/@2 Mort
|
||||
@1/@2 crafted=@1/@2 fabriqués
|
||||
@1/@2 deaths=@1/@2 morts
|
||||
@1/@2 dug=@1/@2 creusé
|
||||
@1/@2 game joins=@1/@2 sessions
|
||||
@1/@2 placed=@1/@2 mis
|
||||
@1/@2 placed=@1/@2 placé
|
||||
@1 (got)=@1 (obtenu)
|
||||
@1: @1=@1: @1
|
||||
@1: @2=@1 : @2
|
||||
@1’s awards:=Récompenses de @1:
|
||||
(Secret Award)=(Récompense Secrètte)
|
||||
<achievement ID>=<Succès ID>
|
||||
<name>=<nom>
|
||||
A Cat in a Pop-Tart?!=A Cat in a Pop-Tart?!
|
||||
Achievement gotten!=Succès obtenu !
|
||||
Achievement gotten:=Succès obtenu :
|
||||
Achievement gotten: @1=Succès obtenu : @1
|
||||
Achievement not found.=Succès inconnu
|
||||
All your awards and statistics have been cleared. You can now start again.=Toutes vos récompenses et statistiques ont été effacées. Vous pouvez maintenant recommencer.
|
||||
Awards=Récompenses
|
||||
Craft: @1×@2=Frabrication: @1×@2
|
||||
Craft: @1=Frabrication: @1
|
||||
Craft: @1×@2=Fabrication: @1×@2
|
||||
Craft: @1=Fabrication: @1
|
||||
Die @1 times.=Mort @1 fois.
|
||||
Die.=Mort.
|
||||
Get the achievements statistics for the given player or yourself=Obtenez les statistiques de succès pour le joueur donné ou vous-même
|
||||
|
@ -28,9 +27,9 @@ Join the game.=Rejoignez le jeu.
|
|||
List awards in chat (deprecated)=Liste des récompenses dans le chat (obsolète)
|
||||
Place a block: @1=Placer un bloc: @1
|
||||
Place blocks: @1×@2=Placer des blocs: @1×@2
|
||||
Secret Achievement gotten!=Succès secret obtenu !
|
||||
Secret Achievement gotten:=Succès secret obtenu :
|
||||
Secret Achievement gotten: @1=Succès secret obtenu : @1
|
||||
Secret achievement gotten!=Succès secret obtenu !
|
||||
Secret achievement gotten:=Succès secret obtenu :
|
||||
Secret achievement gotten: @1=Succès secret obtenu : @1
|
||||
Show details of an achievement=Afficher les détails d'un succès
|
||||
Show, clear, disable or enable your achievements=Affichez, effacez, désactivez ou activez vos succès
|
||||
Get this achievement to find out what it is.=Obtenez ce succès pour découvrir de quoi il s'agit.
|
||||
|
@ -59,3 +58,7 @@ Invalid action.=Action invalide.
|
|||
Player is not online.=Le joueur n'est pas en ligne.
|
||||
Done.=Terminé.
|
||||
Achievement “@1” does not exist.=Le succès «@1» n'existe pas.
|
||||
@1 has made the achievement @2=@1 a obtenu le succès
|
||||
Mine a block: @1=Miner un bloc : @1
|
||||
Mine blocks: @1×@2=Miner des blocs : @1×@2
|
||||
Awards are disabled, enable them first by using /awards enable!=Les succès sont désactivés, activez les d'abord en utilisant /awards enable !
