Add debug hud #2459
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#P1 CRITICAL
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#P4 priority: medium
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Reference: VoxeLibre/VoxeLibre#2459
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Delete Branch "debug_hud"
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Import the existing debug hud from mcl5 making these additions:
Todo:
Testing
WIP: Add debug hudto Add debug hudit would be nice if it included information for the node pointed at.
well that would need to be done with a raycast i think. I only implemented things that were readily available through the engine here. This is mostly about the debug hud and making it extensible - you can easily write such a function yourself now without having to deal with hud code hehe
besides it shows pointed nodes in f5 debug already
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Awesome! This is a great step towards having #2251 done. There's plenty of useful information the players need for certain use cases, but also when testing/debugging stuff.
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