|
||||
|
|
|
@ -231,6 +231,12 @@ awards.register_achievement("mcl:tacticalFishing", {
|
|||
icon = "pufferfish_bucket.png",
|
||||
})
|
||||
|
||||
awards.register_achievement("mcl:witheringHeights", {
|
||||
title = S("Withering Heights"),
|
||||
description = S("Summon the wither from the dead."),
|
||||
icon = "mcl_mobitems_nether_star.png",
|
||||
})
|
||||
|
||||
-- Triggered in mcl_fishing
|
||||
awards.register_achievement("mcl:fishyBusiness", {
|
||||
title = S("Fishy Business"),
|
||||
|
@ -266,6 +272,19 @@ awards.register_achievement("mcl:enchanter", {
|
|||
icon = "mcl_enchanting_book_enchanted.png",
|
||||
})
|
||||
|
||||
--Triggered in mcl_beacons
|
||||
awards.register_achievement("mcl:beacon", {
|
||||
title = S("Bring Home the Beacon"),
|
||||
description = S("Use a beacon."),
|
||||
icon = "beacon_achievement_icon.png",
|
||||
})
|
||||
|
||||
awards.register_achievement("mcl:maxed_beacon", {
|
||||
title = S("Beaconator"),
|
||||
description = S("Use a fully powered beacon."),
|
||||
icon = "beacon_achievement_icon.png",
|
||||
})
|
||||
|
||||
-- NON-PC ACHIEVEMENTS (XBox, Pocket Edition, etc.)
|
||||
|
||||
if non_pc_achievements then
|
||||
|
|
|
@ -47,3 +47,7 @@ Use a crafting table to craft a wooden hoe from wooden planks and sticks.=Benutz
|
|||
Use a crafting table to craft a wooden pickaxe from wooden planks and sticks.=Benutzen Sie eine Werkbank, um eine Holzspitzhacke aus Holzplanken und Stöcken zu fertigen.
|
||||
Use obsidian and a fire starter to construct a Nether portal.=Benutzen Sie Obsidian und ein Feuerzeug, um ein Netherportal zu errichten.
|
||||
Use wheat to craft a bread.=Benutzen Sie Weizen, um ein Brot zu machen.
|
||||
Bring Home the Beacon=Den Nachbarn heimleuchten
|
||||
Use a beacon.=Benutzen Sie ein Leuchtfeuer.
|
||||
Beaconator=Leuchtturmwärter
|
||||
Use a fully powered beacon.=Benutzen Sie ein vollständiges Leuchtfeuer.
|
||||
|
|
|
@ -19,7 +19,7 @@ Getting an Upgrade=Obtenir une augmentaton de niveau
|
|||
Hit a skeleton, wither skeleton or stray by bow and arrow from a distance of at least 20 meters.=Frappez un squelette, wither squelette ou stray à l'arc et à la flèche à une distance d'au moins 20 mètres.
|
||||
Hot Topic=Sujet brûlant
|
||||
Into Fire=Dans le feu
|
||||
Into the Nether=Dans le Nether
|
||||
We Need to Go Deeper=Aller au fond des choses
|
||||
Iron Belly=Ventre de fer
|
||||
Librarian=Bibliothécaire
|
||||
Mine emerald ore.=Mine de minerai d'émeraude.
|
||||
|
@ -47,3 +47,35 @@ Use a crafting table to craft a wooden hoe from wooden planks and sticks.=Utilis
|
|||
Use a crafting table to craft a wooden pickaxe from wooden planks and sticks.=Utilisez un établi pour fabriquer une pioche en bois à partir de planches et de bâtons en bois.
|
||||
Use obsidian and a fire starter to construct a Nether portal.=Utilisez de l'obsidienne et un briquet pour construire un portail du Nether.
|
||||
Use wheat to craft a bread.=Utilisez du blé pour fabriquer un pain.
|
||||
Who is Cutting Onions?=Qui épluche des oignons ?
|
||||
Pick up a crying obsidian from the floor.=Ramasser une obsidienne pleureuse sur le sol.
|
||||
Hidden in the Depths=Caché dans les profondeurs
|
||||
Pick up an Ancient Debris from the floor.=Ramasser un Ancien Débris par terre.
|
||||
The Nether=Le Nether
|
||||
Bring summer clothes.@nHint: Enter the Nether.=Apportez des vêtements d'été.@nAstuce : Entrez dans le Nether
|
||||
Isn't It Iron Pick=Bonne Pioche !
|
||||
Craft a iron pickaxe using sticks and iron.=Fabriquer une pioche de fer avec des batons et du fer.
|
||||
Postmortal=Aux frontières de la mort
|
||||
Use a Totem of Undying to cheat death.=Utiliser un Totem d'imortalité pour tromper la mort.
|
||||
Sweet Dreams=Bonne nuit les petits
|
||||
Sleep in a bed to change your respawn point.=Dormez dans un lit pour changer votre point de réapparition.
|
||||
Not Quite "Nine" Lives=Presque "neuf" vies
|
||||
Charge a Respawn Anchor to the maximum.=Charger une Ancre de Réapparition au maximum.
|
||||
What A Deal!=Adjugé, Vendu !
|
||||
Successfully trade with a Villager.=Commercez avec succès avec un villageois.
|
||||
Withering Heights=Les Witherables
|
||||
Summon the wither from the dead.=Invoquez le Wither d'entre les morts.
|
||||
Fishy Business=Merci pour le poisson
|
||||
Catch a fish.@nHint: Catch a fish, salmon, clownfish, or pufferfish.=Attrapez un poisson. \nAstuce : attrapez un poisson, saumon, poisson-clown, ou poisson-globe.
|
||||
Country Lode,@nTake Me Home=Petit Poucet
|
||||
Use a compass on a Lodestone.=utiliser une boussole sur une magnétite.
|
||||
Serious Dedication=Sérieux dévouement
|
||||
Use a Netherite Ingot to upgrade a hoe, and then completely reevaluate your life choices.=Utilisez un lingot de netherite pour améliorez une houe, puis réévaluez complètement vos choix de vie.
|
||||
Local Brewery=Apprenti chimiste
|
||||
Brew a Potion.@nHint: Take a potion or glass bottle out of the brewing stand.=Concotez une potion.@nAstuce : Retirez une potion ou bouteille d'eau d'un alambic.
|
||||
Enchanter=Enchanté !
|
||||
Enchant an item using an Enchantment Table.=Enchanter un objet avec la table d'enchantement.
|
||||
Bring Home the Beacon=Fais ta balise
|
||||
Use a beacon.=Utilisez une balise.
|
||||
Beaconator=Phare allumé
|
||||
Use a fully powered beacon.=Utilisez une balise à pleine puissance.
|
||||
|
|
|
@ -63,6 +63,8 @@ Not Quite "Nine" Lives=
|
|||
Charge a Respawn Anchor to the maximum.=
|
||||
What A Deal!=
|
||||
Successfully trade with a Villager.=
|
||||
Withering Heights=
|
||||
Summon the wither from the dead.=
|
||||
Fishy Business=
|
||||
Catch a fish.@nHint: Catch a fish, salmon, clownfish, or pufferfish.=
|
||||
Country Lode,@nTake Me Home=
|
||||
|
@ -73,3 +75,7 @@ Local Brewery=
|
|||
Brew a Potion.@nHint: Take a potion or glass bottle out of the brewing stand.=
|
||||
Enchanter=
|
||||
Enchant an item using an Enchantment Table.=
|
||||
Bring Home the Beacon=
|
||||
Use a beacon.=
|
||||
Beaconator=
|
||||
Use a fully powered beacon.=
|
||||
|
|
|
@ -28,6 +28,11 @@ return {
|
|||
"Code-Sploit",
|
||||
"NO11",
|
||||
"kabou",
|
||||
"rudzik8",
|
||||
"chmodsayshello",
|
||||
"PrarieWind",
|
||||
"RandomLegoBrick",
|
||||
"SumianVoice",
|
||||
}},
|
||||
{S("Contributors"), 0x52FF00, {
|
||||
"Laurent Rocher",
|
||||
|
@ -72,6 +77,12 @@ return {
|
|||
"Sven792",
|
||||
"aldum",
|
||||
"Dieter44",
|
||||
"Pepebotella",
|
||||
"MrRar",
|
||||
"Lazerbeak12345",
|
||||
"mrminer",
|
||||
"Thunder1035",
|
||||
"opfromthestart",
|
||||
}},
|
||||
{S("MineClone5"), 0xA60014, {
|
||||
"kay27",
|
||||
|
@ -79,10 +90,12 @@ return {
|
|||
"epCode",
|
||||
"NO11",
|
||||
"j45",
|
||||
"chmodsayshello",
|
||||
"3raven",
|
||||
"PrarieWind",
|
||||
"Gustavo1",
|
||||
"CableGuy67",
|
||||
"MrRar",
|
||||
}},
|
||||
{S("Mineclonia"), 0xFFFFFF, {
|
||||
"erlehmann",
|
||||
|
@ -135,6 +148,9 @@ return {
|
|||
"yutyo",
|
||||
"NO11",
|
||||
"kay27",
|
||||
"MysticTempest",
|
||||
"RandomLegoBrick",
|
||||
"cora",
|
||||
}},
|
||||
{S("Translations"), 0x00FF60, {
|
||||
"Wuzzy",
|
||||
|
@ -144,6 +160,8 @@ return {
|
|||
"pitchum",
|
||||
"todoporlalibertad",
|
||||
"Marcin Serwin",
|
||||
"Pepebotella",
|
||||
"Emojigit",
|
||||
}},
|
||||
{S("Funders"), 0xF7FF00, {
|
||||
"40W",
|
||||
|
@ -151,6 +169,7 @@ return {
|
|||
{S("Special thanks"), 0x00E9FF, {
|
||||
"celeron55 for creating Minetest",
|
||||
"Jordach for the jukebox music compilation from Big Freaking Dig",
|
||||
"wsor for working tirelessly in the shadows for the good of all of us, particularly helping with solving contentDB and copyright issues.",
|
||||
"The workaholics who spent way too much time writing for the Minecraft Wiki. It's an invaluable resource for creating this game",
|
||||
"Notch and Jeb for being the major forces behind Minecraft",
|
||||
}},
|
||||
|
|
|
@ -1,59 +1,55 @@
|
|||
# textdomain: mcl_death_messages
|
||||
@1 was fatally hit by an arrow.=@1 a été mortellement touché par une flèche.
|
||||
@1 has been killed with an arrow.=@1 a été tué avec une flèche.
|
||||
@1 was shot by an arrow from @2.=@1 a été abattu par une flèche de @2.
|
||||
@1 was shot by an arrow from a skeleton.=@1 a été abattu par une flèche d'un squelette.
|
||||
@1 was shot by an arrow from a stray.=@1 a été abattu par une flèche d'un vagabond.
|
||||
@1 was shot by an arrow from an illusioner.=@1 a été abattu par une flèche d'un illusionniste.
|
||||
@1 was shot by an arrow.=@1 a été abattu par une flèche.
|
||||
@1 forgot to breathe.=@1 a oublié de respirer.
|
||||
@1 drowned.=@1 s'est noyé.
|
||||
@1 ran out of oxygen.=@1 a manqué d'oxygène.
|
||||
@1 was killed by @2.=@1 a été tué par @2.
|
||||
@1 was killed.=@1 a été tué.
|
||||
@1 was killed by a mob.=@1 a été tué par un mob.
|
||||
@1 was burned to death by a blaze's fireball.=@1 a été brûlé vif par la boule de feu d'un blaze.
|
||||
@1 was killed by a fireball from a blaze.=@1 a été tué par une boule de feu lors d'un blaze.
|
||||
@1 was burned by a fire charge.=@1 a été brûlé par un incendie.
|
||||
A ghast scared @1 to death.=Un ghast a éffrayé @1 à mort.
|
||||
@1 has been fireballed by a ghast.=@1 a été pétrifié par un ghast.
|
||||
@1 fell from a high cliff.=@1 est tombé d'une haute falaise.
|
||||
@1 took fatal fall damage.=@1 a succombé à un chute mortelle.
|
||||
@1 fell victim to gravity.=@1 a été victime de la gravité.
|
||||
@1 died.=@1 est mort.
|
||||
@1 was killed by a zombie.=@1 a été tué par un zombie.
|
||||
@1 was killed by a baby zombie.=@1 a été tué par un bébé zombie.
|
||||
@1 was killed by a blaze.=@1 a été tué par un blaze.
|
||||
@1 was killed by a slime.=@1 a été tué par un slime.
|
||||
@1 was killed by a witch.=@1 a été tué par un sorcier.
|
||||
@1 was killed by a magma cube.=@1 a été tué par un cube de magma.
|
||||
@1 was killed by a wolf.=@1 a été tué par un loup.
|
||||
@1 was killed by a cat.=@1 a été tué par un chat.
|
||||
@1 was killed by an ocelot.=@1 a été tué par un ocelot.
|
||||
@1 was killed by an ender dragon.=@1 a été tué par un ender dragon.
|
||||
@1 was killed by a wither.=@1 a été tué par un wither.
|
||||
@1 was killed by an enderman.=@1 a été tué par un enderman.
|
||||
@1 was killed by an endermite.=@1 a été tué par un endermite.
|
||||
@1 was killed by a ghast.=@1 a été tué par un ghast.
|
||||
@1 was killed by an elder guardian.=@1 a été tué par un grand gardien.
|
||||
@1 was killed by a guardian.=@1 a été tué par un gardien.
|
||||
@1 was killed by an iron golem.=@1 a été tué par un golem de fer.
|
||||
@1 was killed by a polar_bear.=@1 a été tué par un ours blanc.
|
||||
@1 was killed by a killer bunny.=@1 a été tué par un lapin tueur.
|
||||
@1 was killed by a shulker.=@1 a été tué par un shulker.
|
||||
@1 was killed by a silverfish.=@1 a été tué par un poisson d'argent.
|
||||
@1 was killed by a skeleton.=@1 a été tué par un squelette.
|
||||
@1 was killed by a stray.=@1 a été tué par un vagabond.
|
||||
@1 was killed by a slime.=@1 a été tué par un slime.
|
||||
@1 was killed by a spider.=@1 a été tué par une araignée.
|
||||
@1 was killed by a cave spider.=@1 a été tué par une araignée venimeuse.
|
||||
@1 was killed by a vex.=@1 a été tué par un vex.
|
||||
@1 was killed by an evoker.=@1 a été tué par un invocateur.
|
||||
@1 was killed by an illusioner.=@1 a été tué par un illusionniste.
|
||||
@1 was killed by a vindicator.=@1 a été tué par un vindicateur.
|
||||
@1 was killed by a zombie villager.=@1 a été tué par un villageois zombie.
|
||||
@1 was killed by a husk.=@1 a été tué par un zombie momie.
|
||||
@1 was killed by a baby husk.=@1 a été tué par un bébé zombie momie.
|
||||
@1 was killed by a zombie pigman.=@1 a été tué par un zombie-couchon.
|
||||
@1 was killed by a baby zombie pigman.=@1 a été tué par un bébé zombie-couchon
|
||||
@1 was slain by @2.=
|
||||
@1 went up in flames=@1 est parti(e) en fumée
|
||||
@1 walked into fire whilst fighting @2=@1 a marché dans le feu en combattant @2
|
||||
@1 was struck by lightning=@1 a été frappé(e) par la foudre
|
||||
@1 was struck by lightning whilst fighting @2=@1 a été frappé(e) par la foudre en combattant @2
|
||||
@1 burned to death=@1 est mort(e) brûlé vif(ve)
|
||||
@1 was burnt to a crisp whilst fighting @2=@1 a été grillé comme une saucisse en combattant @2
|
||||
@1 tried to swim in lava=@1 a essayé de nager dans la lave
|
||||
@1 tried to swim in lava to escape @2=1 a essayé de nager dans la lave pour échapper à @2
|
||||
@1 discovered the floor was lava=@1 a découvert que le sol était en lave
|
||||
@1 walked into danger zone due to @2=@1 a marché dans une zone de danger à cause de @2
|
||||
@1 suffocated in a wall=@1 a étouffé dans un mur
|
||||
@1 suffocated in a wall whilst fighting @2=@1 a étouffé dans un mur en combattant @2
|
||||
@1 drowned=@1 s'est noyé(e)
|
||||
@1 drowned whilst trying to escape @2=@1 s'est noyé(e) en tentant d'échapper à @2
|
||||
@1 starved to death=@1 est mort(e) de faim
|
||||
@1 starved to death whilst fighting @2=@1 est mort(e) de faim en combattant @2
|
||||
@1 was pricked to death=@1 a été piqué(e) à mort
|
||||
@1 walked into a cactus whilst trying to escape @2=@1 est rentré(e) dans un cactus en tentant d'échapper @2
|
||||
@1 hit the ground too hard=@1 a heurté le sol trop fort
|
||||
@1 hit the ground too hard whilst trying to escape @2=@1 a heurté le sol trop fort en tentant d'échapper à @2
|
||||
@1 experienced kinetic energy=@1 a fait l'expérience de l'énergie cinétique
|
||||
@1 experienced kinetic energy whilst trying to escape @2=@1 a fait l'expérience de l'énergie cinétique en tentant d'échapper à @2
|
||||
@1 fell out of the world=@1 est tombé(e) hors du monde
|
||||
@1 didn't want to live in the same world as @2=@1 ne voulait pas vivre dans le même monde que @2
|
||||
@1 died=@1 est mort.
|
||||
@1 died because of @2=@1 est mort à cause de @2
|
||||
@1 was killed by magic=@1 a été tué(e) par magie
|
||||
@1 was killed by magic whilst trying to escape @2=@1 a été tué(e) par magie en tentant d'échapper à @2
|
||||
@1 was killed by @2 using magic=@1 a été tué(e) par @2 en utilisant la magie
|
||||
@1 was killed by @2 using @3=@1 a été tué(e) par @2 en utilisant @3
|
||||
@1 was roasted in dragon breath=@1 a été rôti(e) dans le souffle du dragon
|
||||
@1 was roasted in dragon breath by @2=@1 a été rôti(e) dans le souffle du dragon par @2
|
||||
@1 withered away=@1 s'est flétri(e)
|
||||
@1 withered away whilst fighting @2=@1 s'est flétri(e) en combattant @2
|
||||
@1 was shot by a skull from @2=@1 a été abattu(e) par un crâne lancé par @2
|
||||
@1 was squashed by a falling anvil=@1 a été écrasé(e) par la chute d'une enclume
|
||||
@1 was squashed by a falling anvil whilst fighting @2=@1 a été écrasé(e) par la chute d'une enclume en combattant @2
|
||||
@1 was squashed by a falling block=@1 a été écrasé(e) par la chute d'un bloc
|
||||
@1 was squashed by a falling block whilst fighting @2=@1 a été écrasé(e) par la chute d'un bloc en combattant @2
|
||||
@1 was slain by @2=@1 a été occis par @2
|
||||
@1 was slain by @2 using @3=@1 a été occis par @2 en utilisant @3
|
||||
@1 was shot by @2=@1 a été abattu(e) par @2
|
||||
@1 was shot by @2 using @3=@1 a été abattu(e) par @2 en utilisant @3
|
||||
@1 was fireballed by @2=@1 a reçu une balle de feu lancée par @2
|
||||
@1 was fireballed by @2 using @3=@1 a reçu une balle de feu lancée par @2 en utilisant @3
|
||||
@1 was killed trying to hurt @2=@1 a été tué(e) en essayant de blesser @2
|
||||
@1 was killed by @3 trying to hurt @2=@1 a été tué(e) par @3 en essayant de blesser @2
|
||||
@1 blew up=@1 a explosé
|
||||
@1 was blown up by @2=@2 a fait exploser @1
|
||||
@1 was blown up by @2 using @3=@2 a fait exploser @1 en utilisant @3
|
||||
@1 was squished too much=@1 a été pressé(e) un peu trop
|
||||
@1 was squashed by @2=@1 a été écrasé(e) par @2
|
||||
@1 went off with a bang=@1 est parti(e) avec un bang
|
||||
@1 went off with a bang due to a firework fired from @3 by @2=@1 est parti(e) avec un bang dû à un feu d'artifice tiré depuis @3 par @2
|